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/jp/ - Otaku Culture


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File: 72 KB, 500x333, Amos Rexx.jpg [View same] [iqdb] [saucenao] [google]
17152025 No.17152025 [Reply] [Original]

http://pastebin.com/ML5gMMY9

http://mahjong.guide/

Have you played with an autotable before?

>> No.17152076

Enjoy this movie:

http://www.mahjongmovie.com/

>> No.17152390
File: 153 KB, 730x619, log=2017060919gm-0089-0000-x0aa807898126&tw=2.jpg [View same] [iqdb] [saucenao] [google]
17152390

>Dodging a daisangen that would very likely seal my 4th place even on a tsumo win with a dealer baiman that wins the game.
This is how you do it, lads.

>> No.17152400

>>17152390
Having one haku gone helped.

>> No.17152458

2.0

>> No.17152466

3.0

>> No.17152475

>>17152400
Indeed. Even shousangen toitoi would've meant real trouble, though.

>> No.17153012

>>17152076
>Mahjong is a game about pointlessly suffering constantly
7447 detected

>> No.17153243
File: 109 KB, 734x626, Triple Ron.jpg [View same] [iqdb] [saucenao] [google]
17153243

>> No.17153252

>>17153243
triple ron is better than double ron. at least you dont lose points. sucks for everyone else however

>> No.17153419

>>17153252
Naw, the guy who dealt in is kamicha.

As for this triple ron, it prevents shimocha from getting away.

>> No.17153425
File: 109 KB, 388x443, 1493448937176.png [View same] [iqdb] [saucenao] [google]
17153425

>tfw so stupid even magical sands aren't enough
I know S3 is entirely my fault but can someone please help me take a look at the rest of my game?

http://tenhou.net/3/?log=2017061000gm-0009-0000-8fe07e3a&tw=1

>> No.17153457

>>17153425
E1-1: Your tile efficiency is awful. Don't cut a 4 until you have to. You broke a set of xia for absolutely no reason.

E1-2: Dumping that haku was dangerous as fuck. You got lucky. Normally I would riichi that at the end, but you have to figure it's a haku tanki there which is baiman, so it's right to go dama.

E2: Don't cut the 1p unless you have to abandon the iitsuu. Didn't end up mattering.

E3-1: Don't cut the 9s when you have 6789. That has a lot of potential and sure enough you drew another 9s pretty quickly.

>> No.17153484

>>17153457
E3-2: You sold out for daisangen without a hand to chase it, the haku and chun should have been cut early. You should have won this hand.

E4: You should have tossed the 4m over the 6m to suji trap the wait, but this is minor. Turns out you would have won too.

S1: You shouldn't drop the 7s to keep a lone 1p

S2-1: Played correctly

S2-2: Cut the non seat winds before the ton as east player unless you are certain you just want to commit to pin fu. Both ways are fine, but generally you toss non value winds immediately first unless you have a pair.

S3-1: That was a pretty sneaky wait that early, you aren't completely wrong here. Since you already have three good blocks to break from, you have to choose one. I would personally cut the 3m, but your move wasn't terrible. You got unlucky he had hidden dora.

>> No.17153505

>>17153484
S3-2: If you have a 147 in a suit cut the 1 first almost always. 4 and 7 have much better chances to make runs. Since the 8s had already been called, you could even justify dumping the 7s here, but not the 4s. You would have drawn a 4s anyway. That kan was desperate and bad. The mistake is that you are already in first. Adding dora through kan is done to catch-up. You got greedy and punished for it. Just take the noten payment and move on there. You know kamicha is likely sitting on chin itsu.

S3-3: You committed to toitoi way too early. That should have been tanyao. Cutting the 6p that early was a mistake, dump the pair of 1p that make your hand cheap. Now that you are way behind you should consider kan early to scare the other players. If you still had that 3m and 7m you dumped for no reason the hand probably good for riichi and toimen deals into you a couple turns later. You need to keep attacking here because you are behind and it's late.

S4: Played correctly

>> No.17153525

Anyone know how to edit the client's background images and music?

>> No.17153644
File: 460 KB, 743x647, Tsumo was here.png [View same] [iqdb] [saucenao] [google]
17153644

>>17153425
>>17153457
>You broke a set of xia for absolutely no reason.

This. Things were looking OK until you started breaking up the wests.

In general, don't break complete tile groups, unless you have a perfectly valid reason. Since it is the very first hand. There is no good reason to do so.

Had you kept those wests, you would have gotten tsumo right here.

>> No.17153951
File: 437 KB, 728x621, triple ron.png [View same] [iqdb] [saucenao] [google]
17153951

>>17153243
To make it worse, the person who got triple ron managed to tsumo a haneman and take 1st.

>> No.17153963

>>17153951
The madman! It was planned

>> No.17154114

>>17153457
E1-1: When I got the 3m, I figured that if I tried to go for tanyao now, I would have 3m and 8m as atama candidates so I could get rid of the xia. Even if the next few tiles were terminals, I could still get pinfu from breaking up the xia so I thought I would throw at least one and see how it goes. Drew 6s and I figured tanyao sanshoku and threw the rest of my xia. Was it too late? I thought my tiles looked pretty good.

>>17153484
E3-2: I wasn't trying for a dai san gen, I was going for a chun nomi to waste 2nd place's dealer turn. Keeping the haku and hatsu were to stop anyone from getting into tenpai with fanpai yaku; bringing the dealer down with me into noten payments seemed like cheap fun. The 9m and 8p pair looked kinda silly to me. With so many dragons blocking pinfu and the 9m blocking tanyao, I saw it as that I was only going to get a yaku by ponning the chun, discard dragons and riichi in 2nd's dealer turn or waiting for menzen. Should I have tried for a closed hand? Looks kinda harsh.

S2-2: This is something that is still bothering me, I'm not sure if I should have gone for chiitoitsu here. Thoughts?

>>17153505
S3-3: I was aiming for suuankou here, depths of hell and all. I do now see that I should have dumped the 1p pair, seems silly that I kept them. I was thinking that if I kanned early, rather, it would be too scary and no one would deal into my hand. Going into noten payments would mean I gain at most 3000 points and the kan dora would have been wasted. If I kanned when everyone is iishan, some may ignore, enter tenpai and deal in. Wouldn't that work as well?

>> No.17155134

>>17154114
Ok so the basic problem you have is you don't know basic tile efficiency. Read up on the 5 block pattern.

Don't break a completed set ever unless
1) You stay in at least iishanten after tossing it and it massively increases the value of your hand
2) It's late and you are desperate for a big score
3) Betaori/Defense

>I wasn't trying for a dai san gen, I was going for a chun nomi to waste 2nd place's dealer turn.
You are right I had this backwards. What I meant was cut the ton, haku, and hatsu immediately and pon the chun. You commit to toitoi too early here and should be keeping most of the others to make runs if necessary to just finish the hand. Especially the 4s cut was awful. A 334 block has a ton of potential. Straggler honor tiles are useless and should be dumped once you have something better to replace it with (which won't take long). If you get in a bad situation then you can always betaori here.

>S2-2: This is something that is still bothering me, I'm not sure if I should have gone for chiitoitsu here. Thoughts?
No. Just no. You had a total of 2 pairs. Don't even start thinking of it until you have 4. This is going to be either a pin fu or a tanyao and probably both.

>S3-3: I was aiming for suuankou here, depths of hell and all.
You aren't even remotely close to it and chasing it is largely a waste of time. If you weren't in ippan I would be chewing you out a lot more here because you need to try to avoid 4th at higher ranks, but since nothing but first matters there it's not QUITE as bad as it would be otherwise.

When you cut the 2p there that all of a sudden starts to look more like a chitoitsu hand. When you draw the last 3s the hand is in such bad shape you are limited on options. If you had chased the tanyao you would be in great shape now. As for the kan, the advantage of holding it is 2s and 4s create ryanmen, but really at this point since you only care about first so those 3s almost have to be made into a kan and hope for some kandora or extra uradora to make up the difference.

Your hand at this point should be: 344m 667m 677p 3333s which still has a ton of potential. The problem here is you need a 5th block to finish the hand. Normally you would assume the 5th block will be in sou, but again with the point differential go for it. You last block would likely end up being a third man block. As for whether you do it immediately or not, it's your call. I would want the draw as early as possible and attack here since I'm not worried about the normal 4th place punishment.

>> No.17155460

>>17155134
S2-2: Yeah, I meant "should I have gone for chiitoi on turn 8". There's already 4 pairs, one of which is the dora but it would mean breaking up ryanmen blocks. I'm guessing since I'm in first and can relax about chasing points, keeping ryanmen to form a faster hand is more important?

I did read the riichi book and on the 5 block method but I guess at some point I just stopped making a conscious effort to use it. I'll see how the next few games go.

Thanks for sitting through with me on this game analysis, it really helped.

>> No.17155574

after my last disastrous tilt ive come up with a system to help me avoid hemmoraging points. I keep another tenhou name that isnt registered so i can ride out the funk and study my decisions. I can test out new techniques and theories without freaking out about my R and such.

the downside is that your facing ippan folks, but that just gives you a chance to study their mistakes as well. accounting for other player's errors is just as much a part of higher play as it is in ippan.

it's a way to retreat and phycologically avoid the pitfalls of "i just have to make up the loss", or in occult terms, ride out the bad luck.

