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/jp/ - Otaku Culture


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21482163 No.21482163 [Reply] [Original]

>>21466154
Finally made an 1cc IN

It was easier than PCB. Now, here I come Kanako!

>> No.21482193

>>21482163
You planning to go for all shots once you finish all of your first clears?

>> No.21482248

>>21482193
>You planning to go for all shots once you finish all of your first clears?
Only for normal. I only did normal 1cc of EoSD, PCB, IN and IAMP. I guess PointDeviceMode of LoLK doesn't count.

>> No.21482278

Cursed thread.

>> No.21482677

>>21482278
indeed. esc+r

>> No.21483432

Does anyone have tips for Sakuya's Marionette card? It's the one pattern that I can't seem to get consistent results at capturing and it honestly feels harder than KD on Hard.

>> No.21483555
File: 743 KB, 650x931, Scarlet-Teatime-sakuya-izayoi-24266001-650-931.jpg [View same] [iqdb] [saucenao] [google]
21483555

>>21483432
That's one that I'm surprisingly consistent at dodging.
There is usually always bit of an opening on the side of where she fires down. Use the stopped time to assess where the green knives on the side are going and then thread through the fresh batch knives as they come.
Fuck her Misdirection phase, that single mid boss section is harder than her whole boss fight for me.

On a different note holy shit is PCB easy.
I took a break from EosD since I'm having trouble consistently getting through stage 5 and I know when I get that down stage 6 is mostly an endurance and I wanted something fresh but damn. My first couple blind runs and I'm already hitting stage 6.
Super fun though.

>> No.21483707

>>21483555
It's mainly the time that I find to be very limiting since I'm playing MarisaB and find myself having trouble staying under her for enough damage since the safe option to dodge is often macroing around all of the knives which puts me out of position by the time she starts sending the next wave and forces more dangerous play to deal enough damage for the capture.

If you're playing on Normal, the Misdirection midboss card is just stand still and tap a couple of times when she shoots kunai/knives. Otherwise on Hard/Lunatic it's just memorizing two routes based on which side she moves at the start.

>> No.21483713
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21483713

I just beat meiling for the first time (I started playing yesterday)

>> No.21483784
File: 865 KB, 909x1060, Patchouli.Knowledge.full.1577730.jpg [View same] [iqdb] [saucenao] [google]
21483784

>>21483707
I can definitely see that with Marisa B.
I've been using Marisa A and I'm able to get plenty of damage in so things move quick enough for me to not have to worry about time at all.
If that's the case you might want to try playing a bit more risky by staying under her at all times. It's pretty dangerous but if you manage it she goes down fairly quickly.
I find there is typically a safe spot there if you follow sort of where she moves during her time stop so I don't have to waste time staying to far from her.

I've, been doing normal since I started on hard and got my ass whooped pretty hard on stage 4 (probably wouldn't be as bad now that I understand certain mechanics more).
I think my problem is panicking a bit to much, I'll give that a shot since I have just been trying to follow where she teleports to.
I figured the solution was simple but I just was failing to see it since it's pretty hectic.

>>21483713
Get ready for the difficulty spike.

>> No.21483880

>>21483784
Cirno was my difficulty spike. I'm thinking I'm not going to beat the game for a couple of weeks.

>> No.21483892

>>21483432
>Sakuya's Marionette card
what? if you're talking about her second card, just misdirect it.

>> No.21483911

>>21483892
Her final spell on Normal.

>> No.21484083
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21484083

>>21483713
Took me a while, but I beat her again. Both times I've gotten creamed before reaching the mid-boss of the next stage. But I'm happy to have repeated that victory tonight. At least it's something.

>> No.21484133

>>21484083
>>21483784
Ganbate, you'll get there.
It ain't a race. Just enjoy the mini victories as they come until they sting together in one beautiful 1cc.

>> No.21484144

Booted up PoDD for the first time and thought I'd 1CC'd it first try until the credits inform me I was playing on easy mode.
The most embarrassing moment of my life. I don't know why it puts you on easy by default (or why the PC98 games hide difficulty in the options screen).

