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/jp/ - Otaku Culture


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16738813 No.16738813 [Reply] [Original]

I'm drunk. How the fuck did I just capture this spellcard?

Previous thread: >>16706047

>> No.16738928
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16738928

>>16737392
I'm fine, I just started blogging in the middle of the night. I shouldn't've done it and I apologize.

Post charts.

>> No.16739053
File: 27 KB, 400x633, Touhou Checklist.png [View same] [iqdb] [saucenao] [google]
16739053

>>16738928
Fine then

>> No.16739090
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16739090

>>16738928
I need some decorations on mine, any ideas?

On a gameplay note, how do I defeat Kikuri (the coin) in HRtP? I couldn't clear the first phase without mashing Z like my life depended on it (which it did) and hoping the Yin-Yang Orb would hit the boss (which it didn't).

>> No.16739098

>>16739090
Just get some chibi image or sprite of your favorite character if you want to decorate your chart. I only added Mima to mine because I liked >>16739053 and their Yuyuko.

>> No.16739099
File: 14 KB, 400x1080, Touhou Progress chart.png [View same] [iqdb] [saucenao] [google]
16739099

>>16738928

Still working on UFO and Suwako

>> No.16739109
File: 140 KB, 1475x783, progress.png [View same] [iqdb] [saucenao] [google]
16739109

>>16738928
Touhou 16 can't come soon enough.

>> No.16739112
File: 367 KB, 1658x2947, wallhaven-480681.jpg [View same] [iqdb] [saucenao] [google]
16739112

Am I holding myself back by using a gamepad, specifically a Dualshock 3 controller?

Should I suck it up and get used to the awkwardness of both hands on the keyboard?

>> No.16739234

>>16739112
good number of current and former world record holders use controllers
use whatever you are more comfortable with, input method doesn't matter
only talent matters

>> No.16739252

I used to want to 1cc normal with all shots in order to watch the translated endings. But then I slowly began to realize that the endings are too deep for me and I can't take anything out of watching them. The credit rolls are still very emotional though.

>> No.16739257
File: 1.11 MB, 1100x1558, Houjuu.Nue.full.944373.jpg [View same] [iqdb] [saucenao] [google]
16739257

>>16738813

ZUN programmed the game to be played drunk you baka.

I've decided this will be the month i 1clear UFO; i can finally make it to Byakuren with a decent amount of lives and Shou's curved laser trick no longer works on me nearly as well since my eyes know where they should be focused now.

Soon my real prize will be at hand!

>> No.16739408
File: 71 KB, 639x479, IMG_3104.jpg [View same] [iqdb] [saucenao] [google]
16739408

Scoring LNB. Was bored. Might aim for scorebug in an LNB one day.

>> No.16739552

>>16739112
>>16739234
They don't use the joystick do they? What about deadzones?

>> No.16739562

>>16739408
What is this scorebug thing?

>> No.16739569

>>16739562
I think it's when your score gets so high that it overflows the score meter and bugs the score display.

>> No.16739586

>>16739562
From the wiki:

If a player's score exceeds 2^31 points, the displayed score overflows and becomes its value minus 2^32, with an "x" replacing the negative sign; the commas are also removed. The player's actual score is unaffected and is displayed normally on the high score and replay screens.

I think you can fix it with vpatch but I don't remember.

>> No.16739653

>>16739586
There's vpatch and the scorefix patch to remove the bug.

>> No.16739715
File: 117 KB, 1282x802, extra.png [View same] [iqdb] [saucenao] [google]
16739715

This extra was a lot of fun despite the parts where you are almost always guaranteed to die; you have a lot of resources to compensate.

>> No.16739752

>>16739715
So those that can clear extras are super players now!?

>> No.16739799

>>16739752
As told by our god ZUN.

>> No.16740042
File: 13 KB, 400x1080, touhou progress chart.png [View same] [iqdb] [saucenao] [google]
16740042

>>16730119
I did it.

Can't quite figure out how to translate thoughts into words so I'll just leave it at that.

>> No.16740060
File: 43 KB, 326x480, Yuyuko (1132).jpg [View same] [iqdb] [saucenao] [google]
16740060

>>16740042
Good job anon!
What is next now?

>> No.16740076

>>16740042

Great job, congrats!

>> No.16740133

>>16740042
but was it no focus no poc?

>> No.16740330

>>16740133
The focus was the only reason I used SakuyaA over ReimuB.
>poc
point of collection?
Actually, I was wondering about that. I don't think I used the point of collection much, not for lack of trying. It doesn't seem to work all the time, leaving me to try to catch up to all the items I flew past. Is there some sort of condition to it working?

>>16740076
>>16740060
th-thanks
I'd say the 1cc I could probably accomplish the quickest from here would be PCB Normal with ReimuB.

But I don't really want to touch PCB ever again (or at least, not for a couple days or so), since I spent the past three days tormenting myself with it. So it'll probably be EoSD ReimuB. Or I'll go with more unexplored territory with IN which I've been working on as well.

Or maybe I should stop neglecting my poor cello as I have these last few days.

>> No.16740336

>>16740330
>Is there some sort of condition to it working?
Full power. Unless you're in extra/phantasm, then it works all the time.

In IN, you just need to press focus above the POC line if you're not at full power.

>> No.16740339

>>16740330

In PCB and EOSD point of collection only works if you have full power (except in extra)

In IN it works if you're at full power, if you're playing Magic Team, or if you're in youkai mode (so focusing) with any other team.

After IN it's just always active.

>> No.16740659

>>16739090
Haven't played HrtP lately, but remember that her hitbox is placed at the apex of her disc, so you'll need to keep the orb quite high in the screen.

>> No.16740692 [DELETED] 

>>16740339
>youkai mode (so focusing)

It's the other way around, dude.
Youkai mode = focused.

>> No.16740716
File: 14 KB, 400x1080, Summary.png [View same] [iqdb] [saucenao] [google]
16740716

>>16738928
What should I do next?

>> No.16740717
File: 13 KB, 400x1080, Summary.png [View same] [iqdb] [saucenao] [google]
16740717

>>16740716
Oh wait, that one wasn't up to date.

>> No.16740719

>>16740716
Well, you're missing 1ccs in a few games like GFW and some PC-98 games, you should check those out.

>> No.16740725

>>16740719
I just don't understand what A1, A2... exactly mean.

>> No.16740729

>>16740725
It's your route. There are three different stages in GFW and you can go through them in any order (with the stages getting harder depending on what part of the in-game day you go through them), making six total routes.

Route A-2 means you picked the stage A as your first stage, and when given the choice between the other two after completing it you picked the second one. If you picked the first choice, you'd be on Route A-1.

>> No.16740730

Why does the game progression percentage always feels off?
I just died to Marisa (stage 4) and game progression was like 37%, that doesn't make much sense.

>> No.16740731

>>16740729
Oh I get it. I've already played GFW a bit.

>> No.16740735

>>16740730

For some reason the games seem to count the last boss as like 30% of the entire run.

>> No.16740759
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16740759

Here's mine.

>> No.16741364
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16741364

The first time ever maxing out lives in UFO and i fucking choke and spill spaghetti all over stage 4 and 5. Just life after life lost over basic shit with no bombs or deathbombs used. I've done better and gotten to 6 before with way less before. Goddamn i'm pathetic for letting my nerves get frazled from doing well. I bet if i won the lottery i'd die on the spot from a heart attack or a seizure from the excitement. Pathetic

>> No.16741442

>>16741364
>ningen posting
>knowing, sarcastic, maliciou;s ningen posting
>dippin dots/12

>> No.16741511

>>16741364
Sounds like you're on the verge of beating it. Hang in there.

>> No.16741555
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16741555

Normalshitter here, reached stage 5 of eosd on my first ever lunatic try with continues. Im just so happy, wont try any more in it yet though

>> No.16741593

>>16741364
Dude, calm down.
That happens to everybody, especially if you're new to Touhou.

>> No.16741603

>>16741511

Oh i know it will come anon. I've beaten SA already and UFO feels easier, at least as far as normal modo goes.

>> No.16741621

Which Prismriver sister has the hardest spellcards and nonspells? I'd say Lyrica is certainly the easiest. Merlin and Lunasa's first nonspells are pretty comparable in difficulty.

>> No.16741626
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16741626

>>16741603
>SA
>harder than UFO

>> No.16741640

>>16741626
SA is certainly harder than UFO, in normal at least. The whole of Orin's stage is as hard as first five stages of UFO combined.

>> No.16741669

>>16741640
Dude, I can 1cc SA more easily than I can fucking TD. All the patterns are static, and even if you can't do the pattern, you can bomb your way through. I even made it as far as stage 6 in hard mode when the only Hard mode I ever did was PCB.
SA is amazing but it's easier than UFO.

>> No.16741701

>>16741626
He's right. The first three stages and bosses are fairly comparable, but Satori's stage and battle is much harder than Murasa's. SA's stage 5 is harder than UFO's, but not by much. Utsuho, on the other hand, is much harder than Byakuren.

>> No.16741705

>>16741669
I've literally 1cc'ed UFO in 5 hours total gameplay time while it took me more than 50 hours to do the same for SA. It might be easier to 1cc SA when you have memorized the pattern but not when you're doing it for the first time.

>> No.16741772

Are you guys comparing UFO's difficulty on normal only after beating SA? After I beat SA for the first time I felt like my skill level increased a lot.

>> No.16741792

>>16741772
I'm comparing their difficulty on Lunatic. SA is harder, at least from the reference frame of my specific skillset.

>> No.16741833

>>16741792
The original post was comparing them on normal. I'm not good enough for lunatic yet.

>> No.16741847

>>16741792
Do you use bombs or not?

>> No.16741862

>>16741833
Ah.

>>16741847
Yes, but I try to only deathbomb most of the time. Or in UFO's case, when bombing would help me get my third red UFO and fill it up really quickly.

>> No.16741881

>>16741862
If you plan your bombs, instead of trying to deathbomb, SA becomes leagues easier than UFO.

>> No.16741892

>>16741881
But I like going for spellcard bonuses.

