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/jp/ - Otaku Culture


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File: 34 KB, 488x384, wrongplay.png [View same] [iqdb] [saucenao] [google]
16385877 No.16385877 [Reply] [Original]

Ass Play edition
old: >>16332652

>> No.16385908

ass scratching is cheating

>> No.16385928

*cheatings*

>> No.16385936

using the bar is cheating, even in iidx

>> No.16386058
File: 297 KB, 1144x2150, 1478217651265.png [View same] [iqdb] [saucenao] [google]
16386058

What would Museca be in this chart?

>> No.16386080

>>16386058
Two guys with a heart between them

>> No.16386138
File: 105 KB, 1899x512, 7fec1c14d695811b82c9a9297dab41dd.png [View same] [iqdb] [saucenao] [google]
16386138

Imagine the difference in reaction to this post if:

>Kyle Ward wasn't already a meme for making shitty games, and:

>it wasn't posted by a woman

>> No.16386328

Is 3y3s even doable without wrist scratching?

>> No.16386336

I watched a dude use another dude as a bar during the Machinae Supremacy concert at MAG, does that count as cheating?

>> No.16386408

>>16386138

>women
>making things

Post is bullshit.

And kill yourself, too. ITG was an objectively superior game. Only since DDR A has it finally been dethroned.

>> No.16386431

>>16386408
ok i gotta know cause they type the same. are you, kyle ward worshipper, the same person as angry guy, aka controller smasher, aka central station is harder than mei, aka "kill yourself"

>> No.16386594

"wait for Kyle Ward pads" they said

>> No.16386604

>>16386431

Of course not, you're being silly. If I were angry guy, that'd make me some form of irredeemable shitposting monster.

>> No.16386729

>>16386058
what would chuunithm be? 2 girls?

>> No.16386753

>Finally got an ASC
Is Infinitas worth getting into, or should I just stick with LR2?
And if so, are there any translations of the UI yet?

>> No.16386869

>>16386753
Infinitas is garbage

>> No.16387010

>>16386753
a dao or a konami asc
theyre about equally expensive, just the former is better
and just get on sows.

>> No.16387592

Mamonas Assassinas on Gitadora when?

>> No.16387655

>>16386729
the entire population of japan

>> No.16388188

>>16387655
I know nothing about it. So it's the current game of the moment? Is bemani finished?

>> No.16388213

>>16388188
Anyone who's already a Bemani fan isn't going to stop playing it just because of one other game, but Chunithm probably gets more new players since it has way more mainstream songs and feels really cool to play.
Doesn't help that Nostalgia is literally just Chunithm but worse.

>> No.16388275

>>16386594
Is he not going to produce them or something?
I really want a home DDR setup :(

>> No.16388424

So I looked into ez2ac data because I want to mix things up a little so why is everyone so aggressive and slightly butthurt about it

"Stop asking for help there's no crack here if you want to play it figure it yourself"

>> No.16388544

>>16388213
Chunithm also has really lenient hit registry.

Someone find the video of that guy playing BBKKBKK World's End while basically shitposting his fingers across the board

>>16388424
This is the case with nearly all AC data and you probably shouldn't ask for cracks on websites that are solely for discussion of the game that tends to piss people off

>> No.16388545

>>16388275
keep an eye on impulse platforms

the ITG tryhards have been saying good things about them and it's cheaper than buying a DDR cab

>> No.16388575

>>16388544
Are you talking about this video?

https://www.youtube.com/watch?v=gcV1UV0kQdE

>> No.16388585

Charts that you want a black another for
>Shining Polaris Kors k remix

>> No.16388608

>>16388575

All it's missing is the ice cream sandwich.

>> No.16388623

>>16388585
I really like this song and the original too. Good pick.

>> No.16388668

How much time does it take to get to this level

youtube.com/watch?v=eqgRuePDNSU

>> No.16388679

>>16388575
yes that's what I was talking about

>> No.16388686

>>16388585
That remix is fucking amazing and didn't get nearly enough attention

It should be in DDR, definitely makes me want to dance to it

>> No.16388740

>>16388575
My sides.

>> No.16388744
File: 18 KB, 478x469, not a square.jpg [View same] [iqdb] [saucenao] [google]
16388744

When did you get into rhythm games?
What rhythm game got you into the genre?


>When did you get into rhythm games?
December 25th, 2008
>What rhythm game got you into the genre?
pic

>> No.16388768

>>16388744
>when
like 2014, I'm still relatively new to this
>what
I actually had downloaded the spada soundtrack the year before because there was a m1dy track on it but I actually got into SDVX first because of the music then transitioned over to IIDX

>> No.16388776

>>16388744
People say BS's soundtrack is bad but I think it's pretty good.

>> No.16388826

>>16388744
November-ish, 2015 with K-Shoot. And then eventually SDVX and IIDX.
Really late, I know, but I never played osu at least.

>> No.16388844

>>16388744
Christmas of 05 when my mom bought the DDR extreme 2 bundle with a soft pad
Sadly I got burnt out on rhythm games around 2008 or 9 and took a break till 2014 when I got into sows and got some ASCs

>> No.16388918

>>16388585

R3
Reincarnation
Rislim
Sometime
in my eyes
L'amour et la liberté
Burning Heat! (Full Option Mix)
more deep (ver.2.1)
Gravity
Alien World
DANCER
Outer Limits
Breeding
Brightness Darkness
traces -tracing you mix-
Alien Temple
Boundry
Changes
tonight
GHOSTBUSTERS
Everything made by Osamu Kubota

Mostly just my favorite songs that don't have charts above 8 or 9. Some of these might be impossible to make hard without being nonsensical.
Ghostbusters is a meme though. Would be funny as fuck to see a 13.5 chart on that song as a joke.

>> No.16389087

>>16388275
>>16388545
If you want a DDR setup you should get a DDR setup, not setups for other dance games

>> No.16389164

>>16389087
I would slap 300 or more down on a good premade DDR home setup if that existed

>> No.16389636

>>16388744
September 2014

ITG, went to a shitty little pizza place 50 miles from where I live with a friend and played the DDR clone and turns out it was filled with anime music, found out that I could play it at home a little bit earlier, and then I started playing ITG all the time cause it was a blast.

Now these days I also play pop'n with an ASC, and I also still play ITG (no pad at home, so I just move my feet on my carpet pretending to play when I can't go to the arcade)

>> No.16389749

>>16388585
Hitch Hiker
SP-TRIP MACHINE(for beatmania II)
RISLIM
sync
Cheer Train
Summer Vacation(CU mix) that's basically the 14K but SP
xenon
garden
four-leaf
Turii~Panta rhei~
Watch out!! (DP)
Sayonara Heaven
Cosmic Cat
QUANTUM TELEPORTATION where it's just the DPA chart recreated for SP
9 o'clocks (pls revive)

>> No.16389777

>>16388744
>When did you get into rhythm games?
2014
>What rhythm game got you into the genre?
ITG/Stepmania. I saw a livestream of someone playing it and it caught my interest. Got into SDVX and IIDX late last year.

>> No.16389785

Kyle Ward will sue

>> No.16389824
File: 269 KB, 912x727, 1464557827267.jpg [View same] [iqdb] [saucenao] [google]
16389824

>>16388744
>When did you get into rhythm games?
If I had to guess, sometime in 2000 or 2001. Time flies.

>What rhythm game got you into the genre?
AC DDR 3rd Mix.

Got exposed to IIDX through other DDR players talking about it, and I preordered BMUS. These days, I primarily play DDR, IIDX, and pop'n.

>> No.16389898

>>16389785
Kyle Ward is a faggot

>> No.16389928

>>16389785
I'm gonna sue Kyle Ward

>> No.16389995

>>16388424
the biggest ez2 fans on the site are: tux "stop vita piracy" dude and glas

are you actually surprised that there's a ton of retardation surrounding it? don't bother honestly it's not a good game. generic music of DJ max, awfully ugly ui/hard to read

>> No.16389998

>>16388668
if you're physically fit, probably 1-2 years.

>> No.16390011

>>16388744
2001, when DDR 3rd mix came out for american playstations.

After that, I didn't really play anything besides DDR, ITG, FFR and Stepmania until 2012, when I visited an arcade with IIDX and 5key The Final.

I tried tricoro and thought it was too hard but I loved The Final because it had all my favorite old DDR songs.

Then this year I started going to a Round 1 for the first time and got into iidx, sdvx, popn, pump it up, museca, groove coaster, etc. my main games right now are ddr, pump, iidx, and popn

>> No.16390029

>>16388744
I got into rhythm games when Guitar Hero 3 came out but got heavy into Bemani over the summer with DDR A. I now mainly play DDR, IIDX, and Pop'n and just played Pump it Up for the first time tonight.

>> No.16390044

>>16386328
Yes, just watch a video of Dolce clearing it.

