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/jp/ - Otaku Culture


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18198611 No.18198611 [Reply] [Original]

Previous Thread: >>18164160

Could we bring back personal challenges?

>> No.18198618

>>18198593
Ha that's not what I meant anon, though i knew about that safespot. I never use it.

Their is actually a simple way dodge without cheesing it. You can get more points by doing so too.

>> No.18198669
File: 700 KB, 640x480, th014.png [View same] [iqdb] [saucenao] [google]
18198669

FUCK YOU BITCH
ALL CLEAR

now >>18198427 doesnt hurt anymore

god bless Aya

>> No.18198694

>>18198611
>personal challenges
Elaborate.

>> No.18198712

>>18198694
1cc a game on normal

Toes and feet only.

>> No.18198722
File: 775 KB, 1024x576, 1512546452590.png [View same] [iqdb] [saucenao] [google]
18198722

>>18198712
i know just the guy.

>> No.18198728

>>18198712
Oh random stuff like that?
I've 1cced Lunatic MoF with the top half of the screen covered, if that counts. Pretty fun actually.

>> No.18198927

>>18198669
Have fun with koishi

>> No.18198930
File: 15 KB, 552x627, 1cc_chart.png [View same] [iqdb] [saucenao] [google]
18198930

I beat PoFV. Even if it's a completely irrelevant accomplishment, this will probably be the highlight of my time spent playing Touhou.
Really should have done lunatic after extra and not the other way around. It made the extra clears pretty much a victory lap. Overall, I'm very satisfied. This has been a goal of mine since last summer, and it's really nice seeing all of that blue filled in.

>> No.18198976

>>18198930
Jesus. Grats dude.

>> No.18199056

>>18198930
Very good job, anon.

>> No.18199107

>>18198930
Congratulations!! Very nice job.

>> No.18199177

>>18198930
Congratulations!

>> No.18199182

>>18198930
Congrats man.

>> No.18199260

>>18198976
>>18199056
>>18199107
>>18199177
>>18199182
Thank you for the kind words. I suppose I need to find a new goal to go for.

>> No.18199344

>>18199260
Thats a lot of blue!

>> No.18199358

>>18198669
wow clearing SA made me such a better player. just did an IN run, havent touched IN in months, got an easy easy 1CC

>> No.18199447
File: 16 KB, 184x144, fuck.jpg [View same] [iqdb] [saucenao] [google]
18199447

just picked up 15 again and i don't get the hate for it. it's fast and dense but not impossible. some attacks/waves require you to be at the right position at the start but this isn't new to the series. pointdevice is a meme mode but it's optional. the resource system is actually less lenient than say, SA, because you don't get a free piece just from passing an attack

>> No.18199476

>>18199447
oh and grazing shit is pretty damn satisfying as well

>> No.18199488

>>18198327
I'm trying but I really fucking suck at it. I can't pass Cirno on Normal without at having to Continue at least once, whether it's during her stage, her midboss fight, or the actual boss fight. And stage 4 is just nonsense at some points. I've tried to skip over Patchouli to practice stage 5 in practice mode, but Sakuya's knives are ridiculous. Well, more the kunai that come between the knives, I guess. I'm afraid to ever get to the vampires

>> No.18199496

>>18199447
It has a lot of patterns built for PointDevice in which you can screw yourself over based on being in the wrong place on the screen at the beginning, which doesn't jive with a lot of people.
And it gets a lot of hate from the higher-level players who aim for stuff like LNNs and whatnot since there are a lot of super dense patterns that rely on an unreasonable amount of fast yet precise micrododging, whereas macrododging tends to be more fun and satisfying to pull off. And of course there's shit like PDH that's just cruel to the player.
Last I checked there was like 8 people in the entire world that had accomplished a LNN of LoLK? Probably outdated slightly by now but you get the idea, as every other game has enough LNNs that it's not even worth counting specifically how many people have accomplished it.

As a Normal player though I also really enjoy it. The music and backgrounds really lend to the fast-paced and frenetic feeling it was going for, and there are a lot of really satisfying nuances like the ticking noise you get when you graze bullets. Grazing slowing down falling items is also cool as fuck, I wish it'd come back.

>> No.18199539

>>18199488
hey i was exactly like you about a year ago, it seems weird but just keep playing and you slowly improve. eventually your sight and reflexes adapt and you will laugh at how badly you sucked now

>> No.18199589

>>18199539
I'm already getting there, even after only a couple hours playtime. A little while ago, I got to a point where I just numbly stared at the screen, simultaneously watching Reimu's hitbox and the endless flood of bullets falling near her, and I was able to weave in and out of bullet paths almost without thinking. But then I would realize how good I'm getting, and almost immediately die to some stupid shit haha

>> No.18199591
File: 92 KB, 800x786, Yuyuko (2033).jpg [View same] [iqdb] [saucenao] [google]
18199591

>>18198930
Congrats anon! I'm so happy that you got this, to be able to see your PoFV chart complete like that.
I hope you enjoy your next journey for your next goal! Have one of my favorites.

>> No.18199714

>>18199496
well while those also frequently catch me off guard because my memorization is shit i'd argue it's a genre staple to have to memorize -some- things. i agree macrododging is more fun though you can only crank the density up so much before it becomes impossible to do. i still appreciate the various late game cards/segments that encourage you to unfocus/tap or leave the bottom, though. and some of the misdirection motions are really rude (though the star stream in stage 6 is incredibly satisfying and butt clenching to pull off)
regardless, since it's a balls to wall game that's at worst designed around not being out of position i think it definitely has value as a rigorous training tool. if you're good at LoLK you're most likely set to take on anything else. i like to think of its normal mode as the usual lunatic and lunatic as the second loop.

curiously HSiFS also fell into the same pitfalls yet got a better reception (attacks and stage segments designed around release, micrododging (although less fast), last spells also being gigantic dicks, etc.)

and yeah, the visual+auditory feedback for grazing is cool as fuck. i wish the shaking/dimming was a little less excessive though. it can get in the way of visibility sometimes. the music and backgrounds are really on point. some of them even gave me pc98 vibes and a nostalgic feel

>> No.18199730
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18199730

The chart for ants turns two today: https://4archive.org/board/jp/thread/14603637#p14604794
That thread is a neat time capsule in general. Does anyone recognize their own posts about goals for 2016? Did you achieve them that year?
Did the Len'en fags ever get their game?

>> No.18201030
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18201030

Wait, does this mean I broke into top 16?

>> No.18201100

>>18201030
Of the people that bothered to upload the replay for this category, which is not very many people, yes.

>> No.18201117
File: 171 KB, 850x1294, 1510138288079.jpg [View same] [iqdb] [saucenao] [google]
18201117

>>18201100
Holy shit thanks anon, Im one of the sixteen best HSiFS Hard players. Feels fucking good.

>> No.18201173
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18201173

>>18198669
Is Reimu+Aya your first SA 1cc my dude? It is for me.

>> No.18201232

>>18198930
A local store sells copies of PoFV and I`m wondering if I should pick it up, I heard it was hard to get into

>> No.18201267

>>18201030
>>18201117
In case you haven't figured it out, all of those lower score replays are challenge ones, no bomb, no release.

>> No.18201298
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18201298

>>18201267
pic


Also yeah I'm sure there are many, many runs that scored higher but didn't get uploaded on that page. Sorry anon

>> No.18201414
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18201414

>>18201267
>>18201298
But where does it say though, huh? You trying to trick me or something.

>> No.18201435

>>18201414
Simmer down bub or I'll bump you down to 17th myself.

>> No.18201525

>>18201414
Can't you fucking read you illiterate mongoloid?

>ノーボムノー解放

>> No.18201663

>>18201414
>>18201525
ノーボム is "no bomb", and ノー解放 is likely "no release".

>> No.18202097
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18202097

I almost got my hard clear, but from stage 5 boss onward I died exclusively in stupid ways, even twice to one spell card. I can't seem to go a single run anymore without doing retarded shit, goddammit.

>> No.18202121

>>18202097
Just take a break, anon. That seems to work surprisingly often in clearing one's head. Come back in a week and you'll be as good as new.

>> No.18202163

>>18202121
That's the problem. I was planning to get this clear (different shot type granted) at new years, but decided it wasn't worth stressing over on a holiday, and I've been trying to come out of the hiatus since, like, the 7th. But no matter what I play I just fuck up. I can still 1cc normal at least, but even in that run i got hit on stage 1.

Well, I guess I should take a bit longer of a break, since it takes me a good ten minutes to get a run that doesn't cost a life on stage 1 hard.

>> No.18202176

>>18202163
Maybe try the opposite then? Abuse practice mode for a whole day.

>> No.18202223

>>18202176
Maybe that's a good idea, some real warmups. I'll try a bit of that, and then do a real run later today, after I get over my frustration. If I still fuck up, maybe I'll take a break for a bit longer. Game's not going anywhere.

>> No.18202237
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18202237

What a ride. I read that Legacy normal is on par with some regular hard modes. Is that true?

>> No.18202253

>>18202237
I'd say so, but I used Reisen so it wasn't that bad.

>> No.18202263

>>18202237
Yes definitely.

>> No.18202314

>>18202237
Not really, but considering you used Reimu, it probably would be. If you were to use Reisen and use her bomb well enough, then LoLK Normal would've been significantly easier for you.

>> No.18202337

>>18202253
>>18202314
Sanae and Reisen are so busted that they are literally free 1cc. I'm talking about Reimu and Marisa.

>> No.18202350

>>18202337
Sanae doesn't completely cheese LoLK Normal as she does with Lunatic, but she definitely has an easier time than Reimu/Marisa.
To answer your question, yes definitely.

>> No.18203111

Just 1CC'ed EoSD for the first time, that makes it the fourth Touhou I've been able to clear on Normal. It's a small achievement but it feels good.
I didn't realize how easy EoSD was once you get over not being able to see your hitbox. I think it might even be easier than IN, or maybe I'm just getting better.

>> No.18203118

>>18201232
PoFV definitely isn't for everyone. It takes some practice to learn everything, and lunatic can be extremely, extremely stressful with some of the characters. Regardless, despite how difficult it gets the satisfaction of clearing more than makes up for it.
I'd recommend trying it, whether you want to spend money on it or not being up to you. I at least liked it enough to clear it 56 different times.
PoFV also has the best final boss in the series, both in character and theme, but that's just my opinion.