>> No.21484518
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21484518

Hourai Victim theme is so calm. So romantic. God I wish Keine cared about me the way she cares about Mokou.

>> No.21485342

So I feel like I'm asking something stupid but I'm playing EoSD with the thcrap translation and vpatch, and for some reason the text doesn't fit into the dialogue boxes, spell card names also go beyond the screen border, what's causing this?

>> No.21485677

>>21485342
I just played it without the vpatch and that fixed it for me. I ain't even getting input lag

>> No.21485859

>>21484144
default is normal, but yeah hrtp and podd don't indicate current difficulty on the title screen like the other pc-98 games do.
your dl probably also has high scores on it. delete yume.nem with editdisk if you want to get rid of those (and yume.cfg to reset the config if you want to confirm that the default difficulty is indeed normal).
>>21485342
sounds like you need to dl whatever font that crap was designed for.

>> No.21486502

>>21485859
You're right. I've gone ahead and used editdisk to reset everything (I didn't realise the old games came with omake too).
I changed the difficulty to normal and 1cc'd it my first attempt with Reimu.
I'd heard that PoDD is difficult, but I suppose that only applies to lunatic.

>> No.21486531

>>21486502
>lunatic
come on in, the water's fine!

>> No.21487688

>>21486531
Wasn't there some guy here that cleared all shots on lunatic in windows but couldn't for the life of him clear PoDD on lunatic even once? Fuck that.

>> No.21487719

Can't beat Kanako's last spell on lunatic for the life of me. I lost like 3 lives to it once.

>> No.21487724

I came here to say fuck Honest Man's Death

>> No.21487975

>>21487724
Why? It's easy as fuck. My Chinese friend also complained about it and then, I showed her the trick and she was like "oh..."
It's one of Mokou easiest spellcards. If you complain about it, then Fujiyama Volcano will rip you to shreds.

>> No.21489485

Do you ever feel bad about clears you've done?

I recently managed a no death run in touhou 10 on normal but it only happened since I saved myself twice with bombs and I've been almost regretting not taking the deaths because it feels like a no bomb run with a low death count is something I should be more happy with achieving compared to a run that uses them

>> No.21489563

>>21489485
That's really stupid.

>> No.21490009

>>21489485
were you aiming for NBNM? no? don't worry about it.

If you can do that then you can do a no bomb easily, go out and do it.

>> No.21490989
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21490989

>>21486502

>> No.21493716
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21493716

Woo. Died to a bunch of things I never die to in practice, so I'll have to improve it at some point. Nice to have gotten it on my first attempt at least.

>> No.21494843
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21494843

I was nearly about to 1cc EoSD on normal but I choked the last two lives I had with full bombs on scarlet shoot

>> No.21494876

>>21493716
Good job!
>>21494843
It's frustrating when this happens. Keep going! You're close!

>> No.21496069

>>21483911
ah. i'd forgotten that that was one of the attacks that's significantly different between normal and hard, so i was reading your post differently.

here's what i've been able to science about the green (retargeted) knives:
--the closer you are to the knives (not to sakuya) prior to timestop, the more will be repulsed. if you're far enough away, none will be repulsed.
--all non-repulsed green knives are scattered downward and slightly to the left in a roughly even manner. this can be thought of as a large (120ish degree) cone of fire that's centered about 20 degrees left of vertical (200 degrees on a compass if up is north).
--repulsed green knives are scattered over all areas not covered by non-repulsed ones in a roughly even manner.
--it seems like there isn't any density bias, and it also seems like there isn't any aiming bias besides close proximity to knives causing some to be repulsed (player location, player movement, boss damage taken, and time elapsed seem to have no effect).

misc details:
--sakuya never goes lower than her starting position.
--knife speed increases as rank increases. at min rank, sitting at the bottom of the screen will always be far enough away that no knives are repulsed. at max rank and at this same distance to sakuya, one or more knives will always be repulsed.
--knife lengthwise spread (pre-timestop) increases as rank increases. at low rank, more knives will be repulsed when just underneath or beside the knives (pre-timestop) than at high rank. widthwise spread is constant.
--i don't know what determines which knives will be re-retargeted, where re-retargeted knives are aimed, or which knives will wallbounce. however, all fresh knives (not yet timestopped) will ceilingbounce, and godspeed if that is of any practical use to you.
--all of this also applies to easy, although distance specifics vary (high rank on easy is similar to low rank on normal) and easy has three lines of knives instead of four.

