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/jp/ - Otaku Culture


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File: 114 KB, 640x480, best girls cannot be defeated.jpg [View same] [iqdb] [saucenao] [google]
15847177 No.15847177 [Reply] [Original]

Touhou Gameplay Thread!

This thread is for the discussion of Touhou gameplay. Have you been taking it easy, /jp/?

Previous >>15796899

>> No.15847217

wow its like its 2011 again

>> No.15847261
File: 22 KB, 540x404, 1473972316481.jpg [View same] [iqdb] [saucenao] [google]
15847261

>Spell card bonus: Failed

>> No.15847317

There's a new Twitch stream featuring replays of western Touhou players. It's called 'Touhou_Replay_Showcase'. Really neat idea and it's good since it'd bring the playerbase closer together. Feel free to join in, it'll be a fun event!

If you want to submit your own replay, here's the form: https://docs.google.com/forms/d/e/1FAIpQLSfjY795u3yv249ctNbIo0_9mE7JS0FeGAbG60_AzWAnM20ZRQ/viewform

>> No.15847368
File: 17 KB, 643x426, ending.png [View same] [iqdb] [saucenao] [google]
15847368

I finally managed to 1CC HRtP Hell route. Only on Normal though. And the ending graphics glitched

>> No.15847429

So I was playing LoLK to try and beat Normal Doremy on her final spell (Ultramarine Lunatic whatever.) I can not seem to find a proper strat for her, especially because the 'grazing' hitbox makes it hard to see the bullets. I am currently at 0/99+ on Sanae, and it's really irritating to see her at 40% health when I die. Yes, I'm bad. But holy frogs, this is infuriating.

>> No.15847462

>>15847429
That spell gave me a lot of trouble as well (dozens and dozens of tries and bombing out of frusturation in pointdevice), but now I kinda have it in my muscle memory and can often clear it on my first go. It's hard to explain what I do now but I think it's about figuring out where you expect the next bullets come from so you can dodge things in order without getting squished from multiple sides. I position at bottom center and start moving slightly up and left and come back over the time of the spellcard.

>> No.15847476
File: 190 KB, 640x480, 1452135099867.gif [View same] [iqdb] [saucenao] [google]
15847476

I have been taking it so easy!
This is the third time I have ever played this or any Touhou game!
This score is twice as high as the last time I played!

Imperishable Night is weird because of all the contingencies regarding keeping time progression as slow as possible. It gets complicated.

>>15847429
If it makes you mad you should take a break!

My CPU went over 60° from that, that's pretty rad.

>> No.15847633

>>15847429
down, then up

>> No.15847779

>>15847476
Use your bombs.

>> No.15847793

>>15847476
Well, you are literally taking it easy. Maybe too much..

>> No.15847800
File: 79 KB, 884x658, Eirin_Wisdon.png [View same] [iqdb] [saucenao] [google]
15847800

>> No.15847809

>>15847800
How can I take that seriously when she's playing life on easy mode?

>> No.15847822
File: 51 KB, 538x960, 1465349337357.jpg [View same] [iqdb] [saucenao] [google]
15847822

>okay run
>3 treasures
>keine moves down too far after blue wave

>> No.15849660
File: 18 KB, 304x262, 1393337357604.png [View same] [iqdb] [saucenao] [google]
15849660

>Make steady process on Koishi, clearing much more than expected
>Genetics of the Subconcious

>> No.15849701

Guy from the other thread who couldn't get past Orin here.
I beat her yesterday, albeit by literally brute forcing through her spellcards. And I also defeated Utsuho in the same day. She has such an awesome theme and she's quite difficult but memorizing works MUCH better against her compared to the piece of shit that comes before. After trying again and again, I finally "beat" SA. Now, I can at last play another game without this weight on my mind.

>> No.15849778

>>15849701
Do you mean beat as in with continues? If so, then 1cc is gonna be really easy after that, just make sure you don't make too many mistakes in stages 1-4 and use bombs liberally and you'll have plenty of lives to push through the whole game with. Personally I never beat Okuu with continues, 2 lives were never enough for stage 6, but just restarting the game, getting past Orin with 4-5 lives remaining and it was kinda trivial. In any case good job, SA isn't an easy game. (Still perhaps my favorite.)

>> No.15849793

>>15849660
I know there's a particular wave of green bullets a bit after the start that somehow never fails to get me.

>> No.15849983

>>15849701
Weird, for me Utsuho feels more like "just fucking do it" kind of boss to me (which is why I have come to really like her) and once you know what to do with Orin, you just do it
>>15849778
>just make sure you don't make too many mistakes in stages 1-4
That's just a mental placebo, just have him do complete runs until he gets it

>> No.15850021

>>15849983
>That's just a mental placebo, just have him do complete runs until he gets it
Yes, that's how you practice the early stages until you don't fuck up in them anymore.

>> No.15850028

>>15850021
That's ok but throwing out a run because an early mistake is just dumb

>> No.15850039

>>15850028
That's why I said "too many", dying once vs both Yuugi and Satori and wasting some bombs won't kill your run.

>> No.15850244

Slowly and surely I'm getting better at LoLK. Reduced deaths in my previous Pointdevice run from 192 to 110, I keep getting more and more consistent in really tricky parts like the last 2 Doremy's spellcards and Clownpieces first survival card, clearing them on the first try now. I think when I get around 80 deaths I'll switch to Legacy mode and learn where to bomb.

>> No.15850277

>>15846331
>>15846412
>I think that I have a problem with being too conservative with bombs. I barely throw them during my playthroughs as I'm too used to save them for deathbombing in IN

>try reimu or Marisa
I did, but sakuya is my waifu

>> No.15850295

>>15850277
in my opinion SakuyaA is the easiest to 1cc with

>> No.15850300

>>15850295
I can't seem to pull off the "tap focus to spam the knives and do massive damage"

>> No.15850305

>>15850277
>too used to save them for deathbombing in IN
Even in IN, using bombs without getting hit is fine because deathbombing (unless you do it within 1 or 2 frames or whatever it is) uses 2 bombs.

>> No.15850316

>>15850300
Maybe I'm mistaken or I misunderstood, but if you want to maximize damage you just have to release focus once all the knives are fired.
Play with her a bit, it shouldn't take too long to get used to it. The shottype's damage and bomb is well worth the trouble.

>> No.15850318

>>15850300
I learned about it only after 1cc'ing the game anyway, just playing her normally is good enough. Just her basic shot and her bomb make her great. And yeah try spamming a lot of bombs in stage 3 to get loads of items.

>> No.15850473
File: 524 KB, 640x480, th12_07 First UFO 1cc SanaeA Normal.png [View same] [iqdb] [saucenao] [google]
15850473

OMFG I did it!
1cc UFO normal on my first attempt! Holy fuck I didn't even know how the second half of Byakuren's fight was, my heart was racing like mad on that last spellcard!
I love you anons, and so does Byakuren apparently.

>> No.15850630
File: 6 KB, 400x440, 1472444834607.png [View same] [iqdb] [saucenao] [google]
15850630

>>15850473
Was this Sanae A?

I just 1cc UFO with her on normal yesterday, loved her ending.

Here's my update.

By the way, I was the one who posted OP's Picture in the last thread, so Reimu A should be marked on normal over there. Loved that you liked the SS, though.

>> No.15850657

>>15850473
Congrats on the 1cc! SanaeB, I take it? Very strong and helpful bomb.

>>15850244
Legacy mode showers you with lives, so using Reisen would give you the easiest time in Legacy due to her three-hit bomb. Just be cautious since the last shield's invincibility doesn't last very long when it breaks. It literally lasts a split second. Sanae would also be a fine choice for a 1cc, but her usefulness mainly shines on higher difficulties.

