[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 276 KB, 640x480, Touhou_10.jpg [View same] [iqdb] [saucenao] [google]
2334858 No.2334858 [Reply] [Original]

So, I've never played any Touhou games before. Which ones should I play?

And while I'm here, are there any translations out for the games, or is the plot uninteresting?

>> No.2334864
File: 55 KB, 403x500, T14231-02.jpg [View same] [iqdb] [saucenao] [google]
2334864

Touhou 12g.

Also, read the manual.

>> No.2334871

>>2334858

Perfect Cherry Blossom or Imperishable Night are good for starters.

And yes, all of the major Touhou games have translation patches.

>> No.2334881

Is it possible to finish the whole game without dying once?

>> No.2334922

>>2334881

Yes.

>> No.2334948

>>2334864
12g is too enterprise for a beginner. OP should try 7i.

>> No.2334966

Any of the Windows games. It doesn't really matter.

>> No.2334971

Start with Touhou 6 - Embodiment of Scarlet Devil.

It might be a little harder then PCB or IN, but you learn good habits from it like not depending to see your hitbox and how to dodge random patters. Those skills will help you a lot on later games. And in terms of story, it is nice to start from EoSD since it's the first of the windows games, ZUN seems to ignore all the events/characters from pre-EoSD games save for a few exceptions.

From there, just play them in order. 07, 08, 09, 10 and 11. After that you might want to take a look at the pre-windows games, they aren't that popular but aren't bad either.

For translation patches, just go to the wiki.
http://touhou.wikia.com/wiki/Touhou_Wiki
Select the game and they will have a link there.

>> No.2335004

none of /jp/ actually plays the games

>> No.2335031

>>2335004
Fuck you, I play the games. This meme needs to die.

Most of /jp/ just sucks at Touhou and are lazy bastards who don't feel like learning how to play.

Or are too busy fapping.

>> No.2335066

>>2335031

Relax, plenty of people here do play the games. Just look at the danmaku threads.

>> No.2335101

Imperishable Night by far. Perfect Cherry Blossom turned me off Touhou for years just because of how boring its levels were. Imperishable Night is the best start. EoSD is too unpolished.

Note, of course, that death bombing is easier in IN, which will give you a bit more leeway in learning your way through patterns, but just so long as you try to avoid it, you'll be doing good.

Really though, all the Touhous are worth playing. EoSD, PCB, IN, MoF, SA...

MoF and SA were just recently translated, get patches from Gensokyo.org if your /rs/'s are in moonspeak. The plot makes no sense though and the translators are weeaboos who just leave in the Japanese only jokes so they come across as retarded. Still, sometimes you get some cute dialog. "Wh... who ARE you guys? *Backing away after getting her ass kicked.*" "Don't you mean 'I just remembered I had somewhere else to be'?"

>> No.2335130

Touhou newbie guide:

You're a psychopath little girl. Everyone else is also a little girl. That is all the plot you need.

You must learn to OUTSMART BOOLET. Focus on your little girl. Use shift to move slowly and view your hitbox. Don't treat this like Gradius or what not. 90% of your attention must be put on your girl, the gaps between bullets, and pathing your way through them.

Very rarely will you actually SEE yourself get trapped by bullets. Remember to have a finger on the bomb key at a moment's notice. When all else fails, go for the daring grazes. You'll be amazed at the sort of squeezes the game lets you get away with (The Stage 4 boss in IN is a great practice for that)

>> No.2335142
File: 304 KB, 1000x1500, wriggle_vs_sdm_148.png [View same] [iqdb] [saucenao] [google]
2335142

>Imperishable Night
YOU FOOL, YOU WANT THIS FLEDGLING TO FACE THE MIGHTIEST FOE IN ALL OF THE LAND OF TOUHOU FIRST?!

>> No.2335171

where to buy the game?

>> No.2335172

eosd and pcb were boring, which is the best game in the series?

