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/jp/ - Otaku Culture


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File: 801 KB, 640x480, Decryption - Approved!.png [View same] [iqdb] [saucenao] [google]
16829946 No.16829946 [Reply] [Original]

Are your files safe /jp/?
Previous thread: >>16787509

>> No.16830050

I can make it through Stage 1, that's all.

>> No.16830177

So I'd recently gone to collecting a bunch of unlockers for the Touhou games for practice purposes, all of which were located in this thread: https://www.shrinemaiden.org/forum/index.php?topic=16354.0 After doing so, I realized that, despite being able to practice any stage and spell I wanted to, there were still a few restrictions--mainly applying to the stages that were so hard to play for me, that I would die 10 times and get sent back to the main menu, and to Extra mode stages. This is not a common thing as I usually prefer to practice on stages that are likely to kill me 2 or 3 times, as they seem to be a much more reasonable level to practice without overwhelming myself too much. But I figured that I may as well raise those restrictions as well, so that I'm able to pretty much play whatever I want... though I'm unlikely to try playing those really heavy stages very much anyway, at least I'm now able to do so if I wish.

I set out to google and found this thread: http://eientei.boards.net/thread/894/nice-cheats-touhou-modifications

Needless to say, it had almost anything you'd need to cheat, but I went to making a collection just so I'd always have it, rather than having to head to that thread every time I wanted a code, collecting the mods(easy-mode programs which supposedly automatically add cheats for you if you're too lazy or stupid to do it yourself)and ultra mods(mods that supposedly increase the density of attacks to increase the difficulty of whatever you're playing), along with negating the risk that the thread would disappear entirely. I'd note to read carefully on how to use the mods or ultra mods in the thread, as I believe they alter your game data beyond what's in memory(e.g. potentially permanently altering your data).

After spending a bit making it, I thought that maybe you guys might be able to put use to them, so I zipped 'em and uploaded them to the internet to share. Enjoy.

https://mega.nz/#!1oMETRRI!Ll3_4EO7FI6x2Kbd4yuVcWaaIsbcRMv7BOTXdzM3SzQ

And, of course, here are the .dat files so you can unlock everything that you want normally: http://www.mediafire.com/file/qx7g89d8jjs87l7/Scores.rar

Also, don't bother using these to cheat to pretend to be good. Anyone will be able to tell if you're using them, since the game saves your replay by saving your inputs at the time you hit them, essentially recreating your play by playing them out over the stages of the person who already has the game, meaning any alterations of data will either corrupt the file or result in a desync(this is also why replays don't work across different game versions); as an example, if you die more than the amount of lives you'd received to that point, the replay will end prematurely(not that anyone wouldn't be able to tell if your life count wasn't decreasing when you died anyway). Or, if you use the invincibility cheat and do a regular recording, any trained eye will be able to see when you get hit.

You can, of course, use them to cheat normally, if you want to. Just don't expect anyone to take you seriously if you say you got a 1cc. laughing usagi.jpg

>> No.16830260
File: 15 KB, 404x627, 1478047106648.png [View same] [iqdb] [saucenao] [google]
16830260

Progressing slowly.

>> No.16830395

So I have two normal 1ccs, both of PCB. Working on EoSD right now. Hard seems as doable as Normal did back before I got my first PCB 1cc in.

I'm slightly tempted to leap to Hard before my time, and make that my focus. Would I get better more quickly by doing so, or is this a terrible idea?

>> No.16830412

Just installed the vsync patches, for some reason i've never did before, playing PCB is so much easier now

>> No.16830434

>>16830395
Try an unlocker to practice hard stages to try to gauge how possible you think it is, otherwise you might be wasting your time, maybe.

Unlocker would help you practice for hard, so you might as well. In my general experience, though, unless you did an SA or LoLK 1cc normal clear, I would avoid hard for now. You could probably ramp the difficulty up by playing games with with generally harder normals, or using stage/spell practice(again, unlockers can be useful here) on stages/spells/difficulties that are somewhat out of your comfort zone. Hard is a bigger jump than you might be thinking.

Clears on games with similar or lesser normal difficulties is fine too, really. You'll learn to deal with different patterns doing so anyway, so it's worth doing.

>> No.16830438

>>16830412
What's this vsync patch stuff? Is the game in forced vsync or something? I didn't know that if so...

>> No.16830451

>>16830438
I think it had to do with your character responding slower to the keys when you press them, I only noticed that in eosd and pcb where Reimu is really slow and there was like a minor delay on the controls

>> No.16830460

>>16830438
It has two important features: first, to reduce input lag for the older games on newer versions of Windows, and second, to allow you to play in a window, but pixel-doubled, so you can see what the fuck you're doing without ruining the aspect ratio. As far as I'm concerned, it's an invaluable tool, and a must-use for 6 through 10.

>> No.16830503

>>16830460
Neat. Sounds useful. Any benefits to using it on those after 10? Do you still get input-reducing effects?

>> No.16830523
File: 5 KB, 314x172, vpatch.png [View same] [iqdb] [saucenao] [google]
16830523

>>16830503
I meant latency-reducing effects. Also, I'm trying to install them at the moment but for revision 7 test 3 version of it, I'm getting an error, pictured, that says something like it couldn't find some kind of file I think. Gives this error on 11, 12 and 12.5, all of which are supported, I think, according to the readme. Checked the patch versions on each game and they're correct, so I'm not quite sure what's wrong. Anybody have any ideas?

>> No.16830537

>>16830523
Do you have (only) the correct dll in the directory?

>> No.16830542

>>16830438
>Is the game in forced vsync or something?
It isn't quite that. You can turn vsync off in game options while still having a bunch of input lag. It takes control of various drawing procedures and the range of effects change between the older games because of how each handles drawing.

Windows DWM also adds one frame of latency if not playing in fullscreen.

>> No.16830555

>>16830537
If by that, you mean only the dll for the version of the game I'm using it for? If so, no I didn't, but I tried deleting all the vsync dlls in the double spoiler folder except the 12.5 one, and it still gave me the same error.

But I shoved revision 7 test 2 in there which supports it, and it worked. So I dunno what's going on.

>> No.16830556

>>16830503
With 10 and on you generally will get one frame less of input lag, by my measurements. Most games should then be effectively lagless if played fullscreen.

>>16830523
Did you read the english instructions?

>> No.16830561

>>16830555
>But I shoved revision 7 test 2 in there which supports it, and it worked. So I dunno what's going on.
Only rev7 supports th12.5. You should only have the rev7 vpatch.exe, vpatch.ini, and only vpatch_th125.dll in the folder.

>> No.16830567

>>16830556
There's a readme file, but it's all in Japanese. I know enough to get by

There's some minor instructions on the Wiki page for it, but it only applies to EoSD; everything else is apparently(supposed to be)drag-and-drop and double click.

>> No.16830659

>>16830567
If you're getting the package from the wiki there is a set of english instructions for general use.

>> No.16830672

>>16830567
Uhm there is an english readme file, i'll just copy paste it here:

"Leave a copy of vpatch.exe, vpatch.ini and the corresponding dll file in your game folder.
Do not have more than one vpatch_th**.dll file in one folder, or else a conflict might occur and the game won't launch."

So yeah just drag those 3 files, for example for PCB I dragged "vpatch.ini - vpatch.exe - vpatch_th07.dll" then I renamed th07.exe to whatever so I could name th07e.exe to th07 (doing this you would launch it in english, because vpatch.exe uses th07 so it would launch in japanese if you don't do this, unless you like it that way) remember to launch with vpatch.exe

>> No.16830688
File: 7 KB, 412x230, vpatch2.png [View same] [iqdb] [saucenao] [google]
16830688

>>16830567
Completing second sentence: enough to get by, but not enough to read anything too complex.

Can't get 9.5 working. Rev7test3 supports it, but won't work--same error as linked above. However, on removing vpatch_alcostg.dll, the game tries to boot but fails to load with the pictured error. I found that test 3 wasn't working on the other games because of this DLL though, and replaced all test 2 versions with 3.

>>16830561
Revision 7 tests 1-3 are the only ones listed on the download site linked by the wiki as well as the specific downloads for 12.8, 13 and 15. None of these support any of the games below 9.5 and I'm still looking to find the versions that will support 9 and below. Does anyone have a link or could provide an upload? I've been searching but haven't had much luck.

>>16830556
The english instructions link to a forum link on shrinemaiden that's restricted. I already have an account and logged in, so it seems like it was moved to a mod forum or something? Dunno what's up with that.

Also sort of looking for a version that supports 14. One exists for 15, I find it odd that there seems to be nothing for DDC or ISC.

Anyway, you can check out what I'm talking about regarding the patches here:

https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches

I'm not using the wrong page, right?

>> No.16830698

>>16830672
Right, well, I ended up fixing it anyway, but thanks for the help, anyway. Where did you get the files for the older ones? Mind throwing me a link?

>> No.16830709

>>16830698
I downloaded them from the wiki link you posted, but not from the "Author download site" link, I used the one from "Download" that is below the red and white yin-yang orb image. The file is called VsyncPatch.zip and its uploaded in mediafire, it has all of the vsync patches for all the games I think

>> No.16830712
File: 45 KB, 1280x960, Screenshot (57).png [View same] [iqdb] [saucenao] [google]
16830712

My files are safe, but should I have been a piece of shit and timed the card out as Marisa?

>> No.16830728

>>16830709
Ah, okay, I didn't even notice that. Thanks.

I can't wait to try it without vsync, honestly. Just on the menu screen I can feel the difference.

>> No.16830772

>>16830709
So, I downloaded and put the patches in for 6-9, but only half of them worked, 7 and 8. Same error as the first error I pictured for EoSD, and 9 gave the same error as 9.5 did. Tries to launch, then crashes.

I'm not gonna lose sleep over a few games not working with anti-vsync, though it would be nice if I could find a way to fix 'em if anyone has any ideas.

Also worthy of note: I can't get the English patch for 13 or 15 to work with the vsync remover. 15's translation uses thpatch.net's patch which is apparently incompatible, and 13's gives the "file not found" error when trying to switch the Japanese executable out for the English one.

>> No.16830819

>>16830772
>Same error as the first error I pictured for EoSD
As said in the instructions, the target executable for EoSD should be named 東方紅魔郷.exe instead of something like th06.exe. If this doesn't work by itself you can try the th06_unicode.dll file listed on the wiki, or run the game in japanese locale using something like Locale Emulator.

>15's translation uses thpatch.net's patch which is apparently incompatible
It is, but you have to kind of tell thcrap to look for vpatch.exe instead, iirc.

>13's gives the "file not found" error
Check if your vpatch.ini contains the line DisableChecksum = 1. If not you have to add it (it is already added in the english package).

>> No.16830824

>>16830772
Well.. I couldn't make it work on 6 either because I really couldn't understand the instructions heh, I don't know why it's not working on 9, worked on mine, as for th13 I got the english and vsync patch working together, I don't remember where I downloaded the translation patch but as for the vsync patches I just did the same process with every single one of them

>> No.16830883

>>16830819
Well, it worked for 6 and 13, so thanks for that. THCRAP kind of scares me a bit, though. I've never used it before, so I have no idea what the hell I'm doing. Potentially breaking my games because I fucked up doesn't sound very fun.

>> No.16830918 [DELETED] 
File: 25 KB, 256x85, tenshideck.png [View same] [iqdb] [saucenao] [google]
16830918

how do I play tenshi?

she's supposedly a top tier character but I have no idea why or what to do with her.

i have basic combos down and am used to canceling her drill bullets into each other and high jumps. i dont really know her gameplan or what im doing with specials and spells.

this is my deck which was also put together haphazardly. i don't get how to use the coin so i don't bother taking one. sword of rapture and swagger are mainly there cause they're easy to confirm into.

>> No.16831000
File: 22 KB, 1280x960, Screenshot (59).png [View same] [iqdb] [saucenao] [google]
16831000

>>16830712
So I decided to be a bitch and time it out because I just wanted my 1cc.
If Marisa is the hardest one to get the Extra with, it should be smooth sailing from here, right?

>> No.16831022
File: 75 KB, 553x689, C8vp53oXkAEK6Z3.jpg [View same] [iqdb] [saucenao] [google]
16831022

Some dude wrote a piece of ransomware that encrypts your files, and then forces you to finish Touhou 12 on Lunatic mode, and score more than 200,000,000 points.

https://twitter.com/malwrhunterteam/status/850031671244193792

If you ran into this, how screwed would you be, /jp/? Easy peasy, or an uphill struggle?

>> No.16831028
File: 87 KB, 750x900, sagu.jpg [View same] [iqdb] [saucenao] [google]
16831028

i've hit a wall against gu on normal mode

her spellcards are easy but her nonspells rape me. I don't want to bomb through them since I'll no doubt need them for clownpiss, who was already a nightmare to beat on easy

rip attempting lolk

>> No.16831055
File: 466 KB, 655x509, soku1.png [View same] [iqdb] [saucenao] [google]
16831055

>>16830918
Blockstrings are one of her biggest strengths, rock drills when chained right can keep an opponent in block all day, allowing for easy card farming and better crush potential. Other than that, 2c has absurdly wide 3d range and is easy to catch an opponent off-guard with, so use it copiously when you're in an awkward position. For ground footsies, her default 623 has excellent range, grazes and hits low. Punishable on rightblock, I think, so use with caution against seasoned players.