things became consistent with any shot type after applying that info, even when sakuya was uncooperative. i'll give some thoughts on strats, but these might be obvious or subjective. i find that macro (right side) to be safer with both characters. macro timing with marisa is jump right/down-right/down (ideally right but whichever is safest while getting max distance) as second wave of knives is thrown (then up/around after timestop); it's a little earlier with reimu. marisa only needs about 1/4 of a screen width of clearance to safely macro right while reimu needs almost 1/3. things change if there isn't enough room on the right side. with marisa, i'll macro (wide) left if the path is clear. if it isn't, or if i'm using reimu, i'll repulse then micro (left) or, if things look really ugly (a bunch of side knives or butt knives), then i'll just repulse then jump wide left (then jump back right after the next attack is misdirected left). it's easier to get into precarious positions with reimu, so if there's ever any doubt then i repulse and micro (wide if necessary). also, the higher the knives are when thrown or retargeted, the less dangerous micro becomes.

lastly, knife-repulsion also applies to sakuya's second card on both normal and easy. not sure about hard or lunatic on either her second or third card: it seemed like there was a small difference on her second and hardly any (if any) on her third, but it's tough to tell.

>> No.21496139
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21496139

>>21494876
I took a break for a while but now that I came back to it I finally did it. That was my first 1cc ever and I feel very accomplished for it!

>> No.21498470
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21498470

That's it. Time for Heca.

>> No.21498781

>>21496139
Nice! Feels good, doesn't it?

>> No.21499344
File: 670 KB, 961x721, marisaa.png [View same] [iqdb] [saucenao] [google]
21499344

Well I've managed a NBNBB run with each character now. Not sure if I'll do the other shots since I can't really stand ReimuA in this game. I didn't remember MarisaA being this much of a border generator when I did my first 1cc but I got a ton during this clear.

>> No.21499679
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21499679

>>21482163
Now I have to beat Utsuho. I read SA was the hardest touhou after LoLK. I hope so.

>> No.21499700

>>21499679
UFO is harder than SA.

SA is vastly overrated as a difficulty and only has its notoriety because of people who either don't practice at all or do the absolute bare minimum. Practice enough to become consistent and the game isn't more difficult to clear than the ones people think are easy.

>> No.21499705

>>21499700
Really? The only thing I have to mention about MoF, is that Kanako was cute.

>> No.21499734

>>21499705
If you're bombing then yes it's not harder than the games people think are easy. You get more than enough resources to get through it once you have good routes.

If you're trying to no bomb or no miss, that's a different conversation and in which case I would agree with the popular opinion that the patterns are harder than other games to reliably capture towards the second half of the game.

>> No.21499740

>>21499700
Maybe, but UFO gives you resources out the ass, you can just outlast it

t. 1cc MarisaB exactly that way

>> No.21499814

>>21499734
Is there a significant difference between difficulty of shot types? I read that Suika sucks. Poor Suika.

>> No.21499826

>>21499814
Anything but Yukari is shit

>> No.21499845

>>21499814
Yukari>Patchy>Aya>shit>rest

>> No.21499884
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21499884

what the heck zun NOT cool

>> No.21499950

>>21499814
Well the shot you pick determines Satori's recollections since they're based on the character that's paired up with Reimu/Marisa. It varies person to person which ones you find easier and harder so I can't give a definitive answer as to which character has the least trouble.

Suika has some specific issues though. The homing you get by choosing her can often be very useless and her unique gimmick which is auto item collection when you release every input isn't that special since you can accomplish the same thing by grazing enough bullets.

>> No.21499958
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21499958

>>21499884

>> No.21499976

>>21499814
yes. on normal and probably hard you'll want to start with yukari.
>>21499734
lnm with aya is harder - but not way harder - than a l1cc with nitori (without double-bombs). nm isn't in the same league as nb.
also disagree with sa being as easy as say pcb (or lls, obviously), but we're getting into unfalsifiable territory so whatever.