>> No.2335177

>>2335171
First, call ZUN, then meet him behind the bar in northeast ghetto of Tokyo. Give him beer, a lots of it. He'll give you the game. You'll say "arigatou".

>> No.2335186
File: 241 KB, 600x600, 1087845.png [View same] [iqdb] [saucenao] [google]
2335186

>>2335172
There is no 'best' game.

>> No.2335193
File: 460 KB, 1126x1582, WRIGGLE KICK GODDAMN.jpg [View same] [iqdb] [saucenao] [google]
2335193

>>2335142
Yet another victim is claimed. Seriously though, Wriggle kick surprised the hell out of my the first time I played IN.

>> No.2336440

Subterranean Animism is objectively the best.

EoSD doesn't work right on my computer (but eventually I'll hack Wine to fix it, as I know what's wrong).
PCB has laggy controls and bad pattern design.
IN has spell practice and all the failure that implies (and maybe laggy controls too, it's been a while since I've played it).
MoF rewards bomb spamming.
SA has the best engine and best pattern design.
UFO is only a demo.
STB is pure memorization shit.
PoFV is inferior to Twinkle Star Sprites.

You should play SA (on Easy mode) and only try other Touhous if you get bored of it. You don't play Touhous for the story.

>> No.2336478

>>2336440
>Subterranean Animism is objectively the best.
>objectively

Oh you.

>STB is pure memorization shit.

Not if you, you know, think about what you're doing. It's a puzzle collection. If you can't solve them and need to memorize the path by trial and error...

>spell practice and all the failure that implies

Oh, wait. Stratch the "if" above.

>PoFV is inferior to Twinkle Star Sprites.

Oh you.

>> No.2336480
File: 16 KB, 128x128, 3127_flandre_scarlet gif.gif [View same] [iqdb] [saucenao] [google]
2336480

>>2336440
we dun caer if ur comp is shit dud

That aside, OP, I recommend EoSD. It has really good mechanics, plus retains that retro essence from the pc-98 games. And if you get through it, the other games will seem slightly easier(at least up to Mountain of Faith)

>> No.2336482

Mystic Square. Mystic Square is the best.

>> No.2336512

I stopped playing STB when I got to Patchy's card with the lines of bullets surrounding you like in Yukari's Last Word from IN (which is the worst pattern in IN). You look at the pattern, wonder WTF is going on, and then get raped by bullets you couldn't possibly read. If somebody put this pattern in an arcade game people would be calling it the worst game ever.

After that, I returned to STB briefly for a "Let's Play Danmaku" contest. It was Youmu's card, the one were she sits at the top of the screen and then instantly bodyslams you with no warning and no way to avoid unless you have it memorized. Fuck this game. Memorization should be a refinement for scoring, not the core of the game.

>> No.2336515

but i like pcb patterns

>> No.2336527

>>2336515
PCB patterns are ZOMG SHITLOAD OF BULLETS, but they're moving so slowly the real danger is falling asleep before you remember to dodge one pixel to the left.

SA has the best patterns because they force you to move.

>> No.2336544

>>2336440
2/10

>> No.2336557

>>2336440
Agreed. The first windows games are pretty unplayable due to the input lag that they have. It seems to be fixed for MoF and SA. SA has issues with character balance and stupid scoring system though.

And most well known arcade shooters are far superiour to touhou when it comes to gameplay. But Touhou does have such deep story and characters which make it superior.

>> No.2336561

>>2336557
>Agreed. The first windows games are pretty unplayable due to the input lag that they have.

Pretty much. Every video of a card capture is pretty much tool-assisted. Ask Kefit.

>> No.2336562

It all boils down to either having photographic memory or godlike reflexes: 90% of the time you'll dodge 99% of all the bullshit the games throw at you *except* for that one fucking pea-sized bullet that takes your last life on the final boss right as you take the last bit of health away.

Either way, enjoy them for the sheer spectacle of having miniature suns lobbed at your face, but for the story's sake you'll never find out how they end unless you beat them, because the endings are posted... nowhere.

