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/jp/ - Otaku Culture


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File: 1.99 MB, 1105x820, youkaimoe.png [View same] [iqdb] [saucenao] [google]
17020371 No.17020371 [Reply] [Original]

Old thread died, new thread for the 4th and final game of the series

Gamerip
https://mega.nz/#!iZYDAK4b!GBNvRek7qn1VyoMgMatq6efr3eQ9DB6NHdV5uRNU6sQ

Official Site
http://www.sanbondo.net/gsw04/index.html

Latest Official patch
http://ux.getuploader.com/sanbondo/download/70/gsw04_update_101_1031.zip

English patch for FMW3, works with newest patch
https://mega.nz/#!jVdHmSoC!bHEWTB1o_4U8JSBH5ASupTC-fOwYWtr64eKOLahzEEA

>> No.17020415

OST Upload when

>> No.17020620

Does anybody have a 100% Music room save for D that they could upload? I'm using the game as an impromptu jukebox for now and it annoys me that I'm at 80% completion.

>> No.17020754

When can I hold entire conversations using danmaku, Yukari?

>> No.17020789

Meeko is cute and I want to cuddle her.

>> No.17020823
File: 3 KB, 144x144, 1494735652506.png [View same] [iqdb] [saucenao] [google]
17020823

>>17020789
Meeko is for bullying, please bully the sheep.

https://my.mixtape.moe/smzzhm.webm

>> No.17020840

>>17020415
http://www.mediafire.com/file/8o0dry3d0ep2hi3/FMW4_OST_Gamerip.7z

This has all of the songs except for Our Hisoutensoku vOriginal, which nobody is quite certain how to unlock yet. (You probably have to complete the chronicles).

>> No.17020852
File: 23 KB, 220x213, Respectface.jpg [View same] [iqdb] [saucenao] [google]
17020852

>>17020840
Thank you, /jp/friend.

>> No.17020935

>>17020840
why is it so secret

did they get jam project to do it or something

>> No.17020973

>>17018961

I wonder what interesting things this is like for other characters, especially the standalone ones like Hina, Letty, and Medicine

>> No.17020980

>>17020973
Hina probably gets Nitori, Letty probably gets Cirno and Dai, and Medicine either gets Yuuka or Alice.

>> No.17021033

Without playing it I'm gonna guess the Akis get Letty and Cirno.

>> No.17021048

Does anyone know what is the requirement for beating the stage 72?

>> No.17021103

>>17020823

Does she get a happy ending, /jp/?

>> No.17021184

>>17021048
Is it the Catfish/Hisoutensoku stage? You have to bring Hisoutensoku down to critical health without killing it to capture it 2000HP or lower I think it was.

Manage to get it down to under 100HP for the WP.

After that kill the Catfish.

>> No.17021273

>>17021033
i mean since each aki is one character they probably get the other

>> No.17021591

Can anyone rip the characters portraits and sprites~ it would be cool to have them~

>> No.17021596

Recovering some links from the other thread
These are Yuuka's new attacks
https://my.mixtape.moe/rllgju.webm
https://my.mixtape.moe/muitnf.webm
https://my.mixtape.moe/wxdkrs.webm
https://my.mixtape.moe/lfzzuq.webm
https://my.mixtape.moe/cdpqbe.webm

Yuuka's fight with Yukari https://my.mixtape.moe/brvkaw.webm

Meeko's new attacks
https://my.mixtape.moe/hsivuq.webm
https://my.mixtape.moe/aaejek.webm
https://my.mixtape.moe/xqygcd.webm
https://my.mixtape.moe/pcphse.webm
https://my.mixtape.moe/smzzhm.webm

Meeko blown the fuck out by NT-D Reimu and Marisa https://my.mixtape.moe/qvnmpa.webm

Makura's attacks
https://my.mixtape.moe/qnywht.webm
https://my.mixtape.moe/fdjtnx.webm
https://my.mixtape.moe/kkcaig.webm
https://my.mixtape.moe/fwhqxy.webm
https://my.mixtape.moe/lytwug.webm

The final event
https://my.mixtape.moe/niphkw.webm
https://my.mixtape.moe/pqudgl.webm

>> No.17021597

>>17021103
Yeah she and Makura are at a feast in the Hakurei Shrine with all the girls and they have fixed their differences.

>> No.17021615
File: 224 KB, 1284x480, Takemikazuchi - Gou.jpg [View same] [iqdb] [saucenao] [google]
17021615

And to think that I could make Yorihime hit even harder.

>> No.17021672
File: 38 KB, 146x144, Medicine_portrait.gif [View same] [iqdb] [saucenao] [google]
17021672

Medicine theme was very relaxing...
Anybody else agrees?

>> No.17021694

Layla's event
https://my.mixtape.moe/whfjsx.webm

>> No.17021706

>>17021615
Is that with or without full WP boost?

Also what is the damage like in real terms against the standard 100 power enemy? I notice you knocked it all the way down to 50 power for max damage.

>> No.17021722
File: 350 KB, 1284x962, Yorihime.jpg [View same] [iqdb] [saucenao] [google]
17021722

>>17021706
This one was 20 Bars and just Toyohime behind her.

The earlier picture had Yumeko, full friendship, 5900 (instead of 6800 weapon power), Lyrica and Mystia buffs.

>> No.17021742

>>17021596
I think you completely forgot to include Makura' s final spellcard senpai.

twitch tv/videos/141709986

>> No.17021754

>>17021742
oh fuck. Did she get that attack when she was had half HP?

>> No.17021760

>>17021754
Yes.

>> No.17021761

>>17021722
So safe to say that the 50 less power shaved off 20k ish damage?

Far as maxing damage goes I have a suspicion Eirin might also give a generous friendship boost to Yorihime so that might add some more. Also don't forget Luna and Kanako's aura's which give a hefty accuracy boost as well. Could probably get another 35%ish that way.

>> No.17021832

>>17021761
I surrounded Yorihime with Eirin, Reisen II, Reimu and Toyohime because i think they would be the only ones to give her a friendship bonus. Also most of the damage drop is from Yorihime losing a fair bit of accuracy.

Using the SRW damage formula, it scales like this
[(Melee + Will)/200] * Weapon Power - [(Def + Will/200] * Armor

The value from this result is then multiplied by:
Waifu Bonus: 1.1x
Yumeko: 1.1x
Soul: 1.1x
M -> S Size: 1.1x
Then most importantly Take-Mikazuchi which scales at (Hit Rate/100). The attack in the first picture gets close to +50% more damage through multipliers which makes up for the lower weapon power.

Since the stats in both videos are the same, its easy to recreate the damage and see where you can scale it higher.

>Attacking
[(213 + 200)/200] * 6800 = 14042

>Defending
[(158 + 105)/200] * 1000 = 1315

>Final
12727 * 1.1 * 1.8 * 1.1 * 2.69 = 74565 (a little off so there's probably some minor difference that I forgot to account for)

tl;dr It seems like most of Yorihime's damage scales from her accuracy however there's a definite benefit from directly raising stats and your will.

>> No.17021876
File: 988 KB, 960x720, 1659568959.png [View same] [iqdb] [saucenao] [google]
17021876

Here's the last Makura attack that I missed
https://my.mixtape.moe/xpycqm.webm

Also I forgot that the title screen changes halfway through the other games but here it changed after you complete it.

>> No.17022032

>>17021832
>Eirin, Reisen II, Reimu and Toyohime because i think they would be the only ones to give her a friendship bonus
I wouldn't be surprised if Reisen had a friendship bonus with her as well, but it's probably no larger than the four you used.

>> No.17022168

>>17022032
I think I had swapped one of them out for Reisen in the end but the rate didn't bump up that much. Probably Reimu.

>> No.17022274 [DELETED] 
File: 46 KB, 174x140, unnamed.png [View same] [iqdb] [saucenao] [google]
17022274

>https://my.mixtape.moe/xpycqm.webm

>> No.17022507

In a hypothetical FMW Complete Box, what would you want them to change?

>> No.17022550

>>17022507
-Remake a few old animations like Sakuya's since those weren't improved since FMW1
-Give Flan and Remi an extra item slot, buff them to Yorihime tier or nerf the Day/Night penalty for them, mostly of the time they can just use the Parasol.
-A Direct Hit spirit that actually nullifies Blocking
-Add an item that reduce the cost of units
-A bazaar with purchasable items
-Let you buy Hit&Away since the beginning and reduce its cost (350 for Hit&Away when just a few characters really need it is bullshit)
-Battle Viewer
I'm totally satisfied with what we got already but those things will make the game a lot better.

>> No.17022564

>>17022550
Flan is actually already pretty strong although she got power creeped in 4 since Valor + 1.3x damage simply just doesn't cut it anymore as a melee character when people like Youmu have Soul which more than makes up for the 400 less base power. Although she does beat a lot of characters at the support attack game.

Remilia is definitely very bad and underwhelming for a 3.5 character much like Suika. Kanako/Suwako too during Ei but endgame Dream makes me quickly say otherwise when Sanae auto fills their faith gauges.

Definitely agree with the others though. Then I'd further go on to say that they should just revert back to a single level of Predict/Belief/etc and just make it cost a good bit of PP instead. I think they're a little overcosted when you don't actually get that much more out of the second level outside of Guard.

>> No.17022568

>>17022507
Voice acting

>> No.17022574

>>17022568
Do you want to bankrupt them like what happened to those guys for Touhouvania?

>> No.17022626

>>17022564
iirc the terrain ranks also mess with your acc/evd so even if Flan can hit hard enough, you'll have to be wasting SP on Strike and Guard

>> No.17022672

>>17022626
Flan needs to cast Guard anyway considering that she's not evasive as the main dodge tanks, nor is she as durable as the real tanks or even her sister since Remilia has the option of a barrier (that shouldn't even be a PS but a mandatory addition to her skillset). Flan's hit modifiers are also pretty bad too so even if you tie Rumia to her, I found myself using the Oni Metal so I wouldn't have to be casting Strike all the time.

Maybe if unit accuracy was a manually upgradable stat then things would be better for characters like Flan. Although it does have some implications later on when Yorihime shows up for the last 7 and a half stages of the game.

>> No.17022715

>>17022626
>>17022672
>casting guard with Flan
But that's what China is for.

