[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 431 KB, 1282x961, faget.jpg [View same] [iqdb] [saucenao] [google]
23357763 No.23357763 [Reply] [Original]

Previous: >>23124168
Can't clear something? Bitch about it and you'll probably get it in a few more tries.

>> No.23358438

>>23357763
OP is a fago

>> No.23359576

I got an EoSD NMNB run on Normal, but it was dumb as fuck
Still nice though

>> No.23359667

>>23357763
I kept trying for my first 1cc (Normal in TH04) and I kept dying like a bitch with bombs. Time for bed and for more grinding tomorrow. I know its probably easy but fuck am I bad at Danmaku

>> No.23359698

>>23359667
Bomb whenever you feel threatened, also try IN or TD

>> No.23359722

>>23359698
IN or TD?

>> No.23359730

>>23359722
Imperishable Night
Ten Desires
Those are the easiest Windows games IMO

>> No.23365746

Mmm kay.
Fuck those blue books.
Fuck Bury In Lake.
Fuck Emerald Megalith.
Actually Patcho (figuratively) and stage 4 in general.
Also fuck those fairies before Sakuya.

>> No.23367284

Ignoring stage portions which final boss would be the easiest to LNN Yuyuko or Miko? I haven’t played much 7 or 13 but I know they’re generally considered the easiest final bosses.

>> No.23367541

>>23367284
Probably Yuyuko. Why not just try both yourself?

>> No.23367977

>>23367541
I've beaten both but can't really tell which is easier, and I want to start with the easiest then work my way up

>> No.23368349

>>23367977
I don't think me (or anyone else) putting a difficulty label on them means anything if you already NNed both and don't feel a difference since it's super subjective.
Hell, I think Okuu and Kanako are easier than both of them.

>> No.23368513

>>23359667
It's okay, we were all in your shoes at some point. Some of us still are.
Personally, I think you've made the right call starting with LLS (Touhou 4). I consider it to be the easiest Touhou game bar none, since its patterns don't have that many bullets and are mostly static and/or streaming (more on those later).

A couple things that someone entirely new to these games should keep in mind:

- Press shift for focused movement. You may have already figured this out, but this allows you to move slower so you can get through tight gaps. In later games it also focuses your own shots directly in front of you, which deals more damage to bosses most of the time.

- Bomb whenever you feel threatened. I'm not sure if this mechanic is unique to Touhou or exists in all shooters, but for the first few frames immediately after you get hit (in LLS it's 8 frames), you can press bomb to save yourself from losing a life: this is known as deathbombing. Even if you can't quite get the deathbomb timing right, it's generally a good idea to bomb whenever you feel threatened (at least when first learning) as the other guy said. It's important to get as far as you can in your first runs, and it's always better to lose a bomb than lose a life.

- Later games have a practice mode that unlocks when you complete a level: these are very useful for learning how to route through a stage. The PC-98 games do not have a built in practice mode unfortunately, but you can more or less mimic one by making a save state upon entering each level. Some later games also allow you to practice each boss attack individually, so you can also simulate that through save states. Your choice as to whether or not this counts as cheating.

- Part of the fun is learning things on your own, but if you feel really stuck, watch replays to learn what to do. Later games have a built in replay function, and there are places you can go to download them online (don't know of any sites since the one I used went down some time ago, sorry). The PC-98 games, again, don't have this function, so maybe watching playthroughs on YouTube might help with learning. Try to find replays that are no-miss + no-bomb if possible.

- Learn streaming. You may notice some bullets are aimed directly at you. The best way to get around this is through streaming, where you move just enough to get out of the way when bullets are about to hit you. When you have a huge barrage of aimed bullets to deal with, this is how you get around them.

- Learn your hitbox size. The actual part of your sprite that counts as getting hit is much smaller than the entire character. Focusing in later games shows you the size of your hitbox as a white circle in the middle of your character. the PC-98 games and TH06 do not have this, but it's roughly in the same area as in the other games. This also applies to the bullets: generally, the darker colors around the borders of the bullet sprites won't actually hurt you.

- Static vs random: Some patterns will be exactly the same each playthrough (static), some change per playthrough (random). The nice thing about LLS is that most patterns are static, and you can just memorize where they spawn or if they're aimed at you.

I hope this isn't a disorganized information overload for a beginner, but learning these is how I was able to start learning how to clear games. Hope you find these games fun.

Other games I'd suggest playing next are TH05 (Mystic Square), TH06 (Embodiment of Scarlet Devil), TH07 (Perfect Cherry Blossom), or TH10 (Mountain of Faith). A lot of later games have gimmicks, but 5, 6, and 10 don't, although they're a fair bit harder than 4. 7 has a gimmick that isn't super hard to learn, but the patterns are almost as easy as 4.
As for the games >>23359698 mentioned, IN (TH08) also has easier patterns and gives you lots of bombs, but its gimmick is harder to learn; I'd suggest playing it after you understand the basic mechanics of a shooter more. I actually don't recommend TD (TH13), even if its patterns are kind of easy it's quite unforgiving with deaths and doesn't give you many lives or bombs.

>> No.23368576

>>23368349
> I don't think me (or anyone else) putting a difficulty label on them means anything
Getting input from players who have more experience than me is really helpful since grinding an NN is a pretty big time sink for average players like me.
> if you already NNed both
I haven’t NNed either of them, that’s why I’m asking which one is easier.
>I think Okuu and Kanako are easier than both of them.
Don’t think I want to attempt Kanako just because of the opener but why Okuu? I thought SA was one of the harder games.

>> No.23369186

>>23357763
Trying for my first 1cc normal in th07. I can get through stages 1-3 perfectly, but on stage 4 no matter what I do, I can't perfect the boss(Prismriver Sisters). No matter what I do I have to use between 1-3, mostly 2 bombs. Should I just accept it and move to stage 5 or should I keep trying to perfect stage 4. Should I not be having planned bombs to save for actually tricky unplanned situations or is it fine to plan out 2 bombs?

>> No.23369195

>>23369186
for a simple 1cc do use bombs, it's fine, there aren't any requirements except not using continues

>> No.23371465

>>23368576
>Getting input from players who have more experience than me is really helpful
I'm just saying that the most important factor is how you personally feel about their difficulties, not what arbitrary labels are put on them by others.
If you want to, try using a practice patch and practicing every pattern 10 times, record your success rates for each, multiply them all out per boss and pick the highest one.
>I thought SA was one of the harder games.
My stance on this is that SA is more memorization heavy than other games so when people first play it on normal, they get screwed by gimmick patterns and lose all their power/bombs because they don't know how/when to replenish them and conclude that it's hard. By the time you get to lunatic you're already very familiar with the game and so the difficulty drops because the game isn't actually that demanding on the execution.
For Okuu specifically, her difficulty mainly lies in her first two spells so it lets you more quickly put in attempts at the hard parts of the fight, which means you'll get more good runs in over the same period of time as opposed to something like Junko.
But again that's just my opinion. Always try things yourself.

>> No.23372036

>>23371465
>For Okuu specifically, her difficulty mainly lies in her first two spells so it lets you more quickly put in attempts at the hard parts of the fight, which means you'll get more good runs in over the same period
Sounds a lot like Inchling. SA is one of the only games I haven’t even touched on lunatic but I’ll give it a try, thanks for the suggestion.

>> No.23372223
File: 637 KB, 640x480, munetoseyo.png [View same] [iqdb] [saucenao] [google]
23372223

>>23367284
I haven't spent a lot of time playing PCB, so I can't make a direct comparison, but I'm currently trying to LNN Ten Desires so I can hopefully offer some insight into Miko.

In my opinion, Miko only has one truly difficult spellcard (her penultimate).

Her nonspells all look overwhelming at first but are mostly very easy once you pick up on how the overlapping patterns are formed (her second one can get pretty scary if you don't kill it quickly enough but I've never had that issue as Reimu with full power) and her only other potentilly difficult spellcard (Gouzoku Ranbu) is very stable if you use the method where you misdirect Futo into the wall. I don't really think any of her other spellcards are worth mentioning. You'll die to them a few times here and there if you don't give them enough respect but there aren't any serious threats in the entire fight other than her penultimate.

It's worth mentioning that her final spellcard is remarkably easy for a stage 6 boss final. I personally think that Yuyuko's final spellcard looks scarier than anything Miko has (barring absolutely abysmal RNG on her penultimate) and if I had to choose between dodging a difficult final and a difficult penultimate, I would personally pick the difficult penultimate.

All that said, I would actually ignore difficulty and just pick the one that you find the most fun since the more motivated you are to play something a lot the more likely you are to NN it. Good luck with whichever one you decide to try!

>> No.23372426

>>23372223
Thanks for writing this up, I'll probably end up going for a Miko NN since like you said, she doesn't have very many difficult attacks. Since you seem to know your stuff I have 2 questions though, is the attack where the shoots a barage of rainbow bullets (don't know the name but I'm sure you know what I'm talking about) static or aimed? And you said there's a method where you misdirect Futo into the wall for Gouzoku Ranbu. Can explain how to do this or link a replay? That's the only other attack I'm really struggling with, and good luck with your LNN! I hope you get it soon.