>> No.18203866
File: 1.01 MB, 614x710, Untitled.png [View same] [iqdb] [saucenao] [google]
18203866

>>18201173
yeah i hated every shot in the game then tried Reimu C and loved it

is there some randomness in how she first shoots these? For both heart spellcards I have a hard time getting into the right position, it seems different every time. once youre in the position its very easy dodging back and forth

>> No.18204135
File: 275 KB, 700x404, Yuyuko (9).png [View same] [iqdb] [saucenao] [google]
18204135

>>18203111
Congrats anon!
>It's a small achievement but
Not really, no achievement is small at the time you get it anon, you may say that for past achievements tho.
>>18203866
It's based on your position at the time she spawns the first hearts.

>> No.18204179

>>18204135
Thank you for the encouragement. Anybody who posts Yuyuko already wins points for that.
Also I tried EoSD extra just for the hell of it, and Lævateinn completely destroyed me. It wasn't even that hard until then.

>> No.18204209
File: 1.98 MB, 640x480, 2018-01-11 21-30-23.webm [View same] [iqdb] [saucenao] [google]
18204209

>>18204179
Extra's all about tricks and gimmicks.

>> No.18204233

>>18204209
OK now I just feel like an idiot.

>> No.18204239

>>18204209
wow Flan' spell bg is pretty shit

>> No.18204333

>>18204239
That's Patchouli's spell bg.

>> No.18204342

>>18204209
I didn't know you could corner-camp Laeveteinn like that on the early swing, neat. I have so much fun with the spell anyways that I wouldn't use it, but neat anyways.

>> No.18204419

>>18204333
wow Patchy' spell bg is pretty shit

>> No.18204428

>>18204419
That's Flan's spell bg.

>> No.18204444
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18204444

>>18204428
>>18204419
>>18204333
>>18204239

>> No.18204568

teach me how to consistently do sagume's last spell on lunatic please

>> No.18204585
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18204585

Ah, that stings since I was so close.
Ah well, it's only like my third proper playthrough of MS. Shinki is really fun, but those ugly snake-looking bullets that home in on you ate 3 of my lives in rapid succession. I can't believe people including me complain about Shou's curvy lasers, when ZUN was pulling shit like this in the PC-98 days.

>> No.18204588

>>18204135
Thanks for the tip, those cards should be easy now.

>> No.18204689

>>18204585
Those lasers are pretty easy to dodge once you how to avoid them.

>> No.18204703
File: 1.94 MB, 640x480, 2018-01-11 23-23-13.webm [View same] [iqdb] [saucenao] [google]
18204703

>>18204568
Follow her back and forth, stay under her (approximately) when the lasers drop but don't bottom hug, and the first lasers should give you an approximate idea of where the lanes are.

>> No.18205176

Do most amazing players use tools to enable spellcard practice on games that don't have it? I'm talking the people who can do perfect Lunatics

>> No.18205226

>>18205176
They use spoilerAL and the ssgs that go along with it, and very rarely some special non-spoilerAL files to help practice

It immensely helps getting better at the game much faster.

>> No.18205237
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18205237

>>18201435
You want a fight or something, huh? How about you back that up before you get smacked the fuck up?

>> No.18205657
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18205657

>>18199591
I just realized now that I never responded to your reply, my apologies. Thanks for the nice words Yuyuko anon, you make the gameplay threads very nice to visit, and I hope you too complete whatever goal you are currently aiming for.

>> No.18205960
File: 294 KB, 600x800, __hecatia_lapislazuli_touhou_drawn_by_hemogurobin_a1c__fccdc784a9515fbbb1cd8c77ab3053a8.png [View same] [iqdb] [saucenao] [google]
18205960

>>18204585
>>18204689
You have to get a certain angle of attack on them from a certain distance. Once they reach their full length and speed and they're zooming close towards you, dodge at a hard speed until the laser has completely passed you.

You will be going in a sideways figure eight (8) / infinity symbol (∞) to keep continuously dodging them on that 3rd "non-spell" attack.

If you are in the right side of the screen as the attack begins, then you can keep dodging them seamlessly using the above tactic. But if you're in the wrong side of the screen, then you're going to have to bomb like hell and try again.

It's hard to explain really. Yuki and Mai use the same attack, so you might want to practice dodging it there.

>> No.18206045

>>18205960
>You will be going in a sideways figure eight.

On normal I found it's more simpler than that. Spoilers below.
You hug the bottom and wait until they start speeding at you. Then it's simply a matter of moving unfocused side to side left to right (or right to left,) in sequence right before it hits you. Once you get the rhythm of it and pay attention, you able to get past it everytime. Or you can use the safe spot above Shinki and just wait until it times out.

>> No.18206163

does anyone know how to consistently do the fairy part after midboss Sanae (SA Extra) with Reimu C? I can't find any replays that do it without bombing. The part with the fast aimed blue bullets.

>> No.18206194 [DELETED] 
File: 701 KB, 640x480, th11_ud0013 (SA) Extra Clear - ReimuC [No Bomb].png [View same] [iqdb] [saucenao] [google]
18206194

Yay! Finally got this, it was hitting hard on my self esteem.
>>18206163
Have this! http://replays.gensokyo.org/download.php?id=44423
Pretty sure I didn't mess up that section here.

>> No.18206206
File: 701 KB, 640x480, th11_ud0013 (SA) Extra Clear - ReimuC [No Bomb].png [View same] [iqdb] [saucenao] [google]
18206206

Yay! Finally got this, it was hitting hard on my self esteem.
>>18205657
\(^o^)/
>>18206163
Have this! http://replays.gensokyo.org/download.php?id=44423
Pretty sure I didn't mess up that section here.

>> No.18206212

>>18206194
cool thanks. how consistent is that safe spot on Sanae's last card?

>> No.18206268

>>18206212
I would say consistent enough, you can adjust you positioning once inside, but it can be sketchy.
I went for that because of ReimuC tho, I do the spell normally with the other shots.

>> No.18206277

>>18206268
yeah i still get the showered bullets above me when i tried it, i guess it needs to be horizontally perfect or something

>> No.18206291

>>18206277
There is a safe area within the spawn point, you need to be as low as possible in it and in the center of the screen

>> No.18206389

Crap! I died on Remilia's last spellcard, red magic. I guess I just got choked up because 3 bombs should've definitely gotten me through it.
I don't suppose there's an actual tactic/pattern to it?

>> No.18206491

>>18206389
Some tips for that:

>Remilia lowers her defenses for a split second after Scarlet Shoot, letting you take off ~25% of her health before she starts Red Magic. If you finish Scarlet Shoot with a bomb you will miss this chance.
>She can't be hurt by bombs during the card.

Red Magic is pretty tough just because of how long it is, try to stay under her as much as reasonable. But beyond that, it's just pure 100% dodging. Be thankful you aren't facing her upgraded Scarlet Gensokyo version.

>> No.18206795
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18206795

>>18206491
Ah that's great to know. I unfortunately had to bomb to not lose a life at the end of Scarlet Shoot. Thanks anon!

>> No.18206872

How do I dodge the midboss talisman stuff in HSiFS stage 5.

>> No.18207099

>>18206872
Find a lane, stream down.

>> No.18207837
File: 923 KB, 452x2063, kz7cqtsbq2kz.png [View same] [iqdb] [saucenao] [google]
18207837

>>18206045
That works too, but if you jump too early, it will turn and home into you real bad.

I wish those lasers (and Erich's pathetic version from Shuusou Gyoku) would come back in the newer games. The newer danmaku since UFO are all bland.

>> No.18207992

>>18207837
>since UFO
more like since EoSD with the exception of the spinoffs

>> No.18208072

>>18207992
>since EoSD
more like since SoEW with the exception of the spinoffs

>> No.18208143
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18208143

>>18208072
>since SoEW
more like everything past webm related in HRtP has been complete creative bankruptcy and that ZUN should really get back to these 10 golden seconds of pristine danmaku design.
with the exception of spinoffs, of course.

>> No.18208169

>>18208072
>since SoEW
more like since HRtP with the exception of the spinoffs

>> No.18208175
File: 1.19 MB, 1278x959, hard Clear.png [View same] [iqdb] [saucenao] [google]
18208175

Half a year after I started playing, and I have my first hard clear. I said this with my first normal 1cc, but I don't even care if it's an easy one like HSiFS.

Is a bit over 6 months the normal time to get to hard?

>> No.18208448

>>18208175
I've been playing Touhou since UFO came out and I don't have a Hard clear.
I get the impression that most people don't even try for Hard clears though. Don't worry about how much time it took you to get the clear in relation to other players, just be proud that you got it.

>> No.18208463

>>18208448
Good to know. it'll be a while before I get another one, as I still need to clear all the other games, and HSiFS is pretty easy. I did manage to get all the way to Marisa on my first attempt at IN hard, though, so maybe I'll work on that soon.

>> No.18208539
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18208539

Didn't expect to 1CC DDC before TD. Some guy told me Sukuna was hard but she only had one really hard spellcard, the one where your hitbox becomes gigantic.

>> No.18208655
File: 323 KB, 1280x960, 東方紅魔郷_2018-01-12_23-02-14.png [View same] [iqdb] [saucenao] [google]
18208655

>>18206491
I did it!

>> No.18208667
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18208667

>> No.18208730

>>18208667
>13/30 GT
super

>> No.18208770
File: 274 KB, 1920x1080, reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.jpg [View same] [iqdb] [saucenao] [google]
18208770

how the fuck am i supposed to get past this part holy fuck, i had enough trouble with bizarro sakuya but is hell with tenshi blanca

>> No.18208902

>>18208539
I don't want to burst your bubble dude, but you did it with the most broken shot type of them all.
SakuyaA slows down all the bullets when she's shooting enemies, including bosses, not to mention she deals insane amount of damage and has perfect homing.

Try playing With SakuyaB and see if you still think Sukuna is easy.

>> No.18208956
File: 43 KB, 253x265, wtf.jpg [View same] [iqdb] [saucenao] [google]
18208956

HSiFS items are really distracting

>> No.18208960

>>18208655
Good job! Now prepare your anus for extra.

>> No.18209049

>>18208902
I'd still say Flamethrower-Marisa (I forget if it's A or B) is the most broken shottype in the game, but Sakuya's right below her and has the benefit of being broken no matter what you do, while F-Marisa needs to be intentionally abused in specific ways to become broken.

>>18208539
Great job regardless, a 1CC is a 1CC, after all. But yeah, you haven't really fought TRUE Sukuna yet.

>> No.18209054

>>18208956
Your eyes and brain adjust to it fairly quickly, or at least mine did.