>> No.15850680

>>15850657
I can't play Reisen at all, I've tried, but the fat hitbox just completely ruins my game. I'm playing with Reimu and it feels great to play and the bomb is good enough for surviving tough cards.

>> No.15850689

>>15850680
Reimu's a solid candidate and is the best at learning spells, so more power to you!

>> No.15850692
File: 13 KB, 400x1080, Touhou git gud Project.png [View same] [iqdb] [saucenao] [google]
15850692

>>15850630
You mean the one on /v/ anon? Since you mentioned the SS
>>15850657
Actually it was SanaeA as the other anon guessed (it's on the filename though) for some reason i'm not very fond of SanaeB

>> No.15850702

>>15850689
I originally played Pointdevice through with Sanae since her homing shot can be very powerful so I could position however I wanted but Sagume becomes infinitely harder.
In any case I really love the game, even if some of the spellcards are a bit frusturating, I'm having more fun with it than with most games in the series, maybe with the exception of SA and DDC.

>> No.15850819

>>15850244
What difficulty? If you can't clear other games on Lunatic, you don't stand a chance against Legacy Normal.

>> No.15850820

>>15850692
Whoops, my bad. SanaeA isn't a bad shot by any means, so good on you for using her. SanaeB's negatives are pretty hurtful, as she's not as strong as a couple of the other shots at full power in most cases, and when she does she loses a lot of firepower. But she's still one of the best shots in the game and boasts the most powerful bomb and shotgun. She just takes some time to master at full potential.

>>15850702
Going unfocused against Sagume with Sanae helps a ton, since that's where the frogs shine. They'll destroy more yin-yang orbs and make things easier. It's good that you're enjoying LoLK, though. I'm thinking of perhaps LNBing it (got a Lunatic 1cc out of the way months ago), but eh, LoLK is one of my least favorites.

>> No.15850826

>>15850819
Not true at all. LoLK Normal with Reisen is comparable to other games' Normals, perhaps even easier. Yeah, the patterns are really tough by Normal standards, but the game showers you in resources that you can simply just bomb your way to a 1cc.

>> No.15851029

>>15847822
xD

>> No.15851173

>>15850826
>comparable to other games' Normals, perhaps even easier
You may be good enough to consider all of Touhou baby-tier, but even so, surely you must realize how ridiculous a statement that is. What looks like a small gap in difficulty to you, looking back on it from far ahead, is actually a huge gulf. A Normal 1cc just isn't feasible for anyone who plays at Hard or below.

>> No.15851206

>>15851173
Not him but to me LoLK normal is between normal and hard in other games.

>> No.15851460

>>15850826
I've been playing LoLK Legacy Normal with Reimu.
I've been performing a noticable amount worse than I do in PCB/EoSD Lunatic. That is, I've been getting to Remilia's first barrage regularly in EoSD, and Getting most of the way through Youmu in PCB, but I've typically lost before Clownpiece or during her opening pattern/card in LoLK.
Just my anecdote.

>> No.15851470

>>15851460
Reimu and Marisa are significantly worse in LoLK compared to Sanae and Reisen. Reimu has a more difficult time grazing while Marisa doesn't have the benefits of homing or a broken bomb.

>> No.15851684

>>15850692
>the one on /v/ anon?
No, I don't browse /v/. That screenshot was posted on the last Touhou gameplay thread here.

>> No.15852370

I have been playing IN lately, mostly with the Border and Netherworld teams, and I think I can actually tell that the Border team's hitbox is smaller but I have no idea if it's just placebo because I read it's smaller in the team description or not. For example, I feel like I can maneuver easier and without getting hit through some of Marisa's spellcards, especially those with the small stars, with Yukari than with Yuyuko. Is the difference supposed to be prominent like that or is it just my imagination?

>> No.15852418

>>15851470
I don't think Reimu is that bad. Her small hitbox makes the battle with Junko a lot easier because she's basically Clipdeath: The experience.

>> No.15852476

>>15847822
xD

>> No.15852485

>>15852370
There is a difference, yes, and when the hitboxes are already small to begin with, any difference would feel very noticeable.

>> No.15852502

Beating PoFV Lunatic with characters other than Medicine and Aya feels impossible.

>> No.15852527

>>15852418
Yeah, she just has a little annoyances grazing.

>> No.15852610

>>15852502
Are you getting the 70 and 90 million score extends? Just don't lose more than 4 lives on stages 6-8 and you can cruise through eiki with 3-4 lives.

>> No.15852617

>>15852527
How so? It doesn't seem like any character would be better or worse for grazing.

>> No.15852742

>>15852617
Small hitbox and the like, which is a trade-off since that same hitbox makes her best for spells.

>> No.15852764
File: 321 KB, 640x480, 600m.png [View same] [iqdb] [saucenao] [google]
15852764

I finally reached my 600m goal in EoSD Lunatic scoring I had been aiming for for a while now. It's really gratifying to see how much I've improved compared to just a couple months ago, let alone 2 years ago when I first got into Touhou and started working towards my first Normal 1cc. I've never gotten such a satisfying feeling of skill improvement out of any other genre, so I consider it one of the best things about these games.

>> No.15852813

>>15852742
But the graze zone is independent from the hitbox, and is huge.

>> No.15852948

>>15852764
That feeling of improvement is honestly why I keep coming back to Touhou. I want to be better than I was before, so I keep on dodging

>> No.15852971

>>15851206
I'd say it equal to or a bit worse than Hard mode in other titles because ZUN balanced it around PointDevice mode, but it's definitely not comparable to the standard Lunatic difficulty of the series.

But I haven't replayed the game since my first clear for scoring purposes or alternate endings, so maybe most of the difficulty comes from facing each pattern for the first time, rather than it just being genuinely difficult in repeat practice.

>> No.15852983

>>15852813
The graze area radius is the same across all characters, but you can basically consider each character's hitbox as less effective grazing room, so Reimu does in the end have more "graze area".
And of course it's just easier to graze if you're harder to get hit thanks to the small hitbox.

>> No.15852992

>>15852764
>I've never gotten such a satisfying feeling of skill improvement out of any other genre
Same here, when I saw utsuho starting to explode as I was getting cornered with bullets I was crying because of sheer excitement, I'll never forget it

>> No.15853263
File: 117 KB, 288x343, 610030c2b6cb1b65237486293a396293521fd4b4ef6e95ddfef483d8677627c1.png [View same] [iqdb] [saucenao] [google]
15853263

>>15852948
Funny, I keep coming back to it despite the feeling that improvement is no longer possible.

>> No.15853265

>>15852813
>>15852983

The graze area is indeed the same size for all characters, but it doesn't change the fact that Reimu gains the least amount of graze due to her hitbox being the smallest. If she were the best at it, then her scores would be much higher.

>> No.15856250
File: 652 KB, 639x479, max lives.png [View same] [iqdb] [saucenao] [google]
15856250

My first LNB with max lives remaining! Even got this on stream.

>> No.15856880

>>15856250
Congratulations!

>> No.15857278

FINALLY DONE KOISHI!

How good to I have to be to fight Hectatia? That shit scares me and she's the last Windows EX Boss left

>> No.15857391
File: 52 KB, 417x600, 1462910403353.jpg [View same] [iqdb] [saucenao] [google]
15857391

>>15856250
>>15856880
Congrats both of you

>> No.15859521

So what's the logic in SA/UFO practice mode? You don't get to practice stage 6 until you've completed stage 6?? Did ZUN think this through?

>> No.15859566

>>15859521
Completing stage 6 on a very small amount of lives can be considered realistic practice, I think. I mean, it certainly forces you to get good.

>> No.15859943

>>15856250
Fucking noice, gratz! If you're still here and don't mind me asking, how close was it to a NMNB, and what's the maximum margin of error?