>> No.23372671
File: 592 KB, 640x480, guseflash.png [View same] [iqdb] [saucenao] [google]
23372671

>>23372426
Here's the Futo misdirection method: https://youtu.be/Sm-h6Nr0dDw?t=1584

I use the dialog appearing above Futo and Tojiko's heads as my cue to disengage from Miko and hug the wall. Even if you get bad RNG like in this capture, she's pretty much guaranteed to die during the fourth cycle if you hug the bottom and focus on dealing damage after the third cycle.

Guse Flash is a static pattern, but I think the way it rotates around her might have some randomness to it. The safest method I'm aware of is to focus on looking for purple/yellow pairs and always dodging between them. I personally like to get underneath a purple and dodge to the right, but either way works.

>> No.23372678

>>23369186
It's perfectly normal to dump a few bombs into the stage 4 boss in almost any Touhou game, so I wouldn't worry about perfecting the Prismrivers. To me, it sounds like you are well on your way to that 1CC, so just keep up the good work and practice stage 5 and 6.

>> No.23373460
File: 57 KB, 678x597, 151032769.jpg [View same] [iqdb] [saucenao] [google]
23373460

>>23372671
Still struggling with Guse Flash, guess I just need to play it a bunch until I'm familiar with the pattern, but the Futo misdirection helped me a lot so thanks for showing me that.

>> No.23374398

>>23369186

If you can get through stage 4 with all your lives, regardless of bomb count, you're doing great

>> No.23374692
File: 2.42 MB, 2150x2517, 1586134688929.jpg [View same] [iqdb] [saucenao] [google]
23374692

>>23368513
I might save state on stage 4 to practice the Reimu/Marisa fights, I can go through stages 1-3 and 5 no problem (5 Kazami still gives me issue but usually only 1 or 2 deaths at worst) but the MC boss fights fuck me up hard, so I'll probably do that. The shift thing sounds helpful, thanks for the advice. The other stuff I've picked up on and can do, but my nerves get me. Just need more practice. I got to final Kazami today which felt good, her patterns don't seem that bad, but I didn't have a lot of resources. But I'm making good progress. I get through stages 1-3 using no bombs, maybe 1 on stage 3 if I get scared, and often don't lose a single life.

>> No.23374713

>>23374692
Also if anyone knows how to savestate in Neko Project 21/W it'd be a big help, I can't find the option

>> No.23376365

>>23374713
I know on linux you have to add the line:
"statesave=true"
to the config file. It's a text file, I'm sure its the same on windows if you can find it.

>> No.23376433

>>23374713
>>23376365
Sorry i gave the wrong command,
https://www.shrinemaiden.org/forum/index.php?topic=11117.0
scroll down to the optional stuff section and it says to add
STATSAVE=true
to np21(nt).ini

>> No.23378533
File: 1.84 MB, 1193x921, PCB 1cc.png [View same] [iqdb] [saucenao] [google]
23378533

Haven't played 2hu in about 8 years (before I 1cc'd PCB, IN and MoF.) Started playing again last week and 1cc'd PCB with Reimu B (cheated with Sakuya A last time.) What should I play next? A lot of the newer ones feel like they have annoying gimmicks.

>> No.23379336
File: 446 KB, 1638x2048, DxWqYhNVAAANOKf.jpg [View same] [iqdb] [saucenao] [google]
23379336

>>23378533
If you want a pure game with no gimmicks you should definitely play Legacy of Lunatic Kingdom.

>> No.23379372

>>23379336
I would only want to play it on Legacy mode but I heard it's insanely hard. I played it a bit a while ago, I know Clownpiece is bullshit.

>> No.23379764

>>23378533
If you like MoF, you'll love SA.
And if you haven't do try out the newer games: the gimmicks aren't that annoying and can mostly be ignored if you just want to 1CC.

>> No.23379913

>>23379764
I hate how the bombs and lives are in pieces in the newer ones. I didn't really like MoF or SA. PCB and IN were the ones I enjoyed the most by far. The ones after the first windows generation just feel less fun for some reason.

>> No.23380446

>>23379913
16 has score-based extends.

>> No.23380471

>>23379913
Interesting, I hadn't given much thought to this distinction between the late and early games.
I personally like the newer systems, since they are more "fair" (doesn't disproportionately reward you for beating up certain innocent fairies), but I can see how it might be less satisfying.
>>23380446
This. And I was very happy to see this when I played TH16. The score system might be considered "gimmicky", though, but I like it.

>> No.23386301

>>23379913
Agreed. Getting a full life immediately feels better than getting 1/3 of a life.

>> No.23386365

I'm not sure if this is the correct thread for this but i recently bought Luna Nights and that game is so much fun. A bit too easy when you get the hang of it but it uses the timestop mechanic in such a clever way

>> No.23390783

>>23386365
I need to try Luna Night at some point.
But yeah, this is not really the right thread, although some fan-game discussion might not be too bad once in a while.

>> No.23391905

>>23378533

You sound a lot like me, except I started on 16. I'd recommend that one, the only gimmick is basically just an additional bomb system, the lives are score based with the occasional (full life) pickup.

Maybe give SA another shot? The life pieces come at extremely predictable times so you don't need to change your gameplay or distract yourself much to get them. And if you're Reimu B you can grab them all instantly so it's barely a factor at all.

>> No.23392154

i just discovered beep sound effects in lls and ms.
this is amazing.

>> No.23400314

How much time you need to "git gud" at those games? I read that you need hundreds of hours just to play on Lunatic level and even thousands to do stuff like no miss and scoring. How can you achieve such numbers? Playing every day? Being a NEET?

>> No.23400349

>>23400314
Depends if you have talons or not. If you are a god gamer already then you can probably get away with only a few 100 hours for some no bomb lunatic and low level scoring.

Of course you need to play ever day...

>> No.23400656

>>23400314
Depends on the player, some people are just naturally better than others but anyone can clear lunatic with enough practice. I didn’t get my first lunatic 1cc until about a year of playing pretty casually. I didn’t play every day and took some pretty long breaks but eventually it just clicked.

>> No.23408594

>>23400349
But you still need shitload of hours. I wonder is there some player that has over 10 000 hours?

>> No.23408695

>>23400314
I can only speak for myself, but it took me around 160 hours of playing Legacy of Lunatic Kingdom (split between Lunatic and the Extra stage) to become what I would consider a somewhat competent survival player.

I would avoid fixating on the hours and instead think about the process it takes to become good, though. If you set yourself realistic goals and focus on identifying and working on specific weaknesses, you'll improve much faster than someone who spends 16 hours a day brute forcing something they don't know how to approach.

>> No.23410061
File: 101 KB, 287x278, 6234234.png [View same] [iqdb] [saucenao] [google]
23410061

I'm really bad at 16 lunatic and have no idea why. I can't even get through the stage 3 boss' nonspells. I can 1cc the game with releases easily but without them I feel completely overwhelmed. For a game that's one of the easiest in the series it seems impossible compared to the other games.

>> No.23410128

>>23410061
Its easiness is predicated on release abuse. On a no release run its difficulty is about middle of the pack.

>> No.23412079

>>23410128
>On a no release run its difficulty is about middle of the pack
Extremely polarizing claim.

>> No.23412336

>>23410061
If it makes you feel any better, Aunn's nons took me a lot of time to get used too as well. One day it just clicked and I was able to cut through it very reliably.
It's funny, I dunno how'd I rate HSiFS difficulty wise. Mostly because I only have NBNX experience in only it, 4, 8 and 17, but still. HSiFS' stage 1-3 are a breeze once Aunn nons are figured out, but then stage 4 has the pre-boss fairies (that I never figured out), stage 5 is full of tight moments, boss 5 range from hard to stupid (sup Behind Festival). And after that, Okina has like only 2 hard patterns when considering winter sub.

>> No.23413696

>>23412079
Is it? Do people still think it's really easy?

>> No.23413745

>>23386365
Agreed, though I haven't managed to beat the final boss of the extra stage yet. I hope they do a sequel of some sort.

>> No.23413916
File: 692 KB, 640x480, Touhou Star Lotus Ship ~ Undefined Fantastic Object v1.00b 2020-04-10 6_58_09 PM.png [View same] [iqdb] [saucenao] [google]
23413916

How impressive is a UFO normal 1cc?

>> No.23414208

>>23413916
It's one of the more difficult ones if you're just working on Normal 1ccs, sure.
I like UFO because the shot types feel particularly balanced, so if you have a route down, you can knock out 1ccs on all the other ones right now with little effort.

>> No.23416477
File: 234 KB, 1442x898, th04 clear.png [View same] [iqdb] [saucenao] [google]
23416477

>>23374692
I FINALLY FUCKING DID IT
Oh my god I feel so good

>> No.23416503
File: 886 KB, 1100x1100, 47526470_p0.png [View same] [iqdb] [saucenao] [google]
23416503

>>23416477
Nice! Good job! If you're up for some more challege, go for the Getsus!

>> No.23416518
File: 784 KB, 1006x1583, 1584845707105.jpg [View same] [iqdb] [saucenao] [google]
23416518

>>23416503
Getsu? I'm not sure what that is, sorry. But thank you! Gonna probably go for a Marisa clear after a break or move on to th05.

>> No.23416543

>>23416518
The girls in the Extra. Mugetsu and Gengetsu.