>> No.18209076

>>18209049
>Flamethrower
You're thinking of missiles Marisa (B) with the item generating bomb, or at least I hope you are, because flamethrower Marisa (A) is downright awful. Not SakuyaB awful, but pretty awful.

>> No.18209084

>>18209076
You're right, I didn't play much of either Marisa so excuse the mix-up.
The bomb creates a circle that turns bullets that touch it into items right? That's what I was thinking of. ZUN's a psychopath.

>> No.18209099

>>18209084
>>18209076
>>18209049
B is supposed to be broken, but she's the shot type I do worst with, personally. Sakuya A is much better

>> No.18209112

>>18209084
>The bomb creates a circle that turns bullets that touch it into items right? That's what I was thinking of. ZUN's a psychopath.
just like my Ibara animes

>> No.18209135

>>18208956
I believe there's a thcrap patch that makes them slightly more translucent and less distracting, but I haven't tried it myself.

>> No.18209170

Hey guys, I have a short question:
I've recently started playing TH16, and my goal is to 1 CC'd it on normal. But I still don't know what Shottype I should use. I'm not a complete newbie but the only games I've completed on normal are EoSD, PCB, IN. Anyone have a good recommendation for me?

>> No.18209184

>>18209170
Dude, you only have 4 to choose from. Just pick one you feel comfortable with.

>> No.18209200

>>18209170
Reimu or Cirno. Reimu's homing is pretty good and her bomb is good for the final spell. Cirno has a great bomb for getting season, getting through certain stage areas and skipping cards, and her shot destroys stage sections. Her bomb's not the best for the last card unless you want to time it out or some shit.

>> No.18209205

>>18209184
16 technically.

>>18209200
I forgot to mention, use Summer for your first time. Fall is pretty good too, but Summer is the best on normal. Winter is also good. On higher difficulties, Fall is king.

>> No.18209229

>>18209205
Is summer worth it on a non-Cirno character? I know Cirno!Summer dominates Stage 4 at least, which is usually the biggest hill to overcome on Normal 1CCs. Its' release mechanic of only using 1 bar per release is certainly extremely friendly to newer players, I'll give you that.

I'll add that I agree with the idea of not recommending Spring. Its homing damage isn't high enough to make it worth it, and it gives you the hardest final spellcard.

>> No.18209264

>>18209229
Spring is actually an easy card on Normal, it's the later difficulties where it becomes the hardest. The last phase might be a bit difficult, but Fall has the worst one on normal, hard from the start. Summer is good in that there's a few cards you can skip outright with it (Eternity's second card, Narumi's final card, Aunn's final card, Okina's second, cards 2 and 3 of the crazy backup dancers, might be a couple others.) though Fall cripples a few other cards as well, like Narumi's first. Remember that you're primarily going to pick your subweapon for the release, rather than its actual damage output. So yeah, I'd recommend Summer on anyone for normal runs.

>> No.18209323

>>18209170
No release or normal?

>> No.18209487

>>18209264
>Spring is actually an easy card on Normal
You're joking, right?

>> No.18209503

>>18209487
No, I mean, it only gets difficult on normal during the final phase. Even then it's not the even close to being the worst final spell on normal.

>> No.18209800

What does everybody here do to calm their nerves after a string of unsuccessful 1CCs? I personally like to listen to Acchi Kocchi's OP.

>> No.18209832
File: 5 KB, 118x64, kills u.jpg [View same] [iqdb] [saucenao] [google]
18209832

>> No.18209838

>>18209800
Masturbate.

>> No.18209870

>>18209800
Play Sanae's stage in MOF.

>> No.18209991

>>18209800
Fuck with Reisen on IN Stage 5 in Easy Mode.

>> No.18210026

>>18209800
I do a run of HSiFS normal with Summer, or play something energetic like DOOM.

>> No.18210127
File: 62 KB, 640x200, reeeee.jpg [View same] [iqdb] [saucenao] [google]
18210127

why is junk so mean

>> No.18210180
File: 114 KB, 500x284, 263463478789.png [View same] [iqdb] [saucenao] [google]
18210180

>>18210127
Her son is DEAD, didn't you hear?

>> No.18210255
File: 139 KB, 400x400, Yuyuko (1205).png [View same] [iqdb] [saucenao] [google]
18210255

>>18208655
Amazing anon, good job! What are you gonna do now?
>>18209170
I would say either Reimu or Cirno with: winter if you are not planning to use release that much, summer if you want to spam it.
If you want to use Marisa I would recommend autumn sub, since you get a good shottype out of it and the release is very good. I wouldn't recommend Aya at all unless you really want to use autumn release, and even then Marisa might be better for it on normal.
out of all of these I would say Reimu summer/winter are your best bets.
>>18209800
Either only practice or play another games until I calm down.

>> No.18210271

would someone mind recording Koishi's Release of the Id with Reimu? I can't do the card consistently because I can't get into a consistent position where I just dodge back and forth

>> No.18210283

>>18210271
and if i die on the card im fucked because theres no way i can get into a good position again.

>> No.18210287

I've been working through the the PC-98 games recently, and damn I'm really loving Mystic Square. It really lacks the appreciation it deserves, I'll probably put it in my top 5 once I get my 1CC.

>> No.18210323
File: 2.88 MB, 640x480, 2018-01-12 22-34-00.webm [View same] [iqdb] [saucenao] [google]
18210323

>>18210271
Something like this?
I usually just read it myself. Forcing no vertical can get you caught sometimes like I almost did here.

>> No.18210336

>>18210323
Anon probably mean something more like no horizontal.

>> No.18210345

>>18210323
thanks, forcing no vertical seemed the easiest to me but i was fucking it up, is there a better way?

>> No.18210347

>>18210336
Why would anyone do no-horizontal?

>> No.18210363

>>18210347
Well, personally those 2 cards are easier for me that way, if I get to set them up right

>> No.18210372
File: 2.20 MB, 640x480, jp2.webm [View same] [iqdb] [saucenao] [google]
18210372

>>18210336
I doubt it because it's way harder than it needs to be.

>>18210345
I would recommend "minimal vertical" if that makes any sense. Focus on horizontal dodges but if you see it's about to get tight, use some verticality. Just horizontal can still work though so it's mostly up to you.

>> No.18210398
File: 312 KB, 800x364, chart.png [View same] [iqdb] [saucenao] [google]
18210398

>>18210323
>>18210372
also is it considered cheating to use tools that let you practice cards? I've never used it besides the game that has it (IN) and I feel like if i I did, I would smoke Koishi but it wouldn't feel as good.

>> No.18210404

>>18210372
I don't get it, you are telling me that it's way harder than it needs to be, yet you post a webm that does it and even ends the card way faster.

>> No.18210415
File: 120 KB, 377x647, Ranconfuse.png [View same] [iqdb] [saucenao] [google]
18210415

>>18210398
>is it considered cheating to use tools that let you practice cards
>is it cheating to practice
No! How could that possibly be cheating? You might as well expel students who study for exams!

>> No.18210440

>>18210404
And has far more near-death moments than no-vertical. One proof of success does not make a strategy optimal.
Also, if he was using almost any other shottype, Koishi would have taken longer to die, and he would have been forced far further into the bottom. He was already way further down than anyone should ever let themselves get pushed to.

>>18210415
Bad analogy. He's asking if he's cheating because presumably he's not playing IN, TD, DDC, or HSiFS, and the spellcard practice would necessitate an unofficial modification to the game.

>>18210398
No, I wouldn't consider it cheating, and I doubt most would. It'll rob you of the grind and "intended" way to play, if you care about that, but your internet e-cred will be safe, I assure you.

>> No.18210447

>>18210398
Personally, my goal is self improvement. I want to get better at the games so I use what's available to me. I don't think it's cheating, and I don't mind if anyone else thinks of it as cheating as long as it gets me to my destination. If you share this sentiment, just use them.

>>18210404
My goal was to show that the vertical only cap needed way more precise focus-unfocus movement and had much tighter gaps than horizontal only. If you could read and move like I did there consistently I doubt you'd need help for a card like Id in the first place.

>> No.18210649

>>18210372
well i got past it barely but i dont know how consistent it will be, do you have a strategy for the next heart card? that fucked me up.

>> No.18210682
File: 2.86 MB, 640x480, 2018-01-13 00-03-55.webm [View same] [iqdb] [saucenao] [google]
18210682

>>18210649
Same sort of thing. Minimal vertical movement, focus on horizontal dodges.

>> No.18210761

>>18210649
With both of those cards your goal is to stay away from where the hearts are all converging (first it's the bottom of the screen, next it's on Koishi's location). It's tricky because the way the hearts move and the player's natural urge to stay in the center of the screen to damage the boss the most, you end up getting pushed toward the danger zone. The struggle is maintaining your position in a vague vertical "safe zone", where you are safe from the hearts being too bunched together, and safe from the hearts moving too horizontally (near their spawn points).

I don't know if explaining it like that will help you at all, but figured I'd try. I know I've been caught on spellcards where, even if I knew the "proper" thing to do, it was still very difficult until my brain properly understood exactly what was going on with the pattern. Seeing things in a new light, so to speak.

>> No.18210794

How do I stop tilting during 1cc runs? I had 6 lives going into Sakuya, I could have probably spammed X and beat the game at that point but I threw 2 lives away on the first non, died again during Clock Corpse, died again during the second non and ragequit.

>> No.18210801

Is it cheating to modify your hitbox/speed in ISC
Some of the later ones are absolute rng bullshit

>> No.18210820

>>18210794
Part of that is choosing which spells to just outright bomb. Got a 50% success rate on a spell that's right at the end of the game? Bomb it. 80%? Just go through with it, unless you have a lot of resources, but have your finger ready to smash that bomb button if you fuck up.

>> No.18210826

>>18210801
If you mean by using the sub items that allow that then no, but I wouldn't recommend that at all. Anything else then yes.

>> No.18210834
File: 60 KB, 294x384, Ranconfused.png [View same] [iqdb] [saucenao] [google]
18210834

>>18210801
>Is it cheating to cheat
Yes! Unless you're using the ingame items, in which cause, kind of? In-universe you are cheating, in reality you're not.

>> No.18210837

>>18210761
yeah im just having a real tough time on these cards. using Reimu C so they last forever due to no spread

>> No.18210878

>>18210837
and i just died 3 times to it again, fuck.

>> No.18211425
File: 287 KB, 640x480, fuck.jpg [View same] [iqdb] [saucenao] [google]
18211425

was this EVER beaten by a human being?