>> No.15860097

>>15856880
>>15857391
>>15859943

Thanks! As for NMNB, I died stupidly in Stage 2 and Stage 3 a few times in the stage portions, once in Stage 4 Murasa's second spell, once in stage 5 at the end spam (very dumb death), and once on Shou's first non (very dumb as well). NMNB potential...it could've actually happened, considering only my death against Murasa's second spell wasn't too avoidable.

>> No.15860138

>>15860097
Murasa's second nonspell... Isn't it the one with the leftover bullets from the previous spell?

UFO sounds even more generous with lives that I remembered. However, getting full lives means perfecting Byakuren now that I think about it, oh boy. Congrats again.
Thanks, I'll definitely try and practice UFO LNBs once I get sick of IN.

>> No.15860173

>>15860138
Second spell, not the non. She moved the opposite way from me during the spell, which made things harder than they needed to be. I ran into a bullet which I probably could've avoided, but alas. You're referring to the third non, which has additional bullets from the second spell. But thankfully I captured it.

Yeah, UFO is quite generous with lives. But if you're not careful, it can take away lives as quickly as it gives them. And yeah, NMNB Byakuren is a toughie. Glad I was able to pull it off in a run again.

Thanks! And good luck with whatever you go for in the future. Looking forward to seeing what you can get.

>> No.15860204

>>15860173
Ooooh I see. I remember now. It's been a bit since I last played, it'll be fun seeing everything again.
>But if you're not careful, it can take away lives as quickly as it gives them.
Haha, yeah. I think I had one or two regular 1CCs getting completely destroyed despite reaching max lives on stage 4.

Best of luck to you too!

>> No.15860213
File: 100 KB, 756x772, 1474144442051.jpg [View same] [iqdb] [saucenao] [google]
15860213

>>15847177
>Have you been taking it easy, /jp/?
All I think about these days is 1ccing SA on Normal,nothing else matters.

Fucking Orin needs to die,Okuu is fine.

>> No.15860316

>>15860213
I know Rin is a pain, but she's only one boss out of six. Are you dying anywhere before stage 5? If so, practice those parts first. Eight lives should be more than enough to brute-force through Rin if you use your bombs.

>> No.15860453
File: 9 KB, 590x18, FANTASY HEAVEN.jpg [View same] [iqdb] [saucenao] [google]
15860453

I finally did it.
1/441 means that I'm retard, or that the final five seconds of "Fantasy Heaven" is bullshit?

>> No.15860472

How good do I have to be to beat Hectatia?

1cc Legacy LoLK Normal?

>> No.15860504
File: 81 KB, 409x406, 1464530852191.png [View same] [iqdb] [saucenao] [google]
15860504

>>15860316
>Eight lives should be more than enough to brute-force through Rin
>Implying I can get at Orin with 8 lives.

That's what I usually try to do,keyword being try,but I do want to be semi-competent and capture a few of her spellcards.
Everytime I use a bomb nowadays,I feel a little part of my brain telling me "You know,you could have dodged that if you didn't suck balls." and oftentimes I throw perfectly good runs because of that.

Any tips on her penultimate and last spellcard?
Those one fucking kill me every single time I try and capture them.

>> No.15860506

>>15860504
try spamming bombs, that's what the Power/Bomb system is for in SA

>> No.15860509

>>15860472
Yeah, good enough. Just use Reisen and Hecatia shouldn't be that bad.

>> No.15860543 [DELETED] 
File: 2.98 MB, 384x448, 0 out of 99 and counting.webm [View same] [iqdb] [saucenao] [google]
15860543

>>15860453
I can sympathize.

>> No.15860555
File: 2.77 MB, 384x448, 0 out of 255.webm [View same] [iqdb] [saucenao] [google]
15860555

>>15860453
I can sympathize.

>> No.15860587

>>15860555
You can do it! I believe in you!

Also, excuse the stupid question, but how do you do these webms?

>> No.15860621

>>15860504
That's what I'm saying; the way I beat SA was by practicing the first four stages until I could reliably not die. Remember, you still get a life piece even if you bomb during a card, so it's fine to use them liberally. The most important thing is to not die.

>I do want to be semi-competent and capture a few of her spellcards.
That's a nice bonus, but you can work on it later.

>"You know,you could have dodged that if you didn't suck balls."
Yeah, well, you do suck balls. Welcome to the club. Bombs were made for people like us. Rather than trying to perfect the entire game, you might better put that effort into clearing, then working on higher difficulties. You can work on a NMNB once you clear Lunatic.

All that aside, someone in the last thread (>>15828786) made a very helpful chart explaining how to approach all of Rin's cards and patterns. Armed with that, she may seem less insurmountable.

>> No.15860629
File: 2.86 MB, 640x480, filesize limits.webm [View same] [iqdb] [saucenao] [google]
15860629

>>15860587
Not that anon, but I record it with fraps or obs and then run the video file through webm for retards.

>> No.15860665
File: 2.02 MB, 384x448, Humans.webm [View same] [iqdb] [saucenao] [google]
15860665

>>15860587
I use OBS to capture and a webm converter that supports Avisynth scripts (https://gitgud.io/nixx/WebMConverter).).
Here's the AviSynth script I use to crop and resize :
http://pastebin.com/1jbgVJtt
I wrote instructions, but do tell me if something's wrong.

>> No.15860685

>>15860665
>>15860629
Thanks, both of you!

But I have a problem when using OBS. The recorded screen is pitch black. The audio is fine.

Also, using Fraps to record always leaves me with files bigger than 2GBs. I'll see what I can do to fix OBS.

>> No.15860736

>>15860685
Never had this issue, so I can't be of much help, sorry. However, according to a quick google search, that's a pretty common issue, so you should find a fix somewhere. Have you tried with both Window Capture and Game Capture mode?

>> No.15860765 [DELETED] 

>>15860736
Don't sweat it. I captured it, converted into a webm, but the file is too large. How can I make it smaller? It is 4.6MB.

>> No.15860770
File: 2.80 MB, 426x322, FANTASY HEAVEN (2).webm [View same] [iqdb] [saucenao] [google]
15860770

>>15860736
Oh, looks like I did it! Thank you guys, I always found webms a impossible thing to do.

>> No.15860789

>>15860621
>Bombs were made for people like us
>you might better put that effort into clearing it

I know you're right,yet I'm still kinda hesitant to use bombs.
I use MarisaB and I rely way too much on her shottype for clearing all kinds of sections to able to afford bombing more than once.
If it wasn't for SA's Power/Bomb mechanic,I would have 1cced SA by now.
Even MoF,which had the same system,gave you an extra 1.00 capacity to bomb without fucking up your shottype too much.

SA is fucking heartless man.

>> No.15860823
File: 2.93 MB, 400x460, I'll stop spamming the thread, I swear.webm [View same] [iqdb] [saucenao] [google]
15860823

>>15860770
Actually I think this one is a better conversion.

>> No.15860838
File: 8 KB, 500x500, artifacts.webm [View same] [iqdb] [saucenao] [google]
15860838

>>15860629
>>15860665
>webm for retards
>Avisynth scripts
Or just use ffmpeg directly. Relying on shitty interfaces will teach you nothing. For example:

$ffmpeg -i high_quality_obs_recording.mp4 -r 30 -vf crop=width:height:x_offset:y_offset,scale=iw/scale_factor:-1:flags=bilinear -c:v libvpx -b:v bitrate -an shitty_4chan_file.webm

For a 640x480 window, the crop values are 384:448:32:16, but you can measure them from screenshots for any size. Set scale_factor as desired, for instance 2 to resize to 50%, or omit the scale filter entirely. Calculate bitrate by dividing 4chan's size limit (3MB, 24576 kb) by the time in seconds.