>> No.23416554
File: 106 KB, 631x612, 1584853797968.jpg [View same] [iqdb] [saucenao] [google]
23416554

>>23416543
Oh yeah! I'll for sure give them a go, I forgot about the extra stages, thanks for the reminder

>> No.23419512

>>23416477
I love seeing people play th04, it's a such a fun game and a great starting point imo.

>> No.23423700

>>23413696
I don't think I've ever seen anyone to claim that it is easy. Especially with double backdoor action.

>> No.23425209
File: 628 KB, 637x481, fuckingfinally.png [View same] [iqdb] [saucenao] [google]
23425209

It's a happy Easter for me, boys

>> No.23425238

How do you use the warp tools for the PCB .ssg in SpoilerAL? I want to practice the second half of stage 4 after Lily White, but midboss mode in stage practice skips from her fight to the Prismrivers.

>> No.23425716

>>23425238
Got it, never mind. I set the values too high. 1A00 will take you to Lily White, by the way.

>> No.23425745

>>23425209
Congratulations!
That looks like a tight and satisfying 1CC. What's next?

>> No.23425774
File: 2.92 MB, 1280x720, 逆らう事なきを宗とせよ.webm [View same] [iqdb] [saucenao] [google]
23425774

I love this spellcard.

>> No.23425777

>>23425745

Thanks man, it was pretty crazy. One of those where I died stupidly on stage 2, figured it would be a practice run, then somehow ended up with 3 lives going into stage 6 and made it work from there. Last spellcard was a fucking nailbiter

I'm working on 16's extra but gettin' my ass kicked pretty solid. I'll probably get back into 8 next, I cleared with continues once before but never gave it much attention. I got thrown off by the whole time points thing, so far I just can't get into the touhous that have much extra mechanical gimmickry

>> No.23426004

>>23425777
I love when a "relaxed" practice run suddenly turns serious like that. It's like making a comeback. How many lives did you have going into the final spell card?
Also, you'll probably love IN once you get into it: you can completely ignore the timer for a 1CC.

>> No.23426115
File: 71 KB, 1280x720, reimu.jpg [View same] [iqdb] [saucenao] [google]
23426115

>>23426004

I think I had 1 extra life and was at full power. More than enough, I just got booped somewhat early and then had to really clutch it out. Mashed the bomb button like hell once I got to the end

>> No.23427277

>>23425774
Same.

>> No.23427483

>>23425774
It’s so much fun. Definitely the best spellcard in 13.

>> No.23430752

>>23425774
Beautiful.

>> No.23430772

>>23357763
Got my 1cc normal in eosd, turns out you told me to spam bombs fo a reason.

>> No.23432469

>>23430772
how much time did it take you

>> No.23438617

>>23369186
As someone who just 1cc'd PCB with MarisaB in normal here are a few tips:
- The stage is almost always going left-right-left-right, you gotta learn the rhythm for it a bit but once you get it its hard to get hit.
- Lily white is almost all streaming, learn to stream those parts and you'll be fine
- You can get loots of point items in this stage, if possible try to gain some extends here
- Towards the end there is a part where 4 fairies come up, 2 on each side, and throw a lot of ball patterns to you. I past this by staying on one side and quickly disposing of the 2 fairies that appear on whatever side you picked, dodging the ones from the opposite side is easier this way.

As for Prismriver, lots of micrododging, the worst patterns are the ones in between spellcards imo. During "Phantom Dining" depending on who you finish hitting, you'll have to fight a different sister. I found Lunasa's (the one in the middle) to be the easiest.
You'll need lots of resources for Youmu and Yuyuko.

>> No.23440906

>>23438617
Wait a minute, I was just playing stage 4 again, and I just realized, the part before the mid stage boss, there are those spikey circular things. If I don't kill those they just shoot out these green arrows that are super easy to doge. If I shoot them then they release these blue and red circles that can wall me in. Is there any reason to shoot them? They don't even release points or anything. I've just been shooting them cause I thought thats what you do, but it seems way easier to let them just explode on their own.

>> No.23441069

>>23440906
I've never thought about that, but if you think it can help you out I see no reason not to try.

>> No.23441121

>>23441069
I mean, not killing them means I just have to dodge the green arrows which are way easier. I was just wondering if there's some downside to not killing them. If they don't drop any points then there's no difference if I kill them or not right?

>> No.23441823
File: 175 KB, 640x480, AAAAAAHHHHHHHHHHHHH.png [View same] [iqdb] [saucenao] [google]
23441823

>take a break from normal TH6 for a week
>do a practice run to warm up
>get first 1cc
Holy shit what a rush

>>23430772
Congrats man!

>> No.23448394

>>23441121
It's better not to shoot them, you're right.

>> No.23452550

Really need to break my habit of resetting 10 times in a row when I’m tilted and should quit for the day. I feel like it’s making me a worse player.

>> No.23456708

>>23414208
>I like UFO because the shot types feel particularly balanced
I never read something so wrong before

>> No.23457108

>>23441823
>13 misses
How the fuck?

>> No.23462976

>>23457108
Does that game count deathbombing as a miss? I don't recall.

>> No.23464430

>>23462976
I thought bombing at all counted as a miss. But if it doesn’t then I don’t see why death bombing would be an exception.

>> No.23466326

>>23464430
The bomb comes a frame after being hit, which I guess is why the 'getting hit' sound effect is still played when deathbombing. Maybe the game counts all hit frames as misses no matter if you deathbomb or not?

>> No.23470587

>>23452550
Yeah, it's a really bad habit. I've had so many bad-starting rounds that ended up in a 1cc.

>> No.23471773

>>23456708
Other than Marisa B it seems fine to me.

>> No.23472959

>>23471773
I don't think there are any shot types (with the possible exception of Marisa B) that stand out as especially weak, but I think Reimu A is stronger than every other shot type by a pretty big margin. The number of additional cycles of difficult attacks that you have to see as any other shot type compared to Reimu A is pretty ridiculous.

>> No.23473183

>>23472959
If we're going by pure DPS, SanaeB absolutely craps on everything else with her shotguns, but the only place where that damage shows is Byakuren. However, she's also more useful for stages and and her focused shot while missing 2 frogs is slightly less than ReimuA's and MarisaA's focused shots on average, as her damage varies by the frog explosions. Not to mention SanaeB has a more powerful bomb that doesn't limit your movement and way more scoring potential than ReimuA does.

The homing shots, ReimuB and SanaeA, are weaker than MarisaB. Even if they landed all their shots while focused, MarisaB focused can miss 4 shots and still do more DPS than either of them. In this case, ReimuB has the smaller hitbox and SanaeA has the better bomb, so pick your poison.

For a 1cc, my ranking of the UFO shot types would be:
SanaeB > ReimuA > MarisaA >> MarisaB >>> ReimuB >= SanaeA

>> No.23480759

Just tried Seihou 1 for the first time, and holy shit VIVIT is so painfully SLOW

>> No.23483798

>On track to get my first 1CC with TD on Normal with Reimu
>Lose my first life against Futo's last spellcard
>Run continues smoothly from there
>Choke completely on Miko's last spellcard
It becomes complete chaos 20 seconds in and I can barely tell what's going on. Do I just rely on pure reflex or is there a simple way to do this?

>> No.23484174

>>23483798
Go up and down. In the final phase, you essentially want to rapidly alternate between misdirecting bullets at the very bottom of the screen and misdirecting bullets directly underneath Miko. The most important thing in my experience is to get from one position to the other as quickly as you can so that you activate as few bullets as possible and to ensure that the bullets all track you at an extreme angle so as to leave the middle clear. It can get a little scary with bad RNG when bullets falls directly down the middle, but if you move quickly enough you should hopefully be able to avoid getting trapped.

There's also a strategy to intentionally delay pushing her into the final phase so that you can time one of her natural activations of every bullet on screen with the forced activation from the phase transition and misdirect both waves at once which I think you should always do, it helps a lot.

>> No.23484803

>>23484174
Thanks for the advice, I tried another attempt and the bullets felt much more manageable but I couldn't do it because I got to her with only one life and one bomb.

On another note, is it normal to find Futo much easier than Yoshika and Seiga? I can beat Futo reliably without any misses, but I still can't perfect those two consistently.

>> No.23485511

>>23484803
The second hardest spell to capture in TD Lunatic in my opinion is Yoshika’s last spell. Either it’s very unusually difficult or I’m doing something wrong despite collecting the blue spirits.

>> No.23487392

>>23484803
If you haven't, spend some time in spell practice. While I don't think Miko's last spell is easy to cap, it's easy to do relatively well so that you only have to bomb a few times when the RNG gets tough.
>>23485511
The one where she heals herself? That one is notorious. Cool mechanic, though.

>> No.23487902

>>23485511
Score Desire Eater is pretty stupid if you actually try to capture it, I always just time it out at the bottom of the screen which makes it fairly trivial.

I personally think Ame no Iwafune and Seiga's second nonspell are both a little harder than trying to capture Score Desire Eater, but it's entirely possible I just haven't quite figured out the best method for them yet.

>> No.23491198

>>23484803
People have called Futo a stage 2 boss since TD came out

>> No.23496884

Probably my last question about TD because the 1CC is getting closer and closer, what's the ideal strategy for using trance? Up until earlier today I thought of it as basically an extra bomb that recharges easily, but I just found out that it doubles life and bomb shards. Should I use it every time it's full, or only when I know I'm getting lives or bombs, like at the end of spellcards?

