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/jp/ - Otaku Culture


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1885039 No.1885039 [Reply] [Original]

People playing on anything lower than hard mode are missing out on large content of the actual game. This is unacceptable.

>> No.1885061

Dude if you arn't playing on AT LEAST hard the game is just too damn easy.

>> No.1885072

Sh-shut up! I'm not playing normal because I want to ;_;

>> No.1885079

well, for imperishable night, duh.

>> No.1885098

>>1885072
Dammit I'm still easymodo

In before easymodo for elementary etc.

>> No.1885105

Doesn't the description for Normal already include the description for Hard?

>> No.1885106

I play easy mode first time, every time.

>> No.1885122

so I find out my brother is interested in touhou. I'll be damned, I haven't played in ages and last I did was pass barely Imperishable Night in Easy Modo.
"Oh, did you already finished it?"
"Yeah, normal modo, it gets easy after a while"
I've never been so humiliated...

polite sage

>> No.1885135

I laugh at your low-level elitism. Beat Lunatic first, and then you can tell people they're missing out on large content of the game.

>> No.1885147

Missing what exactly? Different spellcard patterns? There are no additional bosses or dialogue on the higher difficulties. Hard and up is for STG masters who have the patience to practice over and over. That's fine if that's your thing, but if I'm going to invest that much time into a game I'd rather master something with competitive multiplayer.

>> No.1885148

I think PCB had the best definition of the term normal. Imperishable night's normal was hugely different

>> No.1885171

I have no patience for hard and up. Normal is sufficiently hard without feeling masochistic. Higher than that and it requires too much memorization to succeed.

>> No.1885176

>>1885147
Well, the names of attacks all get upgraded in Hard and Lunatic. For example, Love Colored Master Spark becomes Loving Heart Double Spark.

>> No.1885181

>>1885098
Same here.

Easy on PCB and the farthest I've gotten is around 85%. I've only been playing about 2 hours every week though.

>> No.1885196

>>1885181
PCB by far is my fav for the colors and music.

>> No.1885201

>>1885176
Are you actually suggesting that's 'content' people would miss? It doesn't matter if she's firing one spark or forty, it's still the same thing only harder to avoid. I'll just leave lunatic to the pros/people with way too much time on their hands, and watch some replays if I want to see the hardest possible variants of the attacks.

>> No.1885316

>>1885147
>>Missing what exactly?

A whole new game? It's painfully obvious that Japanese ZUN puts the most effort into lunatic mode gameplay. Also yes, the patterns are the entire point to these type of games. STGs obviously aren't your type of game, which is fine though.

>>1885171

It's mostly reflexes and moving your character efficiently. Super strict memorization isn't really a part of these types of shooters.

But if you have bad reflexes, then you're gonna get eaten up at most competitive games anyways.

>> No.1885337

>>1885147

You also miss more spell CARDS.

Some bosses only get cards unlocked in Hard or Lunatic.

Example: Midboss Rumia in EoSD gains a card on Hard mode.

>> No.1885344

Hard in SA and MoF intimidate the shit out of me. I'm thinking of going back and trying to 1CC Lunatic in the previous games before even touching the new ones' hard modes. If only ZUN would bring back Spell Practice...

In before EHHH, HARD MODE, kyahaha, etc.

>> No.1885354

>>1885337
>>1885316
Dude if you play on hard and lunatic mode to see more spell cards you have probably have forgotten what the sun looks like. Might wanna get out and take a look.

Here I was under the impression you play hard and lunatic because, I don't know, they're HARDER and MORE DIFFICULT thus making it MORE CHALLENGING

>> No.1885381

how do i change shoot the bullet's difficulty
because this clearly isn't on hard mode

>> No.1885398

>>1885381
you don't

>> No.1885412

>>1885381
Shoot the Bullet: Start with lunatic mode, and it can only get harder.

And yes I realize this is a troll.

>> No.1885495

Only thing you get from playing above normal is just e-penor which noone in reality even cares about. It's just the same shit with more pretty bullets thrown at you. If you really want to boast with STG skills go play real shmups instead of this garbage.