>> No.16390063

>>16386328
>>16390044
なるほど。(´・ω・`)

https://www.youtube.com/watch?v=33Ki2EbANGU

>> No.16390284

>Walk into R1 to play some IIDX
>As you walk toward the cab, you notice a cute Japanese girl is playing doubles
>She picks her last song, Checking You Out DPA
>While you watch nearby, she plays most of the chart without much apparent difficulty
>However, she tanks during the 216 BPM scratch section and ends up failing the song
>That being her nineteenth attempt to clear the chart that day, she sighs in frustration, tears slowly beginning to well up in her beautiful, dark eyes
>Feeling sorry for her, you approach her with a reassuring smile
>"Mou sugu goukaku dekiru you ni naru yo ne ^_^", you reassure her.
>Slightly taken aback by your kindness, she returns the smile, her pale face turning pink with shyness
>"A-arigatou", she says.
>Determined to help her out of her rut, you invite her to play together.
>She shyly hesitates for a moment, but soon agrees.
>You take the 1p side, while she takes 2p.
>"Gakkyoku makashite ageru", you kindly offer
>After some deliberation, she picks Eki-neko Waltz SPA
>Both of you progress through the chart quite well
>As you play, the rapid scales cause your arm to brush against hers.
>During those fleeting moments of contact, you marvel at how soft and warm her skin is.
>The feeling is mutual, and during lulls in the chart, you steal furtive glances at each other
>On the final scale of the chart, all bets are off. As you hit 4, 5, 6, 7, your arm's momentum continues and you suddenly embrace your IIDX partner.
>The cats in the BGA watch as you and the chick begin passionately kissing.
>You tighten your hold on her while your lips explore every inch of her soft neck.
>Eager to finally ravish her, you pick her up and place her on the cabinet
>A cacophony of keysounds play as her ass slaps onto the keys.
>You take off her skirt and panties, revealing a moist, tight pussy.
>Remembering how she struggled with scratching earlier, you begin to use your index and middle fingers to rub her flappy clitoris rhythmically
>Her breath increasingly heavy, she moans in pleasure as you rub her pussy in different patterns, including the 3+2+2+2 of Naughty Girl, the woodblocks of Setsugekka, and the scratches in NO LIMIT
>Your stimulation becomes more and more intense, and with one final resounding stroke, akin to the scratch of Trigger of Innocence, you cause her to release a gush of hot, spurting cum onto the turntable and your face.
>You watch with satisfaction as she lays on the cab, quivering from the intense orgasm
>A few minutes later, you help her clean up the cab, and wish her luck as you leave R1
>As you walk out the door, you look over your shoulder, and smile as you see her finally clear Checking You Out DPA

>> No.16390589
File: 88 KB, 218x470, nextunlock.png [View same] [iqdb] [saucenao] [google]
16390589

>> No.16391194

>>16390284
Just imagine if stuff like that actually happened all the time. The cabs would always be sticky and covered in cum and juices

>> No.16391233

>>16390284
>going to the arcade for a session and leaving after one song

not a chance

>> No.16391755

>>16388744
>When did you get into rhythm games?
2005

>What rhythm game got you into the genre?
DDR Konamix.

>> No.16391773
File: 822 KB, 1300x1120, 16c32f3f0c717fb2c9a23ac7a228019b.png [View same] [iqdb] [saucenao] [google]
16391773

Alright, I just went to an arcade in Akihabara for the first time.

Being a DJMAX PSP faggot, I found it weird to stand while playing. But I really really REALLY wanted to play Sound Voltex.

So, I went there, played the tutorial and played my first song. Difficulty 2 or something. I basically yawned my ass off. I thought to myself "yeah, fuck that I can do harder shit" and played the same song in difficulty 8 or 9.
Please keep in mind this is my second time playing it. I mean, how bad could it go? Rythm games never pick up in difficulty unless you play the really HARD shit.
I missed like 50% of the hits and fucked up REAL bad. It was so embarassing that I had to return to a difficulty 5 song.

But I gonna keep up with it and try to improve in the following months.

Also, is there a way to quickly search for certain songs? I mean I have like 30 (?) seconds to choose a song from those like 800 installed ones?
Also, should I get a passcard?

>> No.16391785

>>16391773
>is there a way to quickly search for songs

no, not really. you have sort options but no "search". ex: if you know the song you want is a 13, you can level sort by 13, and if you've played it before, you can sort by previous grade

yes you should get an e-amusement card

sdvx doesn't get hard until 14, 1-7 and 8-10 are pretty much the same

>> No.16391794
File: 150 KB, 400x600, 138fa753712d60d9ed075580f0968f79.png [View same] [iqdb] [saucenao] [google]
16391794

>>16391785
Yeah, like I said, I never played it before and was kinda overwhelmed with the entire spin thingies.

e-amusment card was the pre-paid card, right? I think I read something about a sound voltex pass though? Or maybe I'm mistaken, I don't really know.

>> No.16391801
File: 1.96 MB, 500x282, this_is_fine.gif [View same] [iqdb] [saucenao] [google]
16391801

>tfw rhythm games are finally over
What genre are you guys going to migrate to? I like racing games.

>> No.16391809

>>16391794
>>e-amusment card was the pre-paid card, right? I think I read something about a sound voltex pass though? Or maybe I'm mistaken, I don't really know.

you're mistaken, yes. e-amusement card is konami's "ID card" system for all their arcade games. it lets you log in, keep a profile, and track progress/unlocks in sdvx and other games.

paseli is konami's digital payment system that is tied to e-amusement. you can add paseli to your e-amusement account and use it to pay for some in-game items, feature subscriptions, or even just gameplay (instead of putting coins into the machine)

>>16391801
rhythm games have been over since guitar hero and rock band died like 5 years ago

>> No.16391826

>>16391809
Eeeeeh, I'm really bad at reading and understanding all the stuff in these loud arcades.

I just ask one of the staff next time.
I want to become good at the game so badly, but when I see the guy one booth next to me going apeshit 100% perfect in some difficulty 15 song I just feel them starring down at the baka gaijin.

What would you say, when is a good time to have empty arcades? In the morning? I guess all the school deliquents hang out there. Noon is all the school kids hanging out and afternoon/night all the buisnessmen and workers play there.

>> No.16391840

>>16391826
just ask an arcade employee where you can get an e-amusement pass. they'll almost certainly sell them and they'll likely have a vending machine for them. should be cheap, like around 500 yen

>I just feel them starring down at the baka gaijin
maybe they are, but it's not like they'll ever stop unless you play more and get better

i'm not qualified to answer the third question as i don't know much about nippon arcade culture, living in the us

>> No.16391865
File: 150 KB, 462x451, af283c4c7e4c465053c61bdbd1df5911.jpg [View same] [iqdb] [saucenao] [google]
16391865

>>16391840
I would kinda enjoy going with a fellow /jp/sie to an arcade but I don't know if anyone would be interested.

I really need to stay clear of those UFO catchers, fucking sucking up my money and not giving me shit. I just wanted that plush.

Any other rythm games I need to try out? Like I said, I only used to play DJ MAX on PSP. My knowledge is pretty limited.

>> No.16391901

>>16386431
>aka central station is harder than mei

Fuck you I never sad that. It's simply some of the most complex scratching in any song up to 10s and coming at the very end makes it a pain in the dick to clear. Now leave me alone.

>> No.16391962

>>16391865
Beatmania IIDX is the best game, play that one instead of sound voltex. It's harder, so everyone has to start at the beginning - less embarrassing than learning sound voltex where most previous music gamers jump to 11s or 12s in minutes.

>> No.16391990
File: 546 KB, 1280x720, iidx mdf.jpg [View same] [iqdb] [saucenao] [google]
16391990

What spring and switch setups do people use here for IIDX? I'm building my own IIDX controller, and I find my chinese springs and switches to be really heavy. DARQs says nowadays arcades have 50g switches and 100g springs, is this right or would even lighter springs be okay? the few times I've played in an arcade the keys have felt really light.
I'm currently thinking about getting either 50g omrons + 100g springs OR
50g omrons and 60g springs OR
50g omrons and modified chinese springs.
Any thoughts/preferences?

Pic related, my parts made from mdf.

>> No.16392003
File: 446 KB, 900x636, b34fb7fe70fe4b6305ab2f05460e1473.jpg [View same] [iqdb] [saucenao] [google]
16392003

>>16391962
>within minutes

Oh well, I got to difficulty 5 after 6 songs. Then again, the last time I played rythm games "seriously" was like 4 or 5 years ago.

Beatmania you say? I can give it a try.

>> No.16392079

>>16392003
yeah i mean personally i cleared a sdvx 12 on my very first credit (played like a 4, then like an 8, then a 12) but i was experienced with stepmania at the time, playing pad 16s and 17s on keyboard

>> No.16392314

>>16391990
From what I gather, many people at home use really light setups. 25g Omrons 40g Springs etc.
Shouldn't really matter unless you're using something like 10/10 or if you want an arcade accurate experience.
Arcades are usually gonna be really worn in as well, so keep that in mind. 50/100 could feel like 50/50 or lower.

I haven't played on a cab, but for what it's worth I'm using 50g Omrons and whatever springs Dao supplies (40g?) and it still feels a tad heavy (though that may just be the chink buttons being shit).

>> No.16392361

>>16387010
Dao. They seemed the obvious choice, since they're designed to work with LR2.
I would, but I have no idea how to actually get on sows, so Infinitas is my only real option for playing IIDX.

>> No.16392532

>>16392003
My very first song on a IIDX cab was Dominion [n]. Then again I've played Ez2DJ before.

>> No.16392562

>>16386058
For Japan, a blank space

>> No.16392640

>>16391826
Where? If in Tokyo just don't focus on the places too close to (large) stations.

Also most people will stare down at their phones whilst waiting. In fact, I'm not sure I've ever seen a SDVX/non-DDR player take any interest in what anyone else was doing.