Unfortunately, because of the nature of Touhou replays and 4chan's harsh filesize limit, all but the shortest replays will look like shit no matter what. Rather than posting directly to the thread, you can make a nice h264 version at a decent size, then upload somewhere else and link it.

>> No.15860845

>>15860838
I'm sorry, but I could only understand your last sentence.

>> No.15860858

Have attempted SA lunatic over 50 times and failed.

On the positive side I have been able to clear all games in hard mode.

>> No.15860890

>>15860789
>I use MarisaB and I rely way too much on her shottype
Try using a different shot type, then.

A clear is a clear, but personally, I don't consider a game beaten until I've done it with multiple shot types. I think that needing to rely on some gimmick or quirk of one particular type means that I haven't really learned enough to reliably, 'properly' clear it. Point being, playing with a different shot type should help you learn how to get through patterns by relying on your own dodging skill, rather than Marisa B's brokenness, which will ultimately make the game easier for you.

>> No.15861011

>>15860890
What about SA where the shotypes are all gimmicky and only one of them isn't garbage?

>> No.15861018

>>15852764
I'm so proud of you deppy <3 you did it

>> No.15861156

>>15861011
On the contrary, I found all of the shots in SA very useable for clearing. Aya can be a bit hard to handle, and Alice is a bit weak, but certainly neither are 'garbage'. I suppose Yukari is the one to use for scoring, because of super-grazing and such?

>> No.15861165

>>15861156
It's also the most straightforward and by far the most powerful and viable shot compared to everything else

>> No.15861778

>>15860858
>50 times
That's nothing. Keep going.

>> No.15863215
File: 70 KB, 425x83, 156 tries.png [View same] [iqdb] [saucenao] [google]
15863215

>>15860858
Don't give up, anon.

>> No.15863451

>>15863215
nice ratio there.

>> No.15863993
File: 106 KB, 640x480, th004.jpg [View same] [iqdb] [saucenao] [google]
15863993

Finally 1cc'd this damned game!

Now I understand why people say IN is easy. The danmaku in this game is pretty tight, but it's very slow compared to most Touhou games. Once you memorize the patterns and know where to be in each spell, things get a lot easier.

>> No.15864000
File: 6 KB, 400x440, 1472444834607.png [View same] [iqdb] [saucenao] [google]
15864000

>>15863993
Updated. I think I'll try to 1cc UFO on normal with all characters now. It's my favorite Touhou game and half of the job is already done, after all.

>> No.15864038

>>15860555
https://www.youtube.com/watch?v=Pzo4sNEHhBk

>> No.15864080

>>15860555
Not that card but I know that feel bro.

>> No.15864680
File: 24 KB, 583x21, Fantasy Heaven.png [View same] [iqdb] [saucenao] [google]
15864680

>>15863451
I'm not sure if you're being sarcastic, but thanks.

>>15860453
>>15860555
I can as well. Everyone told me that it was an easy card, but it took me forever. Probably the one card that took me the most tries to get.

>> No.15865005

>>15864680
>it took me forever
At least it wasn't 441 tries.

But I wasted 200~ tries trying to figure out the last five seconds.

>>15864038
This guy is a god, seriously.

>> No.15865662

gamepad or keyboard?

>> No.15865714

>>15865662
Opinions. But I prefer keyboard.

>> No.15865738

>>15865662
stick

>> No.15865744

>>15865662
Just like the other anon said, it's just a matter of personal preference, if you need to know for yourself you should try both.
I personally prefer a controller.

>> No.15865746

>>15865738
do you actually play better with a stick vs keyboard or is it just more enjoyable/comfortable? I've been thinking about getting/building a stick but I'm afraid I'll just do so much worse with it vs kb and ending up just wasting money.

>> No.15865899

>>15865662
gamepad

>> No.15865949

>>15865662
Whichever one you're more comfortable with, so keyboard for most people. It's also nice to have three fingers dedicated to movement instead of just one.

>> No.15865968

>>15865714
How do you play with opinions?

>> No.15865976
File: 279 KB, 568x489, 0a86ea2903432b567aa0e29a02aed725.jpg [View same] [iqdb] [saucenao] [google]
15865976

>>15865968

>> No.15866370

Anyone know where to get Touhou 15?
Jlist have no copies left, Amazon is overpriced and I don't want to buy from ebay because I want a legit copy and not some bootleg.

>> No.15866497

>>15865949
If you find the latter part especially compelling, you should try stick as it takes the whole arm to handle it.

>> No.15866586

>>15866497
No need to be like that about it, I was just stating an honest opinion. Having a finger ready over each button is faster for me than moving my thumb around a pad.

>> No.15866596

>>15866497
You do know that keyboard is better for movement, right?

>> No.15866638

>>15866596
No... Maybe very slightly so, by frames.

>>15866586
It's fine, sorry.

>> No.15867014

I hear that playing Ten Desires with Youmu is supposed to be easy? When I play the whole charge-to-slash thing becomes distracting and it doesnt even do that much more than my normal shot. Is there something I'm missing here? I dont play Ten Desires that much

>> No.15867040

>>15867014
Strongest parts of myon is the aoe, dps, and quick trance building. You need to be at high power and learn the game more to take advantage of that. Basically bomb and shotgun more

>> No.15867051

>>15867014
Her slash is very strong in many situations, like against the faries at the end of stage 5. But it's tricky to use. I'd call the shot powerful, but not easy.

>> No.15867059

>>15867014
The charge shot is extremely good because it can pretty much clear the entire screen of enemies, including big fairies. Like >>15867040 said, knowing the game helps, since it will allow you to preempt tricky enemies and kill them before they get a shot off. In situations where you want focused movement but a continuous shot, try backing against the bottom of the screen while moving side-to-side, which will slow you down a bit.

As for its being distracting, just practice a bit and get used to the rhythm of holding and releasing Z. It should become basically automatic in short order.

If you're just looking for an easy, straightforward clear, Reimu is the same as ever.

>> No.15867063

>>15864680
NOT sarcastic: Impressed as mine are much, much worse.

>> No.15867141

>>15865662
talent

>> No.15868381

>>15867141
this desu

>> No.15868667
File: 2.58 MB, 492x283, 1452038791201.gif [View same] [iqdb] [saucenao] [google]
15868667

Holy shit. I never thought I'd make it but... Today, 1st cc of my life (not counting the EoSD one, I had extra lives). Thank you IN, I won by a hair's breadth but I won. I was feeling like I was making progress and now this is actually proving me otherwise.
>that moment when you're at your final life without bombs and you're dodging Rainbow Danmaku like a madman with your heart beating at 130 bpm
Still, I was initially going for unlocking the Kaguya Spells on Normal and I got this, as well as Reisen's Last Spell (surprisingly). VERY satisfied!

>> No.15868743

>>15847368
Me again. I was one hit point, ONE, from 1CCing Sariel.

>> No.15869265
File: 27 KB, 252x54, please.png [View same] [iqdb] [saucenao] [google]
15869265

This seems unusually cruel, even for ZUN.

>> No.15869301

>>15868667
Good job anon.

>>15869265
I always found it weird that 1cc'ing Hard in MoF gave you an entertaining message about putting "good at danmaku" on your resume, while 1cc'ing Lunatic just gave you the message You're really good!

>> No.15869388
File: 26 KB, 1280x800, 2016-05-17 21_05_36-Neko Project 21.png [View same] [iqdb] [saucenao] [google]
15869388

>>15869301
PC98 "skill verdicts" messages are really nice, too. So is Reimu in a nurse outfit after LLS.