>> No.17155605
File: 149 KB, 727x621, log=2017061101gm-0089-0000-x7d746b5147f6&tw=2.jpg [View same] [iqdb] [saucenao] [google]
17155605

Rare yaku right here, boys.

>>17155460
Not him, but not going for chitoitsu was defeinitely the right choice there. As you said you were in the lead and your hand was excellent both in terms of speed and potential value. Your top priority should therefor be to finish it as quickly as possible. I think 4s was the best possible discard there.

>> No.17155616

>>17155605
I got a sanshoku doukou and 2 ryanpeikous on the same day

>> No.17155705

>>17155616
You are beyond lucky then. Both ryanpeikou and sanshoku doukou are about as rare as the more common yakuman hands.

>> No.17155845
File: 500 KB, 779x674, WWYD.png [View same] [iqdb] [saucenao] [google]
17155845

What's the correct thing to do here?

>> No.17155955

>>17155845
You are dealer and your live dora just passed. I don't know why you even tried it, but now that you are in this situation you have to riichi the 5p.

>> No.17155978

>>17155955
Wait I just noticed the furiten. Given that shimocha is almost certainly in tenpai and you don't know where the rest of the dora are just betaori.

>> No.17155988

>>17155845
Furiten riichi works 100% of the time.

>> No.17155992

Does /jp/ follow shogi news?

http://www.japantimes.co.jp/news/2017/06/10/national/shogi-wonder-fujii-wins-25th-match-games-second-longest-winning-streak/

>> No.17156072

>>17155978
>Given that shimocha is almost certainly in tenpai
Shimocha hasn't even discarded any souzu. He might or might not be in tenpai.

If it weren't for the furiten this would be
insta riichi. Also what do you mean with "I don't know why you even tried it" Riichi pinfu as dealer is perfcetly valid without dora, though he likely made a mistake somewhere since he's furiten.

Anyway I still wouldn't betaori here, but just discard 5p and stay dama. Toimens hand looks cheap and shimocha very likely goes for honitsu/chinitsu so 5p is not dangerous. Ones a souzu gets drawn -> betaori.

>> No.17156299

>>17155845
Drop the 5p but keep the tenpai dama. If shimocha gets another call on a souzu tile and you have to deal souzu after that to keep tenpai, then probably fold.

>> No.17156527
File: 100 KB, 729x629, Houou pls go.jpg [View same] [iqdb] [saucenao] [google]
17156527

Fuck dama, we're going in style.

>> No.17157103

>>17156527
well, how'd it go?

>> No.17157158

>>17157103
Well in that one it lead to getting second and punishing a houou player.

I've tried dama only once today and sure enough I hit tsumo 2 turns later. Pretty good day altogether though, 4+2+2+1.

>> No.17157338
File: 439 KB, 750x636, 1480953451069.png [View same] [iqdb] [saucenao] [google]
17157338

>>17155955
>>17155988
>>17156299
I didn't notice I was in furiten until it was too late, mistake on my part. My hand shape when throwing 9p was i.imgur.com/uuFU9JX.png. The 3s felt quite deep in the wall so I dropped the 2s 4s eventually. I guess since I'm the first dealer of the first hand, trying to keep a kanchan iipeikou was being too greedy.

I did win the game though, was pretty fun.

>> No.17157356

>>17155705
Sanshokudoukou is pretty common, but your argument about ryanpeikou is correct. I have seen more yakuman hands than ryanpeikou.

>> No.17157384

2:0

>> No.17157554

>>17157338
Told you, furiten riichi is a perfect strategy. Works 120% of the time.

>> No.17157604

>>17157338
>The 3s felt quite deep in the wall
What?

>> No.17157796

do y'all still play on 7447?

>> No.17157900

>>17157796
Yes, just tends to be empty often. Ask in thread for a game and hopefully a few people willshow up. Things tend to get more lively on weekends and when/a/ joins in.

>> No.17157968

>>17157796
Every time I go on 7447, it's always empty or it's 3:0 for half an hour because nobody wants to play fast hanchan.

>> No.17158035
File: 799 KB, 924x819, 1493108235359.png [View same] [iqdb] [saucenao] [google]
17158035

>>17157604
Don't they look quite deep in the wall?

>> No.17160647

http://tenhou.net/0/?log=2017061203gm-0089-0000-39ea0a8d&tw=1

I was so put out by E3 r1 but I'm glad I didn't tilt. Riichi is a fickle mistress.

Besides making a very questionable riichi in S1, how else can I improve?

>> No.17160943

>>17157356
>Sanshokudoukou is pretty common
No, it's not. Check the tenhou stats, it's about as rare as daisangen.

>> No.17161696

>>17160943
>>Sanshokudoukou is pretty common
>No, it's not. Check the tenhou stats, it's about as rare as daisangen.
not an argument

>> No.17161929
File: 4 KB, 170x127, Percent.png [View same] [iqdb] [saucenao] [google]
17161929

>>17160943
>>17161696
As the numbers show.

>> No.17162035

>>17161929
Those are the stats for East red in ippan silly anon. Most people play south red in joukyuu, take those stats to be a little more relatable.
Over there, doukou is .035 and chankan is .041, though I think anon's problem is more of "yes I can see that is a low probability but who is to judge it as rare? Suuankou is .036 and people say it's common, just like kokushi and dai san gen". Until she properly counter argues, thats my guess of her train of thought. Just ignore her.

>> No.17162172

>>17158035
Please teach me how to feel the tiles in the wall.

>> No.17162293

>>17162172
become a lesbian

>> No.17162316
File: 400 KB, 784x673, fourKan.png [View same] [iqdb] [saucenao] [google]
17162316

>>17152025
Holy shit, this has to be the most Kans I've seen in a single round.

I'm not familiar with '四槓算了', I'm assuming the round just ends when four Kan are played though?

And yeah, that's a pretty shit wait I'm on.

>> No.17162442

>>17162316
It's a round-aborting condition where four kans have been declared. Usually, once four kans are declared, nobody can call kan anymore.

>> No.17162482

>>17162442
I still remember a past sankantsu attempt, where my 3rd kan happens to be the last kan on the board. Therefore, in order to get sankantsu, I'd have to win by rinshan or else it was the abortive draw. And well, I missed.

I was not Saki enough.

>> No.17162898
File: 443 KB, 2048x1718, IMG_20170612_004913.jpg [View same] [iqdb] [saucenao] [google]
17162898

>> No.17163266

>>17161696
>objective numbers are not an argument
what?

>>17161929
>>17162035
I'm not even sure who is arguing for what anymore, anyway sanshoku is roughly as rare as daisangen as the numbers show.
http://tenhou.net/sc/prof.html
>tokujou
>south red
daisangen = .027
sanshoku doukou = .028

>> No.17163564
File: 433 KB, 741x647, Fucking dumbass.png [View same] [iqdb] [saucenao] [google]
17163564

>> No.17163609

>>17163564
She gets knocked out right?
Nice comeback

>> No.17164955

>>17160647
I like your playstyle and since our R is similiar I probably can't help that much, but here are some thoughts:

>E2:
- Keep ton over 1p. 1p was useless and getting 2 han just from one triplet is nice.
- Not sure if riichi was a good choice here. Your hand was 12k minimum at which point maximizing your chance to win is usually more important than increaisng hand value. Then again two people already had called so it might still be the correct choice.

>E3-2
Why discard 5s and 4m instead of the honor tiles? You didn't haver to force chitoitsu here.

>E4
Keep the chun and push for honitsu immediately. With just 3 non-souzu/honor tiles that don't even form a taatsu you can easily try that.

>S1
- Why discard 4p over 9s?

>S2-1
- Dropping that 5s was too dangerous imo. 5s looked very dangerous and you were only 1-shanten after discarding it.
- Again not sure if riichi was a good idea because of the very high hand value.

>S3
Discard 7m over 7p since discarding 7p makes you lose the ability to use 6p.

>S4-1
Why discard 6m over 1s and ? Playing defensively already? And if that's the case why discard 9p instead of 2s/1s?

>S4-2
Discard 2m over 5p, it's faster.

>> No.17164987

>>17162898
Whoa, someone bet their cat!

>> No.17165418

>>17163266
>looking at hanchan statistics
inflated yakuman frequency

>> No.17165449

>>17165418
What the fuck are you even talking about? Do you want me to look at east only games?

>> No.17165533

>>17165449
>What the fuck are you even talking about?
Simple mathematics. Are you an amerifat?

>> No.17165563

>>17165533
can we not start this shit again

>> No.17165736
File: 13 KB, 217x232, 1383177909103.jpg [View same] [iqdb] [saucenao] [google]
17165736

>>17165418
>>17165533

>> No.17165767

>>17165736
More rounds → higher probability of yakuman. How hard is this to understand? The increased rounds in hanchan are also why there are more hanchan games than tonpuusen that end early.

>> No.17165794
File: 26 KB, 680x681, 1376366829524.jpg [View same] [iqdb] [saucenao] [google]
17165794

>>17165767
Hanchan is much more prevalent than tonpussen which is why you use it as the baseline. Otherwise we could just pull 3p statistics and make stupid claims about hand frequencies too.

Face it, you are wrong on this one. You got exposed and you just keep digging.