>> No.21499997 [DELETED] 

How do I teleport to the other side in SA?

>> No.21500006

>>21499997
Tap the direction keys twice

>> No.21500007

>>21499997
Learn how to read, idiot.

>> No.21500013

>>21500007
>>21500006
I looked for it wrongly. Now I found out how to do it, thanks.

>> No.21500023

>>21499976
I can agree I may have exaggerated my opinion on the difficulty. It just irks me a bit when I see people who have been what I consider to be misinformed, by popular opinions on the internet about the difficulty of the generally considered to be harder Touhou games. They're much more approachable than what I see a lot of people assume from hearsay and I think people should be more encouraged to try them out as opposed to being cautious or even completely turned off from how hard they may or may not be.

>> No.21500040

>>21500023
fair. we have come to terms.

>> No.21504040
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21504040

Apparently hating a shot type means it's the one you get your best run with. Kind of unfortunate I got clipped once by the time out since my consistency is really good for it, still really happy with the run though.

>> No.21504374

Man GFW is hard, I feel dumber than Cirno already

>> No.21505921

Im having issues playing touhou on windows 10. The games gradually slow down with each level and i dont know why. I.e. stage 1 is 60 fps, stage 2 is 45-50 fps, stage 3 is 30-35 fps ect
Games are super easy at 8 fps in case you were wondering.
Ive got plenty of ram and my processor is plenty strong for it, its fucking touhou, a toaster can play it.
Anyway Ive given up on trying to make it work normally, do you think the games will run better if i try to play them in win 7 on a virtual machine? How would i set one up for a game?

>> No.21506062

>>21505921
I've occasionally had this problem, and fixed it by running the game as admin. Sounds stupid, but give it a try.

>> No.21506066
File: 1.88 MB, 1280x960, lk_ex_clear.png [View same] [iqdb] [saucenao] [google]
21506066

Pour one out for Sanae, she didn't make it.

This stage was incredible, though. I think this was probably the most fun I've ever had with a Touhou game, with Four Seasons EX being a close second. Looking forward to WBaWC!

>> No.21506111

Anyone else here just fucking hate the UFO mechanic?

>> No.21506119

>>21506111
You get full lives before ichirin. What's there to hate?

>> No.21506144

>>21506062
Thanks but ive tried everything i could think of. Admin, vsync patch, thcrap, jap version ect. And all combos of them.
I thought there was a memory leak but it doesnt look that way if im monitoring RAM.
I just want to play everything fullspeed.

>> No.21506156

>>21506111
Depends on ones taste in shmups. I like games that have heavy emphasis on defining a route for gaining extends and the UFO system expands on that concept so it's fun to plan around.

>> No.21506566

>>21506111
No, you're the only scrub here. Git gud.

>> No.21506639

>>21506566
Exploiting a badly designed mechanic that values hoarding extends over intelligent bomb use makes you good?

>> No.21506712

>>21506111
UFOs are probably the most intrusive item pickup I've ever seen in a video game. I can't bring myself to hate them because of >>21506119 though.

>> No.21506895

>>21506639
>badly designed
Git gud.

>> No.21506960
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21506960

>>21499958
>>21499958

>> No.21507232

>>21506712
Exactly. I find it the worst resource mechanic in the series relatively speaking, but it's really not that bad.
>>21506111
Once you get over the initial frustration of not knowing how to play around it, and figure out a route, you'll see it can actually be quite useful.

>> No.21507538

>>21506111
I prefer it to TD which just boils down to pressing C when something purple appears

>> No.21508003

>>21506639
If UFOs bothers you that much then no UFO run is perfectly viable.
>over intelligent bomb use
The only intelligent bomb use is for scoring. Otherwise you dodge shit.

>> No.21508019

>>21508003
>The only intelligent bomb use is for scoring. Otherwise you dodge shit.
Cool. Tell that to the guys who're defending UFOs simply because it gives them lots of lives early on so they can keep sucking at dodging.