>> No.18211467

>>18211425
Yes

>> No.18211469

>>18211425
Yes, multiple and without using items too
You have to dodge on the top.

>> No.18211490

>>18211469
that's also what i initially did but it's a real rng mess. thanks

>> No.18211560

>>18211425
How do I level up my other items?
And why are these spinoffs so hard? I still havent capture any scene in extra and the one before that with Shiki and Komachi in StB, while I have captured literally everything else.

>> No.18211562

>>18198930
That's nice.

>> No.18211666

>>18211560
clear scenes with those items. no item clears will level all of them up at the same time
spinoffs usually have bullet cancel mechanics and have bite-sized, individual attacks instead of a bunch of them strung together into a 30-60 minute game so it makes sense for them to be harder. 14.3 is pretty much last word: the game though. he should do another one some time since it's fun

also friendly reminder that it was the first and last game to have an official pv
https://www.youtube.com/watch?v=S2XZ1w-vvwI

>> No.18211777

>>18211666
ty satan

>> No.18211826

>>18208960
Yeah, I'm going to get beat up eh?

>>18210255
Thanks yuyu-anon! You're the nicest!

>> No.18212390 [DELETED] 

Yay! I 1cc lolk normal's stage 5 in practice mode

>> No.18213286
File: 124 KB, 850x1360, 109F0575-621B-4715-A16B-7E9B0A4F09B2.jpg [View same] [iqdb] [saucenao] [google]
18213286

I want to buy ULiL on the PS4. Do I need to type in Japanese or something in the PlayStation store?

>> No.18213651

I really like Mai and Satono last spellcard, it's fun.

>> No.18213969

>>18213286
Why would you want ULiL when AoCF is out?

>> No.18214015

>>18209800
take an extended break

>> No.18214137

>>18211560
>>18211666
Well I got to extra stage and cleared 3 of them from level 5 in a day in DS, and it honestly feels easier, less painful and more enjoyable than StB. Havent really tried ISC that much and only got to like day 8 or 9 or something.

>> No.18214212

I don't know how but I managed to eke out my first 1CC of HiFS. Okina is actually easier than the stage 5 bosses, even her final spellcard isn't that bad.
I have a fucking headache now because of the colorful backgrounds and trying to distinguish between bullets and season items though.

>> No.18214464
File: 23 KB, 1429x51, wdefdfwewdef.png [View same] [iqdb] [saucenao] [google]
18214464

what do you do when you find a card you absolutely cannot complete? still banging my head against Koishi's hearts

>> No.18214483

>>18214464
look at a variety of different replays that deal with the pattern, refresh my mindset, be patient, and grind

>> No.18214485

>>18214464
bomb

>> No.18214489

>>18214485
bombs dont work on this card
>>18214483
trying that, i hate the card because its a fixed pattern but the initial angle is different every time.

>> No.18214700
File: 354 KB, 640x480, not mad, laughing.png [View same] [iqdb] [saucenao] [google]
18214700

books are fun and funny

>> No.18214780

>>18214489
>bombs dont work on this card
Just because they don't directly damage the boss doesn't mean they don't help you a great deal.

>> No.18214864

>>18214489
Use bombs defensively. Whether it clears the screen of bullets or is one of those cards where it just keeps you from dying, it's better than losing a life. Bombs aren't a "Skip spell card" button in Extra, sure, but they're still useful.

>> No.18215038

Whoever said Hard was about the same difficulty as Extra stages lied. It's way easier, I can almost 1CC Hard IN but I can't get past Mokou's last three or four spellcards. The difficulty just seems to ramp up an insane amount there.

>> No.18215062

>>18215038
They're different kinds of difficulty.

>> No.18215103

>>18215038
Extra is said to be around stage 4 hard, but certain extras are harder than others. Okina's Extra is certainly easier than hard mode, but others are significantly harder. They're "Generally" around the difficulty of hard mode, but not every extra is the same difficulty, even relative to its own game.

>> No.18215110

>>18215062
>>18215103
I think the problem is that I basically tried to complete the Extra without using any outside resources. I'm looking at the Japanese Touhou strategy wiki for IN and it's making the spell cards a lot easier.
If anybody wants me to translate the strategy for a certain spell card let me know. I'm not going to translate the whole wiki though.

>> No.18215129

Alright, Keine's last spellcard on the Extra stage, 新史「新幻想史 -ネクストヒストリー-」
The strategy wiki is kind of vague on this one, and it's the only card of hers I haven't been able to capture. What's the trick on this one? I can survive the first round of bullets once in a while, but I always die on the next one.

>> No.18215133

>>18215110
Flaw of forgiving Shrine. Should be her third

>> No.18215162

>>18215133
>flaw of forgiving shrine
Why? It's probably her easiest. Just stay near the bottom on the screen but not completely and get inside the arrow-like pattern. Then wait for the pattern to come back from the bottom and get inside the "arrow-like" shape again. Then dodge the one coming from above again. Rinse and repeat.

>> No.18215180

>>18215162
is that really it? I was thinking the shots would just go back up and kill me if I were at the bottom.

>> No.18215192

>>18215180
https://www.youtube.com/watch?v=UJTXijG6GjY
This is how I capture it and I almost never fail. No need to move that much.

>> No.18215193 [DELETED] 

>>18215133
3. Flaw of Forgiving Shrine

Anything in parentheses is a comment I added.

V字で降ってくる弾の先頭部分に突っ込んでいく。
画面端で反射した札はX軸が変化しないので、一回避けた札は動かなければ反射してきても当たらない。

妹紅が横に吐き出す使い魔に重なると全く弾を吐かなくなるので楽勝スペルとなる。
人間単機だと重なると被弾してしまうが、近づくだけでいいので一定の距離を保つこと。
全機体で取得可能。

参考 スペルプラクティスでHuziwara no Mokouのnに横座標を合わせて左右封印で一発取りした
制限時間は61秒。はっきり言ってどの機体でも余裕。

Pass through the front part of the V-shaped falling bullets (the ones that fall down, not up).
The bullets that reflect off the bottom of the screen do not change their X coordinate at all, so if you've dodged them once when they

reflect if you don't move they won't hit you.

If you stay over the familiars Mokou spits out to the side, they will stop spewing bullets at all, making this an easy spell.*
If you overlap the familiars as a human, you'll get hit, but just getting close is enough so just maintain a little distance (or stay as

youkai). This is possible with all player characters.**

Note: In spell practice, the time-limit to clear this spell is 61 seconds. If you are doing vertical-only, if you fix yourself horizontally
so that you are beneath the "n" in "Huziwara no Mokou," you can easily clear the spell with any team.

* Not 100% sure on the translation of this sentence, as I haven't tried it out in practice
** Not 100% sure on this translation

>> No.18215200

>>18215133
Anything in parentheses is a comment I added.

V字で降ってくる弾の先頭部分に突っ込んでいく。
画面端で反射した札はX軸が変化しないので、一回避けた札は動かなければ反射してきても当たらない。

妹紅が横に吐き出す使い魔に重なると全く弾を吐かなくなるので楽勝スペルとなる。
人間単機だと重なると被弾してしまうが、近づくだけでいいので一定の距離を保つこと。
全機体で取得可能。

参考 スペルプラクティスでHuziwara no Mokouのnに横座標を合わせて左右封印で一発取りした
制限時間は61秒。はっきり言ってどの機体でも余裕。

Pass through the front part of the V-shaped falling bullets (the ones that fall down, not up).
The bullets that reflect off the bottom of the screen do not change their X coordinate at all, so if you've dodged them once when they reflect if you don't move they won't hit you.

If you stay over the familiars Mokou spits out to the side, they will stop spewing bullets at all, making this an easy spell.*
If you overlap the familiars as a human, you'll get hit, but just getting close is enough so just maintain a little distance (or stay as youkai). This is possible with all player characters.**

Note: In spell practice, the time-limit to clear this spell is 61 seconds. If you are doing vertical-only, if you fix yourself horizontally so that you are beneath the "n" in "Huziwara no Mokou," you can easily clear the spell with any team.

* Not 100% sure on the translation of this sentence, as I haven't tried it out in practice
** Not 100% sure on this translation

>> No.18215276
File: 1.88 MB, 640x480, 2018-01-13 17-49-40.webm [View same] [iqdb] [saucenao] [google]
18215276

>>18215200
>妹紅が横に吐き出す使い魔に重なると全く弾を吐かなくなるので楽勝スペルとなる。
Ahaha wow it does work. You'll only be able to kill her efficiently with a homing shot though.

>>18215129
I like to start at the E on the Enemy marker and stream to the right when the aimed bullets start coming at you. There's a certain rhythm you need for the taps though.

>> No.18215285

>>18215276
>I like to start at the E on the Enemy marker and stream to the right when the aimed bullets start coming at you.
That's how I survive the first round. Does that work for the second round or do you need to start somewhere else for that like her first spell?

>> No.18215291
File: 25 KB, 256x410, Tenshisad.jpg [View same] [iqdb] [saucenao] [google]
18215291

>>18215276
Here I am, having trouble with it even with an anon spelling out for me how to do it, and I could have just cheesed it. Thanks, anon.

>> No.18215314
File: 2.66 MB, 640x480, 2018-01-13 17-56-59.webm [View same] [iqdb] [saucenao] [google]
18215314

>>18215285
Both waves. It works for me at least. Just don't get caught into thinking you can only tap right. Once you get pretty far to the right you have space to move up too.

>> No.18215336

>>18215314
I guess I just need to practice then. If I can cap that spell, then I can get through Keine without any bombs or miss and get to Mokou with only one or two bombs used.

>> No.18215340
File: 459 KB, 640x480, weird.png [View same] [iqdb] [saucenao] [google]
18215340

Is there any way to stop this "afterimage" of the bullets?

>> No.18215356

>>18215340
Nope, it's an intentional part of the spellcard.

>> No.18215381
File: 319 KB, 640x480, bad.png [View same] [iqdb] [saucenao] [google]
18215381

>>18215356
>>18215356
If so, how do you prevent it?

>> No.18215387
File: 10 KB, 96x79, annoying.png [View same] [iqdb] [saucenao] [google]
18215387

>>18215356
There's also this

>> No.18215392
File: 89 KB, 400x400, 1448253068531.jpg [View same] [iqdb] [saucenao] [google]
18215392

>>18215387
H-HAYAI!