>> No.17022724

>>17022715
>Support def on player's turn

>> No.17022792
File: 385 KB, 960x720, 1679598865.png [View same] [iqdb] [saucenao] [google]
17022792

This was my final team on Dream. Aside from some weird pairings it worked really good but I have some questions though.

How do Satori's copy ability really worked? I usually just picked the strongest attack but I don't know what caused them to appear on the list
and what was Eiki even good for? I paired her with Komachi but she didn't do anything remarkable at all.

>> No.17022811

>>17022564
>Flan is actually already pretty strong although she got power creeped in 4 since Valor + 1.3x damage simply just doesn't cut it anymore
Doesn't she now get the improved Wrath that can crit now? That boosts Flan's power as a support attacker.

Youmu is pretty much useless for anything other than a really strong single Full Power attack and a Accel in 4, she doesn't have the stats or SP to survive any kind of retaliation. It's handy but I can find so many more things to do with my deployment slots with how many have been buffed by new personal skills.

>Remilia is definitely very bad and underwhelming for a 3.5 character much like Suika.
Both their standings have improved a bit. Remi gets the bonus of the first half of the game taking place in night terrain and most of the Makai enemies with strong barriers, Remi has a passive barrier pierce on her attacks.

As for Suika the new attack helps a bit with her damage but most importantly that unlike in Eternal you start off with terrain items. You can slap a terrain item on her and she is basically fixed. What you get is a extremely reliable brute force tank who can take and throw strong hits consistently, good range and has no accuracy or MP problems. If you want burst damage she has that new Missing Powe which boosts her to LL or was it LLL size I think?

Are they 3.5's? Probably not, 3.0's more like, but they are definitely no longer bad like before.

>Although it does have some implications later on when Yorihime shows up
The real problem for the second half of the game is Byakuren and Toyohime. Byakuren renders every single tank type character utterly pointless.

You can throw that girl into a whole mob without a guard in sight even on Harder modes and she will still come out with her enemies corpses neatly lined up in file.

Then there is Toyohime who makes it so it is pointless to even humour waiting out counterattack kills on a enemy turn. She just wipes out entire swathes of the map instantly with little drawback. Even Sanae is forced to work her way into position for her MAPW but Toyohime has no real issue due to a retarded frontal arc.

Those two make me question if 3.5 cost even makes sense, you could make them cost 4.5 or 5.0 each and I'd still think it's a bargain.

>> No.17022844

>>17022715
Then Flan loses her HP, MP Regen and gets her accuracy and evasion shot because only one part slot that has to be eaten up by a Parasol.

>>17022811
Youmu is a lot better in 4 because her range improved on top of regaining her MAPW and Soul. Her melee stat is actually above average and her damage is far from bad between either Soul++ or a consistent 1.1x damage multiplier unlike Reimu who got nerfed heavily due to Youkai no longer being common like before. Additionally she has easily accessible attacks with Barrier Pierce which is relevant all game long. Her biggest problem is similar to Marisa in that being a dodge tank without Shrine Maiden or any of those other skills is a pain but having Focus and Flash helps the situation a bit.

>> No.17022861

>>17022844
You put Flan and Rumia in one squad, and park Meiling next to them. It's not hard.

>> No.17022882

>>17022861
Is Rumia even good for something aside from being a battery for Vampires and Will debuff?

>> No.17022884

>>17022861
It only really saves Flan on the PP if you use that one PS but in exchange you lose out on damage that could be used to simply kill the boss faster.

More and more enemies in Dream start using MAPW so casting Guard is very useful for Flan in general. Particularly in Makai with those Big Ghosts that prefer to use their P MAP instead of attacking normally. I won't really talk about the boss' MAP phase since it should always aim to one clear those cards in one go if possible.

>>17022882
Support Defending against Lasers.

>> No.17023067
File: 410 KB, 960x720, 1765899589.png [View same] [iqdb] [saucenao] [google]
17023067

>>17021722
Are you still here, anon? I noticed that Nazrin has a personal skill that might be useful.

>> No.17023077
File: 402 KB, 960x720, 1765899589.png [View same] [iqdb] [saucenao] [google]
17023077

>>17023067
Oh wait they removed that skill on FMW4.

>> No.17023132

>>17023077
If anything, the FMW4 version is actually better. Instead of being a limited-use skill, it triggers every time she hits with her assist attack, which makes her a fantastic back-row support for any of your heavy hitters.

>> No.17023217

>>17023132
She's also only 2 cost making her better than Pagodaless Shou.

>> No.17023402

As someone who never got into SRW or mecha in general, is it worth getting into these just for 2hu?
Feels like there's gonna be tons of references and mechanics I won't get

>> No.17023448

>>17023402
Just think of it as an incredibly flashy 2hu SRPG. Almost all the SRW references are contained in certain music segments, attacks, and some dialog. Nothing major really.

>> No.17023465

>>17023402
This >>17023448 but give SRW a try anyway, that's what got me into mecha desu.

>> No.17023688

Out of boredom, I decided to work out which one of Belief or Will/Morale/Power Limit Break is more useful overall for your PP points.

For the sake of comparison, I'm using a character with 100 Melee, Range and 1000 weapon power attacking an enemy with 100 Defense and 1000 Armor.

>Belief 1
[(120+150)/200] * 1000 = 1350
[(100+150)/200] * 1000 = 1250

1350 - 1250 = 100 Damage

>Belief 2
[(130+150)/200] * 1000 = 1400
[(100+150)/200] * 1000 = 1250

1400 - 1250 = 150 Damage

>Morale Limit Break
[(100+170)/200] * 1000 = 1350
[(100+150)/200] * 1000 = 1250

1350 - 1250 = 100 Damage

>Morale Limit Break (Both)
[(100+170)/200] * 1000 = 1350
[(100+170)/200] * 1000 = 1350

1350 - 1350 = 0 Damage, however FMW uses a minimum damage value of 10 so you'll only take 0 damage if you have a barrier of some sort.

tl;dr
While Belief 2 gives your more damage than Morale Limit Break or Belief 1, the additional damage is actually not large enough to warrant spending that much more PP for it for anyone who mainly uses single damage stat (Eg. Youmu) unless they need it for a skill like Alice.

Morale Limit Break ties Belief 1 when it comes to increasing your damage but it also doubles as a way to help you tank better.

>> No.17025370

You guys are awesome.
I lost my soundtracks of previous games, any chance of someone uploading Ei and You ones? thanks in advance.

>> No.17025479

>>17023448
>>17023465
Nice, should I start from the first? which is more "beginner friendly"?

>> No.17025645

>>17025479
The best baby's first SRW is probably OG1 for the GBA. If you want to try out a crossover game, then get a translation patch for SRW J on the GBA or import the translated version of SRW V.

In terms of FMW, you should just play from the first game. Its a little archaic and clunky but you won't really appreciate the changes in the later games if you don't start from the beginning.

>> No.17025674

I'd give FMW1 a try absolutely but it's ancient, clunky, and runs like shit. Don't be afraid to bail and play game 2 as the start if you aren't enjoying yourself much - you won't even miss out on much plot wise since it's more or less a straight retelling of the original game unlike future installments (save a few changes which are minor and arent really needed to know).

>> No.17025901

However, Gensou Shoujo Taisen Kou does give you a rough idea of how the game works, and you'll really appreciate the art evolution from the series. Kou plays like a different game in the sense that most of the skills we take for granted in the 2nd and 3rd games aren't present, and it gives you a different player experience that way.

WP is also used differently and there aren't personal skills I think. That was before the final patch to Kou though so I'm not sure if anything has changed since then.

Overall it gives you a pretty different experience, especially when endeavouring to do stuff like killing Yuuka/beating bonus Flandre without the luxury of the modern GST skills/spirits/quality of characters.

>> No.17026156

>>17022844
>unlike Reimu who got nerfed heavily due to Youkai no longer being common like before.
I'd say Reimu has been buffed if anything..

Her new personal skill is ridiculously good, a free command based Zeal for no SP at all is kind of nuts. One thing which is not hard to come by is Power, it's very easy to max out her power in turn 1/2 if you so wish before danmaku can ever go up.

The pay off is being practically able to warp into a crowd from the start and using Sanae with her new Max Faith personal skill and instantly start spamming MAPW's like candy. Sanae gets Zeal too so slot in a cartridge and go nuts. Or if you don't need to, save it for later so you can smash out a double Soul'd attack long as you deal with her SP problems a bit.

>>17022882
Making Cirno and Wriggle the strongest.

Seriously, Final Bakatet Special is one of the strongest attacks in the game (maybe second strongest?), one of a very exclusive club of attacks which can break 5600+ at a full 10 bar upgrade.

In actual fact I think it actually makes Cirno a little stronger than full power Flandre now for burst damage. The two are about equal for availability of friendships and both rely on Valor. Flan has a straight 30% damage boost and size ignore vs Cirno who has 10% boost, size ignore and barrier pierce but can actually run shotgun for another 20%.

So ultimately it comes down to weapon base and the FBS is stronger that is that. In Wriggle's case she simply gets Soul but I'm not sure if that can outdamage Cirno with Shotgunning and her friendships.

Now is any of that useful? Totally not since it comes at the ass end of the game, but it is something interesting to try out.

>> No.17026717

>>17026156
Zeal spam is only really useful if you have the SP pool to actually back up using your biggest burst twice. Reimu's SP pool is very very tiny and she doesn't have Alert/Wall on its own so against things that can actually hit her, it'll add up when you need to cast Sense and Soul together per round (even Direct Hit depending on the target). SP Up 9 is only 45 or so more SP so you'll probably need to lend Reimu the FMW2 item to shave off the SP costs to slightly more manageable numbers to pull it off.

If you just want someone to bully grunts to death, you're probably better off just using the FMW3 item and setting up your MAPW from there.

>> No.17026848

For the record, you unlock the second version of Tensoku's theme when you clear Stage 72, and can select it as a unit's Custom BGM from then on.

>> No.17026888

>>17026717
For some reason Sanbondo just seemingly forgot to give majority of the bosses Strike or similar spellcard effects or astoundingly high accuracy effects this time round. The one exception was Shiki Eiki who had that one spellcard which makes it she can never have less than 50% hit rate against anything.

I agree with you but just pointing out her biggest selling point was always Zeal, she was always a bit too weak for grunt bullying in the 3rd game and the new skill has more utility than Youkai Buster. Now she no longer has to use SP for a Zeal but still has the option to do so if needed. That is a decent buff.