>> No.2336576

>>2336562
Or in the better ones, "reading" skill, which means extrapolating bullet paths and managing your eye position so you maintain awareness of everything. No godly reflexes or memory required.

>> No.2336578

>>2336557
>>2336561
I noticed a severe input lag when I installed the retexture patch for EoSD. It still works fine without it and I haven't noticed problems in any other game.

>>2336527
>SA has the best patterns because they force you to move.
Could you name a few of those patterns?
Moving across the screen is only really necessary to follow the boss around.

Some of Yuugi's attacks don't require any movement at all.

>> No.2336588

>>2336562
>you'll dodge 99% of all the bullshit the games throw at you

For a game that throws more than 50k bullets, being hit by 1 out of 100 is pretty bad. That would mean you die 500 times in one game.

>90% of the time
That's even worse.

>> No.2336583

>>2336578
Pretty much all of Orin's stage.

>> No.2336589

>>2336588
Most of those bullets aren't thrown anywhere near you.

>> No.2336595

I don't feel any input lag at all, in any of the games.

>> No.2336605

>>2336595
You're probably using a slow LCD, so every game you play is laggy.

>> No.2336610

>>2336605

Huh.. I think I would have noticed that. Especially in the rhythm games I also play on my computer, which are fine.

>> No.2336611

>>2336583
Orin's stage?

After about 20 seconds of nothing and streaming comes the first part that requires moving to shoot down the enemies.
The rest until the midboss encounter requires either minimal or no movement at all.

The first midboss barrage has you moving a bit the the right, left, right.
The second requires no movement at all, or just 1 or 2 5 pixel movements.
The third is, as I said, following the boss around since she won't hold still.

Only after that comes a part where you have to move around, but that lasts only about 20-30 seconds.
The rest is again no movement at all / very slow streaming.

Orin herself has only two cards that require moving across the screen. (zombie fairy and the last spellcard)

>> No.2336622

>>2336611
Stage is minimal movement, but everything Orin has forces you to move around. Not all over the screen, but both her wheel attacks home so you need to move carefully, need to switch lanes on the last noncard, there's zombie fairy/last card/catwalk as you mentioned.

>> No.2336623

>>2336610
What monitor do you have? Input lag isn't something you see, it's something you feel, and you don't learn to feel it unless you play games with significantly different input lag. If your monitor is bad then all games have similarly bad input lag so the difference isn't so obvious.

>> No.2336633

>>2336557
>Agreed. The first windows games are pretty unplayable due to the input lag that they have. It seems to be fixed for MoF and SA. SA has issues with character balance and stupid scoring system though.

Weird, I only noticed input lag in MOF.

>> No.2336639

>>2336622
Addendum: Start with either PCB (if you want a harder time) or MoF (much easier. ) IN will destroy your bombing reflexes and you'll have great difficulty bombing in any other game, especially if you use Border team (arguably the best. )

SA's difficulty is wonky, EoSD is pure dodging and thus nice if you want to go for it, but lack of visible hitbox may hurt.

>> No.2336645

>>2336639
I found Ghost Team easier than Border Team. IN's counterbombing uses 2 bombs so it's not much use in practice.

>> No.2336652

>>2336623

This one.

http://www.samsung.com/us/consumer/detail/detail.do?group=computersperipherals&type=monitors&amp
;subtype=lcd&model_cd=LS22TWHSUV/ZA

It was the cheapest around in my area. Anyway, you might be right. But I guess this would only hamper my gameplay if I tried the harder extras or lunatic mode, since with this monitor I was able to 1cc every game on normal, in less then a month in fact. The only game that gave me was SA but I blame Utsuho, not my monitor.

I have to go now, I'll read your replies later.

>> No.2336653

>>2336645
Ghost is nice too (I use Ghost too, myself), but Reimu's instant SC pass bombs, homing and small hitbox makes a pretty solid choice. I also enjoy deathbombing with one bomb left for the extra damage.