>> No.16741912

>>16741701
>Utsuho, on the other hand, is much harder than Byakuren.
Wuuuuuut.
Utsuho's non-spells are easy as fuck and her third spellcard is trivialized by the safespot. And Subterranean Sun is MUCH easier than Byakuren's last, not to mention that she's not invincible when you bomb so you can unload for safety unlike Byakuren's who's pushing you to be as defensive as possible, and given that not all shots disappear when using a bomb. The Flare is also a matter is reading hitboxes.
The only cards that are really hard are her first and especially the damned second-to-last.

>> No.16741926

>>16741701

and Parsee is harder than Kogasa.

>> No.16741953

>>16741912
>Subterranean Sun is MUCH easier than Byakuren's last
I disagree. Subterranean Sun still drives me up a wall.

Most of Byakuren's cards are fairly basic danmaku. The one with the curvy bullets and Devil's Recitation are the only ones I have problems with.

>>16741926
Parsee's only difficult attack is Midnight Anathema Ritual.

>> No.16741971

>>16741953

obviously Parsee is easy still but anything she does outshines Kogasa is all i'm saying.

Except at being a qt of course. Umbrella maiden is exemplary at that.

>> No.16741977

>>16741953
>Midnight Anathema
>difficult
Redirect to the left, go under Parsee. Time the next shot, then go to the right to redirect the direction. Then go back under Parsee. Rince and repeat. Minimal dodging required.

>> No.16741992
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16741992

>>16741971
Even Kogasa's midboss spellcard gets me sometimes, if only because of how little space it gives you. I'd definitely say she's harder than Parsee. I do think SA is harder than UFO, but I would say Kogasa is more difficult than Parsee.

>Except at being a qt of course. Umbrella maiden is exemplary at that.
A man of exquisite taste, I see.

>>16741977
The overlapping bullets throw me off, that's what mostly gets me with that card.

>> No.16742004

UFO's stage 4 is jarringly easy. Even on Lunatic, you can get through it with barely any actual dodging just by playing your cards right with UFOs.

Murasa is also second only to the Prismrivers as the easiest stage 4 boss in the series.

>> No.16742020

>>16742004
>has a fucking survival card
>easy
You gotta explain to me something, my lad. While it's true that I can almost beat without wasting a single life (probably just one or two bombs), that survival spell always costs me a lot.

>> No.16742048
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16742048

>>16741971
>Except at being a qt of course.

Parsee is cute too!

>> No.16742057

>>16742020
It's not a hard survival card. Just gotta keep moving. Try to get her to spawn her bullets in a square to make them easier to navigate through, and if you get trapped or it seems too dense, bomb.

>> No.16742065

>>16742057
The fact that the third wave of each circle is faster than the second always fucks with my pattern reading.

>> No.16742075

>>16742065
Just keep practicing. You'll get there. It's much easier than other survival cards in the series (Possessed by Phoenix, Border of Human and Youkai, Clownpiece's survival cards, that one Junko card) once you figure out how to navigate it.

>> No.16742901
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16742901

im gay

>> No.16742973

>>16742901
Holy fuck.

>> No.16743472

>>16740717
Fill out LLS, that one is easy for Normal.
Try to get ReimuC on MoF, it might take a bit, but that will give you a nice line of Reimu completed.
Maybe go for TD?

Actually, how hard was the Marisa TD 1cc?

>> No.16743478

>>16741701
Utsuho is one of the easiest final bosses in the entire series while Byakuren is one of the hardest. Don't know about normal mode though since it's been too long since I played it
Also, SA stage 1-3 are braindead easy except for Yamame's opener while UFO has Parasol star memories, monster train, king kraken's strike, all of which wouldn't feel out of place in SA stage 4. Not to mention Shou is a hell of a lot harder than Orin who only has one hard spellcard in her bossfight + cat's walk as the midboss spell (Greatest Treasure is sharder though)

>> No.16743484

>>16741364
Don't worry anon, I get max lives in UFO as ReimuB, and game over on Byakuren. It sucks, but I know that if I play my cards right (and git gud), I'll do it.
Godspeed, anon.

>> No.16743511

>>16743472
A lot harder than people told me it was.
And honestly, this game puts me to sleep with its OST. Seriously, it's all slow as fuck and I lose my concentration very easily.

>> No.16744118

I forgot to save the replay not that I know how to make webms anyway. I thought I had a bomb but I didn't and I somehow dashed through a very dense area of bullets leaving me dumbfounded how I didn't get hit. It's happened in the past as well. Anyone else have that happen?

>> No.16744266

>>16744118
Congrats on the sick dodges, you should go for LNNs.

>> No.16744289

>>16744266
Haha ya.

>> No.16744349

>>16744118
It's called adrenaline.

>> No.16744366

>>16744349
Nah. I guess I didn't write it properly. I had thought I was bombing and was making my way toward the poc line.

>> No.16744532

>>16744349
Louis's Advice: Pills are superior to adrenaline

>> No.16744557

>>16743478
I disagree with pretty much all of that, right down to Yamame's opener (which I find very easy). We must have opposite playstyles.

>> No.16744576

>>16744557
I don't see how it's a matter of playstyle. If you can do Kogasa NMNB I don't see how you can possibly have trouble with anything in stage 1-3 of SA. Same with Byakuren, if that's an easy boss for you Utsuho should be essentially free, I mean everything Utsuho does is less dense, less random, and slower. She's pretty much a straight downgrade compared to Byakuren. Except for Peta Flare I guess but that's only one card

>> No.16745326

>>16744576
But Kogasa is piss easy. Stage 3 SA on the other hand is anything but.

Also, Utsuho's hardest card is her first one.

>> No.16745558

>>16744576
I agree about Utsuho being easy but that also has to do with the bomb system.

>>16745326
Her first card is doable. Hell's Tokamak isn't.

>> No.16746611

Any tips for UFO ?

>> No.16746626

>>16746611
be born talented

>> No.16746638
File: 7 KB, 404x510, other chart.png [View same] [iqdb] [saucenao] [google]
16746638

>>16738813
>>16739109 here, but I wanted to try out this other chart, too. Nice colors to look at, but I think I prefer the other format.

>>16746611
Reds all day every day. Summon greens when you feel you're at a comfy amount of lives, and don't be afraid to summon a rainbow since a full UFO would give you two tokens of your choosing. ReimuA and SanaeB are the best candidates for first clears, but the other shots are also fine for Normal...except MarisaB, unless you're feeling ballsy.

>> No.16746890

>>16745326
>But Kogasa is piss easy. Stage 3 SA on the other hand is anything but.
Care to explain how or are you just shitposting? SA stage 3 is almost all memo and the only "difficult" part are the lasers at the end, which are still easier to deal with than something like Ichirin's last card or first nonspell. Kogasa on the other hand has three spellcards that could belong to a stage 4 boss in another game. I have a feeling you might be baiting as I've never heard anyone call Parasol Star Memories "piss easy" but I'm still curious

>> No.16747015

http://replays.gensokyo.org/download.php?id=42744
P U N I S H E D
I'm kinda mad.

>> No.16747040

I just had a great run but my fingers were sweating profusely and I became aware of my thumb floating there and I didn't know what to do with it. I preserved through it and then I got a streak of bad luck and my run was over.

I've also had an extremely itchy armpit in one run recently. Anyone else get body distractions like that? Has it ever ruined your run?

>>16747015
I'll watch that in a bit. I need to get up.

>> No.16747092

>>16746890
Do you play in lunatic?

>> No.16747093

>>16746638
Do you play PC-98?

>> No.16747108
File: 415 KB, 640x480, phantasm clear.png [View same] [iqdb] [saucenao] [google]
16747108

>>16747040
Oh well no need anymore unless you want to watch me failed like an idiot at the last spell. Pic related just happened so there's that.
Still, I was fully concentrated on my run from the start. I was at the Double Butterfly spellcard and I was thinking like "Dude I'm never gonna make it, I must have used tons of resources, especially with my early failure."
Then I dared peek at the resource board and I had 4 extra lives and 4 bombs left. I was like "WTF, I've got so much stuff left?".
I didn't know how to do the last card do I just bombed the whole shit.
http://replays.gensokyo.org/download.php?id=42745
Still, a clear is a clear, no matter how sloppy it is.

>> No.16747284

>>16747108
Wow that was a lot of death bombs on your previous attempt. I thought you were just going to run out of resources but you still had a bomb left! That had to hurt. Nice job not giving up and congrats on your clear.

>> No.16747306

>>16747284
Yeah, I'm kinda tired. I don't even know how to clear the fucking cage, much less the final spell. That was basically "Stand aside, Yukari, I'm punching my way through". I'm just a Normalshitter despite my first Hard clear recently.
Or it's just because PCB is easy.

>> No.16747330

>>16747306
You suck at Boundary of Humans and Youkai just as much as I do. Which one did you clear on hard? I think the extras are pretty hard don't put yourself down like that.

>> No.16747366

>>16747093
Got a blind LLS Hard 1cc some months ago, but I'm too lazy to include PC-98 on my charts until I do more things in them.

>> No.16747373

>>16747330
Well, PCB, same shot type. I just have a thing for Needles Reimu.

>> No.16747392

>>16747373
Pretty sure that's the best shot in the game, so good choice

>> No.16747441

>>16747373
I like needle Reimu too. It's my go to shot type.

>> No.16747461

>>16747373
What do you plan on doing next? more hard modes and extras?

>> No.16747539

>>16747461
Currently practising SA Hard (cuz SA is best game) and I wanted to try the Border of Wave and Particle safespot but it doesn't seem to work on this difficulty (or I might have done it wrong).

>> No.16747823

>>16747092
Yes. SA on lunatic is middle of the road in terms of difficulty for me while UFO is probably the hardest game. The difference gets bigger if you do LNB or whatnot as well, most good players tend to consider SA is in the middle/above average while UFO is at the top with LolK and Eosd

>> No.16747982

Newfag here, where do I start with Touhou?

>> No.16748129

>>16747982
Try EoSD and go from there.
You can try PC98 games once you've honed your skills a bit.

>> No.16748329

tfw you get a run that caps Greatest Treasure but choke so hard on Shou that you enter stage 6 with 0 lives

>> No.16748412

>>16739552
Use d-pad, not joystick. 8-way directional input for 8-way movement.

>> No.16748566
File: 113 KB, 1169x2048, __daiyousei_touhou_drawn_by_ameyu_rapon__b2e8ef119544b4f6415c60b78d8738f2.jpg [View same] [iqdb] [saucenao] [google]
16748566

Would you, /jp/?