>> No.16392726

>>16391990
50g/50g is what I've heard is standard.

>> No.16392847

can i get some opinions here on miracle girls and other vita games? i already have taiko v, ia, and technika tune

>> No.16392927

>>16392314
>>16392726
Thank you for your replies. I just tested, and my chinese springs seem to be about 150g, and they feel a bit too heavy with 50g omrons. On the other hand, a sole 50g switch was terrible. Perhaps I'll try either 50/100 or 50/60, as it seems those are the options from sanwa's rakuten store.

>> No.16393019

>>16392927

I'm pretty sure the arcade standard is 50/100.

>> No.16393312

>>16391801
Racing games seem logical enough to transition to

>> No.16393366

>>16391801
STGs probably.

>> No.16393422

>>16391801

I simply won't play games anymore. They're just not fun to me Rhythm games are all I have left in gaming.

>> No.16393437

>>16393422
>>16391801
I'm hooked on the stimulation from rhythm games and haven't found any other games that can quite satisfy that.

>> No.16393551

>>16391801
????

>> No.16393932

I finally did. I beat a level 10 scratching song

I don't care if it's the easiest one. I actually did it

>> No.16394018

>>16393932
Bounce killer?
Either way grats anon

>> No.16394029

Put Cookie Bouquets in pop'n

>> No.16394030

>>16393932
Beach Side Bunny?

>> No.16394067

I cleared A [A] with an A.

Is this the Elisha spa of 12s?

>> No.16394298

>>16390063
this chart is harder than mei.

>> No.16394324

>>16392003
don't expect to jump right to 5s or even 3s in IIDX. Getting used to the key placements when you're 100% new is super hard, so don't feel bad if you have to play 1s and 2s for a while just to get used to it.

Also, look up 1048 fingering and try to do that right away. If you end up liking the game and progressing further, it's infinitely harder to switch to a viable fingering later on.

>> No.16394332

Why hasn't Elisha sph been rerated yet

it's literally an 8

Like I've NC'd it and I can't even play hard 8s

>> No.16394452

>>16394332
I AA HC'd it on my second try and I can barely even NC a couple other 10s. Maybe they just thought having charge notes should bump it up a level and forgot to lower it after Sirius?

>> No.16394562

>>16394067
Nah, that's SUMMER SPECIAL CAMPAIGN! or sakura storm

>> No.16394797

How do you deal with hitting your first actual wall? I'm so frustrated I want to cry.

>> No.16394810

>>16388585
>>16388918
>>16389749
With the assumption that you play BMS at home, I hope you are all taking advantage of All Notes / Extra mode on LR2.

There's a whole world of "new charts" to discover there, particularly more so if you play fanmade stuff.

>>16391801
Beatmania (5key) will be 20 years old this year. Twenty years. I don't think the genre will ever be completely dead.

>> No.16394811

>>16394797
Walls aren't real. It's all in your head.

>> No.16394837

>>16394811
I've spent more time trying to get from 8 > 9 than I did getting from 1 > 8. I still can't comprehend 9s. I watched a chart and thought "wtf this is impossible; I can't read this!" only to find out it's rated a 9.0 by Statistik.

I wanna die

>> No.16394843

>>16394837
your suffering hasn't even started

>> No.16394895

>>16388744
I got into rhythm games when i played Guitar Hero 2 came out. Switched to games like Stepmania and Beatmania.

Now i switch between Beat mania and OSU!

>> No.16394901

>>16394895
You said the secret word!!!!!!!!!!!!!!!!!!!!!

>> No.16394946

>>16394901
Yeah, ban me daddy, punish me good

>> No.16394950

>>16394810
>All Notes / Extra mode on LR2
I've been playing lr2 for 3 years and i have no idea what you're talking about

>> No.16395023

>>16394946
o _o

>> No.16395043

Why is LR2 so shit? Did the developer just die before he finished it?

>> No.16395047

>>16395043
He lost the source code to his own game.

>> No.16395100

>>16395023
;3

>> No.16395115

Go berzerk spa's ending is so goddamn dense and thick

>> No.16395143

>>16392079
pad 16's or 17's via old DDR judgements or new? Well, either way that's probably enough to read SDVX 12's pretty well.

Also I'm going to repost what I posted in the last thread right before it got pruned. How's this idea? Remix of Brain Power and History of the Moon, dou omou?

>> No.16395168

>>16395143
Old scale, like ITG stuff. Lots of really fast streams (16ths or 24ths at upwards of 250 bpm)

>> No.16395198
File: 510 KB, 1280x720, kshootmania 2017-01-10 21-40-08-92.png [View same] [iqdb] [saucenao] [google]
16395198

is there a cure for really ugly sdvx emulation?

skins don't seem to work and the baseline graphics are disgusting

>> No.16395201

>>16395168
Yeah, for sure, then. A pad 17's hard enough on keyboard, on pad you're literally The Flash. My hands struggle with just 220 BPM stream stuff in SM, so I mostly play for either judge difficulty or anything with higher key count. Feels less physically stressful on the hands while keeping note count high enough. If you like high BPM streamy stuff, you might try checking out the Tachyon packs, that's what they're all about.

http://stepmaniaonline.net/index.php?page=downloads

>> No.16395232

>>16395198
Skins worked for me. You must be doing something wrong. Granted it still doesn't look amazing, but it's better. This is the SDVX III skin.

>> No.16395240
File: 591 KB, 1296x1058, kshoot.png [View same] [iqdb] [saucenao] [google]
16395240

>>16395232
Forgot pic, derp.

>> No.16395244

>>16395198
Change your Windows theme (non-standard colours and transparency might cause it) and use something higher than 8-bit colours, my nigga

>> No.16395327

has anyone posted the eclale soundtrack to mega?

>> No.16395411

>>16394950
http://www.keybeat.net/forums/archive/index.php/t-3668.html

>today i discovered something: if you hold down the 2 key in the options screen (where you set hi-speed, random etc) it activates some weird shit, and makes everything you play much harder. anyone else experience this? it actually makes iidx charts worth playing, mei becomes a 20* lol

>That is Extra Mode I believe (though I never knew how to activate it before oop). I believe it takes keysounds in the background as playable notes in the lane. And I (think) its consistent, the newly generated chart is the same everytime you play it

I stumbled upon it by total accident one time without having read about it at all. Few people talk about it.

There are several songs which do not have any keysounds which aren't charted, so it won't have any effect there. You'll notice when it does.

>> No.16395425

>>16395043
it's ancient, designed for windows XP, and there's no source code anymore.

>> No.16395458

>>16388744
Sometime in summer of 2013
Osu and Parappa the Rappa.

>> No.16395554
File: 43 KB, 648x439, wewe.png [View same] [iqdb] [saucenao] [google]
16395554

>>16395411
You mean this menu right? I actually know that long ago but never used it anyway since i thought it makes charts a bit sloppier

>> No.16395714

is bad glitching ever going to be fixed? it adds a huge percent chance to just fail/get a shit grade on scratch songs when you didn't do anything wrong

>> No.16395721

Quell SPH is a misrated 10

>> No.16395733

>>16395554
Yeah, that's part of it.

"Add Notes" you don't want, because it doesn't form part of the original song design.

If you're using the default skin, the song selection screen should be photonegative when you have it engaged.

It will make charts sloppy, some much more than others, but that's a small price to pay to have easy charts becoming challenging again, as well as to have more charts to fail on in general.

>> No.16395758

>>16395733
You'll have to forgive me for not being more precise, but I haven't used LR2 in a long time (I'm using old-LB instead (yes lol I know)). I don't specifically recall changing the levels between 1 to 3 to make any significant change on most charts, or that it wasn't significant enough for me to not go into that menu and change it every time I booted the game up. I don't think it saves the change if you put it at 3, and I think the default value is 1.

Even at Level 1, the net result should be that uncharted keysounds appear in the chart and the song itself doesn't sound any different otherwise. That's what the goal is here.

>> No.16396597
File: 2.04 MB, 236x482, 1470796457425.gif [View same] [iqdb] [saucenao] [google]
16396597

>mfw derusting

Is there a way to make it more bearable?

>> No.16396768

>>16391990
I use 200g omron switches and 100g springs with my sanwas, very clicky but you get used to it

>> No.16396793

>>16396768
Jesus fucking Christ. How are your fingers not fucked up?

>> No.16396810

>>16396793
>Not going all the way

I use 2 kilograms switches car aprings and my hands are fine. Pure muscle in fact

>> No.16396852
File: 823 KB, 1536x2048, C14_1VXVEAAzg5x.jpg [View same] [iqdb] [saucenao] [google]
16396852

this dude is unreal

>> No.16396938

>>16396852

Why even play the game at this point? He's 2 PUCs away from PUCing the whole game. Do something else.

>> No.16397030

Anyone else have issues with wrist cramping on your turntable hand?

I'm pinky scratching on a FP7, and for the past few days my turntable hand has been hurting.

>> No.16397065

>>16392361
You could also play the (later) CS releases, they're great.

>> No.16397163

Is it even physically possible to FC DPs?

https://youtube.com/watch?v=u7yLblAbG6s

>> No.16397231
File: 56 KB, 960x540, 15977972_10207949107514388_2936944405139160700_n.jpg [View same] [iqdb] [saucenao] [google]
16397231

Long version from Sinobuz OST 1

>> No.16397237

>>16397231
>Beyond the Seven
Excellent.