You have way too many spell cards. You will never end up using all that. You want to make your deck flexible; if you can't find the opportunity to get a spell card out, you should be using buff or skill cards instead when your opponent is knocked down or far enough away. Remember, any time that your deck is full(and arguably that you're not trying to get off a 5-card spell), you're wasting any more card credit you get. You want to put use to that credit, no matter what form it takes; spells are not the only way to do so.

Here's my deck. Pennies make a great way to escape out of pressure and if nothing else can act as fodder for spell cards. You don't actually need that many spells; I recommend no more than 5. For Tenshi in particular, I feel a lot of her spells are actually not that amazing, so filling your deck up with lots of buff and skill cards is advised.

World Creation Press is a high damaging reversal card that can be chained from 5a or corner dial a and also serves as anti-air, highly multi-purpose card. Beware on whiff as somewhat punishable.

State of Enlightenment is a good card which gives you super armor at the expense of your block so you can do whatever the fuck you want for the duration. Lets you go on offense without fear of getting stuck in hitstun, allowing you to put use to your stunlocking abilities and go for guard crushes, best used when they're low on spirit so as to make it difficult to counter-attack and easier to crush; beware of melee spell attacks as you will not be able to protect yourself from them without being able to block. Similarly, do not use this card when you're low on health as it's a great way to get yourself killed.

Sword of Swagger is a great combo card, probably her only good one that is less reliant on specific hits to chain into. Not infinite range but certainly much better than any other melee spells she has. Pretty much solely a combo card with no other uses.

Sword of Divine Justice: See World Creation Press but without the big rock at the end.

That's about all that's good, the rest aren't that worth it. Scarlet Weather Rhapsody is too slow to combo off of anything except a counterhit wallslam and too slow to hit anything otherwise, though it's a full reversal. It just gets grazed unless your opponent doesn't know what he's doing. Scarlet Weather Pressure makes a decent air combo ender but generally has poor damage. Sword of Unletting Soil can make a good combo card as well but has strict hit requirements. Meteorological Revelation is a good card and highly comboable but suffers on air hits as they skip on top of it and does very little damage in such a case.

As far as skill cards go... well, just find what suits you. I like the ones I have best, but everyone has different taste.

Protip: In practice mode you can press F2/F3 to fill/clear your cards. Useful for testing spells or skills.

>> No.16831146
File: 332 KB, 579x819, tenten.jpg [View same] [iqdb] [saucenao] [google]
16831146

>>16831055
oh, thank you for this. i deleted the post because i figured this thread was going to be shmups players only so i wasn't expecting an answer. thanks for taking the time to write this out anon

>> No.16831159

>>16831028
Can you not use spoiler boxes like that? It's obnoxious. Thanks.

>> No.16831242

>>16830177
niL's patches are akin to cheat engine tables and are fairly old. His ultra patches are used all the time here. He has a zip of ssg files for all the games on his site for use with SpoilerAL so you don't have to input them into something like Neko or UsaMimi every time. It's extremely useful for freezing boss times for endless practice of a certain spell.

>> No.16831256

>>16829946
I finally got my first 1CC in Touhou.
It took 6 months, of me being shit, but I finally 1CC EoSD.

I can beat almost any of the other games on Hard with continues, but this is the first 100% clear without any.

Now, how do I prepare for the Extra Stages?

>> No.16831268

>>16831256
You could start by playing the extra stage. After you've encountered a pattern a few times, if you don't know how to approach it, you could look at replays too.

>> No.16831283

>>16830688
Yes you're using the wrong page; actually you're just not seeing it. The link to the download is at the top of the wiki table with the sources linked at the bottom. Drake provides a pack of the vsync patches with his written instructions in english.

http://www.mediafire.com/file/5uk43317q0ozjkj/VsyncPatch.zip

The links at the bottom are taking you to the developer's twitter and Drake's shrinemaiden profile. The developer doesn't have the ones for the older games on his site, so that's why you're not finding them.

>> No.16831394

>>16831000
Since you decided to time it out, probably not.

>> No.16831514

>>16831022
Fun part about it will be when Zun himself rips on it in WAHH or FS as a storyline.

As to it itself, I'd be boned as I have yet to make it to stage 5, let alone the score component.

>> No.16832263

>>16831022
I can barely beat it on Easy.

>> No.16833223

Possibly a dumb and/or overasked question, but what do you guys usually do to collect power-ups in early games like EoSD, where there's no top-screen autocollect? In normal I can manage to just sweep left and right like a retard, but it doesn't seem like the best solution.

>> No.16833486

>>16833223
Only EoSD and PCB don't have an automatic PoC. In IN you can press Shift to activate the PoC, regardless of your power.

Anyway, what I personally do is kill everything I can and depending on how the Power Items fall, I make my route accordingly. In EoSD, my goal is to reach 69-80 Power in Stage 1 and by Stage 2 reach full Power. In PCB you can go up to 100+ Power in Stage 1 IIRC, so getting full Power in Stage 2 is much easier than EoSD.

>> No.16833736

>>16833223
The PoC in EoSD and PCB only works if you have full power.
Which is not that hard to do, like >>16833486 said, you can get full power before reaching the stage 2 boss.

>> No.16833790

Does vsync have any use if I'm using wine?

>> No.16833862
File: 191 KB, 500x500, 1444170194974.jpg [View same] [iqdb] [saucenao] [google]
16833862

How come I can play SWR/Soku just fine but when I try playing IaMP I can't even beat the Marisa's first spellcard on Normal mode in Story mode? I feel as if I play like a toddler mashing buttons during IaMP. I know part of it is the inability to bind custom controls, but that can't be everything. I can't dodge simple attacks and it feels like I only deal 5% of their lifebar when I do land a hit. How are you meant to get spellcard bonuses in story mode?

>> No.16833975

>>16833862
>How come I can play SWR/Soku
Shit taste.

>> No.16833977
File: 79 KB, 756x1000, 1452491838612.jpg [View same] [iqdb] [saucenao] [google]
16833977

>>16833975

>> No.16834082

>>16833862
It's a harder game in general to combo in. Hit windows and hitboxes are usually smaller in general, so unless you know what you're doing and are very precise it's easy to drop them. Attacks are also quicker in general so you have to line them all up faster than you do in Soku.

Contextual attacks are also an additional layer of "what the fuck am I doing" at the start until you learn what you're doing better. And you have to actually rightblock in this game. You don't just suffer spirit drain and extra blockstun frames in IAMP, if you wrongblock you get hit.

>> No.16834363

>>16834082
I think I would be fine with not being able to combo if I could at least avoid getting hit. Half of the spellcards in story mode feel impossible, I can't even conceptualize a movement method that would avoid both the main attack and all the tiny bullets produced by them sometimes because your graze period is so tiny. And then there's shit like Youmu's first spellcard, I have never captured that one.

>> No.16834597

What are harder: Last words in Imperishable Night, or late-game spell cards in the photography games?

>> No.16834693

I'm really confused about Meiling in soku.
I reached "Great catfish" and ran out of time, do I have to have killed the catfish or is it impossible? I got the ending, so this is what's confusing me.

>> No.16834694

>>16830260
Does a version of this chart exist with Easy difficulties?

>> No.16834723 [SPOILER] 
File: 59 KB, 506x384, 1491702971551.png [View same] [iqdb] [saucenao] [google]
16834723

>>16834694
Seriously, don't play Easy mode, it's useless, except for LoLK. LoLK is a bitch.

>> No.16834809

>>16833862
Are you Chilean perchance?

>> No.16834821

>>16834597
The latter; not even a contest.

>> No.16834828

>>16834694
I can't tell if you're baiting, but beating the game on Easy doesn't count as actually beating the game. If you mark beating the game on Easy nobody's going to consider worth bragging, because Easy mode is, well, easy.

>> No.16834894

>>16834828
Most Normal, Hard, and even some Lunatic 1ccs aren't worth bragging about, either. Easy 1ccs can be part of one's history, so if someone has some Easy 1ccs noted, why not list them? Some Easy 1ccs even unlock the Extra still. It shouldn't be too big a deal.

I don't care regardless since I use a different chart, but just saying.

>> No.16834898

>>16834894
Well I mean if they really want to list them they can, but it took me months and months before I got my first Normal 1cc, and I got my first Easy 1cc in a day. Easy mode doesn't help you grow at all, so it just seems dumb to me to include it.

>> No.16834900

My god you guys waste a lot of ammo.

>> No.16834938

>>16834898
To me, noting Easy mode down in charts is fine because it shows it's part of your history. I started with Normal and then dropped down to Easy a long while ago, and then I proceeded to work my way back up and I can now LNB a couple games without much effort. It's all about your mindset and your will to improve. I don't think Easy hampers anyone too much unless they just stick to doing nothing but Easy.

>> No.16834970

>>16834363
Oh, you meant the story mode? Yeah, story is pretty hard too DESU. Guess they wanted to hold the series true to it's difficulty in that way originally.

>> No.16834987

So I want to make a question to everyone in general : where do you guys usually look at on the screen when playing ? Do you look at your hitbox or at the incoming bullets ?
I myself almost never look at the hitbox, and now that I noticed it, I want to know if there are people who play 2hu differently.

>> No.16835068

>>16833862
movement in IaMP is garbage which makes grazing story mode spells even more tedious

>> No.16835071

>>16831022
>What the HELL is it?

I didn't know that WtH was a Korean programmer.

>> No.16835153

>>16834987
Depends on the spellcard.
If bullets are slow and concentrated I look at the hitbox.
If bullets follow a pattern I only keep it in peripheral vision.
If bullets are fast and relatively concentrated I look a bit above the sprite, or depending on the position of the enemy.
If its a bullshit spellcard I bomb.

>> No.16835197

>>16835153
>bullshit spellcard
Which one?

>> No.16835273

>>16834987
Usually I look in the general direction, and only pay attention to the hitbox during tight micrododging sections. I try to predict where the bullets will go and where the safe space is, move there without directly looking, and pay attention to the upcoming bullets so I can do the same there as well.

>> No.16835410

My IN scorefile got corrupted and vanished mysteriously, an there's no way in hell I'm dodging everything again.
What do I do?

>> No.16835437

>>16835410
Dodge everything again.
What do you even lose from losing a scorefile? If you have your replays your highscores and/or 1cc replays should be safe, right? FinalB and Last words should be easy to unlock again as well. Man up and dodge.

>> No.16835557

>>16834693
You can kill her or not. It's just a bonus phase.

You get more cards at the end if you do.

>> No.16837236

Why is it prohibited to time out spellcards in ISC? They're impossible enough even without this limitation.

>> No.16837288

>>16835410
See >>16830177

>> No.16838017
File: 656 KB, 1200x1000, __kijin_seija_touhou_drawn_by_yudaoshan__c5f60cba7db79bbd63b5f479a1e364f2.jpg [View same] [iqdb] [saucenao] [google]
16838017

>>16837236
I think that the game's objective (not from a gameplay point of view) is using cheat items to beat the spell cards, so "beating" them is an important part. If you just used the cheat items to survive through the spells, Seija wouldn't escape easily. That's the answer I came up with.

>> No.16838975

>>16838017
Well, I think it's actually make sense. Although I asked this because I thought that the prohibition applies for all spell cards and had no idea how to beat Mokou's 「Fire Bird –Legend of Immortality–」any other way, because this card just looks so obviously survival. So I tried to time out it anyway, and turns out that you can do it with some spellcards (at least with this one), just not with all of them.

>> No.16839000

>>16838975
You can time out spell cards? That's new for me.

>> No.16839102

>>16839000
Here's the video (not mine) of this spellcard. As you can see, yes, this particular spellcard is designed to and can be timed out.
https://www.youtube.com/watch?v=h82s2s3cPIQ

>> No.16839121

>>16839102
Oh god, I'm retarded. I thought you were talking about another spell card, "Regretful Life 「Immortality's Reckless Sacrifice」". I forgot that this spell card can be timed out, sorry.

>> No.16839741
File: 7 KB, 400x440, 1472444834607.png [View same] [iqdb] [saucenao] [google]
16839741

What would you guys try next in my place?

I'm not that much interested in anything beyond Ten Desires (though you can try to change my mind about that) and feel like everything else is too hard.

>> No.16839828

>>16839741
Both LoLK and DDC are far better than TD, so if you 1cc that with every shot, I don't see why not trying them out.
Also I'm pretty sure PCB hard is easier than MoF so you could try that too

>> No.16839853

>>16839741
DDC is better than TD, I agree with the other anon. I'm not a fan of LoLK but it's certainly unique and worth playing for that. Pointdevice mode can be cleared in a few hours so there's nothing to lose there.

Also it seems you ignored the PC-98 games. SoEW is really rough due to being the first shmup game, but LLS and MS are both worth playing and the latter is in my top three Touhou games. LSS at minimum is probably the easiest game in the series (though some will disagree and point to IN or MoF).