>> No.17166187

>>17165794
>Otherwise we could just pull 3p statistics and make stupid claims about hand frequencies too.
No you can't. The difference between yaku in sanma and 4-player is that the former removes an entire suit of tiles, so honitsu and chinitsu tend to form way more often, among many other things. As for changing round lengths, I am pretty sure you will only see a decrease (likely not too significant, but still present) in yakuman frequency, which is what I think would be worth noticing.

>> No.17166698
File: 89 KB, 761x856, 1360073960172.jpg [View same] [iqdb] [saucenao] [google]
17166698

>>17165794
>>17166187
In the meantime, we have no data on the correlation between mahjong playing ability vs lesbianism.

>> No.17167111

>>17166187
The thing is that like the other anon said hanchan is played a lot more than tonpussen, so it doesn't make sense to say it's yakuman frequency is "inflated", because it's the regular case. Also why would that not effect sanshokudoukou as well?

>> No.17167118
File: 1.89 MB, 474x260, 1481511979513.gif [View same] [iqdb] [saucenao] [google]
17167118

>s4 and you're first, east to boot
>defend against 4th riichi
> deal into shanpon wait mangan and fall to 4th

>> No.17167268
File: 112 KB, 422x750, Catjong.jpg [View same] [iqdb] [saucenao] [google]
17167268

>>17167118
Thus the question:

Did you have any other safer tiles to drop?

Clearly, you fucked up.

>> No.17168042

>>17167268
im not saying it was some great injustice, just sucks.

>> No.17168406

>Get into tenpai for chinitsu toitoi as dealer.
Toimen gets haitei tsumo for mangan
>Get into tenpai again with pinfu, ryanmen wait, call riichi
>kamicha tsumos his dealer haneman by drawing a red 5 putting me in last place by ~16k points
>get a good hand, 1-shanten from at least tanyao, dora, red 5
>deal into kamichas dama chitoitsu -> dealer mangan -> fall below 0 points
I wouldn't even mind if this happened now and then but at least my last 10 fucking games were like that. Dropped from 1917 to 1840 R in a mere two days.

>> No.17168469

>>17168406
I know that feel bro. Sometimes it feels like ylu have a raincloud over your head. You'll work your way through it. nust make sure to review your replays and don't get a defeatist attitude.

>> No.17168734

>>17168406
Best to take a week off mahjong. Not gonna change your luck, but it'll cool off your mind and upset you less if you start getting shat on again.

>> No.17169114

>>17168734
We always talk about the flow, but going on tilt is way more prevalent and damaging.

>> No.17170856
File: 156 KB, 1280x720, 1336160036737.jpg [View same] [iqdb] [saucenao] [google]
17170856

>>17169114
>going on tilt
Don't remind me of that nightmare

>> No.17172427
File: 167 KB, 728x625, log=2017061503gm-0089-0000-xcec43dca93e2&tw=0.jpg [View same] [iqdb] [saucenao] [google]
17172427

>>17168469
>>17168734
Should've listened.

>> No.17172456

>>17172427
im tilting to the point im considering retiring my account. believe me, you're not alone

>> No.17172769
File: 168 KB, 740x631, WWYD.jpg [View same] [iqdb] [saucenao] [google]
17172769

Well?

>> No.17172833

>>17172769
Nothing is safe, but you have some potential for a decent hand, or rather you would if you hadn't dropped the 1s.

8p is suji so if you want to give up toss that or if you want to attack drop the 6s. Kamicha is obviously going chanta or junchan but can't have sanshoku, so it's not safe, but it's still the safest of what you have.

>> No.17172863

>>17172769
6s

>> No.17172900

>>17172769
Im fucking awful at dodging early riichi. for some reason my early riichis get magically dodged even when it's a solid wait like 1-4m

>> No.17172910

>>17172769
>discarding 1 sou as your first discard
that was way more dangerous than the resto of your hand
I would probably go for 8pin

>> No.17172964
File: 154 KB, 748x641, result.jpg [View same] [iqdb] [saucenao] [google]
17172964

>>17172833
>>17172863
>>17172900
>>17172910
8p didn't work that well.

>> No.17173289

>>17172769
Say fuck it and drop the 4p. I don't see a way a bail and I don't like the idea of trying to dodge deal ins for another 12 turns or so. If I deal in, so be it.

>> No.17173403

>>17172964
Still the right move. That's what people miss with these. We only tend to post the ones with odd situations and not the normal play 90% of the time.

>> No.17173881

I am going to watch Saki. Should I learn myself on mahjong beforehand or will Saki teach me everything?

>> No.17173887

>>17173881
it will try, but you won't understand

>> No.17173889

>>17173881
saki wont teach you anything

>> No.17173891

>>17173881
Saki won't teach you anything. If you get the subs with mahjong terminology you could maybe understand a little.

>> No.17173902

>>17173881
You won't learn it from Saki. What works best is watching it with basic knowledge (4 sets and/or runs and a pair, with different hand scores), watching it, learning a decent amount of mahjong, then rewatching it knowing what's going on.

>> No.17173908

>>17173887
>>17173889
>>17173891
>>17173902
Aight thanks. I'll consult the paste before watching and play a little bit by myself.

>> No.17173917
File: 1.20 MB, 999x3000, how to be a lesbian I.jpg [View same] [iqdb] [saucenao] [google]
17173917

>>17173881
You can learn the most basic things in like a day.

>> No.17173927
File: 1.37 MB, 1000x2460, how to be a lesbian.png [View same] [iqdb] [saucenao] [google]
17173927

>>17173881

>> No.17173980
File: 47 KB, 513x486, Wew lad.jpg [View same] [iqdb] [saucenao] [google]
17173980

>>17173927
>Toitoi
>Yakupai
>Honorable

>> No.17173998

>>17173980
It's a sick pun with honor tiles.

>> No.17178585
File: 84 KB, 992x690, 1407323840694.jpg [View same] [iqdb] [saucenao] [google]
17178585

>>17173881
>will Saki teach me everything?
You will learn how to be lesbian

>> No.17180243

>>17152025
Yes. Not shuffling is nice, but there's a charm in shuffling tiles with your hands.

>> No.17180360

>>17180243
How do you think Saki powers happen?

>> No.17180985

>>17180360
but the sakis use automatic tables? What are you trying to suggest?

>> No.17183386

>>17165767
Your argument is irrelevant because you can also say that "more rounds → higher probability of sanshoku doukou".

>> No.17183406

>>17155845
Insta riichi is the correct choice.

>> No.17183592

What's the most ridiculous thing you've seen happen in a game?

>> No.17183990

>>17183592
I got first place

>> No.17184204
File: 203 KB, 480x270, 1337248770051.gif [View same] [iqdb] [saucenao] [google]
17184204

>>17183592
http://tenhou.net/0/?log=2013041010gm-0009-7447-199d05f9&tw=1&ts=8

On this day, I laughed.

>> No.17184286

>>17184204
That's fucking rich.

>> No.17184356
File: 297 KB, 498x354, laughs.gif [View same] [iqdb] [saucenao] [google]
17184356

>>17184204
This is too fucking funny

>> No.17185324

>>17152076
>>17153012
>Mahjong isn't just a battle against others. It's a battle against yourself.
Spoken like a man who has asked for too much free sex.

>> No.17185490

>>17155134
>>17154114

Beginner here. What's so scary about a Kan?

>> No.17185568

>>17185490
more dora= more risk for you to lose more points

>> No.17185585

>>17185490
If you play with somebody possessed by Saki, kan → rinshankaihou → hope that you are not dealer and that the extra han did not result in a baiman

>> No.17185667

>>17173917
>Riichi Mahjong is faster paced than Chinese Mahjong

I dislike Chinese Mahjong, but this is demonstratably false. Those barbarians don't hold any order on tile. Observe

https://youtu.be/qzcmCvOM2KY

And don't even get me STARTED on American Mahjong

Get me started on American mahjong. I've been wanting to shit talk them recently.

>> No.17185685

>>17185490
Essentially, one extra han basically doubles a hand's points. Kan calls reveal extra dora, which means extra chances for someone to gain one han or more. This effect is even worse, after a riichi call.

Let's just say. If you deal in during this scenario, you severely risk fucking yourself over.

>> No.17185716
File: 156 KB, 615x718, 1393421081299.jpg [View same] [iqdb] [saucenao] [google]
17185716

>>17185667
>these slow mother fuckers
Once, I managed to play an entire East round in 15 minutes. No auto table. Went all the way to East 4. I don't remember if renchan happened.

>> No.17185730

>>17184204
Wait, why did the game stop suddenly? I thoguht it was maybe the game realized the hand was unwinnable, but then I noticed there was still an 8s and 3s out there.

>> No.17185734

>>17185568
>>17185585
>>17185685
I know the rule, you bakas. I was just curious about the logic behind making it a hard and fast rule to live by. I just didn't think to check who dealer was.

>> No.17185751

http://tenhou.net/0/?log=2017061711gm-0089-0000-xd4c89a449973&tw=0
Would someone give me some advice on what I could've done to place higher here? I haven't really looked into improving my play much and I want to get better

>> No.17185761

>>17185751
Have you tried getting more tenhous? I find when I do that, my rank tends to increase considerably.

>> No.17185780

>>17185730
4 riichis makes the round end. Wouldn't be very fun if everyone riichi'd and was just sitting there discarding until someone dealt in, right?

>> No.17185788

>>17185780
Oh holy shit, I totally forgot that was a rule. Thanks Anon. That's helpful.