>> No.23496925

>>23496884
The latter, I mostly pop Trance after stage 2, 3 and 4 midboss, and the end of stage 4, 5 and 6 before boss enters

>> No.23497745

>>23408594
Yu-suke probably has >10k in PCB alone. He is insanely good at it.

>> No.23502660 [DELETED] 
File: 2.95 MB, 284x331, mayumi_non3_cheese.webm [View same] [iqdb] [saucenao] [google]
23502660

Finally decided to try out a practice tool, and I wish I'd done so earlier. It's so convenient and I just managed to figure out pic related thanks to it.

>> No.23502719
File: 2.95 MB, 384x448, mayumi_non3_cheese.webm [View same] [iqdb] [saucenao] [google]
23502719

Finally decided to try out a practice tool, and I wish I'd done so earlier. It's so convenient and I just managed to figure out pic related thanks to it.

>> No.23502724 [DELETED] 

What is your facination with terrible 90s shtyle terra cresta games? The guys art sucks and he projects such failure that no one wants to work with him.

>> No.23502838

What is your facination with great 90s shtyle terra cresta games? The guys art rocks and he projects such success that everyone wants to work with him.

>> No.23502926

>>23502719
That looks nice. Can RNG screw it up?
Also, has anyone here had any luck running a practice tool on Linux?

>> No.23502950

>>23502926
>Also, has anyone here had any luck running a practice tool on Linux?
I've run SpoilerAL normally through wine before. It works as expected. Do you have issues with it?

>> No.23502965 [DELETED] 

>>23502950
>linux

>> No.23503057

>>23502926
>can RNG screw it up
A bit. To get the dodge, I must have to boss release the first wave at a 90° angle, and the second at ~45° (relative to the vertical axis). If the boss move too far from me it complicates thing, but I'd have to practice that for some more to tell how much it matters and whether or not faster movement (closer to the boss) can make up for it.
>any luck running a practice tool on Linux
I'm using linux as well, and SpoilerAL works fine with wine on my end too. The specific WBaWC tool I used (see https://maribelhearn.com/tools#practools)) works just as well.

>> No.23503067

>>23502950
Not him, but Akaldar’s MoF ssg doesn’t work for me when I try using spell practice. I’m on Windows, so not using Wine. Haven’t tried the universal practice tool by ACK yet.

>> No.23504025

>>23502950
So I managed to make Nil's SSG for EoSD work by switching from beginner mode (I kept getting a "RichEdit" error in beginner mode). The 4.6 SSG for EoSD may also be working, but...
I still have some problems with EoSD, in that the game stops accepting inputs when I tab out or focus other windows, but this is not SpoilerAL specific (although it prevents me from editing the process as it runs). Thus I haven't been able to really experiment with 4.6.
If possible, I'd like to practice Flan's "Maze of Love" over and over. Can 4.6 do this?

>> No.23505955

>get my very first normal 1cc ever on wily beast playing otter reimu
>don't feel like I earned it because you're all but immortal almost the entire time

>> No.23505975
File: 453 KB, 2048x1394, kaisenpurin_animals.jpg [View same] [iqdb] [saucenao] [google]
23505975

>>23505955
That's too bad, but nothing to be sad about, since you still have your first "real" 1CC to look forward to.
And also, if you can, you should try to be happy with your accomplishment, since even a WBaWC otter 1CC is an achievement for someone who is new to the games. Congratulations!

>> No.23508336

>>23504025
We won't really be able to tell, without EoSD working properly, I guess.

>> No.23511558
File: 744 KB, 700x700, file.png [View same] [iqdb] [saucenao] [google]
23511558

Since Len'en is basically Touhou, is EMS the SA/UFO of Len'en? I thought EE and RMI were too easy on normal and "just right" for casual 1cc's on hard. EMS hard just gets me murdered over and over. ~20 hours in and I haven't even seen Orochin yet.

>> No.23515127

>>23505955

Congrats man! You could have the same feelings of being OP by playing MoF and HSiFS too so don’t feel bad about it.

>> No.23516429
File: 93 KB, 356x435, 60 years in ms paint.png [View same] [iqdb] [saucenao] [google]
23516429

>> No.23522604

>>23516429
Well done. And the file name makes it even better.

>> No.23524948

I'm really struggling on final spellcard of Normal Junko, is there any tip to capture it? just want to beat this game and move on...

>> No.23525069

>>23524948
bomb it

>> No.23525119

>>23525069
I used up all my bombs on previous spellcards

>> No.23525210
File: 256 KB, 1920x1080, DgOGK_cU0AIRGFX.jpg [View same] [iqdb] [saucenao] [google]
23525210

>>23524948
Danmaku Jigoku is imo the hardest pattern in all of Touhou by a huge margin. The thing that makes it so difficult is that it is an extreme test of your pure dodging fundamentals and while strategizing is always important, ultimately it simply comes down to whether or not you are good enough at these games to dodge it. It legitimately would probably be less effort to restart your run so that you can bomb it rather than attempt to capture it. That said, if you'd like to push yourself:

In my experience you should compartmentalize the pattern into two groups: red + purple, and the blue rings, then try to dodge each group independently of the other. After dodging the first set of blue rings, you should aim to put yourself into a clear spot where you can sit still for a second without needing to worry about avoiding reds and purples (you can practice this while you're waiting for the third phase to start) so that you can focus purely on the blue rings when they reach you, then repeat that sequence 20 or so times until it ends. Unfortunately due to RNG it won't always be possible to dodge the blue rings without needing to worry about reds and purples, so be prepared to make some scary dodges if you have to.

If you can dodge the third phase, the fourth phase isn't too much harder, but your horizontal movement is obviously restricted so you'll end up having to make aggressive dodges more frequently.

Good luck!

>> No.23525335
File: 66 KB, 729x360, komajou.jpg [View same] [iqdb] [saucenao] [google]
23525335

Did someone manage to find out how to change the keyconfig for Koumajou Densetsu - Scarlet Symphony yet?
At least last year there was some progress to fix it.

>> No.23525492

>>23525119
You’re fucked start over. Try to have 2 bombs for it, but if you can dodge the 3rd phase for a bit just 1 is fine.

>> No.23525686

>>23525335
it's broken and will never be fixed.
Don't play with a gamepad and change your keyboard to japanese local so you can use ZXCV for your needs.
Good luck anon, it's a shitty game but dont give up.

>> No.23527819
File: 248 KB, 617x152, 132423421.png [View same] [iqdb] [saucenao] [google]
23527819

Filtered

>> No.23528653

>>23527819
just look up a route on youtube if it’s that hard for you

>> No.23529944
File: 2.13 MB, 1282x988, file.png [View same] [iqdb] [saucenao] [google]
23529944

>>23525210
Thank you anon, I managed to capture it without starting over. What you said mostly worked: Dodge the blue, locate yourself in clear spot and repeat.
One hell of a game, took me 3281 retries (I'm pretty sure Pristine Bullet Hell took like 400 of that). I'm glad I finished it and let it go.

>> No.23535338

How hard is it to get 0.2 billion points in TH12?
It is top-score stuff, or can I get that just by clearing the game?

>> No.23535383

>>23535338
It's a bit more than a normal clear, but not topscore stuff. Just pop a blue UFO somewhere in the later stages

>> No.23535574
File: 971 KB, 500x556, fashion show.gif [View same] [iqdb] [saucenao] [google]
23535574

>>23511558
Len'en has always felt like a proper homage to the older touhou games, and the character interactions kinda scream it. EMS seemed more like SA, where you're having a great time but at the same time during the entirety of the game at the end you're begging for it to go by quickly, where it's just endless action.
i definitely agree that EMS is significantly harder mostly because of how many gimicky things are quickly introduced. Starting stage 3, whether it's Lumen's weird ass lasers, Hibaru's bouncing bullets, Sukune's giant rape hinawa, or the absolutely never ending final boss fight. I still haven't beaten Yaorochi on hard.

>> No.23535835

>>23529944
Not that anon but congrats. Really impressive that you managed to cap it without starting over.

>> No.23538393
File: 487 KB, 2183x1364, DzjhOwLVYAAnleG.jpg [View same] [iqdb] [saucenao] [google]
23538393

>>23529944
Nice job! I'm glad my advice was able to help.

Legacy of Lunatic Kingdom is a special game for sure. If you enjoyed your time with Pointdevice, I can't recommend Legacy or the extra stage enough.

>> No.23540592

Me and a few friends are trying to do phantasmagoria but when we do netplay the fps is like 12
do we both have to portforward or anyone know how we can fix this?

>> No.23540695

>>23357763
how do i get to the real moon in IN?

>> No.23544049

>>23540695
Beat Eirin once
Don’t continue

>> No.23549915
File: 256 KB, 640x480, th000.png [View same] [iqdb] [saucenao] [google]
23549915

I haven't played much in the past three years, so it's been a while since I got a 1cc. I forgot how much I like MoF.

Also, if any of you happen to have access to a CRT, try these games out on them sometime. They feel a hell of a lot nicer with more vibrant colours and, most importantly, no motion blur.