>> No.15869409
File: 34 KB, 640x480, Happy Gamer.png [View same] [iqdb] [saucenao] [google]
15869409

>>15869388

>> No.15869844 [DELETED] 
File: 13 KB, 400x1080, Progress.png [View same] [iqdb] [saucenao] [google]
15869844

Behold, my progress on 1cc's.
Joking aside, there's something that really troubled me when I was playing PoDD and PoFV.
PoDD is here, but PoFV isn't. The main reason why it troubled me is because I recently 1cc'd Aya Normal on PoFV (didn't even have to try again against Yamaxanadu) and then I looked at this, noticed it didn't have PoFV, and started pressing keys to make words to make a message on an Anonymous image board.
>STFU and make it yourself
I have no idea what kind of format I should do with it, not do I have the skills to make a grid box and put in more gridboxes. You may now laugh at that.

>> No.15869853
File: 23 KB, 400x1080, 1474494837268.png [View same] [iqdb] [saucenao] [google]
15869853

>>15869844
I probably should have just moved it up when I expanded the graph, or moved PoDD down with it.

>> No.15869883
File: 265 KB, 1000x1000, Chrin.jpg [View same] [iqdb] [saucenao] [google]
15869883

>>15869853
A second later after I posted it I noticed it, and promptly felt like an idiot.

>> No.15870182
File: 277 KB, 1000x715, stag.jpg [View same] [iqdb] [saucenao] [google]
15870182

Last thread, someone told me to try practicing Shining Needle Sword and You Grow Bigger in order to beat Shinmyoumaru, but I don't get it at all.

A replay I found for You Grow Bigger had the guy moving one way to dodge the large knives, then moving back a bit between waves, in order to keep pace with the small knives. But when I tried that technique, the gaps between the waves of large knives were so short that moving backwards messed up the streaming.

For Shining Needle Sword, I get that the small knives kind of alternate between dense and loose, but can't manage to dodge through them even at the best of times. I lost five lives, unexpectedly, trying to move through gaps that seemed huge, which makes me question whether that's even the right approach.

And those are just the two that are supposed to be easy. There's basically no part of that fight that I can even make a good attempt at without bombing. Where does one even begin with Sakuya B?

>> No.15871075

Which one does this thread think is easier? UFO or TD? I think TD is easier because of the feature added. It made it easy to get lives and bombs so long as I was willing to get up close and personal with enemies nearby.
The spirit world feature is also nice, because if you have it maxed out, you can use it as a deathbomb. Speaking of deathbombs, the spirit world makes it harder for me to use them, probably because the gap is so small.
The general lack of bullets also help.

>> No.15871114

>>15871075
UFO is hard.

>> No.15871120

>>15871075
UFO is slightly below SA in terms of difficulty, if only because you get so many lives

>> No.15871257
File: 64 KB, 700x655, Yuyuko (513).jpg [View same] [iqdb] [saucenao] [google]
15871257

>>15871075
TD is easier, but not because of trance, but I find the danmaku to be easier to dodge.
Almost 1cc it blind, what the hell

>> No.15871662

What the hell is wrong with MarisaB's bomb on UFO??
You get hit before the bomb runs out damn

>> No.15871666
File: 232 KB, 968x747, FUCKYOUOKUU.jpg [View same] [iqdb] [saucenao] [google]
15871666

GODDAMNIT

>> No.15871684

>>15871075
TD is much easier, that's not even a question.

>> No.15871705

>>15871666
Anon, the attack had just started, you have yet to rage when you die with her having very little HP left or when she's starting to explode

>> No.15871725

>>15871705
>that spoiler
That happened to me once when I let go of the keyboard in joy of 1ccing SA.

I had an extra life though so everything was k

>> No.15871784
File: 1.86 MB, 1100x1556, 0f4c4b8c1a457153fbe148d52c2e43f9e8fcd915b5abc0dc2f1cc3d985dbb997.png [View same] [iqdb] [saucenao] [google]
15871784

>>15871705
>spoiler
Shit, I need to gitgud when facing Orin then.

>> No.15871843

>>15871662
It's really bad, yeah. The bomb invincibility is shorter than the animation.

Marisa B in UFO in general is kind of a mess.

>> No.15871940

>>15871075
Out of the ones I've 1CC'd so far on normal (6-8, 10-12), I found UFO the hardest. It got easier though once I changed my strategy to just gathering bombs on stages 4-6 and SanaeBombing everything near the end.

>> No.15872007
File: 16 KB, 224x361, 1384850962105.png [View same] [iqdb] [saucenao] [google]
15872007

>>15871725
Haha, I had exactly the same happen.

On UFO, too, except I had no resources left since the last spell.
Everything just harmlessly flew around me, so it ended with a clean capture.
I still can't believe it.

>> No.15872044
File: 2.86 MB, 640x480, th14 2016-09-22 02-55-30-18.webm [View same] [iqdb] [saucenao] [google]
15872044

>>15870182
For shining needle sword, I found a method that seems to work every time. Start with shotgunning unfocused directly under her, then move down while she shoots a wave. Move towards the bottom right as she shoots another wave. Slowly stream three waves to the left, then move quickly to the right as she shoots one more wave. Repeat the slow three waves to the left, one quick wave to the right movement until she dies.

I don't really get your problem on you grow bigger. Backing up between the waves seems simple enough to me, even if the giant hitboxes are still maddening.

>> No.15872160
File: 101 KB, 246x269, 1432550271780.png [View same] [iqdb] [saucenao] [google]
15872160

After more then 5 years I decided to return to play some Touhou again. Unfortunately the craptop I have now has a retarded keyboard limitation so I can't move diagonally left up or right down and shoot at the same time. Gloriously you can't change the controls in the games so I can't reconfigure the numpad (except for the fighting games).
However I did figure out that by messing with the registry I can sorta swap keys if I want. So I changed it when I press Numpad 5 is like pressing Down Arrow. AND IT'S WORKING EVERYWHERE... except very specifically on the Touhou shooting games, it's like as if I never changed it. Like I don't even know what's going on anymore.
Why I am not allowed to Touhou? Have I angered the gods?

>> No.15872170

>>15871666
Why are you raging? This has to be one of Okuu's easiest spellcards. The one that comes before is downright infuriating.
>>15871705
Shit happened to me. Dying when there's 2 mm of health remaining is a pain.

>> No.15872191

>>15872160
Plug in an external keyboard.

>> No.15872265

>>15872160
use ahk you're welcome

>> No.15872842

What's easier, beating SA on normal or beating UFO's extra?

>> No.15872962

>>15872160
Just use auto hotkey you dumbo.

>> No.15872978

>>15872160
There are a few possibilities, but I think what >>15872191 said would be best. You don't need to buy something super expensive either. There are a few good players with cheap keyboards, like S, who is probably the most well known among those. No need to splurge on a keyboard, but an external keyboard is definitely recommended. They're just nicer than laptop ones.

>> No.15872980

After having completed a 1cc of IN, I think I'm going to take it to the next level: no focus 1cc! Wish me luck, /jp/.

>> No.15873083

>>15872160
You were already given good solutions to your problem, but I'm going to throw one more just in case.

https://www.reddit.com/r/touhou/comments/2mh105/want_to_use_wasd_or_special_keyboard/cm45oxq

>> No.15873136

>>15872842
SA normal is way easier.

>> No.15873191

>>15872265
>>15872962

I have been screwing around with it today for a while now. It works until I start pressing shift. That just makes my remapped key go nuts. It either not works or just gets stuck altogether.
I am guessing I might be somehow doing the script wrong although I am not sure how. All I want is to swap Numpad5 with Numpad2.

>> No.15873265

>>15872842
My skill level is not the same, but I thought that Nue was a shorter and easier deal than clearing the whole of SA on Normal...