>> No.17185819

>>17185734
>it is a rule to have an exorcist in case someone is making saki-tier kans
ok

>> No.17185833

>>17185819
>Not being an ordained priest specifically for this reason.

>> No.17185880

>>17185833
I hoped to become a married lesbian

>> No.17185947
File: 20 KB, 313x274, 214093_124233.jpg [View same] [iqdb] [saucenao] [google]
17185947

>>17185734
>I know the rule, you bakas
If you knew the rule, then you should have been able to answer your own question.

Anyways, as a tip regarding kan, you don't call it, unless you have a good reason to do it.

>> No.17186021
File: 150 KB, 728x621, nice double riichi.jpg [View same] [iqdb] [saucenao] [google]
17186021

>>17183592

>> No.17186238

Why aren't you playing mahjong for money against old asian men?

It is pretty common in east coast casinos.

>> No.17186324

so /jp/ if you were to get a premium mahjong tile set as a gift would the top set on amazon be okay?

>> No.17186551

>>17185734
If you kan enough times, you'll see that it rarely helps. Or rather, there are better plays than to kan.
You were replying to a game analysis right? Go watch the replay as well if you haven't yet, it's textbook "how wrong things can get"; south 3 last turn.
While in first place with a tenpai and a 0 risk discard, watch what happens with a single kan.

>> No.17187234

>>17183592
http://tenhou.net/0/?log=2016090115gm-0089-0000-8d300f3c&tw=0&ts=1

Double ron and the pao rule in one hand. Pay attention to toimen's points.

>> No.17189309

>>17186324
someone is getting laid tonight!

(is gay sex ok?)

>> No.17189379

>>17186324
Which is the top set?

>> No.17189606

some advice to remember the basic yakus?

>> No.17189869

>>17189606
Print em out and put them in front of you
Applies for irl games too

>> No.17190674

>>17189606
Learn a handful of the really basic ones, and tell yourself you're only allowed to go after those until you've memorized it. Then add some more hands slowly. If you want to learn faster but suffer harder, instead of adding the new hands, rotate them.

So for instance, learn how to make a pinfu and a tanyao hand, and ONLY ever go after those two, even if you have to restructure your whole hand. Then, add iipeikou and riichi to the mix, OR, replace pinfu and tanyao with iipeikou and riichi and go on from there. Practice until you've learned them all.

>> No.17190684

>>17187234
What even happened here? I know the pao rule, but why did he get paid out twice?

>> No.17190840

>>17190684
Because the 7p also completed toimen's hand.

The first hit is the yakuman payment which is split between the two due to pao.

The second hit is dealing into toimen.

>> No.17190872

>>17190674
I'm gonna do that. Thanks anon.

>> No.17190942

>>17190840
Split? I thought the person dealing into Pao paid all of it?

In that case, shouldn't it look like:
>North deals into Wests Pinfu-Aka Dora-Riichi hand, pays out 3,900 for the 3h30f hand
>North deals into Easts Daisangen, but west pays out due to pao rule, west shoulders entire 48,000 debt

It's like west's entire hand just disappears. I thought Tenhou played with the double ron rule instead of the seat bump?

>> No.17191135

>>17190942
Ron is split, tsumo is full payout.

>> No.17191417

Hypothetical question.

It's half way into the round and your kamicha has made two calls and his two calls and discards suggest he's aiming for honitsu/chinitsu. You get to tenpai on a ryanmen wait of the suit kamicha is after. Does it make sense to call riichi under the reasoning that kamicha has nothing but his suit and will more likely deal into you or would calling riichi be a bad idea because the other two players are less likely to deal into you since they would also be trying to defend against kamicha?

>> No.17191551

>>17191417
Depends on your current score, how much the hand is worth, how close you are to fourth, and what round it is.

>> No.17191616

>>17191551
As a rule of thumb, if you aren't going to give up if kamicha calls again, then riichi. If you want the option of betaori then you need to stay dama.

If you don't have a yaku though you almost have to riichi.

>> No.17192722

>>17187234
Holy shit, he avoided last cause of that. What a save.

>> No.17193658

>>17186324
Why not import actual tiles from Japan? The only pain is the shipping fees but that's it

>> No.17196985
File: 229 KB, 249x473, trollofnova.png [View same] [iqdb] [saucenao] [google]
17196985

Who is the best mahjong player in the western scene? Pic related

>> No.17198849
File: 437 KB, 741x626, 3 or 6.png [View same] [iqdb] [saucenao] [google]
17198849

Three or the six? Three or the six?

Fffffffffffffffffffffffffff

>> No.17199385

>>17198849
3 cause it makes the hand look nicer. 6 is probably the right answer though.

>> No.17199420
File: 1.88 MB, 275x319, 1459041048314.gif [View same] [iqdb] [saucenao] [google]
17199420

>>17198849
3 1pin visible
1 2pin visible
1 3pin visible
3 4pin visible
1 5pin visible(aka)
2 6pin visible
1 7pin visible
4 8pin visible

there's clearly no right answer as a 45pin ryanmen wait is still possible, and probably what you dealt into.

>trying to maintain tenpai
not like i still dont fall for that myself, but just take the noten and play it as safe as possible in this cluster

>> No.17199532

>>17198849
9p is safe against everyone. So if it's a ryanmen, it's a 3-6p wait, you're fucked either way. But the toimen dealt a 6p, so if you're going to be fucked, at least get you won't get fucked by the toimen.

That being said, it'd probably be better to fold with the 4p.

>> No.17199590

>>17198849
6p yolo

>> No.17199598

>>17198849
7m cos Toimen already has a pon of it.
Hope someone saw the pon and changed their wait

>> No.17200010

>>17198849
It's mangan sitting on genbetsu of dealer riichi, so you can't really fold (plus shimocha probably has an awful wait if he hasn't hit it yet). All the 8p and 9p are gone so there's no advantage in tossing the 3p over the 6p. You can see 3 of the 4p so you might as well go for it. The 6p is at least safe from toimen so just tsumogiri the 6p.

>> No.17200050

>>17198849
Deal the doras. It's suji, all the 5s and 6s are visible and 3 of the 8s are visible, maintains your shanten and it's still the first round so even if you deal in you got lots of time to catch up.

>> No.17200058

>>17199532
>>17200010
Just checking
Toimen can still legally win off 6p, right?

>> No.17200065

>>17200058
no he already discarded 6p

>> No.17200103

>>17200058
FURITEN

>> No.17200306
File: 73 KB, 1055x640, Furiten.jpg [View same] [iqdb] [saucenao] [google]
17200306

>>17200058
It's that time again

>> No.17200737

>>17199598
Or maybe they really wanted a chankan.

>> No.17201757
File: 90 KB, 1055x640, 1483922952983.jpg [View same] [iqdb] [saucenao] [google]
17201757

>>17200306
fixed
right?

>> No.17201947

>>17201757
no, you're actually wrong, sorry

>> No.17202990

>>17189606
Just try to get them by playing on that flash game, that's what I did.
I had a yaku list on a website and just tried to go for one yaku at a time on the flash game you have all the time to think against bots.

>> No.17203020

>>17201947
What? You can Tsumo while in furiten. That's 100% allowed.

>> No.17203032

Out of random curiosity, what does /jp/ think of Jenn Barr?

>> No.17203087

>>17198849
There is no way to 100% play it safely so it's better to try and win your mangan hand.
I would go with 6p since it was already discarded once by toimen meanwhile 3p is still a live tile.
Wait I just saw the 7m pon from toimen, if it was done after dealer's riichi then 7m is safe. I'd still go for the mangan against a really early riichi even from the dealer and moreover when you can see 4 or the 7 dora.

>> No.17203107

>>17203020
>What? You can Tsumo while in furiten. That's 100% allowed.
Try actually following the flowchart, dumbass.
>Can't tsumo
>Have yaku?
>Yes!
>Then you lied at the start

>> No.17203123

>>17203107
The flowchart is there to bring attention to the problem of Furiten. The problem of no yaku is fundamentally different and if they don't have a yaku, they probably don't even know what it is.

>> No.17203142

>>17203123
It explains why somebody would not be able to ron OR tsumo. Stop thinking that it's something that it isn't.

>> No.17203151

>>17203123
you're not wrong, but the chart is still incorrect in that it conflates tsumo as a means of winning and menzen tsumo the yaku.

>> No.17203152

>>17203142
>Emphasizes Furiten 3 times
>"It's not about furiten bro"
I have to disagree. This chart looks like it's pretty much trying to cover Furiten. Even that other anon agreed by trying to cover up the tsumo part.

>> No.17203177

>>17203152
It could have just as easily repeated the "but..." joke for no yaku as well.
There is a reason why it has the "no yaku" path in the first place, there is a reason why it has "I can't ron/tsumo" in the first place.

>> No.17203178

>>17203152
you're missing the point. furiten locks your hand from ron but you can still tsumo, if the yaku requirement is met. it's confusing to new players to tell them tsumo always works even in furiten if they draw their winning tile with a yakuless open hand.

>> No.17203191

>>17203177
But then the comic would be far less useful. If you've come to a point where you've learned about Yaku, you should already no about the no yaku rule. Then the chart become redundant and useless. But people who know about furiten will often forget the rule is there because they don't have to literally deal with it ever hand, so it's there to remind them.