>> No.2336658
File: 1.62 MB, 1920x2400, advice_orin.jpg [View same] [iqdb] [saucenao] [google]
2336658

>>2336622
This is how I move (or advised others to move).
In 3 or four of those, I made that rectangle showing the area where I move. In arguably 2-4 barrages, I need to move more than half a screen width during the whole attack.

>> No.2336678

>>2336658
That's still macromovement when compared to dodging, say, some of Alice's clusterfucks (barring the huge jump you need to do once in a while to avoid a deathwall)

By the way, there's a safespot right behind Orin during her first boss noncard. She doesn't shoot those spinny black bullets if you're right on their spawning spot (marked by circle. ) Just take care not to get smashed by her (MarisaA kills her before she has a chance to move)

>> No.2336684

>>2336652
The the absolute fastest, but not bad by LCD standards. Probably you just haven't learned the difference. I recommend playing games of various input lag in MAME until you learn the difference.

Tested in sdlmame 0.127:
0 frames lag:
Gradius
1 frames lag:
DoDonPachi
2 frames lag:
ESPrade
3 frames lag:
Battle Bakraid
4 frames lag:
Mars Matrix

>> No.2336686

>>2336684
"Not the"

>> No.2336701

The input lag of 6/7/8 is negligible once you play a decent amount. A lot less impairing than, say, Taito's Mushihime port.

>> No.2336724

Only nanosecond-level display latency is acceptable.

>> No.2336725

>>2336557
>But Touhou does have such deep story and characters which make it superior.
๏̯͡๏
>Who are you?! What are you doing?!
>None of your business!
>I'm gonna shoot dots at you and shit.
>blarg im ded (just kidding nobody ever dies except the player)
>Well, turns out she had no connection to the problem at hand, in any way. On to find the next person!
Deep story at its finest.

>> No.2336740

>>2336725
Not that there's any different, but UFO's stage 1 and 3 bosses are both already connected to the main story.

Well, most STG have nearly no story at all.
There are enemies. Shoot them down. All of them are 100 times stronger than you, but you can take them down. Don't ask why we have only one ship, and can only build a new one once you're dead.

>> No.2336768

>>2336725
Ghost girls takes away Spring so that an evil tree can bloom.
Heroes freeze time to investigate the moon, which has apparently been replaced with a fake.
Hell Raven swallows the god of nuclear fusion and now has plans for world domination.
UFOs

>> No.2336773

>>2336768

What was MoF's plot?

Wasn't it something along the lines of: Someones stealing all of Reimu's jew golds?

>> No.2336778

People experiencing input lag should use the v-sync patches for the older games.

https://www.shrinemaiden.org/forum/index.php?topic=937.0

>> No.2336802

>>2336740
>Nazrin ...connected to the main story.
lol

>> No.2336809

>>2336778
Or for regular old lag, but I actually use it on every game because i lets me speed up and slow down replays. And change the windowed resolution.

>> No.2336813

>>2336802
She is.

>> No.2336821

>>2336813
More than some stage 1 bosses, sure. But, she's also irrelevant to the main story.

>> No.2336832

>>2336821
>It seems she was ordered to look for something by somebody

She is looking for the treasures, ordered by somebody. Sounds story-related to me, since this treasures are needed to revive Ichirin's boss.

>> No.2336833

>>2336778
Doesn't really affect the game's innate input lag, more like it's to fix any extra input lag via technical problems, which most people don't have... if that makes any sense.

(I just tried it, you can still feel the input lag, although it doesn't really bother me to be honest)

>> No.2336849

>>2336833
It's not really for input lag anyway, it's for framerate issues (plus some other bugfixes and features).