>> No.23561995

How does the MarisaA UFO glitch work? Do I just have to shoot the boss unfocused for a bit, then hold shift and she'll do more damage? If I move away from the boss such that I stop shooting it, will I have to do that again?

>> No.23566330
File: 2.78 MB, 1282x754, TOUHOU17_1CC.png [View same] [iqdb] [saucenao] [google]
23566330

hello /jp/ i am here to brag.

>> No.23566385

>>23566330
Good job! Which shot did you use, and how are you celebrating now that you've got the precious 1CC?

>> No.23566500
File: 154 KB, 476x514, 1584662293237.jpg [View same] [iqdb] [saucenao] [google]
23566500

>>23540592
anyone?

>> No.23566537

>>23566385
reimu wolf spirit, enjoying a nice steak right now.

>> No.23566546

>>23566500
I've never tried PoFV netplay, but this page mentions a few options:
https://maribelhearn.com/pofv
The options seem to be port forwarding, Zerotier or Hamachi (or similar software, I assume).

>> No.23566632
File: 481 KB, 577x598, __hakurei_reimu_touhou_drawn_by_ka_marukogedago__96f0ab6354282808979220a8ade2be23.png [View same] [iqdb] [saucenao] [google]
23566632

>>23566537
Please enjoy this picture of Reimu enjoying some rare non-rice food. Have a nice day and a nice weekend!

>> No.23566667

>>23566500
Try running both versions of adonis from a command prompt.

>> No.23566802

>>23566632
thanks
>Have a nice day and a nice weekend!
y-you too

>> No.23568309

>>23566330
Congratulations, how long did it take?

>> No.23568809
File: 129 KB, 996x67, wbawc_replays.png [View same] [iqdb] [saucenao] [google]
23568809

>>23568309
about 7 months

>> No.23568976
File: 271 KB, 848x614, haniwadere.png [View same] [iqdb] [saucenao] [google]
23568976

>>23568809
Did you have fun? What's next?

>> No.23569065

>>23568976
>Did you have fun?
yup, definitely an enjoyable experience.
>What's next?
probably going to attempt a 1cc in UFO.

>> No.23569474

>>23568809
Thanks, do you remember how long the Easy clear took? I'm thinking of doing one just to improve my skills at STGs generally.

>> No.23569518

>>23569065
UFO is good fun. I hope you'll like it, and rember happy day whenever times are rough.

>> No.23569590 [DELETED] 
File: 10 KB, 340x244, wbawc_properties.png [View same] [iqdb] [saucenao] [google]
23569590

>>23569518
i remember beating the game on easy a couple of hours after i downloaded it, but a 1cc took 5 days.

>> No.23569616
File: 10 KB, 340x244, wbawc_properties.png [View same] [iqdb] [saucenao] [google]
23569616

>>23569474
managed to 1cc the game on easy the same day i downloaded it i think.

>> No.23569878

>>23569616
I see, thanks; good luck with UFO, Tatara's theme is pretty catchy.

>> No.23570594
File: 625 KB, 1169x984, cirno table.png [View same] [iqdb] [saucenao] [google]
23570594

phantasm is kicking my ass. any tips for Yukari's Bewitching Butterfly and Ran's Channeling Daikiniten? seems like i always lose most of my lives to those two

>> No.23570674

>>23570594
>Bewitching Butterfly
Should be the same as Ran's version; stay at the bottom during the blue phase, then get in close and circle clockwise with the red manji. It's one of the easiest once you know how to do it.
>Channeling Daikiniten
You're supposed to stay in the center as long as possible, then slip through the bullets from below right after she does the inner circle. But I just budgeted a bomb to it.

>> No.23574061

>>23566546
>>23566667
thanks guys it works

>> No.23578377

do you guys get red UFOs or green UFOs when trying to 1cc?

>> No.23578452

>>23578377
I always get reds to stack up on as many lives as possible.

>> No.23579635
File: 416 KB, 640x480, th003.jpg [View same] [iqdb] [saucenao] [google]
23579635

Does anyone know what the hint option is for? I've played with it on and off, but can't see the difference.

>> No.23579707

>>23579635
It shows the auto-collection line at the start I think

>> No.23579813

>>23578377
Red UFOs are slightly better (even assuming you perfectly death bomb all your bombs), but the difference is not that great that you should primarily worry about it: If the static UFO tokens make it easier to summon a green UFO during a section, it is better to go for that than to let UFO tokens go to waste.

>> No.23580097

>>23579635
It enables the hint system, which displays text on the screen at times and places defined in a text file. Your TH10 directory should have a "hint/hint_auto.txt" that you can examine for the syntax. I've never used it myself, but there's probably more info on the wiki if you're interested.

>> No.23581850

>>23578377
The one that's more readily available, but usually green. Going from 4 to 3 power in UFO murders your DPS.

>> No.23582502

>>23579707
>>23580097
Thanks, the file was created after I set it to Auto.

>> No.23582659

>>23578377
I usually get red from stages 1-3 then green 4-6. Green UFOs have way more value once you have a few lives since instead of giving you 2 pieces like a red you get 1 whole bomb and a piece.

>> No.23584101

>>23578377
yes

>> No.23588547

Scarlet Gensokyo is killing me, send help.

>> No.23588993

is checking a playthrough cheating?

>> No.23589038

>>23588993
Of course not.

>> No.23591403

>can't even beat mof on normal
Kill me, bros.

>> No.23591603

>>23591403
What exactly is the problem, my too-green friend? Are you using the faith system to its fullest to get maximum extends? Taking advantage of the incredibly lenient bomb system? Memorizing where to set up through stage 4 so you don't get cornered?

>> No.23591616

>>23588993
No, everything is fair game for practice.

>> No.23592832

>>23591403
I'm having trouble with Kanako on Easy, so you shouldn't worry about it.

>> No.23594900

I managed to reach byakuren's stage today
stacking lives on the first 3 stages without dying is the key strat

>> No.23596565

>>23594900
Then you can go through the easy Space Invaders section, stack green UFOs along the way, and nuke your way through her fight.

>> No.23602712

>>23591603
I'm either taking a bad route and end up cornering myself, or I run straight into stuff because I sometimes move faster than anticipated.
I also feel like I should bomb more, since there seems to be no reason to hoard them in this game.

>> No.23604598

>>23602712

People call it Mountain of Bombs for a reason. You get so many powerups that there's no reason to hoard your power.

>> No.23607521

How is strong Sakuya lorewise? Is she in top-5?
Who is the strongest Touhou?

>> No.23607907

>>23607521
Quoting ZUN
>(Hecatia) She's completely past the level of anyone in Gensokyo or the Lunar Capital
This excluded a few places, like Dream World, Animal Realm or Hell itself which is always in anarchy
But the series isn't about raw powerlevels, nor is this thread

>> No.23607942

>>23607521
Good in PCB. Bad in IN. Utterly broken in DDC.

>> No.23615653
File: 273 KB, 640x480, EoSD_extra_marisaA_2020-04-29.png [View same] [iqdb] [saucenao] [google]
23615653

I finally did it!
Holy shit, I can't believe that it took me months, but I finally did it!

>> No.23615654 [DELETED] 

ex

>> No.23615926

In SA, how strong is focused ReimuA compared to unfocused MarisaA?

>> No.23618439

>>23535338
>>23535383
>It's a bit more than a normal clear
More like it's well within range for a non-scoring clear. If you aren't sitting at the bottom of the screen the whole time you might reach it by Stage 5.

>>23561995
wrong game, not even sure which damage bug you mean

>>23615926
MarisaA is slightly worse when far-ish away but hitting 6/8 hits, but better if you can really shotgun all the way.

>> No.23618448

>>23615926
roughly comparable, exchanging slight leads at various power levels, until alice hits 6 power. she gets two wide shots at 6 and two vertical shots at 8, making yukari noticeably stronger at range and alice slightly stronger when reasonably close.

check out mefidex's shot/bomb analysis for details. two caveats. one: can't make a simple 2-1 power comparison, since alice gains power more slowly than you'd expect: small power items give 1/12, and large ones still give 1. two: at 5/6/7/8 power it'll be 5/4/5/5 shots at range and 5/6/7/7 when reasonably close (basically never going to get both vertical shots to hit at 8 power). no data points for odd power levels and, since effective power takes odd jumps, there's a large range of what they could be, especially at 7 power.

>> No.23618452

>>23618439
>Stage 5
Never mind, seems more likely to hit during Stage 6 that way

>> No.23618520

>>23618439
>wrong game
https://www.youtube.com/watch?v=jP0mj3k1P24
I think you have to unfocus again if you move away.

>> No.23618608

>>23615653
nice. lasered her so hard she fucking melted.

>> No.23618693

>>23618520
wow i forgot about this, eating a bag of dicks rn

>> No.23618763

>>23618448
Thank you, I'll stick with ReimuA. Unrelated, but do you know of any place that has numbers for LoLK?

>> No.23620129

>>23570674
this did the trick! thanks anon! Forgot to grab a screencap of the scorescreen but finally managed to clear it. Though it felt a bit dirty, considering i bombed literally the entirety of Yukari's Arcanum

>> No.23626719

do these threads look down upon posting replays? i’d like to get feedback

>> No.23626734

>>23626719
No

>> No.23626782

Does anybody play on something that's not a keyboard? I've been out of gameplay for a few years so I might just try out some controllers/sticks for the hell of it since I'm going to be garbage again

>> No.23626821

>>23626734
https://youtu.be/uw--VAhxu9c

critique me, senpaitachi. skip to stage 4 if you don’t feel like watching it all.