>>17203178
I don't think so. One of the first thing any instruction manual for Riichi Mahjong is "You must have a valid Yaku in hand, here is a chart of them". Furiten is mentioned and often forgot. The Yaku step is just a safeguard against people who would call that out first, but ultimately I believe this chart to be for reminding players of furiten.

>> No.17203217

>>17203177
>>17203178

Oh, another thing, the chart subtly implies that you cannot tsumo at all while in furiten, because the chart doesn't really make the distinction between the fact that you having a yaku is disassociated with you not being able to ron because of furiten. Someone might look at it and assume that they must have remembered wrong and you cannot tsumo while in furiten even with yaku.

>> No.17203243

>>17203217
it could be updated for clarity with two paths, but remember that all paths lead to faggot

>> No.17203277

>>17203243
But if you go down that route, eventually the picture becomes more complex to appease rules autists instead of serving the purpose it was meant to. Which is bring your attention to the fact you're in furiten. I think it's fine with the correction of removing the "Tsumo" part. Then the tsumo thing can become it's OWN question which leads into the "You need a yaku" realm of teaching.

>> No.17203300

>>17203277
it's meant to explain to new folks why they cant win and introduce the concept of noyaku/furiten. you're putting the buggy in front of the horse.

>> No.17203316

>>17203300
No, it's clearly meant to be a passive-aggressive mspaint comic to ridicule someone for going into furiten which is a very common beginner problem.

>> No.17203407

>>17203217
>cannot tsumo at all while in furiten
You can tsumo while in furiten...
Do you even play this shit?

>> No.17203424

>>17203407
That thought at the end of the sentence is the projected thought of someone stumbling on the image without context to support my point. I even begin the sentence with "It implies you can't".

What's your first language?

>> No.17203437

>>17203424
I'm sorry you don't understand simple flowcharts Anon. I can't help you.

>> No.17203470

>>17203437
>Makes reading comprehension mistake
>Diverts attention with ad hominum
Why don't you just apologize instead of look like an asshole?

>> No.17203552

>>17203470
>Oh, another thing, the chart subtly implies that you cannot tsumo at all while in furiten
This, this doesn't make sense, is what I'm saying.
It doesn't imply that, at all. I'm done, you keep going on about furiten and shit though.

>> No.17203584

>>17203552
wait up, I'm outta this silly conversation as well. hopefully we can go back to talking actual mahjong.

>> No.17203791

>>17203552
Sorry you have autism then. That's all I can really say to you if you aren't willing to listen and debate the matter instead of of screeching about it.

>> No.17204028

>>17203032
I've met her once. She's a shorty. Although, some pictures make her appear taller.

>> No.17204049
File: 151 KB, 640x1080, Reading.jpg [View same] [iqdb] [saucenao] [google]
17204049

>>17203584
>>17203552
>>17203470
>>17203437
>>17203424
>>17203407
>>17203316
>>17203300
>>17203277
>>17203243
>>17203217
>>17203191
>>17203178
>>17203177
>>17203152
>>17203151
>>17203123
>>17203107
>>17203020
>>17201947
>>17201757
>arguing about a joke flow chart

Holy shit people. Go play some mahjong.

>> No.17204120

>>17198849
Isn't 6p 100% safe against both toimen and kamicha?
If no calls were made within the first round of discards kamicha already let through toimens 6p discard after riichi.
If so 6p is obviously correct.

>> No.17204407
File: 455 KB, 735x627, Answer.png [View same] [iqdb] [saucenao] [google]
17204407

>>17198849
When this came, I knew 3-6 was a problem. During game, I reacted with some sense of freak out. Give my hand is worth 7700 with control over 3 dora, it was worth risking.

As shown here, I dealt in. It was cheap for a 1 han 50fu hand. But this became the difference between placing 3rd instead of 2nd.

Being the first hand, it was worth pushing here because it was early. Even if the deal in was to a dealer mangan (or worse), there's still time in the whole game to dig out of it. Under any circumstances, that would suck.

Finally, looking at the hidden picture. There are justifications for either 3 or 6. However, I failed to look at either during the game and defaulted to 3 pin, because it was the more outside tile.

Information is power.

>> No.17205021

>>17204049
who the fuck even plays mahjong

I know nobody in this thread actually does

>> No.17205205

>>17205021
Define "actually"

>> No.17205301
File: 392 KB, 738x632, MrZen.png [View same] [iqdb] [saucenao] [google]
17205301

>>17183592
>symmetry

>> No.17205374

3:0

>> No.17205606
File: 96 KB, 850x810, 1389724845775.jpg [View same] [iqdb] [saucenao] [google]
17205606

http://tenhou.net/0/?log=2017062012gm-00a9-0000-d889c2d3&tw=2&ts=3

>score yakuman
>not win

For fuck sakes

>> No.17205921

You know, I just thought of something.

Wasn't there a rule where if you get 8 renchans in a row, all your hands automatically score as Yakumans regardless of what they are? Has anyone actually seen that happen?

>> No.17205947

>>17205921
>Wasn't there a rule where if you get 8 renchans in a row, all your hands automatically score as Yakumans regardless of what they are?
It's an optional yakuman, I believe, so I doubt there exists a tenhou game where that occurs, especially because, according to the website, all optional yakus are not recognized.

>> No.17206011

>>17205921
>Wasn't there a rule where if you get 8 renchans in a row, all your hands automatically score as Yakumans regardless of what they are?
Not in Tenhou.

>> No.17206358

>>17205921
Getting 8 honba isn't easy but it isn't that hard either. Also, having the rule rewards the dealer for acting like a nomi faggot which I think makes the game less fun.

>> No.17207155

>>17204407
See >>17204120
If the dealer didn't skip a turn before calling riichi you could've known that 6p was safe.

>> No.17207804

http://tenhou.net/0/?log=2017062100gm-0089-0000-ecfcfbbc&tw=1&ts=7

Feeling pretty saki right now
A shame I played the rest of the match like an ass

>> No.17208000

>>17205205
real tiles
real people
real money

>> No.17208217

>>17207804
>shimocha starting the hand with 3 full sets
Hot damn.

>> No.17208501

>>17208000
Get with the times, gramps. Be it poker or mahjong it's all about online play now.

>> No.17208893

>>17208501
get to houou table and I'll acknowledge your opinion for achieving what I couldn't quite do myself

>> No.17209402

>>17207804
>match like an ass

East 4-0. Cheap riichi against hatsu dora pon. Yea, you were asking to get hit there.

>> No.17209840

>>17208000
I play with real tiles (REAL tiles... not the stupid automatic tiles that sort themselves out for lazy people) and real people, but not real money. Am I disqualified?

>> No.17209943

>>17209402
It was turn 7 so I thought I could scare her off. If I did fold however, it would have been 6p cos 9p half suji, then 3p cos 6p suji. It would only have been a matter of time before I dealt in.

>> No.17209984

When playing without automatic tables, does /jp/ cheat? Like stacking a yakuhai to quickly rotate the dealer and so on.

>> No.17210067
File: 18 KB, 460x297, tetsuyad16[1].jpg [View same] [iqdb] [saucenao] [google]
17210067

>>17209984
I HOPE that everyone in here is lying about this lesbianism shit and practices Two by Two Tenhous with their best friend. I'd be deeply disappointed otherwise.

>> No.17210315

>>17209840
You are honorary until you gamble once so you know what it's like

It really does change the game

>> No.17210585
File: 79 KB, 736x621, Wasted Yakuman.jpg [View same] [iqdb] [saucenao] [google]
17210585

>>17205606
Done this before. San-san had just finished a /jp/ tournament game with me, and then we went to L0 and this happened.

>> No.17210592
File: 103 KB, 728x625, Glad I had a lead.jpg [View same] [iqdb] [saucenao] [google]
17210592

>>17210585
This one is a lot newer, but I have been on the other side as well.

>> No.17210701

>>17210315
But what betting is deal? Fixed amount or determined by point sticks?

>> No.17211063

>>17210701
Fixed amount is only if you go tournament or bet something on the side. Most betting tables go with point sticks, or at least are largely based off of that.

The way it works is everyone is assumed to come to the table with 30,000 points, then they all put 5,000 points into the pot. This is, again, assumed, so that's why everyone starts off with 25,000 points, and (invisibly) 20,000 in the pot.

Once the game is over, you look at everyone's score, and you take out the initial 30,000 points from the buy-in, and keep the score if its negative. If nobody is in the positive after this first step, the game continues onto the west round.

After subtracting, the winner gains the pot. So he gets 20,000 added onto his score. There is also another bonus prize called the Uma or Horse. The default is 5-10, and another favored variant is the 10-20, but we'll stick to the default. You take the larger number x1,000, take that from 4th place, and just give it to 1st. You do the same thing with the smaller number, taking from 3rd and giving to 2nd. This is why first place tends to not have their number change too much during counting, because they get an extra 30,000 points just for being in first in most rule sets to offset the 30,000 deduction.

Then, you round off your number. If the number is negative, round the 500s off to the lesser number anyways. Once everything is rounded off, divide by 1,000. This gives you those points at the end of the game, like +50, -10, etc. Mahjong is a Zero-Sum game, so adding these together should add to 0.

