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/jp/ - Otaku Culture


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19463580 No.19463580 [Reply] [Original]

Golden Knight! edition

>New? Start here:
http://pastebin.com/vmW2qYkD (embed) (embed)

>Mods:
http://pastebin.com/HcTtYVsn (embed) (embed)

>E+ Changelogs:
http://elona.wikia.com/wiki/Changelog_%28Elona%2B%29

>Elona Custom Release Thread:
http://elona.wikia.com/wiki/Thread:25014

>Omake Overhaul English release Thread:
https://elona.wikia.com/wiki/Thread:28909

>Previous Thread
>>19426452

Current Version: Elona+ 1.78 (03/07/2018)
Latest Custom: E+C 1.77.1

Errors? Set the compatibility of the .exe to WINDOWS 7.

Probably did something wrong but goddamnit we are having Omake in the OP.

>> No.19463658

Does <a recipe of mochi> and other such items do anything in OO or are they just leftovers from an unfinished system?

>> No.19463701
File: 21 KB, 880x221, fix this.png [View same] [iqdb] [saucenao] [google]
19463701

Anyone knows if there's a way to remove this chain nerf damage shit?

>> No.19463723

>>19463701
Just play on version 1.75.
I dare you to look at the changelogs for the versions up to 1.77.1 and see ANYTHING meaningful or important that makes it worth to play with that shitty nerf.

http://elona.wikia.com/wiki/Changelog_(Elona%2B)/1.70_-_1.79

>> No.19463757

>>19463701
Yea someone made a guide ages ago saying exactly what to delete to remove all but the visual effects. Can't find it but he'll prolly repost it once he sees your post.

Anyways, found a good source of fast broken swords for OO: Do the Kamikaze Attack mission, grab all the swords, return out. Don't finish the mission. Ever. It consistently spawns like 8 or so swords.

>> No.19463849
File: 71 KB, 300x500, face2_H.png [View same] [iqdb] [saucenao] [google]
19463849

For the anon that mentioned using the elochat portraits last thread: the link to the elochat portraits in the pastebin seem to all be .png files. Did you have to run them all through some sort of image converter to make them .bmp so the game can use them?

Also, if it isn't too much of a bother, I'm sure others along with myself would be pleased as punch if you could zip up and megaupload your portraits folder ([game]/user/graphics2), so we each don't have to manually rename and image convert each portrait manually. That entire gallery is 200+ images, so even a partial set would save a lot of work.

>> No.19463870

Is riding really worth using at all? All you get is more speed in exchange for a number of debuffs... but in that case, you could just take all those speed-boosting items and use them on yourself instead of giving them to the mount, right?

Also, does anyone know how/if the skills dual wield and martial arts interact with one another? Or does dual wielding not function with "unarmed" weapons like tonfas and claws?

>> No.19463887

>>19463870
In OO as a golem or custom race with shit speed, yes
In OO if you find a super high speed pet, yes
In + no because all races have the same speed shortly after entering act 2 and its faster than almost all enemies

>> No.19463978
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19463978

>restore adventurer
>two pets drown simultaneously

>> No.19463996
File: 113 KB, 638x630, RapeRapeRape.jpg [View same] [iqdb] [saucenao] [google]
19463996

I am so used to overdose leveling that omake overhaul (normal mode/natural equivalent i guess?) feels so fucking slow by comparison

>> No.19464003
File: 58 KB, 619x135, Magic Drain.png [View same] [iqdb] [saucenao] [google]
19464003

>>19463870
>>Also, does anyone know how/if the skills dual wield and martial arts interact with one another? Or does dual wielding not function with "unarmed" weapons like tonfas and claws?
If you use claws or whatever when duel wielding, it removes some kind of penalty (weight I think) but prevents duel wield from being trained.
Also when it comes to using speed items on yourself that's true in OO. In + pets inexcplicably get gigantic gains on stat increasing items compared to you; a blessed hermes blood on a pet in + gives 20 speed. Nearly 3 times as much as the same on a pc and 5 times as much as the same in vanilla.

Magic drain is neat. Against enemies with shit mana they just die at you. But it also counts as an attack on towns, aggro'ing people and eating your karma. Not really worth using.

>> No.19464022

>>19463887
>In + no because all races have the same speed shortly after entering act 2 and its faster than almost all enemies
If you depend on your waifu in combat it can be useful when a monster with Draw Shadow teleports you into the middle of a group of enemies. The leash effect can take a few turns to kick in or there might not even be space for her to appear.

>> No.19464030
File: 27 KB, 625x626, notevenbait.jpg [View same] [iqdb] [saucenao] [google]
19464030

>>19463978
>level 13
>juere infantry
>horse
>little girl
>mages guild
>18 charisma
>61dv and 4 pv

there are so many things wrong with this picture

>> No.19464039

>>19463996
>(normal mode/natural equivalent i guess?)
Since overdose is a + thing, I'm assuming you mean + normal mode growth. In which case not even remotely close. + you level super fast once you have enough cash to buy pots of potential, make water bottles and get a farm up and running. And getting that money is much faster because small medal training is faster than feeding money and blessed ''of god'' food to your shopkeeper in Omake so the shop stops sucking ass sooner and has no real investment beyond just buying it. And your potentials are consistently incredibly higher at all stages in the game.
I've never played Overdose mode and never saw any need to because +'s growth is so fucking fast. OO is snail pace compared to it, which I assume is snail pace compared to Overdose.

>> No.19464042

>>19464003
Equipping claws/shields makes your attack Shield-type, not Martial Arts-type. That's why the maximum number of attacks is reduced.

>> No.19464094
File: 1.14 MB, 997x899, zet.png [View same] [iqdb] [saucenao] [google]
19464094

>>19464030
Maybe you will get a kick out of this

>> No.19464108

>>19463870
It's really good outside of Plus. It can double your speed without too much effort which is easily worth losing a bit of accuracy. And since your speed rings and such are going on your mount, you can free up more equipment slots for whatever you need. Wear the ring of steel dragon without penalty.

In Plus it's still usable in act one, but once you hit act two everyone has 500 speed, and then 800 in act three, so unless you have something faster than that it's hard to justify. Sharing incoming damage with your pet is a nice benefit and it's easy to keep a pet out of trouble when you're riding them, though I don't think that outweighs the penalties.

>> No.19464175

>>19458320
>>19458355
Thanks anon, I figured the chip thing might have something to do with it but couldn't understand it.

>> No.19464274

(Playing Elona+ Custom); I've been on an unlucky streak for a while, and my equipment is becoming pretty bad compared to where it should be given the mobs I'm fighting. Is there any powerful weapons/armor/etc I can ask for when wishing? Or is it the same as vanilla Elona where none of the wishes can grant any equipment that makes you more deadly?

>> No.19464310

>>19464274
cant wish for strong shit. god gifts or the rankis are your best bet for guaranteed very strong early game weps.

>> No.19464330

>>19464310
What about the small medal weapons? there is a tonfa and a sword

>> No.19464433
File: 42 KB, 591x448, weps.png [View same] [iqdb] [saucenao] [google]
19464433

>>19464330
I equipped nothing but shit that is easy to get. Just look for one of a weapon type you'd like to use, go get it. Unequipped anything that's A: luck based, B: From a super strong boss.
For every god but Lulwy and Fish you can either passively stockpile what they want and max them in one go or throw money at them. Lulwy's a pain so fuck her and fish's wep sucks anyways.

>> No.19464485

Oh and as for small medals: too much effort for meh weps.

>> No.19464521

>>19464330
Offhand I'd say your best bet would be to keep your eyes open for a living weapon and give it 9 levels of Magic damage. You could also train up your crafting skills and try to use Equip Making to make one, which would make it easier to get a specific kind of weapon.

>>19464433
By "Fish" you mean Ehekatl? As long as you're using 1.77 or earlier you can go to the Cyber Dome and use Junk Make to convert the infinite supply of little balls into dead fish to sacrifice. (Someone mentioned this in the thread back then and 1.78 immediately nerfed Junk Make.)

>> No.19464532

Yea. Ek is easy to grind, literally just go fishing next to the altar. She's just not as fast as the others. Lulwy is the only annoying one. No dedicated vendor for bows anywhere in the game. They seem strangely rare compared to melee weps and rocks everywhere too.

>>19464521
>You could also train up your crafting skills and try to use Equip Making to make one
You mean make a living wep? Or just a wep? 'Cause I need to do that if its a living one. I have never seen one on any character.

>> No.19464533

>>19464433
i found lulwy easy as shops sell bolts and arrows like candy,ehekatl is the most painful to me

>> No.19464540

>>19464485
Isnt the small medal sword a living weapon?

>> No.19464559

>>19464540
"It This sword seem's to be sentient."
Maybe it is and I just never noticed.
Anyone confirm this message means its a living wep? It always just seem like a somewhat decent but in no way worth 65 medals timestop stick.

>> No.19464640

>>19464559
Unless it says something like "It is alive [Lv: 1]" and can be used like a tool item, it's not a living weapon.

>> No.19464661

i'm playing as a machine gunner with only melee pets, and man, it's so fucking hard to capture beasts. I can never get them to low HP before they die. Is there a way to mess with the config to increase the HP treshold before you can throw a monster ball?

>> No.19464665
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19464665

This is the first time this has happened and it feels like it fucked my game. I now get this everytime since I got into this random encounter after accepting like 2-3 escort quests. Never had an issue before. Now everytime I load back into the game and start a turn, one of the escorts just starts shooting for like 9 million turns and afterwards it just crashes. I cant get out of there. Please help me unfuck my shit.

>> No.19464668

>>19464640
Figured as much since the wiki page doesn't mention it being a living wep.Thank

>>19464661
Knockout feat fixes that. Unless you in OO. Then just spam sleep touch or a similar move while waiting for them to regen to just the right amount. If you don't got these feats, you get a free feat every 10 levels I think it is.

>> No.19464673

>>19464665
Running latest version of elona+custom by the way if it matters

>> No.19464751

>>19464665
I can read a little of that. I think "efId 635" might mean a bandit or whatever tried to use Suspicious Hand. "cc" and "tc" usually mean "caster character" and "target character"; if I'm right, them having the same value means that the bandit was trying to teleport after the attempted theft.
I'm only an amateur, though. Maybe someone more skilled than me can properly decode the output of *exit_game_error.

>> No.19464863
File: 57 KB, 482x549, Hating_minorities_as_a_gamer_has_me_like.jpg [View same] [iqdb] [saucenao] [google]
19464863

I'm a bit disappointed with OO's custom god system.
The special ability is either a basic spac/spell or an enchantment/trait like "can see invisible stuff", with some limitations (can't use stuff like Wish spell and Absorb enchantments).
Miracles only have four damage-dealing styles (bolt, arrow, ball, meteor) and the possibility of turning single target buffs/debuffs into AoE spells. Custom meteors and AoE debuffs are somewhat interesting (but not very creative), but they have all the limitations of the Praying action (same cooldown as pray, consumes tons of favor).
You can't get treasures (feats) as your second gift, only gems (spacs/spells with a cooldown), but you can get a Wish gem with a 1-year-long cooldown.
CNPCs and custom items (used for servants and artifacts) works normally, but you don't need a custom god to use these features.

I wasn't expecting something crazy like Inari's ninjutsus or Jure's revenge button, but I wanted more than just an excuse to not use Sage's Helm and a free Wish per year. At least Spellmaking have some interesting limitations, like HP costs and after-cast debuffs.
In the end, you either create very weak or very strong god, and in either case you will end up with a very boring god.

>> No.19464922
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19464922

I've tracked down that snail pcc that was made a while back. I also have some other graphics mods installed. They have their good points and bad, but I do think it's a net improvement. At the least I've seen the normal graphics for long enough to like the change.

I just hit my goals of 1000 attributes, and 600 casting. However, wish is still only at 57%. I've only used wish once or twice, I believe. That means it might jump as high as 50-60 when I use it. So that'd give me maybe 20-30% chance with the remaining wishes? I'll probably try to get a few hundred more to casting. I've actually not gotten all 8 god reward sets yet either, I'll be finishing up #6 this year. My main problem right now is getting platinum and potions of potential.

I'm keeping potentials at above 70%. Each time I then raise potentials +100%, which then takes 3-4 levels to drop again. This means every 100 points needs potentials raised 25-33 times, for either 250-330 plat or 25-33 potions of potential. I have a snail (heh..) that I ride around on to refresh shops and the monthly plat gains. I've given up keeping potential high when adding skill points to my weapon skills, and seem to get a level every 10-15 points.

Fun fact, meditation and healing gain xp equal to their level. This doesn't seem to have been nerfed when the 300% xp scaling cut off was added. So those skills are rapidly spiraling out of control. I only boost their potentials when they hit 0%

>> No.19464949

>>19464863
Maybe the one or two variants of it expanded the system more. I was hoping to port over the jew god from + with her item except it gives more PP (because 10 pp in OO is fucking nothing). But that don't seem doable.

>>19464863
>You can't get treasures (feats) as your second gift, only gems (spacs/spells with a cooldown), but you can get a Wish gem with a 1-year-long cooldown.
A wish gem would be pretty fun and I'd go for a god for it. Not 1 year though; without wizard mode, you can't even wish for anything valuable enough to care about getting 1 of a year.

>> No.19465133

>>19464863
In order to make full use of the Custom system, it effectively demands that you have the expertise to code the game yourself and rescript AIs. A large number of the available custom Gods aren't anything all that special - it's an inherent limitation due to how the underlying support structure has been implemented.

The system effectively embraces ease of use at the cost of complexity. If you want complexity, you're going to have to do it yourself.

>> No.19465138

>>19464863
What is Jure revenge button?

>> No.19465144

>>19464863
>>I wasn't expecting something crazy like Inari's ninjutsus
? why not. those were made with the custom god system according to changelog.

also, anyone made any custom gods yet? i wanna have more gods to worship

>> No.19465180

>>19465144
You could just try grabbing some from the repository wiki. There are some interesting ones here and there, like хомяк (Yes, it's exactly what you'd think it is).

>> No.19465191

>>19465180
>>You could just try grabbing some from the repository wiki.
the what? Google just leads me to an E+ thing. Whatever it is, its prolly a jap thing so I wouldn't understand any of the gods anyways

>> No.19465195

>>19465138
Maybe he's referring to Blessed Jure's Excessive Heal?