>> No.1885717

bump because of nuclear spam

>> No.1885762

>>1885412
StB kicks my ass. I can do the first two sets but anything after that is fucking hard.

>> No.1886405

>>1885039

You mean more utsukishi danmaku, ojousama?

It's odd, I can get to Marissa without so much losing a life in both normal and hard, but I struggle once I hit level three in Lunatic...

>> No.1886438

For imperishable night anything below hard really is far too easy

>> No.1886461

easy mode doesn't exist

>> No.1886468

The MoF/SA continues system is annoying. You can continue indefinitely, but you only get two lives and lose all progres for that level, which is very constraining against final bosses, and in my case, a deathblow. I'd like to unlock it for practice mode at least which isn't quite so nasty.

I can complete EoSD, IN and MoF on Easy without continuing. But not PCB or SA. Nothing on Normal, though maybe IN with a bit more play.

>> No.1886677

Sometimes I wonder if it isn't easy to learn to play on Hard than on Normal a lot of the time. It probably depends on the game, but EoSD is a lot more interesting on Hard, it's prettier, and the screen is busier forcing you to train your peripheral vision... well, I think it might help.

Then again I find Normal Mode's Icicle Fall to be the hardest spell-card in the game up to Remilias'.

>> No.1886697

ITT: EASY MODE PLAYERS

Go back to your doujin shit.

>> No.1886701

>>1885354

These Touhou games aren't hard, bros. Even most of the stages on Lunatic can be beaten wth good ol' focused movement tapping. Hell, most of the bosses can be beaten this way too.

Just play MoF on Lunatic. It's the best.

>> No.1886710

I've never beat any of them on easy

>> No.1886720

I mostly play on easy and normal, because I play for fun. I am not really that competitive and I am not that good either. I just like to see some pretty danmaku and listen to God Tier music about twice a week. According to my therapist he started seeing marked improvements in every field after I started playing Touhou regularly again.

>> No.1886731
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1886731

>>1886720
You should tell your doctor to get others to subscribe to playing Touhou.

>> No.1886748

>>1886731
Something about the danmaku patterns acting as stimuli to the "light receptors" somewhere in the brain and thereby replacing traditional light-stimulation therapy prevalent in treating my problems (SAD+PTSD). I am no scientist so I can't remember exactly, but man, he might be right.

>> No.1886767
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1886767

>>1885171
As a casualfag, I have to agree with this one.

That aside, PCB has the easiest hard mode.... until Youmu.
;_;

>> No.1886777

It's one of my principles to always play any game on the hardest mode, because that's the way of a true man.

..it's not working that well so far ;_;

>> No.1886785

I'll miss out on more if I can't even past the first level.

>> No.1886786

>>1886785
I regularly get killed by Wriggle, from her suddenly coming out of fucking nowhere and ramming me as I'm above the PoC.

>> No.1886804

Then don't do it. Actually, Rumia does that too when she does the three rings and then spawns lots of blue stuff. Just need to remember it.

>> No.1886812

>>1886811
I play StB once a week or so. I still suck hard at it.

>> No.1886811

I've been playing Touhou for 4 years now, I still can't beat most of the games on easy, and the only one I can beat on normal is PoFV.

>> No.1886818

People who just watched the animu and read doujins are missing out on all content of the actual game. This is unacceptable.

>> No.1886829

>>1886786
I'd let Wriggle ram me, if you know what I mean.

>> No.1886835

I've been playing Touhou for around one year, and I even beat IN Hard once, but that was when my computer lagged a lot.
Now that I got a proper video card I can't even beat IN Normal ;_;

>> No.1886869
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1886869

>>1886786
This happens to a lot of people.

>> No.1886889

I'm just not good enough for Hard yet. The way I've been playing is start on Normal mode and see how far I can get using continues without bomb spamming. Once I've beaten it with continues, I'm not allowed to continue until I 1cc or get close to it, then Hard mode with continues but no bomb spam, and repeat. Thus far I've only managed to 3cc PCB Normal... Oh, but I saw Eirin the other day! I shall soon conquer IN FinalA! Every other game, the best I've managed is Normal Stage 5.