Before the game starts, you agree to how much one point equals. So lets say we played at a 50 cent per point rate, and I'll borrow the numbers from here to do some math: >>17210585

Ending scores are:
52500
48500
13500
-14500

So this winds up being: +53, +24, -22, -55 respectively. Going by the 50 per point, this would mean first place is going to earn $26.50, most of which is going to come out of 4th's pocket because he'll be paying to the table $27.50, the extra $1 going to help pay 2nd place. As you can imagine, it's easy to go high stakes very quickly, like if you play for $2-5 rate.

>> No.17211093

>>17211063
so basically, play mahjong like normal and then just multiply end-game score with the rate. Thanks

>> No.17211100

>>17211093
You sound sarcastic, but you're making it sound like the end-game score is calculated out for you. Have you played offline, anon?

>> No.17211135

>>17211100
Not to be rude, but I already knew how to calculate uma. In fact, I always carry a calculator with me to do the scores. Also, I wasn't sarcastic. The composition of your post was essentially how to receive money based off of uma, except that you included the step by step explanation of how it works and how to do it and how to make sure it is correct (ex: the distribution of scores is supposed to add to zero).

>> No.17211178
File: 63 KB, 182x232, My Mistake.png [View same] [iqdb] [saucenao] [google]
17211178

>>17211135
>Also, I wasn't sarcastic.
The thanks at the end made it sound a little sarcastic, so I took defensive measures. My apologies.

>> No.17211186

>>17211178
I think it would have been nice to mention that another way to make sure you did things right was to check the signs of the numbers of each player's score. 1st and 2nd should always be positive, but 3rd and 4th should always be negative. It's a quicker way than making sure they sum to zero, I think, but it probably isn't very definite of the calculation done correctly.

>> No.17211206

>>17211186
That's not necessarily true though. You can have cases where 2nd is in the negatives, or even 3rd place is in the positives. While it usually will be 50/50 split, it's not guaranteed enough to warrant a rule like that.

>but it probably isn't very definite of the calculation done correctly.
If you're playing for money, the only calculations you should use are correct ones, even if only to show to the others at the table you're not one to be taken advantage of.

>> No.17211213

>>17211206
>You can have cases where 2nd is in the negatives
I haven't experienced this myself, but before posting, I kept in mind the possibility of a pretty specific distribution that allows that to occur.

>> No.17211942

>>17211213
It's definitely possible to have 3 negative scores. All it takes is a player being 2nd and under 20k.

In our personal rules, we play with the rule that only players over the "return" score get positive uma. For example, since the return is 30k, if the scores were 35k/27k/23k/15k, the uma split would be +30/-5/-10/-15 instead of our default +15/+5/-5/-15.

>> No.17214891

Chankan is this super rare yaku but I got ron'd twice with that in the last 20 games
This month has been the worst.

>> No.17215227

>>17214891
I have seen many instances every month where someone calls kan and ron immediately follows

>> No.17215239

>>17215227
>every month
Are you fucking serious?

>> No.17215293

>>17215239
Yes. I see it at least once per month

>> No.17215425

>>17215293
That's a sign that you're in the wrong room and you need to git gud

>> No.17215467

>>17215425
No. It's a sign that I play way too much every day

>> No.17215476

>>17215467
Fine. It's a sign you need to quit being a mahjong NEET

>> No.17215494

>>17215476
I'm curious now. Why do I need to get good, and not others, when it's other people losing by chankan? I should get good w.r.t. formation or something

>> No.17215580

>>17215494
There's no curing other people being bad. You seeing it every month, however, means that you aren't good enough to be playing with good people who don't deal in via chankan.

>> No.17215995

>>17215580
luck-based yaku is now skill? I guess I need to get good if I see someone double riichi then

>> No.17216463
File: 372 KB, 1600x900, 1306940870648.jpg [View same] [iqdb] [saucenao] [google]
17216463

>>17215995
Do you not believe in your own powers?

>> No.17217041

>>17215995
Starting with a tenpai hand is luck; daburii is a choice. If someone goes for daburii nomi rather than build a tanpin dora and riichi, would you not say that is poor play?
If you are playing with people who kan carelessly and will daburii for the sake of daburii, you need to take a better look at yourself and how you play. Not saying you play like shit but if you're surrounded by idiots it should make you stop and think.
Of course, if it's a daburii 5-sided sanbaiman then fuck that, it's got nothing to do with you.

>> No.17217078
File: 392 KB, 753x651, Rigged.png [View same] [iqdb] [saucenao] [google]
17217078

>>17217041
>>17183592
Then there's rigged shit like this.

>> No.17217099 [DELETED] 

>>17217078
did you deal in?

>> No.17217338

>>17217041
I don't really mind any of this kan discussion, I'd just like to say that if you can double riichi, you should do so, there are very few excpetions. Yes, it's a decision, but most of the time it's a really easy one.

>> No.17218054

>>17215995
Good players don't shouminkan except in very rare circumstances

>> No.17218452

>>17217041
I don't see anything wrong with insta double riichi. Guaranteed 2 han, 3 if you tsumo, 4 if you ippatsu. Even more with ura and dora. Against the chance of building a similar scored hand that may not come together at all? I'll take the chance of double riichi, even if it's not the best wait.

>> No.17218706
File: 279 KB, 1600x1200, moriyama01.jpg [View same] [iqdb] [saucenao] [google]
17218706

>>17218452
"Always double riichi." -- Moriyama-pro

>> No.17219138

>>17218054
Nah, it's a bad decision more often than a good one, but "except in very rare circumstances" is an overstatement. You can usually reasonably call shouminkan if you're in tenpai and no ones has called riichi. You get an additional chance to win by tsumo + a chance for rinshan kaihou + the kan-dora are more likely to help you than the others players.

>>17218706
"Always" is of course also an overstatement though he surely knew that and didn't feel the need to point out the obvious cases where you shouldn't double riichi, e.g. when you're in the lead in oorasu and the hand has another yaku.

>> No.17219704
File: 143 KB, 694x457, gQFIP.png [View same] [iqdb] [saucenao] [google]
17219704

>>17219138
>the obvious cases where you shouldn't double riichi

>> No.17219763

>>17219704
I hope he at least dropped the 1p

>> No.17219842

>>17219763
Dropping the 5m makes a lot more sense. 8m is dora and there's always the red 5.

>> No.17219843

>>17219763
Dropping 5m could mean getting a dora though

Is it really that difficult to see the tsumo button? With so many tenho slipups I'm guessing tsumo is to the left of riichi

>> No.17219922

>>17219843
Yes, when in dama tsumo is on the right and riichi is on the left.

>> No.17219931

>>17219922
It's more that ron is to the left of ignore/pass, but tsumo is to the right of riichi in dama. Dama happens way less often especially at low ranks, so most people don't pay attention to it until they have to.

>> No.17220013

>>17219704
>Delicious
>FREE
>SEX

>> No.17220159

What did you guys think of the European tournament last month in Portugal?

>> No.17220239

http://tenhou.net/0/?log=2017062311gm-0029-0000-69945a50&tw=1

It's always entertaining when people that are new to Tokujou get destroyed. The first one was just plain bad. The second one was somewhat unlucky due to the suji trap, but he had plenty of genbetsu and still played ippatsu.

>> No.17220848
File: 83 KB, 600x780, Tenhou ladder.jpg [View same] [iqdb] [saucenao] [google]
17220848

>>17220239
Well, it's only natural. Just as the case for someone fresh from tokujou entering houou.

>> No.17221082
File: 95 KB, 731x622, Chihou Missed.jpg [View same] [iqdb] [saucenao] [google]
17221082

I know I'm not supposed to be disappointed with a free mangan, but I don't think I will ever be this close again.

>> No.17221135
File: 359 KB, 743x647, Renhou.png [View same] [iqdb] [saucenao] [google]
17221135

>>17221082
At least, yours was much more. I immediately clicked on auto-win here.

>> No.17221171

>>17221135
FREE PINFU
Did you check the walls after the game?

>> No.17224209

>>17221171
Yea, just to check if it would have been chiihou. It wasn't.

>> No.17224721
File: 108 KB, 1280x720, 1417141483228.jpg [View same] [iqdb] [saucenao] [google]
17224721

>3rd place
>lose 10 R
>2nd place
>get 2 R
I know I was overleveled compared to my opponents, but am I really supposed to get 5 fucking times as many 2nd as 3rd places just to break even?

>> No.17224882

>>17224721
If your game count is not over 400, then yes, expect that much fluctuation.

>> No.17224943

>>17224721
2nd place isn't all that great. 1st place, however, will cause quite large fluctuations. Rate change is also dependent on how your current rate compares against the average of rate of each player in the match, and the closer you are to 400 games, the less extreme your rate change will be. ex: your 3rd place would probably make you lose 15R if you were in your first 50 games or so

>> No.17226242
File: 1 KB, 261x57, fucking niggers.png [View same] [iqdb] [saucenao] [google]
17226242

This has to be the worst streak I've had in my entire career. My rating has dropped like a brick.

>> No.17226353

>>17226242
we all know that feel bro. best take abreak, review your games and learn from your mistakes.

or be like me and blame it all on shit luck and keep making awful mistakes

>> No.17226379

>>17226353
I honestly don't know what my mistakes were for most of these besides the few times I was too desperate for a hand and ended up playing in against a massive hand. Other players on single middle waits, hell waits, getting crazy lucky uradora, my multi sided wait hands never coming to fruition despite my discards not indicating what I'm waiting on whatsoever... I might as well sound like a shitter blaming luck but holy fuck, I don't know how else to describe it. I've never had my ass kicked so hard in lobby 0 so regularly.