>>23626782
retrobit saturn controller here. get something that’s d-input.

>> No.23626828

>>23626782
I used to play with an arcade stick, and still use one for some non-touhou shmups. It serves me well. We had a discussion about them a few threads back, see >>/jp/thread/S22842811#p22907428

>> No.23627066

>>23626821
Don't die with bombs, better to waste 1 than 3 and a life. That and bombing makes the game easier because of the rank mechanic
Don't move so much beyond required, especially since you are playing ReimuA. Rumia's nonspells for example
In stage 4 specifically, stick to the sides so you can kill fairies before they shoot (same thing kinda applies to stage 5), and also focus on the ones that cancel bullets when they die.
Try to dodge a bit more aggressively against Sakuya, those knives have some fucky hitboxes though

>> No.23627408

>>23626821
Not him, but I'll take a stab at it.

Stage 1:
Your shot, even at 0 power, is stronger than you think when it comes to killing fairies. You can go across the screen without stopping and kill more fairies to get more power. It's easier do that and weave around bullets while collecting the power items that drop. The wave of fairies from 0:17 to 0:27 always spawn in the same places.

When streaming, don't double back so early like you did on the first wave of Demarcation. It's more dangerous than continuing in the same direction. Do what you did in the second wave.

Stage 2:
There's no reason to unfocus during Daiyousei's blue aimed wave.

You missed the big P item right after Daiyousei.

When it comes to dodging the fast ice shards, I only move left and right and pay attention the enemies coming from the side so I don't ram into them.

Cirno's first nonspell has a safespot, right above her. Position the black band in the middle of Reimu's clotes on Cirno's ribbon and stay put for the 3 aimed shots, then move below her right when the 3rd shot is gone from the screen.

Stage 3:
Remember you have the ability to PoC, or move up to the top of the screen to autocollect items, at full power. This will help to get you to that 60 million extend. Note that blue items collected below the PoC, even when they move towards you, are worth the amount you collected them at, so you could PoC, move down, then collect the blue item at non-max value.

The enemies at 7:55 don't shoot anything, so you can stand near the top of the screen at the middle, let everything run into your shots, and autocollect everything at max point item value.

Stage 4:
The opening fairies always show up in the same place, and you can kill 3 of them (4 if you're quick) before they spawn areas for bullets. You can kill the second wave of them in the same way.

For the 3-wide bullets, it's much safer to stream slowly with the middle bullet instead of macrododging them by going around them.

After Koakuma, the enemies don't shoot anything until after the wave of enemies that start moving up, then down. Therefore, you can stay at the top of the screen and PoC. Right after that wave, move down immediately.

Again, it's much safer to stream the 3-wide bullets slowly instead of macrododging.

The straight lines of enemies starting at 12:22 always come in the same way, as follows:
Top border, left => goes down
Top border, middle => goes down
Left border, top => goes right
Right border, low => goes left
Top border, right => goes down
Top border, middle => goes down
Right border, top => goes left
Left border, low => goes right

How I deal with the very last wave is by shooting the middle fairy until it goes down all the way, but not killing it. Go to the left one, kill it, then go to the middle and kill it, then go to the right. The early second cancel makes it a lot safer.

In Patchy's nonspells, when the lasers come back, you need to alternate your start point between left, then right, so you don't run into them like you did there. You can manipulate it by your streaming direction, like you did in the 2nd nonspell.

Stage 5:
You shouldn't be moving when the fairies with the blue rings are shooting. Wait for the bullet sound effect to go away, then tap left or right. Those fairies will always appear in the same places, so you can position yourself below them, kill one instantly, then tap to dodge the other one the same way.

Stay at the top of the screen to ignore all the fairies coming from the side.

Midboss Sakuya has a safespot right above her. Try to end it as close to 0 seconds left as possible so you spend less time with the random fairy bullshit right after the card.

IMO the biggest issue, other than the usual suspects like bombing more and knowing the stages better, is that you're unfocusing at really strange times, and it messes with your movement and you end up crashing into bullets or moving too much.

>> No.23630618

>>23627408
Is the Sakuya midboss safespot directly above her or a bit to the side?

>> No.23636710

Bitch what the fuck?
yay i 1cc'd th8 on normal with yukari and reimu
then i try marisa's route, and holy shit how is reimu this fucking hard?
stage was harder too because no auto aim with ran...

>> No.23636846

>>23627408
thanks for all that, anon. i should say that i’ve had a lot of practice with shmups before playing touhou seriously, and some of my deaths happen from not knowing the hitboxes. boss sakuya is now my biggest hurdle after playing some more. those are the first touhou patterns i’ve seen that really challenge me.

>> No.23638850

>>23630618
It's right above her, but you need to inch yourself left and right for the blue knives. For Reimu, align the black line in the middle of her clothes with the top of Sakuya's head. You know you aligned yourself correctly if your main shot is able to hit her and you get a shitton of graze. The blue knives can still get you, so you have to move along with them to not get clipped.

This is the movement:
Start - position yourself a tiny bit left, move right when the blue knives go to the left side, run away right before the knives are done firing.

Every wave afterwards - position yourself a tiny bit right, move left when blue knives go to the right half, don't move when the red kunais are fired, move right when the second blue knives go to the left half, run away right before they're done firing.

>> No.23638865

>>23636710
It's just a matter of practice: since I did my first 1CC with magic team, I find Marisa harder than Reimu.
Not saying that Reimu is easy or anything: she has a few quite unique attacks.

>> No.23642883

can i get any help with setting up gsync for touhou, or at least how to configure vsync properly? IN randomly gives me low fps for some reason. OS is windows 10.

>> No.23642996

>>23642883
Copy vpatch.exe, vpatch_thXX.dll (for IN it would be 08) and vpatch.ini into your game folder
Execute vpatch.exe

>> No.23643643

>>23642996
>execute vpatch.exe

i’m really dumb and never considered that. i was always launching the game .exes. well, the slowdown is fixed now. it was dropping as low as 20fps.

>> No.23644863

does anyone else get frustrated playing TH17 because of how much visual clutter there is? i feel like i'm dying way more times than i should be because of all of the ridiculous lights and effects making it hard to see anything.

>> No.23646162

>>23644863
I get frustrated for a lot of reasons on WBaWC, and the flash that goes with the roaring is definitely one of them.

>> No.23657901

>>23644863
I feel like the bullets in some of HSIFS blend in with the background too much sometimes

>> No.23657911

Anyone here playing th6 on linux under wine? I keep having this issue where it doesn't always lock down the fps properly so I get >400 fps, and the braindead game has it's logic tied to the framerate so it's not really playable. Have tried with and without the vsync patch. Using the proprietary novidya driver, haven't tried nouveau yet because it's a hassle. Doesn't happen with any of the other games as far as I know.

>> No.23660093
File: 14 KB, 386x542, th06_custom_e.png [View same] [iqdb] [saucenao] [google]
23660093

>>23657911
I play th06 with WINE every day.
Does your custom.exe have the option to lock the game at 60 fps? Have you tried that?
Also, it probably matters which nvidia card you are using, but the games worked with both proprietary drivers and nouveau for me, although the latter couldn't handle switching resolution when starting any game in fullscreen, so I had to play in windowed mode.

>> No.23662040
File: 227 KB, 640x480, th004.jpg [View same] [iqdb] [saucenao] [google]
23662040

One step closer to a proper clear.

>> No.23664046
File: 41 KB, 531x476, 1588528080744.jpg [View same] [iqdb] [saucenao] [google]
23664046

>normal is too hard
>easy is boring
Why

>> No.23664385

>>23664046
>normal is too hard
wrong, stop being a shitter

>> No.23664535

>>23664385
I'm trying.

>> No.23664542

>>23664535
You'll get there, just keep trying.
What are your current goals?

>> No.23664567
File: 631 KB, 640x480, First Lunatic 1cc.png [View same] [iqdb] [saucenao] [google]
23664567

I did it ;_;

>> No.23664616
File: 218 KB, 1010x1102, thin_yuyuko.jpg [View same] [iqdb] [saucenao] [google]
23664616

>>23664567
That such a sweet milestone to reach. How long did it take?

>> No.23664812
File: 1.69 MB, 1280x960, 紺珠伝LNB_2.png [View same] [iqdb] [saucenao] [google]
23664812

I randomly started up Legacy of Lunatic Kingdom after a month of not really playing and somehow got an LNB on my first attempt. This beats my previous clear by two misses, too! Down from 15 to 13.

>> No.23665005

>>23664812
Is this the magic of "taking a break" that I've heard advanced players talking about?
Congratulations!

>> No.23666099

>touhou was intended to have a barebones scoring system so players could just focus on the shooting and cute girls
>perfect cherry blossom exists

what did ZUN mean by this?

>> No.23667786
File: 225 KB, 640x480, th002.jpg [View same] [iqdb] [saucenao] [google]
23667786

Finally got my third normal 1cc for UFO. Still need to beat Nue though, fuck that stage.