>> No.16840939

I'm having a problem with the ultra patches. After playing, it always auto-skips dialogue even after using the non-ultrapatched version.

>> No.16840960

>>16839741
TD is the last decent game. It's not great but it's not shit.

>> No.16841016

>>16840939
Problem appears to be more than that... for other games it still skips dialogue for some reason, even though the only one I've patched as of yet is PCB. The only one it doesn't appear to do it for is EOSD.

>> No.16841517
File: 71 KB, 528x396, I+have+no+words+to+describe+my+rage.jpg [View same] [iqdb] [saucenao] [google]
16841517

I can't even complain or get mad at Hourai Jewel anymore, I just kinda burst in laughing and close the game

>> No.16841884

>>16841517
Hourai Jewel its not that hard, you can definitely get it with enough practice, remember IN has spell practice.

>> No.16843082

I thought you guys said HrtP was easy, even on Lunatic. Even with infinite continues I've hit a wall on Sariel on Easy mode, this is bullshit.

>> No.16843110

Any resources for learning the fighting games? I want to get into them for the plot and characters but I'm awful at fighting games, and with the danmaku portions mixed in it just becomes completely baffling to me, especially the AI Spell Cards in story mode. I remember years ago being stun-locked through all of my lives by Tenshi's one laser spellcard.

>> No.16843183

>>16843082
Learn to farm lives boyo
>easy mode
Nevermind lol

>> No.16843834

Pls halp guys. >>16841016 here. Trying with a fresh install doesn't do anything, uninstalling the patch doesn't do anything. Installing the ultra patch for one game instantly broke the dialogue for it and 3 others, and nothing I do will fix it. What do?

Also, the Vsync patch for 13 makes the game run at double speed for me for some reason.

>> No.16844006

I got pretty far in the Flandre fight, dying at 71.70%.
I will admit I don't know where to position myself for the blue aimed bullets on Cranberry Trap, I don't know how to do the Laveteinn dance (the spinning part fucks me up), and Maze of Love is way too confusing.

I'm using MarisaB.

>> No.16844037

>>16841884
>Hourai Jewel its not that hard
okay mr talent

>> No.16844040

>>16844006
For Cranberry Trap, stream up and down from the middle to the bottom, with you horizontal movement changing only to stay under Flandre to damage her. Let the blue bulelts aim at you when you're in the middle, then the next blue wave aim at you in the bottom, then back to the middle, etc.You should be dodging through the static pink waves in order to get to either the bottom or the middle.
Look up a replay/video of Laveteinn, once you know the route to take it's extremely easy.
If you're too uncomfortable with spinning around for Maze of Love, do what I do and just spot-dodge at the bottom of the screen. It's risky though, but it definitely kills the card far faster than spinning around and doing the maze. If you can't do that either, just set aside 2 or 3 bombs and spam through the card, getting all your damage off between the bombs.

>> No.16844367

>>16829946
I honestly thought this was a scene with sperm all goign after an egg.

>> No.16844523

>>16844006
Have you tried watching a replay anon?

>> No.16844666
File: 222 KB, 1852x910, Oh yeah now I see my mistakes.png [View same] [iqdb] [saucenao] [google]
16844666

>>16844523
I have a small problem when I try doing that.

>> No.16844701
File: 84 KB, 319x454, __saigyouji_yuyuko_and_tatara_kogasa_touhou_drawn_by_warugaki_sk_ii__5e8f255b6cac9f081536e481a34ab6e0.jpg [View same] [iqdb] [saucenao] [google]
16844701

>>16844666
How did that happen anon, what did you do?

>> No.16844758

>>16844666
Just download the page ctrl+s and it'll save as .rpy, silly.

>> No.16845142
File: 49 KB, 384x448, 1491558031784.jpg [View same] [iqdb] [saucenao] [google]
16845142

How on Earth did I score higher with a dualshock controller than a keyboard? With the Analog turn on no less!

>> No.16845836

>>16845142
Well one advantage controllers have over keyboards it's diagonal movement.

>> No.16847329

So impossible.
https://a.safe.moe/02nmI.webm

>> No.16847466

>>16844666
right click -> save target as .rpy

>> No.16847506

>>16847466
Right click on the 'Download Now' link of course, not this >>16844666 page

Or even easier,
https://www.youtube.com/watch?v=fqz0XWC4uGE

>> No.16847545

>>16845142
what are you talking about?
the game is supposed to be played with d-pad

>> No.16847642

>>16847329
Nice

>> No.16847661

>>16847506
That's the first time I've seen someone do Laevateinn without spinning around Flandre, lol.

>> No.16847693

>>16847642
I've just checked, and found out that the previous one is too. Well, those are not hard spellcards anyway (compared to the other ones, it is).

>> No.16847740

>>16847693
Where's my nineball?
TEST: ŭ┍ å 𝆑𝓪𝓰

>> No.16847793

http://replays.gensokyo.org/download.php?id=42903

I need someone to judge my latest game.

>> No.16848658

>>16847506
>>16847661
Laevateinn actually looks fun doing it this way. I'm going to try it.

>> No.16849700

>>16847545
D-pad is even worse than stick

>> No.16849798

>>16844006
Same anon here, now I need to deal with the later stuff Flan throws at me.
I figured out the Latveinn dance, but why does Flan sometimes have her laser active even at the border of the screen when she charges left, and is there any remedy to this?

Starbow Break is giving me some hassle, is it just luckshit or is it one pattern?

Cadiotraptic is interesting to look at, but I might need to map the safespots for each laser.

And Then There Were None is easy enough, I reached 09 seconds on my first attempt with it.

I haven't reached QNI, how hard will it be?

Yes, I have watched a replay.

>> No.16850017

>>16849798
>watching the parts you haven't reached yourself
Shameful.
Also, it will be hard.

>> No.16850197
File: 168 KB, 640x480, th006.jpg [View same] [iqdb] [saucenao] [google]
16850197

hey sanny did you slurp too much cum?

>> No.16850231

>>16849798
>Starbow Break is giving me some hassle, is it just luckshit or is it one pattern?
Don't tell anybody I told you this, but there's a safe spot in the top-left of the screen. Put your hitbox on the bottom-right of the 'n' in "Enemy", enjoy the free spell timeout.
And for Catadioptric, stay in the bottom-right. There's only one volley that sends a bundle of bullets in your direction, and it comes from the top-left so you have plenty of time to dodge it. Every other volley won't threaten you.

>> No.16850357

Anyone else have problems with the vsync patch for TD? It makes the game run much faster, not sure how much exactly but probably somewhere between 1.5 to 2x speed.

>> No.16850399
File: 2.83 MB, 384x450, Pacifist2.webm [View same] [iqdb] [saucenao] [google]
16850399

I abhor violence.

>> No.16850424

>>16850357
Try to check the .ini file, maybe it has the gameplay fps raised up
>>16850399
Just wait till stage 3 fella

>> No.16850496

>>16850424
Imperishable Night probably isn't the best game for Lunatic pacifist runs, huh?

>> No.16850545

>>16850496
So it seems. The fucking fairies just won't leave.

>> No.16850993
File: 458 KB, 640x480, th8_ud0038 (IN) Hard 1cc (Final B) - Reimu.png [View same] [iqdb] [saucenao] [google]
16850993

Marisa's Last Word is honestly super fun and I wish it was part of her fight, had lots of fun capturing it! Even if it took 15 tries

>> No.16851060

>>16850424
Ahh, good catch. I'd forgotten that I'd bumped it up to 75 to match with my monitor's refresh rate. Guess I didn't realize, though, that the game's FPS is also bound to it's rate.

>> No.16851076

>>16850357
>>16850424
>>16851060
With the option Vsync = 1 the game's FPS will be bound to your monitor's refresh rate.

>> No.16851092
File: 35 KB, 270x216, 1326160020488.jpg [View same] [iqdb] [saucenao] [google]
16851092

>>16849798
>Cadiotraptic

>> No.16852469

>>16847793
N-no-one?

>> No.16852639

It's always frustrating as hell to fail on the last spell. I'm having hopes about unlocking Marisa's last word but this is always annoying.

>> No.16852708

Well, fuck me. Failed at Mokou's last spellcard. And that's only because I had completely forgotten about how to do the Volcano and Phoenix card, which cost me a shitload of resources.

>> No.16852786

>>16831022
>If you ran into this, how screwed would you be, /jp/? Easy peasy, or an uphill struggle?
Somewhere in the middle, I'm admittedly not very good at UFO, despite being able to clear the other lunatics quite handily. Thankfully the score isn't too high, summoning a blue on stage 6 is probably enough.

>> No.16853101

>>16852469
I'll just write down some notable things. Also imagine every sentence here has "Oh, and git gud" appended to the end of it.
>stage 1
Post midboss you're letting a lot of items fall. Get more comfortable with streaming in that section so you can graze most of it and auto-POC everything.
>stage 2
No big issues I don't think.
>stage 3
Seems like you have trouble with the long laser things, no advice other than get better at reading them. For Mount Ooe, the hitboxes are smaller than you think so you don't have to preemptively bomb so early. For the nonspell after, start and stay near the bottom corners so you're not as overwhelmed.
>stage 4
Same issue as stage 1 with the section after the midboss. Stream slower so you can graze and collect everything. Satori's last spell has a safespot right next to her, google it. You should never need to bomb twice on it even if you don't make it there at the very beginning.
>stage 5
Find a better route for the waves of spinning yinyang orbs so you don't have to bomb as much. For the wave right before the midboss, you don't need to shoot. Not shooting is better than trying to get some power here if you can't do it without bombing.
If you're just surviving I wouldn't even say skipping the midboss like you did is a bad thing, but if you can do midboss the normal way and not die it's obviously better.
Similarly for the later part of the post-midboss section, don't shoot if you're going to end up bombing anyway.
Orin's opening nonspell has a safespot. Look it up. It helps set up the fairies for the spellcard right after too.
There's an easy trick for her second non but you seem fine with your current strat. Look that up too if you want though.
Learning how the big wheels are aimed on her 2nd last spell will help you move out of the way in advance. Use the sound to know when she fires. I don't remember how they're aimed on hard though.
I don't have good advice for her last spell when you're low power unfortunately, though pointblanking 2 bombs should work, not sure though.
>stage 6
There's a trick to Okuu's second non that makes it safer. Look it up.
Hell's Tokamak is easier if you're a bit more off to the side. Don't get too close to the wall though since you'll want space to move in all directions.

All in all I'd say your next step is to just learn some tricks. Once you know the gimmicks SA is definitely on the easier side in higher difficulties. Look up some LNB or LNN plays. Most of the strats there should apply in hard as well.

>> No.16853164

>>16853101
Thank you for replying.

>Seems like you have trouble with the long laser things
Godfuckingdamn right I have. I hate those little shits, can't even dodge properly because of the barrage they represent.

>Satori's last spell has a safespot right next to her, google it. You should never need to bomb twice on it even if you don't make it there at the very beginning
I know about the safespot and already tried it once exactly as I saw but it didn't work at all. My bombing twice was more a "get on with your shitty spell" because I was getting bored. I could have probably captured it (those weren't deathbombs, I can actually dodge the thing).

>I wouldn't even sayskipping the midboss like you did is a bad thing
I didn't do it on purpose, I just had no firepower so I couldn't deal enough damage so it just reached the time limit.

>Learning how the big wheels are aimed on her 2nd last spell will help you move out of the way in advance.
>I don't remember how they're aimed on hard though.
That's the problem. On Normal, they're aimed, but in Normal, they sometimes tend to juke you by aiming again like the previous wave and shit is rather unpredictable for me.

>Hell's Tokamak is easier if you're a bit more off to the side.
No. To hell (literally) with this spell. I just can't. Not even the Normal version. It would probably break my brain if I tried to long to do it.

>> No.16853593

>>16850017
I personally thought it was disgraceful as well, yet I did it anyways.

>> No.16853642

Does anyone have any advice for consistently dealing with "night blindness song of the night sparrow" on Normal?

>> No.16853801

>>16853642
It seems like pretty basic reading to me, at least on Normal. What are you having trouble with? If your issue is hitting the boss at all during that card, you can see where they are by looking at the "Enemy" marker at the bottom of the screen. Other than that, you just need to measure where your openings are and go to one. If you're new to Touhou in general, cards like this will become something you pass without a thought as your dodging skills improve.

>> No.16854222
File: 178 KB, 500x541, 1400279098011.jpg [View same] [iqdb] [saucenao] [google]
16854222

Taking a break from EoSD Extra has made me worse, I feel. I realized today I never posted a replay for anons to try and help with because I was holding out on getting a NMNB stage portion first so I don't look like a complete fucking loser for failing to capture all three of Patchi's spellcards in one run (I've done them all individually, but never all three in one run), so I'm ready to just let myself look like a scrub and post a shitty replay with 1MNBs the stage portion.

https://mega.nz/#!JZBmkYiR!KCy_hxNKxjsVZub-Lk-xibXZ6-O7DxxNqP6Xvo5hgSg

I have no clue what the fuck killed me during Laveteinn, this is the first time it has ever happened to me. I died instantly to Maze of Love as usual, and Four of a Kind is a crapshoot because of how RNG-heavy it is. I think I just gave up internally after dying to Maze of Love again which is why I died to some random nonspell.