>> No.17226448

>>17226379
Learn to read mahjong situations individually and independently.

>> No.17226534

>>17226379
That's the problem with digital style. It's basically a game theory circle jerk. It calculates statistics and best situations, and all of it comes crumbling down the second someone breaks away from "efficiency" and they wind up winning.

Playing online is equally cancerous. Most of the real life pros are pros because they've learned to subtly pick up on people's cues and mannerisms and play styles by playing face to face and being able to act on that. You can't get that level of play from a computer. Break away from the lobby sometime, make a table, and invite some friends. Maybe even play for pennies or something.

>> No.17226838

Now that anon mentioned it, what exactly is a "digital" style of playing? Whenever I hear it mentioned it sounds like a catch-all term for statistical play.
Since statistical mahjong players predate online mahjong, there must be differences that warrant calling it "digital" and not "statistical".
If we compared a "digital style" Houi and a 1950s "efficiency-based-statistical-I-don't-believe-in-the-occult style" mahjong pro, what differences would there be?

>> No.17226939

>>17226534
Tell that to the houou bot

>> No.17227188

>>17224882
>>17224943
Yes, I know. A factor of 5 is still insane, though. I really need to get to tokujou with my new account. Playing in joukyuu with >1900 R sucks.

>>17226534
In poker for examples psychological reasonings are far more important than in Mahjong, yet most pros acknowledge that online play is a fantastic measure of skill simply for the sheer amount of games you can play. I doesn't matter if some guy breaks way from efficiency and ends up winning now or then, if you play more efficiently you will end up winning more often. Of course that does not mean that you can just ignore your opponents play styles. But reacting to them has nothing to do with disregarding efficiency.

>> No.17227870

you should play in a manner that maximizes enjoyment, not efficiency.

>> No.17227973

>>17227870
Yes. But for many people playing efficiently means enjoyment. I don't get why this seems to be a weird concept to many when it comes to Mahjong. Would you also get the idea that a chess player doesn't enjoy his games because he tries to play as efficiently as possible?

>> No.17228498

>>17226534
not sure if trolling or just retard

>> No.17228599

>>17228498
you can disagree with some elements, but live play does introduce a slew of other metrics not present online. I've identified players's wait on numerous occasions based on their reaction to other discards.

the first time I played live my kamicha bragged that she could see right through me and that I needed to work on my poker face. She was annoying, but correct.

>> No.17228614

>>17226939
If I could calculate all probabilities in a microsecond, I'd be in houhou too.

>> No.17228758

>>17228599
unless you are tokujou or higher, learning how to get to toku is way more beneficial than trying to "learn" those metrics. you kinda forgot many other occasions where you predict incorrectly, too.

>> No.17228830

>>17228758
not sure what you're getting at here. unless you plan on being a 100% online player you NEED to learn about the intricacies of live play and the cues/tells you get from other players. I'd say live play is the endgame for many folks here as well.

not saying that it isnt vital to learn proper digital play, but these are not mutually exclusive and should be given serious thought.

>> No.17228882

>>17226838
>like a catch-all term for statistical play.
That's pretty much it. It's the counter term to Occult, or people who believe in supernatural elements such as "the flow of luck"

>> No.17228920

>>17227188
>yet most pros acknowledge that online play is a fantastic measure of skill
Yeah, in public interviews usually conducted by those online sights in general. Of course they're going to say shit like that. But most online players tend to do shit at a real table for very clear and obvious reasons. Reacting to them has nothing to do with efficiency? Horseshit. Especially with how easy online players are to read. Try saying that shit when a group of pros at a table playing for money take you to the cleaners because they figured out that you tend to stick your bamboos on the left side always, or when they notice that you look up more often at the table when you're in tenpai. Shit you don't realize about yourself until you start playing with people in real life for real stakes.

>>17227973
>I don't get why this seems to be a weird concept to many when it comes to Mahjong.
Probably because people who emphasize efficiency don't look, sound, or act like they're enjoying it and are often vitriolic to others. It's one thing to be good at chess, it's another to play chess like an asshole and constantly berate others and potentially scare them off.
>B-b-but this is 4chan
Not an excuse.

>> No.17228960

>>17228920
uh-huh. how much money have you won at mahjong or are you just a sore loser at joukyuu?
most good IRL players respect good tenhou players and most good tenhou players respect IRL players. unlike losers talking like they know everything.

>> No.17228973

>>17228960
*good IRL players* I mean.

>> No.17229077

3:0 get in the ring and fite me

>> No.17229085

>>17228920
>Yeah, in public interviews usually conducted by those online sights in general. Of course they're going to say shit like that. But most online players tend to do shit at a real table for very clear and obvious reasons.
I could easily give opposite examples as well, e.g. Phil Ivey losing a shit ton of money at online play or Chris Ferguson an extremely successful player who highly values a mathematical, game theory based playing style and online play.

>Reacting to them has nothing to do with efficiency? Horseshit.
Maybe you shoud read my post again before claiming that I stated literally the opposite of what I actually did.

>> No.17229116

oh look shitposterkun is back

>> No.17229233

>>17229077
gb2lapom
...I wish I could

>> No.17229249

>>17229116
pretty much this. why cant we have ONE thread on this fucking site where we can talk about our hobby in a civil manner and respect each other's styles and mistakes

>> No.17229302
File: 786 KB, 480x270, 1488257644598.gif [View same] [iqdb] [saucenao] [google]
17229302

>>17227870
Funny, that reminds me of the time when I looked down on people going for 1 han hands on the east round.

Tokujou changed that quickly. Give those fuckers a chance and they'll pull a baiman tsumo on your ass.

>> No.17229336

>>17228960
>most good IRL players respect good tenhou players
Sure they do, tenhoufag.

>>17229085
You say easily, but you are mostly referring to singular edge cases.

>> No.17229360

>>17229116
>>17229249
>It's shitposting if they are opinions I dislike.
Sorry for dropping some reality into your thread? Not like anything else of interest was going on.

>> No.17229391
File: 84 KB, 344x318, 1445261747919.png [View same] [iqdb] [saucenao] [google]
17229391

>>17229360
no, but it's shitposting if you make claims without any proof or source

>> No.17229395

2.0

>> No.17229451

>>17229360
>confusing your opinion, which everyone has stated isn't wrong, and acting like an asshole, which you've been called out on several times.

get a fucking clue dude

>> No.17229514

>>17229451
Show me examples of how I've been an asshole? All I've done is state my own opinions. If it's an asshole to make you feel wrong, then I won't apologize for anything.

>> No.17229664
File: 5 KB, 642x224, 0002.png [View same] [iqdb] [saucenao] [google]
17229664

>Play mahjong on mame
>win
>get this
Am I being tricked?

>> No.17230208

Is there a site where the missing players are filled up with AI players? I just want to play some with a friend, but we're both shitters

>> No.17230229

>>17230208
there is none, but you can either get in 7447 and try to get someone from here to play, or go to 0 and pick one of the less used rules sets and you will eventually get someone

>> No.17230248

>>17229336
>You say easily, but you are mostly referring to singular edge cases.
As opposed to you not giving a single case you mean?

>> No.17230402

>>17230208
Just queue a ladder at the same together on tenhou and have fun. The idea that you're inconveniencing the other shitters in kyu is silly.

>> No.17230416

>>17230208
Everyone in ippan is already bad, don't worry too much about it.

>> No.17230421

>>17230208
I don't know for sure but check out touhou unreal mahjong. I know it has netplay and I know it has singleplayer modes, so maybe it has an option to mix and match AI and people

>> No.17230804

Finally back to 1900. Been somewhere around a year now.

>> No.17231342

>>17228920
>vitriolic
I am actually saltpeter, bigot

>> No.17231553

>>17229664
>Your opponent didn't go bust so there's no penalty game-ssu
I think
Whatcha playing

>> No.17232734

>>17231553
Tengen Mahjong Hot Gimmick on Mame.

>> No.17233661

>>17230416
Though, it's harder to queue up together and guarantee togetherness.

>> No.17233831

>>17233661
Not a problem if it's a 1v1; you can open a different browser to start 2 tenhou sessions at the same time.

Find a random empty lobby(i.e 7447) and each of you open 2 sessions. Leave and reconnect until your players are next to each other. The player on the left of your 2 players is the head. Winner is whoever's head has more points.
FREE SEX

>> No.17235075

>>17233661
>, it's harder to queue up together and guarantee togetherness.
That sounds like you translated a Chinese Proverb.

>> No.17236319

I was in tenpai for a daisangen, a chinrou, and a ryanpeikou today, but none of them went through

>> No.17236496
File: 1.54 MB, 1000x1000, 1361260265912.jpg [View same] [iqdb] [saucenao] [google]
17236496

play in 7447 with us! I am very very drUnk

>> No.17236606
File: 9 KB, 168x75, hand.jpg [View same] [iqdb] [saucenao] [google]
17236606

East 1 and you're dealer. Your hand is 2 tiles away from tenpai and you have to discard one of these 4 tiles. Which one is the best to discard? Tanyao and sanshoku won't happen.

>> No.17236615

>>17236606
Dump the 3s first. The 1s is safer so you want to keep it for later.