>> No.15873378
File: 892 KB, 1296x998, Game over (not).png [View same] [iqdb] [saucenao] [google]
15873378

>TD normal
>Zero lives left, die on Miko's penultimate spellcard
>Oh well, time to retry I gues-
>Just enough life pieces from the end of trance for an extend
>No deaths on Falling Stars on Divine Spirit Mausoleum
>1CC Clear
Damn.

>> No.15873428

>>15873083
Oh hey that one actually worked! I just had to find the program somewhere else since it's site is no longer available. Thanks for everyones help.
Finally I can play again after so long.

>> No.15873452
File: 51 KB, 419x208, 64ed13f2e62e10a1f3ac18d858cc809c4f97addf9dd7bc61dedbaff89c72f8e8.jpg [View same] [iqdb] [saucenao] [google]
15873452

>>15873378
Miko's fight does lend itself particularly well to cool moments like that. The whole atmosphere of the last stage is pretty hype, and her final spell being flashy but not particularly difficult really makes a clear feel good. In fact, I'd go so far as to say she's the most fun final boss.

>> No.15873676

>>15873378
>>15873452
Planning the resource usage for the parallel ending, and nailing it just in time on the last spell felt great too.

>> No.15873833
File: 422 KB, 640x480, IN Lunatic.png [View same] [iqdb] [saucenao] [google]
15873833

This took a while but I finally managed to 1cc IN lunatic. That's my second lunatic 1cc after PCB, I think am gonna try EoSD now.

>> No.15873996

>>15873428
Good thing I did post that then.

Have fun, anon, and good luck.

>> No.15874034

>>15871666
nice digits
pretty fitting

>> No.15874066

>>15873833
Nice, dude. Good luck with EoSD.

>> No.15875396

streaming for a bit:
https://piczel.tv/watch/wizard

>> No.15876643

>installed scp driver
>device manager sees it
>game doesn't detect my ds3
I tried unchecking/checking the tab that had DINPUT in it, how do I map the keys?

>> No.15876659
File: 8 KB, 225x225, stay frosty.jpg [View same] [iqdb] [saucenao] [google]
15876659

>>15872160
You don't need diagonals, go full shmup and get good, friend.

One thing I've noticed over the last seven years is that people frequently have subtly different opinions than I do, and I get asked frequently how I can play shmups so much despite the fact that it isn't my preferred genre.

The answer is relatively simple... I read bullets about 20 times better than most of the rest of you - with the exception of a few WR-tier superplayers. What is a true chore, taking up hundreds of hours for you, might very well only be a short eight to ten hours for me. Reading that good gives me a greatly different perspective than a lot of the others here.

1. Stamina- My stamina for dodging in general and playing touhou in particular is far higher than the rest of you. Fundamentally, the idea of breaking a shmup up over the course of weeks or months is alien to me, since even the hardest ones will only take me about a few hours to 1cc.

2. Stress- Because shmups aren't drawn out for me, I don't suffer through the grind and credit feeding like some of you do. I can sit back and enjoy what I'm playing without feeling any stress whatsoever from reading bullets, as long as the game isn't too bad. In addition, even scores too difficult to get for the average STG-player are relatively simple for me to achieve, so i don't get significantly stressed out by that factor either.

3. Stimulation- One of the reasons people tend to get tired of shmups is a lack of stimulation due to their autism. I play well enough that a good stage's stimulation will be close to constant, whereas a scrub will sometimes come to feel 'in-between' portions that are meant to be short and relaxing as painful and long.

4. Pleasure in dodging- The act of playing a shmup in itself can bring me something close to sexual pleasure if what I'm playing isn't LoLK. The reason I like shmups is because to me, the stimulation from a good game is actually better than sex. There is always something going on and that something is usually meant to shake up the reflexes or engage the intellect. Since, for me, playing something like this really does give me so much pleasure, I can honestly say that concerns about difficulty don't bother me at all, lol.

5. Burnout- I burnout less often than you (this applies to most people so I'm saying it in general to the community, apologies to those this doesn't apply to). For me, burnout is a process that takes years, usually when there has been only playing Imperishable Night for two to three months in a row (thus leading to insufficient stimulation to keep me sane). There is another type of burnout that I experience when I play a truly great shmup... but this is something that is almost like that feeling you get after a night of good sex, so it is closer to 'pleasurable exhaustion'.

>> No.15876673

>>15876659
>if what I'm playing isn't LoLK
laughed

>> No.15876832

>>15876659
> I read bullets about 20 times better than most of the rest of you - with the exception of a few WR-tier superplayers.

Some of the WR-tier superplayers allegedly can't read bullets either but who knows how true it actually is. Might just be the "I'm shit" meme.

>> No.15876924

>>15876832
I just realized that I'm retarded and didn't delete the space between the arrow and the quote. Forgive me.

>> No.15877428

>>15876659
might as well drop your name like its 2011 or at least some score

>> No.15877451
File: 64 KB, 300x411, 877d6ed8b5abef2905686b1983af60f5f87b82a0c7972ab1577bea2848277c8f.jpg [View same] [iqdb] [saucenao] [google]
15877451

>>15877428
Is your satire detector broken?

>> No.15877456

I just made it to Yukari's last spellcard. I guess I'm not beating her anytime soon.

>> No.15877610

Just 1cc'd UFO on normal with Marisa A. Now only Marisa B is left for me to have 1cc'd with all characters.

I can definitely tell my skill has improved. I managed to get to Byakuren with 6 lives and 5 bombs, and got some spellcards that were unimaginable to me before, such as Byakuren's Devil's Recitation and Shou's Jeweled Pagoda "Radiant Treasure" .

I even think I'll be beating Nue soon if I keep practicing, I can already get pretty far in UFO's extra.

To all fellow players that think they suck (like I did): tapping the directional carefully in dense spells is your best friend.

>> No.15877670

>>15877610
Nice job. It feels good to notice improvement.

>> No.15878135

>>15877451
>i-i was just joking guys xD i trolled u

>> No.15878296
File: 470 KB, 639x479, ss+(2016-09-23+at+03.53.53).png [View same] [iqdb] [saucenao] [google]
15878296

First credit Hard PB. Back to Loony.

>> No.15878418

>>15865662
Motion controls

>> No.15878794

>>15877456
Alright that phase wasn't as bad as I initially thought it was going to be. I got it two tries later. The very next attempt I died as I beat her. I had no bomb and even though I knew I would have to dodge I just stood there like a deer in headlights. The bullets even slowed down but I didn't move.

Anyway that was an awesome fight. Great way to start again after a couple month break.

>> No.15879127

How do you deal with the realization that you've become as good as you're ever going to get at Touhou? Short of actually going to Gensoukyou, that is.

>> No.15879160

>>15879127
>How do you deal with the realization that you've become as good as you're ever going to get at Touhou?
But I'm still improving. Doesn't mean it's still not shit. I guess that's the realization that I've got to deal with. Eternally being shit.

>> No.15879187

>>15879127
Unless you're already a super-player you can still improve, the gains just come slower later on. The ramp in skill from that first normal mode 1cc to LNN or comparable scoring is one of the most satisfying things about shmups, so you should savor that feeling of improvement as long as it lasts.

>> No.15879291

>>15879187
>you can still improve
No, I can't, and I think it's wrong of you to imply that everyone can achieve a similar level of mastery; at a certain point, practice becomes irrelevant, and if you don't have the innate physical skill necessary to continue, that's simply the end. I'm now at that point, and don't know where to go from here. I want to keep playing, but re-treading what I've already cleared seems boring, and constantly dying in the pursuit of impossible goals is pointless.

>> No.15879385
File: 323 KB, 688x906, 1432746870314.png [View same] [iqdb] [saucenao] [google]
15879385

>>15876659

Tell us, what is the most effective control scheme, Lord Cirnofag?