>> No.16397320

>>16397163
dj silent has fced quell and a bunch of other crazy shit

>> No.16397484

What's an easy WN/GN to start with

I keep fluctuating around 160/320 with mixed results

>> No.16397489

>>16397484
I do 140wn 351gn

>> No.16397497

>>16397484
I do 290/290 because it's easy to remember, but I'm used to reading kind of fast since I do DDR at around 630 BPM so start slower than that.

>> No.16397523

how do i play popn

>> No.16397532

>FLügeL《Λrp:ΣggyØ》

literally what

>> No.16397545
File: 1.20 MB, 606x1010, rasisgrace.png [View same] [iqdb] [saucenao] [google]
16397545

>>16397532
sequel to lachryma

>> No.16397556

>>16397523
Smash the burgers with your hands

>> No.16397645

>>16397030
Use your arm to do the scratching movement, not your wrist. Your arm can take more repetition than bending your wrist sideways all the time

>> No.16397780

>>16397030
For extra fast scratches I tense my arm up like I'm about to do jacks in something like stepmania

>> No.16397888

>>16397645
Ah, that makes sense, I've been putting lots of stress on my wrist during scratches

>> No.16397927

>>16397231
>Break Over extended

GOD YES

>> No.16398351

So turns out I'm somehow not sure how to use my arms for scratching motions. Do I just stiffen up my arm while scratching or what?

>> No.16398370

>>16398351
Bend your elbows.

>> No.16398488

Are Pump It Up song lists cumulative or is each list independent?

>> No.16398501

>>16397523
>>16397556
This. For chords that are made of notes one button away from each other horizontally or diagonally, try to hit them with one hand.

>> No.16398525

>>16386058
why does popn make me a furry

i am one anyway but i dont understand why furries play popn

>> No.16398526

>>16398525
Settling for inferior gameplay so you can watch people with animal ears dance to the music.

>> No.16398550

>>16398526
Inferior to what?

>> No.16398559
File: 57 KB, 96x192, Kaorin_Great.gif [View same] [iqdb] [saucenao] [google]
16398559

>>16398526
>inferior gameplay
pop'n is easily among the top 3 bemani games. Eat shit.

>> No.16398560

>>16398550
osu

>> No.16398566

>>16398560
well, yeah. What isn't?

>> No.16398603

>About to beat X hyper
>literally the last 2seconds remaining drop my lifefrom 90 to 74

Even though I lost, I think I officially broke into 10s now.

>> No.16398610

>>16398526
the only game that rivals popn is beatmania

>> No.16398712

What's more autistic, high level IIDX or 1cc shooters?

>> No.16398813

>>16398712
I'd say scoring well in shooters. IIDX requires a certain amount of training to gain reading/timing/physical control skill, but STGs require reading, execution, AND creativity to set real high scores.

>> No.16399015

Alright, where is eclale and where is sdvx s2?

Just a confirmation of their releases would be enough

>> No.16399135

i've never had a problem with trains, but now suddenly whenever i run gamestart.bat, the cmd just pops up and sits there doing nothing. is it something wrong with the data or could it be the hdd im using?

>> No.16399197

>>16399135
not tech support

>> No.16399291

>>16399135
Random guess, your computer might have been doing something else intensive when you tried to run it.

Earlier it took forever to boot for me and crashed on monitor check, and it turned out Windows was downloading system updates.

>> No.16399484

I want to try pop game but I don't want to become a furfag.
What do?

>> No.16399796

>>16399484
LR2 9k

>> No.16400006

>>16398813
Assuming random IIDX then IIDX. Errors in IIDX are common part of progressions. Errors in shumps are something to be taken seriously immediately and corrected or at least attempting to. Not the case with IIDX below high difficulties since you're shit at everything (lacking enough experience, memory of errors and so on).
Top ranker level of IIDX is closer to shumps where in order to progress you have to very actively correct the slightest of errors or they'll be reinforced and hard to shake off. Reason why many get to 12s and stop progressing because they tend to think doing what they did up to this point will remain the same.
One is based on trial-and-error based and the other ideally errorless learning.
In order to progress in IIDX you keep making errors until they're mapped well enough where forward seeking model can accurately predict and correct whatever comes in your way.
In order to progress in shumps you actively try and avoid the same exact mistake twice. In IIDX this is allowed due to random nature of it. Even if you learn to manage one type of error-correction it can still fuck you up due to random, unexpected pattern what can be overcome by exposing yourself to more errors.

>>16398813
>AND creativity
and this. Shumps like TGM are more open-ended in terms of possible solutions. In IIDX there's only one. You either hit the patterns or you don't.
There's creativity in terms of hand positioning, transitioning and the like, but this is another matter.

Both are highly difficult, but the types of learning are vastly different. What's awesome about both is meta-learning. Being good at one or the other doesn't make you good at both, but will provide you with an array of toolsets over others who've never done either. Reason why learning different rhythm games is considerably less difficulty if you've already been exposed to one of them
What's more autistic depends on your interpretation of difficulty. Difficult, but consistent patterns (shmups) or difficult and random patterns (IIDX). Mastering shmups is hard if you're bad at self-analysis and error-correction whereas you can get quite decent at IIDX by doing the same thing over and over again.
There's much more to cover here and a lot to nitpick. Fully aware of it, but I'm assuming people are able to fill the gaps

>> No.16400093

>>16398603
If you can read 10s except some of the harder parts then you've indeed broken into 10s. Congratulations
Always kept moving on once hitting the point where reading notes felt relatively comfortable even while screwing up the ending. If I'm mostly around ~80% then it's too easy. Time to move on and come back later to clear those if there's any interest left
Try 11s and fail miserably (if you can get D < 300bp that's good enough) and go back to 10s. If you manage to do considerably better after 11s then you're actually borderline into 11s. Meaning you can read 10s decently, but lacking on the physical side of things. If that's the case then practicing beyond your physical capabilities is a good way to progress because it allows you to make mistakes what's good for testing out what works and what doesn't. Rooting out the very unlikely solutions what'd work
Hard to explain without much of the scientific jargon, but basically comfort zone allows for improbable solutions to burn in what may very well be the least likely solution to work at higher levels. Do it the other way around (from hard to easy) and it isn't going to happen
Of course don't go way over your skill limit. Stick to some reasonable difficulty bandwidth (like 300bp, the upper edge of your current abilities) and keep it in a blocked sequence like 10 hard ones, 10 easier ones rather than mixing them at random

>> No.16400266

>>16397484
I do 400/350 but I'm a little too attached to the lanecover

>> No.16400271

>>16398525
It's the only game you can reasonably play in a fursuit

Also a lot of the characters are animal people

>> No.16400427

How does 1 hour of running compares to 1 hour of DDR?

>> No.16400482

>>16394837
Statistik is weird. chrono diver fragment is a 9.0 on there but it was one of the toughest 9s for me to clear. For easy 9s I recommend fascination maxx (just play at 1/4th your ordinary speedmod), pa pi pu->yeah!, checking you out, don't stop the music, and if you have access to sinobuz, break over and magicalgirl trap beatz

>> No.16400492

>>16397484
I use 382/350 but I used 350/400 when i was starting out.

>>16398488
They're more cumulative than DDR, if that gives you any idea. Lots of licenses get dropped though.

>>16398526
IIDX, Pop'n, and DDR are objectively the best 3 bemani games and also the best music games.

>> No.16400501

>>16399484
Buy a popn controller but only play IIDX with it.

>> No.16400518

>>16397484
No such thing, but generally people go with WN around 120-160, GN 280-300

I'm using 51-80 WN and 272 GN. AAAing 12s. Stop trying to hit all the notes when starting out and use what feels comfortable regardless of how well you're doing. It takes time to adjust
Don't imagine you're forced to literally be able to consciously read every single note. You're not. You'll be way more reliant on subconscious decision making and reflex in the end. Don't bother trying to comprehend everything. If you miss a note you miss a note

>> No.16400659

>>16400006
>Difficult, but consistent patterns (shmups) or difficult and random patterns (IIDX).
I feel like this disregards a lot of the non-static elements of STGs, since there are many aimed or entirely random bullet patterns.