>> No.1886890

People playing the translations are missing out on large content of the actual game. This is unacceptable.

>> No.1886891

I'm just not good enough for Hard yet. The way I've been playing is start on Normal mode and see how far I can get using continues without bomb spamming. Once I've beaten it with continues, I'm not allowed to continue until I 1cc or get close to it, then Hard mode with continues but no bomb spam, and repeat. Thus far I've only managed to 3cc PCB Normal and can get halfway through Youmu's boss form without continuing... Oh, but I saw Eirin the other day! I shall soon conquer IN FinalA! Every other game, the best I've managed is Normal Stage 5.

>> No.1886892

easymodo fag here, I still can't beat a Touhou game, Im the lowest of the low ;_;

/r/ that picture of Reisen and Tewi doing the whole "ohoho easy modo?" thing, but its been edited to be the revere.

>> No.1886895

>>1886892

*reverse

>> No.1886904
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1886904

>> No.1886912

Played StB first, then moved on to that 10.5 game (cant remember name, sorry). Went back to StB since I like going up close to the enemies.

Still on easy modo though

>> No.1886916

>>1886912
1. StB doesn't have difficulty levels.
2. 10.5 is a fighting game.

>> No.1886917

I'm pretty sure Hard in Touhou is what ZUN considers the standard rank, evidenced by descriptions such as EOSD's "Hard: Arcade Difficulty" (even though it's not true) and IN's "For those who play STGs". Easy is for kids and practice memorizing enemy positions. Normal is for those new to Touhou. Lunatic is a rank-up from Hard usually (sometimes there's changed cards though). It just makes you feel better for him to bump up the names of the ranks.

And none of them are anywhere near as hard as a good arcade STG. I remember when I first started playing Touhou, I had recently got into STGs in general, I 1cc'ed PCB's normal around the same time I couldn't even get past stage 3 in DDP DOJ. lol.

>> No.1886932

I'm pretty sure Hard in Touhou is what ZUN considers the hard rank, evidenced by names such as PCB's "Hard" (and it's even true) and IN's "Hard". Easy is easy. Normal is a normal difficulty. Lunatic is harder than Hard usually (and it's called Lunatic). It just makes you feel better for him to name the ranks.

And none of them are anywhere near as hard as a good arcade STG. I remember when I first started playing Touhou, I had recently got into STGs in general, I played PCB's hard mode around the same time and I played a different game and it had a difficulty named "Very Hard". lol.

>> No.1886959

>>1886932
It's a genre that is primarily in arcades, and as such "Arcade difficulty" should be the standard for, you know, arcade-type games. If you make a game and then describe "Hard" as "As hard as other games of the same genre on normal" I'm pretty sure you're thinking that Hard should be the standard rank. Go back to WoW.

>> No.1887133

Hmmm, I should practice more on all those bosses. In general I just don't have time to learn any patterns. Just "oh shit" and nuke the whole spell into oblivion.

>> No.1887168

The difficulty of each Touhou game is subjective. But in general, IN is easiest, while StB is just pure lunacy. In between is probably dependent on playing style.

SWR is easy enough, though Lunatic is challenging. IaMP not sure.

And for those of you with rose-tinted glasses, Touhou is not the sort of game everyone can be great at. It's strongly tied to how precise a mover you are.

>> No.1887269

>>1887168
I don't know why people always say IN is the easiest. Do you people start with 7 lives or what? I can 1cc MoF and SA in Hard without much difficulties, but need ~1-2 extra live in IN(stage6B).

StB is also not that hard. You can't compare StB spellcards with Story Mode Spellcards since ZUN doesn't want his players to beat each of them at the first try and be through with the game in less than an hour.

>SWR is easy enough, though Lunatic is challenging. IaMP not sure.
No idea, since I suck at the fighters. If Yukari is on Normal or higher, I can't graze her [forgotthename circles of bullets and bullets] spellcard.