Any advice would be good, except for advice telling me to bomb more, because I'm not going to start bombing something until I can clear it with at least some regularity, unless it's one of Flan's last two spells, I will gladly spam bombs to try to win if I'm that far.

>> No.16855011

For some reason I never got to try PoFV so I decided to give it a go some days ago, it was really fun playing with Cirno and Tewi, but well.. gotta go back grinding Ten Desires.

>> No.16855018
File: 642 KB, 625x499, Screenshot_18.png [View same] [iqdb] [saucenao] [google]
16855018

I got my first 1c clear today!
thank god for practice mode.

>> No.16855049

So how do I deal with Sukuna's dagger non-spell? I have no idea what to do when she starts moving from corner to corner.

>> No.16855052

>>16855018

Congrats anon! What game are you gonna try to 1cc next?

>> No.16855075
File: 895 KB, 1000x1200, Yuyuko (470).jpg [View same] [iqdb] [saucenao] [google]
16855075

>>16855018
Woah I haven't been able to clear TD with 2 bombs left, congrats anon!
You can take screencaps with P from th8 onwards btw.

>> No.16855081

>>16854222
>pre-Patchouli
After the aimed red fairies (second group of enemies) there are are group of 3 red fairy maids that come and fire fast curved barrages of bullets: one from the middle then two from the sides. It's worth noting that the bullets are aimed somehow, and where you are on screen vertically when they fire will determine how hard it will be. Starting this at the bottom means the bullets will be more spread out and thus harder to dodge. You want to end this section in the center instead of at the side of the screen for the next part. You can try dodging the two from the sides by being in the middle of the screen and centered when they aim at you instead of against the side of the screen. Another more consistent method for doing this section is to get at least 120 power from the fairies prior, but less than 128 power, so you can use the full-power up to clear the screen. To do this you want to shotgun the fairy in the middle from the top of the screen, then quickly fly through the bullets and pick up the guaranteed large power item she drops when the two fairies from the sides fire. By ending this group of 3 fairies in the center you will make the next group of enemies easier.

More fairies are going to shoot red and blue bullets at you in the same aimed fashion as the last group of enemies, except there are many more bullets and they move slower. This section is significantly easier if you kill these fairies by starting from the center.

I have no tips for the last fairy before Patchouli other than I find it easier to look towards your hitbox rather than the bullets themselves.

>Patchouli
You're doing her first and second cards fine, no tips here. Consider using a bomb on her last card or be ready to deathbomb here.

>post-Patchouli
The books that fire blue (white?) bullets are aimed. Misdirect these or start streaming in one direction before the red bullets reach you so you won't have to deal with them intersecting on you. Be prepared to deathbomb here.

>Flan
Don't move down the screen when you're on the right side during Laevateinn; you don't need to deal damage there, so don't risk getting hit by the laser like you did. The same goes for the left side. You don't ever need to leave the top section of the screen here, so I'm not sure why you did to begin with.

During Four of a Kind try to focus on on the red bullets. They do have a pattern, albeit not a very simple one. The large green and blue bullets are extremely slow-moving and VERY easy to see in your peripheral so you shouldn't ever be worried about dodging these preemptively.

Either practice Maze of Love or use the score run strategy and use bombs at the bottom of the screen. Don't try to capture it if you can't do it at least 75% of the time.

You're extremely passive during her non-spells. Do not forget you can move vertically too.

>> No.16855357

>>16855052
I was gonna try and clear the TD Extra stage first but I found it really challenging and I think I would like to play more games before I come back to it. I think I'm gonna do IN next. Marisa was the reason I started playing Touhou in the first place so I wouldn't mind playing that next. I'll probably try to clear it with both team Reimu and Team Marisa.

>>16855075
Thank's for the advice anon, I just hit prtscrn the moment it said "stage clear".
I saved most of my bombs because I struggled with a few of Miko's spells and non-spells. I actually used my last bomb in a panic on her Miko's 4th spell and I refreshed 2 bombs when i died to her second last spell, got a 3rd bomb from a green spirit after that, and used another one on her last spell. (Also trance mode helped me save a lot of bombs during the earlier stages)
I think my proudest moment was getting past her Light Sign spell without dying. That was always the 1cc killer =(

>> No.16855364

>>16855357

Yeah I'd recommend beating a few more games on normal before you go for extra stages, I didn't do one until after I had 1cced all the games before SA. That said if you really wanted you could do it with enough practice even now it'd just be a bit overly painful compared to waiting until you've improved a bit naturally from getting more 1ccs.

Also good taste, Marisa is one of my favorite characters.

>> No.16855372
File: 29 KB, 400x633, 1489974487993.png [View same] [iqdb] [saucenao] [google]
16855372

>>16855357
>>16855052

It's a start!

>> No.16855375

>>16855052
oops i didnt mean to (you) sorry.

>> No.16855396

>>16855372
>>16855357
I would recommend doing EoSD, PCB and IN in order though. Do not worry, Marisa is good on all those games.

>> No.16855417

>>16855396
I'll do that next then, thanks anon.

>> No.16855759
File: 72 KB, 186x204, FeelsBadMan.png [View same] [iqdb] [saucenao] [google]
16855759

Was 20 seconds off beating PCB on normal today, died with 2 bombs left. I also dropped over 10 bombs throughout the run, including dying twice with 4 bombs (as sakuya A). Any tips to improve bomb discipline? This is always a huge problem for me on every touhou game.

>> No.16855788
File: 22 KB, 202x134, 1491887840046.png [View same] [iqdb] [saucenao] [google]
16855788

Have you prayed to our lords and saviors, the ufos, today /jp/?

>> No.16855997

>>16855788
Five Magic Stones are our true saviours

>> No.16856297
File: 2.60 MB, 384x450, Butterfly2.webm [View same] [iqdb] [saucenao] [google]
16856297

>> No.16856505

>>16856297
why do this when you can just go up and down

>> No.16856510

>>16856505
To avoid getting hit by the butterflies and the white lines.

>> No.16856655

How to get past Shou's nonspells?

>> No.16857407

I've mostly just been watching replays with dialogue and reading lore and recently decided to actually play the games. Everything seemed cool and then I got to 9. What the fuck is this shit? Do people play this? It looks and feels terrible.

>> No.16857539

>>16857407
I consider it a spin-off even though it's not. Are the fighters in the same boat for you? I personally do not play the competitive STGs or the fighters. Just skip them or watch a replay and come back later for them.

>> No.16857666

>>16857407
I can almost taste the furious typing of the PoFV Defense Force.

But fuck 'em. That game is fucking trash.

>> No.16858026

>>16857539
You wanted it, you got it.

It's primarily designed to be a multiplayer game. Single player/story feels like an afterthought, really. Aside from that, everything is pretty randomized so the patterns aren't very pretty and there's less strategy to dodging other than spur-of-the-moment actions--which isn't anything wrong, but Touhou games have typically had an amusing element of trying to find a good way to deal with spellcards.

The bullet density also seems lower and the game in general is a bit easier to clear. As for the first part, I'm not sure entirely since I've only played on lunatic(a habit garnered from playing multiplayer with my friend back in the day), but Lunatic feels a lot more like playing Normal on any other game to me--partially because the bullet density is comparable to most Normals(IMO), because your strategy and tactics can make a difference in how the battlefield plays out(unlike, for the most part, in other Touhou games), and also because of the leniency on lives(which I'll now go into). Since you can get hit multiple times before losing a life(generally at least 3 but often 4 or even 5), and your health refreshes on the next stage, there is much more leniency to getting hit in general than most Touhou games.

Now, to be fair, some of the later bosses are programmed to almost never get hit, and in order to get one sometimes you having to do crazy shit like spam level 3/2 gauge attacks while having a boss character out while Lily is attacking, particularly on Shiki. Meeting conditions like that is kind of difficult, so you're in for a long time of dodging in those fights. But in general the game gives you a lot more leniency, in a variety of types, than most Touhou games do. But that's not necessarily a bad thing. A no-hit run in POFV is still a no-hit run. It's like calling the harder Undertale bosses(Flowey, Asriel, Genocide Undyne, Sans)bad because the game doesn't beat the shit out of you for getting hit. The game can be hard in terms of bullet density or other trickery and still be easy because you can get hit a fuckload of times before dying, or having other types of things that make it easy in some ways.

Some developers seem to have realized that this is a good system for developing some kinds of games because it remains accessible to the lower tier of players while still remaining entertaining to the more skilled ones, which is probably the best way to do things from a developer's point of view since you will attract both types of players.

If you don't like PoFV because you don't like it's system, that's fine. As I said it seems to have been primarily developed for multiplayer. But don't hate it for being lenient. Touhou is in a prime position due to the game's habit of being strict in general, in addition to the popularity of the series in general, to attract elitists(and perhaps narcissists)who like to laugh at people for being bad at it; which is nothing shameful at all. Everyone starts out at different levels and has different potential, which they can hardly be blamed for. It's only important that they train if they want to improve. For such people, PoFV makes a good choice of game to play. It's rude and insensitive to call it trash because it's lenient. Difficulty is subjective to the person playing it at the time they do, and their level of skill. Challenging themselves is the most they can do.

>> No.16858060

>>16829946
Bosses giving you guys issues? Mokou is kicking my ass. I played IN all the way through on easy, although i have 1cc it on normal before. I did easy in 2 lives default

>> No.16858064

>>16830050
On what difficulty on what games?
The later ones honestly are harder, in some ways. EOSD is one of the tougher ones though

>> No.16858071

>>16830395
I unlocked ran yakumo :3 she is hard as fuck though

>> No.16858096

>>16858026
You can't even quote the right person.

This is how bad PoFV is.

>> No.16858429

>>16855759
I just choked what it was going to be my first normal 1cc on pcb right now too, 10 seconds left at Yuyuko, worst feeling.

>> No.16858435

>>16856655
dump bombs, fuck that shit.
You don't even lose points because they're not spell cards. If you're managing UFOs properly, you should have tons of resources at that point anyway, time to use them.

>> No.16858614

What do you get from rainbow UFOs(Both from kill and collection bonus)? I noticed there are a lot of opportunities to get rainbow due to lots of different kinds of non-changing UFOs popping out, but I never had the inclination to check out what I was getting from any of them.

>> No.16858634

Does anyone have tips for playing 1-5? I'd like to give them a try but I've heard that anex86 is bad and laggy, and I wouldn't know what else to try using, or how to set them up. Other such tips that help me to get a working setup, and gameplay tips in general, are helpful too. I'm used to the Windows games by now, and I'm sure they're not the same thing.

>> No.16858734

>>16858634
np2 and t98 are both accurate emulators, but some people have more success with one over the other. I used this guide to set up np2: https://www.shrinemaiden.org/forum/index.php?topic=11117.0
There's also visual guides for setting all three emulators in the translation patch files.

As for the games themselves, I'm not all too familiar with 1 and 3 so I can't really give advice for them. 2 has simple patterns, but Reimu's hitbox is large and you can't focus. You can mash Z to shoot faster. I found 4 and 5 have easier patterns than most of the Windows games (4 is arguably the easiest in the series), and they're pretty similar to 6 regarding mechanics.

>> No.16858777

>>16858614
Changes items it collects from power to point and vice versa.
Drops a small UFO when the meter is filled and another when defeated.

>> No.16858881

>>16855759
Just bomb if you know you're fucked or plan on where you bomb in your run.

>> No.16858949

>>16858777
That sounds... well, it's another way to get points or power if you need it, but it sounds difficult, at best, to utilize well. The extra UFO is okay, I guess. Unless you're scoring and want extra opportunities for points you shouldn't need the power so much if you can even find opportunities to utilize it effectively.

I suppose the extra opportunities to utilize screen-clearing is nice, but if you're utilizing UFO's for that purpose, you're gonna have real problems on bosses since they're definitely more problematic than the danmaku that comes during stages.

>>16858734
Allright, thanks for the info. I'll give both of them a try and see how it goes.

>> No.16858995

>>16858634
>>16858734
np2fmgen is the only one that gives me 0.0% slowdown on all the games. Some of the links in that guide were broken so I'll link you something I wrote for another anon recently: >>/jp/thread/S16738813#p16759498

Here's the font you should be using with np2: http://46okumen.com/files/FONT.ROM

>> No.16859337

>>16858949
Yeah, it's tactically used on score runs on parts where the enemies drop nothing but power items, like Nue's mid-stage encounters. The extra UFO helps you continue snowballing score/resources.
Not really the best for casual play, except maybe if Shou killed you alot and you need to regain shot power on Stage 6, since the enemies just drop tons of score items and no power items.