>> No.21508033

>>21508019
>he can't max out the lives counter AND dodge
amateur hour up in here

>> No.21508036

>>21508033
Who are you quoting?

>> No.21508102

>>21506639
Green UFO gives far better return than Red if you bombs intelligently though

>> No.21508109

>>21508019
I was talking in general not just UFO. Not to mention that players with zero experience needs those lives because UFO is hard as balls to them.

>> No.21509621
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21509621

normal mode is a waste of time to play.... there are too many slow periods that bait you into trying to increase your score. even you've never 1cc'd anything, it's worth just playing on hard mode as a default.

you'll get better and your brain will calcify to dodging more quickly with exposure to the constant pressure of higher difficulties. Normal mode is actually harder because it's so slow.

it's not even necessary to worry about scoring on hard mode. The points just show up.

>> No.21509695

>>21509621
The dark souls fanbase mentality right here

>> No.21509743

Is there some kind of route that exists for Lunatic Impact? I can only brute force like a 20% cap rate.

>> No.21509752
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21509752

>>21509695
i'm wasting my life

>> No.21512239

>>21509695
I actually agree to an extent; especially when playing demos on Normal, I tend to have a terrible time because of getting lulled into a false sense of security and trying to be too cheeky with minmaxing points and resources, leading to stupid deaths from not paying attention or running around like an idiot. Having more pressure on you to dodge is helpful in that sense, because it does keep you on your toes. But it all depends on your skill level, play style, and self-discipline.

>> No.21512298

>>21509621
>>21512239
I feel like it's less of an issue for the average normal skilled players. Most of them tend to be afraid of leaving the bottom of the screen due to a natural fear of accidentally running into bullets by moving too much, so I think these scenarios where you're enticed to try and score are more problematic for the people who are fairly adept at the games and are comfortable moving all over the screen, in which case I would agree they may want to increase the difficulty to continue improving.

>> No.21512723

The last phase of QED makes me sad. Seems like it's going to wall me forever from getting an ExNN because my consistency doesn't seem to improve no matter how much I practice it.

>> No.21512789

>>21512723
You just need one lucky run. Just keep throwing runs at it until it works.

>> No.21514169
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21514169

I'm curious. How do you guys rank the Extra Stage bosses in terms of difficulty?

>> No.21514195

>>21514169
Easy: Flan, Ran, Yukari, Suwako
Normal: Mokou, Okina
Hard: Mamizou, Raiko
Lunatic: Koishi, Nue

>> No.21514568

>>21514169
>Lunatic: Koishi, Nue
Those are some of the easy ones, the only one that could rank that high is Hecatia

>> No.21514814

>>21514169
The same issue always comes up when someone asks something similar to this. Too many people conflate difficulty and forgiveness as mutual concepts. The best two metrics are no missing and scoring but the conversations that take place usually end up with people talking past each other because not everyone sees things that way.

>> No.21514883

>>21514169
ExNN difficulty for me:
Easy: Flan, Nue, Okina
Normal: Ran, Yukari, Koishi
Hard: Suwako, Mamizou, Raiko
Lunatic: Mokou, Hecatia

>> No.21515113

>>21514883
>Mokou
Seriously? I'm pretty sure she was the first or second extra boss I ever beat, and I'm still not able to 1cc any games on lunatic

I've found others like hecatia to be much more difficult, but maybe that's due to the stage portions

>> No.21515144

>>21515113
NN means to no miss no bomb the run (and in Mokou's case, capture all spells including Imperishable Shooting) and Mokou's last nonspell is very very hard for me. I'm pretty confident I could perfect Flan's entire fight more consistently than I could capture that non, really.

>> No.21515226

>>21514169
Ëasiest to hardest

Suwako
Flandre
Okina
Ran/Yukari
Mokou
Nue
Mamizou
Raiko
Koishi
Hecatia

>> No.21515241

>>21515144
sorry, missed that portion. I thought we meant any extra stages.

I can get through moko fairly well but there's definitely a couple spells I always die/bomb on, particularly the last

>> No.21515723

>>21514814
Is it possible to accurately rate the difficulty of scoring? Since it's a competition, the difficulty is going to be relative to the skill of whoever else is running the stage.