>> No.18215394

>>18215381
>>18215387
Learn coding and mod your EoSD.
Maybe there's one already out there, but I dunno. It's cheating to remove it.

>> No.18215426

>>18215314
>>18215336
Awesome, I just capped that spell for the first time. Thanks for the help Anon.

>> No.18215466

>>18215394
I've heard many others fixed it in their respective custom.exe in the same folder as the eosd folder, but I don't know what exactly to press.

And please no cheating discussion like the past threads

>> No.18215473

>>18215466
Then don't start asking how to cheat, silly.

>> No.18215503

Reminder that playing the games differently than I do is cheating.

>> No.18215623
File: 502 KB, 640x480, th000.png [View same] [iqdb] [saucenao] [google]
18215623

I've been losing all my lives to this spell card when I attempt, but I finally capped the motherfucker. Now if I can do it consistently I have a better chance.

>> No.18215732

>>18215623
Follow the flow and find the gaps. Lasers will only have a hitbox starting on the place when you were when it spawned. Make sure you can have enough space to move against the laser, even if it's just a micro-dodge.

>> No.18215845

>>18215732
Yep, I've figured that out by now. I also realized it's easier to micro-dodge the little bullets if I hug the bottom of the screen, it gives more room for left/right movement to avoid that fucking laser.

>> No.18215977

FUCK MOKOU FUCK MOKOU FUCK MOKOU
I got to Hourai Doll for the first time and fucking died, but I was so close to Extra clear.

>> No.18217029
File: 97 KB, 1146x895, CLUSTER GRENADES.jpg [View same] [iqdb] [saucenao] [google]
18217029

Hey does anyone know how the fuck to beat Mocha Cappuccino or whatever her dumb name is? I got to her fucking cluster bomb shit, but what I'm really having trouble with is one of her early spell cards where she starts shooting chicken wings at me.

I feel like so much of the screen is densely populated with death and I don't know how to deal with the situation.

>> No.18217040
File: 138 KB, 350x350, Carlos.png [View same] [iqdb] [saucenao] [google]
18217040

>>18217029
Don't let Fujiwara get behind you, they'll wear out your tires, make you panic, and then pass you around the five hairpin turns.

>> No.18217075

>>18217029
If it's the one where she shoots phoenixes you should start from the edge of the screen and slowly move across. Just make sure to watch your positioning when she shoots three at once.
I usually start just to the left of Mokou and move down to dodge the first one, then down and right to dodge the second, and then get to the right side of the screen to dodge the triplet. Then I start moving to the left when she starts shooting again.

>> No.18217528

>>18217029
I thought maybe I'd help you out just because I liked your taste in anisongs on the stream, but then somewhere between your incessant bitching and insistence that you're too stupid to remember strats and so you just keep blindly trying I thought nah, fuck it, I'd rather see that 0/50 fire bird turn into 0/100. Gl my dude.

>> No.18217543

tfw your 2/3 LoLK card turns into 3/20 because ur in a slump day

>> No.18217565

What are everyone's current goals? I hope to unlock IN's individual characters soon.

>> No.18217586

>>18217565
I should be going for MoF or Ran, or LLS. I've gotten within a hair of beating MoF and LLS, and haven't touched them since. Been only a week or so since MoF but months since LLS. However, I'm finding difficulty pushing myself to do those things, so I'm just trying to beat Suika in Double Spoiler.

As a related question, how do you motivate yourself to do something? I find it more difficult to attempt tasks than it is to beat them.

>> No.18217683

>>18217528
Don't be so rude anon, he is certainly entertaining for me, he just needs to lower the music volume.

>> No.18217748

>>18217586
Give LLS a try. It's quite easy.

>> No.18217764

>>18217748
I did, I'm just still buttblasted about getting hit by Yuuka's easiest attack (the stand still to win one) and having that cost me the game when I died to her final phase, which was the first time I saw it.

>> No.18217824

>>18217764
I think the deal with LLS is memorizing the attacks. Once you do that, you'll clear it easily. It took me 3-4 runs. Keep going man.

>> No.18217861

>>18217586
Motivation? I have to find interest in a task in order to even want to do it. For instance: Playing as Remi sounds fun, so I want to unlock individual characters.

>> No.18218697

it's a weird day when you nail doremy and cp's nonspells easily yet die to all of sagume's nonspells a thousand times

>> No.18219194

why are LoLK stage 1 and HSiFS stage 1 so similar?
- samey forest in the background
- begins with a blue bullet stream
- some more streaming with medium enemies dropping walls
- purple bullet stream after boss
- big guys shooting red flower patterns

>> No.18219309
File: 113 KB, 640x480, th018.jpg [View same] [iqdb] [saucenao] [google]
18219309

fuck yes god bless Nitori
i was down to 0 lives on the last card, but I had 4 power and Nitori's god tier bomb is so good for cards like that

>> No.18219430

>>18217029
>>18214483

>> No.18219805
File: 549 KB, 1280x962, 623532423.jpg [View same] [iqdb] [saucenao] [google]
18219805

I did it, I 1CC'ed one of the most unfair games I've ever played.

>> No.18219876

>>18219805
>>18219309
Congrats!!

>> No.18219910
File: 538 KB, 1280x1022, 325151.jpg [View same] [iqdb] [saucenao] [google]
18219910

>>18219876
Thanks, didn't really take that much time in retrospective.

>> No.18219975

>>18217824
Honestly a good number of the attacks feel like RNG.

>>18219309
Congratulations!

>> No.18219991

>>18219805

Congratulations anon, but what made it the most unfair you've ever played?

>> No.18220041

>>18210255
>>18209200
>>18209184

Thanks for your help. I think I 'm goint to try Reimu with summer

>> No.18220131

>>18217565
derust eosd and get back to my former skill to have the confidence to do runs

>> No.18220151

>>18219991
I kinda dislike the graze for extra lives mechanic and also there were a lot of times where something instantly killed you if you weren't expecting it, felt kinda cheap and too balanced towards Pointdevice mode.

>> No.18220854
File: 280 KB, 636x477, touhou.png [View same] [iqdb] [saucenao] [google]
18220854

I FINALLY 1cc'd SA, my first real touhou accomplishment. soon I might actually be good at this series

which game should I go for next?

>> No.18220870
File: 17 KB, 250x188, 1502282350916.jpg [View same] [iqdb] [saucenao] [google]
18220870

>>18220854
Spoiler that, "kudasai"

Go for LoLK next, it's fun

>> No.18220878

>>18220870
>Spoiler that, "kudasai"
My bad, didn't think of that.

I've already beat LoLK in PD mode but I don't know if I could 1cc that on legacy. Those patterns are brutal

>> No.18220885

Is it just me or is the "bullets fly at you really fast with very little warning and limited vertical space" of the PC-98 era really cheap? There's trial and error in Touhou sure but it feels taken to the extreme in PC-98 at times

>>18220854
delete this image

>> No.18220967

>>18220854
delete this image

>> No.18220974
File: 20 KB, 309x376, thinking_mokou.jpg [View same] [iqdb] [saucenao] [google]
18220974

>>18220967
But the image is already deleted

>> No.18220985

How do you know when you are ready for lunatic? Is losing on stage 3-4 good enough to start trying or should i continue to play hard until I get good?

>> No.18221296

Are there any trick for Mokou's last spellcard "Hourai Doll" (At least I think it's her last)?
Or is it just time to git gud?
I can almost consistently reach this spell now, but I usually only have one or two bombs left so I get wrecked.

>> No.18221421

>>18220967
>>18220885
>>18220878
>>18220870
>>18220854
What was the image?

>> No.18221432

>>18221421
A Game Ending

>> No.18221433

>>18220985
If you can clear the game with continues, you're good enough to start trying, I think. But getting to stage 3 or 4 is probably a good sign, too.

>> No.18221438

>>18221432
I see, I didn't realize people cared about spoilers here. thanks, anon.

>> No.18221450

>>18221438
Less about spoilers, more ZUN doesn't want people posting the game's ending images or text (they can still be discussed)

We enforce it to respect his wishes and no other reason

>> No.18221489

>>18220985
Honestly, it's just confidence (and lots of practice/reference material) for me, as "I believe I can do this"

>> No.18221631

>>18221450
That's actually kind of sweet, i understand it.

>> No.18221725

>>18220151
The graze threshold is usually met just from playing normally because you have to stream the majority of the game or wade through lingering bullets. At least on Lunatic anyway
And "something instantly killing you if you weren't expecting it" is what happens all the time in non touhou shmups

tbqh, NR HSiFS is much worse than LoLK with how much of a RNG shitshow it can become

>> No.18221872

>>18221725
>NR HSiFS is much worse than LoLK with how much of a RNG shitshow it can become
I'm inclined to disagree, unless you're using Sanae/Reisen for LoLK and just bombing every single pattern. HSiFS has much more manageable patterns in general.

>> No.18222061

So what was the general consensus on HSiFS?
Personally didn't love it, but it was still very enjoyable. The main gimmick is very centralizing, but it's more tolerable than it was in UFO because the gimmick is actually fun. Regardless, it still leaves the entire thing feeling a bit gimmicky.

>>18199476
Agreed.

>> No.18222092

>>18222061
I like it more than UFO and I've actually 1CC'ed it because it's easier to milk 1UPs from the scoring system. The music is pretty great too and the background for Stage 6 is awesome. It's also fun to have Cirno and Aya be playable in a main-series game.

>> No.18222106

Played HRTP. While it was fun, it was bullshit.

>> No.18222154

>>18221296
you can do ti clockwise, takes a few tries to master

>> No.18222188

>>18222154
I've been doing U-shaped movement which works until about 3/4th into the spell, but I haven't tried going all the way around Mokou.
Thanks for the answer anon, I'll try that next time I feel like playing IN.

>>18222106
Is HRTP a fan-game or one of the fighting games? I only play the danmaku games so I don't know much outside of them.

>> No.18222193

>>18222188
Highly Responsive To Prayers, the gimmicky breakout clone.

>> No.18222210

>>18222193
Wow I'm stupid, I wasn't even thinking about the PC-98 games.
I think I played that one once and I had no idea what to do. What made ZUN decide to go from breakout to danmaku?