>> No.23668486
File: 35 KB, 600x450, 1344319417606.jpg [View same] [iqdb] [saucenao] [google]
23668486

>>23664567
You did it!

>> No.23670259

>>23662040
Should we tell him that easy MoF spellcard is harder than normal?

>> No.23670696

>>23664812
Damn that’s impressive, especially after a long break. Good job!

>> No.23671658

>>23670259
I know it's harder than on normal, but dodging around so many amulets was a good experience anyway.

>> No.23672903

>>23664616

Like 5 weekends. I didn't play more than once per week, tho. I did watch gameplays and read lots about psychology of learning.
I began palying Touhou about 3 years ago, and tend to play no more than 4 times per month~

>> No.23672972

>>23668486

Thank you~
It almost sounded like I big moan when I saw Kaguya finally fucking die <3

>> No.23673004

>>23672903
>read lots about psychology of learning
That's pretty interesting. Did you apply any particular methods when watching gameplay or playing?

>> No.23673383
File: 943 KB, 747x1089, 432435.png [View same] [iqdb] [saucenao] [google]
23673383

>>23664046
Play hard or lunatic for a bit then go back to normal. It'll suddenly seem a lot easier.

>> No.23677422

Anybody having compatibility issues with touhou 6, i downloaded it from the shrine i can't seem to get the game started

>> No.23677742

managed to get to kanako with 6 spare lives, i blew them all on her final spell and finally got my hard 1-cc.
the game is honestly extremely easy except for Virtue of Wind God

>> No.23678235

>>23660093
the option is there but it does nothing as far as I can tell. I guess I'll try nouveau then and see if that's better. if you're running it without issues I'm guessing it must be related to my particular hardware+driver combination. year of the linux danmaku station amirite.

>> No.23678358

>>23678235
It sucks that it doesn't work for you, but if Nouveau gives you the same problem, you can probably assume that it isn't driver related.
Is it only TH06 that gives you trouble? Have you tried with and without vpatch? (I don't need vpatch with WINE.) I know vpatch is supposed to let you manually specify the FPS in some init file, so it wouldn't be unreasonable to assume that vpatch may override the fps option in custom.exe

>> No.23678495

>>23677422
Do you have vpatch? Are you launching it with Japanese locale?

>> No.23679076

>>23678358
th6 is the only one, all the other games work fine. I've tried with and without vpatch, with same results.

>> No.23679251

>>23679076
This is a tricky one then. I can only think of stupid things to try, like: running with Japanese locale (LANG=ja_JP.UTF-8 wine ....exe), running with or without English translation patch, downloading the game from an alternative source and trying again.
It's not clear that either of these things should work, but they may be worth trying if you are desperate. Did the Nouveau driver work out?
Also, which version of WINE are you running?

>> No.23679542

>>23664046

What game? If it’s subterranean animism or lolk try playing a different th for a bit to get your skill up

>> No.23682482

>>23626821
https://youtu.be/cw-rWZBSRDI

new replay highlighting how big of a shit i always take on stage 5. this damn level is why i can’t clear the game.

>> No.23682573

>>23682482
i hate sakuya's knives too, it's rough
be quicker to bomb during the stage portion, though. the moment you lose track of yourself, or feel like you aren't sure where the bullets are coming from anymore, or generally feel like you don't have a handle on the situation anymore, bomb.

>> No.23682826

>>23682482
Don't get misdirected by Sakuya's midboss card, just go down below one of the two spots she goes to and stream the knives minimally

>> No.23684182

wew, finally did it, lads. i’d link the remilia fight, but i don’t want to spam the thread.

>> No.23685072

what's a good touhou game for a first timer? i wanna try playing it :D

>> No.23685261

>>23685072
PCB

>> No.23685267

>>23685072
EoSD, hold shift for focused movement.

>> No.23685818

>>23685261
>>23685267
thanks guy

>> No.23686957

anyone have any gameplay gifs
looking for kagerou but will take anything

>> No.23687313
File: 23 KB, 60x94, 1587673255086.gif [View same] [iqdb] [saucenao] [google]
23687313

>>23686957
also sprites and cool

>> No.23687839

>>23684182
A 1cc? Good job, anyway.

>> No.23689132
File: 799 KB, 860x1389, funky_png.png [View same] [iqdb] [saucenao] [google]
23689132

I've started playing touhou. I'm currently playing touhou 6. Nice game i guess

>> No.23689515
File: 2.94 MB, 640x480, not the right way.webm [View same] [iqdb] [saucenao] [google]
23689515

>>23686957
>gifs
Are webms okay?

>> No.23689808

>>23673004

Yeah, mainly deconstructing some spellcards, trying to understand it's many layers and learning different ways on how to get them.
Also, focusing on fundamentals like resource management, streaming and micro/macro dodging was really effective~

Google for "Ultralearning Manifiesto" and "The Full Extent of the Jam", they're decent places to start~

>> No.23689955

>>23689808
>Also, focusing on fundamentals like resource management, streaming and micro/macro dodging was really effective~
Care to elaborate a bit? I'm not quite sure how you'd study these fundamentals in themselves, but I might have misunderstood your post.

>> No.23690271

>>23689955

If you find your skills lacking in any of those fundamentals, try to do something to specifically improve on them.
Let's say, you lack in micrododging, go practice Good Omen "Nirvana's Cloudy Way in Purple" a bunch of times, or sth like that.
I had problems with criss-crosses, so I practiced Apollo 13 a lot. I still can't capture it, but thanks to practicing it, I no longer have problems with Tewi. I could've just practice Tewi by herself, but I chose to practice something related to the idea behind her attacks.

Try to spot what's holding you down, and see how to fix that thing specifically.

I also used practice stage instead of full runs so that I could flatten that stage 4 difficulty spike as much as possible~

>> No.23690353

Maybe with music it's more obvious: if you can't play a specific section of a song because let's say it has intense tapping, go do different tapping exercises!

Then chop that section down into smaller bits to make it even more easy to learn~

>> No.23690435

>>23690271
>I had problems with criss-crosses, so I practiced Apollo 13 a lot.
I see. I also used to practice this spell a lot when I played IN, for essentially this reason. Good example.

>> No.23694567
File: 52 KB, 421x248, BC86B0A2-65A4-4B6D-A1C1-6BDB6A38D93C.png [View same] [iqdb] [saucenao] [google]
23694567

>tfw died right at the final pattern in pcb

how do i live with this shame, bros?

>> No.23694754

Does anyone have a practice path for PCB? I remember I had one at some point where you could practice boss spells/non-spells easily, but I lost it.

>> No.23694938

>>23694754
Check maribelhearn. There's a .ssg for SpoilerAL that gives you those and lets you adjust numerous cherry numbers. There's also the universal practice tool by ACK.

>> No.23694994
File: 18 KB, 480x360, 1588508889133.jpg [View same] [iqdb] [saucenao] [google]
23694994

>>23694567
Nice job on being able to reach the final pattern! Don't let it get you down too much, keep going anon

>> No.23695053

>>23694938
>universal practice tool by ACK
Exactly what I was looking for, thanks!

>> No.23695455

>>23694938
nice, was hoping thprac would get added there.
on top of updates, too, having today's version already there.

>> No.23695546

played my first bullet hell game a week ago, started on normal, got to the middle of the 5th boss fight. then decided to play on easy mode and finished the entire game in a day. granted, i didn't 1cc it, since i played on point device.

>> No.23695723

>>23694567

Why would you be ashamed? You're almost done~
Give it one more go after having a nice sleep and eating a nice meal, you'll probably beat Yuyuko :3

>> No.23696702

>>23689515
sure

>> No.23698418

>>23695546
15 is the hardest game in the series. You should try a different one, and you’ll probably clear it pretty fast too since you started with the hardest game.

>> No.23701263
File: 456 KB, 1280x950, 20200506194344_1.jpg [View same] [iqdb] [saucenao] [google]
23701263

I just wanted to tell you guys that i'm so happy i could cry. This is my second 1cc after EoSD. I did horrificaly bad in stage 5 and clownpiece but came back a bit on Junko. Can't believe i died on Lilies. Can finally move on to SA. Was super fun honestly and I'll definitely come back some time later to do hard.
replay.royalflare.net/replay2/th15_ude050.rpy

>> No.23701450

>>23701263
Congratulations, what made you go from 6 to 15?

>> No.23701729

>>23701450
What got my interest initially was definitely the point device mechanic. I get demotivated pretty easily so being able to finish the game without starting all over again was super nice. After my first clear on pd I got hooked and just decided to 1cc it. The great music and characters helped a alot too.

>> No.23702239
File: 69 KB, 960x720, DBpIW9vUAAAUZf4.jpg [View same] [iqdb] [saucenao] [google]
23702239

>>23701263
Congratulations! Hold on to that feeling, you've definitely earned it.

I really like your timeout strategy for Satsui no Yuri. I think that spellcard is Junko's second hardest attack, especially with a non-homing shot like Marisa, so I wouldn't feel too bad about missing to it.

Do you have any plans to try the extra stage after this? I'd say you've earned a break, but if you like the game I think you should absolutely at least dip your toes into it. It's one of the most fun fights in the series if you're the kind of person who's willing to endure some pain.

>> No.23702424

>>23701729
That makes sense, it does help to break up segments separately; how long did it take you?