>> No.16748572

Is it just me or is Lunatic really a huge step above Hard compared to the Normal > Hard mode gap?

>> No.16748727

>>16748572
That seems right. I'm still working on my first lunatic 1cc and it's been the most challenging thing I've done yet.

>> No.16748753

>>16748572
some lunatic modes are a bit easier than average and can ease you into lunatic 1ccs a little
My first was MoF, that game gives enough resources that even if you fuck up a lot you still have a fair chance of clearing

>> No.16748813

>>16748566
Yes.

>> No.16749332
File: 73 KB, 1280x960, Screenshot (4).png [View same] [iqdb] [saucenao] [google]
16749332

I finally got the MS 1cc I was aiming for, and with this 1cc, I have a 1cc in every PC-98 game.

As a side note, I've been sweeping up some of the easier Touhou games. Should I try to 1cc UFO, SA, LoLK, GFW, or advance to Hard mode?

>> No.16749542

I think early games (06-08) calculate movement somewhat differently. Everyone seems to be slower and less precise compared to later games. How movement was changed between IN and PoFV?

>> No.16749555

>>16749542

Starting with MoF the games use a new engine so it's probably that

>> No.16749616

>>16749542
If it's not as precise it's just because you're not used to it.

>> No.16749806

>>16747982
http://www.moriyashrine.org/classic-era-th6th95.html
Have fun!
>>16749332
I would say try to get all the normal 1cc you can before moving to hard in any game.
>>16749542
Do you use vpatch at least?

>> No.16750309

こいし is made of pure bullshit.

>> No.16751738

I HATE SA sooooo much!

GRRR!

>> No.16751764

>>16749542
>Everyone seems to be slower and less precise
You're probably getting input lag, for one, but the first arc of games do use different movement speeds than the later games (and amongst themselves). Reimu's speed in MoF and later is 4.5:2, in IN and EoSD it's 4:2, in PCB it's 4:1.6.

I also feel that the focus circle effect has a small but significant influence on your perception. When it fades in/out like with PCB and IN it feels less responsive of an action, even though it's active as soon as you push/pull it. The effect changed with MoF, then SA, then UFO, but has stayed the same since; I think that's because it's the most effective at quickly providing input feedback.

>> No.16751827

>>16747982
you look at doujins and then ignore touhou to go play some actually good shmups, like cave games

>> No.16751950

>>16751827
Is Deathsmiles a good Cave game? I got it along with TKKN

>> No.16752521

>>16751827
ha ha memes

>> No.16752586

tfw no wrs

>> No.16752588

>>16752586
hey at least you're better than me (:

>> No.16752743
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16752743

>>16751950
DeathSmiles is decent for a horizontal shmup, which is high praise from me because I'm a vertical purist. As far as Cave games go, besides the obligatory DDP/Mushi games, I would highly recommend Espgaluda 1 and 2.

>> No.16752876

>>16750309
Can't you just pacifist the last spell?

>> No.16752885

How do I do the Latevienn (sorry) dance? I'm able to get killed by it, guaranteed.

>> No.16752993

>>16752885
Start just down her, then clockwise when sword is about to reach you and go to far right. Stay there until the sword stops, then immediately make your way between the bullets and go far left until sword stops, then go behind her, counter-clockwise just before sword reaches you and then put yourself behind her. Rinse and repeat.
Or, if you think you're gud, do https://www.youtube.com/watch?v=wr_1YxuJyb0

>> No.16753612

I pity the uninformed people in this thread still struggling with Normal-Lunatic one-credit-clears. Just a month ago I was just like you, a scrub who cannot achievement the simplist of clears. Since then I have been playing superior CAVE games such as DDP and Ketsui. A week ago I came back to playing Touhou, and easily achieved Lunatic No Bomb 1ccs of most of the games. If you want to get better, playing Touhou is not the way.

>> No.16753644

>>16753612
Clearly playing CAVE is not very good for learning english.

>> No.16753645

>>16753612
If you want to get better, playing Touhou on Lunatic with the Ultra patch is the best way. Cave games follow a fairly different philosophy than Touhou games despite the similar foundation they share.

>> No.16753647

I want /vg/ to leave.

>> No.16753650
File: 326 KB, 640x480, th006.png [View same] [iqdb] [saucenao] [google]
16753650

TONIGHT I'M FUCKING DOING IT

>> No.16753659
File: 253 KB, 800x600, Saigyouji.Yuyuko.full.1926057.jpg [View same] [iqdb] [saucenao] [google]
16753659

>>16753650
Ganbatte!

>> No.16753684

>>16751738
SA is the worst game in the history of all of Touhou! :D

>> No.16753711

>>16753647
I want discord to leave.

>> No.16753719

I want shitposters to stay.

>> No.16753768

>>16753612
>>16753645
nice bait

>> No.16753835

I want /jp/ to take it easy!

>> No.16753853

Oh great. Now /jp/ has a general even for goddamn Touhou.

>> No.16753871

>>16753853
What kind of a thing to say is that?

>> No.16753878

>>16753853
Last I searched "touhou" in the catalog I found at least a page's worth of results. I don't know why you're surprised.

>> No.16753892

>>16753853
The gameplay general has been around longer than most other generals here. Where have you been?

>> No.16754044

>>16753853
I wish it at least was a general shmup gameplay thread, but the only thing almost all of /jp/ knows is Touhou.

>> No.16754119

>>16754044

>>171286326

>> No.16754151

>>16754119
Well, this is what I get for only visiting /vg/ for /haniho/

>> No.16754171
File: 30 KB, 1280x960, Screenshot (7).png [View same] [iqdb] [saucenao] [google]
16754171

So I've gotten pretty good at MS's Extra Stage with Marisa, but I need some pointers.
How do I flawless the midboss, and the survival phase?
Is Alice's first attack worse if I move during it?
How do I go through the second blue phase?
And what do I do to combat the cheetos on the green phase?

>> No.16754197

>>16754171
Explain further.
Yes.
Git gud.
Left-right-left... Stay down and when they start aiming at you immediately go up near Alice.

>> No.16754204

>>16754197
>>16754171
Something I forgot. You have to do the left-right-left thing like a pendulum.

>> No.16754211

>>16754044
A shame to see /vg/ so butthurt that their shitty general need to be bumped constantly

>> No.16754214

>>16754044
Did you see people who visits that general? No thanks.

>> No.16754216

>>16754211
Maybe >>16754119, but before that I thought /vg/ was only useful for consoles and /haniho/.

>> No.16754224

>>16754216

I was just linking you because I know it exists from people mentioning it in here, I don't even go to /vg/

>> No.16754529

There's also a gameplay thread on /qa/.

>> No.16754767

Any tips on clownpiece?
Also point device mode feels like cheating.

>> No.16754777

>>16754767
Be a man and play on Legacy.

>> No.16754816

Im drunk rn
should I play ESOD

>> No.16754821

>>16754816
EOSD*

>> No.16754848

>>16754816
>>16754821
Nvm, ill play it after the nightly flandre thread

>> No.16754866

Frantically Forbidden Fruit when?

>> No.16755678
File: 153 KB, 738x850, Bob-omb.png [View same] [iqdb] [saucenao] [google]
16755678

>>16741364 here

I did it again. I don't bomb. I NEVER bomb! how can i condition myself to deathbomb? maybe if i extract the sound file for the death animation i can time pressing the X key each time until its a reflex?

Let me ask you guys who is worse: the man who always bombs or the one who never does?

>> No.16755703

>>16755678
If you try deathbombing when you can hear the sound then I don't think you'll ever get it unless you are playing IN and even there, not always.
The man who never bombs gets NBs. the man who always bombs never clears because he runs out of resources unless you are playing MoF/SA Aya. You definitely don't want to be the man that dies with bombs on stock though.

>> No.16755956

>>16755678
Human reaction time is around 1 second, and the deathbomb window is much, much less than that. Its not humanly possible to react to getting hit. You always have to anticipate when you're going to be hit.

>> No.16755969

>>16755956
Its actually around 0.25 but still yes, you cant rely on reaction to deathbomb.

>> No.16755975

>>16755678
If you can't see a clear path and visualize how to execute the inputs of following that path you might want to consider bombing.

>> No.16755976

>>16755678
Start with this
>>16755956
>>16755969

Whenever you even THINK you're in a spot you can't dodge out of, just bomb. You'll get out, whether it was a deathbomb or not. Other than that, deathbombing is mostly the bomb going off right as you get hit.

That's how I look at it, anyway. Another thing: It is okay if you have to bomb. I had to make myself learn this one, because when I started playing I was attempting to NMNB UFO on Hard (And I didn't know that was even a thing back then) because I didn't want to be a shitter. Guess how far I got? Fucking nowhere.

Don't be like past me. Bomb to save your ass so you can learn the games.

>> No.16756000

>>16755678
First off plan your bombs. Spell cards you can't capture or very difficult parts of the stage you should plan beforehand to bomb. There's also times where bombing is a wash or even a resource increase. You'll want to plan for those situations too. I can't think of any examples offhand because I haven't played any of those games in a while. Secondly pay attention to where you're dying. These are the parts that you need to be ready to bomb.

As for naturally death bombing at any given moment. I don't have much advice. It's not like I intentionally deathbomb. It's like I'm in a tight spot, I can't dodge this, something went wrong, I do see some bullet advance and I know I'm going to get hit, It's these situations where my bombs end up being deathbombs. I'm just reacting to the situations and it ends up being that my reaction time was so slow that they became deathbombs.

>> No.16756098

Is LoLK easier in Legacy?
It fucking should be I dont know how a normal mode player could 1cc that shit.

>> No.16756185

>>16756000
>I haven't played any of those games in a while
Why are you here?

>> No.16756288

>>16756185
I just meant I haven't played any of the games where bombing certain sections are worth bombing because you get all your resources back or gain enough to justify it. Like MoF has lots of those spots because how the bomb resource is tied to power but I can't think of any examples for UFO or DDC. I know they're there.

I've been playing EoSD for what seems like forever. Some day I'll beat it.

>> No.16756366

>>16755703
>>16755956
>>16755975
>>16755976
>>16756000

an update: my bombing is still iffy, but i was able to beat Byakuren! (just barely). I honestly didn't change much except i decided to more aggressively bomb Murasa's 6 anchor attack, Shou's Green lazer spokes, and Byakuren's final card.