>> No.17236620

>>17236606
3s

>> No.17236745

>>17236606
My fear is that I would throw 1s and then end up drawing a 4s which sounds like quite a wasteful turn if my head is already complete
since tanyao isn't happening, no harm in keeping the 1s for later.
3s

>> No.17236837
File: 30 KB, 168x320, 1482008346012.jpg [View same] [iqdb] [saucenao] [google]
17236837

>>17236606
The best possible wait is 4-7s in this scenario. There's no better alternative, so clearly you're cutting the 1 and 3s. The only question is which one to discard first.

There are two ways to think about it. One of them is what >>17236615 said, cut the more dangerous tiles earlier on and make the last tile you deal the safest possible.

The other way to think about it is "If I'm going to deal in, I might as well delay that the most turns possible in hopes that someone deals in before I can". So you'd drop the 1s, knowing that you might eventually deal in with the 3s, but hoping that someone else deals it before you reach tenpai and deal it yourself.

The second way of thinking it applies mostly to cases where you know you have to push against a dangerous hand, which definitely isn't the case of an East 1 scenario, so I'd go with the other mindset and deal the 3s.

>> No.17236905

>>17236496
Fuck you. Give me some of that booze!

>> No.17237353

2:0

>> No.17237569

>>17236606
1s. Not going for tanyao so no purpose for it. I can definitely see myself drawing the 4s and then immediately regretting the decision though.

>> No.17237846

Oh my fucking god. finally ranked up to 5 dan.

it took 580 games going 4 to 5. This is the most games i ever played to get one rank up.

128-165-138-149

>> No.17237887
File: 382 KB, 512x512, 1485807443873.png [View same] [iqdb] [saucenao] [google]
17237887

>>17237846
>it took 580 games going 4 to 5
Did you play in joukyuu the entire time?

>> No.17238634

>>17237887
yeah. the algorithm threw me off a bit but i eventually figured out the logic. i should be able to rank up normally until i hit the next wall.

>> No.17238766

>>17238634
You've already hit the next wall. 5/6d is a wall most people can't climb, but I look forward to seeing your progress.

>> No.17239064
File: 849 KB, 859x623, Dora.png [View same] [iqdb] [saucenao] [google]
17239064

OK people. Let's see some dora bombs. Show me.

>> No.17239489
File: 80 KB, 1744x869, DoraDirectHit.jpg [View same] [iqdb] [saucenao] [google]
17239489

>>17239064

>> No.17239634

>>17236606
Can't be answered without seeing the specific situation. If tanayo is out of the question, discarding 3s is probably the best option most of the time, because the wait on 4-7 remains the same and 1s is usually a safer discard in case someone calls riichi so you want to keep it for defense purposes. But again, without a specific situation, there is no clear answer, e.g. if everyone has discarded one 3s already 3s is safer than 1s and should, all other things being equal, be kept.

>>17237569
>1s.
>Not going for tanyao so no purpose for it.
You might want to rethink this.

>> No.17239694

>>17239634
I can see making two sets with it, especially if you draw 2s or 4s but it's still the first thing I'd cut if I had to cut from that group. I wouldn't want to break up the two sided 56s sequence.

>> No.17239712

purely occult question here for shits n giggles: suppose your starting hand contains 3 completed sets and a pair. the remaining three tiles are hatsu, haku, and chun. they are all obvious discards, but which do you toss first?

there are no other dragon on the board.

>> No.17239749

>>17239712
the one I feel like, so now it's Hatsu

>> No.17239751

>>17239712
Yes, if you have single tiles left you might want to discard those first (though single middle tiles can definitely be better than a shape like that). But since he said you'd have to discard one of those 4, 3s would probably be the best choice most of the time.

>>17239712
Sorry to spoil your fun, but the superior intellect of the digitalfag tells you to discard hatsu first if your 3 sets and pair aren't all green tiles in order to get rid of the chance to deal into a ryuuiisou when you have to discard the hatsu later.

>> No.17240154

>>17239712
I destroy the pair and discard from that instead. It's clear that the tiles are telling me a DaiSanGen is in the air, and only those who can read the flow are smart enough to grasp it.

>> No.17240257

>>17240154
This is the right answer. The other one is throwing away whatever suit makes up the least of your hand. Go for that honitsu if you can't make daisangen.

>> No.17240434
File: 74 KB, 400x378, 1429024703796.png [View same] [iqdb] [saucenao] [google]
17240434

>Be in tenpai
>Opponent calls riichi
>ippatsu tsumo

>next round
>Be in tenpai
>Other opponent calls riichi
>ippatsu tsumo

>next round
>Be in tenpai for shou sangen honistu with a good chance to evolve into daisangen
>Other opponent tsumos with the same tile I needed

>last place lol

>> No.17240513
File: 301 KB, 1040x806, 1473960090604.jpg [View same] [iqdb] [saucenao] [google]
17240513

WWYD?

>> No.17240564
File: 332 KB, 637x720, 1457309696296.jpg [View same] [iqdb] [saucenao] [google]
17240564

>>17240513
riichi, toss 5s, deal in, shut it off, drink whiskey and jerk off

>> No.17240595 [SPOILER] 
File: 574 KB, 1040x1589, 1498508705965.jpg [View same] [iqdb] [saucenao] [google]
17240595

>>17240564
This only worked because he called the 4s. I would have been in really deep shit if this went wrong. Would have dealt into a baiman.

>> No.17240770

>>17240595
Well, that is the risk you take. But it paid off here. Of course, you were playing around with a dealer mangan, only to cash in for something much better.

>> No.17240931

>>17240513
6s. Suuankou here we go.

>> No.17240934

>>17240595
Holy fuck, you actually did it.

>> No.17241087

>>17240513
Riichi is the only choice here. Going for suu ankou is bullshit, your points are looking good, you're hand is valuable, you are the dealer - there is absoultely no need to play that risky. Since your hand has no other yaku, dama also isn't an option. If you self-draw you get a guaranteed dealer haneman this way.

>> No.17241104
File: 129 KB, 314x278, 1449981757023.png [View same] [iqdb] [saucenao] [google]
17241104

Do I need a paid account to climb the ranks and actually get ladder points?
The instructions inside the game say that just registering an ID shoud be enough, yet my stats corner is always blank no matter how much I play and my R never changes.

>> No.17241119

>>17241104
Maybe you're playing in a guest account? When you log in into tenhou do you enter an ID or a name?

>> No.17241120

>>17241119

A name
But if I click the button to generate a new ID it warns me that it'll overwrite my current one, so I assumed it still counted

>> No.17241193

>>17241104
you have to actually make an account
http://osamuko.com/complete-beginners-guide-to-online-mahjong-part-1-how-to-play/complete-beginners-guide-to-online-mahjong-part-1-5-playing-on-tenhou/

>> No.17241258

>>17241104
>Do I need a paid account to climb the ranks and actually get ladder points?
It's free until the Houou room.

>> No.17241283

>>17241119
>>17241193
>>17241258

Thanks guys
I was on a 3 games 1st place streak, but I lost in Fourth as soon as I got my brand new ladder ID

>> No.17241299

>>17241283
Getting 4th is irrelevant until you get to the second room. When in ippan (1st room) just focus on getting first as much as possible. R is basically irrelevant anyway until you hit 4 dan.

Good luck.

>> No.17241433
File: 6 KB, 299x169, Fun.jpg [View same] [iqdb] [saucenao] [google]
17241433

>>17241283
Welcome to Suffering.

You will experience the world of pain, that the rest of us reside, yet continue living in.

>> No.17241478
File: 15 KB, 704x396, I'm in despair.jpg [View same] [iqdb] [saucenao] [google]
17241478

>>17241433
As long as he's in ippan it's just mild fun. It isn't until you start losing rank that the real despair comes in.

>> No.17241576

>>17241283
Remember to memorise your ID.
Saving it in a text file or password manager is for plebs and means you can't play on the go.

>> No.17241608
File: 311 KB, 852x904, 1390166756676.jpg [View same] [iqdb] [saucenao] [google]
17241608

>>17241576
>Remember to memorise your ID
Who the fuck does that?

>> No.17241614

>>17241608
not me. I email my IDs to myself for on-the-go play

>> No.17241922

>>17241608
I do

>> No.17241929

>>17241608
I lost my ID on my old computer and I hate myself for not having it saved elsewhere.
Being a 新人 hurts so bad.

>> No.17242511
File: 108 KB, 734x625, Whoops.jpg [View same] [iqdb] [saucenao] [google]
17242511

7447 double yakuman

>> No.17242717

>watching some houou games
>toimen has an open terminal chi that was part of his itsuu
>not a honitsu but already in tenpai early in the round waiting on 25s
>kamicha has a 345678s shape in his hand
>draws 2s
>thinks for a really really long time
>finally discards the 8s
Fucking houou players how do they operate?

>> No.17243312
File: 138 KB, 250x468, 1455748161229.png [View same] [iqdb] [saucenao] [google]
17243312

>>17242511
>press for delicious sex
>get raped instead

>> No.17243648

>>17242511
>Trying to fight hatsumi
That's what you get

>> No.17244038

>>17242717
climb through toku and get to houou, maybe you'll find the answer yourself someday.

>> No.17244344

Got screenshot?

>> No.17244891

>>17242717
If it was a different suit than first 123, probably playing around naki sanshoku with X dora.

>> No.17245449

>>17242717
I've seen them push hands as far as they go, but conditions change where they decide to just fuck it and bail.

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