>> No.16400848

>>16400659
I accidentally deleted the part where I said shmups are mostly not random and with relatively consistent patterns, but this isn't always true and there are some all-over-the-place shmups out there. My bad
For the most part it's still a lot less random than IIDX nor does IIDX stop you from 2% any songs you like. Shumps have few tries at most and it's game over (unless you keep popping coins). It has to be a bit more predictable and consistent than IIDX, but not always. Imagine if in IIDX for every third missed note you have to insert another coin to continue or start again. Wouldn't be that bad. It'd make fc actually mean something

I didn't want to make it sound as if shumps are easier or anything like that. Simply pointing out how two game have a different (but overlapping) learning patterns associated with them because in all honesty I didn't take the "which one is more autistic" thing seriously and instead went off on a different tangent because it's of personal interest for me. Working in the field dealing with motor memory, underlying neurobiology and learning in general. These types of games are great for visuomotor learning and so forth. The high level of proficiency some people can achieve is mind-boggling especially if you have an idea how complex motor learning is. I'd love to have a several subject groups to whom I'd provide very specific ways to practice in order to see how theoretical hypothesis would hold up in the long-term in a practical real-life scenario.
Finger-tapping experiments are all cool and provide plenty of insight, but an extended experiment (upwards of ten years) could provide a much clearer insight into how expert-level performance is achieved and probably undermine a lot of theoretical frameworks. I personally believe there is a very high level of individual aspects at stake and some are inherently better at learning than others (at the subconscious level due to some currently known and unknown reasons). The expectation that everyone can reach the same level of proficiency doesn't seem to be accurate. Chess is a relatively well researched area in this regard.
Complex skills are complex for a reason. There's a large amount of factors in play and many are tightly interrelated. Some top-ranker throws in an hour or two a day and reaches Dolce, Licht level while others put it in thrice the amount of time (and possibly effort), but never reaching the same level. Why? That's a good question and there are several theories, but this isn't as satisfying as having some concrete evidence. Where will you find hundreds of people separated into several groups doing one thing in a very specific way for several years? In a way they're right here. A lot of players here (any game) have some kind of a subjective approach to getting better and progressing (or at least wanting to). Always interested to hear how people have reached to where they're at or how they're dealing with current difficulties.
There are things I dislike like the challenge point framework theory. It's a good one, makes sense and has plenty of supporting evidence, but it isn't solid by any means. There are studies where participants are given a task with a very high inital task difficulty. Way beyond their capabilities and surprise, they're doing as good if not better than those within measured challenge point (something we're not even good at measuring). Then there's the psychological side of things as well. Feeling less motivated (high task difficulty) can affect the in-trial performance (neg) significantly, but still produce a high score during retention trial, but sometimes not. Has correlations with person's capabilities of coping with stress. Fuck it approach tends to produce better results than those of perfectionists, but combined high stress tolerance and perfectionism is significantly better than fuck it approach due to high effort being put into task despite the high difficulty and error rate

This is seriously cool. I've shown some of the people I work with high level DDR shit and their faces look as if they're about to faint. I suppose the underlying knowledge of what goes into such a high level skill simply overwhelms their brain taking into consideration the wast amount of coordinated information processing happening at the neurological, limbic system, psychological level and so on

I definitely didn't want to come across as if shmups are any easier than IIDX or other games. They're different, but still highly complex skills with an incredible amount of variability whether it be due to nature of the game itself or the physical demands. For example I can play IIDX, but I couldn't for the life of me play DDR much less be good at it.
I'd like to talk more about shmups and how difficult it is to build a kind of representational memory of the ship's hit-detection area when all you have is the visual representation of the ship itself only and the hit-detection isn't pixel-perfect (intentional), etc.

>> No.16400992

>>16390284
Not realistic because IIDX decks are not very strong at all. Slamming her down would cause it to break off.

>> No.16401165

>>16390284
The actual fucking part was unnecessary. Don't treat your audience like we're idiots. Well written, fun to read until you went all Trump over it.

>The cats in the BGA watch as you and the chick begin passionately kissing.
>shagging happens
>happy ending
>clears Checking You Out DPA

You remind me all of the recent slice of life movies where they just can't stay classy and have to extensively and in detail show softcore porn for a few minutes instead of a fade to black after kissing and moving on. Watching with my gf all it did was make us both feel awkward. Watching other people fucking isn't a turn on. It's just plain and simple fucking. If you walk in a park with your gf and see two people fucking in the bushes that's DISGUSTING, but watching people fucking in the movies is GOOD? I'm too old for this shit

>> No.16401215

>>16401165

All of the previous Rhythm Game Erotica stories have been obscenely graphic. This is nothing new.

If you want classy you need to reed up on Skeeball erotica.

>> No.16401310
File: 44 KB, 472x472, 222daf0550040c0babb011538f5c3638.jpg [View same] [iqdb] [saucenao] [google]
16401310

Sound voltex tokyo gaijin here.

Holy fuck, there was a girl in one of the sega stations today playing non-stop the same song, perfecting it almost everytime. It was some C-Clays song I think, difficulty 15 at like 2x speed

I feel so bad for playing like a total beginner ;_;
But I just have trouble getting used to the weird layout with the turn-thingies.

Also, some glorious nippon rythm game soldier explained to me how I can actually turn up the headphone volume, because that's not explained like literally any fucking where.

>> No.16402217

>>16399015
Soon™
Most likely they're working on finishing Arcana before releasing more data.

>> No.16402264

That Miku future tone game is out on US and Europe PSN now if anybody was interested.

>> No.16402566

Oh god why is breaking into 15s so hard in kshoot? I mean, I can do most 14s fine, and I can clear all 15.0s, but 15.1s kick my ass real bad.

>> No.16402570

>>16395714
git gud

>> No.16402672

>>16389928
Sue him.

>> No.16402705

>>16389928
>I'm gonna get sued by Kyle Ward

>> No.16402725

>>16395714
>AA'd Rave it Rave it [a] last night
>97 bads

wew

>> No.16402739

>>16401215
Well aware, but we're not getting any younger. Let's get classy and stay classy

>> No.16403271

>>16402705
>implying he would sue anybody

He just wants to make fun games for the people who love them.

>> No.16403433

>>16388744
Played a ton of them growing up since I generally played a lot of them growing up. Donkey Konga and Guitar Hero/Rock Band were highlights. When I got a PSP Go around 2 years ago, I got really into taiko no tatsujin and that remains both my favorite and what got me really into rhythm games. Last year I went to a con and played PPP there and am hoping that I can find a cab when I have the space for one in my life. Also got into SDVX at the con which got me into other bemani. Looking forward to minicon for that soon.

>> No.16404059

>>16401310
It's shown on the song select

>> No.16404269

>>16395714
>bad glitching
I've always hated this term since it's not a glitch. Stop hitting extra buttons.

>> No.16404437

>>16395714
>mashing keys
>not wrong

>> No.16404462
File: 857 KB, 735x1055, hyperdimension_neptunia_neptune_sparkly_eyes_by_pumpkin_pai-d9pmych.png [View same] [iqdb] [saucenao] [google]
16404462

>tfw something just clicks and you break your own records left and right

>> No.16404470
File: 70 KB, 470x647, 1412212203021.jpg [View same] [iqdb] [saucenao] [google]
16404470

>>16404269
>Getting trapped between timing windows and ultimately getting raped in the ass because of it is a feature, not a bug

>> No.16404476

>>16404462
Waiting on this to happen.

any day now...

>> No.16404495

>>16404470
>I hit extra buttons and don't want to be punished for it
Every alternative I can think of would unfairly reward mashing and/or make it impossible to catch up on scratches if you ever fall behind.

How would you "fix" this "glitch".

>> No.16404527

>>16404437
>>16404462
>>16404470
Who are you quoting?

>> No.16404542

>>16404527
Your'are mum

>> No.16404750

Is there any way to change offset/timing in Pop'n like in IIDX?

>> No.16404776

>>16402566
Probably because a lot of 15s vary in difficulty. If you're paying concerts try and look up their difficulties on the new scale

>> No.16404885

>>16404750
as of eclale you can

>> No.16404942

>>16404885
Thanks

>> No.16404946

>>16404885
What, really. I've never seen it. Are there any videos of it.

>> No.16405247

>>16404495
>I hit extra buttons and don't want to be punished for it
That's not what I'm talking about, retard. I'm talking about sections where you have to hit the same key multiple times and when you go slightly off beat it gives you a long-ass string of bads, like Sakura, FAXX, DUE TOMORROW, Beastie Starter, and, most notably, Rave*it!! Rave*it!!. If I'm mashing and hitting extra keys, it's fine that I get bads for that, but when I am at a long-ass section where I am forced to hit the same key repeated and I get ass-raped by a thousand and one bads because the same perceives me as being late for hitting the previous key, that's bullshit.

>How would you "fix" this "glitch".
I don't even know why this happens when it's absent in literally every other Bemani game in existence. Only the beatmania game line has this.

>> No.16405284

>>16405247
That's caused by you being too slow to hit the key repeatedly, resulting in a POOR, but as you attempt to hit things faster, you're getting early BADs since you didn't know about that POOR. Either that, or you're flat out hitting things too early or hit the key one more time than you were supposed to.

>I don't even know why this happens when it's absent in literally every other Bemani game in existence.
It's very easy to understand when you see that each input checks the surrounding notes and awards you the judgement for the closest note, early or late, in an attempt to give you the best judgement.

>Only the beatmania game line has this.
DDR had it before they decided to remove the Almost window entirely, which is a relatively recent thing given the age of the series. pop'n is unique in that early BADs behave more like excess POORs in IIDX, allowing you to eventually hit the note again later and still get a good judgement. It might still have a BAD window that absorbs the note, making it possible to get a string of BADs like you can in IIDX, but I haven't played enough pop'n to know for sure. However, pop'n punishes you heavily for these early BADs, which hurt your gauge just as much as a missed note does. I don't play enough GFDM to know about that, but I'd suspect the same behavior can be seen on DM rolls, and it probably doesn't really apply to GF since each combination of depressed buttons is considered a separate input, so "jacks" aren't as common as they might look.

>> No.16405323
File: 9 KB, 442x589, file.png [View same] [iqdb] [saucenao] [google]
16405323

>>16405247
When the timing windows overlap, the game will give you whichever is the best score, even if this means skipping a note.

Take this shitty MSPaint drawing, in which the user is pressing jacks too slowly.

You don't get a "bad" for note 1, because the game counts it as an early good for the next note, which means you never hit note 1.

input 2 counts as a late great for note 3, not a good for note 4.