>> No.19465226

>>19465191
There's a Japanese repository for public custom Gods (https://wikiwiki.jp/elonacstm/%E3%82%AB%E3%82%B9%E3%82%BF%E3%83%A0%E3%82%B4%E3%83%83%E3%83%89%E4%B8%80%E8%A6%A7).). If you can't read Japanese I guess it's a bit more of a challenge to navigate, but you could probably just put it through Google translate or something, I dunno.

Some of them are serious, some of them are silly (хомяк, 貯蔵のハミャーク - The Hoarder Hamyak), some of them are just outright bizarre (like Amuro Ray)

But yeah generally speaking it's all just for role playing purposes. I probably should have put my current character under Estine of the Sword now that I think about it.

>> No.19465229

>>19465226
Based. Thank.

>> No.19465245

>>19465180
>хомяк (Yes, it's exactly what you'd think it is)
Russian Xom, combining the essence of both chaos and vodka?

>> No.19465248
File: 181 KB, 368x237, ss.png [View same] [iqdb] [saucenao] [google]
19465248

I don't get why people say OO pets can't keep up. This guy ate 4 inari snacks. Given how much harder it is to raise your own potential in this, this seems like it'd be even easier to have pets outscale you than in +.

>> No.19465255
File: 261 KB, 600x800, 69154870_p19.png [View same] [iqdb] [saucenao] [google]
19465255

>>19464949
Apparently Modify and ModifyEX are mostly quality of life changes, and these are the only OO-based variants I know.

>>19465133
Yeah, I know that. I just wanted something more interesting than just "mediocre stuff you find in random gear" and "overpowered stuff with little to no limitations". Spellmaking doesn't even require external files and tons of variables, and you can create "blood" spells that uses HP to reduce MP costs, or spells that will use your pets' MP, or something silly like sunny day meteor. It's silly, but it's fun too.

>>19465138
Saint's Wraith. Spear-only miracle, damage increases based on favor and the difference between your current and max HP.

>>19465144
While the new gods are using the custom external files, their miracles, special abilities and treasures are part of game itself as far as I know, same for the new miracles for the vanilla gods.

>> No.19465261

>>19465255
>>Apparently Modify and ModifyEX are mostly quality of life changes, and these are the only OO-based variants I know.
Quality of Life or finishing all the half-finished seeming things are really all it needs imo. Stuff like Blacksmithings lacking selection.

>> No.19465274

>>19465255
>>While the new gods are using the custom external files, their miracles, special abilities and treasures are part of game itself as far as I know, same for the new miracles for the vanilla gods.
misleading changelog then

>> No.19465384

>>19465245
хомяк is the Russian word for Hamster.

>>19465248
It's not so much that OO pets can't keep up, it's more that the investment required to maintain the PC is already taxing enough that having to deal with a second character is more of a pain, even with the God Blessed Food. Generally you have to sacrifice one or the other.

For full team builds this becomes even more problematic. Granted, not quite as bad as trying it on Vanilla, but juggling 10+ pets at once and trying to keep them consistent is a logistical nightmare.

>> No.19465390
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19465390

>>19465261
http://zeffi.web.fc2.com/oom_readme.html
I haven't read everything, most of it looks like bug fixes and QoL stuff (like customization options for your maids, disabled auto-save, etc) but apparently there is also new stuff like titles, recipes, nefias types, and some new options for custom classes too.

>>19465274
To be fair, the "It is implemented by using custom gods function" is only mentioned on the new gods' description, not on the miracles' description.
Artifacts, servants, blessed skills, blessed food's effects, and the gods themselves are all implemented using the custom god function.

>> No.19465414

>>19465261
>Quality of Life or finishing all the half-finished seeming things are really all it needs imo.

Yeah, OO seems like it could be great, but is held back by its immaturity compared to E+ (and all the additional debugging, better balancing, and quality-of-life chances that comes as a mod gets older). I might just stick to E+ for at least another half a year until OO comes into its own.

>>19465226
Some of those custom gods seem pretty interesting, I have to admit. Gods of thieves, death, bezerkers, laziness, medicine, drinking, clairvoyance, literature, and even pregnancy+tentacles (because Japan's gotta Japan)

>> No.19465421

>>19465248
>age 35
CHRISTMAS CAKE

>> No.19465427

>>19465390
jure is kind of fat

>> No.19465441

>>19465384
>Generally you have to sacrifice one or the other.
Eh I don't get how that's the case. I don't like pets and only put the stuff into him to see if it'd make him get better at shops faster. Literally just dumped food into him (which is cheap and can simply be bought, as can the faith needed to bless it). Took pretty much no effort at all to max his potentials while mine are near or actually hopeless all around.
For skills, you can just go to noyel or the thieves guild, both of which have respawning cats. Steal one, dump money in it, throw it at pet. Now his skills are all better than yours.
The player is absurdly hard to get off the ground, the pet ain't.
In comparison I've ate a blessed pot of potential and about 40 inari blessed sandwiches and not even one of my potentials has reason a single tier.
My character is really bad at gaining money since charisma is my second worst stat so she struggles to complete party time and she can't whore herself out and those seem like the fastest methods of getting cash and I can still trivially dump 50k into my pet like its no big deal while they continue to give me no real return (not sure if shopkeeper selling rate was buffed in + or what; my OO shopkeeper barely sells anything, stock just lays there for years).
Equipment isn't hard to give them either since you can just make good enough equips with blacksmithing.

>>19465414
>I might just stick to E+ for at least another half a year until OO comes into its own.
What do you mean comes into its own? Its a finished mod.

Also, is adding items to OO another thing I'd need to know jap to do? All the items added are the usual unreadable ERROR signs that means its trying to show jap stuff.

>> No.19465449

>>19465414
OO itself is basically "done", so any further development will have to come from interested parties willing to do the legwork as far as coding and expanding goes. Some people expressed interest in porting some of OO's systems over to Elona+, but even before considering issues of balance, it's hard to really gauge what features people "want", and how they want it to be applied.

On its own OO is "fine" because it doesn't try to scale itself against E+, but rather scales against Vanilla 1.22, which for E+ players might as well be over a century ago. I generally alternate being playing my OO character and my E+ character so the pacing differences aren't as jarring, but for people who have only played E+...well it's not hard to see why people instinctively compare and contrast.

>> No.19465484
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19465484

>>19465427
Sometimes she just forgets to take care of herself.

>>19465414
OO's development ended years ago, just like Vanilla, but OOModify still gets updated every now and then (last update happened a few months ago).
You really shouldn't expect a "Elona Plus but different" from OOM, or from any other variant. E+ is E+, OO is OO, baby is baby, and so on. They are all their own things, with their own little variants (like E+'s Custom and OO's Modify).

>> No.19465493

>>19465484
If you're in the know, where does OOMEX fit into the whole picture? Is it an abandoned branch of OOM, or is a better and improved version that's still active?

>> No.19465503
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19465503

Long fight. It summoned clones with boss stats and boss walking through walls but no boss drops. The clones also cloned.
Cute though

>> No.19465511

>>19465503
What is that, a bunch of slimes holding a log?
Also, what PCC are you using?

>> No.19465529

>>19465511
Putit nefia have a ''minimum putit''. This is a conglimation of minimum putit. Its cute!
A variation of beutify body 3 I think it was I added breasts to based off a really old PCC someone made here. Looks terrible naked since I added no details under the clothes. And hair I made myself I ain't happy with yet.

>> No.19465537

>>19465414
>even pregnancy+tentacles (because Japan's gotta Japan)

Name? i went over the list but didnt saw it

>> No.19465548
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19465548

>>19465493
I actually don't know that much about Elona variants in general (just reading random bits of the Variant Wiki), but as far as I know OOMEx is basically OOM with some "convenient" features that may make the game too "easy" for vanilla/OO fans.
Modify comes with both normal OOM and OOMEx, so you basically pick the one you want to play.

>> No.19465583

>>19465441
At its core, OO suffers the same problem that Vanilla had when it came to pets, with the only difference being that Inari and Kumiromi can serve as accessible potential pots. When you're only playing with a single pet, this isn't much of an issue - the natural course of optimization is to dump your resources into the pet. But this inherently means that you're sacrificing your own growth in the process. This of course, doesn't take into account if you run a different build, and opt out of the Inari/Kumiromi cycle (If you're running a Danalin build for example things get really bizarre, since you're trying to juggle Sanity on top of your existing stats).

If you didn't have to make the sacrifice between player growth or pet growth, then realistically, you shouldn't be seeing much of a difference as far as growth differentials go - there are two cases where this would be true. In case one, you have enough resources to supply all of your pets in addition to yourself and effectively maintain capped potentials for all characters. Actual growth is then dependent on what you use to increase stats. In case 2, the pet's growth rate and potential recovery rate is capped down at the same level as the player. This is only true when both the pet and the player aren't bothering to maintain either a growth rate or a potential.

The process of optimization inherently forces a sacrifice, especially in OO, where the "general endgame" is at a much lower point in comparison to something like E+. The "main game" effectively ends at Zeome, so from a player's perspective the "window" for growth is smaller. An E+ character may not complete all three Acts until level 150-250, an OO character can hit their equivalent endpoint by level 20-40. This difference means that if we take things from the perspective of the general new player, by the time they get resources set up, they're almost at the end already. (This is fairly well in line with most RPGs, in contrast to E+ where you can snowball well in advance of that point.)

This then pushes into the territory of experience. A lot of what you've mentioned comes from the perspective of a person who knows what to do so to speak. For somebody that isn't in your position, the notion of a forced choice becomes more prevalent. In this circle specifically there's a disconnect since most people are coming from E+.

When we first started trying to figure out "optimized blacksmithing" years ago, finding the first cycle (without using the Vernis Reset Loop) was an absolute nightmare. The amount of time it took to figure out the level thresholds and equivalent value was just outright stupid. If we hadn't been promised that the end result would be OP I don't think a lot of the people that bothered to do the testing would have committed to it.

>> No.19465592

>>19465537
Probably 異形の母アモタレト

>> No.19465594

Tbqh I'm just happy someone translated OO at all as a non-japanese speaking plebian. Sure, its not perfect, but its fun! I drop characters in act 2 of + because the game just stops being fun when you get too fast and I don't care for pets pets so maybe I ain't seen most of the stuff to miss in + but there really ain't much I miss from it.

>> No.19465605

>>19465583
Fair enough. Well said.

>> No.19465637

>>19465592
i think its this one,ill check that one as well

異形の母アモタレトver1.01

do i place the new custom gods in the same folder as inari or what do i need to do?

>> No.19465650

>>19465583
And just in case people were curious, the Vernis Reset Loop is basically "early blacksmithing on crack", because the Putit Dungeon is one of the most stupidly broken places to reset, and in OO, this is doubly true for blacksmithing.

Basically you'd get a hammer (either find one in Puppy which is uncommon or buy one from the general merchant in Vernis, shows up from time to time), deck yourself out in full equipment, run in, kill as much as you can to stack up on putit skins, grab the herbs, grab the broken sword, get out and stockpile it somewhere. Once you could tank the slimes relatively well, you'd abuse the fact that slimes degrade your equipment to level the hammer that way. At the hammer's level 7 point you were basically guaranteed to succeed with armor crafting, which meant the skins you stockpiled could be converted into exp as well.

If you got hungry, the Putit Dungeon has Morgia and Stomafilla, which are basically godsends in early OO. Once you could clear the dungeon reliably, money stopped being a problem (because you could investment cycle on the spellbooks and the herb seeds) and you'd be rolling bank in medals while working on your hammer.

Man...the Putit Dungeon. It was a godsend for figuring out the blacksmith progression, but trying to replicate the same thing outside of the VRL would just make you realize how fucking broken resetting that dungeon was.

>> No.19465663
File: 243 KB, 1238x822, 1417234525318.png [View same] [iqdb] [saucenao] [google]
19465663

>>19465384
>хомяк is the Russian word for Hamster.
Somehow, this is the first thing that came to mind.

>> No.19465674

>>19465637
Anon that's the same God, just different versions.
Mother of Mutants, Amotareto (Amotret?)

Put it into elona/user/god/omake_overhaul and just use the F8 addition process. You can manually translate the text files under things like servant, goddess, gem, etc. to add in the English. The OO English variant should serve as a workable template - if Google translate is absolutely horrendous you can try posting it up here and someone can translate it for you, a couple of us are moonrune fluent and generally the text strings are short.

>> No.19465679

>>19465663
The Russian counterpart to Hirohiko Araki...

>> No.19465703
File: 370 KB, 444x408, 1527365867645.gif [View same] [iqdb] [saucenao] [google]
19465703

>>19465594
Yeah, all things considered, I'm actually enjoying OO a lot. I really like the whole "RP-focused" aspect of it and all the new nefias types.
I really miss E+'s full body portraits for pets, but I can survive without that.

>> No.19465721

>>19463849
>Did you have to run them all through some sort of image converter to make them .bmp so the game can use them?
You can use any image editor you want, even windows' Paint.
I'm not the "other anon", but you shouldn't try to convert every single image, just pick up the ones that are actually similar to your pets' sprites (that probably will be the hardest part depending of your preferences).

>> No.19465722

>>19465703
OO could even largely remove the need for platinum if the + potential feats didn't only cover like 6 skills. I don't think removing the need to grind plat unless you want more than 80% potential later in the game would be a particularly bad thing. Let us pay for our feats from leveling/Kumiromi secrets so we can just focuss on things other than questing more. Getting all of the skills would be an unrealistic super endgame goal for the super farmer types while just getting the skills you like would be good for everyone else.

>> No.19465724

>>19465674
I will run a translate and see how it goes,otherwise seek help here

i really dont like bugging others unless really necessary

>> No.19465745

>>19465724
Also,what files i would need to open/post to get help translating? i am kinda dense on these things,sorry for asking so much

>> No.19465752
File: 1.63 MB, 1599x983, TENTACLEGODDESS.png [View same] [iqdb] [saucenao] [google]
19465752

>picked monotheism

Ops,i will make a new character tomorrow and test her,thanks for all the help so far anons!

>> No.19465762

>>19465703
>new nefias types.
Care to elaborate?

Also, does anyone know what those "impress nobles" related feats do?