Now for Ex mode!

>> No.16756538

>>16754529
>/qa/
Let me guess, it's shit.

>>16756098
>Is LoLK easier in Legacy?
Hahahaha. No.

>> No.16756556

>>16756366
Congrats. Good luck with Nue. I hope you have an easier time than I did.

>> No.16757512

How do I fix the problem of dropped frames on PC-98 shit (NKII)?
I can't play properly at all.

>> No.16757712

>>16756538
It's actually not
>>>/qa/1099337

>> No.16757829

>>16757712
It's just as awful as you are, shotty. Stop shilling your /qa/ shit.

>> No.16757862

>>16757829
Don't know who that is but it's your loss.

>> No.16758039
File: 27 KB, 764x528, an army of babies.png [View same] [iqdb] [saucenao] [google]
16758039

>>16756366
Conglaturation, anon. I had a mountain of faith in you.

>> No.16758068

I got my first 1cc of UFO lunatic but I died ten billion times on Shou and Byakuren even though I'm technically able to NMNB Shou in practice mode. Fuck being so inconsistent

>> No.16758105

>>16758039
anyone else staring at this image trying to see if there exists a different face in there somewhere?

>> No.16758117

>>16758105
Spoiler alert, there isn't. I'm not that clever.

>> No.16758121

>>16758068
Grats. How long did it take you?

>> No.16758149

>>16758121
A long time, I think I ended up practicing more than I needed though because my long term goal is to LNB this game. Something like ~150 hours probably, but I only actually started attempting 1cc runs yesterday because I wanted a break from practicing Byakuren or Shou or stage 5 or whatever else without bombs

>> No.16758246
File: 265 KB, 780x1200, 1469259817001.jpg [View same] [iqdb] [saucenao] [google]
16758246

>>16753650
Good luck mang!

>> No.16758257

At one point playing as Sakuya against the Prismriver sisters, after beating their Phantom Dinning, the one I was fighting changed from Merlin to Lunasa, and I was fighting off spell cards like Guarneri del Gesu instead.

Could it be that the Prismriver sisters are just rather buggy?

>> No.16758269

>>16758257
It depends on which sister you deal the most damage to during the previous spell where all 3 are present.

>> No.16758273

>>16756366

Whoa I finally 1cced UFO myself at just about the same time as you did yesterday.

Congrats!

>> No.16758284
File: 214 KB, 1780x2048, Nue sprawled out.jpg [View same] [iqdb] [saucenao] [google]
16758284

>>16758273

cheers anon! I guess we can race to beat Nue now. I captured her first spell but died horribly afterwards.

>> No.16758386

>>16758269
Oh, cool.

>> No.16758480

>>16757512
Are you using np2fmgen builds, the official or xnp2? Also which game?

>> No.16758777
File: 37 KB, 1284x843, vlcsnap-2017-03-23-22h02m59s666.png [View same] [iqdb] [saucenao] [google]
16758777

I built xnp2 from svn trunk and it works fine but I kinda want to play Touhou 2 with my wii u pro controller I'm getting pretty far with keyboard but I don't know how to configure the emulator to use eudev or joystick inputs or know if it's even possible. I'm having fun with the keyboard so far though.

>> No.16758807

>>16758777
I found a program called antimicro that does the job of mapping joystick inputs to keyboard that works nicely just now actually so if anyone on gnu is interested that's what I did

>> No.16758899
File: 485 KB, 640x480, Silly princess, killing me on your last card only makes me stronger.png [View same] [iqdb] [saucenao] [google]
16758899

>>16753650
CONT
>>16753659
>>16758246
Thank you anons for your support! I won't let you down!
>>16756366
>>16758273
Congrats anons! I also was planning to beat Nue next, I'll join ya as soon as I finish with this!

>> No.16759258

Hey, just in case anyone here plays Len'en, any tips for RMI Extra? I'm fine until midboss, after that, I waste a lot of resources and Tenkai's first spellcard finishes me.

>> No.16759381

>>16758480
I haven't played PoDD that much but I think I have no problem with 1, 2, 3. It's LLS and MS that are slowing down heavily when shots invade the screen.
I'm using NP2 downloaded directly from the original website and I followed the instructions as written on Moriya

>> No.16759396

It only took me two tries to do the LLS extra with Marisa.

>> No.16759399
File: 111 KB, 462x482, 002 - KMrS0DE.jpg [View same] [iqdb] [saucenao] [google]
16759399

The cherry payouts in PCB Phantasm's first half of the stage feel really inconsistent. I feel like I can get radically different amounts (think differences of 5,000 or more up to the point I care about) when I seem to hit the same number of fairies. Whether I'm focused or unfocused when killing certain enemies would solve for one or two thousand points appearing and disappearing, I don't know where the hell the rest is coming from. Maybe it's due to when I go over PoC and grab enough points to hit max power, or something, but it's aggravating me. Even though I'm not playing for score and this doesn't affect my Cherry+ at all compared to my normal run of grabbing all the Cherry I can (meaning it doesn't affect when I get my borders starting from the Ran fight, therefore not impacting survival), I noticed that entering the part of the stage where the fairies start firing waves of bullets at you in groups of four with ~47500 cherry will put you in a sweet spot, where you'll enter a border early enough that you can pick up all the point items being dropped before they touch you, but also stay in the border long enough to graze all the bullets aimed at you right before Ran shows up and get the additional Cherrymax. I can't seem to consistently hit this sweet spot, though, I'll either get too much cherry too early and enter the border too soon, or I'll skip too much cherry and will be unable to enter the border when I need to without trying to cross the PoC, which fucks up my strategy for surviving those waves and means I'll probably get hit and lose that border immediately.

I know I really should just focus on survival, but goddamnit the fact that this route optimization is so simple and doesn't require me to make any major changes to my routing (just make sure not to kill a few of the enemies that only drop power or cherry) tantalizes me and makes me want to go the extra mile.

>> No.16759493 [DELETED] 

>>16759381
I'm not sure which guide you're talking about. I just quickly looked through their site and didn't see one, but I could have missed it.

For PC-98 2hu you should use the np2fmgen builds because it is still actively developed, has more features and has better support for 2hu in general. If I remember correctly switching from official NP2 to the fmgen build fixed my issues.

This guide has all the information you need:
https://www.shrinemaiden.org/forum/index.php?topic=11117.0

The link for the YM2608 sound chip samples is dead so get them from here:
https://web.archive.org/web/20071012104840/http://www.ylw.mmtr.or.jp/~hosino/ma-net/bins/archive/game_sample/m88/ym2608rl_fmpmd.zip

You should use T98-Next's FONT.ROM with fmgen because the default font will probably have issues with the letters n and m.

T98-Next w/ font (second link):
https://www.zophar.net/download_file/2143

>> No.16759498

>>16759381
I'm not sure which guide you're talking about. I just quickly looked through their site and didn't see one, but I could have missed it.

For PC-98 2hu you should use the np2fmgen builds because it is still actively developed, has more features and has better support for 2hu in general. If I remember correctly switching from official NP2 to the fmgen build fixed my issues.

This guide has all the information you need:
https://www.shrinemaiden.org/forum/index.php?topic=11117.0

The link for the YM2608 sound chip samples is dead so get them from here:
https://web.archive.org/web/20071012104840/http://www.ylw.mmtr.or.jp/~hosino/ma-net/bins/archive/game_sample/m88/ym2608rl_fmpmd.zip

You should use T98-Next's FONT.ROM with fmgen because the default font will probably have issues with the letters n and m.

T98-Next w/ font:
https://www.zophar.net/download_file/2143

>> No.16759501
File: 367 KB, 576x760, angery not-mima.jpg [View same] [iqdb] [saucenao] [google]
16759501

>>16759399
https://mega.nz/#!UUwiVYID!rzDQOegwqOtnBMhfg8FMRFosAG6OCHmimZqKnzj2k1w

WHY DIDN'T I BOMB
WHY DIDN'T I BOMB
WHY DIDN'T I BOMB
AAAAAAAAAAAAAAAAAA

I am so fucking pissed at myself for being so incapable of passing the Ran spellcard. I died fucking three times to it and the entire run before that was going GREAT.

>> No.16759517

>>16759399
Having a great stage part isn't a requirement for completing the mode. I recently cleared Phantasm as a Normalshitter >>16747108 and I actually managed to die at Ran during that run.

>> No.16759524

>>16759517
I need to have a great stage part because I need as many resources as I can for the boss because I always, without exception, choke, just like I did in >>16759501

I've already resigned myself to bombing twice in the stage section, but it's not so bad at least since I get point cards I otherwise wouldn't be able to reach, which means I might have a chance at getting the 800 cards needed for the final extra life. Other than that, though, everything needs to be perfect, including the first two of Yukari's spellcards. I won't reset if I miss one of those at least, but I feel like I need everything up to her laser attack (which I always need to bomb the shit out of) to be as perfect as can be if I want to stand a chance.

>> No.16759667

>>16759501
booby ghost

>> No.16760034

There should be some sort of device to catch stress sweat, my shirt will just disolve with these games

>> No.16760329
File: 13 KB, 400x1080, Summary.png [View same] [iqdb] [saucenao] [google]
16760329

C-can I stop being a Normalshitter now?

Byakuren is becoming easier every time I fight her and I just 1CC'ed SA Hard.

>> No.16760366

>>16760329
I won't stop calling myself a nomalshitter until I get at least hard 1cc in every game that i have cleared on normal, bar none. Even after a lunatic 1cc.
Congrats for SA btw!

>> No.16760390

>>16759501
>>16759524
I remeber an anon posting a way to not die in the Ran card some threads ago.

>> No.16760474

>>16760366
'twas kinda ironic. Reimu C is known for being able to cheese through the game with her bomb.

>> No.16760482

Whats the aspect ratio for eosd?
The words seem to cut out at the right side of the dialogue box.
I run it on vpatch 920*690

>> No.16760510

>>16760482
4:3. If you're cutting out words in the dialog box that's nowhere near screen edges, maybe something is wrong with your translation patch.