>> No.16859390

>>16859337
>Not really the best for casual play
In casual play you can use rainbows to regain your UFO momentum if you pick up the wrong color. Most people just consider red-blue a flop, get mad and go back to only picking up reds, which means you waste those two tokens and also need to collect the next three reds. If you get the rainbow UFO instead you're given two extra tokens, which means you only need to wait for -one- red in the stage. If you had correctly collected two reds to begin with, you'd still be waiting for one red in the stage and just ignoring the green, which means failing the chain and getting a rainbow instead only results in your route timing getting messed up, as long as you can execute your recovery properly.

>> No.16859409

>>16850231
>Catadioptric
I tried this out, but the first volley (from the top) and the second volley (from the right) destroy that entire area with bullets, and it's the very top of the attack (the bubble) that hits me.

>> No.16859427

>>16855417
Personally, I recommend IN if you want Marisa to be a badass, since she destroys most familiars in less than a second.
Failing that, PCB. Get used to your hitbox unless you feel like playing PC-98, but I don't think you're going to with that type of chart.

>> No.16859430

>>16855759
If you don't like what's happening to you, bomb.

>> No.16859431

>>16858995
Allright, got np2fmgen working. English patched the games as well for good measure. However, 4 runs like crap. Somewhere around 5fps with constant stuttering. 5 runs decently at around 55fps with occasional minor stuttering but there's room for improvement. This is on stage 1's. Any idea what I can do to improve it? I already tried fiddling around with the CPU settings, but it didn't seem to change anything.

>> No.16859440

>>16857407
Let's be honest with ourselves:
Every vs danmaku game is shit.
PoDD is worse though, look at that crap.

>> No.16859464

>>16858949
I personally use T-98 NEXT because of SoEW's midi. It's magnificent compared to the rest of the Retro Era, and is very refreshing if you're tired of the other Retro Era games.

>> No.16859469

>>16859440
>PoDD is worse
I bet you suck at it.

>> No.16859481

>>16858026
Forgive me for asking such a thing, but is this post elaborate trolling? Because I generally enjoy playing the other games on Lunatic, but PoFV is the one game I don't touch, because it is mercilessly difficult, to the point that it feels pointless to even try. "Feels like playing Normal"? I would rather do another 1cc run of Lunatic UFO (a very lenient game where you can bomb anything you don't like) than play even one credit of PoFV, if I were in the mood to see the good ending to a ZUN's game. Confusing.

>> No.16859492

>>16859469
Well, are you any better?
If you're new to PoDD, you might have trouble with how your charge works (Even though this was used in PoFV), or you might also get destroyed by Stage 7 instead of Stage 8/9.
Once you get familiar with PoDD, it really isn't that hard, easier than PoFV for a final boss (although Lunatic is hell on earth).

PoFV, however, simply grabbed the exact same formula made in PoDD, modified bombs to be your power gauge, removed desperation attacks (When you have full charge without bombs and press X in PoDD), and make the attacks denser. Frankly, whoever you attack at stage 7, Komachi/Yuuka, and Eiki are harder than their PoDD counterparts, although they stagnate in difficulty.

PoFV Extra disgusts me.

>> No.16859499

>>16859481
Maybe it's a difference in how we approach the games or something. I can't tell you why, but I always found PoFV Lunatic on par with most other games' Normals. No, I'm not trolling.

>> No.16859520

>>16859492
Oh, we talking about PoFV? The only one I hate there is Medicine. Fuck those overlapping clouds.

>> No.16859606

>>16859520
Agreed, slowing movement, possibly several times over if the game feels like it, is just plain cheap, especially with the dense walls of bullets PoFV can throw at you.

>> No.16859609

>>16859499
I went to play against Lunatic Komachi for about half an hour during this time, but only won one round. In the mean time I would likely have accomplished a perfect NMNB run of EoSD on Normal. The only way I can compare both experiences is that they both feel like a waste of time, to be honest. My guess is that you are insanely talented. Congratulations.

>> No.16859634

>>16859609
As somebody else, I'm pretty sure PoFV Lunatic is generally considered super easy for a Lunatic. Maybe you're like, playing the game wrong? Its systems aren't always the most straightforward.

>> No.16859635
File: 794 KB, 569x8874, the list.png [View same] [iqdb] [saucenao] [google]
16859635

where do you think average 2hu lunatic would fit?

>> No.16859636

>>16859499
I can very consistently clear all of the other games on Normal, but 9/10 times use a continue to complete PoFV on Normal mode. Thank god you get the good endings and unlock more stuff even after using a continue, otherwise I would not be motivated to do anything with this game.
Too much of it feels like arbitrary bullshit, especially the fact that to "balance" it, the NPCs just dodge for a certain amount of time and then suicide into your bullets after the invisible time limit runs out, Shiki Eiki being the worst example of this.
It results in the PvE modes negating any skills that influence the opponent's field, as the AI will just be able to dodge perfectly through any gap regardless of how much you fuck up their side of the screen, and reduces the gameplay to a test of how long you can dodge a random flurry of bullets, and whether that length of time is longer than it takes for the AI to decide it no longer has to try.

>> No.16859639

>>16859635
I have no idea what I'm looking at.

>> No.16859644

>>16859639
1cc difficulty ranking for shmups. higher - harder.

>> No.16859645

>>16859609
>I would likely have accomplished a perfect NMNB run of EoSD on Normal
Even if it's on normal, video related.
https://www.youtube.com/watch?v=osf1fa4UhP4

>> No.16859654

>>16859431
Did you try checking Clock disp in the last menu tab? Is it running way under what you've configured under CPU?

>> No.16859669

>>16859636
>and reduces the gameplay to a test of how long you can dodge a random flurry of bullets
There's no issue with this. It would actually be stranger for the game to be determined by random bullets on the AI's screen to hit the AI just out of sheer coincidence. The AI isn't a person or even really imitating one; they aren't employing any sort of skill to try and dodge. High-level human matches themselves are already just wars of attrition.

>> No.16859687

>>16859634
Isn't it just about dodging, level 2 spells and not shooting sometimes? It's hard to understand when to shoot and when not, though. I mean I guess you're right, I need to go study replays and a strategy guide on how to play this game... why was it considered easy again?

>> No.16859707

>>16859635
Around or below Daifukkatsu Strong Ura 2-ALL.

>> No.16859709
File: 45 KB, 480x422, Already.jpg [View same] [iqdb] [saucenao] [google]
16859709

>>16844006
Holy crap I finally did it. It's almost like my first Normal clear, except now I only have to beat it for survival once, and can choose to NMNB it later on down the road of my career.

Proof: http://replays.gensokyo.org/download.php?id=42931

>> No.16859749

>>16844006
>>16859709

Congrats anon, MarisaB is my favorite shot type for Flandre.

>> No.16859808

>>16859709
Good job anon, I've been working on Flandre recently as well, but gave up and switched over to Mamizou, who I barely managed to beat by the skin of my ass (no lives no bombs, 2~ shot power). Probably gonna get my nose back to the vampire grindstone soon, wish me luck.

>> No.16859977

>>16859635

What does ALL stand for? All stages? So is 2-ALL playing through the stages twice in a row on one credit?

What about Ura?

Also while I'm at it I might as well ask, do they still call them 1ccs in Japan or do they use some other term?

>> No.16859990

>>16859977
all - 1 loop. 2-all - 2 loops. 3-all - 3 loops etc.

>> No.16860041

>>16859977
2nd loop is harder. Most games don't have more than two loops and there's often a special requirement for getting into the 2nd loop.

Regarding ura, ctrl+f "Ura Loop". Other games have it or something similar but this is the only one I know of.
https://en.wikipedia.org/wiki/Ketsui:_Kizuna_Jigoku_Tachi

They still call things 1ccs in Japan. But where arcade games are concerned, especially for ones with multiple loops, using #-ALL makes more sense.

>> No.16860088 [DELETED] 

>>16859636
If you're able to can clear other games on Normal but not PoFV then you must be doing something very wrong.

>> No.16860091

>>16859636
If you're able to clear other games on Normal but not PoFV then you must be doing something very wrong.

>> No.16860130

>>16831022
Format my computer immediately, giving up on my files.

>> No.16860137

>>16860091
It doesn't sound like he is.

>> No.16860315

>>16859609
>My guess is that you are insanely talented. Congratulations.
Why do you congratulate that? You are born with talent, you don't work hard for it. If someone talented does something it's only natural, there is nothing to congratulate.
>>16859645
That's a No Focus Lunatic 1cc attempt anon.
>>16859687
Once you learn it, it becomes easier than you expect.

>> No.16860431

>>16859609
Honestly I don't feel I'm too talented. If I was I would be able to pick up the other games on normal a lot faster. I'm getting better at them, but it's taking a while. I think something with PoFV just clicks better for me than it does the other games. Also the fact that there are more leniencies that the game gives than others, as I said. You can win a game with half an orb of health left and it'll all be restored next stage. I'm good at using spirits and faeries to clear bullets on my side, I have a good idea when and where to use the gauge, especially since I tend to peep over at my opponent's side/gauge when I have a good chance; I get a lot of bosses sent over to the enemy's side on later stages often times(though I'm still not sure how that mechanic works actually). It's all stuff I learned from playing multi with my friend back in the day, so to be fair I do have some experience backing me up.

I think a big problem is my lack of discipline in the other games; since I can afford a hit of two and it won't matter in PoFV as long as I win the round, I can afford to be a little lax and get hit every now and then. When I lose one life in another game, that's one life gone, for good, and I can only get so many. It's something I'm prone to do a lot just by having lapses in judgement or perception; a stray bullet I didn't notice or failed to comprehend is something that happens to me a surprising amount. It's also why I've been training my death bombing to make up for that weakness, and it's one thing that I actually seem to be fairly good at, thankfully.

>> No.16860979
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16860979

>>16859709
Greatly done anon!

>> No.16861121
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16861121

>>16829946
>Transferred my games onto a new PC
>tfw it's running at 3000fps and I can't stop it or change it

SAVE ME

>> No.16861151

>>16861121
vpatch

>> No.16861164
File: 40 KB, 280x320, 1486676070313.jpg [View same] [iqdb] [saucenao] [google]
16861164

>>16861121

>> No.16861491

>>16861121
That's how pros play. Time to git gud boy.

>> No.16862291

>>16861164
>complaining about someone complaining about video games in a thread for video games
hang yourself

>> No.16862733

>>16831022
a standard 1cc is like 200-350m so just pick sanny b, pick up some rainbows and maybe a life on the early stages, sit in the eye safespot on stage 3 last spell and sacrafice lives to it, blue ufo stage 4 before nue should be enough

>> No.16862809

>>16862733
That's a lot to do for someone that potentially has never played bullet hells.

>> No.16862820

Can I play with an Xbox 360 controller, and just how stupid of an idea is it?

>> No.16863033

>>16862733
There's a safespot in Ichirin's last spell?

>> No.16863119

tfw no talent and will never get a worthwhile score no matter how much i try

>> No.16863201
File: 2.69 MB, 1920x1080, 1458841214468.png [View same] [iqdb] [saucenao] [google]
16863201

>>16855759
Me too, started getting back to trying to 1cc PCB, but Youmu still wrecks my shit, and the Prismrivers usually stop my runs dead on, or at least let me off with a life or a bomb. Try to change the bomb button to a button away from your reach, or if you're playing with a controller, use an almost unreachable button, or keep your fingers away from the bomb button. It will feel frustrating, but it will facilitate independence in tough spots. It gave me a 1cc run in EoSD, might give you a 1cc in PCB. Cheers, mate.

>> No.16863579

>>16863201
>>16855759
Bombing is a tough skill to learn, honestly. Don't bomb and die, you chide yourself for not bombing. Bomb in a tough spot and live, you wonder if you could've gotten through it yourself, and most definitely chide yourself if you think you could've.

Death bombing is the ideal, since you spare bombs by only using them when they're absolutely needed. It's imperfect, however, since if you were sure you were going to get hit every time you were, you wouldn't be trying to get yourself out of a sticky situation and would bomb instead. So by taking risks, you're essentially committing yourself to the fact that you will sometimes die as a result.

With that commitment comes improvement by challenging yourself, though. Bombs exist to be used, but they should not be an "I win; fuck this spellcard;" etc. button as it erodes the player's discipline. If you're having trouble with a spell, it's time to hit that mothafuckin' spell practice button, boi, 'cause it's real Touhou hours. Bombing it away might be a solution, but it's a solution that will erode your discipline and skill and make you a worse player overall.

My advice for death bombing and bomb discipline in general is to just not think about it and react off of your gut; that's basically all you can do. If you're determined to try to only bomb at the last possible moment, you'll adapt to that mentality and you'll spare your bombs as a result.

Of course, there's the flip side of the coin as well. They exist to be used and dying with bombs in stock is a waste as you'll get 2 bombs when dying with 0, in most games. So while they shouldn't be used as a "fuck this" button, neither should they be wasted and both of these mentalities are opposed to eachother only being able to be bridged by the gap that deathbombing, as imperfect as it is, provides.

So yeah, basically it's a really fucked thing to learn that makes you think you're bad at the game no matter what you do with them.

>> No.16863602

>>16863201
>>16855759
Your shottype changes who you initially fight in the Prismriver fight.
I will admit that I usually have enough resources to live through the rest of PCB's attacks if I bomb liberally, but that might not be the case for you.