>> No.19465769

>>19465724
>>19465745
Be forwarned the author notes it was designed for OOMEx, so it might not run properly on the english OO.

And presumably all the files in that download that aren't images you'd need to translate.

>> No.19465770

>>19465762
CTRL+F: ''### New Special Nefias''. It'd be a better summary than most can give I'd imagine, unless they played jap version, since a lot of the nefia are for high level chars only and personally speaking my character isn't even level 20 yet.

>> No.19465785

>>19465762
http://elona.wikia.com/wiki/Omake_overhaul
Take a look at "### New Special Nefias".

>> No.19465803

Has anyone managed to get custom PCCs working for OO? I can't seem to get it to work using the usual method.

>> No.19465813

>>19465769
It'll come down to how standard OO handles the several special actions that it uses, like the Tentacle's Impregnate Proc, and the Aphrodisiac/Love Pot Elemental damage. Also not sure how the Servant's False Swipe (みねうち) special ability would work outside of oomse to be honest.

>> No.19465845

>>19465803
I just used dropped a "pcc_body_[number].bmp" file in the Graphics folder, changed my PC's body to that number and turned off all other PCC features (eyes, clothes, visible armor, etc), just like in E+. If you are having issues with the PC's size, take a look at "EX Setting 1" in Options menu, you can change the PCC's ingame size in there.
If you are also talking about pets' sprites, take a look at the linked posts in >>19464175.

>> No.19465863

>>19465803
>>19465503
i got it working fine and i just did exactly what i do in e+

>> No.19465879

So should a fairy player just use the oblivion palace to lower their INI right away? How does it work exactly?

>> No.19465943

>>19465879
http://elona.wikia.com/wiki/Maile_the_marionette_shaman

>> No.19465956

>>19465879
AP INI is only a short-term problem. Long term, unless you have a crazy speed INI the hundreds, you'll reach the same gains. The bonus ini only helps you get there faster, to catch up to stronger characters. If you reset your ini you'll gain some faster AP early on, but you'll also have to regrind all your speed, stats and skills. If you do go through with it, do it sooner than later.

>> No.19466334

what does choosing birthday do

>> No.19467006

>>19464751
Think I had a punk and an Elite Infantry dude with me. They both suddenly shoot like there is no tomorrow and it quickly crashes after that. Its just weird that its happening now, because I now had many different times where I had punks and similar with me. Never had an issue before with them. I just dont wanna start over

>> No.19468333

Any idea how to roleplay as a vampire? bloodsuck skill is the only thing relatable to them in elona

>> No.19468389

>>19466334
I don't know if this is from original elona but it made it so that adventurers gave you presents if they like/hate you enough. It's pretty random though

>> No.19468581

>>19468333
Use OO to make an actual vampire race. Take a high charisma class or make one, Lord of the Night or some such shit.
Give yourself touch special acts, drain blood, some teleporty bullshit and one of the eye special actions.
Take all the fucking feats. Fuck people. BUT you have to immediately kill them afterwards. If you can't kill them, don't fuck them. Drain them dead.

>> No.19468640

>>19467006
See if you can wizmode before the game acts and press f7. Maybe it'll reset the encounter or some shit

>> No.19468673

>>19468581
Will do! thanks

>> No.19468684

How hard is it to adapt to OO after playing + all my life?

>> No.19468787

>>19468684
The portraits and sprites aren't as nice, you need tons of platinum and your potentials are almost always going to be below 100. If you can handle that you're fine.

>> No.19468795

You could also give yourself the ''must fuck'' special act to tell you when you need to feed

>>19468684
I was in that situation and it was pretty much fine for me. But I don't use pets in combat in either mod so if you a fan of those maybe its more of an issue.
I think the biggest barrier in OO is accepting that the potential systems are too harsh (whereas +'s are far too generous) so you have to be more thoughtful of where you spend your plat and get used to having mediocre to outright terrible potentials in charisma and the like. The shop also gets money far slower than even before + added the 2x (then nerfed to 1.5x) bonus because its more of a pain and slower to train the shopkeeper.
You have to accept that you will progress far, far slower and most of your skills will be 50% or worse in potential most of the time even if all you do is grind quests. Personally I think since they're gonna be awful no matter what I do I may aswell say fuck it and go dive in Nefia like pre-nerf +. So I have been doing. And its fun.
Taxes are much more taxing but I'm rich anyways. Nowhere near as rich as I'd like, given the amount changelog mentions shops getting good at, but rich enough to pay all the bills and buy anything I want when I want.
The lower stats on everything and no boring act 2 and further everyone becomes the same E+ bullshit means your innate races abilities matter more. I like this. Mutations and diseases are also much more important; my character has 1 (of 1) MP because of it being a custom race that started with 30 mana and a neat mutation that turns mana into regen. So I can't cast shit. But its fine, because I have +70% axe damage, free stats, resistances and speed from mutations.
I can't fuck anyone (other than the loli rape squads) and my charisma is abyssmal since I gave this race the lowest possible base charisma and growth is so slow, but I have about +19 from Inari, +10 from a mutation and +9 from equips. So I'm fine. And not because I ate 2 pots of potential and just kind of did everything amazing at once ala E+. It feels like I'm playing a character with specializations who has to put effort into doing things outside of that niche, not a god of grinding who is amazingly talented in all aspects of life simutaniously.
Gods are also more important because of the stat bonuses. Unless the Kumiromi bonus is so strong it makes blessed food good for PC, its not as important for growth as people were worrying. For pets it works super well. But for the player? Not even noticeable.
I do wish some features were more fleshed out (mainly blacksmithing and the + potential feats) but I think pretty much everything in it works well enough to be fun and engaging provided you want to live in and experience Tyris rather than conquer it.

>> No.19468797

>>19468787
Is there an equivalent of herbing?

>> No.19468807

>>19468333
Nether damage have a lifesteal effect, and in OO you can use HP to reduce the MP cost of your spells.

>> No.19468818

>>19468797
Yea, herbs lmao.
The closest thing to herb in recipe seems to be steamed buns (gained by catching a loli who spawns when you go into towns in a game of tag) blessed by gods. Inari and Kumiromi do all stats. All the others just do 2 or 3. Kumiromi has a buff to stat gained (not potential gained, seemingly) likely intended to eat with this (because Kumiromi has to always be the best god).
You can also use the 'devour' special action to eat monsters with stat growth corpses while alive. This gives 20X the usual exp. I''d say about 50% of my charisma growth is from eating putits.

>> No.19468910

>>19468640
Probably a retarded question, but what do you mean with wizmode? F7 doesnt do anything for me.

>> No.19468920

>>19468910
F12. Type in wizmode. Then press F7. Then use Elosnack to edit your save and remove the wizmode flag and debug alias.
Wiki has a page on it

>> No.19468934

>>19468920
Thank fuck this seemed to have worked. Thank you for the help!

>> No.19468956

>>19468795
Is there an end-game though? what happens when I beat all the bosses?

>> No.19468968

>>19468956
I assume you go in the void/jump into harder nefia/whatever you do after act 3 in Elona. Or make a new char. Or do what I usually do when I feel I'm 'finished' with Elona and drop the game for a year or two.

>> No.19468973

>>19468934
Based

>> No.19469306

>>19464003
>Not really worth using.
It actually has a niche use if you take it early on as a mage. You can cheese most unique NPCs by gazing them and teleporting away. Useful if you're hunting for cards and figurines or if you want artifacts before you're even remotely strong enough to face their owners in a fair fight.
It might not work on other mages, Renton was a pain in the ass to kill this way. Then again, he's one of the few act 1 uniques that doesn't go for melee so you have to take a different approach.

>> No.19469514

How much does the beutiful shell raise god favor cap? I don't have it on my E+ char and can't see favor in OO. If I know how much it is I can just calculate my max favor at any given faith level with it equipped. Wiki doesn't list any specific number

>> No.19469546

>>19468920
What configuration file do you use with elosnack for OO? The generic elona one?

>> No.19469555

>>19469546
I don't think it has one. You may just have to deal with being in *debug*. Beats losing the character imo

>> No.19469688

>>19469546
gdata.s1 have the wizardmode flag, and cdatan.s1 have the Alias name (this one can be edited with notepad).

>> No.19469701

>>19469546
You can try using the one for base elona, but it might not work if you need to use it to modify traits or skills

>> No.19470218

Anyone know how to uncurse stuff in OO? The town priests don't seem to, which seems like it might screw over those without casting/literacy in regard to uncursing...

>> No.19470284

>>19470218
Scrolls of uncurse. I didn't use any scrolls while clothed until I identified them. An alternative fix if you get the devour mutation is to simply eat cursed clothing to get it off you

>> No.19470401

>>19470284
>I didn't use any scrolls while clothed until I identified them.
Not wearing unidentified equipment in a roguelike? What a novel concept! But really, neither did I; but cursed whispering is still a thing. So I guess I have to get that annoying trait which opens up the entire inventory when you try to "e"at.

>> No.19470428

Devour is the single greatest part of OO. If it were a pet, it would be my waifu.
Anyways, anyone who has a dungeon town got any info on how that works once you get NPC's to join? Can I get a food vendor (not baker)? Do you choose what people are job wise, or do they spawn in the dungeon as a certain job?

>> No.19470481

>>19470428
>Devour is the single greatest part of OO
Why? It's fairly unbalanced; an extremely powerful skill you can get right away based entirely on luck. It also feels more silly that your skill potential grows from eating vendor trash rather than growing through your experiences (sleeping, or potential gains over long times). And it kind of undoes the point of nerfing skill potentials in the first place. Not to mention the interface is clunky (why can you not filter out important equipment so you don't accidentally eat it?).

>> No.19470492

>>19470481
Its fun. And I've ate fucking hundreds of weapons, armors and the like and seen no real return on anything. Whatever stats they add whether experience or potential, its absurdly low.

>>19470481
>(why can you not filter out important equipment so you don't accidentally eat it?).
Set as undroppable.

>> No.19470650

Notice:
If you buy the Rank Up AP option for your pet, it will have a 75% chance to ignore negative hexes, and the remaining 25% of the time the hex's duration will be divided by 5.
This is largely a good thing, except that if your pet actually does get hit with Death Word, the duration/time limit will be 9 instead of 44. (Rank normally grants Death Word immunity, but that specifically doesn't apply to pets.)

>> No.19470683

So, there's been lots of talk about the mechanical differences between OO and E+(C), but much of that flies over my head as a relative newbie at Elona in general. But how do they play, overall? (Keeping in mind impartiality, as the novelty of OO and the overplaying of E+ might skew your perceptions).

From what I've gathered so far:
>E+ has extra chapters, though of dubious writing quality. OO has a few additional one-shot random encounters, but certainly a lot less additional story content overall.
>E+ has less diversity of playstyle; accelerated progression and powercreep made many tactics and builds significantly worse than others
>E+ has a more colourful setting; there are at least twice as many unique mob/NPC sprites compared to OO. (OO has a lot of player-added content, but none of it has been ported over from Japanese yet, so I won't factor it in here.)

Does that sound about right? Anyone have any corrections, or anything to add overall?

>> No.19470705

>>19470683
>E+ has less diversity of playstyle
This could not be further from the truth.
All the debate in here about different playstyles in E+ is almost entirely revolving around comparisons at the super endgame+ level, and even then they’re the difference between facerolling enemies and having to work a bit harder.
We’ve had a guy kill all the gods as a horse equipped with a shotgun. There’s no excuses.

Meanwhile OO’s equipment crafting system just doesn’t support certain weapons for no discernible reason.

>> No.19470735

>>19470683
>>19470705
Pretty much what above said. A lot of people discuss E+'s balance at the late game level. In the early-mid and even not super late, anything works and this goes for both variants. E+ just has certain scaling mechanics that discourage other playstyles when they scale hard enough. If you're new, both are fine. Try 'em each. E+ will have a much easier early game mind you, but OO has more interesting continuous content (dungeons, knights of little girl, better artifact fusion) rather than +'s "do void forever" continuous content.

>> No.19470745

>>19470683
E+: Very fast progression, by simply farming, putting the cash into a pet ran shop and repeating you can buy everything you need pretty early. By buying shop and general vendors you can buy and bless pots of potential. 2 pots of pot = superb in all stats. You also get free skill tokens, free PP for having a museum and free PP from Yacatect. You get seeds just via farming missions making farming not a total pain for people not following Kumiromi. Its a game where your aim is to conquer the game by becoming an absolute god of all statisitcs simutaniously. In act 2 through Gavela and AP grinding all he races sort of meld together into an OP mess. Pets are absurdly broken. Its balance is in terrible just awful, with most of the new special actions in it being broken too.
I wouldn't really out its writing as particularly bad for an Elona fork. Elona's base writing is fucking awful and its not really any worse than that.
The less diverse playstyle thing is entirely wrong; you can do anything you want in E+ and it'll work fine because you are so fucking strong. People have done endgame unarmed, primarily with magic, 2 handing a wep, duel wielding, 20+ hand wielding, on mounts, off mounts, just letting pets do all the work for them. The only playstyle that's actually bad is using a shield since then you aren't using 2 hand or duel wield and there's no 1 handed weapon skill. And even that's workable.


OO has very slow progression. It added super blessed food to keep potential up... but made it only really work on pets so your own will just keep falling until you can buy and bless pots of potential. And then you'd need about 12 of them to do slightly less than a single one does in E+. PP costs raise absurdly fast but it added no addition methods of getting PP outside of the very unreliable cat loli so you end up constantly at low potential in skills. If your goal is ''beat the game'', this makes sense, as the game is much shorter. If your goal is ''grind nefia and the void'' E+ just feels like its better for that.
Skill costs are also absurdly high; the starting cost of learning a skill is equal to the max cost in E+.
It did add some nifty feats that simply set yout potential's lowest level to a certain level... for 6 skills.

In general, OO feels like ''cool ideas and lackluster execution''. Because most of its good ideas simply feel unfinished.
Take blacksmithing, for example. You want to use a mace? Haha, no. You want to use a 2 handed axe? Haha, no, it'll just keep making the exact same 1 handed axe over and over again. For anything you make it has 1 set 'model' it builds off. You'll get the same gloves, with the PV being increased or lowered by 1 whole point. Constantly.