>> No.18222211

>>18222061
The first 3 stages were fine, but the latter 3 feel like they're designed way too much around the central gimmick.
They also have some of the most abundant and obnoxious RNG in the series. Curve bullets, backstab bullets, bullets randomly changing directions, slow moving walls and lasers that are thin at the tips but thick along the body are really unfun to play against.
Trying to LNN the later stages (especially 5) with any character without a homing shot seems like suicide.
The gimmick is more fun than shit like UFOs and borders but at the end of the day it's just another bomb.
The visibility is easily the worst yet with things that are NOT bullets frequently having nearly the same color or brightness as bullets.
The music is largely forgettable outside of the piano bits in Aun and Okina's themes and the stage 6 theme which blew me the fuck away with how unconventional it sounds

At least spell practice is back

>> No.18222216

>>18222210
HRTP was basically programming practice or something.

>> No.18222312

>>18222211
The funny thing is that I do find myself agreeing with most of this. Regardless, I still enjoyed it for what it was, the shots and sub shots were fun, and I think at the very least it's a mid tier Touhou game.

>> No.18222495
File: 558 KB, 640x480, Yeahhh boy.png [View same] [iqdb] [saucenao] [google]
18222495

What a fucking relief holy shit. My first Hard 1cc.

>> No.18222505

>>18222495
congrats!!!!

>> No.18222661
File: 5 KB, 617x125, mei ling looks into ur heart.png [View same] [iqdb] [saucenao] [google]
18222661

>>18222505
Thanks anon.

>> No.18222790

What the fuck shot type was ZUN playtesting Clownpiece with because all of these take three times longer to kill than they should

>> No.18223243

>>18211425
I just retried that scene until I got free RNG. it's ez

>> No.18223452

>>18222495
Great job anon!

>> No.18223553

>>18199730
I'm >>14604326, but I'm just passing by as I haven't been here in almost a year.

I beat EoSD Lunatic in that year as I hoped, and consequently all the other danmaku games that were available. I did LNBs too, up to and including SA, but as for UFO I never tried going for LNB in it. Other than that I cleared a bunch of arcade shmups, some of them difficult. I actually haven't been playing anything since mid 2017 as I had stopped feeling that I was improving, and my motivation fizzled out in view of other things to do. I live as a proud secondary now.

Well, when it comes to danmaku, I tend have unhealthy playing habits and I'm kind of unstable overall, so I would say it did nearly mess with my sanity, and it is hardly the right type of game for me, as I suspected in my 2016 post. Nonetheless, 2016 was a good year for me.

>> No.18224076

1. Marisa has double the hitbox size
2. Marisa has worse shots

is ZUN retarded?

>> No.18224101

>>18224076
I got my first 1CC of TD with Marisa the other day. No idea how that happened.

>> No.18224211

>>18224076
Marisa is good in um
MoF bugged
Seriously though what the fuck ZUN Reimu is always the better of the two

>> No.18224314

i cant beat SA extra...

>> No.18224319

i cant beat lolk extra without reisen. the nonspells are bullshit

>> No.18224325

>>18224314
>>18224319
I can't beat any Extras.

>> No.18224374

>>18224325
lmao i can't even fucking 1cc normal.

>> No.18224474

>>18224314
Koishi's a pretty static fight, so you just gotta keep practicing! If you just want to practice Koishi herself, I'd use a Boss Rush mod.

>>18224319
I use Reisen, but if you must use someone else use Reimu

>>18224325
Try to beat Suwako or EX Okina

>>18224374
git gud

>> No.18224541

>>18224474
>Koishi's a pretty static fight
Yes and that's why it's so boring. Not to mention her stage is hell.

>> No.18224693

>>18224325
>>18224374
Play HSiFS to change that.

I can't beat difficult game.

>> No.18224984

>>18224076
HSiFS Reimu doesn't have her unique hitbox, so Marisa is pretty viable. Well, everyone (except Cirno) is actually good and has their own niche

>> No.18225025

>>18224984
so that's why okina's 2nd has been an absolute piece of shit even for reimu

>> No.18225096

>>18224984
>Cirno is not good
What the fuck is this? Cirno is still better than Aya thanks to her huge spread that makes quick work of the later stages (arguably the biggest obstacles in HSiFS). Aya has neither power nor spread and her penetration has little impact on the game. She mostly relies on her speed which makes her the ideal candidate for Fall use but she doesn't synergize good with any other season. Except Winter but Winter is good on everyone.

>> No.18225193
File: 445 KB, 640x480, REKTIKI.png [View same] [iqdb] [saucenao] [google]
18225193

Finally beat PoFV. And with that I can finally say that I've beaten all the games on Normal.

Man that feels good.

>> No.18225207

>>18225025
Okina is bullshit
>>18225096
Cirno lacks so much power that just ends up being annoying. Reimu's homing are far better for the overall game on that aspect. And well, Summer isn't really that useful aside from the release and that works well with Aya (not the better sub-season for her I know). Also Spring is bad with everyone so it doesn't really count. Fall is just so broken with Aya that pretty much covers her niche great.

>> No.18225316

>>18224076

eosd? Reimu feels more like moving through treacle than flying in that game.

>> No.18225359

>>18225207
Might as well take Marisa Fall then. She has almost as much speed (isn't she as fast as Aya in fact?) and has greater power.

>> No.18225391

>>18225359
I think she's a little less fast. I think the scale of who is the fastest is Aya>Marisa>Reimu>Cirno (not sure here though). So that extra speed might help to use better the fall sub-season. Also I don't really play for score but Aya's bomb and her synergy with fall makes her a good candidate for that aspect I guess.

>> No.18225585

>>18225193
Congrats anon!

>> No.18225694

Why the fuck is SoEW so hard? I have lunatic clears in some games yet this lagfest of a game doesnt let me clear normal.

>> No.18225761

>>18215503
Reminder that ZUN intended the games to be played with a controller. Keyboard & Mouse is cheating.

>> No.18225771

>>18219309
Nitori is insanely underappreciated by most people, glad someone else could enjoy her like I did.

>> No.18225773
File: 61 KB, 133x182, 1466280341067.png [View same] [iqdb] [saucenao] [google]
18225773

>>18225761
>mouse

>> No.18225779

>>18220985
Playing on Hard won't prepare you for Lunatic. Playing on Lunatic prepares you for Lunatic.

>> No.18225795

>>18220885
Yes, a bunch of PC-98 is populated by unadulterated bullshit, and the way the backgrounds are often made makes it even more of a headache to sight-read bullets half the time.
To be fair, even within PC-98 you can see ZUN getting better in this regard. SoEW is unrelenting. LLS tones the bullshit down a lot, but it remains part of the experience. MS gets it down even further to the point of actually allowing you to dodge the fast-flying attacks most of the time if you sight read it properly.

>> No.18225805

>>18225694
Because the game is fucking bad. Evil Eye Sigma is one of the hardest extra bosses on pc-98 not because the patterns, but because the game itself is hard to play

>> No.18225806

>>18222061
I loved it way more than I expected, it might end up being my favourite game as I keep playing it. I already know that when I start aiming for Hard 1CCs soon, it'll be the game I start with.

>> No.18225813

>>18222216
This. It was made like a year or two before SoEW, but they were both released to the public at the same time at Comiket IIRC. The fact that the third game was Phantasmagoria of Dim. Dream shows that ZUN was really just toying with a bunch of different game styles. I'm glad he decided to stick with the straightforward danmaku style that he did.

>> No.18225821

>>18222790
On the contrary, one should assume that they take exactly as long as they should.

>> No.18225823

>>18224076
I mained Marisa for many years, you take that back.

>>18224541
>her stage is hell
You don't know stage-portion hell until you've gone for a UFO Extra clear. I'm never doing that again.

>> No.18225842

>>18225193
Even the PC-98 games?

>>18225694
Shitty hitboxes on both Reimu and the bullets, anti-deathbomb mechanic demanding you to press the bomb key at least a full second before getting hit in order to successfully save yourself, and all emulators no matter what you do will have input lag.
Plus as it's ZUN's earliest danmaku game, there's a metric fuckton of unfair bullshit.

That being said I actually started having fun with it, in a kind of sadistic way when I was working toward my Normal 1CCs a while back. It was also nice finding out that Extra doesn't unlock until you 1CC with all 3 shottypes. Since memo is such a large factor in the game, going back with the other shottypes was pretty easy, and they all felt evenly balanced and different to play as.

>> No.18226487

>>18225842
>Even the PC-98 games?
Nah, my laptop can't run those. I would like to play them in the future, but we'll see.

>> No.18226903
File: 73 KB, 268x302, KpMVRBS.png [View same] [iqdb] [saucenao] [google]
18226903

>Balancing adjustments (https://twitter.com/unabara/status/949276716265979905))
My toaster can't run the game above 30fps. Tasofro will add 'Half Drawing Cycle' option in this balancing adjustments future update, r-right?

>> No.18227516

>>18224076
Marisa is on par with Reimu in EoSD
Marisa has the best bomb by far in PCB, if that matters to you
Marisa (solo) is the second best character in IN
Marisa is arguably the best character in PoFV
Marisa has the objectively strongest shot in MoF
Marisa has the best scoring shot in UFO
Marisa has the most busted shot in DDC
Marisa is the only character in HSiFS that doesn't need shotgunning to deal good damage.

>> No.18227523

>>18225207
Spring is actually ok if you know where to use it, even if it's outshined generally by Fall and Winter.

>> No.18227527

>>18225771
MarisaC is still my only Lunatic 1cc of SA, actually.
It was also the first shot I cleared SA Extra with.

>> No.18227537

>>18227516
if you did the same kind of list for Reimu she would come out on top

>> No.18227592

>>18227523
The sub-shots are just fucking awful, practically doesn't make any difference. The release is kind of ok I guess, but it can't be as spammed as Summer or Fall and needs more precise uses just for worst results. Also, as a bonus for extra points, Okina's Spring spell. It doesn't means that it can't be used, just that every other season is simply better.

>> No.18227632
File: 95 KB, 640x480, HAHA YES.jpg [View same] [iqdb] [saucenao] [google]
18227632

EAT SHIT MOCHA
JELLY DOUGHNUTS

After hours of practice, I finally did it. Capturing Fujiyama Volcano gave me fucking ecstasy.

>>18217528
Sorry for making fun of your waifu or whatever. You seemed to take it really harshly.

>> No.18227648

>>18227632
Congratulations!! Mokou is such an annoying extra boss compared to pcb and eosd.

>> No.18227674

>>18227632
Congratulations anon. I'm so close to completing IN extra but I just can't seem to make it. I'll post the spellcards I have trouble with and my current strategy, tell me if I'm doing something wrong or there's a better strategy

Limiting Edict "Curse of Tsuki-no-Iwakasa"
I can capture this one about 40% of the time. Usually I start out to the lower right of Mokou and go around her clockwise, only needing to dodge the blue knives. Then when I get below her I have to start avoiding the red knives, which is where I fuck up most of the time. I've tried other starting positions but this one is the easiest for me. I've also captured it by staying at the bottom and just dodging everything, but that's harder to pull off consistently.