>> No.17026966

>>17026888
Koishi also had really high accuracy and you couldn't cheese her with Alert since she ignores it. Eiki herself should have been a cost 3 unit since she's a tad bit underwhelming at 3.5 (I still deploy her anyway since its a free Tipsy 1 for everyone).

>> No.17027019

Anyone got the clip for the Nine-al Dynamic Special or whatever they called it?

I realized if they actually do a sequel game they'll probably just make side characters summons during attacks instead of actually playable. Like Cirno's just going to have the entirety of Team 9 in her pocket, Aya would have a Momiji to throw at people.

Might also work the other way, major hands-off characters would just be called in when needed. Sanae could summon her moms, maybe Reisen tasuketes Eirin and Kaguya both. Not sure how they'd go about the Akis and Hina, or like, literally everyone from SA since Koishi's the only one guaranteed to not get the axe.

>> No.17027031

>>17027019
They might bring back Yuugi to do stuff with Suika and Kasen. Satori is related to Koishi and I'm sure that she'd contribute to the Kokoro plot as well.

>> No.17027060

>>17025370
Soundtrack download for Ei:
http://touhounosekai.blogspot.mx/2015/12/sanbondo-gensou-shoujo-taisen-ei.html
Scroll a bit down to find the words Disc 1 , Disc 2 and Disc 3.

And for GSW You: http://touhounosekai.blogspot.mx/2012/08/sanbondo-gensou-shoujo-taisen-you.html

Check the words: "Descarga por Mediafire"
Done~

>> No.17027089

>>17026966
I think they really should've sat down and re-balanced the costs and maybe stopped to think Eiki is not a 3.5. Maybe that would be a thing for the fabled Complete Box if it ever happens the discrepancy between costs is even wider now to the point of silly.

Units like Yuyuko, Byakuren, Shinki, Watatsuki sisters, Hisoutensoku are far beyond a 3.5 they could easily get away with a 4.0 or 4.5 cost being actual gamebreakers.

The Komeji sisters and Sanae are not 2.5's they could pass as 3.0's at least, it makes especially little sense why Sanae's cost wasn't bumped up 0.5 with her upgrade when it does so for the Buddhists and she is notably stronger.

Sakuya's status as a 2.5 is barely even justifiable anymore, she is barely more effective than some 2.0's now.

>>17027019
>Anyone got the clip for the Nine-al Dynamic Special or whatever they called it?
Here you go.

https://my.mixtape.moe/gslwjv.webm

It has both the Bakartet Special and the Final Bakartet Special together.

>> No.17027107

>>17027031
Yeah I guess Yuugi's a contender to stick around. She'd probably punch people with Parsee. I guess Koishi would call-in Satori. I guess Orin and Okuu would be paired off but poor Utsuho hasn't gotten much spotlight, and...would Yamame and Kisume just hang out with Yuugi or would the spider somehow actually stay playable?

>> No.17027189

>>17027089
Remilia, Eiki, Flandre and Suika off the top of my head could have been dropped to 3 and no one would really bat an eye at it. The Buddhists all hit like units a cost size above listed because for some reason they all have bootleg Lambda Drivers as their personal skill.

I don't know why Sanae didn't get a cost increase other than sheer waifuism when even Reimu and Marisa got slightly more expensive from their upgrades. It kind of feels like they just pick and choosed at random what cost units would get and never really rebalanced them to make up for the slow power creep.

Also, Shinki's a 4.0 unit at the moment. I can't really justify a single unit being more than 4 unless the combiners get huge revamps since its kind of hard to justify the Three Fairies as it is now when the cost cap is still so small.

>>17027107
I don't think that the Stage 1 duo from SA will show up again outside of getting mentioned. Its not like the newer games give you much a reason to go down that way and Hecatia's gimmick will probably end up leading into the PC-98 leftovers.

>> No.17027301

>>17025901
Kou is like SRW 3
You is Alpha 1
and Ei and Yume are Z

>> No.17027367

>>17027301
You is more like Alpha Gaiden. If it was like Alpha it would be hilariously easy.

>> No.17027381

>>17027367
Fair enough, but desu aside from the Waterfall stage You was really easy, Yuyuko wasn't a pain to deal with and neither was Yukari except for her first danmaku.

>> No.17027714
File: 417 KB, 960x721, 1685095851.png [View same] [iqdb] [saucenao] [google]
17027714

What's the condition for Minoriko's new PS?
Deal 3000 dmg to get 10 PP?

>> No.17027747

>>17027714
Looks like its bonus Money and PP on level up but Practice doesn't count.

>> No.17027764

>>17027747
That's good enough. I wanted to do a run with the Autumn sisters and this will help a lot.

>> No.17028581

>>17027189
>Flandre
She's been kicking ass on my end; I certainly don't feel like 3.5 is an excessive cost to pay for her. She's a hell of a lot more useful than Remi or Suika, that's for sure.

>> No.17028775

>>17028581
Flan was definitely worth the 3.5 in Ei, but in Dream she feels a little expensive when the other 3.5s include monsters like Yorihime and Byakuren. I'd be fully on board with her a a 3.5 if you didn't need to either tie her to Rumia or waste her single part slot on a Parasol to use her.

They should have brought back Flan's real finisher from Kou in this one.

>> No.17028950

>>17028581

Flandre justified her 3.5 Cost in FMW3 by being the biggest beatstick in the game, tied only with Marisa packing full upgrades.

In FMW4 when you have so many people capable of putting out ridiculous numbers, her weaknesses become way more apparent.

>> No.17029237
File: 444 KB, 800x481, Unzan.png [View same] [iqdb] [saucenao] [google]
17029237

>barely upgraded Murasa and Ichirin hitting Nue for over 10k each
What the actual fuck. This is not the kind of damage 2.0 units are supposed to be dealing.

>> No.17029307
File: 300 KB, 1053x596, 1585956756.png [View same] [iqdb] [saucenao] [google]
17029307

>>17029237
Murasa and Ichirin with that Buddhist skill are really good
>Gets a Crossbone theme, attack and melee boosting skill
I love Murasa now

>> No.17029367

>>17029237
Nue has what is pretty much paper for armour though. I won't be surprised with Ichirin, since she's pretty much built to be a super, but I agree that Murasa has a crazy amount of damage for a melee real.

Her seishin set is unexpectedly good for damage: Fury, Hotblood and cheap Grit. Having high-powered attacks on both ammo and MP help immensely. Definitely undercosted.

Ichirin on the other hand seems to be SP-starved while having slightly weaker armour than most supers?

>> No.17029383

>>17029367
Murasa isn't too far behind post upgrade Shou damage wise on her solo finisher. The latter's way stronger thanks to Buddhist 4 and +10% Damage PS though.

>> No.17029508

>>17029367
>Ichirin
>SP-starved
That's what Unzan is for. Especially if you run the PS that increases his SP - which definitely isn't a bad idea, at least early on.

>> No.17029536

So does anybody here know what Makura's deal is anyways?

>> No.17029736
File: 482 KB, 2304x576, 1765899589.png [View same] [iqdb] [saucenao] [google]
17029736

>>17029383
Just checked and yes, Shou is overall better than Murasa, but Murasa helped a lot during those water stages thanks to her S rank.

>> No.17030191

>>17020840
Where's the new Crossanchor Murasa? the one from the FMW Ei's soundtrack is a mess

>> No.17031397

>>17029536

She's a baku who migrated here from the outside world and sees the Soak as a paradise because it's where youkai like her can stay forever and ignore all the ugly changes going on outside.

So she gets increasingly fed up with people like Kanako coming in and spreading stuff from the outside like technology and humans like Reimu and Marisa making friends with Youkai and uses her power over dreams to start scaring people away from changes and progress.

Then the FMW squad roll in and beat her up.

>> No.17031682

>>17022574
What happened to Touhouvania devs?

>> No.17031689

Is it true that Marisa route is the canon superior route?

>> No.17031767

>>17031689
Reimu route gives you better items.

Marisa route's route split stages are more interesting on average, but there are no route splits after stage 40 so...

>> No.17031780

>>17031689
Reimu Route is closer to canon Touhou, gives better items and gives focus on the religion arcs.

Marisa's Route diverges from canon a bit, particularly in FMW2 where she visits SA Stage 1 during PCB but I didn't really like her unique stages in FMW3 outside of the upgrade event.

>> No.17031867

>>17031682
they shelled out a lot of money for pro voice work buy actual pro VAs (big names, you can look them up).......as for the whole bankruptcy thing that's a first to me

>> No.17031985

How many stages is the split in part 4?

>> No.17032223

>>17031689
Yes, Reimu's route has basically nothing going for it other than you getting one extra Move +1 item.

As a general rule, Marisa's route is harder (especially in FMW1 since you don't have Reimu right away) but has a more interesting story.

>> No.17032304

>>17032223
Reimu's route was way more interesting in FMW1 since she all of the foreshadowing and plothooks for FMW2 with Youmu, Keine and the MoF plots getting focus while Marisa was just messing around with EoSD.

Marisa flips it on the head in FMW2's endgame when she visits the SA cast by accident and the Mima thing.

They're about even in 3 since Marisa's development culminates in her upgrade stage where as Reimu's route is just more foreshadowing for the pay off in 4 when Byakuren shows up and I guess the SSiB arc.

As for difficulty, Reimu is easier in 1 for the few extra stages that you have her, the actually hard stages in FMW2 are shared although Marisa's route is slightly harder thanks to the Kappas early on and then Marisa's route can't even pretend that it offers a challenge in 3 when you get Yuuka, Mima and the baby mode version of IN's Stage 4.

People overblow how much better Marisa's route is when it doesn't really start paying off until the second half of FMW2.

>> No.17032456

>>17032304
To add to that I think Reimu route in FMW3 is easily the most difficult arc in the entire series. The Eientei rabbits are nightmarish since they have some of the best stats in the game, terrain advantage and also are one of the few enemies who have friendship bonuses.

Eventually this culminates in you facing down Marisa's group full of units some of whom could probably take your entire army solo. Enemy Suwako and Yuuka are actually some of the strongest bosses in the entire game. I am actually pretty sure Suwako just straight up has the highest HP, stats and most dangerous danmaku field of any of the enemy versions of your units.

>> No.17032503

I hadn't played the trial of Yume and now I got Meeko to escape (she left at turn 4 i think?)