E+ feels like cool ideas that are fully completed and constantly being added on and executed well... outside of the balance. Which is still pretty much fine because if you think ''violent garden 2 op plz nerf'' you can just not use it. And still be fine. I think its pets are retarded. I don't use them. Problem solved.

Another big advantage with E+ is in its clarity. You can see exact stamina. You can see exact god favor. You can see everything you'd want to.

I'm enjoying OO quite a lot but I don't think it remotely, in any way, holds a candle to E+. Especially considering the further I slowly drag myself through its content the more PP I'm gonna need to drag myself more.

>> No.19470962

>>19469546
I don't know about the cheat flag, but if you want to fix your alias you can just go into your save folder and open cdatan.s1 in notepad and type in whatever alias you want.

>> No.19471091

>>19470481
They said devour, not the eat anything mutation.

>>19470492
>Set as undroppable.
Please tell me how to do this in OO.

>> No.19471108

>>19471091
Exactly the same way as in E+. Press *.

>> No.19471231

>>19470683
E+:
Much, much faster PC progression.
Pets effortlessly become overpowered.
Easier difficulty overall. The PC will quickly become more powerful than any other adventurer or guard and will have free license to ignore the law.
Race and class generally don't matter past the early game, though the AP system has made some races much more powerful (golem) and others much weaker (fairy).
Potential (ie the rate at which your stats and skills grow) is easy to keep at a very high level.
Herbs are massively buffed and a farm will easily raise your stats to enormous levels over time.
Several times more story content.
Several times more static quests.
Much easier to acquire powerful items thanks to a number of factors. The number of fixedarts (ie one of a kind, nonrandom items) has been greatly increased, and living weapons are insanely overpowered.
Late game you can use artifact fusion to make the exact items you want, though this costs tons of resources and is very time-consuming.
Item crafting system that will let you, within limitations, convert items into the type you want (so you could, say, find a longsword with nice enchantments and modify it into a lightsaber).
Changing item materials is cheap and easy, so if you find a paper claymore with great enchantments, you can convert it into an adamantium claymore, no problem.
Greatly increased number of enemy types.
Greatly increased number of generic enemies, they go up to about level 200. Leveled enemies in the void and awakened nefia can go higher with no real limit.
NPC adventurers can be encountered in towns and fought or traded with. You will only ever encounter them in dungeons if you hire or recruit them.
Towns are generally more tame. NPCs rarely break into fights with each other and will only really attack the player if deliberately provoked.
Werewolves can spawn in towns and kill off NPCs (who will respawn after a few days). The town will then vote for who they think is the werewolf and execute the "winner." Feel free to vote for high level adventurers to steal their stuff.
Monsters in towns despawn over time.

OO:
Slow PC progression.
Pets seem about on par with the PC if you use the blessed food system. They will fall behind otherwise.
Player's potential is difficult to keep up. Pets potential can be raised easily with the aforementioned blessed food.
More classes and one more race. Race and class have a much more significant long-term effect on your character. There are more character feats to choose from and generally they're more powerful, leading to more unique, specialized PCs.
Greatly increased variety of random dungeons, many of which carry additional rewards.
More repeatable random quests and events.
Lower number of generic enemies. They go up to about level 50. Leveled enemies in the void can go higher, with no real limit.
Adventures form parties and go on adventures. You can meet them in dungeons and use them to help you beat enemies, or arrange their demise to loot their items.
Adventurer equipment tends to be very high quality compared to vanilla Elona or E+.
There's a smithing system that seems grindy and I haven't gotten it to a high enough level to comment on its strength. Supposedly it can perform artifact fusions.
The ability to create your own town and recruit citizens and shopkeepers. I haven't done it yet.
Towns tend to be more wild. There are additional events (play games with a catsister for rewards, wars between the different guilds) and NPCs occasionally start fights with each other, the PC, and your pets when they get drunk, get annoyed by being awoken, etc.
Monsters in towns don't despawn. Gotta take care of your dragon infestation the old fashioned way.

The short version is that E+ is preferable if you want to quickly become much stronger, and if you want more static content (story content, static quests, fixedarts). OO is preferable if you're ok with slower character building and want more varied randomized content and more interactive NPCs.

>> No.19471274

>>19471108
Whoops, I'm retarded and was trying to open the examine window with a lowercase x instead of an uppercase one. It's working fine. Thanks a lot! Now I don't have to live in fear of accidentally eating my Stradivarius.

>> No.19471414
File: 3 KB, 30x51, fighters guild friend.png [View same] [iqdb] [saucenao] [google]
19471414

i got a free slave for joining fighter guild

>> No.19471561
File: 330 KB, 800x601, meow.png [View same] [iqdb] [saucenao] [google]
19471561

g-guys what is that I'm scared

>> No.19471607

Just something to note for anyone playing OO: be advised that re-naming your class can cause you to lose any class skills you have. I tried to use Elosnack to properly capitalize the first letter of my class title, but even that removed my class skill.

>> No.19471632

>>19471561
Mobs that self-destruct do 99999 damage to themselves. So probably a bunch of suicide yeeks detonating each other.

>> No.19471676

>>19471632
This would explain why all of the rooms were empty bloodbaths.
Poor cat

>> No.19471716

The only non viable build is necromancy

prove me wrong

>> No.19471815

>>19471716
dunno about OO, seems viable in +

>> No.19471817

>>19471716
Necromancy is broke as all fuck if you use necromantis for the queen. She spawns massively above your level and spams a screen wide attack that does damage equal to her level that costs nothing.

>> No.19471973

>>19471561
What happens when you read the book?

>> No.19471979

Does dual wield work with unarmed combat? Does it also work with unarmed weapons (claws, etc, which I think are technically shields?)

>> No.19471987

>>19471815
You can patch together monsters in OO but they just work like standard pets.

>> No.19472053

>>19471979
No. Unarmed combat requires your hands to be completely empty or be using only tonfas and claws.
Dual wield requires you to only equip actual weapons.
The two are mutually exclusive.
Shields and pseudo-shields also fuck with both disciplines. MA gets reduced number of attacks and DW stops training, though it also cancels the casting penalty and should remove the weight limit on secondary weapons.

>> No.19472205
File: 526 KB, 1438x550, crunchy.jpg [View same] [iqdb] [saucenao] [google]
19472205

>>19468818
You can also use the 'devour' special action to eat monsters with stat growth corpses while alive.
To add to this, eat anything mutation lets you ... eat anything. I snack on mica gear and always see "luck develops". Bonus: mica is damn near weightless and a common (from my exp) quest reward.

>> No.19472225

>>19471231
>There's a smithing system that seems grindy and I haven't gotten it to a high enough level to comment on its strength. Supposedly it can perform artifact fusions.

To put this into perspective:
Blacksmithing is a relatively straightforward process where you take a hammer and level it up like a living weapon, and just like a living weapon, it takes an inordinate amount of time to do. The basic thresholds are around every 7 levels give or take (the thresholds for functions are after every 10th level).

If you're not grinding in a dedicated fashion to level the hammer, you might find yourself finishing the game's story before you get the hammer to the point where it has all of its functions. On the other hand, if you're running a dedicated grind for the hammer, by the time you do get it finished, you'll probably be far overpowered compared to the story.

>> No.19472231

>>19472205
If you're using the Devour mutation you might as well start chomping on Rubynus gear, since it doesn't need that much investment to get a large amount of Rubynus Daggers and the health boost is nice.

You can get to rubynus dagger snacking consistently before the point where you could tackle Big Daddies for Hero Cheese ironically.

>> No.19472305

Pity the devour skill and gimping feats cant be ported to custom,those are the things i like the most from OO

and custom gods once they get more developed,all the ones i find are for other versions of OO

>> No.19472329

>>19472305
Balance would be broken too quickly either way. Even Fluffy Bread isn't as broken as Devour

>> No.19472339

>>19472231
>You can get to rubynus dagger snacking consistently before the point where you could tackle Big Daddies for Hero Cheese ironically.
Holy shit why didn't I think of this? The smithing system makes it trivial to gather dozens of ruby daggers.

>> No.19472344

>>19471607
I assume it has to be lowercase, cuz that's how business cards functioned.

>> No.19472359

>>19471561
Those suicide bombers do 99999 to themselves, but they'll only hit you for about 20 damage so it's no big deal unless you're surrounded by a ton.

Watch out for bomb rocks though. They can and will oneshot you.

>>19472329
Nothing you can do with devour or "eat anything" even begin to compare to the power of herbed food.

>> No.19472361

>>19472339
Technically Mica is the tier before Rubynus, but since Luck is hard to track and health has more apparent results for survivability, once I could reliably craft Rubynus daggers I just made that my primary food source aside from God Blessed Fluffy Bread and Meatbuns.

>> No.19472394 [DELETED] 

>>19472231
How does Devour differ from normal eating and/or the eat-everything mutation?

And as an unrelated question, has anyone found any character builds that shine in OO? Particularly unconventional builds?

I just tried a Sister-Idol build with crazy high Charisma and almost nothing else. While I'm drowning in gold and platinum from party time missions, you can't train many skills outside of dungeons, so I was still level 3 by the time I hit 100k gold. Unless there's a way to convert gold into skillpoints, it may be easier to start a new character than try to level up all her attributes/skills from basically near-zero.

>> No.19472404

>>19472361
Thanks, I'll continue to snack mica/glass till I find a hammer. I'll look into smithing then. Any tips for a not-even-novice smith?

>> No.19472405
File: 213 KB, 850x1181, __nepgear_neptune_series_drawn_by_ex_idol__sample-86c5e8bd334035fd6817ded6b512bbc4.jpg [View same] [iqdb] [saucenao] [google]
19472405

How does Devour differ from normal eating and/or the eat-everything mutation?

And as an unrelated question, has anyone found any character builds that shine in OO? Particularly unconventional builds?

I just tried a Sister-Idol build with crazy high Charisma and almost nothing else. While I'm drowning in gold and platinum from party time missions, you can't train many skills outside of dungeons, so I was still level 3 by the time I hit 100k gold. Unless there's a way to convert gold into skillpoints, it may be easier to start a new character than try to level up all her attributes/skills from basically near-zero.

>> No.19472433

>>19472405
i went juere prostitute and its funny how rich you become by fucking people 5k gold a pop,but i cant do much else,pets gotta carry me as i took the no killing/damage feats

>> No.19472454
File: 140 KB, 640x432, wow.jpg [View same] [iqdb] [saucenao] [google]
19472454

>>19472405
>How does Devour differ from normal eating and/or the eat-everything mutation?
Eat enemies alive, must have critical hp. This is always active as of LV1, any character, unlike eat anything. You train whatever they offer, plus meat bonuses (I trained strength from a hermit crab)

Unrelated, found STA steal in OO, awesome ...

>> No.19472458

>>19472433
Prostitute is kind of screwed over like that. No pun intended. Constant karma loss, plus inability to do missions (and therefore earn platinum!) basically makes you a tourist with a little extra gold. If you're going to play a non-combat class, make sure it's at least one capable of doing missions like the Farmer, Idol, or Pianist.

>> No.19472492

>>19472454
Forgot, higher exp trained for consuming them like this.

>> No.19472493

>>19472404
Gather skins early and stockpile them for the initial grind. If you can afford it, get a set of backup gear that you can afford to get melted, then find either a slime or some way to acid burn your gear. Levels 1 to 5 are generally going to come from repairing your gear and "sometimes" succeeding on crafting armour. Once you're at around level 4-5+, you should be able to craft basic armour consistently, but if you have some way to degrade your own gear, repairing can be more reliable.

Mica weapons don't come into play until around levels 6-9 or so. At this point armour falls off as you'll get little to no experience from skins. Eventually the same happens for Mica (Around level 10+). But by that time you should have a fairly healthy stockpile of rubynus which should push you up to around level 12 or so - this is where the grind gets rough because you need a large stockpile of emerald, and odds of success aren't guaranteed. You can continue grinding Rubynus but the fall off starts hitting around here. Basically rinse and repeat until you hit diamond, and that's the "end" of easy to access materials.

Easy to access in this case refers to either using Puppy Cave (which is inefficient but relatively easy and doesn't affect your Fame, and generally Puppy Cave is the first cycle anyways), or using the forced Disastrophism to continually refresh Nefias (You can use a caravan even before Zeome is beaten, and come back to force a world refresh). If you do this, technically you can "farm" dungeons even without using reset farming. You just have to figure out whether you want to control your fame growth or not. If you want to control fame, then you never kill the boss and aim for places like towers and castle nefias, which can have "chest rooms". Chests tend to drop a large amount of gemstones.

If you never clear the bosses and just stick to flushing a couple floors in each dungeon, technically you can keep the dungeon level relatively low, effectively creating a sort of Puppy Cave environment. But this can be tedious with all the Disastrophism manipulation you need to do.

Other methods of gemstone farming generally require a bit more investment into a field, so it's not as easy to take on early.

>> No.19472521

>>19472458
>Farmer
you only need 10 STR, least at the start of the game (low fame). Gardening not needed, again at the start

>> No.19472532

>>19472225
I've noticed the hammer works on tiers. You start on tier 1; shit skin and shit gems. You grind those, get to tier two. Now tier 1 gives no exp at all. I have a level 12 hammer currently and everything I can make either A: No longer gives exp or B: Can't be crafted succesfully. Not entirely sure what it wants me to do to progress. Its hard to tell if I'm failing higher tier gems because I'm not good enough or because its a low chance of success.

>>19472339
I've at like over 100 of the luck increasing equips and have yet to gain one luck. Really just to see how well it works; if you want luck, just make rabbit farms.
If this increase stats at a better than over 100=1 point rate and super blessed food did a damned thing for the player OO would have succeeded in making hunger an actual interesting mechanic where you specifically make a choice to just yolo and eat enemies while bearing in mind many don't boost stats. eat blessed food to keep potential up or eat gear to train hard to train stats. But as is you see much faster return giving putits the bad touch and eating them alive than anything else.

>>19472404
Don't finish the Kamikaze attack mission. It spawns broken swords, about 8 of them. Go in, grab them, return out. Repeat as needed. Even with this swords are going to bottleneck you constantly but it beats running into and out of grass tiles on the world map.
Also worship Inari if you gonna blacksmith. Her feat increases gem drops. I've gotten about 50 total from a single boss before.