>> No.15879436
File: 275 KB, 500x500, Yuyuko (510).png [View same] [iqdb] [saucenao] [google]
15879436

>>15879291
Practice becomes irrelevant only when you start to give up

>> No.15879546

>>15879291
How long have you been playing, by any chance?

>> No.15880252

>>15879436
Not that guy, but you motivated me to keep trying those 1CCs.

>> No.15880465

If you deathbomb, it is considered a "miss", when going for a no-miss run?

>> No.15880475

>>15880465
no, you prevented the miss by bombing, you did ruin your nmnb obviously tho

>> No.15880483

>>15880475
I actually was going for a normal no-miss IN run, because it was a personal achievement. In the last spell, I deathbombed, so I was wondering.

Maybe I'll try a normal nmnb.

>> No.15881003

>>15879127
get lucky

>> No.15881765

>>15881003
be shit

>> No.15881905

>>15879436
Practice becomes irrelevant when you've memorized all you can yet still haven't gotten any better.

>>15879546
A year and a half, on and off. A relatively short time, but the thing is, all the progress I ever made was in the first six months.

I'd be fine settling for the goal of 'seeing every ending', but with LoLK, even that's become hopeless, which is especially discouraging.

>> No.15881963

I just started StB, controls were very awkward at first but it's pretty damn fun once I got the hang of it. I love the concept of having to find your openings for an attack instead of just holding fire to keep decreasing enemy health.

>> No.15882067

>>15881905
>Practice becomes irrelevant when you've memorized all you can yet still haven't gotten any better.

Stop talking out of your ass. Practice is important even at the highest level. Why do you think Yu-suke does stage practice even after having learned the route? Do you think he might forget it? No, it's because practice improves consistency even if you're already really good.

Your practice methods might just be shit or you might not feel the progress. Or maybe you're just talking shit and don't actually practice because you think it does nothing. Any good player will tell you it's super important to practice, regardless of the level you're at.

>> No.15882093
File: 205 KB, 636x888, c273acf76ee44cb7d7ab98d2da015fa4.jpg [View same] [iqdb] [saucenao] [google]
15882093

I have to let it off my chest.
Few things in this world piss me off as much as Mystia's second nonspell.

>> No.15882098

>>15882093
Unfocus.

>> No.15882115

>>15882098
That's what I've been doing, and I even take care to manipulate her to be close to the edge of the screen.
But even then, sometimes she just doesn't feel like being nice and she gives me super tight green bullets and/or seemingly heat-seeking blue bullets (since I play Border, I can't always destroy every spirit.)

That's why I hate it. Sure, I may not be on top of my game today, but it's annoying.

>> No.15882177
File: 275 KB, 600x840, Yuyuko (252).jpg [View same] [iqdb] [saucenao] [google]
15882177

>>15882093
I fell you.
Without the ability to destroy the familiars, it is just a nightmare, I usually have to deathbomb it (on lunatic) or just get real lucky on hard.
>>15880252
That's very nice to know, how are those going btw?
>>15881905
>Practice becomes irrelevant when you've memorized all you can yet still haven't gotten any better.
oh boy.

>> No.15882445
File: 14 KB, 428x430, i am very beezy sakuya.png [View same] [iqdb] [saucenao] [google]
15882445

>>15882177
>That's very nice to know, how are those going btw?
I'm struggling with UFO Hard. I'm improving, not as fast as I'd like, because lately I've been having little time to really practice, but I'm satisfied nonetheless. I feel that soon that 1CC will be achieved!

>> No.15882637
File: 524 KB, 640x480, th14_07 SakuyaA 1cc Normal.png [View same] [iqdb] [saucenao] [google]
15882637

So, I got to Sukuna for the first time in DDC.. and also got my first 1cc on DDC!
"You grow bigger" really took me by surprise, holy shit. Also, ZUN's height
Should I be hitting hard modo on other games or LoLK?
Btw, where do you guys upload replays from DDC and LoLK? I use http://replays.gensokyo.org/ but now I realize there is no option to upload from these 2 games.
>>15882445
>UFO hard
That sounds hard, keep it up!

>> No.15882685

>>15882637
http://threplays.appspot.com/replays
For EoSD, PCB, IN, DDC, ISC, and LoLK

I think you actually can upload DDC replays under the TD category on replays gensokyo, but it won't display all the replay information on that site.

>> No.15882740

>>15882067
Look, you can't polish a turd. Practice can hone skill, but only if that skill is already there; hence, superplayers practice because it actually does make them better. But if you don't have the reaction time and precision to do something, you'll never be able to do it, and practicing won't magically grant you that skill.

>you might not feel the progress
Feeling doesn't enter into it, since the games are rife with ways to objectively, quantitatively measure how good (or bad) you are.

>> No.15882858

>>15882740
>you can't polish a turd
Not true. Mythbusters actually did this once.

Reaction time hardly matters for Touhou. There are very few cases where bullets are fast enough that reaction time makes a difference. PoDD lunatic maybe being one of the few small exceptions. Precision increases as you play more, even with unfocused movement.

You may not feel the effects of practice immediately, but it will pay off later. I could understand practice not helping if you have some sort of condition where you cannot use your hands properly. Without you telling us what general skill level or thing you are stuck with, or major medical conditions preventing practice from helping you, I'm just going to assume you're spouting bullshit.

>> No.15882938

Is there a guide which explains PoFV mechanics and scoring?

Tried to get into it myself but understand approximately 0 of what is actually going on in the game, even though I'm vaguely having fun.

>> No.15882954

>>15882938
The wiki's "Gameplay" page is very helpful, as usual.

>> No.15882955

>>15882938
It's all pretty simply.
Kill Fairies and Spirits for combo (top left) and gauge (bottom)
Destroying fairies and "active" spirits creates a small burst, which destroys nearby enemies and bullets (bullets destroyed in this manner are sent to your opponent)
Activate spirits by having the fall into your scope (purple thing that shows up when you focus.) Some level 1 attacks, like Marisa's laser, can cause spirits to explode without doing this.
Your gauge fills more quickly with higher combo. At 100000 and 300000 combo, you send out a free lvl 4 attack. At 500000, you also send out a free lvl 3. Combo resets after a short period of inactivity.

>> No.15882961
File: 422 KB, 651x684, Th09Screen_Layout.png [View same] [iqdb] [saucenao] [google]
15882961

>>15882938
The wiki is not very useful for explaining pofv scoring. I can explain more if you need any help.

I don't know how basic I need to get in how the game works, but basically, when killing faries or spirits, any pellets nearby will be reflected to the enemy's screen, giving you gauge and increasing your spellpoint combo (#4 in pic). Don't let the bar there run out or you'll lose your combo. Try to get your combo to 999,990, at which point you'll get lots of score for every pellet reflected. Use only level 1 and level 2 charges alongside your regular shot. Level 3s and 4s are a waste of gauge. If you can't get to max combo for "bonus", you won't be getting much score. Starting with Reisen or Cirno might be the easiest to start out scoring with, since they can get to max combo more easily than most other characters.

You don't want to be constantly shooting either. Wait until more faries are on the screen so you can get the biggest reflections possible. If possible, reflect things through shooting and level 1s before using your level 2s (which also spawn bullets on the enemy screen). Keep in mind that when you are unfocused, more faries will come onto your screen, so try to only use your scope to activate spirits so you can kill them with a single shot.

If the fight advances enough and you get enough pellets on the screen before the you or the AI die, using a level 2 charge attack can give you enough charge to use another one. Then you can keep using level 2s almost continuously. Try to keep this up at max combo for as long as you can since it will give you tons of reflections and score. This is generally called a spellfight.