I imagine just like sakuya in the first game I just need to attack her and she will be discovered? or do i need to kill the stupid kedama?

>> No.17032512

>>17032503
You need to have a unit Wait in one of the spaces around her.

>> No.17032542

>>17031985
22

>> No.17032677

>>17032512
thanks, i can do that.
i was trying to shoot her instead.

>> No.17032733

>>17031985
Only three stages, and it works like Impact/MX splits (your team splits into three groups, each group has their own stage, and you play through them all in any order).

>> No.17032831

>>17032733
The order you play through them seems to affect the spellcards the bosses end up using on you. If you want a easier run try not to leave Alice's route till last. If you do Medicine will whip out a spellcard that insta-shaves off 60% of your SP and it's pretty annoying trying to hit her without Strike.

>> No.17032945

At what stage do you fight with Yuuka?

>> No.17032951

>>17032945
75.

>> No.17033383
File: 156 KB, 642x198, lily.png [View same] [iqdb] [saucenao] [google]
17033383

>>17032831
Medicine's last spell and Nue's first are the two that are affected. Medicine's danmaku field sets your HP to 1 if you play Alice's stage first, MP to 1 if you play it second, and -60% SP if you play it last.

Nue changes the color of her UFOs. I don't know the exact specifics, but if you play that stage second, she uses the blue UFOs for her first spell, which gives her an absurdly accurate but relatively weak attack.

On a side note, I'm in the middle of Kogasa's stage at the village right now, and this amused the hell out of me. It's the little things in this game.

>> No.17033545

>>17033383
Ah yeah, there's also the part where she gets dejected and goes all passive aggressive about being a fairy of spring.

>> No.17034183

Ok I got satori and I have no idea how to use her.

I think you can copy attacks or stuff but I'm not sure how.

>> No.17034266
File: 3 KB, 144x144, 1659568959.png [View same] [iqdb] [saucenao] [google]
17034266

>>17034183
Just use the Royal Heart Breaker combo, anon.

>> No.17034778

>nobody noticed that Momiji got a new attack too
https://my.mixtape.moe/rhpriw.webm
What a sad dog

>> No.17034783

>>17034183
1. Hit an enemy with another unit's attack.
2. Select Satori's third attack. Or second if you just got her, I don't remember.
3. It lets you pick from a list of attacks the enemy has been hit by previously.

It's really not that hard.

>> No.17035044

recollection is a pain in the ass to use frankly.if you're using satori it's komeiji heart breaker or nothing. satori needs someone to carry her outside of boss fights because of how recollections mechanics work (not very well) to begin with, and there are very few units who can baby sit satori for half the map who are fine with getting shoved into the back after (...momiji maybe and that's about it?).

just slap on a MP regen item of some sort, pile on a few levels of MP on her, and you're good to go for the mp issues she'll inevitably happen.

i'm a huge satoriokuu fag shipper but unfortunately like almost anyone else with a combo attack (i think sanae's the only one who escapes it) satori falls into the balancing trap of being built around it, so no satorkuu for me.

it's kind of doubly worse in satori's case as she has nothing to offer besides heart breaker spam due to coming in as a 2.5 cost well after balanced 2.5s are acceptable.

as far as pairings go they're about as mandatory as the aki sisters going together is, because not only does heart breaker *dwarf* anything else satori brings to the table, sanbondo didn't even bother trying to make the recollection route viable.

like, what the hell even is Satori's ONE AND ONLY other personal spirit? +20% accuracy for someone who already has no accuracy problems? vs a personal spirit that gives +15% accuracy and doge AND +300 damage on an already spammable attack that's also head and shoulders above her other attacks to begin with? not to mention the nonsense that is being able to get an alert on your own phase and then one on the enemy phase thanks to koishi for free.


for the most part i like sanbondo's balancing decisions but they just push certain pairs *way* too hard by giving them bonuses that go well past boost and turn into the type of "benefits' the units in question are clearly balanced around (hi akis, marisa + alice,).

>> No.17035207

Are these standalone stories?

>> No.17035260

>>17035207
Nope, it's one long story with 77 stages split on 4 games

>> No.17035307
File: 432 KB, 960x720, 1585956756.png [View same] [iqdb] [saucenao] [google]
17035307

What I'm supposed to do on this stage? I realized I'm just getting 10 WP when I cleared so I guess I'm missing something

>> No.17035436

>>17035307
You have to fight all battles on the Ground (your units all start the chapter this way) and you have to visit the three white spaces on the map

>> No.17035467

>>17035436
That's a really unexpected requirement. I was using Marisa with that "S rank on Air" item so I've fucked up at the first turn.

>> No.17035874

>>17034778
I think it's less nobody noticed and more nobody has any reason to use them.

Aki's got two new comboes, but only one you'll ever maybe see is this one because it's actually decent.
https://my.mixtape.moe/iamjyp.webm

Letty got a new finisher which you'll probably never see because there aren't many opportunities to use her.
https://my.mixtape.moe/iamjyp.webm

Sanae has her Suwako form attack I'm sure nobody will ever use because it's got absolutely no benefits vs Kanako. Like I don't even know why the Suwako form exists, it doesn't even keep any of her debuffs.
https://my.mixtape.moe/hlkzxz.webm

Even Elly & Kurumi got a new one, like who actually cares about those two? It's even a reoccuring joke in the series nobody gives a shit about those two.
https://my.mixtape.moe/jcglkz.webm

>> No.17035890

>>17035874
Elly is an incredibly good backline unit since she's a support defender with Accel that only costs 2.0. She is far and away the best unit to stick behind Reimu, and now that she auto-casts Grit at the start of every turn once her power's high enough she's basically invincible.

Kurumi is much less impressive but she finally got her Devil's Contract skill that lets her cast Strike on other people so she has some utility use. Also has Accel.

>> No.17035962

>>17035874
>>17035874

Hey hey, the Akis and Letty are great. Especially if you build gimmick teams based around exploiting Friendship because the Akis can get automatic Friendship lvl 8 with each other and Letty gets Friendship bonuses from the entirety of Team 9

>> No.17035963

What do I do in stage 67?
I assumed I had to reach that square but I have no idea who do i put there.

>> No.17035979

>>17035874
You posted the Aki webm twice.

>> No.17035980

>>17035874
The Suwako form is superior in stages where the majority of enemies are grounded/submerged. It also has higher mobility, movement and overall range especially on the P front.

Kanako form is stronger and has a MAP but it uses more faith on the good attacks and it has like 15 less mobility in exchange for more armor.

>>17035890
I actually just stuck Yukari behind Reimu since she was good at support defending and could cast every single spirit in the game with dream.

>> No.17036062

>>17035962
Yeah I believe almost everyone is actually useable to some extent, but point is I don't most will be in a rush to use them unless they really like them.

Thing with Elly is there are a ton of really good support defenders who give friendship bonuses too you need to consider.

As for Kurumi, Break the Sabbath is better and actually really important in Lunatic runs as she gimps bosses who try to stall you out with defend/evade. Strike is pretty easy to procure between Satori's dirt cheap ones and Shinki having huge SP reserves and SP recover.

>>17035962
I think the one bonus Letty gets is that she comes really early for once, her new finisher can be Shotgunned making her much stronger and she has what is the equivalent of SRW's Stun Shock effect w/ Fury which can prevent counterattacks as an option.

>>17035980
Thing is you get the form after the last few water stages and it isn't that big a mobility boost against Kanako form which still keeps most of it but has nearly double the armour. Suwako also has a power drop on the finisher too compared to even base Sanae.

>>17035979
So I did, my bad.

Actual Cool Lady here.
https://my.mixtape.moe/zttmql.webm

>> No.17036148

>>17035963
Please respond. I really don't know what do I do.
I got Shou & co, then the other girls.
I killed every youkai and put Shou in the shining square.

Thanks in advance

>> No.17036149

What do Yumeko´s skills do?

>> No.17036176

>>17036149
タンデムアサルト
Increases team's damage dealt by 10% and reduces damage taken by 10%.

リジェネレイション
Casts Vigor on herself whenever she defeats an enemy, can only activate 2 times per turn.

デモンスレイヤー
Increases damage dealt by Critical Hits by 1000, still applies when she uses her Team Attack.

カミカゼメイド
Casts Accel, Triumph, Yell, Assail, and Snipe on herself at the beginning of the map when she spawns in.

>> No.17036255

>>17036176
Somewhere Sakuya is sobbing.

>> No.17036311

>>17036255
Just shows the quality of the servant is affected by the quality of their master.

>> No.17036398

>>17036311
Well, that would certainly explain why they're both such thoroughly boring characters, particularly Yumeko.

>> No.17036484

>>17036062
Actually the very last water stage in the game is 71 where Tenshi gets her real finisher and the one before that has every single enemy grounded. Also the mobility advantage against the Kanako form is quite a bit considering that it has even lower base mobility than vanilla Sanae.

>> No.17036584

>>17036176
Thank you.
Also, does anyone know what does Eiki´s 4th spirit do?

>> No.17036608

testing

>> No.17036685

>>17036484
It's only +15 mobility. Most of Sanae's evasiveness comes from the Shrine Maiden skill.

Both have a S rank for their respective unit terrains, Sky for Kanako and Ground/Water for Suwako.

Suwako form has the benefits of +300 power stronger basic post movement attack, +15 mobility and +1 movement, a -15 EN -10% Faith cost on the finisher and a Ground/Water S rank weapon terrain.

It also loses -300 power on it's strongest finisher move, a whopping -650 armour and -1600 HP, has no MAPW which is also +500 stronger, a Sky B rank for weapon terrain and even loses Barrier Pierce when almost everything has a barrier in the game.

Even regular Sanny has Barrier Pierce on her finisher, I have no idea why they thought that last tradeoff was a good idea.

>> No.17036699

>>17036685
>I have no idea why they thought that last tradeoff was a good idea.
This is the same game that thinks that Remilia is worth 3.5.

Also 15 mobility is multiplicative with Sanae's Shrine Maiden skill. Its kind of relevant for the few levels before you unlock the auto 100 faith PS because Sanae doesn't have the raw evasion that Reimu does and is behind in Shrine Maiden progress.

>> No.17036763

>>17036699
Well at least it isn't near as clear cut this time, Remi has Barrier Pierce & Size Ignore over her sister and most of the first half of the game is night time. Oddly Flandre actually doesn't have Barrier Pierce only Size Ignore.