>>19472405
I'd suggest not doing what I did and deciding to go without magic for a change, as the Dungeon Deed is a viable Return point and you want magic if only for that.
Slutting is apparently a decent amount of cash although I'm not sure if anyone has seen how well it scales in OO. In + it gets outclassed by party time because Party time scales better.

>> No.19472542

>>19472458
was thinking of getting golden knight,buy nuke and make her carry it,bomb palmia and boom no more penalty for fucking

only need to fix my karma after that

>> No.19472545

>>19472521
Highest Jure Prosi can roll is 7. What he could do is walk about until getting the Mother title which apparently increases world map speed then do delivery missions. Or go drink in wells for boots.

>> No.19472550

>>19472454
enemies have stamina?

>> No.19472555

>>19472542
Just pay for an indulgence in Noyel. Its cheaper in OO but still kind of expensive.

>> No.19472558

>>19472532
Level 12 is Emerald Threshold. You can sometimes succeed using Diamond to get a larger burst, but Emerald is generally what you're aiming for in order to progress. Odds of success are low, which is why the grind gets very rough (You're basically tossing stacks of emeralds at the hammer and hoping it'll move)

By level 12, Mica and Hides are completely worthless as far as exp goes.

Iirc from the old testing on the jp side, slutting hits a cap at around 20-25k gold or something. I'd have to dig back into the old forums to find it

>> No.19472564

>>19472493
Thank you very much.

>> No.19472586

>>19472558
Thank, good info

>> No.19472596

>>19472545
Hmm, blessed pot of restore body buffs stats, STR one of them. Check magic venders. I see'em with no investment.

>> No.19472625

>>19471414
btw he sucks. died 1 v 1 with a fat regenerating enemy i forget the name of i kill without being hurt at all. can replace with no cooldown though and hes free.

>> No.19472634

>>19472550
Dunno, wep was too expensive to buy/test, but it's out there. I or someone else will see if it works eventually.

>> No.19472652

you get stamina back on hit like normal. this doesn't nescesarrily mean enemies actually use stamina. pets in + apparently use some fake form of stamina and i think enemies are the same. everyone but the player is far as i know

wish i could respec feats in OO. wasted so many on crap that turned out not too handy because of blacksmithing limitations

>> No.19473101

>>19472564
Just general advice, but if you have cooking and alchemy (and if you don't you should consider getting both ASAP), you should be on the lookout for a Fluffy Bread Recipe in Magic Vendors.

Fluffy Bread is ridiculously good (It's for the Test Frying Pan/Test Pot - basically the OO Pot of Mixing), it can turn any item into Fluffy Bread, which allows you to recycle rotten things, cursed things, broken things, junk, etc. etc. Furthermore since it auto stacks, if you're going the route for blessing food, you can stack them up by the dozens (Each Fluffy Bread weighs 0.3s or so) and just bless them all at once. If you get cursed Fluffy Bread, you can convert that back to normal Fluffy Bread. All while training your cooking and your alchemy.

Even if you don't want to cook with it, you can still use it to check if pieces of equipment or food are cursed, since the pot will warn you when you're using a cursed item (but the success rate of Fluffy Bread is so high that it doesn't matter anyways). They also don't seem to rot, so they're basically like hyper rations.

>> No.19473201

>>19472652
Yeah, I'm not a fan of the weapon-specific feats either. It kind of locks the player into one type of weapon for the rest of the game (or spend an extra five feats to max out another weapon feat type).

>> No.19473210

>>19473101
i wish i knew this earlier
thank u anon

>> No.19473220

>>19473210
You should be getting cooking ASAP anyway, since you can get up to 4.5x more potential boost out of food that's cooked (at least in other Elona versions). Still not sold on alchemy though, especially with how insanely expensive new skills are in OO. Lighter food ain't worth that cost.

>> No.19473232

>>19472634
Stamina absorb isn't something new, Lucky Dagger has it. I think it only gives you a few points of SP though.

>> No.19473299

>>19473220
i got cooking instantly because its always good. i also have alchemy. i just didnt know the ''for testing'' item recipes actually did anything since they look dummied out

>> No.19473317

Has anyone yet compiled a list for OO of what each type of weapon class' unique bonus is?

>> No.19473335

>>19473220
To be honest I just fame cycled to get plat while keeping under 1k. With a carry pet it wasn't hard to accumulate plat at all, just took time. Used Party Time to keep my fame low so easy quests would continue to show up and rotated between cities.

>> No.19473341

>>19473317
its in the changelog lol

>> No.19473359
File: 195 KB, 493x763, 69534882_p0.png [View same] [iqdb] [saucenao] [google]
19473359

I highly recommend elona plus custom 1.75 with the beautify pack,easy to set up and get it running without much meddling

>> No.19473365

>>19473359
>no vore
>no pee pee wee wee
its shit

>> No.19473387

Does anyone know what the "close combat" trait tree is supposed to do? I'm not entirely understanding the description:
>A weapon equipped under 1.5s is treated as a part of your body. [When wielding two hand, weapon + (5% of Martial Arts) DMG]
So, you only get the damage bonuses when wielding two weapons under 1.5s, or a single two-hand weapon under 1.5?

>> No.19473398
File: 747 KB, 3000x1615, LeagueOfNefia.jpg [View same] [iqdb] [saucenao] [google]
19473398

>>19473365
>Vore
Sad loss but i can live without it
>Pee wee wee
Ew

>> No.19473424
File: 86 KB, 724x1023, __melusine_original_drawn_by_yoshimo_yoshimo1516__e428e3bea86a580d5d07f4927e3d8d50.jpg [View same] [iqdb] [saucenao] [google]
19473424

>>19473359
>Not using the monstergirl image pack and turning literally every monster into a cute girl

>> No.19473457

>>19473299
The funny thing is that iirc the Test Recipes don't use stamina, just time, so technically you can cook for as long as you want, since you can infinitely reuse the same piece of Fluffy Bread to make Fluffy Bread over again. And since it doesn't rot anyways, you can just sit in a shelter and grind that if you don't have any books on you to pass the time. Early on (Like the 10 - 30s), the recipe is more effective at training cooking than cooking itself (since you're not likely to get a perfectly flight scrolled cooking utensil early, and fluffy bread has a higher "quality" than lower grade food)

>> No.19473589

>pick big sister with max cooking feats
>Sell meals full of love for honest bucks

you cant get comfier than this,also what is the race/Class passives in OO? if they have any

>> No.19473618

>>19473424
Is there a pack that turns the male monsters into humanoids too? Running around killing a bunch of girls and trannies is kinda weird.

>> No.19473621

>>19473457
>>The funny thing is that iirc the Test Recipes don't use stamina, just time
Aint that just how all crafting recipes work?

>> No.19473645

>>19473621
Yes, but most crafting recipes don't allow for an infinite loop like this one does.

>> No.19473648

>>19473618
Most monsters don't have separate sprites for different genders, so unless you re-code most existing monsters into being two distinct subtypes...

>> No.19473701

>>19473589
Isn't the Sister race actually one of the little sisters? The description makes it sound like they all travel in loli rape gangs until they decide to set out on their own.

That does give me an idea for a custom race, though. Would be better if there was a way to make a race-specific feat that causes Little Sisters (and their variants) to become recruitable because you really are the true Onee-chan they seek.

>> No.19473716

>>19473701
>they all travel in loli rape gangs
But they do.

>> No.19473727

>>19473701
i dun get why youd need that when you can already just capture them and get summon little girls on char gen
an event where you recruit one just by saying ''yea bae kkk'' would be cool tho

>> No.19473773

>>19473727
Never question a siscon

>> No.19473831

>>19473648
Some of them are distinctly male looking originally though. It'd be weird for them to be girls. It'd be like turning all the male humanoid NPC sprites into girls.

>> No.19473858

>>19473831
And there is nothing wrong with that

>> No.19474194

Are some of the feats race/class specific in OO? There's a huge list of feats in the readme, but not all of them are available for picking. I wanted to make a Fairy Samurai that has Battle Dancer feats, but I can only see the Fencer feats.

>> No.19474292

>>19474194
There are some class-unique skills for sure. Not 100% sure about feats though.

>> No.19474299

Can anyone shed more light on player-created towns and how one goes about starting one, as well as why someone would want to?

>> No.19474317

>>19472542
Make sure to pick up the Guts feat so you survive the nuke.

>>19472625
Your fighters guild recruits get better the higher your guild rank is.

>>19474194
You should be able to get every feat on every race and class. Some require you to know an associated skill first, though. There are class-specific skills like the samurai's decapitate and the idol's sing, but I believe you can pick those up using the class change feature. The only ones that look particularly worthwhile are the claymore's boost, the martial artist's second wind, and the gold-stealing ability that either the thief or the rogue gets, I don't remember which.

>> No.19474327

>>19474194
>make a Fairy Samurai that has Battle Dancer feats, but I can only see the Fencer feats.
Hit LV 5, should be on list.

>> No.19474727

>>19470745
>You want to use a 2 handed axe? Haha, no
I get your point in this post but wouldnt you curse flying scroll this axe to force 2hand style? Could set material of it to be a heavy one to use less scrolls too.

>> No.19474762

>>19473648
Apparently you can do that already with CharaEX ("FFHP Character Chip"), it even works with unique NPCs with fixed gender like Lomias.

>> No.19474808

>>19472532
Thanks for the smithing tips as well. Yeah I'm using Inari, I like her style/attitude.

>> No.19474833

>>19474762
Oh that's what it does? Awesome, thanks!

>> No.19474851

As a reference point for Omake Blacksmithing.
Level 1 - 8 is 1st tier Mica. Up to 11 is Rubynus. Up to 13 is Emerald. 16 is Diamond. Beyond this you need higher ranked gems (They'll have a title in front of them). Basically once your hammer hits level 15, you're in for a hard grind, because you'd supposed to be at the point where you start finding and using higher quality gems. Since reinforcement cap is based on Level/7 once you hit 21, you're effectively "forced" to progress in order to push the hammer up.

The absolute cap as far as forging exp goes is Hammer level 79.

>> No.19474946

>>19474851
Where is dawn/sprint cloth in this if you know?

>> No.19475189

>>19474946
They aren't. As far as the crafting exp testing went it was just the "basic gemstones" which were accounted for. So Vanilla Stones and Dragon Skins are left out of it.

>> No.19475193

If you have Guts feat while under Contingency, will the game consume your 1x rest res from Guts and debuff Contingency? Or, would it instead consume one at a time(Guts -> Contingency or Contingency -> Guts)? I hope for the latter.

>> No.19475543
File: 659 KB, 730x758, PrzechwytywanieSASDASDAS.png [View same] [iqdb] [saucenao] [google]
19475543

I picked up elona + after a long time of not playing it and I see that in the recent version the character sheet is much bigger with new sprites and stuff. Could anyone help me out and post their character.bmp, the original is inferior to the monstergirl sheet and I'm to lazy to change every sprite manually.

PLEASE HELP!

>> No.19475640

>>19474727
Yea I'll just buy, curse and use multiple flying scrolls on every axe I want to use.
The idea was to use them throughout the game switching when I make a better axe. Not when I'm balling so hard I have flying scrolls falling out of my pockets

>> No.19475763

>>19475640
Elona 1.22 actually had flying scrolls as an uncommon drop in dungeons, based off of DL. At DLs 1 - 20 or so it would take you a really long time to find any (I got 2 flying scrolls in about 50 dungeons or so), but higher DLs eased it up.

>> No.19475813

>>19475543
>tfw actually like and use the original

>> No.19475996

>>19475543
Can you post the version at least? i am pretty sure the lastest one only has like 3 squares missing

>> No.19476004

>>19475996
1.80

>> No.19476053

>>19470745
>It did add some nifty feats that simply set yout potential's lowest level to a certain level... for 6 skills.
That's not what those feats do. They increase potential gains for that skill. Skill points and platinum training and such become more efficient but there's no lower limit.

>>19475193
Just tested this in wizard mode. If you have both guts and contingency and you die, contingency will be checked for first and if contingency saves you guts will not be removed. Very useful.

>> No.19476065
File: 1011 KB, 1584x1488, character.png [View same] [iqdb] [saucenao] [google]
19476065

>>19476004
Oh,i cant help there,the last one i played was 1.76 before it went to odd changes

perhaps try putting this image on top of yours so it aligns?

>> No.19476132

>>19476004
Custom,plus,what version? i notice both of our char images got VERY big size differences

>> No.19476189

>>19476132
Of course it's Elona+.
Custom is still only updated to 1.77, m8

>> No.19476198

>>19476189
Might wanna double check that...

>> No.19476209
File: 945 B, 328x24, 4444.png [View same] [iqdb] [saucenao] [google]
19476209

>>19476198
>updated a few hours ago

okay, sorry, i was wrong.
i just woke up, give me a break.

>> No.19476360

>>19476132
Elona plus 1.80

>> No.19476361

What is the monster that causes instant death to everything but itself? i got a death maneki but she kills herself using it

>> No.19476481

>>19476053
Thanks for testing that, great to know

>> No.19476594

>>19476361
Alkonost? I think they all cast it on themselves though. Unless you mean ehekatl.

>> No.19476860

So how do i level a low pet? gene engineer or command flags?

it is better to pump money on the pet potentials all at once or wait until their potential go hopeless?

>> No.19476949
File: 9 KB, 621x34, lmao btfo.png [View same] [iqdb] [saucenao] [google]
19476949

fuckin rekt
savage
im the royalty now

>> No.19476951

>>19476860
Let me rephrase the question:should i keep giving money to my pet even if her potentials are superb?

>> No.19476957

>>19476951
if by absurd you mean 400% then apparently in OO they only spend cash when its below that so it doesn't matter. in + i think they waste excess cash

>> No.19477152

What's the main method of gaining potential in OO? Sleeping now gives nil, eating food seems to give nil, and I think you even gain less skill points... is there some new method of gaining potential I should be focusing on, or have they all been nerfed?

>> No.19477265

>>19477152
For pets: Super blessed god food. 4 of Inari's maxed potential on my shopkeeper.
For both: Blessed pots of potential. You'd need about thirteen to max all stats. Not ideal, but not impossible either. If creating your own town wasn't such a complete shot in the dark rng based mess then having magic vendors on a highly populated floor would help greatly. Dunno where you get water outside of being lucky though
For the player: Guild master visits. For some reason thief guild does consitution on top of all its other shit, otherwise works like normal.