Input 3 is not a bad for note 4, because it gives you a better score as a great for note 5. However, this means that there's no input registered for note 4, so it counts as a poor.

If you were pressing too fast then the rest would simply count as mashpoors.

If you're getting bads and poors on jacks/trills then you're simply not pressing them in time.

>> No.16405333

I regret spending all my money on my FP7

IIDX only brings me pain and now I'm no sure if I can buy the new Zelda on launch date

>> No.16405425

Yep, it's official. DRAGONLADY WORLD'S END dethrones all of Red. DPA, Pyramid EX, Grace-chan's April Fools Day GRV, and Donkama 2000 Oni as my favorite chart in all of rhythm gamedome

how can the charting equivalent of shitposting be so fucking good

>> No.16405448

>>16405333

I'll take it off your hands for ya. Free you from your woes.

>> No.16405461

>>16405425
I can't hear DRAGONLADY without thinking of that one flash.

You know the one.

>> No.16405483 [DELETED] 

>>16405425

How's that Best Piano Music album? Looks neat.

>> No.16405487

>>16405425
https://youtu.be/4fMAqu-DyGc?t=1m25s

>> No.16405506

>>16405487
yeah thats a pretty good shitpost chart too but it waits until halfway and all it does besides "lel shake your hands and see how many hits register" is "WAVE YOUR HANDS IN THE AIR" and then laser overload

>> No.16405512

>>16405506
You have good taste in kusocharts.

>> No.16405516

>>16388744
Like 2002, Some DDR game for PS2

>> No.16405744

http://gematsu.com/2017/01/dragon-ball-xenoverse-2-tales-series-taiko-drum-master-series-coming-switch
Looks like Bamco's giving Taiko another shot in the West.

>> No.16405887

>>16405744
it's not going to be an international release, it's just that it's being released on a region free console

you're still going to have to import your drum, and knowing nintendo you're probably going to be locked to your regional storefront meaning you have to import a japanese console to enjoy the DLC

same shit as last time

>> No.16405956

>>16405887
>and knowing nintendo you're probably going to be locked to your regional storefront
They've already confirmed they aren't doing that.

>> No.16405978

>>16405956
no? they've said something along the lines of "most games won't be region locked" implying that it's up to the developer if they want to be cunts, but all that means for now is that physical games that you import will be playable on your console. we still don't know how digital stuff is going to work and considering the awkward way sony handles accessing the JP storefront is the bare minimum i don't have high hopes for nintendo

still psyched about yet another taiko though. hope this generation's tatacon won't require a cork plate implant to not be a steaming pile of shit

>> No.16406262

>>16405744
just send new taiko cabs to american r1s reeeeeeeeeee

>> No.16406350

>>16388744
beatmania second mix, all of the arcades had them.

>> No.16406454

Fuck arcana spa

>> No.16406764

>>16406454
That song blows and so do all of its charts.

>> No.16406833

>>16406764
Agreed but I'm 2 ex points away from an a so I'm gonna torture myself with it till I get it

>> No.16409133

>>16406764
wtf the hyper is super fun

>> No.16409405

So how does the lr2 normal gauge compare with IIDX? It seems a single miss takes 6% of the gauge, which seems like a lot. Is the normal gauge in IIDX also as unforgiving as the one in lr2? Cause it seems super strict.
Any thoughts? If it does not correlate to the iidx scale, then what gauge should I use?

>> No.16409820

>>16409405

I think the IIDX gauge is a little more nuanced. If you miss a single note once, it's like 2%, but you miss two notes in a row, that second miss will take away more than 2%. I think it's 6% at that point.

LR2 on the other hand, might just be 6% every miss no matter what. I really forget what it feels like to plat LR2, but I can tell you I distinctly remember thinking IIDX AC gauge is more forgiving than LR2. Still hard though.

>> No.16410580

>>16388744
I played rhythm games since maybe 2010 every know and then. A game of parappa here, a game of guitar hero there, maybe some touhou rhythm carnival here, but it was less a game a week Id reckon. A couple years ago I got into Osu and 2 or so weeks ago I got into actual arcade rhythm games. Chunithm Air and Mai Mai are my favorites with Museca coming in as a close third. I wasn't really a fan of jubeat and I still need to try others like sound voltex groove coaster etc.

>> No.16410622

good popn songs?

i cant find any

>> No.16410697

>>16410622
don't exist

>> No.16410736

>>16410580
speaking of which, what do those stamps that you earn after a song in chunithm air do?

>> No.16411420

>>16409820
Well shit. It seems the easy gauge has 6% penalty too, just more lenient recovery. Maybe I'll just use that instead and hope I don't miss any notes near the end of the songs.

>> No.16412154

What's the best keyboard layout for LR2? Currently I'm using
Capslock, Q, W, E, Space, U, I, O

Is this okay or are there better layouts I should use instead?

>> No.16412271

>>16410622
implantation by tomosuke

>> No.16412276

>>16409405
lr2 easy gauge is close to iidx normal gauge

>> No.16412341

>>16402264
Everyone that was bought it 7 months ago when it came out, secondary-kun

>> No.16412943

>>16412271
nice gfdm song buddy.

>> No.16413035

>>16412943
it's in pop'n though

>> No.16413043

>>16412154
Should put your fingers a line lower. You will tire less easily.

>> No.16413192

>>16410622

Here's 10 right off the bat, and only looking at 4 mixes.

Treasure Hoard
fffff op. 2
BBLLAASSTT!!
Searching...
trezire de spirit
Ge-Ko-Ku-Jo
断罪プラズマ
EPIC
Märchen
オトメルンバ L.E.D.-G STYLE MIX

>> No.16413364

>>16413043
thank you, I didn't know that

>> No.16413550

>when you keep failing songs but you're so closeto beatingmit you still have fun

Better than getting frustrated I guess

>> No.16413612
File: 12 KB, 246x200, deny_urself_my_lad.png [View same] [iqdb] [saucenao] [google]
16413612

>>16413550
>tfw you angrily slap your controller lightly when border failing a song

>> No.16413662
File: 565 KB, 930x556, FP7 hitzone.png [View same] [iqdb] [saucenao] [google]
16413662

If you gotta hit your controller anywhere, hit it right here. It's actually pretty fucking strong.

>> No.16413675

>>16413662
isn't that exactly where the optical encoder reader thingy is

enjoy your disk strikes

>> No.16413724

>>16413675
It doesn't have lenses or anything, touching the gear platter won't do it any harm. Only thing that could happen is on of the 8 solder points could come undone, but it takes A LOT to do that.

>> No.16413739

>tfw always get memed at the end of the songs

>> No.16413832

>>16413612
I flip off the screen desu

>> No.16413997

>doing well at NZM
>miss .5 seconds of hcn at the end
>fail
nice game

>> No.16414035

Trying to create muscle memory to use my right thumb leave from 5 to 3

I was up until this point moving my index from 4 to 3, which works when you have scratch + all whites but when you have more complex patterns or chords using the blue keys with scratch and some whites it fucks me up because I'm not sure where my fingers are.

Moving from 5 to 3 with the thumb is so much easier but my body refuses to do it. It's tragic.

I think I'll grind Dynamite H for this since almost the whole song your left hand is busy with the scratchea and keys 1 and 2. The song would destroy me with the old method but I'm scoring bettrr now that I'm trying to do the new thing, that's probably a sign I'm doing the right thing

>> No.16414151

>>16412154
If you use your right thumb for space, switch to p2 and have your left thumb be a second scrach

>> No.16415248

>>16413739
I really only have that problem in IIDX, but it happens occasionally in PM.

>> No.16415853

>>16413612
I clench my hands into fists and like punch the air, at least when i'm playing at home. it's really autistic :(

>> No.16415946

>>16415248
yeah it happens way more in IIDX, but there are a couple of charts in pop'n that have it REALLY badly.

https://youtu.be/AFytZwrK6j4?t=1m52s

>> No.16416116

Am I imagining things or was there an Idolmaster pack for K-Shoot?
Can't seem to find a download.

>> No.16416409

>>16415946
You're right, that was ridiculous. I wish charts would have a more constant difficulty at any level.

>> No.16416969

>>16416409
For a lower level example of this, look at pop'ns gold rush normal chart. starts out hella easy, single button stuff, but the ending is like mid 30-range stuff

>> No.16417923

>>16415946
Speaking of last kill songs, this one is the best example.

https://www.youtube.com/watch?v=9RxNvlfbA7U

>> No.16418048

>>16417923

I was fucking looking for this song. It is a perfect example. First time I played it I was like "this is a 45? There's gonna be some dumb shit coming right at the end"

And then I failed.

>> No.16418057

>tfw you post for help on the forum and no one responds

It's not like I actually wanted help anyway

>> No.16418095

So I bought Cytus out of curiosity and it probably has the largest timing window I have ever seen. You can safely mash stuff completely off beat and still get perfects.

Damn.

>> No.16418394
File: 383 KB, 2556x2700, 4L_Rfte04sM_0.jpg [View same] [iqdb] [saucenao] [google]
16418394

tfw can't pass miracle 5ympho x spa again

>> No.16418652

webui

when

>> No.16418730

>want a pop'n controller
>building one comes out to just as if not more expensive than just buying a dao
>I'd probably end up spending the money anyways since I hear dao buttons stick a bit and I'd want an arcin anyways
fug

>> No.16418970

>>16418730
>dao buttons stick a bit
everyone says they clear up once you've slapped them enough times, and that's currently true of mine. one button is still a little sticky but not as bad as when i got it (christmas) and the other sticky buttons don't stick at all anymore.