>> No.16863707
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16863707

>>16863579
>asically it's a really fucked thing to learn that makes you think you're bad at the game no matter what you do with them
I know, right? What really messes me up is when I change from keyboard to controller, it gimps me bad, but in some segments, the movement is smooth as glass. Back on my keyboard, the overall performance is better, yet stagnant. If the run starts off as bad, most likely it will end the same.
I'm really thinking on sticking to my keyboard, but PoFV and the fighting games keep giving me second thoughts.

>> No.16863784
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16863784

>>16858429
FUCK YES, I finally got it, managed to reach Yuyuko with like 6 lives but ended beating her with 2 lives and 2 bombs left because I almost choked at the end, was really nervous

>> No.16863788

>>16863602
>Your shottype changes who you initially fight in the Prismriver fight.
It's the character you play as, not the shottype, but to a degree the character is kind of like a shottype.
Reimu = Lunasa
Marisa = Lyrica
Sakuya = Merlin

>> No.16863791

>>16863784
Congrats anon! Now 1cc SA on lunatic or you're a pussy.

>> No.16863826

>>16863784
Congrats. I know the feeling, my first 1cc of PCB went similarly, go into 6 loaded and come out with a few resources left. Same with IN.

Sadly I've choked EoSD a few times on Red Magic though.

>> No.16863844

>>16855759
The mentality I've always had with bombs is they're resources for you to use, use them. If shit comes close it's better to bomb too early than to try too hard to extend yourself and die. Don't be scared to use them trying to save them for later, if you die they're just lost.

>> No.16863846

>>16863791
>>16863826
Thanks! I barely did "1cc" easy on SA because of Rin, same with UFO, which game should I try to normal 1cc next? I guess IN because that one is boringly easy on easy mode

>> No.16863877

>>16863846
As long as you know how to bomb (instead of dying without bombing), IN and MoF are considered the easiest to 1cc on.

>> No.16863964

>>16863877
Personally I'd say PCB (with Sakuya) is easier than IN under the assumption that you are good at using your bombs before dying, 4 bombs a life plus the barrier system gives you quite a lot of screen clearing. On the other hand if you're bad at using bombs before dying IN is easier since you have the long deathbomb window.

>> No.16864133

Man. Marisa A in SA is some frustrating experience.

>> No.16864302

>>16864133
Alice fucking sucks. It's basically a low damage wideshot with piercing, except that it's ass backwards in that it's when you focus is when the shot spreads, so any time you need to focus to dodge you can expect you won't be doing fuck all of the already low damage you have. You will struggle to capture some spell cards. The only good thing is the very large power stock, so there's a lot of room for bombing.

I like patchy kind of because there's a lot of flexibility, although I admit it's bit of a distraction to worry about which shot you're using when you're currently dodging a ton of shit. I like Nitori too. But straight up, fuck Alice.

>> No.16864496

what if 2hu was a hori? are there fangames like that?

>> No.16864526

>>16864302

Marisa A actually does more damage than Fire Marisa B (as well as Reimu B/C) when focused, and when unfocused (even at full screen) does nearly as much damage as Reimu A.

>> No.16864529

>>16864496
There's that shoot shoot Nitori thing. It's not seriously a shmup though from what I saw. There aren't many horizontal shmups for a reason.

>>16863033
No, you just suicide/bomb for graze from the lasers on Ichirin's final. Can't supergraze it.

>> No.16864545

>There aren't many horizontal shmups for a reason.

There are tons of horizontal shmups. Unless you're talking about touhou.

>> No.16864582

Here comes the Deathsmiles defense force.

>> No.16864613

>>16864302
>so there's a lot of room for bombing.
...except her bombs are nigh-useless anyway, due to their very low range and unimpressive damage for having such low range. And having a bigger max power also means collecting power is harder. If you lose a lot of power in the later stages then getting it back is an uphill battle. But Alice's damage at full power is impressive.

>I like patchy kind of because there's a lot of flexibility, although I admit it's bit of a distraction to worry about which shot you're using when you're currently dodging a ton of shit.
This is one problem I have with patchy. It makes sense to have 5 different shots for the elements, but it's too many to worry about/cycle through while dodging bullets. The other problem I have with patchy is that she does very little damage. She also has a (mostly) useless bomb. Also, shift+Z is a really bad choice for switching. Seriously, what the fuck, ZUN? Why not just add another button?

>I like Nitori too.
Nitori is the second-worst shot type in the game. Very bad range and damage that does not make up for that, as well as a mediocre bomb.

>But straight up, fuck Alice.
Alice is Marisa's best shot type in SA, but that doesn't say much. Marisa's shot types are garbage in that game. I've always placed them as:

Yukari >>> Suika >> Alice > Patchy > Nitori > Aya

>> No.16864647

Time to rate SA shot types
Patchouli=Aya>Alice=Yukari>>>Nitori=Suika

>> No.16864652

>>16864613
Your whole post is wrong (except the stuff about patchy)

Alice's bombs are plenty useful, they give you more than enough invincibility and bullet clearance to get you out of a hard spot. Using 2 of them should be more than enough to get you through a spellcard, and a lot of the time just 1 is good enough. Also she gets more power per power item to partially compensate for her higher cap, though she does still take a bit more to reach full power.

Suika is garbage. Her damage is awful, her bomb isn't particularly good, and her homing is fairly ineffective (or even detrimental during certain parts of the game). Her item collection quirk is mostly made useless by the fact that you get autocollect from grazing anyways.

Nitori is pretty decent she does the third most damage in the game (after Yukari and unfocused Alice) and her bomb is quite good if you know which sections of the game you struggle on.

I don't know why you put Aya so low either, she's only the worst if you're doing a no bomb run or something.

Yukari>Alice>>Aya=Nitori>Patchy>Suika

>> No.16864706

>>16864613
>Why not just add another button?
I've played a patch to allow C to switch and let me tell you it's broken as fuck. Shift+Z is a warranted level of action.

>> No.16864873
File: 868 B, 44x73, Cherry Reimu magic trick.png [View same] [iqdb] [saucenao] [google]
16864873

I decided to play some HRtP, and I don't know which scoring method is more efficient: Collecting the P tokens, or not letting the orb hit the floor (using bombs if necessary)?

>> No.16864896

>>16863119
but you are talented

>> No.16865184

>>16864613

>Suika >> Alice
My fucking sides

>> No.16865193

>>16857407
I didnt like it before too, but after completing all the other main shmups I came back to it and had a blast.
Its pretty easy and has one of the best character interactions of the games.

>> No.16865208

>>16859499
I think you're confusing Lunatic with another player, and lunatic with computer. The latter is particularly difficult than most touhou games in lunatic, because the computer just refuses to die.

>> No.16865275

>>16864873
Collecting Ps is the most important thing. You never let them go away, even if it KILLS you, get'em.

>> No.16865359

>>16865208
how can you be so backwards

do you seriously think that the AI being on a timer but otherwise flailing randomly is harder than actual people that know what they're doing

>> No.16865420
File: 560 KB, 640x480, th000.png [View same] [iqdb] [saucenao] [google]
16865420

Please somebody stop her.

>> No.16865472

>>16865359
Not him, but have you even played against Shiki on Lunatic? It's nonstop spell and boss attacks. It's not as easy as you think it is.

>> No.16865494

>>16865359
Except when its unlimited level 4 and and level 3 spells spawned towards you and she doesnt hit a bullet before four minutes.
You havent played with computer on lunatic have you?

>> No.16865729

dxk is a retard

>> No.16865954

>>16865729
who

>> No.16866017

Here's my opinion on SA shottypes (and you should take this seriously I'm not a filthy SECONDARY like half the posters in this thread)

1. Marisa C
Nitori is mai waifu. Also, she has objectively the best bomb in the game, if not series. Sure she's slightly weaker than other shots but the shield bomb makes up for it. Also has a trivial satori fight.

2. Reimu B
Homing is invaluable in SA, she makes parts like stage 5 post-midboss, Stage 6 and Stage 3 totally trivial. Autocollecting is also great since this game is badly designed so that you have to collect items without being able to POC and clearly grazing is a risk.

3. Marisa B
A good shot in theory but impossible to use well. With a little practice her shot can completely and utterely trivialise the stages. Furthermore she is the strongest shot in the game.

4. Reimu A
Kind of strong but not much else going for her. Shit bomb, it deals LESS damage than if you had just kept shooting.

5. Reimu C
Totally fucking unusable need I say more?

6. Marisa A
Really weak when focused and her bombs are only slightly stronger than Reimu A, not like you can realistically shotgun with her. 8 Bomb gimmick is dumb and pointless when the bomb does no damage.

Anyone who disagrees is a fucking faggot

>> No.16866194

>>16866017
nice bait

>> No.16866274

>>16864652
>Alice's bombs are plenty useful, they give you more than enough invincibility and bullet clearance to get you out of a hard spot.

What the fuck am I reading.
As far as clearance goes hers is the worst bomb in the game, aside from Nitori. It's barely any. If you need to make a significant horizontal movement but bullets are in the way, Alice's bomb won't save you.

Also, numbers on Alice's damage are misleading. Unless you're some kind of god-like wizard king of touhou, you're going to be focusing most of the time when dodging patterns, meaning Alice's shot is going to be spread out. I realize that there are periods during patterns that you can afford to shoot unfocused, but those are the minority. Fact is that while she does an extremely large amount of damage unfocused, she rarely gets to take advantage of it against bosses. Maybe like, 1/4th of the time spent firing at a boss is unfocused? Also, since her shot is reversed it is harder to use.

>Suika is garbage. Her damage is awful

Can't argue there, it's the worst in the game.

>her bomb isn't particularly good

Most of the bombs in SA are total garbage, so
>isn't particularly good
is a pretty solid compliment in this case. It does a respectable amount of damage in dense bullet patterns, lasts a decent amount of time, and clears a large area around you. I'd say it's tied with Yukari's bomb as the second best bomb in the game.

>and her homing is fairly ineffective (or even detrimental during certain parts of the game).
It's better than nothing, but yeah, it almost might as well not be there.

The main advantage of Suika, in my eyes, is ease of use. There are a lot of characters in this game that are very hard to play, and Suika is the easiest to get a grasp on. The less resources you spend on controlling your character, the more you can use to focus on dodging bullets.

It's funny because I normally hate homing shot types, but Suika, the shittiest homing shot type in the series, I like.

>Nitori is pretty decent she does the third most damage in the game (after Yukari and unfocused Alice) and her bomb is quite good if you know which sections of the game you struggle on.

I don't know about you but I rarely bomb in advance, I usually bomb when I think I'm about to die or lose control of the situation. The problem with this is that when I activate the bomb, I proceed to get hit right after I activate it because I lost control of the situation. So why wouldn't I want something that lasts longer, clears the pattern, and does damage instead of something that offers 3 seconds of invincibility?

>I don't know why you put Aya so low either, she's only the worst if you're doing a no bomb run or something.
I'll admit I just don't like her shot style.

>> No.16866368

Why is SA shot type comparison always brought up on /jp/? I hardly see it happen for other games. Reimu A is the only good shot.

>> No.16866409

>>16866017
>Marisa A
>her bombs are only slightly stronger than Reimu A
You get around 150 bombs in one playthrough of the standard mode, and besides if you put the bomb on top of the boss it deals a good amount of damage.

>> No.16866462

>>16866409
but muh screen clear XDDD

>> No.16866619

>>16866017
>Reimu C is "totally fucking unusable"

lol just press the x button and you win

>> No.16866727

>>16866017
>Nitori is mai waifu. Also, she has objectively the best bomb in the game
Kappa shield is a scam, i understand that it works like a life insurance but like with any kind of insurance it rips you off if you don't use it, i prefer dead bombing with any other kind of bomb than using kappa shield and losing half an option, and yes i know you can dead bomb with Nitori and still get your P back but it's useless when the screen is full of bullets.

>> No.16866857 [DELETED] 

>>16866727
>tfw some kappa literally jewed marisa out with some half ass shield and barely functionable missiles

>> No.16867397

>>16866274

Alice's clearance is not that bad, it's an entire vertical slice of the screen, not to mention that you should be doubling it if you want to directly compare it to other bombs. It's invincibility is equal to Yukari's assuming it's doubled: Yukari has 240 frames of invincibility and one Alice bomb has 120. It also does about twice the amount of damage that Yukari's does just without being screen wide.

Also like I said earlier, focused Alice is still a strong shot that does above average damage, so even if you said you could never unfocus under the boss she'd still be good.

As to your stuff on Suika I don't see how you can think she's easy to use when you admit her homing isn't very useful and her shot is the worst in the game. Just play yukari if you want ease of use, you don't even have to know how to restream.

And just because you don't want to play Marisa C correctly doesn't mean she's bad, of course her being good is contingent on bombing in advance, without that her bombs doesn't have much use unless you're really good at deathbombing. Also it has full screen clearance upon getting hit so idk what you were on about when you mentioned her having bad clearance earlier.