It actually seems like a oversight because if you check Suwako and Kanako's attacks Suwako is the one who has Barrier Pierce on almost all her attacks and Kanako doesn't have it except on her weakest.

Passive Barrier Pierce and Size Ignore is pretty important to take note of as it makes a lot of units much better than they seem. It just wasn't as noticeable in the third game because not that many enemies actually used barriers so only Size Ignore really came into play.

But yes not having the 100% Faith skill is a legitimate positive boon of the Suwako form. It's just it doesn't take that long to unlock the skill and once you do it pretty much makes Kanako far superior plus most of Makai is Sky terrain primarily I recall.

>> No.17036832

>>17036763
Remilia needed Ignore Size back in 3 while Flan had Ignore Size on all of her P attacks. Not having Barrier Pierce sucks particularly against the AT Field bugs but Flan tends to overshoot the 4k damage requirement easily.

>> No.17036932

>>17036699
>15 mobility is multiplicative with Sanae's Shrine Maiden skill
Nope. The skill gives a flat +evasion bonus, just like the newtype/psychodriver skills it's based on.

>> No.17036975

>>17036584
It does a whopping 500 damage to every enemy on the screen. It can't kill them, or be used more than once per turn, because we can't exactly let this spirit be TOO good now.

Rage was a piece of shit back in Alpha 1, and I have no idea why they thought to bring it back to FMW4. Shit, at least make it do 5000 damage.

>> No.17037028

>>17036932
I swear it was a percentage bonus like in Z when it gives you +30% Hit and Evade at level 9.

>> No.17037110
File: 32 KB, 292x475, percentage_points.png [View same] [iqdb] [saucenao] [google]
17037110

>>17037028
Even in Z, it's a flat additive bonus. You're getting confused by the (admittedly infuriating) ambiguity inherent in describing changes to percentage values.

As a general rule, nothing related to accuracy/evasion in SRW is multiplicative except terrain and size modifiers.

>> No.17037145

>>17037110
Its annoying because attack modifiers are multiplicative and not additive.

>> No.17037196

>>17037145
Damage calculations are a huge mess. Most modifiers are multiplicative, but there are also additive ones like enemy armor (which has its own elaborate modifiers) and barriers. Mixing additive and multiplicative values causes the order of operations to suddenly become relevant, which of course makes matters worse because there's very little consistency to the order in which modifiers are applied. Usually it's [armor->multiplicative values->barriers], but certain multipliers are added before armor (size, terrain, Masoukishin's possession bonus), some games factor certain multipliers after barriers, and some barriers are multiplicative instead of additive.

So basically, keeping track of all the calculations involved is an absolute nightmare, and you probably just shouldn't bother.

>> No.17037216

>>17037196
I usually have a general grasp on attack modifiers because most games tend to stick with the usual weapon power and multipliers mean way more than Will and Melee/Range unless its some huge gap of like 40+.

Accuracy calculations are weighted too much on evasion which is a problem that I see in way too many SRPGs such as TO where its mandatory to take 5-10 levels in the high accuracy class to hit anything in the endgame.

>> No.17037625

I'm sad that it's the last game. I enjoyed this more than SRW.

It was a good run.

>> No.17037738

>>17037625
Ye this is probably the best Touhou fan game series of all time.

>> No.17037764

If there's an all-in-one remake, do you think they'll replace Keine with Kasen as Reimu's first teammate?

Stage 2 is set in the Human Village, so Keine can just show up there anyway.

>> No.17037799

>>17037764
Eh, FMW1 is built towards the low party size. Adding in units wouldn't be that great of an idea.

>> No.17037868

>>17037799
An extra hand in FMW1 wouldn't hurt too much although just buffing Nitori/Rumia/Cirno would be more than enough to make a big difference.

>> No.17037905

>>17037764
What moves would you give Kasen? Just make her a walking Master Gundam reference?
(Chinese-themed, has energy ball, tornado, cloth-whip and palm attacks, can launch its arms on cables..)

You could even give her a combination attack with Suika.

>> No.17038027

>>17037764
It'd kill the Ten Little Indians reference in the fight against Flandre.

>> No.17038246

>>17037764
>If there's an all-in-one remake, do you think they'll replace Keine with Kasen as Reimu's first teammate?
I always found it pretty funny how Keine ended up getting Kasen's exact personality in the games.
If Kasen's manga had been released a year earlier, she would probably have taken Keine's role in the story, though she probably would have kept more presence after IN than Keine had.

Probably could have gotten something with Suika, Yuugi or maybe even Yukari too.

>>17038027
Remove Sakuya from the final chapter of FMW1, she's completely useless in any difficulty over normal anyway.

And talking about this complete box remake made me think.
Do any of you think Sanbondo will put back in the game some of the scrapped routes of FMW2 and FMW3 back in?

They were routes similar to Sakuya's in the first game. Some of them were Sanae's route where she supposedly met Hatate and Youmu's route from 2. And I do believe Alice's had also a route scrapped in 3.

>> No.17038268

I decided to replay You and I keep locking after I beat Yuyuko, does anyone know what could be happening?
It pans to the tree after everyone talks a bit and then just stays there indefinitely.

>> No.17038306

>>17037764
I doubt a remake would do something as drastic to the storyline as throwing in a new character, who they'd have to write into the rest of the game. Besides, since the cutoff point is UFO/Hiso/DS, and WaHH's been running immediately after that. I'd only expect Kasen to show up in an actual new game covering the games that the manga is very entwined with.

>> No.17038313

>>17038268
Had the same trouble. I just played that part in Japanese and then patch it back to english after I finished that scenario.

>> No.17038347

>>17038246
I think they'll probably end up merging the Sakuya route stages and maybe add a little more for a nice round 80 stages in a Complete Box version. Besides a compilation game changing story events isn't unheard of like in SRWOG2 which got a fair bit of changes in the PS2 version.

>> No.17038370

>>17020371
>4th and final game of the series
Should I just play this one and go back to the other 3 later or is starting with this one ok?

>> No.17038381

>>17038370
Start with the first one, you'll appreciate the final game even more.

>> No.17038412

>>17038381
Thanks

>> No.17038488

Just wondering if there is anyone more competent in the language able to give a quick translation summary of the scene between Shiki Eiki & Yukari/Yuyuko after you defeat Yuuka?

Pretty interested in it since they never even interacted in the canon, if anything Yukari/Yuyuko go out of their way to run for the hills when she shows up.

>> No.17038761

https://my.mixtape.moe/bzfwsf.webm

Is that by any chance the Hisoutensoku song no none has been able to unlock in the final game?

Or was it edited in?

>> No.17038774
File: 46 KB, 322x218, 1491064321863.png [View same] [iqdb] [saucenao] [google]
17038774

>>17038761
Nah, I just edited it.

>> No.17038859

What's BLACK LILLY III normal ability (instead of healer)? I imagine it's something dumb and useless. At least her theme is great.

>> No.17038981
File: 1.81 MB, 1105x820, Shu picks flowers.png [View same] [iqdb] [saucenao] [google]
17038981

>>17020371

>> No.17039006

>Youkai Buster isn't a passive skill
>Can't kill Sakuya or Yuuka
>Her finisher has range 1 so she can't get atk. support from Keine's finisher
Is Reimu only good for grunt killing on FMW1?

>> No.17039020

>>17039006
You're doing it wrong if anyone but Marisa outdamages Reimu in FMW1.

>> No.17039025

>>17039006
Reimu was broken as far as I remember.
She evades pretty much everything.

>> No.17039044

>>17039020
>>17039025
Yeah she won't die at all but Reimu can't deal enough damage to defeat those before they run away. Youmu and Keine's best attacks are range 1 so the attack supports won't make up for it.

>> No.17039065

>>17039044
Use Shotgunning

>> No.17039068

>>17039044
Persuasion Needle + Headbutt is more than enough to kill Sakuya.

Though if you want to get pissed at Reimu for not using Fantasy Seal when she had it the whole time, that's fair.

>> No.17039083

>>17039006
>Her finisher has range 1
Only for the first few stages.

>> No.17039165

>>17039006
Dude, if you build her right you'll need to make sure that other characters get enough boss kills to keep up with her.

>> No.17039700

>>17039068
I wonder if she had Fantasy Dream the whole time as well.

>> No.17040017

Who should I wife in Kou?

>> No.17040047

>>17040017
Depending on the route that you picked, your main character.

>> No.17040365

>>17040017
Reimu, Marisa, Dai and Keine. The last two are only worth a single level though.

>> No.17040477

With each passing stage, I become ever more skeptical regarding the RNG of this game.

Reimu has a 17% chance to dodge a Laser fairy, an 87% chance to hit the Laser fairy. This is on the stage where you fight Eiki.

On five different occasions, she gets hit by that 17% fairy, or that 14% bug, and dies an undeserved death. Literally wth.

>> No.17040510

>>17040477
If its not 100% or 0% then its not guaranteed.

>> No.17040514
File: 421 KB, 960x721, 167957805747.png [View same] [iqdb] [saucenao] [google]
17040514

>>17040477
Welcome to Super RNG Wars, enjoy your stay

>> No.17040517

>>17040477
You were unlucky.

>> No.17040524

How do you import save from FMW1 to FMW2? Do I have to copy my save files somewhere?

>> No.17040533

>>17040510
>>17040517

I agree, but I really think that RNG is a lot more harsh as compared to back in Ei or You. It feels like I really have to go for the 0% hit rate to feel safe when using any dodge-tanks.

Worst that happened was getting a 3% Kappa Torpedo hit Nue for 4.5k. Good thing I hadn't transformed her to the speed form.

>> No.17040534

>>17040524
Take the file from FMW1's "savedata" folder and paste it on FMW2's "savedata" folder. The file is named gsw01_0x.sav (the x being the slot used on the save screen)

>> No.17040540

>>17040514
This is when Eiki's direct damage seishin would come into pla-- HAHA SHE CAN'T USE THAT SEISHIN TO KILL UNITS

>> No.17040541

>>17040534
Thanks

>> No.17040543

>>17040540
Eiki should have been 3.0

>> No.17040544

>>17040540
What's even the point of Eiki? Aside from that Seishin she's pretty much useless.

>> No.17040586

I'd imagine that capturing Hisoutensoku would be one of the uses for Eiki if you have no character skilled enough to use Mercy with.