>> No.16760556

>>16760366
good thing I only 1cced 3 games, so I dont need to play a ton of categories that wont help me improve to be able to stop calling myself normalshitter

>> No.16760759

Jesus, I 1cc'ed Yukari but I'm not able to go back to Ran. My deathbombing reflexes are almost null.

>> No.16760811

>>16760759
>Ran
>deathbombing
Why? Only normal card I sometimes have to bomb is Charming Siege From All Sides. And with Ran, you have enough lives to even try a NB clear.

>> No.16762543

>>16760482
690? What? At 4:3 the correct resolution is 960*720.

>> No.16762627

>>16760390
I get the method I'm supposed to use (move unfocused horizontally whenever Ran goes to either the bottom or top of the screen, depending on your position), but I've been unable to practice it due to it being a huge struggle to even get that far.

>> No.16762667

>>16762627
Really? Which part of the stage or Yukari are you having troubles with?

>> No.16762707

>>16762667
Well in the most recent run, which I posted a replay of, I perfected Ran, only used two bombs on the stage (both of them used post-Ran and one was only used because I was going for the point cards), and got all the way to Yukari's third spellcard before I died. Yukari's third card really fucks me up, and I don't know if there's any real strategy to it beyond being able to read where the safe spots are before the lasers box you in (and I am terrible at reading safe spots). Double Black Death Butterfly also fucks me up but usually I can just bomb through it with minimal resource loss since there's a long period between each shot and bombing cancels all bullets on screen.

The Ran spellcard has been the death sentence of every run that's gotten to it so far. I also really suck at the first survival card but I haven't actually played it enough to memorize the route, and I'm sure if I can more consistently reach it I'd improve a ton doing it. Never gotten to Boundary of Life or Death but it seems almost identical to Ran's version and I was able to survive that with only like two bombs being used. Danmaku Bounded Field seems like a trial-and-error card that's going to stop me from clearing Yukari for a long time if I ever get to it unless I intensely study replays of it.

>> No.16762777
File: 33 KB, 232x173, 1476435352033.jpg [View same] [iqdb] [saucenao] [google]
16762777

>>16762667
>>16762707
I just realized I didn't actually answer your question.

It just takes me a long time to actually get a run worth not resetting when I practice. I'm a perfectionist and if I die before beating the midboss or severely fuck up my Cherry flow (I want to have a specific amount when the midboss fight starts because I incorporate it into my route for the second stage, which I'm guaranteed to have as long as I don't break the one border from before the fight and don't start it too soon). Like I said, I'm terrible at reading safe spots, which means I die a lot to Ran's nonspell and to Heavenly Possession (though my clear percentage on the latter has been going higher and higher the more I play, since the card is seemingly static). I have a habit of going for more than just the bare minimum survival strategy in the first half of the stage since I play it so often, which means I sometimes graze too recklessly and die really early into the stage.

Whenever I beat Ran, provided I don't quickly fuck up in the immediate session while grabbing the point cards, I just about always make it to Yukari without death and usually with two or less bombs used. I can't actually remember the last time I died to the PC-98 bullets at the end of the stage.


So overall, while Yukari herself is the main source of difficulty, I have a habit of making dumb mistakes in the stage portion that don't appear in any of the replays I post because I reset any time I make one of said mistakes.

I just can't control myself, I have to do things to boost my score even when boosting my score offers nothing for survival and even though my score will never, ever come close to something worth bragging about. It just feels wrong not to go for those relatively easy point boosts when I'm not near the end of a run and already almost having a heart attack from the adrenaline of a potential 1cc; it feels like I'm playing too casually when I don't.

>> No.16762873

>>16762707
>only used two bombs on the stage
Well, that is acceptable loss.
>Yukari's third card
Yeah, that one's a bitch. No real strategy there here, just reading ahead, try to practice it.
>Double Black Death Butterfly
I legit consider Ran's version more difficult.I dunno about you, but I go to one end of the screen when it's about to get fucked and have somewhat good results.
>first survival card
I don't think there's a route. Just avoid the first stream, make your way through the clusterfuck and when it goes back to the center, stay southwest until it shrinks too much. I'm not sure about this, but I swear it makes it easier to dodge.
>Boundary of Life or Death
Yeah, just like Ran, but it has one more bullet phase.
>Danmaku Bounded Field
It's memorization: the card. Stay in the center and squeeze your way the first 4(5?) times and the last one just foollow the path.

>>16762777
Oh, that. Well, I don't know. Try to remove that habit. I don't know if it's average or below but my best scores came just from TRYING to NMNB the Extra (734m) and Phantasm (841m). Just try to practice them until you feel you're sure you aren't making too many mistakes. Only after that start going for point or cherry clears. Also
>Ran's nonspell
Just tap to left, tap to right so she ends up in the middle, avoid, avoid and then repeat. All with minimal movements.
>Heavenly Possession
Yeah, static. I saw your replay. Don't go to the sides when she's in the center. I found that it's easier to go down and avoid up before she sweeps you, which gives you more room for attack.

>> No.16762878

>>16762543
920/690 is 4/3. Who taught you basic math?

>> No.16763002

>>16762873
>so she ends up in the middle
Are you sure about this? I always intentionally put her on the side so I have more room to dodge the second wave. If she goes high enough on the screen when she's on the side I actually don't have to worry at all about the second ring of bullets.

>Don't go to the sides when she's in the center. I found that it's easier to go down and avoid up before she sweeps you
Wait WHAT? That's fucking suicide, man. You have to dodge double two different waves of bullets and have less time to get out of the way before the sweep. I get that it would kill her quicker but the risk of even doing that once seems much greater than the risk you get from taking your time and taking the much safer route where you go to the side. Maybe the risk is more even when you're using a non-homing character, though.

>> No.16763056
File: 48 KB, 623x40, spell2.png [View same] [iqdb] [saucenao] [google]
16763056

>>16763002
>Are you sure about this?
Most of the times it works. Sometimes she goes too much to the side but it's still good.
>Wait WHAT? That's fucking suicide, man.
Maybe, but since I started doing it I haven't died. I still haven't played much, though.

>> No.16763198

>>16762878
I had read 960. Forgive me for misreading when both 920 and 690 are exceedingly awkward numbers because they have no clear connection to other resolutions, while 960x720 is commonly used.

>> No.16763309

Started playing Immaterial and Missing Power. I had my doubts at the start, but this feels exactly like I'd imagine a rousing game of danmaku to be like.

So does discussion of that go here?

>> No.16763314
File: 488 KB, 640x480, th012.png [View same] [iqdb] [saucenao] [google]
16763314

>>16763056
Well after some experimenting, your advice on Heavenly Possession actually is helping me. The first wave is too awkward to go through upward, but the second wave is something I can get through about 100% of the time, so if I go to the side the first time and go to the bottom the second, I can finish Ran off before I need to try dodging a third. This actually saves me a lot of time, thank you for the strategy, even if I hybridized it instead of using it wholesale.

Unrelated, I finally broke 500 point cards in the stage section. Does anyone know if Yukari drops the 300 point cards necessary to get the last extra life from this point, or do I need to aim even higher in the stage section to reach that life?

>> No.16763334

>>16763309
It does go here, but you probably won't find much of it. Touhou fighting game discussion is sadly a poisoned well here, with fans of Hisutensoku (the third fighting game and the last game to use the same engine as Immaterial and Missing Power, which led to controversy when all future fighting games use a completely different kind of engine that some people like and some people hate) and detractors of said game often getting into very messy arguments that bring thread quality down. I think a lot of people try to avoid discussing the fighting games because of the tendency for it derail into shitflinging.

I personally prefer SWR/Soku to IaMP just because I think the more open flight adds a lot to the game, but IaMP is pretty fun too. Some of the story mode spellcards feel near-impossible to me though, mainly because of there being less mobility compared to SWR/Soku.

>> No.16763504 [DELETED] 

>>16763309
Play 12.3 Hisoutensoku instead.
It's the best Touhou fighting game to date.

>> No.16763560

>>16763314
Oh my god I just reset a run by reflex when I died to Spiriting Away even though I went the entire game up to that point without dying. It's been too ingrained into my mind that I need to reset when dying to Princess Tenko what is wrong with me

>> No.16763588 [DELETED] 

>>16763504
You really think someone would do that? Just go on the internet and tell lies?

>> No.16763625 [DELETED] 

>>16763504
If he's just playing single player at the moment, all the fighting games are worth playing except Hopeless Masquerade, the story mode of that game is not worth the slog that is its gameplay, even if Soku is the best for multiplayer.

>> No.16763721 [DELETED] 
File: 30 KB, 832x1472, 1478951733770.png [View same] [iqdb] [saucenao] [google]
16763721

>>16763334
Ah, that's too bad.
>>16763504
>>16763588
Uh oh, looks like it's starting.

Well, I've been very loosely following this so far, though I've already completed a sizable portion of Shoot the Bullet and have only gotten a single ending of PCB (and none for EoSD), so I don't even think this constitutes "very loosely following".

Still, though, I hear from wherever in the archive I got this image that anything pre-MoF is pretty self-contained and easy to pick up, and I can go further after getting a good idea of things there. How accurate that is I wouldn't know

>> No.16763825 [DELETED] 

>>16763721
>Uh oh, looks like it's starting.

Nah, the guy >>16763588 is just baiting.
No one is retarded enough to honestly think that Soku isn't the best.

>> No.16763898

Anyone have any idea if it's possible to play the Touhou games foregoing the music files and using MIDI files instead?

I have a tablet I want to put the games on, but it only has 50GB of storage, and so I need to make every bit of space count. I know that ZUN made MIDI for some of the older games. Does he still do so with newer ones? Is it possible to remove the music without causing crashing and the likes? Or to patch it somehow so it won't do so?

>> No.16763928

>>16763898
He stopped making MIDIs after IN.

>> No.16763940

>>16763928
Oh. Too bad. Well, I should be able to fit at least some of them on there, anyhow.

>> No.16763943
File: 498 KB, 640x480, th014.png [View same] [iqdb] [saucenao] [google]
16763943

AHAHAHAHAHA I GOT IT SOMEHOW

http://replays.gensokyo.org/download.php?id=42758

I don't even fucking know what happened, I managed to go without dying all the way to Ran, and only lost two lives there. I just bombed my way through the rest without taking chances. Holy shit it happened so fast. I beat Phantasm!