Hollow Giant "Woo"
I fucking hate this spell. I don't have a complete strategy, but I can usually survive the first round by starting to the left of Mokou, going clockwise around her, and then dodging whatever bullets remain at the bottom. I've captured it a few times afterwards, but usually I just get caught up in the second round of bullets and have to bomb.

Hourai "South Wind, Clear Sky -Fujiyama Volcano-"
My current strategy requires me to use bombs. I start in the mid-upper-left of the screen and stream in a U-shaped pattern. When Mokou launches 6 blobs in a fast sequence, that's when I bomb. Then I repeat the pattern and hopefully don't die.

"Possessed by Phoenix"
The first part is easy, just move around the edge of the screen clockwise and dodge whatever shows up. The second part fucking sucks, I know you're supposed to spiral around the shots that are aimed at you but I can' seem to pull it off so I usually just bomb.
Everything after that is not hard, and I only need to bomb or lose a life if I fuck up.

"Hourai Doll"
I'm still working on a strategy for this one. I used to move back and forth in a U-shaped pattern but that only got me about 2~3/4 through the spell. I'm going to practice going all the way clockwise around Mokou and see if I can get through it.

>>18227648
Really? I was told IN was the easiest Extra. Maybe I should have tried PCB or MOF first instead.

>> No.18228017

Im gonna get fucking kicked out of my house if I keep playing this fucking game. I dont normally have anger issues so my roommate is getting concerned about punching walls and screaming. Can anyone else relate to this or am I just autistic. Ive never been so furious in my life, I feel like my monitor isnt going to make it another week.

>> No.18228053
File: 1.34 MB, 1134x1396, 1495858426014.png [View same] [iqdb] [saucenao] [google]
18228053

>>18227674
Tsuki-no-Iwakasa:
https://a.pomfe.co/ndfjgo.mp4

Fujiyama Volcano:
https://a.pomfe.co/tiqcsp.mp4

I'd help you out with the others, but I'm terrible at the game.

For Possessed by Phoenix, I recommend this video that someone else made:
https://www.youtube.com/watch?v=aE5u6QNrRl8

Hollow Giant is just typical dodging and hoping you somehow pull it off. Just be careful not to move too much during Hourai Doll.

>> No.18228071

>>18228017
>Can anyone else relate to this or am I just autistic.
The Touhou Wiki puts it best; from https://en.touhouwiki.net/wiki/Getting_Started:
>Mainstream games usually have an extremely merciful Easy mode aimed at people who might not like paying for a game that cannot be easily finished...
>This is why there is absolutely no shame in losing all your lives; it's a normal part of everyday gameplay, and it doesn't mean you suck at the game. It just means you have to practice more, and if you keep practicing, one day you will be able to 1-credit-clear (1CC) the game in the difficulty of your choosing.

Just take it easy and keep practicing. If you get too pissed off take a break from the game and go for a walk or something to settle down.

>>18228053
Thank you so much, Reimu-anon.
>Hollow Giant is just typical dodging and hoping you somehow pull it off.
I can pull it off, it's just a very rare occurence. Even if I can't clear it, if I can make it through just a few more spells without bombing I'll have enough left over to clear the stage.

>> No.18228075

>>18228017
>or am I just autistic
Please don't insult respectable autists. Get your shit together.

>> No.18228112
File: 737 KB, 1120x560, me.png [View same] [iqdb] [saucenao] [google]
18228112

>>18228071
Yeah no problem. It was hell for me too. I got to Hourai Doll twice with no lives and I was pretty upset when I died. I'm still gonna call her Mocha Cappuccino when it's all said and done though.

>> No.18228149

>>18228017
Turn that anger into something productive, like martial arts or lifting

>> No.18228191

>>18228017
Take a break, refresh your mindset, and try to avoid getting tilt by being aware

>> No.18228192

Is Reimu A or B better in DDC?

>> No.18228223

>>18228017
Stop playing, dude. This game clearly isn't for you.

>Can anyone else relate to this

Absolutely not. I'm usually practicing runs and often keep dying over and over in practice mode, but that's what this game is about and it's all mostly emotionless practice. If I do mess up on an actual run or get screwed over by the RNG, sure I might get frustrated with the game, but then I just simply take a break and stop playing. Never have I screamed or puched anything, that is beyond autistic.

>I dont normally have anger issues

Judging from what you said, I highly doubt that.

>> No.18228252

>>18228192
Are you joking, or asking seriously?

One is horribly mediocre and under powered, the other one is the second best shot in the game.
Try both of them out, just look at how fast each one can deal with boss spellcards and you tell me, which do you think is bad and which one is good?

>> No.18228283

>>18228252
>the other one is the second best shot in the game.
It doesn't matter if you're discussing survival or scoring, that's wrong.
Survival: Marisa B, then Sakuya A
Scoring: Sakuya B, then Marisa B

>> No.18228294

>>18227674
>I was told IN was the easiest Extra.
Nah, but it's on the easier side.
I'd personally rate it harder than HSiFS, MoF, and UFO at least.

>> No.18228315

>>18227537
Would she?
She's only really best in PCB (maybe), SA and HSiFS if you only count extra, score running aside, as far as I'm aware. Team Border is probably the easiest shot to use in IN, but it's certainly not the best.

>> No.18228329

>>18228315
only looking at the games Marisa is best in you have 3, one of which is POFV and the other IN single shots which isn't really a fair way of judging any character

>> No.18228334

>>18228315
across all games on average Reimu is ~2nd best shot, Marisa has more than one in which she's one of the worst

>> No.18228349

>>18228223
I really love Touhou though nothing takes me out of the world quite like it I just gotta fucking cool off. You're probably right maybe I do have some anger issues though. I'm new to the series, playing IN right now since everyone recommended it. But the way I play is just going for normal 1cc everytime, every run is a "serious run" maybe thats why I get so frustrated. Should I do more practice mode? Whats your routine if any? I want to get better I really want to 1cc a 2hu game.
>>18228075
I'm sorry yeah you're right.

>> No.18228544

>>18228334
>Marisa has more than one in which she's one of the worst
Really now?
EoSD and PCB are too even for a real "worst"
Even without bugs, Marisa shots are all strong in MoF.
Marisa kind of got screwed in SA, but at the same time A and B can bomb spam lunatic while C has the easiest extra clear.
TD Marisa's bomb is ideal for farming trance, that thing thay breaks the game.
DDC Marisa A is the worst shot in the game. But Marisa B is the best shot, so it evens out.
Both LoLK Marisa and Reimu are hilariously outclassed by Reisen and Sanae, to the point where saying they share a "worst" spot is not entirely unreasonable.

If I had to give both girls ranks in each game, it'd probably be:
EoSD: Tie
PCB: Tie
IN: Marisa: 2nd Reimu: 5th or 6th if you count Border Team, much lower for just solo Reimu
PoFV: Both Top 3
MoF: Marisa > Reimu
SA: Reimu > Marisa
UFO: Marisa > Sanae > Reimu
TD: Youmu > Marisa > Reimu > Sanae
DDC: Marisa > Sakuya > Reimu
LoLK: Sanae > Reisen >>>>>> Marisa = Reimu
HSiFS: Aya > Marisa > Reimu > Cirno, with Reimu going to top tier for Extra exclusively

>> No.18228563

>>18228349
Use Spell Practice for any spells that give you trouble. Practice mode for entire stages that you find troublesome.
Try not to death bomb, instead use bombs before you get hit. This takes a lot of practice.
Extra lives are gained in IN by collecting point items, learn the best places to collect them and when it's safe to go above the POC.
Use continues so you can unlock later stages and spells for practice.
Practice with only one character/team until you can clear with them. For your first 1CC I'd recommend the Border Team.

This is a more advanced tactic:
Try to keep your human level at 100% so you can get time items just by shooting stuff. When an enemy appears that releases a lot of familiars, switch to youkai and kill them that way for extra time items. If you get over a certain number of time items in a stage, you'll be able to use more continues to unlock later stages for practice. Keep in mind you can't continue on Stage 6.

>> No.18228584

Why the fuck can I capture Possessed by Phoenix and Hourai Doll in Spell Practice but not in an actual run? They're the only things keeping me from clearing now.

>> No.18228635

>>18228563
Thanks, this is really helpful.

Thanks anons for putting up with me I just gotta stop trying so hard and actually practice. This is a really pleasant board by the way, first time ever actually posting here and y'all are great.

>> No.18228654

>>18228283
>Survival: Marisa B

Only if you know how to abuse the bomb to get infinite resources.

Generally it's, Sakuya A, then Reimu A.

>> No.18228666

>>18228635
/jp/ sucks, it's just this thread that has relatively nice and helpful Anons.
If you need help with a specific spell card or portion of a stage, let me know. Just keep in mind I'm by no means an expert, I've only 1CC'ed IN on Normal, and I've gotten to Stage 6 on Hard without continues, but that's about the extent of my abilities.

>> No.18228698

>>18228017
>punching walls and screaming.
To enjoy this game you have to be okay with losing. Calm your shit. The angriest I've ever been at this game has been at myself, I don't think I've gone beyond saying "Goddammit" slightly louder than my normal speaking voice or saying "Wow I should just fucking kill myself," before continuing on as usual.

>>18228349
>But the way I play is just going for normal 1cc everytime, every run is a "serious run" maybe thats why I get so frustrated

How far can you get on one credit? If the answer isn't "at least stage 6" then you should be considering each run an exploratory run to try and figure out what you're doing.

>> No.18228741

>>18228654
>Only if you know how to abuse the bomb to get infinite resources.
You sound like you're kind of new to the whole shmup thing.
Which likely explains why you're so mad about Marisa while being adamant in your defense of a beginner friendly character.

>> No.18228760

>>18228741
What the hell are you on about?
The guy I was replying to was asking about Reimu shot types not Marisa.
I don't give a shit about Marisa.

>> No.18228797

>>18228760
Ah, sorry, got posts mixed up.
Regardless, Marisa's bomb is easy to utilize, and anyone with any level of familiarity with shmups should be able to abuse it, making it a better survival shot than Reimu A.

>> No.18228874

>>18228053
Your voice sounds chill. Do you do spellcard guides on yt?