>>1886959
because unlike Touhou, Arcade type games are there to rob you of your money with much situations that can't be dealt with without having played that part before.

>> No.1887274

>>1887269
> I don't know why people always say IN is the easiest. Do you people start with 7 lives or what? I can 1cc MoF and SA in Hard without much difficulties, but need ~1-2 extra live in IN(stage6B).
You probably don't play as Reimu and Yukari.

>> No.1887295

I just have too much of a tenduancy to fall into bullets i've already avoided

>> No.1887297

IN is easy only because every two bombs you have/get pretty much count as extra lives thanks to the deathbomb system.

And I always considered arcade type STGs to be less memorization based unlike touhou. Basically anyone can beat any of the touhou games with just quite small amounts of memorization, all that's left to do is stare at your hitbox and move sideways a little in the end. Arcade games on the other hand tend to be more reflex based and you won't be staring or have any time to stare at your hitbox 80% of the time like in touhou games.

>> No.1887311

>>1887297
>IN is easy only because every two bombs you have/get pretty much count as extra lives thanks to the deathbomb system.

We've had Deathbombing since LLS. IN just makes doing it easy.

>stare at your hitbox
That's what most people do wrong. You're less likely to get hit if you learn where you hitbox is and actively change your field of vision depending on the situation.

>> No.1887316

brb, playing IN hard again

>> No.1887399

>>1887316
nope IN is definitely harder.

>> No.1887603

MoF and SA Lunatic is the best

professional opinion, no room for arguments

>> No.1887628

>>1887603
Who do you play for?

>> No.1887648

>>1887603
This is true. I've found the other Touhou games boring and bland compared to these two.

>> No.1887774

You actually have to beat hard mode with Reimu Solo to unlock all Last Words, so OP is right.

>> No.1887866

>>1887774
ZUN allows you to unlock even if you start with extra lifes, so that doesn't count.

Normal = Average Player
was what ZUN thought when he made the games, and apparently he was right. Moreso if you count all the players, who just play Touhou for the "story" (who are into it for the doujins and play the game for the sake of playing the game
the game.)

>> No.1887886

>>1887866
Fuck, I have defeated all extra stages up to PoFV with all characters so far but still can't beat hard mode with Reimu Solo in IN without having extra lives.
Not being able to ignore familiars is such a turn-off.

>> No.1888000

>>1887886
Extra doesn't equal harder.
An extra stage is just one stage, 10-12 minutes maybe. Hard mode gives much more chances to die, and
the shorter the challenge is, the faster you clear it through luck and whatnot.

>> No.1888036

IN's Hard Mode follows the pattern of IN being much easier in general. I 1 cc'd with all 4 teams twice (Stage 6A and 6B) but I haven't been able to beat Hard Mode on any other Touhou game.

>> No.1888045

When I first started Touhou, I actually had the most trouble with IN because I didn't usually bother with points, but in IN if you don't collect time then you won't have the usual 3 continues.

>> No.1888046

>>1887603

newfriends 氏ね

>> No.1888087

>>1885316
>ious that Japanese ZUN puts the mo
>Japanese ZUN
>JAPANESE

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

>> No.1888216

>>1888087
lol u mad?

>> No.1888233

>>1888087
ZUN!bar says that all the time. Stop being such a newfriend.

>> No.1888241

Yesterday I finally beat PCB's normal mode which was pretty tough for me with my in-born slow reaction speed(~350 ms). Does that mean that I'll never become one of these cool kids playing Lunatic hands down?

>> No.1888262

Are you allowed to call it 1cc with maxed out lives and bombs in options anyway? Because I give myself as much of an advantage as I can.

>> No.1888264

>>1888241
I don't know really but an important skill aside from reaction speed is how early and how many bullet courses you can judge.

>> No.1888271
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1888271

>>1885316
Saying these types of shooters do not require memorisation is a sick joke coming from a poster on this board I thought actually played this genre to a respectable level. They’re not the horizontal shooters of ages past where memorising routes through mazes is required, but good luck beating any Cave game without knowing the final stage perfectly - let alone scoring well.