>> No.16764010

>>16763943
Congrats man

>> No.16764048

>>16763898
>>16763940
You can simply remove the thbgm.dat file. It won't bother you about it missing. You can do so for the later games without MIDI too, but obviously there won't be any music.

>> No.16764077

>>16763898
There's a utility for touhou music. I used that plus audacity to make PCB's music 10db lower.
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Music-Related_Utilities
I don't think you'd want to make the music lower bitrate but it might be useful for other reasons. You can replace the files with your own tracks as well.

>> No.16764119

>>16764048
I don't really want to remove the music, that's one of the good parts of the games. It just takes up a fuckload of space compared to the rest of the game, which is exactly what I don't have much of in this situation.

>>16764077
It's possible I could put use to this, maybe... mostly to do something like getting(presumably fan-made)MIDI music, if it exists, and using it to tell the game to use those instead of the normal files. I'd have to find MIDI files first, though, I guess.

>> No.16764583
File: 2.99 MB, 384x450, SuperChen.webm [View same] [iqdb] [saucenao] [google]
16764583

>>16764119

>> No.16764585

That wasn't meant to be a reply, sorry. I brought up the QR and forgot to clear the textfield.

>> No.16764595

>>16764585
Since when did Chen get this powerful?

>> No.16764598

>>16764595
She was a totally new shikigami after only three days, you know. It's been years now.

>> No.16764781

>>16764119
>It's possible I could put use to this [...] MIDI music
That's not how it works.

>> No.16764957
File: 342 KB, 441x600, Yuyuko (762).gif [View same] [iqdb] [saucenao] [google]
16764957

>>16763943
What the fuck anon, that's a lot of spare shit you got there, congratulations!

>> No.16765209

>>16764583
Maybe it's just me, but that seems easier than her spellcards.

>> No.16765984

Hey Guys, I just started playing my first Touhou game (Ten Desires) Is their any reason to pick up the blue squares other than just getting a high score?

>> No.16765998

>>16765984
Not in TD.
If you pick up IN and PCB, they will since the more you get the more lives you earn.
In EoSD and MoF, getting lives is tied to score so yeah

>> No.16766018

>>16765998
>PCB

It's the pink ones in PCB, not blue.

>> No.16766022

>>16765998
Thanks for the tip. I plan on playing the other games eventually so I will keep this in mind.

>> No.16766198

>>16765984
No but in TD you need to keep collecting as much items as can only by going above POC if you want more lives.
Also good choice, I found the dialogue in TD the silliest and most fun, even though you might require some knowledge from the previous game.

>> No.16766343

>>16766018
nope

>> No.16766347 [DELETED] 
File: 310 KB, 600x601, 1488845794345.jpg [View same] [iqdb] [saucenao] [google]
16766347

>>16763625
>even if Soku is the best
Good joke.

>>16763825
Go back to your Chilean IRC. No one but your Chilean friends likes your Chilean game for Chilean secondaries.

>> No.16766395 [DELETED] 

Not trolling, I only found IaMP to be the only good fighting game. I still havent figured out the swr and soku completely and HM ULiL just fuck my my toaster up so they are shit.

>> No.16766418 [DELETED] 

>>16766395
>>16763309
Thing is, this thread is mainly for mainline games.
There have been threads for the fighting games, you could try making one.

>> No.16766420 [DELETED] 

>>16766395
The weather is too goddamn annoying to let me enjoy SWR or Soku

>> No.16766475 [DELETED] 

>>16766420
You mean the RNG in general.

Anyone who thinks SWR or Soku are good games can suck my ass. They are probably casuals that can't stomach a real fighting game, so they rely on an RNG-infested piece of garbage that hands them the win by fucking up the opponent.

>> No.16766479

>>16766343
Holy shit, you're right.
Why did I think it was the pink ones all this time?

My life has been a lie.

>> No.16766491

>>16766479
Don't worry anon, it makes sense you thought that.
I didn't know PCB and IN worked like that for a long time anyways, always thought it was like EoSD.

>> No.16766587 [DELETED] 

>>16766347
First of all, we don't use IRC anymore.
Secondly, haha faggot, you sound mad.
Is it because our game and community are still relatively alive compared to your antiquated IaMP shit, or your unplayable ULiL lagfest cancer?
Yeah, must be really tough liking a "superior" game no one wants to play, huh?

>>16766395
It takes a while to figure out, but once you get it, Soku is an absolute masterpiece as far as Touhou fighting games go.

>>16766420
>>16766475
>weather
>RNG

This is only an issue if you're an absolute scrub.
The weather cycles in an established order and you can manipulate the weather to your advantage if you're good.
Not to mention there are items that allow you to cycle, and also turn on or off weathers that are beneficial/unfavorable to you.
You simply don't know how to play the game and that's why you cry about "muh RNG".

>> No.16766604 [DELETED] 

>>16766587
Is #hisouten finally dead? Do people use soku lobby or some shit now?

>This is only an issue if you're an absolute scrub.
I've seen top (Western, at least) players complain that weather is shit.

>> No.16766608 [DELETED] 

I want fightan fags to leave.

>> No.16766617 [DELETED] 

>>16766604
No it isn't dead. Far from it, in fact.
There are more new players around now then there have ever been.
We simply moved from IRC.

>> No.16766650 [DELETED] 

>>16766587
Nice, so the reason you like Soku is not because it's a good game but because it lets you fit in with your Chilean buddies. That's pathetic and disgusting, but what else was I expecting.

Having RNG at ALL is bad. Fighting games are a show of skill. If ONE thing doesn't follow that design principle, then the whole thing crumbles. Now you're not winning because you outwit your opponent with your superior mastery of the game's mechanics and nuances, but because the game handed you the win by giving you OP shit or the opponent some useless shit. Wow, so satisfying! What a great game! I wish all games let me win by doing absolutely nothing but waiting until the computer feels pity for me!

And I just love, I just LOVE, how you didn't mention the deck. Try defending that one, Chile.

>Soku is an absolute masterpiece
Imagine being this Chilean.

>> No.16766678

Today I opened PCB and wanted to use the spell practice script to practice a spell. I also needed to modify cherry values for that but when I did that, the game crashes upon entering (or resetting) the stage. The script individually work but not when I try them together. It used to work and I didn't change anything since then. Does anyone know of this issue and if yes, how to fix this?

>> No.16766754 [DELETED] 

>>16766650
Do you have some mental issue involving Chileans or something?
Did a Chilean hurt you in the past? Let me guess, you got 2A charged into Massacre like a scrub one too many times?
I haven't even seen the Chilean you have in mind around for a long time.

>you like Soku is not because it's a good game
It is a good game. It is the best Touhou fighting game bar none.

>Having RNG at ALL is bad.
The RNG is miniscule and completely dependant on your actions.
>Now you're not winning because you outwit your opponent with your superior mastery of the game's mechanics and nuances
But that's exactly why you're winning. Weather is a mechanic that requires mastery and can be used to outwit your opponent.
But that requires learning the weather cycle and when you need to play offensively or defensively and not just button mashing like a retard and triggering Typhoon when you're low on health, for example.
Of course, It's much easier to cry about RNG instead.

>the game handed you the win by giving you OP shit or the opponent some useless shit
What the hell are you even on about?
You're the one building your own deck.
If you put useless shit in it, who exactly is there to blame but yourself?
Don't put useless shit in your deck and the game won't give it to you, simple as that.

>And I just love, I just LOVE, how you didn't mention the deck. Try defending that one, Chile.
Defending what exactly? I like that system and never had any issues with it.

>Imagine being this Chilean.
And what are you? One of the crusty old IaMPfags mad that the game is dead?
Or a ULiL kiddie mad that the game was dead on arrival outside of Japland because of the shitty netcode?
Try defending that.

>> No.16766764 [DELETED] 

My god the fightanfaggots are more cringe than the shmupniggers

>> No.16766884 [DELETED] 
File: 500 KB, 1397x1075, tenshi.jpg [View same] [iqdb] [saucenao] [google]
16766884

>>16766650
Adapting on the fly and formulating new strategies is a skill. If all you want from a fighting game is to switch your brain off and autopilot the same setplay you grinded in training mode, play ArcSys trash instead. Leave Soku to the people who are actually good at fighting games.

>> No.16767026 [DELETED] 

>>16766754
>It is a good game.
Good thing you put this early in your post, I was about to take it seriously.

>The RNG is miniscule
And I'm the one that hasn't played the game?

>But that's exactly why you're winning.
No, I'm winning because the computer decided to give me a good move to use and/or decided to give the opponent a shit move to use.

Why do you keep ignoring the deck? That's RNG at it's absolute shittiest and completely indefensible. You don't have any control over it, the computer tells you when you can use your moves. Are you telling me that's good? Jesus.

>>16766884
You can't adapt to RNG, you idiot. It's random. That's like saying you can win the lottery if you try hard enough. You don't, it's a shot in the dark and reliant entirely on luck.

>> No.16767127

>>16766678
Nevermind. Managed to fix it.

>> No.16767130

>>16766678
So you mean you are using two different scripts instead of just one? LET's th07.ssg works fine for me for changing cherry values, frameskip, spellpractice, etc... on windows 8.1. And if I ever need to I can also use LET's th.ssg to see number of bullets on screen.

I don't know what the problem is, but if you only use the one important script (which I can upload) it should be fine hopefully.

>> No.16767162

>>16767130
Is there a script like that for EoSD?
Other than SpoilerAI, that one won't work for me.

>> No.16767187

>>16767162
Sorry, I only know about spoileral, and more specifically for PCB. Not cheat engine or hourglass or anything else like that.

>> No.16767289 [DELETED] 

>>16763334

The prophecy has been fulfilled!

>> No.16767376 [DELETED] 

>>16767026
>he can't win the lottery on purpose
pleb

>> No.16767398 [DELETED] 
File: 250 KB, 875x1261, 1486887043710.jpg [View same] [iqdb] [saucenao] [google]
16767398

>>16767026
>>16767376
>he didn't win the 300 million powerball

>> No.16767450 [DELETED] 

>>16767026
>That's like saying you can win the lottery if you try hard enough. You don't, it's a shot in the dark and reliant entirely on luck.

I see you ran out of arguments, so you're just going to resort to baiting like a retard now.