>> No.17040592

There's a complete flow chart with the WP requirements in case somebody need it
http://akurasu.net/wiki/Gensou_Shoujo_Wars/Flow_Chart

>> No.17040668

>>17040544
When she joins she brings her theme with her.

It's pretty much the best choice for a team theme because every other really good song for that is locked to endgame events.

>> No.17040670

>>17040544
Eiki's point is that she gives everyone +7 Will at the start of the map and has surprisingly high evasion. The Rage Seishin is pointless outside of Hisoutensoku if you for some reason you weren't using Yukari to slap him silly with Mercy.

Still should have been 3.0 but I bring her anyway.

>> No.17040763
File: 498 KB, 1296x964, neoyuuka.png [View same] [iqdb] [saucenao] [google]
17040763

>>17038981
Flower Master of the Four Seasons having one of the highest attack bases in the game is one hell of a drug.

>> No.17040812

Has anyone tried using Lily Black as an actual offensive unit?

>> No.17042099

God am I thankful that Satori is our forced deploy on the Eiki stage. Her Sense seishin is vital for that stage.

Just to hit the boss, I need to burn strike. Not even Reimu at 170 power can hit Eiki. Getting in is dangerous as all hell too thanks to double movement and strike+fury+hotblood. Whoever thought that it was okay to give her two of that combo per turn?

Yume does seem heavily skewed towards super-type characters. The real type characters really get the short end of the stick in Strike-spam land.

>> No.17042126

>>17042099
They were already starting to skew the game towards SRs during Ei since the bosses that mattered all had incredibly high accuracy modifiers.

>> No.17042262

Eiki's entire point is being a pile of dodge. You slap the PS (it has a 50 and 100 in the description) that turns any hit rate at or below 50% to 0, and then she becomes an incredibly safe real (no more random 5% hits!) with a lot of range and powerful attacks with fury and valor (the former of which cannot be overstated enough in this game, there are SO MANY barriers). The starting +7 will PS is okay if you want to use her as a backrow unit, and her other two aren't really worth writing home about. Give her someone with accel in the backline though, she struggles to get places without it (kogasa is a good fit for this reason).

also wtf why does Yuyuko get *soul* of all things like, on top of everything else. Soul.

As for Lily Black - Uhh,, she's hot garbage, to put it lightly? She's pretty bulky from stats change, but sacrifices her heal for a pretty decent barrier....and uh, even though she gets more powerful attacks overall, she loses her MAP, only has three attacks, none of them exceed range 4, and her finisher costs 50 MP. For a move that's range 1, +20 acc +20 crit, AABA terrian, and 4100 power at *ten weapons*. 2900 base, 3400 at 5. She gets Fury at least but that's about all she has going for her. Perhaps in the last game she might have been passable as a 2.0 attacker, but there was so much power creep in this one she has no chance.

>> No.17042351

>>17042262
Lily Black has a PS that turns everything into 1-6P.

>> No.17042372

Yeah she absolutely does but that's not enough to redeem her, none of her PSes are. Probably should've mentioned it for completionists's sake but.

Really, she'll still *work* if you want to use her but she's really bad attacker wise. This is somewhat magnified by the fact she's probably at a fairly low level unless you heal grinded her out or fed her kills in earlier games, but even without that in mind she's just a fairly underwhelming bulky attacker.

>> No.17042417

>>17042262
>also wtf why does Yuyuko get *soul* of all things like, on top of everything else. Soul.
She deals with them, administrator of the netherworld and all and it's in her personality too. Better question is why Shiki Eiki doesn't get Soul being the Yama.

>>17040544
Eiki is the safest dodge unit in the game after the Komeji sisters. There is no randomness with her, if your hit rate isn't above 50% than it'll never hit.

You must've had multiple experiences with Reimu being obliterated by a sub-10% hit before.

She also gives friendship to Komachi and Komachi is arguably one of the most solid 2.5 cost units in this game. She has absolutely massive attack ranges, Barrier Pierce + Size Ignore, HP Regen if you use that skill which you should do, all she really needs is Support Defend.

>> No.17042572
File: 215 KB, 1280x462, How high can she go.jpg [View same] [iqdb] [saucenao] [google]
17042572

>Okay I just need you to soften the boss for me

>> No.17042858
File: 864 KB, 1920x480, 1.png [View same] [iqdb] [saucenao] [google]
17042858

>>17042417
>Komachi is arguably one of the most solid 2.5 cost units in this game.
This is true, she was gread during You and Ei. She lost against the power creep on Yume but still got some nice 167 kills

>> No.17043084

>>17042858
I never really bothered with Komachi because I found her to be kind of flimsy for a tanky unit.

>> No.17043169

>>17043084
She can survive just fine thanks to blocking and guard. And if the damage is getting out of control, just snipe with Way of Avici.

>> No.17043176

>>17043169
I only really count on blocking for durability if the character has a shield. Not enough enemies carry parryable attacks i find.

>> No.17043222

>>17020371
who the fuck is meeko.

>> No.17043225

>>17043222
The OC.

>> No.17043249
File: 3 KB, 144x144, 156845783.png [View same] [iqdb] [saucenao] [google]
17043249

>>17043222
Don't bully

>> No.17043348
File: 15 KB, 624x660, 17686789659.png [View same] [iqdb] [saucenao] [google]
17043348

Oh god make them stop

>> No.17043512
File: 601 KB, 1000x973, 1344378502952.jpg [View same] [iqdb] [saucenao] [google]
17043512

>>17043348
God damn. Why does everyone love bullying her so much?

>> No.17043600

>>17042417
>>17042858
I must have missed something, because I was thoroughly disappointed with Komachi's performance in 2 and 3. She has some interesting gimmicks, but she always seemed to have terrible accuracy, mediocre damage, and mediocre durability.

>> No.17043610
File: 28 KB, 605x181, useless.png [View same] [iqdb] [saucenao] [google]
17043610

>>17043512
Elly and Kurumi are made for bullying along with the Aki sisters.

>> No.17043722

>>17043600
In FMW2 you should give her Belief to increase her Def and Skl for higher Crit rates, that combined with Prevail that also increases defense and Critical rates, her base damage might be somewhat mediocre but she can keep up pretty well with the Crits.
For bosses you really need to cast Guard since she can't tank that great as Meiling.

>> No.17044056

Does Mima finally become permanent in D or does she just guest star again?

>> No.17044070

>>17044056
She's a permanent unit this time. I was seriously expecting her to betray the party in some point, but I got rused by her theme.

>> No.17044185

chapter 70 is such a gigantic middle finger if you haven't trained up three fairies.

better hope you have a good reimu otherwise, because the only way to remotely handle one of the adds if you don't have at least passable 3 fairies is having yukari accel + zeal, use her abduct PS to bring Reimu next to her, and then have reimu zeal + accel partner along with her having a +2 move item in order for her to intercept the double moving sheep in time.

and if your reimu doesn't have zeal well gg.

>> No.17044208

>>17044185
I just slapped the 2x EXP, best armor item and the +cost item on the fairies and let them go to town. They went from like the early 40s to 63-64 at the end from killing a few sheep while Toyohime and Okuu killed everything else with their MAPW.

>> No.17044210

>>17044185
Is that stage where you need to stop the sheep army from reaching a certain point? It's really easy desu.
iirc I plowed that stage with Okuu's MAP + the item that gives you Continuous Action. The fairies don't even need to engage in combat, just put them on the marked limit so the fastest sheeps don't pass the marked area. Even without Okuu you can put everyone inside the Palanquin in the first turn, move it far enough casting Accel and then in the next turn you wreck all the sheeps.

>> No.17044217
File: 557 KB, 704x480, 1458959132693.png [View same] [iqdb] [saucenao] [google]
17044217

>>17044185
>and if your reimu doesn't have zeal
How the hell would Reimu not have Zeal? It's not even learned at a particular level; she gets it automatically at the end of stage 49. So even if you benched Reimu for some unfathomable reason, she's guaranteed to have it.

Also,
>not using the three fairies

>> No.17044228

>>17044217
The fairies might be good but by that time you get a lot of better power creeps and not enough deployment slots.

>> No.17044479

Only played the very first game before translations were a thing.

How do the saves carry over?

>> No.17044493

>>17044479
Go into the savedata folder of the previous game, copy the files and paste into the savedata folder of the current game.

>> No.17044508

>>17044217
I have never used the three faeries, nor the prismrivers, not even after I learned they are some of the best units in the game.

>> No.17045167

I wish I knew that Eiki possesses a double MAP sequence before going ahead to break her first spell.

Is Last Judgement's danmaku pattern static or does it change according to the direction of your team? I find that escaping the initial fallout following Judgement of the Ten Kings is the most difficult.

>> No.17045212

>>17044217
No matter how good the 3 Fairies and the Prismrivers are, cost limits are ass and it gets increasingly hard to justify using them now that we have more and more good units that can still be paired.

>> No.17045550
File: 1014 KB, 1294x963, remimi.png [View same] [iqdb] [saucenao] [google]
17045550

Time to apologize to the eternally young charismatic Scarlet.

That is if it didn't take her half the flippin' game to get off her ass.

>> No.17045599

>>17044185
If anyone else is having trouble with this chapter, remember you can deploy Nazrin or anyone else with the taunt spirit in order to draw the White sheep away from the defense line, and deploying Sakuya / Yumeko with a unit with the +3 movement spirit is probably worthwhile, since you can have them kill a unit then act again in the same turn.

I beat it with only Dai trained out of any of the faeries, and having Nazrin and Sakuya around was actually a big help.

>> No.17045800

>>17045550
>Sense+
Now that's definitely a good skill. Remilia herself still isn't worth being a 3.5 especially in Yume's standards but now I can comfortably say that I'd consider her if she was a 3.0.

>> No.17048908

>this game
>better than any real SRW released in the last decade

I wanna ask where Banpresto went wrong, but I can't for the life of me remember the last time they did something right. How depressing.

>> No.17048944

>>17048908
>where Banpresto went wrong
Becoming Bamco

>> No.17049004

>>17048908
Z1 and OG2nd still count as within the last decade anon.

>> No.17050101 [DELETED] 

Every copy of Gensou Shoujo Taisen You I seem to find has difficulty updating to 1.01. Says the checksum is wrong or something.

Any pre-patched versions?

>> No.17050149

>>17048908
That's modern vidya developers in a nutshell. No love or passion for the trade anymore.