>> No.21515851
File: 1.60 MB, 1920x2400, 1555434620183.jpg [View same] [iqdb] [saucenao] [google]
21515851

Cleared Mountain of Faith with all shot types on Normal and Extra with ReimuB. I'm slowly noticing my ability to clear all normals + one Extra of these games getting quicker (as they start to take over all my free time):

EoSD: a little over a year (started as a total scrub)
PCB: 27 days
IN: 24 days
MoF: 13 days

Currently starting SA and it's kicking my ass. I finally made it up to Okuu today but I've only used ReimuA. I'm not looking forward to Orin and Okuu's stage portions without gapping. Reposting this image that saved my life out of thanks and hoping it can help others.

>> No.21516239

>>21514568
I threw myself at Koishi for ages and never managed to beat her; so many of her spells, not to mention Sanae's spells and the stage portions, are horribly unforgiving even if you know how to do them in principle, making my attempts extremely inconsistent. Unlike other Extras that feel like they reward you mostly for paying attention and learning, Koishi really seems to straight-up demand a high skill level.
Similarly, Nue's stage is so awful I've barely even had the chance to fight her, but I also haven't seriously tried that many times, and so can't defend that ranking very hard.

>> No.21516392

>>21516239
>Unlike other Extras that feel like they reward you mostly for paying attention and learning, Koishi really seems to straight-up demand a high skill level.
It's the other way around, with very few randomness, Koishi is the one that rewards paying attention and learning the most out of the bunch.
>I threw myself at Koishi for ages and
Why did you do this instead of learning and practicing efficiently?

>> No.21516399

>>21515851
I did more or less the same except I beat 1cc normal EoSD in 1.5 months, PCB took me 1 month, but altf4'd before unlocking the extra so it took me another week to do it. IN took me 1.5 weeks, and MoF took me less than a week. SA is taking me forever.

>> No.21517663

>>21516392
Most Extras don't have a lot of RNG as I recall, but that's completely beside the point anyway. It's possible for something to be simple to do in principle, and possible to do the same way each time, yet still be difficult to pull off. Almost every part of 11's Extra is like that, where your movements and timings have to be incredibly tight, and it barely ever gives you a moment to rest or recover. It's not randomness or complexity that makes it difficult, but tiny margins for error throughout the whole thing. That's what I mean by skill-testing.
>Why did you do this
Cheeky, but you can't really practice an Extra any more or less efficiently in a game without Spell Practice. I did it the usual way, it's just a much more difficult stage.

>> No.21517685

>>21517663
They probably meant using one of the several practice tools that exist for the games. That tends to be what people mean when they say efficiently in this context at least.

>> No.21517696

>>21517685
Those are for scrubs, though.

>> No.21517755

>>21517696
Name a single good player that doesn't use practice tools/spoilerAL

>> No.21517787

>>21517755
me

>> No.21517792

>>21517755
me

>> No.21517826

>>21517755
me

>> No.21518529

>>21517755
them
>>21517787
>>21517792
>>21517826
and also me

>> No.21521921

>>21514883
>>21514195
>raiko
What the hell are you guys smoking? You can almost get full lives in DDC extra and then just bombspam Raiko. If we're talking about NB run then yeah but otherwise.

>> No.21521941

>>21521921
>If we're talking about NB run
First guy you quoted here. I specified exactly this in the first word of the post and even reiterated it in the reply chain.

>> No.21522045

>>21521941
Yeah, I see it now.

>> No.21522199
File: 125 KB, 402x486, f026ba53d08933e77495caf42162d8db5445c38a.jpg [View same] [iqdb] [saucenao] [google]
21522199

>sick of playing EoSD without hitbox visible and install the hitbox patch
>it is incompatible with the DX9 patch because the two d3d8.dll files replace each other and my framerate is through the roof on fullscreen
>switch to windowed, everything works fine
>can't see the bullets because the window is too fucking small and still die
>mfw
what do i do? Is it somehow possible to have the two compatible with each other?