>> No.16419012

>Black Sanwas are a little more expensive than white keys on rakuten's sanwa store

?


Anyways my FP7 has dao buttons and omrons so it's just a matter of switching to sanwas to get the best setup possible, right?

>> No.16419017

>>16418730
Mine stick even after replacing the springs, feels like I should sand done the sides sometime

>> No.16419048

>>16419012
Speaking of this, what are you supposed to do once your lamps die? Is there a specific place to buy replacements? Is there an specific model that will fit the buttons? What about TT blue light?

Is it hard to switch lamps? I don't even know how long they last, but considering I only play like 2 hours a day and I don't play everyday, I imagine they'll last for years

>> No.16419075

>>16419017
>>16418970
I was looking into getting some samducks since they're cheaper than sanwas and apparently pretty good. With those buttons it comes out to around $240 after shipping for all the hardware I'd need to build a controller. Only problem then is that I'm not very crafty and would need to find a friend to lend me tools and help build the actual case which makes me lean towards just getting a dao and if I don't like it after a year then upgrade from that.
Playing on a minicon now and am already pretty tired of it.

>> No.16419092

>>16419012

>tfw I'd have to pay way too much if I'd want my preferred aesthetic of all black keys in Sanwa.

>> No.16419094

>>16419012
Ignoring the fact that Sanwas are a waste of money no matter the scenario,
>FP7
>best setup possible

>> No.16419123

>>16419075
Honestly DAO's popn controller is good even vanilla style, so you can get used to playing on a full-size controller and save up money for improvements later on

>> No.16419136

>>16419094
Better setup possible with what I currently have obviously.

I'm fine with my daos. They feel good, but constantly hearing people saying sanwas are much better while daos are shit makes me wonder if I'm being memed and they're a waste of money or if it's really worth it.

Besides, it's definitely a waste of money ordering them from gamo and being jewed by dao, but the prices from rakuten don't look so bad.

>> No.16419174
File: 174 KB, 1000x750, 1460612948097.jpg [View same] [iqdb] [saucenao] [google]
16419174

>>16419136
>constantly hearing people saying sanwas are much better
They're really not. I think Dao buttons are great, and I've played on various IIDX machines across both the US and Japan. The spring and switch matter so much more that the difference between Dao and Sanwa is pretty much negligible.

>> No.16419250

I fucking hate my life. I type out a long winded reply only to accidentally hit back somehow and wind up in the Gaki no Tsukai thread.

Please kill me.

>> No.16419287

>>16419250
lol I do that all the time

>> No.16419367

>>16419287

I just feel bad for >>16419048. I was about to tell him everything he'd ever knew to know.

>> No.16419411

>>16419367
Damn now I'm sad too.

Still, I'm grateful you were going to help me, friend.

>> No.16419545

>>16419411

Alright, I try to type it more succinctly.

They probably won't ever burn out. They might come loose and all you'd have to do is shove it back in the holder.

The ones that come with Dao controllers are custom made for his business. There are cheap as shit lamps that will work but they are super cheap plastic chink shit.

A guy on sows makes lamps like Dao's but cheaper but he only has red ones.

To replace it just pull it out. It's a diode so it will only work one way. With he way Dao wires his holders you want to put it in with the copper colored resistor facing the switch's terminals.

>> No.16419747

>>16419545
Cool, thanks for the explanation.

>> No.16419836

>When I'm looking through my liked youtube videos and accidentally click on Tatsu playing Valanga and I have to watch everything

I hate those delicious button sounds

>> No.16419850

>>16418652
I want my VEGA lanecover

>> No.16419865

>>16419836
https://twitter.com/vTATSUv/status/811575355387432960

>> No.16420041

>>16419865
My dick

>> No.16420082

>>16419865

This dude does a lot of very interesting things that I'd never think of. Why does he cross his arms? I can't imagine it would ever make sense to do that.

>> No.16420123

>>16420082
>Why does he cross his arms?
For fun.

https://vine.co/v/iIqqniiOrQY

>> No.16420250
File: 2.18 MB, 1280x720, osu turntable.webm [View same] [iqdb] [saucenao] [google]
16420250

>>16419094
But does your fp7 have a PERPETUAL turntable?

>> No.16420276

>>16415946
rave saves you is the only instance i can think of straight up retarded last kill in iidx desu

>> No.16420305

>>16420276
scorpion fire and fake time both count too

>tfw can nc fake time [h] but not scorp fire [h]

>> No.16420335

>>16420123

Well fuck him for having fun. These games aren't fun. They are soul crushing and yet horribly addicting.

>> No.16420360

>>16420335
If you're stuck at one game, switch to another. That's how I deal with walls.

>> No.16420370 [DELETED] 

>>16420360

The setups for my other games are currently out of order. I wish I could.

>> No.16420392

how bad of an idea is original beatmania in mame with a dao

>> No.16420420

>iidx's difficulty rating system is so outdated that you need to use third party tools like statistik to help get over walls
nice meme konmai

>> No.16420472

>>16391801
I'll still play 4k Osu!mania anyway. I still have a lot of songs that I downloaded and didn't played yet.

That said, I was a bit tired of it and after watching some random videos on YouTube and started playing Paladins. It's fun and the autism level I had was converted to it.

Now I'm playing both but Paladins took most part of my free time.

>> No.16420496

>>16397523
Get a girlfriend. Only girls or couples can play it.

I assume you're a guy since all the girls already play it.

>> No.16420498

>>16418730
>building one comes out just as expensive as a dao

lol no

The one I built cost me ~$75 USD

But if you have no woodworking tools/materials and have no desire to use them again then yeah don't do it.

>> No.16420509

>>16420392
all emulators have an extra layer of input lag, not worth it

>> No.16420531

>>16420498
I'm pricing it with $40 arcin and sanducks because the whole reason I'd build is to get better buttons than the dao

>> No.16420534
File: 1.60 MB, 2592x1456, WP_20160605_001.jpg [View same] [iqdb] [saucenao] [google]
16420534

>>16406262
>tfw lives in hueland
>arcades here do have a Taiko (called Wadaiko Master iirc, but it's official)
>I suck at it

Fuck this game. Can I trade it with you guys for SDVX in return?

>> No.16420545

>>16420531
well if you're a cheapass like me you get baolin buttons with omron switches/springs so they're not shit and then use a $10 zero delay board for the encoder

no lights but whatever

>> No.16420548

>>16420420
And even the third party tools are outdated now.

What should a new rating system even go up to? 20 might still not be enough, maybe 30?

>> No.16420670

>>16420509
What a shame. I wanted to play some 5 key games

>>16420534
I played on Barra Shopping (RJ) knce and the stick was shitty so my hits weren't registering. What a disappointment

>> No.16420701

>>16420670
actually beatmania the final and other 5key games are totally playable in MAME. even if there's a bit of timing lag the 5key games are horribly inconsistent to time on even playing with real hardware

>> No.16420950

>>16420701

timing is tighter, drifts, and changes from song to song, but concentrating and feeling the music will still make 95k possible.

I really want a BMIII cab, but apartment life makes that impossible.

>> No.16421049

>>16420250
Perpetual turntables are cheating.

>>16419250
This happens annoyingly often to me, so I started copying my posts that are very long every once in a while just in case.

>> No.16421116

For those who are interested in finding some(potentially)new BMS packs, I found a little gem once upon a time when scouring the internet for places I could find BMS when I was new to LR2.

http://dl.free.fr/AF40Mw/BMShare?F=658636

I haven't really tried a whole lot of it, though. The BOF stuff probably isn't anything new to anyone who's scoured for new things, but I can say with confidence that the Touhou packs are fairly good. I'd like to see more of it, actually, if anyone has any idea... Also a convenient place to download normal Beatmania stuff, though the judge ranks are all easy on them. Could be convenient if you want to play them on an easier judge rank, or not if you don't.

>> No.16421604

is it good or bad when your favorite songs are the ones you need practice most? this is me with two-sided lovers in project diva right now

>> No.16422352

Who else loves their ASC? I look at my FP7 and kt looks pretty. I look at the buttons and just feel like pressing them. Warms my heart

>> No.16422440

>>16422352
I have my bemani setup between my door and my main pc/desk and I often poke at the buttons of my portable dx or pop'n dao when walking past

>> No.16422446

>>16421116
To fix judge rank, just do a mass replace on BMS and BME files with Notepad++ or the like.

And yeah I've posted that link several times, I'm glad it's still up.

And if you want other stuff that's out in the open there's this place - beatmania.co.nz .You'll have to get a lot of stuff individually but at least it's there.

>> No.16422460

>>16422446
>bmconz
>not geting their bmses straight from the japanese events

>> No.16422499

>border cleared strayedcatz [a] and triple counter [a]

No more IIDX today

>> No.16422836

Not sure if I'm just imagining it, but one of the black keys on my FP7 feels a bit firmer than the others after installing my Omrons.

>> No.16422879

>>16422836
You probably aren't. ASC buttons are inconsistent as fuck.
Spring and switch pressure as well as the buttons themselves all vary.

>> No.16422906

>>16422879
Ah alright, I was worried I had fucked something up since I was having a lot of issues installing the microswitches.