>> No.19477508

>>19477265
How do you start your own town anyway?

>> No.19477516

>>19477508
Deed of dungeon. Then find NPC's in Nefia. Then figure out how you get them to not refuse to join you. No one seems to have figured out the last bit and they're so fucking rare its hard to test shit

>> No.19477543

If you use guns in your hand slots in OO, do they use tactics or marksman? Or both? And dual wielding increases your accuracy and chance for extra shots, while two hand does nothing? Is that right?

>>19477152
Blessed potions of potential for attributes and platinum training for skills. Clearing dungeons with the secret treasure of Inari seems to pay out pretty well in terms of platinum, though most skills are still going to be well below 100% potential.

>> No.19478432

Do attributes increase from merely training a skill, or do they only increase when the skill itself levels up (and not in between levels)?

>> No.19478484

>>19478432
Training the skill. Usually attributes will get some % of the experience gained for the skill towards themselves.

>> No.19478552

OH MY FUCKING GOD

A MUMMY JUST CURSED MY GIRDLE AND IT RANDOMLY TELEPORTED ME OUT OF AN ALIEN GANGBANG BEFORE THEY COULD RAPE MY FACE

THANK YOU

>> No.19478581

>>19478552
you're welcome

>> No.19478599

>>19478484
Is the attribute gain proportionate to the skill gain? e.g., at really high skill levels when you increase skill level slowly, will your attribute gain become just as slow?

>> No.19478617
File: 219 KB, 580x352, CheckThisOut.png [View same] [iqdb] [saucenao] [google]
19478617

Anyone have information on the optimal equipment types in Omake Overhaul? Dual wielding guns sounds pretty promising, especially since your melee and ranged attacks will all use the same skills, cutting down on grinding time and platinum costs. Shotguns would be the obvious choice for this if they worked like they do in vanilla and E+, but they've been changed to have high damage and low accuracy up close, and lower damage and higher accuracy the farther away the target is. Seem like laser pistols might be the way to go.

Is two hand still overall stronger than dual wield? Did E+ even change how two hand and dual wield worked in vanilla?

Lastly, what do y'all think about different armor weight classes? I've been going with light armor to avoid the speed penalty, but I'm wondering if medium wouldn't be better. The griffin scale armor I'm wearing is a big step down from adamantium and dragon scale, and I don't have many good options for weapon materials either. The -15% speed penalty hurts, but raising your medium armor skill can get it to a bearable -5%.

Speaking of materials, it looks like dragon scale is the all around best now. It was already close to top tier, but now it's got +10% to hit/damage/dv/pv and an extra # of fire and cold resist.

>> No.19478628

>>19478599
I don't believe so, no. If you somehow have mining at level 1000 and constitution at 10, training mining should still raise con quickly.

>> No.19478634

>>19478552
Cursing enemies are super annoying in OO. Common as fuck, the ghost mommi things and blue minos. Barely ever fail even with the title from killing the pyramid boss that's supposed to lower chance

>> No.19478651

>>19478617
Just make the strongest 2 hand wep you can and increase its weight to the max possible since it gains damage every time you do that

>> No.19478671

>>19478617
>>Lastly, what do y'all think about different armor weight classes? I've been going with light armor to avoid the speed penalty, but I'm wondering if medium wouldn't be better. The griffin scale armor I'm wearing is a big step down from adamantium and dragon scale, and I don't have many good options for weapon materials either. The -15% speed penalty hurts, but raising your medium armor skill can get it to a bearable -5%.
Pretty much every character I've made other than my first in + has been a Golem or a mutant so they all feel fast to me. I'm in medium because it just turned out like that. Don't think it really matters much

>> No.19478679

>>19478617
I'm having fun with a speed build with spears/halberds. +20% piercing against all enemies regardless of type (due to having higher speed than everyone else). Though to be fair, I'm just a vanilla player and not one of those crazy-metagamers who does like 20-arm mutant timestop builds.

>> No.19478731

>>19478651
>Just make the strongest 2 hand wep you can and increase its weight to the max possible since it gains damage every time you do th
Not necessarily worth it. Weapon feats give you up to a good +100% damage with specific weapons. So the +20% from armor is pretty minor... especially once you consider you're much easier for enemies to detect, so you'll be taking a lot more incoming damage per turn (as more enemies spot you) on average. Doesn't seem like a good tradeoff to me.

>> No.19478737

Infinite stacking damage bonuses>speed
unless ur a pansy

>> No.19478748

>magic dart

Is there anything else to use reliably as a mage?

>> No.19478765

>>19478737
>Infinite stacking damage bonuses
Wouldn't using an exploit to do infinity damage be more "pansy" than playing fairly? Though where do you get infinite damage from anyway?

>> No.19478802

>>19478765
What exploit. Getting extra damage when you make weps heavier is specifically how the game was made. If you think that's an exploit, quit being a pansy

>> No.19478869

>>19478748
You can try to use other spells, generally it's just a matter of how intensively you're willing to grind

>> No.19478881

>>19478802
My mistake, I had thought you understood what the word "infinite" meant when you used it. Shouldn't have made that an assumption from someone who types "liek ur uzing text"

>> No.19478899

>>19478881
how is it not infinite mr. attack the poster and not the argument man
its not infinite in + because it was nerfed. in vanilla and oo you gain damage ever time you increase wep weight. this has no cap

>> No.19478969

>>19477516
It should be related to fame iirc, but I have no clue what the thresholds are.

>> No.19479046

>>19478969
It's 20k Fame to get to the initial threshold point.
http://www.nicovideo.jp/watch/sm21233643 covers it at around the 7 minute mark. Note that they do mention you have to escort them back to your town from the nefia, they compare it to escorting Poppy from Puppy Cave

>> No.19479081

>>19478969
>>19479046
Nice ty. I figured it was something like this when one of them mentioned my alias.
I got a nun in a forgotten nefia so if I just don't reset Nefia I can go get her and dumped her in the corner while wishing she was a better NPC

>> No.19479111

Which of these is the best as a pet? making a suicide party of these sounds hilarious

-grass dancer
-grass killer
-stormbling
-hellstling

>> No.19479122

>>19479111
None of them are particularly good. No noteworthy flags, high speed means bad Ini, they'll just be outgrown by anything in act 2.

>> No.19479129

>>19478899
>mr. attack the poster and not the argument man
>"ur a pansy"
trollface.jpg

>>19478617
>Speaking of materials, it looks like dragon scale is the all around best now. It was already close to top tier, but now it's got +10% to hit/damage/dv/pv and an extra # of fire and cold resist.
Yeah, you weren't kidding. Right now it seems like the best overall material (i.e., taking into account weight ratio, protection/damage, and bonus resistances). It may not be the best for boosting one specific stat, but it's so good across so many stats at once it may be my main go-to material from now on.

>> No.19479146

>>19479122
Grassdancers got brainwashing and paralyze,isnt that good to swarn a difficult boss with?

>> No.19479163

>>19477265
>For both: Blessed pots of potential. You'd need about thirteen to max all stats.
Due to all the tips I got for smithing I decided to make a new character. I took all the "-HP" feats(-Life actually) thinking I can counter it. To get to the point, I used the bonus feat points to max the Herbalist line(+50% potion effectiveness). My hope is to have this mod Blessed potions of potential. Thoughts?

>> No.19479204

>>19479146
Maybe brainwash if it even works on them. Paralyze anything worth a damn will be immune

>> No.19479210
File: 448 KB, 799x1000, __big_boss_and_mochizuki_anna_idolmaster_metal_gear_series_and_metal_gear_solid_ground_zeroes_drawn_by_h_ll__ce3f1662125594501f894ddf22fa70e5.jpg [View same] [iqdb] [saucenao] [google]
19479210

Good god, has anyone tried a stealth build? My character wasn't even a stealth class, nor has any stealth equipment. But with stealth 12 and just light gear, enemies aren't picking me up until I'm one tile away from being adjacent to them. It makes cutting through massive crowds easy as pie. I can only imagine how much more deadly a character actually spec'd for stealth could be...

>> No.19479217

>>19479129
>>>mr. attack the poster and not the argument man
>>"ur a pansy"
>trollface.jpg
still not seeing how its not infinite

>> No.19479232

>>19479163
>To get to the point, I used the bonus feat points to max the Herbalist line(+50% potion effectiveness). My hope is to have this mod Blessed potions of potential. Thoughts?
Clever enough I wish I noticed that feat existed

>> No.19479284

>>19479217
It's effectively capped by material kits, and weight, so it's not really infinite. It would be infinite if players had infinite carry weight and material kits, but they don't. Otherwise your own claims it's simultaneously infinite yet not an exploit wouldn't make sense; it would mean the developers actually intended players to have 99999d99999 weapons or whatever.

>> No.19479289

>>19479284
see thats a good argument :)
material kits are infinite in oo though; thief guild repeatable quest reward

>> No.19479361

Does anyone know (if there is one) what setting toggles the showing of damage numbers for combat in OO?

>> No.19479379

>>19479361
Can't see damage numbers or favor in OO.

>> No.19479398

>>19479379
Well, that's kind of dumb. Makes the game drastically harder for newbies to learn since they can't really tell which tactics/weapons are doing how much damage.

>> No.19479442

>>19479210
Goblin Ninja reporting in. Char generated w/ice paper scimitar. Fucking awesome, shred high pv & ghost types like nothing. Sleep touch to quietly molest targets. Glass shotgun/energy cell to troll in the shadows ...
>high damage and low accuracy up close, and lower damage and higher accuracy the farther away the target is.(for shotguns)
Sleep touch+shottie seems to not give a fuck about the above!

>> No.19479487

>>19479398
Yes, who'd have thunk + improved the game when it set out to improve the game and other, seperate forks didn't improve it in the same way

>> No.19479598

I don't come to /jp/ much and I haven't played elona+ since 1.66, but I've got the itch. How different is it now? Or should I just ignore it and play this Omake whatever thing instead?

>> No.19479619

>>19479487
>Fix performance hit by too many damage popups.
>Limit the maximum number of popups like oomEx.
>Show pets' HP bars like omake.
A few things taken from Elona Foobar's release history. Foobar has mixed changes/improvements/bugfixes from many many Elona variants. You come off as if E+ is god and other variants ants. That's simply incorrect.

>> No.19479634

>>19479619
>You come off as if E+ is god and other variants ants.
How in the fuck do I come off like that? Different variants improve the game in different ways. That's what I said and what I meant. I never said the ways other forks did are worse.
The fuck.

>> No.19479654

>>19479598
If you aren't into grinding and you want to play Elona for super high power, then E+ is generally the better way to go. Omake has about the same "depth", but the shovel you're given to dig down to that depth is not as sophisticated.

>> No.19479726

>>19479654
I'm fine with the grind. What sort of noticeable differences are there? From what I've read from the thread, Omake has a bit more roleplay-ish qualities to it?

>> No.19479732

>>19479598
I stopped playing around 1.63 and I think the biggest change I noticed (Nefia reward nerf) you already experienced in 1.66. There are things that are annoying like the duel wield nerf and some neat additions like PEE PEE WEE WEE XD but its overall pretty much the same.

Also, higher tier fighters guild members are pretty strong. I'm rank 12 I believe now and my current slave basically 1 shots everything, is ''at least twice as strong as I am'' and absolutely refuses to die. Kind of annoying because you can't change its tactics to disable it stealing all the cash but its making running Nefia for fame really fast; I get trapped in webs, it kills like 7 enemies before I escape.

>> No.19479747

>>19479726
>>19470745
>>19471231
People already gave good summaries.

To add to them, OO feels very Nefia focussed, while E+ nerfed that method. You get good plat (I'm getting 5 per kill but I have the Inari drop boost) per Nefia boss kill, tons of gems for the new blacksmithing system and items which are absurdly rare if you don't buy them in E+ are pretty common drops in OO. I'm drowning in flying scrolls for example.

>> No.19479777

>>19479732
>>19479747
Alright, pretty sure that's all I really wanted to know. Thanks to you all for the summaries, I'll play both and see which one I like better.

>> No.19479781

>>19479163
>I took all the "-HP" feats(-Life actually) thinking I can counter it.
That's gonna cost you.

>>19479726
Read these:
>>19471231
>>19470745

>> No.19479829

>>19479777
One thing you should keep in mind if you're going to start Omake is that Omake heavily encourages "tight" builds, where you limit yourself to a certain range of skills instead of trying to go for everything at once.

In E+ going for everything at once is fine because plat is effective for growing the skills to a point where you can at least consider it as a foundation. With OO you're entirely reliant on blessed scrolls of growth (you farm these with small medals from dungeon diving), which are much more effective than plat. The early character growth process is very important, because like vanilla, you can end up with a character that's shafted later on because you expanded too much earlier on.

Speed is also going to be a pain since recovering speed potential is ridiculous, and Hermes Blood decreases in effectiveness after each use.

>> No.19479857
File: 306 KB, 548x325, yay.png [View same] [iqdb] [saucenao] [google]
19479857

:)
im a mayor

>> No.19479907

>>19479829
>One thing you should keep in mind if you're going to start Omake is that Omake heavily encourages "tight" builds

So much this. Weapon or magic specalizations take up to five feats each to max out. So want to use a long sword? Five feats. Oh, you found a short sword artifact? Sorry pal, cough up another five feats if you want to use that just as well. Even magic schools have feat trees like that.

It feels like you get boxed into choosing one weapon/spell-class and locked into it for the rest of the game. Which really kills off experimentation and creativity.

>> No.19479918

Eh what. I took feats to max a wep, found blacksmithing can't make that wep, had to use something else. Still fine. The balance wasn't changed so much from vanilla you need those absurd 100% damage bonuses.

>> No.19479930

>>19479918
Are smithed weapons really better than normal randarts? Seems to me it'd be better to use the weapon your specced for and use smithing to enhance it and eventually fuse it with other artifacts.

>> No.19479938

>>19479930
No they're so far massively worse. But I chose this gimmick and I'm seeing it through. Game isn't hard enough for it to feel like it really matters.

>> No.19479950

>>19479918
Maybe you're a better player than I, but a +100% damage bonus isn't something I can just turn down by the end game. Unless I'm massively overestimating OO's endgame difficulty.