>> No.18228909
File: 659 KB, 700x1200, 1462500127003.png [View same] [iqdb] [saucenao] [google]
18228909

>>18228874
Hey thanks man. I don't, unfortunately. I'm actually in the process of relearning all the games as I go back and attempt additional 1ccs and Hard mode runs + Extra stages.

>> No.18229005

>>18228053
Nice guide with webms, but finish your mof lunatic 1cc, cr1tikal

>> No.18229028

>>18228544
As far as LNN is concerned, Junko and the later stages of HSiFS are a disaster as anything that isn't Reimu

>> No.18229696

>>18229028
If Reimu needs a scenario where everyone else's advantages are nullified to shine, it's not really fair to call her a strong shot.

>> No.18229769
File: 473 KB, 640x480, もこたんアウトしたお.png [View same] [iqdb] [saucenao] [google]
18229769

I finally beat Mokou. This is my first Extra stage completed, ever. I even captured Hourai Doll and ended with two lives remaining.
I don't want to ever hear Mokou's theme again. It used to be my favorite song, but it's all I've heard the past few days.

>> No.18229926

>>18229696
And yet those scenarios are critical to the objective of the run.

>> No.18230454
File: 317 KB, 640x480, 1495896374580.jpg [View same] [iqdb] [saucenao] [google]
18230454

It's done guys. Finally I can move on Okina's game.

>> No.18230472
File: 815 KB, 1378x2039, 4eda89c3e4b88da68e551b297ae04bd492eef468.jpg [View same] [iqdb] [saucenao] [google]
18230472

>>18230454
Congratulations! HSiFS should be a free win for you.

>> No.18230625

>>18229769
Congrats. I played most of it with my own music playing in the background because I'd go insane if I had to listen to Immortal Smoke any longer.

>> No.18230796

>Beat Raiko with Marisa and Sakuya fine
>Struggling all day trying to do it with ReimuA
why

>>18230625
I don't do that because the action is in synch with the music enough to where I can anticipate certain parts of the stage/boss going to certain parts of the songs.

>> No.18231153
File: 312 KB, 800x364, chart.png [View same] [iqdb] [saucenao] [google]
18231153

i finished SA. Stages 3, 4, 5, 6 were outstanding, but I hated the game's resource system, shot types, and lack of spell practice mode (all of Koishi's spellcards were memorization based).

what shot types do you like in UFO?

>> No.18231361

>>18227516
>Marisa (solo) is the second best character in IN
"no"

>> No.18231378

>>18224076
>>18227516
I don't know about worse, but she's definitely cursed. Whenever I play her, I always do stupid shit and get hit by things that I never get hit by with other characters, even with straight-ahead shots like hers.

>> No.18231446

>>18227632
>Capturing Fujiyama Volcano gave me fucking ecstasy.
When's LNB anon?

>> No.18231673

>>18228329
Reimu is the best shot in PoFV, wtf.

>> No.18231726
File: 1.50 MB, 1329x993, eosd_lunatic1cc.png [View same] [iqdb] [saucenao] [google]
18231726

After a couple months on and off, I finally 1cc'd EoSD on lunatic. This has been on a weight on my shoulders ever since stopping to go complete PoFV, so I'm really glad to be finished. My major issue was wasting lives instead of playing safe and bombing, so thankfully this run I managed to only waste 1 life, somehow to Meiling of all bosses. The rest went smoothly, and I even ended with more than 1 life remaining. Now I need to find a new clear to go for.
Also, apologies for the awful screenshot. I always rely on the in-game screenshot feature, so I've never taken a picture of an EoSD clear of mine until just now.

>> No.18231731

>>18231726
congratulations! ive heard remilia on lunatic is insane, ive only cleared her on hard

>> No.18231738

>>18231153
UFO's gimmick is hell but use Sanae for best results

>> No.18231743

>>18231738
i havent researched UFO at all but my understand is you can collect either red / blue / green pieces, or combo. and ive read that you want to collect green (bomb) pieces for survival, is that wrong?

>> No.18231748

>>18231743
Yes. You want red pieces for survival.

>> No.18231750

>>18231743
You want red pieces for lives.

>> No.18231824

>>18228584
Hourai Doll even lasts longer on SP because you can't hit her wings like in actual runs, so no idea anon.

>> No.18231828

>>18231731
Thank you. Remilia is tough, but manageable up until Scarlet Meister. That's when the real fight begins. Thankfully I had three or four lives at that point, so I was able to bomb through that and Scarlet Gensokyo. Her final nonspell can also be difficult if you don't know the timing for the stream of bubbles.

>> No.18231831

What is the easiest Extra?

>> No.18231834

>>18231831
suwako, by far. most of her spells are static and not very challenging.

not to be confused with koishi, who also only has static spells but they are fucking hard.

>> No.18231952

>>18231831
Okina without a doubt.

>> No.18231996

>>18228797
I can't abuse it :(

>> No.18232040

>>18231673
Only with high latency.

>> No.18232085
File: 334 KB, 210x258, Yuyuko (2050).gif [View same] [iqdb] [saucenao] [google]
18232085

>>18227632
>>18229769
Congrats both of you! IN Ex is amazing.

>> No.18232370

Okina EX is kinda hard without release

>> No.18232380

>>18232370
without Reimu*

>> No.18232905

>>18228017
I cant relate. Stop being a child. You cant enjoy this game if you arent calm and composed.
Stop taking a game so seriously.

>> No.18232995

>>18232905
Touhou is a serious business though.

>> No.18233056

>>18231831
Okina if you're using Reimu.
Otherwise Suwako, but she still requires you to learn the fight at least.

>> No.18233133

>>18228017
I once broke my keyboard's stands. I regret it every day.

>> No.18233164

>>18232995
How can it be serious if it's reclining?

>> No.18233333

is doing the Sakuya A focus / unfocus thing considered cheating in DDC? Like Marisa Bugged from MOF?

>> No.18233447

>>18233333
It's more comparable to the MAlice cannon in IN.
It's something that can't be entirely avoided, so why even bother trying to avoid it heavily anyway? No not cheating, just unintentionally broken.

>> No.18233502

>>18233164
It didn't recline as hard as the rest of the genre, at least

>> No.18233930

>>18231831
Flan, her nons are trivial, and her spellcards don't feel that challenging

>>18231726
Congrats!! EoSD lunatic is really challenging

>> No.18234337

Is there any good way to practice Extra in games like EoSD without using external tools?
I don't want to have to play through like 50% of the stage just to practice one spellcard.
If not, I guess I'll just bite the bullet and download spoilerAF or whatever it's called.

>> No.18234521

>>18234337
>Extra in games like EoSD
Sounds like you're describing the Extra Stage in every game.
It sounds like SpoilerAF is literally the one and only thing you're looking for, obviously the games that don't have Spellcard Practice don't allow you to practice individual spellcards without playing the stage.
Are you just trying to start another argument on whether SpoilerAF is cheating or not?

>> No.18234548

>>18234337
Nope. Otherwise nobody would make those tools/spoilerAL SSGs.
Anyone serious about practicing should be looking into external tools. Even games with spellcard practice would benefit from boss rush tools. A bunch of games even have midboss/nonspell practice tools. You're really doing yourself a disfavor if you're not taking advantage of them.

>> No.18234735
File: 9 KB, 174x26, gotcha bitch.jpg [View same] [iqdb] [saucenao] [google]
18234735

And with this, I've finally gotten a Normal 1CC on every single game. Am I a primary now, or do I need Extra clears to graduate from secondary status?

Also is Mima overpowered or was it just a fluke that I 1CC'd the first time I tried her, despite multiple failed attempts with all of the other shottypes?

>> No.18234880

>>18234521
>Are you just trying to start another argument on whether SpoilerAF is cheating or not?
No because I don't give a fuck. Even if it is cheating, when I do an actual Extra run I'm not using it so why does it matter?

>>18234548
OK, then I'll just use that then.

>> No.18234908

>>18234735
You've already graduated. Now go for the EX to get better

>> No.18235021

>>18234337
Try this.
http://eientei.boards.net/thread/1149/eosd-boss-rush-patch-patchouli

>> No.18235028

>>18235021
>Patchouli Rush is a thing
Don't tempt me, I haven't even done Satori Rush on Lunatic yet

>> No.18235505

>tfw died on the exact moment the last spellcard ended

why do I even bother
i'm too brainlet to play 2hu
i'll never be able to play lunatic anyway, my brain does not function at such high RPM

>> No.18235564

>>18235505
I just lost a Normal 1CC in PCB with less than 10 seconds on the timer at the end.
I actually screamed REEEEEEEE
I can't see how anybody can play Lunatic, Hard I can understand with practice and memorization, but not Lunatic.

>> No.18235696

>>18235505
it only ends when the boss explodes anon
I was it Okuu? I know that one throws a lot of people off

>> No.18235701

>>18235564
Keep at it and get a few more normal 1cc, extras, and maybe one or two hard 1ccs.
Later you will come to realize how naive this post is, Lunatic is not that far off.

>> No.18235711

>>18235701
>this post
*your post.
I guess I'm naive when it comes to grammar fuck.

>> No.18236885

after playing through this series again recently, i am almost convinced that PCB has the best overall music in the series. my favorite songs are from other games, but the whole OST for this one is really beautiful and fits well, especially yuyuko's theme

>> No.18236977
File: 101 KB, 465x421, 1506981211285.png [View same] [iqdb] [saucenao] [google]
18236977

What shot would you pick for PCB hard survival? I've cleared Phantasm with every Marisa and Sakuya shot. I don't like Reimu's speed, but I understand that Sakuya's high focused speed means I have to bomb more. If only Marisa A didn't have just two bombs.

>> No.18236996

>>18236977
I don't know. SakuyaB was one of the easiest Normal 1CC's I've ever gotten, but I'm not good enough to play Hard.

>> No.18237096

>>18236996
>SakuyaB was one of the easiest Normal 1CC's I've ever gotten
is that better than sakuyaA? i'm using her right now to go for normal 1cc, and i think i'm pretty close, but if B is better i may try that

>> No.18237173

>>18237096
SakuyaA is better for bosses, but SakuyaB makes the non-boss portions of the stages easy. On Stage 4 you can pretty much sit on the left side of the screen, aim to the right, hold shift, and just dodge whatever comes your way. I got so many borders I hardly had to go above the POC to collect items. This way I maxed out my lives, and didn't have to use any bombs outside of the boss like I usually do with Marisa or ReimuB.

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