>> No.17050407

>>17050101
Do you have some antivirus or firewall activated? I had problems running the Ei and Yume and when I disabled my antivirus it worked just fine.

>> No.17050555

>>17050407
Yeah, managed to fix it, was just the readme.

>> No.17051202

>>17048908
Are you trolling or legitimately retarded?

>> No.17051911
File: 2.57 MB, 960x718, deviltensoku.webm [View same] [iqdb] [saucenao] [google]
17051911

Thought this was a nice little touch up when Makura summons shadow versions of her big 4 bosses. Assumed the Hisoutensoku clone would just be a straight recycle but they actually touched up it's animation a bit, same for the other 3.

Also sort of related Yuuka + Byakuren break the game so ungodly hard. As powerful as Yorihime can be after she blows her load she's basically just another very good dodge tank. This is basically where the spellcard phase system comes into play and stops a otherwise overpowered unit actually breaking the game.

Byakuren + Yuuka however shit out completely insane damage consistently for little cost in real terms that some units struggle to achieve in a burst. Then throw in they learn Fury for further damage and both are basically unkillable.

Result is that between units like Yuyuko, Kaguya, Toyohime, Yukari who all learn Enable and the Sanae/Reimu combo you can basically demolish most of the final bosses spellcards in just a turn or 2.

>> No.17052131

>>17051911
The thing with the spellcard system is that while Byakuren and Yuuka can hit consistently hard, bosses generally don't have enough bars for it to boil down to the point where you need to hit them over and over again for more than two turns.

Yorihime, Marisa and Youmu might only be good for one really really strong hit before their damage drops down to be on par with the other high end damage dealers but that one good hit is generally all what you really need. Especially since the first two can pretty much just skip an entire spellcard for you conserving resources to make clears faster.

>> No.17052216

>>17052131
No doubt about that the point is that when you add in Marisa + Yorihime into the equation you can basically tear through 4 spellcards in one go easily, it's pretty nutty. Most bosses besides end of arc ones don't even have that many spellcards.

On the subject of Yorihime/Youmu strangely enough Yorihime without the burst is actually a bit weaker than Youmu. Of course at the same time Yorihime doesn't have the survivability of a sun dried turd like Youmu.

>> No.17052242

>>17052216
With Youmu you just keep her in the back row up until you find something you really need to kill.

>> No.17052247

>>17052242
I just paired her with Reisen and have them swap positions depending on what I need to do. Not like she's in danger of getting attacked when the AI loves to prioritize Reimu, Koishi or if I bring her Cirno.

>> No.17052389

>>17052247
Same. I was pretty annoyed when I reached that one chapter where Youmu is paired with Momiji and Reisen with Kaguya.

>> No.17052512

So, has anyone ripped the last song the 2nd Hisoutensoku theme?
A couple of days ago a guy on Twitch had it and he said he found it just by going into BGM options and changing Hisoutensoku's theme.

Might have been unlocked with the new patch.

There were no special requirements as it was the streamer's first playthrough.

>> No.17052526
File: 1.16 MB, 975x660, Hisoutensoku's last song.png [View same] [iqdb] [saucenao] [google]
17052526

>>17052512
Forgot to add the image.

>> No.17052666

>>17049004
Good point.

>> No.17053023

What game do I get Meiling?

>> No.17053147

>>17053023
Right at the start of the second game. If memory serves, she shows up in stage 18 for Marisa, and 19 for Reimu.

>> No.17053150

>>17053023
Pretty early in the second one. (FMW You)
In the 3rd level of Marisa's route or the 4th level of Reimu's route IIRC..

Though I'd still recommend you still start from the 1st game.

>> No.17053534

>>17053150
I was playing the first one and just was wondering if I should start saving.

>> No.17055161
File: 150 KB, 373x512, 166637822808.png [View same] [iqdb] [saucenao] [google]
17055161

How good the fairies actually are? I can understand the Prismrivers because they have useful skills and that broken Element System from Aquarion but I can't seem to find any use for the 3 Fairies.

>> No.17055617

>>17055161
Three spirit pools and bunshin. Not the strongest but they generally just don't die.

>> No.17056120

>>17055161
They are the queens of timing spells out. They're there as a safety net for people who are bad at the game.

>> No.17056165

>>17055161
In addition to >>17055617 they have the other general benefits of combiners.

-3 units worth of item slots the combined form takes the first equipped item of each component. Means you can also run recovery items in the non-active slots and uncombine to access them. eg. SP recovery items
-Can trigger support attacks using Star + Alert and recombine for another stronger attack

As for benefits specific to the 3 Fairies.

-Luna Child's personal skill Silence gives a accuracy boosting field effect, you can uncombine and boost the accuracy of everyone surrounding her.
-Likewise Star has a evasion boosting personal skill, less useful than Luna's but still useful
-Sunny has a 3 charge Invisibility aura personal skill which works for everyone directly adjacent to her. Enemies only deploy a danmaku field when there is someone in range. Means you can basically waltz the Palanquin ship + 3 others up to a boss without ever aggro'ing anything.
-The other advantage is if the 3 Fairies are critically injured, it should be impossible to ever kill them between HP regen and Invisibility.
-They're cheap to deploy, 4.5 is less than a single team of two 2.5's.
-They have a stupid amount of friendship bonuses, all of them get one with the Prismrivers and the entire Bakartet.
-They have a pretty good finisher, it's decently strong with a good weapon base and not that expensive compared to alot of finishers. 60MP vs the 80MP most tend to command.

>> No.17056243

>>17051911
wait what
hisoutensoku is in part 4
is it good

>> No.17056815

>>17056243
It doesn't do anything special that other units don't, but it's very usable.

>> No.17059796

>>17056815
Hisoutensoku is a LL unit so it's good enough even without upgrades

>> No.17061467

Are the second and third games translated? Wanted to know before playing in moon

>> No.17061508

>>17061467
Yes, the third one doesn´t have the dialgoue translated tho and the second one... I´m not sure.

>> No.17061700

>>17061467
>>17061508

The main scenario dialogue for the second and third games is all translated and inserted in the game. In-battle dialogue is not, for various reasons.

(In a couple days the FMW3 Patch might include weapon names as well)

>> No.17062921

>>17061700
Does FMW3 have the same issue with in-battle dialogue's dat file?

>> No.17063006

>>17062921
I don't believe there was an issue with FMW2's data4, it was just that no one wanted to go through all the battle dialogue.

In FMW3 the font they use for battle dialogue does not include english punctuation, which puts a massive damper on any would-be translation efforts. Changing the font would involve modifying the exe, which we are unable to do with the tools we have.

>> No.17063178

>>17063006
Are they still using Yams packer/unpacker?

>> No.17063848
File: 250 KB, 1232x1436, MOTK does it again!.png [View same] [iqdb] [saucenao] [google]
17063848

>>17063006
>I don't believe there was an issue with FMW2's data4, it was just that no one wanted to go through all the battle dialogue.
I'm actually kinda surprised you didn't ask MoTK for help with misc stuff like the battle dialogues, music, character profiles and glossaries.
They always seemed pretty enthusiastic when it came to translating these games.

The main reason why they stopped was because of the files encyptions in the 2nd and 3rd games.
And also because of pic related literally fucked everything up.

Oh who am I kidding, they would try to take all the credit and start some drama in the process, wouldn't they?

>> No.17064005

>>17063848
I'll let you in on a secret, anon. /jp/ is never the first place anyone posts a translation patch, or a manga chapter, or whatever. It was on MotK the whole time it was being worked on; it's only being posted here now.

Half of /jp/ posts/lurks on MotK and vice versa, even if neither will admit it.

>> No.17064076

Does mana regenerate?
I'd assume so because I look back at some units who used mana and they are full.

>> No.17064079

>>17064076
5MP per turn not counting MP regen skills

>> No.17064165

>>17064076
5MP per turn but it costs 5MP per turn to stay in air I think? Land to regenerate.

>> No.17064205

>>17064165
>but it costs 5MP per turn to stay in air I think?
That's only in the Z games. Staying in the air is free (and you still get the 5MP per turn), but moving in the air costs 1MP per tile.

>> No.17064301

>>17063848
>I'm actually kinda surprised you didn't ask MoTK for help
>Oh who am I kidding, they would try to take all the credit and start some drama in the process, wouldn't they
oh the delicious hypocrisy

>> No.17065719
File: 1.49 MB, 346x261, 1353444243229.gif [View same] [iqdb] [saucenao] [google]
17065719

>>17063848
>You are not really Sanbondo are you?
Gets me every time

>> No.17066419

>>17063848
what the shit

if this is real then sanbondo seriously needs to pick someone else of the team to manage the twitter account

definitely makes me question if it's actually anyone from Sanbondo who answered this though

>> No.17066466

>>17066419
>dude translate your game
>wait no, just give us all your source code for free
If anything, I'm surprised that Sanbon bothered to dignify that idiot with any kind of reply at all.

>> No.17066662

>>17066419
>>17066466
What I don't understand, why did he even cut his original message. He sounded somewhat polite there, while the cut version (thanks to Soul Devour kek) sounds more like a demand.

>> No.17066907

So does anyone know why the game doesn't seem to recognize my FMW3 save file? What are the limits/requirements on carryover save files?

Also why can't I select Lunatic mode in Dream?

>> No.17067573

>>17066662
It was because of Twitter's character limit.

It was only made worse by the fact that the guy DID use Google Translate to translate his English message into nip.

>> No.17067582

>>17066907
Are you trying to transfer a NG+ save file?
Because that might be why it doesn't recognize it.

>> No.17067626

>>17067582
Yeah I am, that explains it.

Doesn't explain why I can't access Lunatic mode, is it a unlockable thing or something?

>> No.17067948
File: 28 KB, 642x507, gsw03_2017-05-23_22-21-36.jpg [View same] [iqdb] [saucenao] [google]
17067948

Can someone tell me what this means?

>> No.17068012

>>17067948
It's telling you to reboot your PC before you try to play the game again.

I'm not joking, this is a pretty normal problem. Some Game Maker thing.

>> No.17068754

>>17067948
Disable your antivirus

>> No.17069032

http://akurasu.net/wiki/Gensou_Shoujo_Wars/Translation

Updated FMW3 Patch, featuring Weapon names.

>> No.17069862

>>17068012
Thanks, I did reboot and it worked. But then when I tried playing again I got the same error.