>> No.2336903

I'm not sure if this is input lag, but recently (mainly after getting a new graphics card) I noticed that in EoSD, PCB and IN, everyone was moving with a bit of lag after I pressed the arrows and such. I got rid of this by disabling VSync in custom.exe. Since EoSD doesn't have such an option in its custom.exe, I tried disabling VSync on my card's options... only to get 300 FPS playing that game. 500 FPS on spellcards. Being slaughtered by Rumia never felt so fun.
MoF, SA and UFO don't have this problem, and I haven't played PCB or StB in a long time to see if they're lagging too.

>> No.2336929

>>2336903
PCB has noticeable lag compared to SA even with vsync disabled.

>> No.2336935

EoSD has Remilia as the final boss
/thread

>> No.2336938

>>2336935
Sadly, and she uses Scarlet Meister

>> No.2337087

>>2336684

I'm back, I'm glad to learn that my monitor isn't that bad. But I'm not interested in learning such input lag to be honest, it is good enough for me if I don't feel it while play.

By the way, I've always used the vsync patch for all the games save SA (had to since I use a widescreen monitor), maybe that is what making the games more bearable?

>> No.2337110

Now that we're on the issue...

I can't, for the life of me, get the IN eng patch to fucking work.

Any help? I'm using the non-directional translations one.

>> No.2337145

Translated touhous:
EoSD
PCB
IN
IMMP
MoF
SA
and HRtP if you want to play PC98

>> No.2338263

>PoFV is inferior to Twinkle Star Sprites.

I LOVE Twinkle Star Sprites!

>> No.2338390

>>2336903
Disable triple buffering if you use Vsync on your card, or you'll have input lag.

EoSD does have functionally VSync-like option- "Clear Back Buffer on Refresh". You should also check "Force 60 frames", as that caps your FPS at 60 and prevents your speed from going straight to plaid.

>> No.2338405

>>2337145

>and HRtP if you want to play PC98

The only text in HRtP is "MAKAI ROUTE" and "JIGOKU ROUTE"...

>> No.2338435

>>2338390
Thanks, I feel that my movements are less heavy now. By the way, it seems that option is already off on my options.
I just tested PoFV and StB and they don't lag at all, even with VSync on. Uh.

>> No.2338447

Vsync creates delays? Maybe I can improve my skills by looking into that. Always felt like I wanted to blame the controls for dying.

>> No.2338461

>>2338447
>blame the controls for dying.
That's the whole point. "Oh no, I don't suck, the controls are lagging!"

>> No.2338479

>>2338447
It didn't when I had onboard video (playing Touhou sucked and I couldn't even play SA goddamn), so it probably depends on your computer.
Just test it and see if it works.
It may also help if you're freezing at the loading screen for whatever reason.

>> No.2338491

>>2338461
Except the hardest Touhou (SA) has no significant input lag (unless your monitor sucks).

>> No.2338623

>>2338447
Not exactly. Back buffers, triple buffering in particular, introduce a perceived input delay because what shows on screen can be a frame or two behind the actual game state. These buffers only become an issue when you use Vsync, since they're pointless (and thus not used) if you don't use Vsync. Vsync itself is used to keep frame tearing from happening, which is an occurance where you wind up with portions of two different frames displayed at once.

I forgot to mention earlier, but if your card has an option to prerender frames, TURN IT OFF! That will seriously screw you over in Touhou games, or any other pixel-perfect movement game, since the physics engine is updated on a per-frame basis. Most other games will update the physics engine as a separate process from frame rendering, since you get better system performance that way, and most graphics cards assume that's always the case.

>> No.2338708

Felt much better after changing that vsync. Of course after flawlessly passing 3 levels on normal I started to die tons on the 4th stage as usual. Been too long since I played PCB so I had forgotten how fast they shot those sprays.

>> No.2338782

>>2338623
Prerendering frames will screw you over in any game. The priority of fancy graphics over control latency is another symptom of the dumbing down of gaming for casualfags (see grinding, FPS weapon spread, random damage, etc). Also note that AFR mode (the most common default) multi-GPU increases control latency.

>> No.2338786

touhou sux

>>
Name
E-mail
Subject
Comment
Action