And it's funny how you still refuse to admit which Touhou fighting game is it that you fancy.
The game is so great that you're scared shitless to name it, and would rather nitpick "flaws" in a much superior game to make yourself feel better.

>> No.16767507

First time playing Ten Desires and after playing (and restarting a lot) I've made it to the third boss without using bombs or dying. I'm hoping I can try to beat it without using any continues. I'll try again tomorrow.

>> No.16767546 [DELETED] 

>>16767450
>I see you ran out of arguments
My argument is right there. This isn't a "get out of jail free" card, either respond to what I said or fuck off back to Chile with your shit game.

>
Holy strawman, Batman. Or is that a deflection? Either way, it has nothing to do with the argument at hand. You sound like the one with no arguments here, my good lad.

>> No.16767733

I finally 1CC'd SA and I'm so happy, also I must say Okuu's boss fight and theme is my fave so far along with Kaguya

>> No.16767894

You need to stop firing so much. Your just wasting ammo when you fire knowing full well that certain shots won't hit.

>> No.16768084

Do the pacifist runs I do in practice mode help me much? I'm worried that since conditions like that are dissimilar to what normally happens in a game (i.e. there are fewer bullets and more items to distract me), it might not really be helping me practice as much as it feels like.

>> No.16768306

Taoist of The Land of The Rising Sun. Just how the FUCK am I supposed to dodge that ? It looks really simple but I guess I just can't tell how big those bullets are.

>> No.16768319

>>16768084
I find them helpful to figure out which enemies to kill first, and how to find a route in the worst case scenario. It probably helps your reflexes/general dodging skill too.

>>16768306
Just keep in mind that if it looks like there's a gap between the bullets while they're approaching, that gap will probably be a bit off to the side when they actually get there.

>> No.16768334

>>16768319
So I can also assume that same gap will quickly close and shift to the other side of the bullet, gotcha. I'll give it a try, too bad I'll probably get a spellcard history of 1/60 or something like that in the end.

>> No.16768771

>>16768334
You can do it! And with enough practice, you can pass three rings at once.

>> No.16769383

>>16764010
>>16764957
Thank you for the congratulations. I know it probably seemed like I had an extreme amount of resources for a first clear, but that's always how my first clears go. I do well enough in the first 80% of the game that I can just power through the last 20% no matter how bad I do, unless I go full choke, then no amount of lives can help me I know this by experience

Not sure what extra I should try next, I might go for Flandre or Mokou and try to get all of the first Windows era done.

>> No.16769394
File: 1.68 MB, 1280x960, th15_005.png [View same] [iqdb] [saucenao] [google]
16769394

Done.

>> No.16769718

>>16767894
Can't wait for th16 where the gimmick is limited ammo!

>> No.16769732

>>16769718
While it would be shitty as the gimmick for an entire game, I could see it working if a single character had it. Give them a weak shot with the normal unlimited ammo, as well as a more powerful shot with limited ammo that builds up over time when you perform some certain action and is used with the C key. Not sure what character would be appropriate for that kind of gimmick though, but it seems perfectly workable. TD already had a character with a charge shot and that's my favorite shottype in the franchise.

>> No.16769737

>>16769732
I personally don't see a reason for "powerful but limited shots" in Touhou when we already have bombs.

>> No.16769867

>>16769737
Obviously they wouldn't be as powerful as actual bombs. I wouldn't have them destroy bullets either.

On the subject of new shottypes, maybe if ZUN ever uses Orin as a character (since she's a Stage 5 boss) she could have a gimmick where she places familiars whose shots home in on enemies, since her boss fight is full of them. Those familiars die from one hit and it takes a few seconds before you can place another (on top of there being a cap for how many can be on screen at once, of course). She'd excel at stage portions but have a hard time with bosses unless the player knew exactly where and when to place things during each attack.

>> No.16769927

>>16768306
You dodge the first ring and wait in between them for the second one to open a gap.
It looks like you can get past the second one right away, but he hitboxes lie.

>> No.16770015

>>16769927
>but he hitboxes lie
It isn't the hitboxes, it's the deceleration that tricks you. You just have to figure out the timing, as you say.

>> No.16770083

https://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Strategy#Stage_5
>Someone help me with this one

>> No.16770146
File: 625 KB, 640x480, 1410699351308.png [View same] [iqdb] [saucenao] [google]
16770146

Well. That was fun.

>> No.16770634 [DELETED] 

Ravioli ravioli I want to have sex with that preteen Lolita.

>> No.16770766 [DELETED] 
File: 159 KB, 500x500, 1421885231033.png [View same] [iqdb] [saucenao] [google]
16770766

>>16770634
That doesn't even rhyme

>> No.16770802

>>16738928
Has anyone got the template?

>> No.16770811

>>16770802
You could just use >>16740042 and paint that pink square blank if you haven't done it

>> No.16770833
File: 10 KB, 400x1080, Progress Chart Template.png [View same] [iqdb] [saucenao] [google]
16770833

>> No.16770922

>>16770833
Thanks.

>> No.16770936
File: 95 KB, 1024x1024, 20jBueV.jpg [View same] [iqdb] [saucenao] [google]
16770936

>>16770922
np mate

>> No.16770941 [DELETED] 

>>16770766
Why do I have to speak in rhyme?

>> No.16770950 [DELETED] 

>>16770941
Because you quoted a meme and the meme you quoted is supposed to rhyme.

>> No.16770975 [DELETED] 

>>16770950
Jesus Christ. I didn't even know that was a meme. I didn't even know its origins until I punched it in Altavista. Things are going pretty bad when you think you have a original thought and it turns out to be an ancient meme.

>> No.16771278 [DELETED] 

>>16770975
Everyone who says hello is reciting a meme created by Thomas Edison

>> No.16771351 [DELETED] 

>>16771278
That is why we need to love kids harder and longer than ever before. We gotta love them before puberty... before they turn into geriatrics like us. We gotta release all of our love down deep in their tummy and give them all the attention they crave and deserve at that age.

>> No.16771362
File: 15 KB, 404x627, 1478047106648.png [View same] [iqdb] [saucenao] [google]
16771362

>>16740759
Updated.

>> No.16772366
File: 13 KB, 400x1080, Summary.png [View same] [iqdb] [saucenao] [google]
16772366

Progressing ever so slowly.

>> No.16772421
File: 1.68 MB, 300x250, marisaface.gif [View same] [iqdb] [saucenao] [google]
16772421

>marisa is the worst character/shot type in every game except for the ones with ridiculous game-breaking bugs like IN and MoF
why is this allowed?

>> No.16772525

>>16772421
She's the strongest shot type and requires quite a bit of skill to draw her full potential in the best game. That's all that matters.

>> No.16772546
File: 126 KB, 952x1200, CnF_V3AUIAI6K80.jpg [View same] [iqdb] [saucenao] [google]
16772546

>>16772421
1. Malice cannon is not a fucking game-breaking glitch.
2. She always has a good shot, except for LoLK
3. Who are you quoting?

>> No.16772664

>>16772366
I have had unoticeable progress for like a week and I feel like trash

>> No.16772724

>>16772525
>requires quite a bit of skill to draw her full potential in the best game
dont you mean getting lucky and hoping the boss stays in the middle

>> No.16772728

>>16772724
>dont you mean getting lucky and hoping the boss stays in the middle
Don't you mean being able to dodge?

>> No.16772736

Here we go.

>> No.16772977

If this is just a terra crestaesq vertical shooter, why is there a extensive backstory that people keep mentioning and why do people enjoy shooting the characters they like?

>> No.16773015

>>16772728
who needs that just memo the memo patterns and get lucky on the rng ones

>> No.16773021

>>16772724
I'm talking about Marisa A in SA, you dunce. Close range Marisa A is the strongest damaging shot type who also has the best spread and her bomb is pretty great in terms of cost efficiency and range.

Marisa A requires you to be daredevil and know when to let go of your focus mode because unfocused deals better single target damage. Putting yourself in a dangerous spot is often quite rewarding with her because even if you bomb, you only lose 1/8 of your power. Sure, the screen clear ability and raw damage are poor, but it still allows you to reposition and fill the graze gauge immediately, and the low power is compensated by your ridiculous fire power.

People say Reimu A is the best shottype but it's of my opinion that Marisa A is arguably the best shot type in the game. Reimu C is just "hey dude, just abuse my bomb lol"

>> No.16773022

>>16773015
So you mean being able to dodge?

>> No.16773052

>>16773021
>SA
>anywhere near best game

>> No.16773060

>>16772664
I don't play much because I'm a fucking normalfag and shit and I can still feel the progress coming. I hadn't played for several days and when I opened my launcher today, I did a UFO 1CC on the first try and a TD 1CC as well. I still failed to do the Sanae one.
Also, my TD records and shit got all lost when transfering to another computer, meaning I have only 1CC with Reimu according to the game. Kinda feel shit about it.

>> No.16773067

>>16773052
Now that's what I call shit taste.

>> No.16773095

>>16773067
No, SA is the literal definition of shit taste. The stage 1 is called "fantastic wind hole". How do you like the smell of shit you fart licker?

>> No.16773111
File: 8 KB, 176x137, 1442849608995.jpg [View same] [iqdb] [saucenao] [google]
16773111

>>16773095

>> No.16773218

I decided to play EoSD on Hard and failed at the start of stage 6. Still, I wanted to see Remilia on Hard and
>Scarlet Meister
NOPE

>> No.16773241

>>16772421

>game breaking bug

Magic team in IN is like strictly worse than Boundary Team and probably worse than Netherworld Team too as far as survival is concerned, though all the teams in IN are perfectly usable.

Also Marisa is usually fine in games, plus she's fun to use.

>> No.16773292

80% of my deaths in a given run are retarded. I could technically LNB UFO already if I didn't have those moments where I die twice in a row to ichirin's last spellcard for no reason at all other than being a fucking idiot

>> No.16773407
File: 371 KB, 703x895, ThGKNue.png [View same] [iqdb] [saucenao] [google]
16773407

>>16756366 and >>16758284 anon here,

Made it to Nue's spell Danmaku Chimera and choked. Getting farther and farther now though! I'm a little disappointed by her theme song.