>>17068754
Tried this as well.

>> No.17069920

Flan in FMW1 is some shit.

>> No.17069964

>>17069862
Try removing the "read only" option on your program folder for GST Yume

>> No.17070210

FMW1 flan is rough but at least managable, for the most part.

FMW 4 yuuka can go step on a pile of rusty nails. Holy shit I'm a yuuka fan and I still hate her a little bit after that fight, if you aren't willing to save-scum it and get bad luck good luck trying to capture the last spell card when you're out of resources because she bunshins 8+ times a turn, and defends/parries everything else.

>> No.17070540

>>17070210
I had a opposite experience with Yuuka, she was too straightforward if anything with a lack of tricks and it comes down to a slugfest. I captured every single spellcard first time with only like 3 resets.

I just threw out Fury/Strike as needed and a occasional bomb on the more annoying spellcards and she pretty much went down cooperatively because of her low HP. The AI also has a fixed pattern and attack preferences so it's pretty easy to lead her.

Between Shinki's SP regen and Satori's dirt cheap casts you basically have enough Attune to spread on those who need it leaving everything for the bigger spirits that you should never be screwed over by Bunshin.

Damage flows freely enough in the game that in addition to support attacks can add up to silly levels of damage. You have some units too who hit so hard they still do more than some regular attacks even with the support attack damage drop. That isn't even to mention Yorihime/Marisa who basically get to skip 2 spellcards for free.

Between Eirin and Koakuma too you should be able to keep everyone who matters at near perfect MP too. Koakuma especially is completely ridiculous now she gets the Renew spirit and can dump everything in SP. Koakuma should easily be worth 3-4 casts with a timely Extend + SP item and Eirin worth 2 plus her usual regular full MP/HP refuels.

>> No.17070630

>>17070210
Didn't she pretty much get infinite use Flash for free?
Why would you do that?

It's bad SRW Design to give bosses the ability to just flat out go NO to any attacks.

>> No.17071231

>>17070630
The biggest problem with Yuuka is the fact that Direct Hit doesn't bypass Shield Defense like its supposed to. Bunshin bullshit is nothing new and that's why there's Strike/Attune.

>> No.17072727

Is there an eng patch for You that works for 1.20?, updated the game to pick it up (because the Yukari bug at the end of stage 33), now the game refuses to advance past the first black screen.

>> No.17073020

>>17072727
>>17069032

>> No.17073096

>>17073020
Thanks, but that's the same for the 1.08 patch, not the 1.20. Or if anyone have a link for the 1.08 patch...Sanbon deleted it a long time ago.

>> No.17073852

Oh man I didn't know Strike could bypass Bushin. That would'vehelped a lot.


...finished the gamenow though, s-sob.

>> No.17073945

>>17020371

I hope you guys are making and contributing to the wiki!

>> No.17074053

>>17073096
I was in the same boat, just finished Kou and needed to figure out a way to get You to the right version. Ended up just using the 1.00 - to 1.20 patch and let it update to 1.08, then killed it with task manager (Because it you tell it you don't want to go from 1.08 to 1.20 it restores it back to 1.00). Most of their old patches are at http://ux.getuploader.com/sanbondo/ but there's a few missing that makes it impossible to get up to 1.08.

>> No.17074264
File: 216 KB, 372x391, file.png [View same] [iqdb] [saucenao] [google]
17074264

>>17073096
I still have the 1.0.8 version. What exactly do you need?
Just the game files from the data folder?

>> No.17074765 [DELETED] 

>>17074264
To be honest, I don't know what file was the one conflicting with the translation patch, because mi game was up to 1.2.0, seems like Sanbon did something that broke it, but >>17074053 suggestion worked fine, 1.0.8 works perfectly fine with the translation patch.
In conclusion, the translation patch is not compatible at all with the game updated to 1.2.0.

>> No.17074770

>>17074264
To be honest, I don't know what file was the one conflicting with the translation patch, because my game was up to 1.2.0, seems like Sanbon did something that broke it, but >>17074053 suggestion worked fine, 1.0.8 works perfectly fine with the translation patch.
In conclusion, the translation patch is not compatible at all with the game updated to 1.2.0.

>> No.17079681

>>17073945
what?

>> No.17079935

>>17073945
> I hope you guys are making and contributing to the wiki!
What Wiki? The Akurasu one?
It's just one person from SomethingAwful contributing to the wiki IIRC.

I'm pretty sure some of the SA guys come here once in a while to post their english patches. Not so sure about the wiki guy though.

>> No.17080239

>>17079935
The wiki was started by the SA group, although the most recent edits to it have been made by a guy from Shrinemaiden.

>> No.17080292

>>17080239
Wait, there's a FMW wiki? I wanna check it out since Akurasu doesn't have the secret items that you can get at all.

>> No.17080532

>>17080292
They're talking about the akurasu page.

>> No.17081865

Sanbondo Update 1.04 patch & Software release date 6/17

http://ux.getuploader.com/sanbondo/download/71/gsw04_update_101_104.zip

>> No.17082019

>>17081865
What changed?

>> No.17082037

>>17082019
A shitload from what I can see, this is a pretty important big patch, fixes a bunch of outstanding glitches and also adds a new item.

>> No.17082048

>>17082019

I don't no

you can translate

【Ver.1.0.4 での更新内容】
----------------------------------------
【追加/調整/変更】
・マニュアルを追加
・幻想郷縁起(クリア後に開放する項目)の仮版を追加
・周回プレイでの点等の引継ぎ仕様を見直し

【不具合修正】
・58話 メーコの登場位置が味方ユニットと被ることがある。
・62話 ボーナスWP獲得条件失敗を知らせるメッセージが2回表示される。
・64話 アイテム「永の彼方」を装備していると「嫌われ者のフィロソフィ」で止まる。
・65話 聖輦船(村沙)に換装していると、クリア後のIM以降の動作がおかしくなる。
・65話クリア後のIMで残りコスト1未満になるように編成すると66話の出撃コストがおかしくなる。
・68話 3PP開始前に夢子を倒すと、以降のイベントの動作がおかしくなる。
・74話 1PPに三姉妹が合体していると、5PPのイベントで止まることがある。
・76話 地形情報が正しくない。
・77話 弾幕効果で味方ユニットが転移されずに止まることがある。
・77話 弾幕効果でボスが移動した後の戦闘で止まることがある。
・EDを見た直後にクリア後データでプラクティスを実行すると止まる。
・早苗を換装していると霊夢の巫女エクステンションが使用できない。
・汎用スキル「支援強化L2」をセットしていると固有スキルの効果が上昇することがある。
・幽々子の固有スキル「黄泉還り」のSP回復量が0になることがある。
・ナズーリンの固有スキル「齧りネズミ」の効果がない。
・天子の固有スキル「気炎万丈の剣」が現在も確定クリティカルではない 。
・依姫の固有スキル「タケミカヅチ」による与ダメージ上昇の上限が有効ではない。
・諏訪子の武器「ミシャグジ様」による装甲ダウン効果が付与されない。
・白蓮の固有コマンド「超人化」が消えることがある。
・レイセン(狙撃)のMAP攻撃のデモの発射方向が左側固定となっている。
・精神コマンド「祈り」を使用しても早苗の信仰ゲージが上昇しない。
・アイテム「キャベツ」が穣子の固有スキル「黄金の味」の対象となっていない。
・アイテム「永の彼方」の効果が敵の撃墜数分だけ付与される。
・妖怪兎を撃破した時に不要なテキストが表示される。

>> No.17082242

>>17082048
>still doesn't fix Utsuho's Heat
Nice

>> No.17082447

>>17081865
It's a good day to continue my game i guess.
>>17082242
Maybe it's a feature...

>> No.17085738

Are the Crow Tengu supposed to be dealing double damage with their 2-5 range attack?

>> No.17085787
File: 395 KB, 960x720, gsw04_2017-05-27_14-59-29.png [View same] [iqdb] [saucenao] [google]
17085787

Thanks Eiki, that's 80+ turns just for your stupid stage.

It took a while for me to figure that bosses recover 10 SP per turn on Hard. Good thing character quality has gone up even further in Yume, so nuking off 120k HP from 2 MAPs is easy.

So long as you know what's coming, that is.

Also, Last Judgement does not have a static pattern. It will try its best to deploy in a direction covering the most your team members. That means she can deploy her Last Judgement field towards the edge of the map nearer to her as well.

>> No.17087035
File: 578 KB, 960x720, gsw04_2017-05-28_00-29-42.png [View same] [iqdb] [saucenao] [google]
17087035

Why do sisters in GST get special treatment

We've two dedicated stages to sister issues and they all have such high production value

Attached is fab Satori in a fab background

>> No.17087092

>>17087035
3 if you count the Prismriver sisters as well

>> No.17087163

>>17087092
Haven't gotten there yet, but I really hope that the Prismrivers' stage is a breather stage like the sister stages. Damn am I tired of bosses with 10 cost Fury. Koishi was fun for a change, but even she had 2 MAP weapons to plan around.

>> No.17087607
File: 399 KB, 720x540, 189659587.png [View same] [iqdb] [saucenao] [google]
17087607

If Sanbondo ever makes a Complete Box I hope they add that Nitori Sniper Custom because her Full Armor upgrade is utter trash.

>> No.17088004
File: 181 KB, 520x782, zunface.png [View same] [iqdb] [saucenao] [google]
17088004

>>17087035
That face!

I recognize that Satori face!

>> No.17089198
File: 12 KB, 228x193, smug satori.jpg [View same] [iqdb] [saucenao] [google]
17089198

>>17088004

>> No.17089951
File: 493 KB, 960x720, gsw04_2017-05-28_12-38-07.png [View same] [iqdb] [saucenao] [google]
17089951

So this is why barrier-piercing weapons seem to be so abundant in this game.

This is an AT Field on a mook, isn't it? Madness.

The WP for Yumeko's stage seems almost impossible if one wants to clear map as well.

>> No.17091389
File: 59 KB, 600x600, 7dc.jpg [View same] [iqdb] [saucenao] [google]
17091389

>A Touhou Hack of the well known tactical RPG "Super Robot War" (It's called "Super Fantasy Maiden War in english), this game, has a difficulty higher than the original though (it's Touhou after all)

>> No.17099066
File: 522 KB, 1536x2048, IMG_6293.jpg [View same] [iqdb] [saucenao] [google]
17099066

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