>> No.16423230

>>16422446
Could you be a bit more specific on what to do with BMS/BME files to change judge rank? You mean just replacing all BMS files with a blank file? That sounds like it might break shit, idk. I looked in one of them and using the search function for "judge" I couldn't find anything. Is it under Rank instead, at the top of the file? Looking at a BME file atm.

ex:
*---------------------- HEADER FIELD

#PLAYER 1
#GENRE J-POP
#TITLE FORBIDDEN APPLE[HYPER]
#ARTIST きゃと composed by TiS
#BPM 142
#PLAYLEVEL 9
#RANK 3
#TOTAL 455
#STAGEFILE

#WAV01 clap.wav
#etc.

Anyway, last night I'd gotten the idea to scour google for an hour or two to see if I could find any more of those Touhou event packs. As luck would have it, there are(at least)4 more, making 7 after the earlier 3. Though, I couldn't find a full packaged link to 4, so I had to download and extract the files individually - many of which were dead or forbidden links, so it's somewhat incomplete. I'll post the fruits of my efforts here for those interested.

1-3: http://dl.free.fr/AF40Mw/BMShare?F=658636 (東方音弾遊戯)
4: https://mega.nz/#!hsliVYTS!E2rkaqY2rRVSm6Hsh2dKsXJRDR9ydnidfvjBy8pWMKs
5: https://onedrive.live.com/download?resid=55B0B29A615B7289%21125
6: https://onedrive.live.com/download?resid=55B0B29A615B7289%21126
7: https://docs.google.com/uc?id=0B97xj9Ow1Tu8XzZZR0RMcUhMd2s&export=download

>> No.16423291

>>16422836
make sure the spring didn't buckle while changing the microswitch, has happened to me in the past

>> No.16423316

i like playing hard songs on the easier difficulties

>> No.16423319

>>16423316
Mei sph is fun

>> No.16423349

>>16423316
same

like egoism 440 difficult in ddr and possession normal in iidx

>> No.16423404

>>16423291
What do you mean?

I do remember that when I twisted the buttons back into place, 2 of them required a lot of force and snapped into place rather than smoothly twisting in (although later it turned out they twisted normally into place if I didn't push them all the way down into the socket)

>> No.16423442
File: 13 KB, 575x461, file.png [View same] [iqdb] [saucenao] [google]
16423442

>>16423404

>> No.16423457

>>16423316
level 9/10 hypers are fun

>> No.16423488

>>16423404

There's a plastic lip in the holder that holds the spring in place and sometimes the spring slips out from under it. All you have to do is jam you pinky in there to put in back in.

>> No.16423586

>>16423442
Well I opened up my FP7 and the springs looked fine (forgot to check if they were within their lips, but nothing looked really out of place).

I did notice that the ribbon wire that connects the optical encoder to the PCB was right next to the turntable disc though (like close enough to brush it when spinning the turntable). I tried nudging the wire away a bit, but it just goes back to its original position. Is this normal?

>> No.16423643
File: 1.72 MB, 3264x2448, IMG_1098.jpg [View same] [iqdb] [saucenao] [google]
16423643

>>16423586
Pic

>> No.16423758

>>16423643

I think that cable is supposed to be under that wire management tab like the TT LED power cable. Just unscrew it, put the cable in there and screw it back in.

>> No.16423853

>>16423758
I was thinking that, but the tab seems too small to hold both, and the pictures in dao's player side switching guide also shows the cable outside of the tab.

>> No.16423919

>>16422460
Seems easier to go to a centralized site through? I never see the direct links to the events when they're new, and like hell I'll ever get every song of a BOF-type event on an individual basis.

>>16423230
You want to change the #RANK value. I think 3 is Normal and 2 is Easy, so you want to have everything at least at 3.

Just point to your parent directory for the songs and have it to a mass replace on that with any .BMS and .BME file; you probably shouldn't do .BM* because it would try to dig through .BMP files with that.

>> No.16424293

>>16423853

Well then do nothing, it doesn't matter either way. It's not like the plastic wheel will eat away at the plastic coating.

>> No.16424368

>>16388575
>when the chart scrolls back and forth through the same notes
Are there other rhythm games that do this?

>> No.16424370

>>16420548
15. Just move up songs that are particularly bullshit for their rating and give some actual difficulty sloping for the current 12s. It's fucking stupid that in step-up mode that half of the high-end difficulty folder becomes flooded with Kaidan-level songs when you finally get access to 12s.

>> No.16424397

>>16423643
Just tape it somewhere on the side?

>> No.16424402

>>16388744
>When did you get into rhythm games?
2010
>What rhythm game got you into the genre?
DDR Extreme. It's been at the arcade I go to since it released (around 2003), but never got into it until years later. Now I've been playing DDR off and on throughout the span of 7 years.

>> No.16424917

So can you change song difficulty with a controller in LR2, or do I have to use my keyboard?

>> No.16425162

>>16423919
If you really want a centralized site, go play osu!.

>> No.16425274

>BMS players
lmao

>> No.16426248
File: 6 KB, 339x429, aaaaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
16426248

>>16420548
20 is enough if they modify every single rating. 1-5 could easily be condensed into 1-3, etc.

see this shitty chart i made. obviously this is just a crude example and there would be outliers, but i think this would work really well

>> No.16426512
File: 205 KB, 675x400, 1484332460205.jpg [View same] [iqdb] [saucenao] [google]
16426512

>you will never practive sound voltex without japanese people laughing at your lame gaijin fingers

>> No.16426716

>>16426512
My fantasy is to visit japan and act like I don't know what I'm doing then I suddenly AAA Mei or one of the bullshit scratch songs

>> No.16426748

>>16425162
>go play osu
why i never

>>16425274
Sorry man, there's too many non-Konami songs out there for me to ignore, Extra mode matters to me because I like having more charts to fail, and like hell I'm going to put up with Infinitas.

I'd be twice of a shitty player than I currently am if all I had was the PS2 games and Inifitas coupled with a weekly R1 visit (of which I'm one of the few who is fortunate enough to even have that option).

>>16426716
The only way you could sell that is if you didn't use your eamuse account and played the songs without any kind of chart modifiers at all, including hi speed.

>> No.16427081

>>16418730
Yeah, I just finished mine and love it. Still cost me somewhere around $200.

>> No.16427409

>>16427081
post it m8

>> No.16427562

>>16426248
there are just too few 12s, it would probably be weird to have less than 10 songs in each folder at 18+ (esp. in dp)

>> No.16427571

>>16427562
then the lower difficulties could be fleshed out, not like they don't need it. don't stop the music, starlight dancehall, and genom screams are not the same difficulty level

and for example ddr has four 19s and sdvx has one 20

>> No.16427762
File: 3.00 MB, 1751x2856, 20170117_115300-1.jpg [View same] [iqdb] [saucenao] [google]
16427762

>>16427409
Excuse the pigsty. I've got it working on PS2 and PC.

>> No.16427812
File: 1.24 MB, 1920x1080, controllers.jpg [View same] [iqdb] [saucenao] [google]
16427812

>>16427762
Looks playable enough. Is that plywood sanded or coated in any way? I don't know much about plywood, but mdf is particularly terrible in the way that it sucks all of the moisture in the air and fucks itself up if it isn't coated properly.
Here are my diy controllers. The sdvx one is hucking thick, and the paint job feels like sandpaper on the iidx one, but overall I'm pleased with them. Now if only I could design pretty pictures that would suit them.

>> No.16427906

>>16427812
that's some really impressive work!

>> No.16427907

How playable is SDVX with a FP7 and a mouse?

I just to see how the game feels if I am to spend money on an ASC for it

>> No.16427979

>>16427907
You'd be surprised. Dualshocks also work well once you get them configured.

>> No.16428093

>>16427979
Nice! My FP7 isn't working with the game though. Guess I'll go the playstation controller route

>> No.16428122

>>16427907
Probably somewhat playable, but if you have a mech keyboard and a mouse, it'd be almost the same thing really. Mouse can be pretty awkward, though, if you use only one(x+y axis). Doing double lazers is fucking confusing and not intuitive at all. If you're on sows, I would play with 2 mice if you have 2. You can set it up to use the x axis on seperate mice for each lazer. Then you just set up lm rm and mwclick on each for white and fx, or whatever else special buttons you have on your mice that you feel like using. I wouldn't expect to play beyond 14's, though, and maybe that's stretching it. Your average mouse is comparatively not that accurate compared to sdvx knobs.

>> No.16428480

>>16428122
In the end I couldn't use the dualshock either so I mapped it to keyboard and two mice but the game wouldn't recognize my inputs (keypad worked but I get an error when inserting card) so I guess I'll just stick with IIDX and Pop'n which are the only games I can make work. I also get card errors with those games so I can't save my scores but I can at least play.

>> No.16428546

what's the best rhythm game you can play on your computer without needing any peripherals? Is playing stepmania on keyboard acceptable?

>> No.16428569

>>16428546
Sure. I'd rather play Lunatic Rave 2 though.

Keyboard play on BMS is fine

>> No.16428650

Will statistik ever be updated? It's missing a lot of stuff from copula

>> No.16428900

>>16428650
Someone posted on sows that he updated it with the rest of Coupla and Sinobuz but it hasn't gone live yet. Not sure why it's taking so long.

>> No.16429178

How the hell do I do those ridiculously scratch dense songs

>> No.16429209

>>16429178
move the turntable fast like a dj

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