>> No.21522208

>>21522199
It starts with "get" and ends with "good".

>> No.21522248

>>21522199
You stop cheating

>> No.21522270

>>21522199
Who are you quoting?

>> No.21522282

>>21522270
myself

>> No.21522295

>>21522199
Too green.

>> No.21522297

>>21522199
None of the patterns on normal necessitate the use of a visual hitbox and if you're good enough to play hard or lunatic you should be comfortable enough knowing where it is for unfocused movement regardless. Otherwise get used to using their clothing as a visual reference. They have ribbons on their backs in all of the windows games so you can gauge where the center of the hitbox is.

>> No.21522804
File: 42 KB, 583x565, 1559843998734.jpg [View same] [iqdb] [saucenao] [google]
21522804

Does anybody have a version of the 1cc chart with Violet Detector on it? I can't find one anywhere and I keep forgeting to splice it into my chart.

>> No.21522928

>>21522804
I don't think anyone made one, actually. There /was/ a pic made that included ONLY the VD spaces so it can be copy-pasted onto the larger sheet, but unfortunately I didn't save it, so you might have to go thread-hunting in the archives.

>> No.21522996
File: 27 KB, 800x680, 1558532200248.png [View same] [iqdb] [saucenao] [google]
21522996

>>21522804
Might as well wait for th17 at this point but here you go

>> No.21523020

>>21522996
Has anyone ever used the stuff in that legend for their charts?
Also, since the shot types for 17 are already known, we could probably make the entry for 17 too.

>> No.21523046

>>21522199
vpatch and hitbox patch

>> No.21523066
File: 65 KB, 373x810, 53976y39636.jpg [View same] [iqdb] [saucenao] [google]
21523066

>>21522996
Thanks, friend!

>>21523020
The only thing we don't know is if there is an overdrive/phantasm stage, I remember someone posting the assets from the demo and there was an "overdrive" header in there.

>> No.21523083

>>21523066
>overdrive
Wasn't it cleared up that it was just left over from TD? Besides even if it's used again it should just be confined in spell practice like it was then.

>> No.21523243

>>21523066
That overdrive header has been present in every game since TD. The only thing that is not clear yet is if the extra will allow you to use the same goasts or will have its own.

>> No.21523254
File: 133 KB, 540x432, 1520306109778.png [View same] [iqdb] [saucenao] [google]
21523254

>>21523083
>>21523243
Ah, I see. I still wish there'd be a new phantasm stage though.

>> No.21523315

>>21523254
ZUN is going to make a second extra stage and put Kasen cunning-mode in it. He mentioned in the interview Kasen and Reimu's relationship won't change, but that's a blatant lie.

>> No.21523334

>>21523315
How about Kasen cunny mode

>> No.21523339

>>21523254
I wish he'd stop repeating the same non spell three times with negligible differences in a boss fight.

>> No.21523477

>Been practicing EoSD for like a week as my first touhou and can't get past patchouli
>End up beating PCB just by winging it
Am I missing something or is PCB normal just baby mode

>> No.21523527

>>21523477
It's one of the easier games because you can get something like nine or ten lives total, Reimu has a really generous deathbomb window for saving yourself, Sakuya lets you start with four bombs and the border system gives you many additional opportunities to avoid dying which is only further exacerbated if you play one of the shots with a high cherry gain.

>> No.21523531

>>21523477
borders, more lives (also bombs if playing sakuya), and visible hitbox

>> No.21523540

>>21523477
PCB is easy but beating it without even being able to get past Stage 4 in EoSD is very strange. In my experience PCB has more mindless bullet spam in contrast to EoSD which actually has some complex not very noob-friendly patterns that require skill to dodge, so maybe that's why. 7 also has a lot more leeway when it comes to deathbombing.

>> No.21523560

>>21523540
I think the other big thing is that EoSD's extends are based on score while PCB's are based on point items. You'll get less lives for playing on Normal in EoSD while it won't make any difference in PCB.

>> No.21523585

>>21523560
You can easily get the EoSD extends on Normal without going out of your way to score.