As a side note, has anyone found any crafting skills worth taking? With the much higher skill costs, I'm very hesitant to pick any up (besides cooking) unless I'm certain it'll pay off.

>> No.19480002

>>19478651
Ah, that's a good point! Sounds like even late-game martial arts won't stand up to two hand. Dual wield characters should be able to make good use of that too, especially with the extra weight feats, though nowhere near as much.

Anyone know of semi-reliable ways to get lightsabers in Omake Overhaul?

>> No.19480004

I vaguely remember seeing a list of titles/achievements somewhere in game. Anyone remember where to find that window?

>> No.19480019

>>19480004
press y

>> No.19480020

>>19480004
Here ya go

https://wikiwiki.jp/elonaval/omake/TIPS
https://wikiwiki.jp/elonaval/overhaul/TIPS

>> No.19480026

>>19480020
Oh whoops, you said "in game."

>> No.19480047

>>19479950
If we talking end game, you can just farm fairies in ranches for every one of those feats simutaniously.
If we talking any other time, they're strong, not needed.

>> No.19480104

Are the Blacksmithing feats worth taking? The success rate to make anything via Blacksmithing is so low that it feels like having a small extra chance to create a 'masterpiece' should you actually suceed isn't worth it at all.

>> No.19480144

Has anyone else found money trees in shops and... well, see if they work as advertised?

>> No.19480157

>>19480047
That's a lot less effective in OO than E+. Without the rare drop boost you're not going to get anywhere near as many miromis, and since you level slower you won't be able to use as many either. Potions of descent might be able to solve the second problem. Zombie ranches might be pretty good. Plus really ruined potions of descent.

>> No.19480175

>>19480104
I don't know if the feats are worthwhile, but the key to getting smithing off the ground is to choose the right materials. Low level skins and mica weapons -> rubynus weapons -> emerald weapons -> diamond weapons. Just move up to the next tier once your exp gains drop low and it shouldn't take too long to break into the teens at least.

It's after diamonds stop paying out much exp that it becomes hard to know how to proceed. Void enemy skins seem to pay out better than their nefia counterparts, and thieves' dungeons are a good place to find high quality ores, but it's still a slow process.

>> No.19480190

>>19480104
I took them all on char gen and its one of many regrets. I'm level 15 or so now in blacksmithing. Have yet to make a single item that's actually artifact at all. I just keep making the same, identical aside from material and very minor stats, gear. Seems better to get it super late in the game when you are maxed in blacksmithing and only if you want a wep type it can make and either have tons of cursed fairy scrolls to make the weps heavy enough for 2 hand or duel wield.
Literally the only thing that seems to have improved with level at all is how many + they have. But scrolls of enchant wep are common enough that's kind of underwhelming

>> No.19480205

>>19479950
>Unless I'm massively overestimating OO's endgame difficulty.
There is no real difficulty unless you're trying to grind to the point where the Void has max stat creatures all across the board. The strongest custom monsters are around like level 130 - 150, and their stat spread isn't all that great. "Completion" of the game has more to do with titles, and most of the titles are grindathons, not difficulty challenges.

>>19480175
By the time you hit Hammer level 15, you should be going into DL 30+ nefias, this continues to scale, but as a result you're not likely to get deep into blacksmithing until you have a fairly well developed character.

>> No.19480208

Just a minor trick for anyone not in the know, since I didn't see it mentioned this thread or last:

You can (d)rop food on your gods' altars and then (p)ray. This not only blesses the food, but grants it additional potential increases based on the god you worship. This works especially well with Ehekatl of Luck in the early game since fishing lets you gather both food to bless and food to offer in unlimited number.

>> No.19480211

>>19480190
Blacksmithing doesn't become relevant until the Hammer hits around level 35, because outside of abusing Adventurers with their +16~ gear, you're not going to ever get a set of gear normally past +5 if you have them starting from base. Blacksmithing is the only way to hit +11. Artifact fusion is pretty much ultra lategame, so it's not really worth considering as an immediate influence.

If you're capped at 15, that means you need to dungeon dive harder.

>> No.19480221

>>19480208
You must have missed all the discussion about why Kumiromi is absolutely broken. Both Kumiromi and Inari turn any sort of food into Blessed Potential Potions for pets, with Kumiromi being twice as effective.

When this is combined with Fluffy Bread it gets even worse. I normally carry 100+ blessed Fluffy Bread around with me, and the standard dungeon nets me around 20 Fluffy Bread per floor.

>> No.19480270

>>19480221
>When this is combined with Fluffy Bread it gets even worse.

Yeah, I don't bother using that exploit. If I want to be OP, I'd just use Elosnack to boost my stats and save the grinding.

>> No.19480298

>>19480270
God blessing normal food is even worse as far as grinding goes. It takes around 30 pieces of god blessed food to raise the PC from Bad to Good alone.

This is arguably useful for Lulwy given that she's the only way of restoring speed potential outside of the Devour mutation, but there's no denying that it's a grind.

>> No.19480311

>>19480211
>>If you're capped at 15, that means you need to dungeon dive harder.
I never said I'm capped. I'm just at 15 right now. It goes up slow.

>> No.19480338

>>19480311
If it's going up slow, it means you've hit a "soft cap". Generally speaking if you're on the right track you'll know, because you'll be getting around 10-30% per craft. At your level you should at least be using Tier 2 Mica or Tier 2 Rubynus and succeeding on every 3rd or 4th attempt.

Blacksmithing is only slow when it hits past the 30-40s - if it's slow early it's because your blacksmithing has gone past where your current dungeon level supports. If you aren't using Tier 2 mats, you'll probably see that you're only getting anywhere from 0.08 - 0.2% per craft. Furthermore the odds of failing with things you should normally succeed at will increase (Like at level 15, you may encounter streaks of failing with diamond mats)

>> No.19480345
File: 143 KB, 990x1200, 1510843119560.jpg [View same] [iqdb] [saucenao] [google]
19480345

>"close combat" feats adds Martial Arts' levels to two-hand skill if your weapon is light enough
>you can't train martial arts with a weapon equipped, even with this feat
The tactics+gardening one makes more sense than this one.
I guess this is only a very specific option in case you find a really nice weapon (and loads of flying scrolls) you want to use but don't want to simply "throw away" your MA levels.

>> No.19480402
File: 26 KB, 471x318, hammer.png [View same] [iqdb] [saucenao] [google]
19480402

>>19480311
>>19480338
For reference, this is the table we used to use as far as blacksmithing leveling went. Tiers start from top to bottom, numbers show the points when you'll hit soft caps, mica, ruby, emerald, diamond.

>> No.19480436

that stupid sanity island is so dumb,you cant clear it unless you are packing unicorn horns and a jure statue

>> No.19480450

>>19480436
You can clear it without, you just need to be strong enough to one shot everything that you come across.

>> No.19480518

>>19479907
>It feels like you get boxed into choosing one weapon/spell-class and locked into it for the rest of the game. Which really kills off experimentation and creativity.
Could inherit the item. Not great but it's something. New character can look at feats to aid it and have room to execute.

>> No.19480768

>>19480402
In other words, use a material whose value is:

price target = lvl * lvl * lvl.

>> No.19480822

So anyone curious about the devour skill: I did some testing, and used Elosnack to examine the exact number changes.

It looks like devouring an enemy has absolutely no effect on the potential of an attribute. Instead, it seems to increase the attribute itself by a fraction of a point (~0.15 in my tests), though I can't say if this varies by type of mob or character level.

>> No.19480916
File: 232 KB, 568x347, exploding shuriken.png [View same] [iqdb] [saucenao] [google]
19480916

Exploding shuriken.

>> No.19480964

>>19480916
That looks busted for early game

>> No.19481016

>>19480916
Delicious, that flavor literally explodes in your mouth! Be careful of the razors though.

>> No.19481121

is switching gods a good idea? ive never done so before

>> No.19481153

>>19481121
well yeah

just be sure to end with kumi once you reaped the other rewards as you need

>> No.19481157

>>19481121
If this is E+, switching Gods is fine, and doesn't have much of an impact, since you can just wait the consequences of turning Apostate out. You basically do it to get key artifacts or pets if you're looking.

If this is Omake, one of the titles requires you to switch through every primary God (I believe Danalin is part of this). So if you view completion as getting all titles, you'll have to do it eventually. In Omake Gods being tied to potential recovery of things that normally can't be recovered (like Speed (Lulwy), Mana (Itzpalt), and I think Opatos for HP iirc) makes switching slightly more important.

>> No.19481160

>>19481153
Ah ok.

>> No.19481224

I was supposed to give karata 4 arms with powerful swords right? i gave him normal player slots and tonfas

>> No.19481264

>>19481224
meant to say 4 hands,ops

>> No.19481417

I dun goofed and converted all the altars at the grounds.

Where can I find a kumiromi altar? Are they randomly found in dungeons?

>> No.19481438

>>19481417
That's the only place left, yes. You can reinitialize the map to fix it if you're impatient, but some people frown on doing it.

>> No.19481451

>>19481438
Oh wells. What level dungeon is it likely to be found in?

>> No.19481496

>>19481451
It isn't tied to level range, it's just a random rare spawn on the floor, like chests

>> No.19481514 [DELETED] 

>>19474327
Not him, but hit level 10 and it's still not on the feat list. Either it's a class-exclusive feat or it has some attribute/skill requirement to unlock.

>> No.19481539

Do zombies drop potion of descent in OO like in vanilla?

>> No.19481561

>>19481539
Yeah

>> No.19481729

Does fire/ice damage from enchanted weapons destroy items the same as spells?

>> No.19481791

>>19481729
Yep

>> No.19481793

>>19481729
I don't think it does. I generated with an icy paper scimitar. I never saw messages about "x shatters". May be luck, but, I killed a crapload with it on.

>> No.19481829

>>19480822
Thanks for this. So, potentially(ha) 7 monsters for a point+spare change. Sounds like a delicious recipe for a ranch. Will you attempt to see eat anything's impact?

>> No.19481838

>>19481793
Melee ice weapons only break potions on enemies, and most enemies don't tend to have potions to begin with, but the shattering effect will persist. It's a bit easier to see with fire weapons since fire weapons can cause massive infernos that trip off your fire protection blankets.

It works in the same nature as friendly AI casting ice/fire breath spells.

>> No.19481856

>>19481793
Yeah, what the other guy said. Normal mobs don't have "inventories"; only certain bosses or other heroes do. The rest have no inventory, but spawn loot *after* being killed.

>> No.19481862

>>19481838
Ah alright, that explains what I saw. I found a cloth lightning longsword. That should be fine, right?

>> No.19481895

>>19481862
Only Fire and Ice are dangerous elements as far as items are concerned.

>> No.19481910

>>19481829
>Will you attempt to see eat anything's impact?
Not sure what you mean.

Also, an update to the previous info: Further tests suggest there isn't any sort of scaling of attribute increases; devouring mobs will boost a low level attribute roughly the same as it would boost a high level attribute. And the level of the enemy devoured doesn't seem to make a difference (**as far as my small sample test as shown. In truth there could actually be an impact from mob level, but the natural randomness of attribute gains makes it hard to detect any pattern without a larger test)

>> No.19481911

>>19481856
>The rest have no inventory, but spawn loot *after* being killed
Hahahahaha, this explains alot. Was just thinking about this earlier. My gut was leaning toward believing it worked something like this. As I checked enemies with pickpocket, I see nothing yet acquire things magically.

>> No.19481922

>>19481910
From I've seen said, eating loads of gear doesn't seem to have an immediate impact on stat gains. So what exactly happens when you munch on mica arrows, speed rings, etc?

>> No.19481928

>>19481922
From the in-game log messages, eating items seems to increase skill/attribute potentials rather than the stats directly. I can't be bothered to find exact numbers since there wouldn't be a whole lot of point; the benefit gained from eating items probably depends more on your existing potential than the item itself (i.e., +5% means far more to someone with 30% potential than someone with 300%). It'd be too much effort to graph out a trend and create a calculator for crunching that for each player.

>> No.19481930

>>19481922
It takes a substantial amount of items to even see a single point of change. You can see it slightly better with rubynus equipment.

Speed, Life, and Mana are extremely difficult to raise, and it isn't the base value which increases either as far as Life and Mana are concerned. You'll see your actual HP increase by 1 after like 10 rubynus daggers at best. There are supposed to be invisible potential parameters which makes the process even worse, because you have no clue what your potential is at, other than to assume that it's hopeless since other than specific God food there's no way of repairing that potential.

You'll notice this with Hermes Blood the easiest, since eventually even blessed Hermes Blood will only add 1 speed at best.

>> No.19482020

>>19481930
I see. I'll butt heads with all this when I have some supply. Definitely need to pay attention.

>There are supposed to be invisible potential parameters which makes the process even worse
Seeing this reminded me. sdata.s1 has "Base Life" then 110000101. Now, I don't know how to interpret snack files, but from messing around with stuff I think that's "110 Life" then 101 potential. I'm sure someone knows better than I.

>> No.19482387

>>19482020
Correct. All such stats are written in a (XXX)XYYYZZZ format, with X being the skill or stat level, Y being the progress toward a new level and Z being the potential. Stats, skills and spells are all represented this way.

>> No.19482606

>>19482020
Yeah with Elosnack it's possible to slowly break open the effects, but the problem itself is based on the same problem that God Blessed Foods have - the base values are just miniscule for the player, so it's hard to accurately determine returns without consistently going back to Elosnack and checking.

There are a lot of little quirks like this in Omake, where if you don't know exactly what to do, you might find yourself smacking your head against a wall nonstop. The earlier example brought up with Blacksmith Hammer leveling is an example - the anon found it extremely slow, but he probably didn't know in advance that level 15 can be cleared using 3-10 diamond ores (3 being the best case scenario).

>> No.19482760

Hrm...that's really odd. 8 blessed potential pots and my Potentials are still Bad across the board.

>> No.19482892

>>19482606
>it's hard to accurately determine returns without consistently going back to Elosnack and checking.
Can't you just use cheat engine? Pick a random skill, calculate the offset through elosnack tables and you're good to go.