>> No.23703437

>>23702239
Thank you
After thinking about it for a while I'm sure I'll have more fun grinding out the extra stage rather than going for a 1cc SA. Truth be told i dislike SA because of the combined life and bomb.
>>23702424
4 month. Being locked in my house since mid April helped alot since i was able to put in more hours.

>> No.23703499
File: 3.49 MB, 360x300, expressions.gif [View same] [iqdb] [saucenao] [google]
23703499

>>23703437
You're a real champ for attacking and sticking to LoLK as your second 1CC.
Whatever you decide to do next, I'm sure you'll succeed at.

>> No.23707848

game hard

>> No.23710181
File: 2.58 MB, 640x480, 1584354170295.webm [View same] [iqdb] [saucenao] [google]
23710181

>>23686957
I managed to capture megalith so if you want it.

>> No.23711082

>>23689132

Good shit. If you're underwhelmed, the later games might impress you more. Everyone has their own favorite so why not dabble

>> No.23711129

>>23690271

I wish I could break down my gameplay this well. Right now it's just "Mokou in particular fucks my shit up". I guess it's just the spells that require highly specific routing that I suck at.

>> No.23714408
File: 184 KB, 480x429, 8546754765.png [View same] [iqdb] [saucenao] [google]
23714408

Will ZUN ever make another game as difficult as LoLK? If 18 follow the trend set by the last 2 games it will be very easy.

>> No.23716949

>>23357763
ISC is driving me insane.

>> No.23717861
File: 76 KB, 278x327, Th14Yatsuhashi.png [View same] [iqdb] [saucenao] [google]
23717861

>>23716949
Tell us who hurt you.

>> No.23718024

>>23717861
YOU JUST HAD TO POST HER, DON'T YOU.

>> No.23718123

>>23718024
Heeehehhehe
Are you going for a no-item clear? What scene are you at?

>> No.23718594

>>23718123
>Are you going for a no-item clear?
Yeah, I honestly didn't bother with items, though I recognize their inventiveness.
>What scene are you at?
I'm missing 4-6, 5-2, 8-6, 9-1, 10-4, 10-5, 10-6.

>> No.23719266

>>23718594
10-6 but not 10-7? That's a new one.

>> No.23719421

>>23719266
I put more effort in 10-7 and, while it's technically harder and more luck-based, it's conceptually "easy" as far as movements go.
10-6 is annoying memo, all the laser phases look samey. One of these days I'm going to memorize them correctly.
4-6 is actually the one I can't wrap my head around (same goes for 9-1, to a lesser extent). I know I'm supposed to slowly tap whenever there's a "wave", but my brain fries whenever I try to visualize what I'm supposed to press down against.

>> No.23721010
File: 1.90 MB, 1280x960, 失敗.png [View same] [iqdb] [saucenao] [google]
23721010

>>23664812
More Lunatic Kingdom LNB stuff: I had a run make it to Junko with 6 misses then somehow missed to her 9 times, barely surviving Danmaku Jigoku with no lives remaining. What a horribly demoralising clear...

That spellcard really feels like an insurmountable wall to me at the moment. No matter how much I improve at the rest of the game I never feel any closer to being able to capture it with any kind of consistency.

Oh well, at least I managed to LNN Clownpiece for the first time in this clear. That just leaves Junko.

>> No.23721555

>>23721010
Meanwhile I've grinded PDH to like a 20% capture rate but am nowhere close to an LNB. Funny how that works.

>> No.23725154

I've been playing touhou on and off for many years and I still can't 1CC any of the windows games.

>> No.23725301

>>23725154
Which game have you tried playing?

>> No.23725436

>>23725301
All of them, but I've focused the most on EOSD and SA

>> No.23727271

>>23725154
Commit to 1 game and keep playing if you want a 1cc. Long breaks will just deteriorate your skill.

>> No.23727515

>>23721555
Have you spent a lot of time trying? If you can learn that spellcard I can't see you having too much trouble with the rest of the game if you have the time/motivation to grind it out.

>> No.23727756
File: 90 KB, 795x487, D2A1ABB6-74E0-4E9F-B58F-98D680F78925.jpg [View same] [iqdb] [saucenao] [google]
23727756

I have a few lunatic clears but i never tried pc98. Downloaded mystic square yesterday and got it first try, though i had to do a good chunk of shinki with 0 bombs and lives. Funny enough ive played a few times since then and can hardly get past stage 4 without dying to dumb shit.
This might be even more satisfying than the ones i had to bash my head in for hours on end. Anyone else ever gotten blind 1ccs?

>> No.23732003

Can't believe people are still anally devastated over HSiFS even three years later.

>> No.23732016

>>23732003
what?

>> No.23732029

>>23732003
genwunners can't even be considered human anon we went over this already

>> No.23732594

I just completed Touhou 15 and tried the extra stage. Is there a general consensus of it being boring?
Some sections have nothing going on for like 2 minutes ._.

>> No.23732863
File: 195 KB, 640x480, EoSD_hard-1CC_2020-05-08.png [View same] [iqdb] [saucenao] [google]
23732863

Just got my first hard 1CC!
It was my first run of the weekend, too, after not playing for a few days. I'm super happy that I managed to pull through: I had a lot of lives going into Remilia, but Scarlet Gensokyo lasts so long and I was pretty nervous, so I used my bombs a bit too liberally and ended up having to do almost half of it with 0 lives and 0 bombs.
I guess PCB is next.

>> No.23735115

>>23644863
this is how i feel about playing anything past mof, not to mention how buggy the games are

bullets blending into the background, items flying out when you graze, making the fucking bullets glowy

i'm getting my 1cc then bailing out of those shit games

>>23732594
that happens when you play reimu

>> No.23735259

>>23732863

Nicely done!

>> No.23736462

>>23732594
The stage part is pretty boring but Hecatia and Junko is almost nonstop intensity. The boss fight alone is as long as a lot of full extra stages, too.

>> No.23737145

>>23686957
>>>/wsg/3444574

>> No.23737202

>>23737145
This is the good stuff.

>> No.23741095

>>23735115

I play with Reisen, tho

>>23736462

Okay, maybe I'll give it another shot~
I tend to like extra stages because they don't tend to have any fat to trim, tho. So I got kinda disappointed with the stage parts u.u

>> No.23741231

>>23727756
The PC-98 games are great fun and are really cute.
>Anyone else ever gotten blind 1ccs?
I cleared WBaWC's Extra on my first try. I used Reimu Otter, so maybe that's why.

>> No.23741455
File: 118 KB, 1095x759, ETjT7_fU8AI7_ye.jpg [View same] [iqdb] [saucenao] [google]
23741455

>>23741095
The boss is worth it, trust me! It totally does get tiring going through the stage after a while, though. Too many of the fairy waves are just really... noninteractive. At least midboss Doremy is pretty fun.

>> No.23742114

>>23727756
>Anyone else ever gotten blind 1ccs?
Yeah, WBaWC Lunatic and Extra with ReimuW. I fumbled more on the survival card in Extra than anything else in Lunatic, funnily enough.

>> No.23744980

>>23727756
>Anyone else ever gotten blind 1ccs?

Did this with EoSD normal the other day, it was sweet. And kind of strange considering I'm not that good at these games and I still can't 1cc PCB reliably even after playing it like 50 times. I don't think EoSD has a reputation for easiness but I had a simpler time with it than any other normal 1cc

>> No.23745664

>>23744980
Pcb requires some memorization so there’s a time investment thats hard to get out of, but once you can 1cc pcb on any difficulty lunatic is a piece of cake
EoSD on the other hand is quite simple for beginners but the rng and rank really makes the game scale up in difficulty once you hit lunatic, which is still arguably the hardest LNN to get.

>> No.23755655

>>23744980
EoSD has fairly simpler patterns than later games, maybe that's why.

>> No.23760687

>>23755655
Still doesnt explain why normalfags have such a raging boner for EoSD.

>> No.23763660

>>23760687
How do you not know this? EoSD was the first windows accessible game and the first game to make 2hu popular in the west. Obviously, as the base game for most 2hufags, it has the largest number of people who like it. My personal favorite is LLS for the music and characters, although it's really easy. My first 1CC.

>> No.23766359

>>23763660
It's either EoSD as you said or PCB with the help of Marisa Stole the Precious Thing.

Gameplay wise I tried EoSD again after years not playing and I regressed. Back then at least I failed normal 1cc at Red Magic. Now after two attempts I died at Icicle Fall and Diamond Blizzard. Gotta put in more hours again.

>> No.23770500

>>23766359
Eh, EoSD has some genuinely hard spellcards just on account of randomized bullet patterns. Perfect Freeze still fucks me up occasionally even after I 1CC'd th15.

>> No.23770522

>>23770500
Out of all EoSD bullshit you picked Perfect Freeze?

>> No.23770572

>>23770522
I just don't know why, but it always gimps me. I can never figure out a consistent pattern.

>> No.23773278

I was in the time out spell card of Touhou TD EX. I had two lives and two bombs, so it was probably going to be my first time clearing it...
Exactly when the clock reached 0, the game crashed <3

I'm not mad tho, but gosh, it was midly mildlyinfuriating regardless~

>> No.23776837

>>23664046
This but with hard mode.

>>
Name
E-mail
Subject
Comment
Action