>> No.21523593

>>21523527
>>21523531
Definitely noticed that borders saved my ass multiple times during bossfights when I should've died or used a bomb. Not too sure about that mechanic, feels a little too forgiving like a get out of jail free card.
>>21523540
Should've clarified but I meant getting past patchouli without using continues. Considering how shit I am at stage 5 I feel like I'll need all my continues to be saved up until that point to have a chance at beating the game.

>> No.21523684

>>21523593
They're forgiving for casual 1ccs but PCB is a rather dated game and ZUN used to be big on wanting people to try and score his games after they got a 1cc, so the mechanic is much less forgiving in that context. Unintentionally getting hit means you lose out on extra score from the border bonus and an increase in cherrymax from unfocused grazing plus the 10000 it increases for lasting through it.

>> No.21523950

Am I bad or is Yoshika the hardest boss in TD?
Like what the fuck is that last spell, even the Overdrive spells aren't that difficult.

>> No.21524118

>>21523950
Just get near her and take her ghosts

>> No.21524249
File: 194 KB, 569x629, 1401704435563.jpg [View same] [iqdb] [saucenao] [google]
21524249

>>21524118
The thing that gets me is when the tails of the lasers bend around as you're flying through them. It's so hard to tell if you're actually safe or not.
Also the spell still has a billion health even when you successfully swipe her snacks.

>> No.21524610

UFO is a struggle with homing reimu on hard. Especially Kogasa's Parasol Star Memories spellcard.

>> No.21525206

Why the fuck is Touhou so hard what the fuck am I doing wrong? Can't get pass stage 3 with any character in LoLK even on Normal.
Also what's with the difficulty jump from stage 2 to 3? Some of the stage enemies are so tough. Is there any hidden stats that I should know? Do player projectiles deal more damage the closer you are to the target?
I got killed by Seiran entry. Fuuuuuck. The worse thing is, I can clearly see the pattern of spell cards but my fingers just don't have the dexterity to move as I'd like them to.

>> No.21525235

>>21525206
Maybe start with an easier game?

>> No.21525386

>>21525235
I have PCB, EoSD, LoLK and HSiF on my PC. I got to Stage 4 in EoSD but that's as far as the input lag allows me to. PCB suffers from the same issue.

>> No.21525594

>>21525386
>but that's as far as the input lag allows me to
Yeah, it's totally input lag man. Focus only on one game and practice more.

>> No.21525645

>>21525386
>input lag
Get the vpatch if you haven't already.

>> No.21526256

>>21525206
Make sure you can clear LoLK on pointdevice before trying legacy.
Use vpatch for the older games, it helps with the input lag
Git gud

>> No.21526301

>>21522199
Use vpatch instead of the dx9 patch and don't use the hitbox patch, you don't need it. The visual cues for the hitboxes are really obvious in EoSD

>> No.21530233

I can't get pass Doremy's 2nd Non-spell on Normal. Fuck me and my wooden fingers.

>> No.21530263

>>21525386
I used to think "input lag" was a problem too, then I stopped being a sore loser.

>> No.21530336

>>21530263
Yeah I'm such a loser because I'm not good at a certain thing. Feel any better?
You can't deny the lag issue for older titles. It's there, that's why people made vpatch for them. I'm playing HSiF and LoLK and they are noticeably more responsive. I will try to git gud, however.

>> No.21530357

>>21530336
>You can't deny the lag issue for older titles. It's there, that's why people made vpatch for them
No actually, that's because they suck

>> No.21530939

>>21530336
People make way too much of a big deal with the input lag. Players were able to get Lunatic clears or higher skill runs without vpatch with no problems. Personally I never noticed a difference but that's just me.

>> No.21531721

>>21530939
People were able to get Lunatic clears without vpatch because not every computer suffers from the input lag since it's specifically a modern hardware issue. Driver configurations are capable of reducing the input lag immensely on their own but not everyone has that option and many modern PCs will suffer from significant input lag as a result if they don't use vpatch.

>> No.21532649
File: 3.07 MB, 2556x1926, Screen Shot 2019-06-16 at 12.09.43 PM.png [View same] [iqdb] [saucenao] [google]
21532649

violet detector is pretty good

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