>> No.19482963

>>19482892
That's basically what going back manually and checking through Elosnack is. The problem is that there's a variable range in terms of increases and decreases. For example a blessed potential potion in Omake gives approximately 4% potential to each attribute across the board, this can be checked by looking at offsts 2440 through 2468, but you'll also notice with each potion that the values don't change in a uniform fashion. After burning 5 pots (starting from 100 potential), I had some values at 131, some as low as 113.

I could probably do multiple sets and the same variance would be present, but that in term affects accuracy. And since this is 1.22, the variance is present in a lot of values.

>> No.19482995

>>19480436
Mind Resistance will help you there, but the sanity loss is stronger than from Eye of Insanity, so it'd take some serious doing to be outright immune.
As an alternative to wearing a full set of silk gear, you could evolve a little girl or nurse and have her Rain of Sanity keep you sane.

>> No.19483066

>>19482963
>That's basically what going back manually and checking through Elosnack is.
True, I just find it easier and faster to just use CE with properly set up tables. That way you don't have to actually look through a bunch of useless or null values.
>The problem is that there's a variable range in terms of increases and decreases.
Well, there's not much anyone can do about it short of cracking the game open, is there? If we're just looking for a rough estimate, that's more than enough.

>> No.19483142

>>19480822
It just multiplies the effect of eating them by 20. Since none of them increase potential but instead just add stats, that's what it does.

>> No.19483779

>>19481862
>cloth lightning longsword
Drop a scroll of change material on that shit.

>>19482760
That's not surprising, especially if you were at hopeless beforehand. Bad potential means you're in between 51 and 100 percent, and a blessed potion of potential adds an average of 4.5 percent to each attribute.

Vanilla potential pots are nowhere near as strong as the ones in E+.

>> No.19484228
File: 5 KB, 276x183, error.png [View same] [iqdb] [saucenao] [google]
19484228

So I got the all in one pack and the patch (1.76 and the patch for items in 1.77) and I made some modifications that align with 1.80.
However there are some problems regarding the item and char files.
For example, the patched item file and 1.80 vanilla file look almost similar in shape and form save for one square at the bottom being the difference. I copied the one from the vanilla over to the patched item file from the pack and pasted in the folder. Upon starting the game I was greeted with a crash and this error file.
Pic related is the error with the item file.
Am I missing something out?

>> No.19484337

>>19484228
Editing the image itself shouldn't cause crashes, but it could be a file format problem. Are you sure you saved the image as a 24-bit bmp file?

>> No.19484397

>>19484337
Yep, it was saved as a 24-bit bmp.

>> No.19484482

>>19484337
Okay, update here, using paint I managed to make the edits. For some reason GIMP was doing something weird to the file that cause the crash despite saving it as 24-bit BMP.

>> No.19484520
File: 15 KB, 304x239, gimp_bmp.png [View same] [iqdb] [saucenao] [google]
19484520

>>19484482
Shouldn't mentioned you were using GIMP earlier.

>> No.19484566

>>19484520
Thanks Anon.

>> No.19484567

>>19484520
*should've

>> No.19484808

Which monster pets are the best natural tanks? this is without needing equips or anything

And ones to annoy the boss?

>> No.19484867

>>19484808
Depends on which version (vanilla/+/OO) you're playing. Pets with the cMetal flag get a 25-75% incoming damage reduction, depending on the version.

>> No.19484872

>>19484808
Bells. They have immunity to all but elemenants but pure magic and like 70% inbuilt phys resists.
Less cheesy, fire dragon child is easy to get early and has 250 base life.

>> No.19484874

>>19484808
If you're playing E+, a fire dragon child is a good tank.

>> No.19484892

How do I make my defender not die in seconds?

>> No.19484915

>>19484892
Buy slaves/catch monsters that are higher level than her and fuse them into her.

>> No.19484922
File: 597 B, 48x48, metalslug.png [View same] [iqdb] [saucenao] [google]
19484922

>>19484808

fully evo snail gets 75% damage reduction

>> No.19484926

>>19484892
Shield Tonfa in the shoot slot.

>> No.19484946

>>19484922
>>19484874
>>19484872
Dont bells die in a single poison/bleed/defense negation attack? i am talking about meaty things like the monsters with regene/super regene

Stuff like the ouroboros monster

>> No.19484959

>>19484946
Yea but pets get absurd life per cheese in E+ because balance so its easy to fix.

>> No.19484967

>>19484959
As far as I'm concerned that's a perfectly reasonable thing, because every cheese you give to a bell pet is one that you're not eating yourself.
And even in E+ cheeses take plenty of work to earn.

>> No.19485005

>>19484946
If you want high Life and Super Regene, you could try recruiting Meshera Alpha. Although you'd have to spend some of her Life on equip slots.

>> No.19485077
File: 182 KB, 640x640, __black_angel_and_spiral_king_elona_drawn_by_harusame_rueken__ada471450427212a551242bd449cbdc2.jpg [View same] [iqdb] [saucenao] [google]
19485077

a few minor questions:

1) How viable is a solo (non-pet) build in E+? I kept reading about the necessity of pets, but wasn't sure to what degree people meant "makes things easier" vs "no way to beat later chapters without them". Keep in mind I'm fairly new, and not a pro player who knows crazy min-max builds.

2) Is there a way to apply PCCs to pets? I've tried both shape change and "customize appearance", but the sprite seems to override body/clothes changes to the pet.

3) With the tamer's whip, does the master/servant standing stuff play any useful role anymore?

>> No.19485106

>>19485005
I already got alpha,i am looking for cannon fodder tier of tanks

Also,someone mentioned indigo lobster for a ranch,what for?

>> No.19485129

>>19485077
>>
>1) How viable is a solo (non-pet) build in E+? I kept reading about the necessity of pets, but wasn't sure to what degree people meant "makes things easier" vs "no way to beat later chapters without them". Keep in mind I'm fairly new, and not a pro player who knows crazy min-max builds.
Literally all I play and I consider the game far too easy. I only used a pet on my first ever char and quit that because it was just solo'ing the game for me. Unless you mean ''no pets not even running the shop''. The nefia gold nerf means that pet is more important. But for running around, doing quests, killing shit? Not even remotely needed.

No idea on that other crap since I don't like pets.

>>19485106
Fire Dragon and cheese filled metal pets are your best pets. If you limit your selection to ''has to have as much life as Meshera Alpha amd has to have this unique special action practically nothing has'' then you fucked.

>> No.19485210

>>19484967
Rather than blowing a hero cheese on a pet, just give them some rubynus equipment, even if it has garbage stats.

Also if you can manage to get enough AP for it, the barrier ability on a bell will effectively give them 22 hero cheeses worth of health. They'll still be weak to poison and bleeding, but you can deal with that with resist/rubynus equipment.

>> No.19485258

>>19484808
Every pet is going to need some effort to make it worthwhile, even if it's just basic equipment and gene engineering their level up.

Fire dragon child is probably the lowest effort tank available in E+. For vanilla or Omake Overhaul, the cyclops should be a good choice.

Defenders can cast defensive and healing spells, so they're not bad. Their real selling point is their ability to revive the player and other allies once per day, though. If you can get multiple defenders they'll be able to revive each other and should be difficult to take down.

>> No.19485266
File: 112 KB, 642x343, jolly band of freaks.png [View same] [iqdb] [saucenao] [google]
19485266

>>19485077

for combat stuff can solo stuff just fine.

if you want make ton of gold and re-roll bad artifacts for new ones need pet to run a shop

>> No.19485291

>>19485077
1) Like the other anon said, yes. Don't forget to get the Independent feat.
2) Yes, interact with them, choose Appearance, set Custom to "1", change the Body to 1 or 2 (male/female), or +3 if you have custom PCCs on the Body format (pcc_body_[number].bmp).
3) It's mostly RP stuff, there are some effects on their AI (picking up/eating stuff on the ground, for example) but it's not noticeable, especially if you are using Custom AI.

>> No.19485478
File: 223 KB, 1568x96, Hot.png [View same] [iqdb] [saucenao] [google]
19485478

>>19485266
Kek

>> No.19485500

>>19485077
You can beat the game without using a single NPC, which means limited shop and no ranches. It isn't too much of a problem, but you do end up extending the grind by a bit. Generally speaking you can use a true solo build to get up to the Inner God mark, but the time it'll take you to grind there is fairly long regardless.

>> No.19485521

>>19485106
Higher weight corpses sell for more. The lobster has I think, 40ish weight. Grand leeches are better, with 100 weight and worm breed type. Don't forget to de-level them in the oblivion palace.

>> No.19485538

>>19485521
The food cooked or the corpse itself sells for more? this is useful anon

>> No.19485551

>>19485538

Just the corpse

>> No.19485573
File: 321 KB, 554x339, It begins.png [View same] [iqdb] [saucenao] [google]
19485573

Kingdom of little girls soon.

>> No.19485790

I've made two useful discoveries in Omake Overhaul:

First, if your game is crashing when you try to visit Inari's room, go to user/god/omake overhaul/ and delete üyìαé╠âCâiâè É╣Ænüz.eum. It should work fine after that.

Second, using material scrolls on lightsabers seems to either leave their material as ether or convert them to raw. This is worth doing even if you want to keep them as ether as it improves their terrible 2d5 by a lot. I've gotten up to 2d15 and it might be possible to go higher. Material kits still work properly on lightsabers and are your best bet if you want to use one.

>> No.19485853
File: 164 KB, 600x285, Inari op wep I ain&#039;t even gonna use.png [View same] [iqdb] [saucenao] [google]
19485853

Which god next? I'm thinking I'll end on Opatos or Lulwy for life/speed potentials, although they're so crap on the PC it probably doesn't matter.
Rank 5 in Fighter guild right now. Dude they give me was strong enough to solo Vesda and every enemy on the same floor with no issue.

>> No.19485860

How should i spec karata? 4 hands with rubynus lightsabers and 4 ring slots to cover magic resist+Status effects?

>> No.19485870
File: 54 KB, 630x317, heavyarmor.gif [View same] [iqdb] [saucenao] [google]
19485870

>>19485790
If damage dice is what you're going for you don't need to bank on lightsabers.

>> No.19485885

>>19485853
I wouldn't bother with Opatos or Lulwy unless you have a massive stack of special steamed meat buns. The potential recovery for the PC is too low to make a difference, it takes several hundred+ meals just to repair the damage from improving Speed/Life once.

>> No.19485924

>>19485551
>>19485538

Both.

>> No.19486061
File: 20 KB, 183x82, Question marks..dib.png [View same] [iqdb] [saucenao] [google]
19486061

A little girl said some shit to me I mashed through by mistake and now she's infesting my house and won't talk to me and respawns if I kill her.
What do?

>> No.19486189

>>19485870
Is that from vanilla? Flying scrolls in OO don't seem to influence damage dice. Just +damage and PV.

>> No.19486213

I noticed some numbers changed when my gear got damaged by acid. How bad is that and if so, how do I undo that stuff?

>> No.19486226

>>19486213
No biggy. In +, go to a blacksmith in town, have them upgrade it back to normal for basically nothing.
In OO use a blacksmith hammer to fix it yourself for free.

>> No.19486245

>>19486226
Oh neat, so that is how that works. Thanks. I couldnt find anything on the wiki regarding how that repairing is supposed to work

>> No.19486271

>>19486189
Nope it's definitely from OO.

>> No.19486414
File: 28 KB, 1113x25, HEY.png [View same] [iqdb] [saucenao] [google]
19486414

Remember how there is four act 3 missions where the return leaves you at 1 hp?

yeah this shit happened again

>> No.19486465

any one got working download of 1.77?

>> No.19486525

>>19486465
Reddit has one. https://drive.google.com/file/d/1whWPbyHXVLVQE80m57f4xKxAWucRG4Nx/view

1.80 is translated though, download it for PEE PEE WEE WEE

>> No.19486628

>>19486525
1.80 made peepee optional.

>> No.19486678

>>19485573
So how in-depth is the town building minigame? Is it mostly just inviting random NPCs to relocate to your custom map, or is there any sort of taxation, spending, economic, or even citizen relationship system at play?

>> No.19486744

>>19486678
You spend 90% of your time grinding dungeons looking for shopkeeps to join your town, then the rest of your time building up money to hit the shopkeep thresholds because Omake has obnoxiously high thresholds at shop levels 1000 and 2000 when you don't get the super investment option until you hit 200 combined invest/bargaining.

>> No.19486752

>>19486525
>download it for PEE PEE WEE WEE
You know, people make a big fuss out of this when it's entirely optional and has minor effects. Meanwhile, OOs vore thing provides the player a major bonus (~20 spellbook charges for eating mages, plus about 10-20% of an attribute point), making it a lot more difficult to opt-out of.

>> No.19486784
File: 499 KB, 777x513, WISH.png [View same] [iqdb] [saucenao] [google]
19486784

It is a viable tactic to summon a god to kill an annoying boss? can ANY enemy solo a god anyways?

>> No.19486803

>>19486752
I like both features :)

>> No.19486816

>>19486752
>Meanwhile, OOs vore thing provides the player a major bonus (~20 spellbook charges for eating mages, plus about 10-20% of an attribute point), making it a lot more difficult to opt-out of.

It's not that difficult to opt out of it when you realize the majority of the game can be beaten without developing any stats at all. On the other hand, Devour isn't actually 10-20% of an attribute point. It drops according to potential rather than giving fixed exp. If it only took 5 - 10 shoes to raise one point in speed it'd be easy sailing.

>> No.19486824

>>19486784
It's a waste of a wish, but it's up to you. Probably better to get an extra feat with that wish than kill a boss.

>> No.19486986

>>19486414
Less "with 1 HP", more "with at least 1 HP". I know offhand that if you have enough Cold Resistance the fixed damage from that one dogsled ride will be reduced, and I think the other trips have similar deals.

>> No.19487028

>>19485521
>de-level them in the oblivion palace
Interesting idea. You should be able to get even better results with a soul spindle; that reduces the level to 10 instead of to a minimum of 25.

>> No.19487297

Has anyone tried using the elochat images and PCCs from the pastebin ( https://imgur.com/a/4QMtW )?

They're in png by default, and I've run some of them through two separate online converters to turn them into bmp files... but using them results in a crash to desktop anyway. Just keeping them as pngs doesn't work (game doesn't detect them), nor does renaming them to bmp without converting.

>> No.19487343

>>19487297
>online converters
Just use PBRUSH.EXE.

>> No.19487526

>>19487297
just use paint

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