>> No.16773470

>>16773407

I'm the other anon that beat UFO at about the same time and while I've been focusing on other stuff too (got some TD 1ccs and been reading the print works) I've been doing a good amount of practicing. I just finally got to Danmaku Chimera earlier today myself for the first time, not sure what to do on it. The hardest part in beating this extra so far has been Kogasa, all three of her cards are really difficult for me (still haven't ever captured the second one) but I'm starting to get used to her stuff finally I think.

Also I like the stage and boss themes personally, though I wouldn't say Nue's is one of the best.

>> No.16773618

>>16773470

Wow, talk about synchronicity!

>Kogasa, all three of her cards are really difficult for me

Her first card with the big raindrops is easy if you continually look to the sides and plan a spot with the most safe space from the bullets; intimidating but there's more flex room than you think. Her second card reminds me of Sakuya's Eternal Meek; basically a coin flip whether i live or die. The final one i despise because even when bombed the lazer-spokes can still land smack on you with barely a chance to react. They're so fast i don't know a strategy for it yet.

>> No.16773683

>>16773618

For Kogasa's third card the best strategy I've found is to move in the direction it's spinning as it slows down, for some reason it helps me be able to tell where the lasers are going to appear. It's super annoying how much hp that card has though, even if you bomb it you still have to survive a good number of spins and like you said sometimes you get hit as your invincibility fades.

The problem with her first card is that I always end up clipping the bullets on accident, maybe because if they're even just a bit to the left or right they're not quite going straight down.

>> No.16773786

>>16773407
>>16773470
For Danmaku Chimera, you shouldn't have much trouble if you move in a rectangular way while minding the gaps and the final alignment.

>> No.16774647

How are any of the PS4 games? I'm thinking about getting Scarlet Curiosity since it's half-off this week and Sakuya was my first 2hu crush but one of my friends said he heard it was bad so I dunno. The rest don't really appeal to me but if they're good I might go for them. It's pretty bullshit Genso Wanderer's full console price though.

>> No.16774995

>>16774647
Ain't those for PC as well? You can test them yourself

>> No.16775056

>>16773407
>I'm a little disappointed by her theme song.
I just thought it was straight out of Pokemon GS.
Mamizou's theme is indeed fucking awesome though

>> No.16775079

>>16773022
you can only dodge if you were born talented

>> No.16775164

>>16775079
Is it the same guy who makes these comments in every thread?

>> No.16775313

>>16775164
I like to think it started as one guy but then others took the mantle over time.

>> No.16776168

Is there a trick for Ichirin's whole fight? Or should I just git gud?

>> No.16776203

>>16776168
you should just git talent

>> No.16776230

I keep spending all my bombs on flan's maze of love.
I just cant reach the next opening in the top right and top left.
Im trying with reimu, any tips?

>> No.16776327

>>16776230
You can always stay at the bottom

>> No.16776417

>>16776327
I don't know how, but I managed to do it with Marisa once. Too bad I died at Catadioptric and ragequitted.

>> No.16776469

What's the hardest game to get a Lunatic world record in? Easiest?

>> No.16776567

>>16776469
You cant get a WR.

>> No.16776574

>>16776567
Need to be born talented and japanese amirite?

>> No.16776616

>>16776469
pcb lunatic reimub/sakuyab
easiest probably some ddc one with a low scoring shot since nobody plays

>> No.16776709
File: 5 KB, 404x441, (for the especially challenged).png [View same] [iqdb] [saucenao] [google]
16776709

Edited the chart for those of us retarded at danmaku

I know that most people who are shit at the games don't visit these threads, so I'll probably just post this on the Discord or Reddit

>> No.16776756
File: 11 KB, 400x1080, r8.png [View same] [iqdb] [saucenao] [google]
16776756

no bully

>> No.16776759

>>16776709
Why have Extra there at all? On most games you can't unlock Extra from Easy.

>> No.16776906

>>16776759
Isn't that so only for EoSD? The extra there is for the especially autistic who will memorise entire Stages just to get to their waifu

>> No.16776917

>>16776709
>so I'll probably just post this on the Discord or Reddit
I double dare you.

>> No.16777031

>>16776709
i TRIPLE dare you

>> No.16777067

tfw no talent

>> No.16777124
File: 163 KB, 531x325, 1490382133221.png [View same] [iqdb] [saucenao] [google]
16777124

>>16777031
>>16776917
posted it on the touhou reddit

check /new

>> No.16777134

>>16776917
>>16777031

Actually, it got filtered

https://www.reddit.com/r/touhou/comments/61ucxr/

>> No.16777195

>>16777124
>reddit
no no no, I keep hearing about this discord, but never seen the thing, post it there along with an invite

>> No.16777200
File: 42 KB, 351x374, scared.jpg [View same] [iqdb] [saucenao] [google]
16777200

>>16777134
>You must be 18+ to view this community.
What sort of lewdness must be going on there

>> No.16777238
File: 645 KB, 639x479, ha.png [View same] [iqdb] [saucenao] [google]
16777238

2.6b run lost to bad luck woohoo

>> No.16777264

>>16777195
>>16777200

I'm too much of a puss puss but have an invite:
https://discordapp.com/invite/touhou

>> No.16777536
File: 124 KB, 640x480, th010.jpg [View same] [iqdb] [saucenao] [google]
16777536

Got my first 1cc on hard today! (PCB with ReimuA)

>> No.16777610
File: 52 KB, 417x600, Yuyuko (260).jpg [View same] [iqdb] [saucenao] [google]
16777610

>>16777536
Nicely done anon!
Also good shot choice!

>> No.16777701

>>16777264
why would you post that anyways

>> No.16777918

Can someone please post a completion template with Easy on it?

>> No.16778754

>>16777264
>a reddit discord
That's like having cancer and aids

>> No.16778762

>>16777536

good job anon; i never cleared it but i loved fighting Chen and Youmu on hard. PCB has such a carefree feel to it no matter the setting compared to the other games.

>> No.16779999

hot fuck UFO is hard

>> No.16780008

>>16779999
You think that's bad? Have you tried playing LoLK?

>> No.16780049

>>16780008
Yeah but UFO is also hard.
I like that the UFOs help centralize the drops so you can focus more on dodging and shooting, so long as you're able to get the UFO killed before time runs out, but that's not too difficult.
It's really annoying how two of the bosses are 'hurl huge thing at you with smaller stuff trailing behind.' Captain does it better than fist girl at least.

>> No.16781160

>>16776327
Whats the preferred position?
Middle?
Also Patchouli's second spell is wicked, especially without visible hitbox.

>> No.16781331

>>16781160
Prefered ver depends on what you can do better between micrododging or following the circle route.
Yeah, aside from her first spell, I hate Patchy in extra,also your hitbox should never be visible, nor need it to be.

>> No.16781872

>>16781331
>your hitbox should never be visible, nor need it to be

Haha fuck that shit, I use the hitbox patch and there's nothing anyone can do to stop me.

>> No.16781894
File: 205 KB, 843x1034, 1484218367661.jpg [View same] [iqdb] [saucenao] [google]
16781894

>>16781872

>> No.16781961
File: 153 KB, 852x923, 1490162827478.png [View same] [iqdb] [saucenao] [google]
16781961

>>16781331
Im also wondering if input lag is fucking my shit, I just played some other games and they seem to run so smooth and I manage to deathbomb most of the time, while with eosd it only happens once in a while. I do use vpatch though.
Also I just found out MoF is indeed the best touhou game

>> No.16782020

>>16781872
Oh don't worry. The games itself will stop you.

>> No.16782025

>>16781961
Oh shit I didnt switch on the vsync

>> No.16783045

I've been playing IN Normal all day. Already beat Easy with 3 out of 4 teams.
Any tips on Keine's last spellcard and stage 4? Streaming doesn't seem to work.

>> No.16783196

>>16783045
For stage 4 you absolutely need to remember where the large fairies spawn, taking them out clears bullets in a radius around them.

I'm not sure what your trouble with Phantasmal Emperor is, it has really low HP so if you stay near the middle you can finish it without having to dodge more than four waves.
The lasers have a set pattern, the bullets are aimed.
First stay exactly in the middle of the screen, then move very slightly to the side (I like to aim for just above the "E" in the "Enemy" indicator) when the first bullet reaches you. Move back to the middle to maximize damage and avoid the second laser wave. The third and fourth laser wave will both aim towards the middle again, so go slightly to either side. I think the laser waves repeat their pattern after this, but usually the spellcard ends there.

>> No.16784143

Does Suika in SA deal more damage when you're to enemy?

>> No.16785998

How do I take screenshot in eosd?

>> No.16786038

>>16784143
When you what? When you are close to the enemy? As far as I know, all the shots deals more damage the closer you are.
Question is, does she deal more damage focused or unfocused?
>>16785998
Games don't have a screencap button till IN, so use imp pnt and paint.

>> No.16786164

>>16786038
I don't know about EoSD but PCB definitely has a screenshot button, it's the home key.

>> No.16786221
File: 299 KB, 642x507, eosd extra clear.png [View same] [iqdb] [saucenao] [google]
16786221

Fucking did it.
My second extra stage clear, and the first which doesnt have two parts.
Im not a normalshit player anymore, Im an extra stage player now.
http://replays.gensokyo.org/download.php?id=42786

>> No.16786237

>>16786164
it never works for me
Just like in PoFV

>> No.16786253

>>16786237
Weird, I never had an issue with it. >>16763943 was taken with the home key.


After beating Phantasm I tried EoSD's Extra stage, and the lack of a "reset" option in the pause menu is killing me. It also seems a lot stingier with resources than PCB, since you can get a max of 7 lives in Extra and Phantasm in that game (I think; I never reached the max point card goal in Extra, but I have in Phantasm). There's no way to get lives in EoSD extra besides the ones dropped by bosses, right?

>> No.16786287

>>16786253
Yeah, but Flan isn't that hard, 2 lives and 3 bombs should do.

>> No.16786295
File: 847 KB, 1200x985, 1490215936066.png [View same] [iqdb] [saucenao] [google]
16786295

>>16786253
You get max 4 lives in eosd extra.
Its easy as shit though, I just cleared it.

>> No.16786301

>>16786287
I hope so. I haven't practiced that much yet so obviously I won't have everything down, but even the Patchi midboss cards are giving me trouble. I haven't been able to capture her second card yet.

>> No.16786311

>>16786301
I cleared with all 4 shots and never capped that shit

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