>> No.16867648

>>16867397

>Alice's clearance is not that bad, it's an entire vertical slice of the screen
Horizontal clearance tends to be far more useful.

>It also does about twice the amount of damage that Yukari's does just without being screen wide.
That's if you hit with it, which is very hard to do unless you're using your bomb as an attack, which is stupid. Most of the time when I bomb as Marisa A my bomb does not hit.

>Also like I said earlier, focused Alice is still a strong shot that does above average damage, so even if you said you could never unfocus under the boss she'd still be good.

Good and bad are too loose of words for this situation. She is definitely not the best shot type overall, but I think she's Marisa's best shot type in SA.

>As to your stuff on Suika I don't see how you can think she's easy to use when you admit her homing isn't very useful and her shot is the worst in the game.

Doing lots of damage and being easy to use are two totally different things. I think homing shots in every touhou game are easy to use, but I rarely think they're the best choice.

>Just play yukari if you want ease of use, you don't even have to know how to restream.

I mean, I've already said Reimu A is the best shot type in SA. Everyone agrees on it.

>And just because you don't want to play Marisa C correctly doesn't mean she's bad

Now this is just insulting.

>of course her being good is contingent on bombing in advance, without that her bombs doesn't have much use unless you're really good at deathbombing.

See >>16866727

You can bomb in advance with other bombs, not just kappa shield. But if you tend to be better at deathbombing or just bombing in general, rather than taking the "in advance approach", bombing when necessary rather than in advance saves a lot of bombs, and in SA where you lose power when you bomb, that's a pretty big deal. Meanwhile bombing "in the moment" with Kappa shield will probably just result in getting hit right away, which just clears the screen. Which is nice, but come on, man.

Sakuya A's bomb in DDC is what Kappa Shield should have been.

>Also it has full screen clearance upon getting hit so idk what you were on about when you mentioned her having bad clearance earlier.

Yeah I forgot about that, I was just thinking of when you use the bomb.

>> No.16867909
File: 321 KB, 640x480, eosd extra clear 2.png [View same] [iqdb] [saucenao] [google]
16867909

http://replays.gensokyo.org/download.php?id=42945
I got it! I beat Flan! And it just so happened to coincidentally be the first time I succeeded at NMNB'ing the stage portion, too. I managed to not lose a life until Maze of Love.

>>16855081
Thanks for the advice, though I ended up not using most of it. I felt it was better to take the risk of random death during Laevateinn, because it gets the job done a lot faster. As for non-spells, the bullets are at least semi-aimed at you, and I find if I don't move as often the waves are much easier to survive. Maybe I've been subliminally trained to do this from fighting Ran and Yukari, but I definitely feel safe when I move minimally during the non-spells.

>> No.16868449
File: 135 KB, 1280x720, stop.jpg [View same] [iqdb] [saucenao] [google]
16868449

>>16865729
STOP bullying my friend

>> No.16869065

>>16867648

Vertical clearance is actually more useful as the majority of bullets move from the top of the screen to the bottom, so if you clear a whole vertical slice you can just move through the hole, whereas with horizontal most of the bullets you destroy are irrelevant anyways as they'll soon go off the screen.

You should be under the boss most of the time anyways, so yes you will hit with it at least a decent portion of the time if you're not on one of the few spellcards that forces you out from under the boss.

The difference with bombing in advance on nitori is that the shield lasts for quite a long time (as well as the partial refund if you manage to not get hit). Because of this you can use it in basically any difficult stage section or spell card and either A. get hit but avoid death automatically and clear the screen or B. don't get hit and refund .50 power, which when combined with the dropped power from enemies/defeating a spellcard is probably enough to get you back up to where you were when you started. Also, a little known fact is that Nitori's options do more damage when her shield is active, which makes up for losing one, so really you aren't missing out on damage by using a bomb assuming you don't get hit.

Sakuya A's bomb in DDC is way too strong (though that's partially due to the resource system), I think Nitori's is a much more balanced iteration.

>> No.16869162

>>16869065
>Vertical clearance is actually more useful as the majority of bullets move from the top of the screen to the bottom

Not in a straight line. For slower patterns, horizontal clearance is much better, but for faster patterns, I'll give you the vertical clearance.

>You should be under the boss most of the time anyways, so yes you will hit with it at least a decent portion of the time if you're not on one of the few spellcards that forces you out from under the boss.

...those spellcards are even extremely common. Even nonspells. And usually when you aren't directly under the boss is when you get put into a bad spot. Plus, since the laser's hitbox is so small it doesn't take much for it to miss. There's also the issue of stages, in which the bomb is almost completed useless.

>The difference with bombing in advance on nitori is that the shield lasts for quite a long time (as well as the partial refund if you manage to not get hit). Because of this you can use it in basically any difficult stage section or spell card and either A. get hit but avoid death automatically and clear the screen or B. don't get hit and refund .50 power, which when combined with the dropped power from enemies/defeating a spellcard is probably enough to get you back up to where you were when you started.

If you bomb every single spellcard you think there's a chance you might die on in advance, you are going to run out of power really, really fast. Even with the refund. And I can say for a fact that the shield will not last for even half of the length of later spellcards.

Bombing in advance will never be equal to reactionary bombing, because reactionary bombing scales with skill. Bombing in advance doesn't.

>Sakuya A's bomb in DDC is way too strong (though that's partially due to the resource system), I think Nitori's is a much more balanced iteration.

It was only strong in the context of the shot type. Because Sakuya A's shot type was so good, the bomb was too good. If you lowered her power it would have been an acceptable bomb. For the strength of Nitori, I think Sakuya A's bomb would have been a good fit, and made the shot type a lot better.

Also, Marisa C's range is pitiful. Even the old school Marisa A's range was better.

>> No.16869270

>>16859635
LoLK lunatic would be at the top because it is the hardest shmup of all time

>> No.16869323
File: 26 KB, 415x639, Touhou Checklist.png [View same] [iqdb] [saucenao] [google]
16869323

Incoming mini blog here
These are my results after a whole year of touhou!
Since I couldn't get my lunatic 1cc in time, time to say fuck it and move on with the original plan which is getting a hard 1cc in all the games so time to rev up those ufos. I'll only play IN when I feel like instead of feeling compelled to.

>> No.16869350

>>16869162

I don't know about you but I find SA one of the easier games to remain under the boss in, other than the times where the boss moves back and forth across the screen quickly (which is only like, Orin once and Okuu twice) and a few others here and there. To each their own though I guess. Maybe that's why I don't think Marisa C's lack of range is that much of a detriment.

When using Marisa C I mostly bomb in advance on spellcards I know I tend to get clipped easily on, especially if I'm at full power. I also use it in parts of the stages with lots of power drops which is nice because it's essentially free assuming you don't get hit immediately. Of course I don't use it in advance any time I think I might possibly get hit, that'd be completely broken if it was good enough to do that.

Of course bombing in advance is technically inferior to deathbombing but most people aren't capable of deathbombing every single time they get hit. Nitori is easy to use because you don't have to rely on deathbombing, you can just set your bomb at the start of a hard section and know you're safe.

>> No.16869363
File: 28 KB, 400x1080, Progress.png [View same] [iqdb] [saucenao] [google]
16869363

>>16869323
Sorry for adding to this blog
9 months here, how hard will it be to get around your results?

>> No.16869372

>>16834898
It helps me grow because I'm actually too bad to 1cc the game on easy mode

>> No.16869390

>>16866727
an option is an option, you can say it's only half.

>> No.16869433
File: 219 KB, 333x777, Yuyuko (486).jpg [View same] [iqdb] [saucenao] [google]
16869433

>>16867909
GJ anon! I have never managed to not get hit on the stage portion of this shit

>> No.16869481

>>16869363
Well I had SA and UFO 1cc'd after 4 months, but I never got near any PC98 game tho.
Having something done on SA, UFO, GFW and LoLK might take effort, but they are extremely rewarding as I felt I had completely leveled up when I was getting shit done in them.
Also, I spent a lot of time in IN, so I can't tell.

>> No.16869815

Can someone bring up the font that was made for the progress charts? I need to edit my chart, and I'd rather not take a long time.

>> No.16869865
File: 3 KB, 160x16, scorefont.png [View same] [iqdb] [saucenao] [google]
16869865

>>16869815
Here's a facsimile using the existing characters with guesses that might be perfectly accurate anyways

>> No.16869878
File: 8 KB, 400x724, squares.png [View same] [iqdb] [saucenao] [google]
16869878

1.5 years here
blogposting in the form of squares is fun
(NB = nobomb)
(NN = Nomiss Nobomb)
(pcb ex NN is also no border-break and no focus combined)

>> No.16869892

>>16869878
Will you ever 100% the chart (at least filling in all the squares)?

>> No.16869957

>>16861121
try the dx8 - dx9 converter, did it for me

>> No.16870002
File: 56 KB, 364x271, 1490154478502.png [View same] [iqdb] [saucenao] [google]
16870002

>>16829946
The more I play Mystic Square the worse I get, I've even started losing a life to Louise for Christ's sake, maybe I'm tunneling too hard on collecting items, someone send help or my head will fucking explode soon.

>> No.16870090

>>16870002
I will be honest, I lost lives on Louise when I didn't understand her laser attack.
Most phases you should stay a bit to one side of her, as it's easier to dodge the vertical danmaku rather than diagonal danmaku (but I'm pretty sure you know that).
As for item collecting, you should get your first extend either at the end of Stage 2/Against Louise or the start of the third stage. Don't get Dream Bonus max if you're going for a 1cc until you collect the blue power up, it will make your life easier.

>> No.16870105

>>16866727
>>16867648
>>16869065
>>16869162
>>16869350
oh hey, I just deathbombed with Nitori and the bomb didn't go off, instead I ate the bullet, bombed, and the shield was there and I was even able to keep and all
Does this mean you get death iframes when deathbombing?

>> No.16870136

>>16869878

Damn i've played these games since 2013 and can barely clear an ex stage without alot of luck and fuckery. Did you come into touhou with no experience at all or were you playing Cave's games beforehand?

Also to no one in particular: the captcha said to select trumpets but there was a saxophone in there. Wtf

>> No.16870163

>>16870136
captchas are always shit.
Anon must be experienced in STGs in general from before.

>> No.16870212

>>16870105

If you actually deathbomb then yeah the shield does not get triggered as there's nothing to hit it (you've already hit the bullet at that point). If you bomb right before you get hit then it will go off immediately instead.

>> No.16870225

>>16870212
Then this bomb is fucking great

>> No.16870242
File: 24 KB, 400x1080, scrub.png [View same] [iqdb] [saucenao] [google]
16870242

>>16869433
Thank you! I also managed to beat Mystic Square with Yuuka after a single stray run, just to try it out (MS is one of my favorite games but I'm really bad at it for some reason, beating it on my first try was outside the norm by far).

I think I might try to beat Mamizou next, just because I really like Youmu's shottype. I know there are easier Extra bosses than Mamizou, but I'm just feeling like doing something outside the norm if just for a little while. I'm able to pass the pre-midboss stage section of TD with 100% success, at least, but I might change my route for that section to not use trance so I can use it for Nue's second spellcard (because I have a 0% clear rate outside spell practice for that card) and that might lower my success rate a bit.

>> No.16870275

>>16870090
> Don't get Dream Bonus max if you're going for a 1cc until you collect the blue power up, it will make your life easier.
I don't understand, why is that? I'm going for a lunatic 1cc, also how hard is it to get to 500 point items?

>> No.16870413
File: 31 KB, 1280x960, Screenshot (14).png [View same] [iqdb] [saucenao] [google]
16870413

>>16870275
Because it makes your life just a bit easier since maxing out dream bonus clears out bullets on screen, similar to extends.
500 seems a bit extreme, even on a lower difficulty I couldn't collect that much.
The best advice I could give you for that is to focus more on point items than power.

>> No.16870584

I can't run any of the games except for LoLK and I have Windows 10, please help.

>> No.16870617

>>16870584
W10 is shit, get a new computer

>> No.16870709

>>16870584
Download DirectX 9. Snag it from Microsoft's website.

>> No.16870925

What level player am I if I regularly play and beat extra stages.
I've reached th10 by now and am very close to defeating suwako, I've reached her penultimate spellcard. I've only cleared all games in normal though except Aya in PoFV. I could beat some more hard stages if I try more but Im focussing on extra stages right now.

>> No.16871009

>>16870925
See
>>16870242
>>16869363
>>16869323
Those are low level players, so you tell me.

>> No.16872590

>>16871009
Your view of who is high or low level is incredibly skewed, what would you even call someone that can't 1cc easy if you even call people who can 1cc every game on normal (and in one case most of them on hard) "low level"?

There's no sensical scale in which Hard mode in a game series that most average people can't even beat on normal is "low level", quit taking score player memes seriously.

>> No.16872615

>>16870136
no experience, touhou was my first shmup

>> No.16872738
File: 31 KB, 946x700, 1222002647108.png [View same] [iqdb] [saucenao] [google]
16872738

>>16872590
It's because you're a secondary.

>> No.16873035

I keep getting worse at LoLK instead of getting better. What should I do?