Touhou Lunatic requires even more memorisation than that; it has extremely few flinch or stream-heavy sections. If anything this aspect should be acknowledged but downplayed because credits are free, and playing on Normal first lets you memorise spawn positions and gives you a rough idea of what everything is going to do.

>> No.1888274

>>1888262
1cc always means default settings.

>> No.1888298

>>1888271

Decent cosplayers this time, quite a few men in the last batches.

>> No.1888458

>>1888271
pic is... beautiful

>> No.1888471

>>1887886
IN Hard with Reimu solo and default lives is easy shit, just do it like this:

http://replays.gensokyo.org/download.php?id=1890

I haven't played much lately, so please excuse any mistakes.

>> No.1888537

>arcade STG
Take off your nostalga goggles. The point of most arcade STGs (and really most arcade games period) was to suck money from your pocket, not to be fair and balanced. The 'good ones' were the ones that were designed to actually be fun, and could be finished with less than $2 by any decent player. Most people here would not bother with Touhou if the games were all locked at hard with 3 lives, and you had to pay 25-50 cents per continue.

>> No.1889182

>>1888537
One of the biggest appeals of shooters comes from the difficulty of them. Obviously, it's not the difficulty itself, but the satisfaction of dodging those extremely hard sections, or 1ccing that entire game that used to own the shit out of you on the second level when you first started playing. A well-designed arcade STG is designed to suck your money, yes, but that's beneficial for both parties. If I can sit down and 1cc any shooter with one day of practice, it is TERRIBLY designed and not fulfilling at all. If I put 25 cents in an arcade machine and got a game as easy as IN's Easy or even Normal, I'd probably 1cc it first or second try and never play the game again. I'd probably forget about it and the game would mean nothing to me.

tl;dr : There's no fulfillment in beating easy games; If I wanted to play easy games I wouldn't be playing shooters.

>> No.1889252

>>1889182

But I want to see Flandre, or Suwako.

I'll never see them... ever ;_;

>> No.1889293

>>1889252
Actually, you can still meet Froggy even if you suck. There's a glitch in the game with Marisa B. If you keep your power between 3.00 and 3.95 and unfocus, your shot will be ridiculously powerful and will kill bosses in seconds. Often you don't even have to move as you'll kill their current spellcard before any bullets can reach you.

>> No.1889306
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1889306

>>1889293
Doesn't work against Kanako, as you get so used to the EASY MODO that you fuck up, since her lifebars are longer, so a bullet will hit use before you can beat her.

Plus, in Aya's stage, it's next to impossible to keep your power up thanks to THIS thing.

>> No.1889316

>>1889306
You get more than 1.00 power just for beating her, and I'm fairly sure MarisaBugged can still kill her before a substantial number of bullets reach you. Hell, you can just bomb her and keep going like she never showed up.

>> No.1889454
File: 118 KB, 800x600, 1231460667489.jpg [View same] [iqdb] [saucenao] [google]
1889454

>>1889182 One of the biggest appeals of shooters comes from the difficulty of them.
No.

>> No.1889487
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1889487

>>1889454
FUCK YEAH! JETS'N'GUNS!
INTERNET HIGH FIVE!

>> No.1889515

>>1889454
I'd have liked JnG much more if they had a Lunatic dufficulty too. It's unforgivable that the whole game can be beaten on hard with just a few save/loads.

>> No.1889525

>>1889515
Did you play the gold version?

>> No.1889544

>>1889515
Try to play it without saving or loading. On Hard.
You don't have enough money to upgrade anything, and your bullets don't do enough damage to kill anything. And there you go, dodge everything.
But, JnG music was amazing.

>> No.1889571

>>1889525
Yes, and with all these new weapons and aircrafts it becomes even easier if you choose a good combination. Frankly speaking, I guess that the lack of difficulty is one of the biggest problems of western games. You just beat it once in one day and then forget about it.

>> No.1889582

>>1889487
HOly shit that hand is the same size as mine.

>> No.1889587

>>1889454

Oh? What is it then?

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