>> No.16873053 [DELETED] 

>>16873035
Take break.

>> No.16873062
File: 273 KB, 189x189, 1388378656581.gif [View same] [iqdb] [saucenao] [google]
16873062

>>16873053
but if I take a break I can't beat it

>> No.16873063

>>16873035
Take a break.

>> No.16873160

>>16866017
>Really weak when focused
Just let go of the Shift button

>> No.16873165

>>16866368
It arguably has the widest variety of shot types available for choice, and absolutely has the largest variance in quality/effectiveness between each shot type.

>> No.16873207

I started with Touhou yesterday, I don't understand your square posts

>> No.16873209

>>16870925
Don't listen to that faggot. You're doing pretty good, I (and I assumed most players) don't focus on doing Extra right after a Normal 1cc. I went for 1ccing everything first, and then went back to doing Extra stages.

>> No.16873240

>>16873207
It's a chart, the difficulty mode is on the y-axis (X=Extra Stage, L=Lunatic, H=Hard, etc), and the character/shottype is on the x-axis (R=Reimu, M=Marisa, etc, dependant on game). The A, B, and C specifies the shottype when each character has multiple types to choose from.

>> No.16873683

>>16873207
>>16873240
which characters are which in the IN squares?

>> No.16873717

>>16873683
In order, left-to-right:
Border Team (Reimu&Yukari)
Magic Team (Marisa&Alice)
Scarlet Team (Remilia & Sakuya)
Netherworld Team (Yuyuko & Youmu)
And then each character solo; Reimu, Yukari, Marisa, Alice, Sakuya, Remilia, Youmu, Yuyuko.
Once you've beaten both Eiren and Kaguya with all four teams, you unlock the ablity to play the game with each character solo, or in other words, you get to focus/unfocus without switching to the youkai/human partner, respectively.

>> No.16873853

>>16873717
That kinda sucks though IMO. I tried it with Sakuya doing practice mode vs. Eirin. You can't hurt her for fuck all because you're forced to attack her familiars which is a fucking big problem for a lot of spells.

Presumably there'd be similar problems in other stages/bosses too, just not as pronounced. And you'd presumably get the opposite problem with the youkai partners; unable to attack familiars if you wanted to.

In general I'm sure there probably isn't much reason you wouldn't want to use a team instead. At least as far as Sakuya went, her bullet doesn't change at all when you're focused, which is actually kind of a big problem as well. I had trouble laying out enough damage to be able to capture some cards, especially with familiars in the way constantly. Then you'd get the opposite weakness that tends to come with forward-attacking characters, where if you get stuck elsewhere, you aren't dealing any damage to the boss.

>> No.16873867

>>16873853
Yeah, they're basically a challenging/quirky way to play the game. Obviously everything was built and balanced around the Team system, so individual characters are going to face unique problems.

>> No.16874078

>>16873853
Yuyuko solo is better than the Border Team

>> No.16874471

Which game has the harder extra stage: SA or LoLK?

>> No.16874486
File: 9 KB, 400x440, touhou 1cc chart.png [View same] [iqdb] [saucenao] [google]
16874486

5 years of playing.

>> No.16874681

How does one trigger last spells/words in IN? I noticed it happens on deathbombing sometimes but never knew what the condition was exactly.

On that note, holy fuck does final spark do a lot of damage. That's basically a spell ender for the most part.

>> No.16874713

>>16874681
collect more time points

>> No.16874735

>>16874713
Time points? What are those, how do I collect them and what, besides final words/spells, do they do?

>> No.16874790

>>16874735
It's not like explaining things is bad, but just go read the wiki dude.

IN scoring is based around them.

>> No.16874792

>>16874735
They're the little purple ticks, you get them from grazing bullets and damaging enemies when above 80% on either the human or youkai slider at the bottom right. You also get a bunch for killing an enemy while they have familiars out on the field. Familiars are the bullet-spawning circles which are solid when you're human, and intangible when you're youkai.
There's the threshold of time points you can see on the right of the screen; get the required time points for the stage, and the boss will go into their Last Word.

>> No.16875277
File: 6 KB, 400x440, 1492399227162.png [View same] [iqdb] [saucenao] [google]
16875277

>>16874486
Don' do that please

>> No.16875291

>>16874713
>>16874735
>>16874790
He means how to get the different bomb guys.
You do it by deathbombing btw. Also stop calling last spells last words, they are different things.

>> No.16875780

>>16875291
He clearly asked for both.

>> No.16875858

>>16875291
fwiw the deathbomb window is longer when you're above the time threshold.

>> No.16876677

Eiki on hard is fucking impossible. 4 lives and all went to shit. Literally get lucky the game.

>> No.16878257
File: 902 KB, 640x480, 1437563756280.png [View same] [iqdb] [saucenao] [google]
16878257

I have a feeling that Marisa A is even worse then Suika. Not even 8 bombs really helps.

>> No.16878501

>>16875291
Okay, I figured it was deathbombing. But sometimes I deathbomb and it's the regular bomb spell. Do I need to be above the time limit to get a last spell deathbomb, or something?

>> No.16878740

>>16878257
Just stay at shotgun range or unfocused and you will be OK.

>> No.16878760

>>16878501
deathbomb != last spell

You can still do a regular deathbomb on IN, but the time frame its smaller than any other game because latter comes the last spell time frame, so you just need to be bad at deathbombing to always get last spells.

>> No.16878861

This might sound ridiculous, but is there any guaranteed way to get Adonise working for PoFV?
My friend and I crash whenever we try to start a match right when the server calculates the ping (them). I've had this problem before, so I wondered if there was a long term solution to it.
Do any of you have said solution?

>> No.16878868

>>16878861
I was only ever able to get adonis2 working. Try that maybe.

>> No.16878962

Doing POFV multiplayer.

Massive lag issues with direct IP connect and hamachi under 100 ping, set to 1 delay

>> No.16879228
File: 804 KB, 5312x2988, Let's take that picture now.jpg [View same] [iqdb] [saucenao] [google]
16879228

Good news guys, I've finally identified Nue!

I've been trying to clear her stage since two threads ago. I actually would have done well too, except that I got way too aggressive trying to destroy UFO's on her Blue and Rainbow Invasions instead of just bombing or avoiding them; I lost three lives to those and nearly failed the run. Naturally there were other spells that gave me trouble, but the lives lost to these were just careless.

>> No.16879230

>>16878740
You can't really do that at last stages. It feels like she's designated especially for NB runs.

>> No.16879231

>>16878760

The regular deathbomb window in IN is only a single frame so it's almost impossible to do regularly regardless of how good you are at deathbombing.

>> No.16879236

>>16879228

Well I'm the other Anon that beat UFO at about the same time and I never managed to beat her so congrats! I've 1cced the rest of the mainline games now though so I might go back to it soon, when I stopped I was just getting the hang of her survival card.

>> No.16879291
File: 192 KB, 850x1228, Kogasa x Sanae.jpg [View same] [iqdb] [saucenao] [google]
16879291

>>16879236

Yeah, please don't give up mate! I would have beaten her sooner i'm sure if RL pressures and a little melancholy didn't distract me from playing a few days; it's amazing what a persistent attitude can accomplish.

You mean Nightmare of Heiankyou right? I had a panic bomb moment, but I feel like it's a very doable card with some practice. I've only cleared 4 ex bosses ever and I think it's easier than any other survival card i've ever come across: (fujiyama volcano, kokkuri's contract, and even Blue Lady Show)

It's more intimidating than it looks because it's so different for a touhou game, like fighting Ichirin and Unzan for the first time. As the card comment says it really is like space invaders.
If you can just survive the first wave with the large shots going down the tunnels, then it really does get easier from there. Her red shot moves slowly even as it changes so you can react pretty well to it as it goes.

Good luck dude! If you got as far as I did around the same time, then you should be able to beat it like I did.

>> No.16879307

>>16879291

Yeah I wasn't having too much trouble with it, really I only got to it a few times but on the last time I nearly cleared it with no bombs and died at the very end end which stopped my run.

The main thing keeping me from clearing it is the stage section and midboss, I always die too much and then reset before I even make it to nue, it gets frustrating.

>> No.16879311

>>16874471
LoLK. By far.

>> No.16879348

>>16879307

I know that feeling. For every run I had where I fought Nue, there were usually 10 or 15 that didn't even make it to Kogasa because i screwed up the timing and my UFO's weren't how I needed them. I don't know about others but the resource system takes alot of the fun out of the game for me; i don't even know if I want to try clearing the game with anybody else. At least the rounds are quick; even with all the failed runs I can check time and realize only 30 minutes have passed.

>> No.16879473

>>16879228
You can take screenshots by pressing the "Home" key. Congratulations.

>> No.16879488

>>16879473
It's more fun to take the picture for real, like Nue says.

>> No.16879641

>>16878501
You only have 1 frame to use your regular deathbomb anon, after that you get a bigger window for the last spell which depends of how many time points you have.
>>16878760
>deathbomb != last spell
Wrong. That's how the stronger deathbomb is called silly, the game refers to them as last spells too.

>> No.16879954
File: 480 KB, 640x480, th8_ud0040 (IN) Hard 1cc (Final B) - Sakuya.png [View same] [iqdb] [saucenao] [google]
16879954

Goddammit Sakuya I had like 4 lives and 1 bomb entering this battle

>> No.16880676

>>16879473

Whenever I try to use the printscreen key on my computer with Touhou running it never comes out right.

>> No.16880824

>>16880676
He didn't say print, he said home or alternatively, use the P key (th8 onwards)

>> No.16881686
File: 276 KB, 900x900, sleeping dork.jpg [View same] [iqdb] [saucenao] [google]
16881686

Any advice on Wild Deserted Island, or whatever Mamizou's seventh spellcard is named? I managed to capture it once on my first try but haven't succeeded in the twenty attempts since and it's upsetting me. This seems like it would be near-impossible to bomb through without losing tons of resources, too, since the bullets would reach you immediately after bomb invincibility wore off and Extra bosses are invincible during spellcards when you bomb. Speaking of that how come bombs work against Nue in TD when Nue is an Extra boss, even though they didn't work against Ran in her midboss cards for that exact reason?

>> No.16881726

>>16881686
I generally try to do the waves one at a time, so towards the end of the dogs move left so you don't get sniped by the birds. Then weave right until you're a little right of the centre and repeat. Personally I think it's her hardest spell (even including its own overdrive version) so don't feel bad about bombing it.

>> No.16881768

>>16881686
Nue is a cuck.
That spell is very hard but I find stupid shrine maiden harder still, it just eats my resources

>> No.16881813

>>16881768
How are you having trouble with Shrine Maiden's Exorcism? Just stay under her until just before she bounces off the right side for the first time, then go up, make wide movements to create gaps in the blue amulets and then get back under her before a little before she bounces off the right wall again. Once you can do that part you can route the rest yourself. The important part is making large movements so that the blue amulets don't become a problem.

>> No.16881915
File: 126 KB, 572x500, 1482411521092.jpg [View same] [iqdb] [saucenao] [google]
16881915

>>16881813
>How are you having trouble with Shrine Maiden's Exorcism?
Wish I knew, I know the route too

>> No.16881957

>>16881726
Yeah, that's the strategy I've been trying but I'm just had a ton of trouble with weaving. It probably doesn't help that I'm using Youmu, who fucking kills in the stage portion in my opinion and does great against some of her spellcards since she can go off-center and still hit with full power if she uses her sword slash, but this card is wearing me down and I'm having trouble hitting Mamizou at all since I tend to go all the way to the side past the range of her sword slash.

Nue's second spellcard also gives me a lot of trouble, but I've learned to just ration my trance energy (instead of using it on the life/bomb spirits right before the midboss) so I can grab the spirits dropped by her first spellcard right before they disappear and then finish off Nue's second spellcard in time to get her spirits before the trance ends. I think I actually get more total bomb pieces doing it this way.

>> No.16882084

>>16881957
I just tried capturing with Youmu and it seems that trying to stay unfocused lets you end the spell about as quickly as Reimu as long as you follow Mamizou as long as you're below her.

>> No.16882120

>>16881768
>Nue is a cuck.
>>>/b/
>>>/s4s/
>>>reddit

>> No.16882233

>>16882120

Hey, don't lump esfores with that kind of rabble! That's very rude.

>> No.16883760
File: 18 KB, 187x32, 99+.png [View same] [iqdb] [saucenao] [google]
16883760

>>16882084
So you're saying try to stay unfocused and dodge with only vertical as long as you can? I've been finding that really hard to do, but then I've also been finding it really hard to weave into the green bullets. It feels like running into traffic.
http://replays.gensokyo.org/download.php?id=42969
This is one of my three successful clears of the card, and even then I was right between two bullets about to get hit the moment I finished her off. I'm not sure what I can improve besides just gitting gud at dodging horizontal bullets that sometimes change trajectory and sometimes don't.

>> No.16883784
File: 10 KB, 343x20, cute.jpg [View same] [iqdb] [saucenao] [google]
16883784

Thought I'd share my small and cute achievement before the thread dies.

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