>>15882955
>Your gauge fills more quickly with higher combo
I don't think this is true. Pretty sure it's directly tied to how many faries/spirits you kill and pellets reflected. Rank may also be a factor, although that might just be because there are more bullets to reflect.

>At 500000, you also send out a free lvl 3
500k sends out a boss as well.

>> No.15882973

>>15882961
That's why I said "as well"

>> No.15882974

>>15882961
>>15882955
>500k sends out a boss as well.
Oops, I misread and just repeated what you said.

>> No.15882994

>>15882954
>>15882955
>>15882961
Thanks, it was helpful! Especially >>15882961. Hope I can make some sense of this game now.

I saw a live stream of PoFV a while ago and while I don't remember much, I noticed that the player would always stall the beginning (I assume until Lily White) and suicide against fairies - is there any significance to that?

I've also noticed that there are two control schemes suggested by the game, "Charge" and "Slow" - is any one of them clearly better? I found "Slow" to be difficult to use because of confusion between fingers, so I picked "Charge".

>> No.15883003

>>15882994
Sounds like he had brain problems, and charge sucks.

>> No.15883013

>>15882994
Doesn't Charge do something retarded like tie charging to focusing? Regardless, Slow is better. Some people complain because they don't like tapping Z, but that's just part of the game.

One thing to note about Lily (and the enemy's sprite) is that you do more damage to her the closer you are. If you're proactive and get right in her face as soon as she appears, you can destroy her before she starts shooting.

>> No.15883027

>>15882994
The AI's death is on a timer. On lunatic they'll generally die on round 1 at the following times, unless they mess up their dodging and get trapped between some large bullets.
stages 1-5: 1:30
stages 6-8: 3:30
stage 9: never, you'll have to wait until later rounds. By round 4, Eiki/Reimu should die by 2:30 or maybe a little later.

Stalling until Lily White is done because during a stage, the rank will increase over time, but the AI's death timer won't progress if you aren't shooting/things aren't exploding on your side of the screen. So it should give more score, at the cost of boredom with waiting for things to happen. It's not necessary with most characters, Reisen being an exception sadly. The suicide at the beginning is done because if you get hit early you won't lose health and you'll get a little bit of gauge too.

I have no idea about charge/slow since I use keyboard and those are for controllers.

>>15883013
>you do more damage to her the closer you are
Really? Is that just with characters like Yuuka that can shotgun for more damage? I don't think it would make any difference with Marisa.

>> No.15883029

>>15883003
>Sounds like he had brain problems
Huh, well. That's how I remember it - nothing until Lily except for deaths by ramming into fairies, and then hell unleashed. I think the character was Medicine.

>>15883013
Yeah, Charge's kinda iffy, but it felt a little better than being physically unable to tap every time I'd hold down focus. I'll try solving my brain problems in this regard.

>One thing to note about Lily (and the enemy's sprite) is that you do more damage to her the closer you are. If you're proactive and get right in her face as soon as she appears, you can destroy her before she starts shooting.
Actually noticed this about Lily White while trying to get my Hard 1cc, neat.

>> No.15883036

>>15883027
>if you get hit early you won't lose health
*you won't lose much or as much health

>> No.15883044

>>15883027
>I have no idea about charge/slow since I use keyboard and those are for controllers.
Got me good.

Thanks for the explanations.

>> No.15883057
File: 136 KB, 450x450, 9b0c3ab89134ad203f59940eda2af815a215c58e2283fba2e85f49b64d89e80b.jpg [View same] [iqdb] [saucenao] [google]
15883057

>>15883027
It's especially effective with Yuuka because it makes the difference between one and three shots connecting, but it's true of any character. Now that you mention it, maybe Yuuka is the only one who can actually keep her from getting a single shot off. Yuuka is just great in general.

>> No.15883060

>>15882955
>>15882961
>>15883013
>>15883027
>>15883057
This should all be on the wiki, what the hell...

>> No.15883066

>>15883060
* in the sense of "needs to be".

>> No.15883074

>>15883057
Tewi can get a quicker kill, provided she has a level 2 she can drop.

>> No.15883081

>>15883060
>>15883066
You can edit the wiki yourself!
What's stopping you!?

>> No.15883086

>>15883081
I don't want to support douches, myself.

>> No.15883103

>>15883060
It is, but it's split between the Gameplay and Strategy pages, and it's not presented in the most readable manner.

>>15883086
Not wanting to help everyone access information just because of a personal distaste for the site owners seems kind of petty, don't you think?

>> No.15883104

>>15883081
I've never contributed to Touhou Wiki before. On the other hand, this thread could have touhouwiki addicts or "regular editors" lurking. I dunno. It's a little nudge, a little bit of a shot in the dark.

>> No.15883192

>>15882740
Do you hate yourself that much?

"Polishing a turd". It's true that every player has his natural limit, an observation derived from perhaps all aspects of life, but this language and the way of thinking thus expressed is distasteful to spread.

>> No.15883212

>>15882740
I started out unable to beat a single stage.
Now I play on Lunatic.

>> No.15883361

>>15882740
No wonder you're not making any progress if this is the kind of attitude you have.

>> No.15883565

>>15882637
Congratulations!

I think you should go for LoLK. It's a fun game with a decent amount of difficulty. Or, you can try going for Hard Mode in other games, like MoF/IN/PCB. My first Hard 1CC was IN, but that was because it was my most played game.

>> No.15883636

>>15882067
Practice is only useful as long as you have the ability to keep improving from it. People cap out at different skill/consistency levels. Once you cap out, you'll find yourself making horrendously slow to almost non-existent "progress." I know it might be shocking for you to understand this, but: everyone is different. People are born with different genes and thus different innate abilities to improve/learn/etc. So it should be easy enough to see why practice would become primarily useless to some people before others. Yes, even your highly praised and talented Yu-suke will eventually reach a point where practicing the same route becomes useless.

Practice methods can be shit, I'll give you that, however in these primarily flat kinds of games, there aren't that many different ways to practice other than playing the parts you mess up on until you don't mess up on them anymore or learning a new strategy. I'd argue there are other things you could prioritize before practicing/playing in general: being in a proper state of mind, not thinking about the end result, not giving yourself too much credit, not playing when you're not in the mood, nerve control, etc. From what I've seen, I think some people spend too much time practicing (in frustration) instead of just rolling for a lucky run. Majority of your argument is appealing to authority, which, not only is it biased, but also isn't really the deciding factor on why someone else doesn't improve as much from doing X repeatedly while others do.

I'll also admit that the person you are responding to probably plays in a generally unfit mood/state of mind, which is contributing to the slowness.

>> No.15884054

>>15883636
I don't disagree that every person has a different personal limit. However, that skill ceiling should not be so low for any healthy person that they can't even 1cc lunatic modes or something like that. Most skills in shmup are acquired, not inherent. I'll gladly admit that there are some things some people might never learn, e.g say the scoring strategy for Honest Man's Death or some frame perfect timing you might find in the photography games because they require you to learn the skill necessary to the extreme and I'm sure there is a limit to how one can read bullets, e.g EoSD's stage 4 books or Greatest Treasure might be something you can't read depending on RNG. These things are all true. But not being able to microtap consistently or not being able to read a super hard pattern doesn't mean you can't clear lunatic or maybe even LNB. What it does mean is that you will probably never reach the highest levels of play but most people don't for a multitude of reasons. I really do have trouble believing there is a healthy human being in both body and mind that couldn't LNB a Touhou game - barring PoDD maybe - without enough practice.

>> No.15884126
File: 316 KB, 525x700, 357cb974475c9352ee9a6054da1d0be2.png [View same] [iqdb] [saucenao] [google]
15884126

What's the trick to capture Nazrin's last spell card in Hard mode? The way the pendulum moves, and how some bullets overlap shuts off my thinking capacity.

>> No.15884182
File: 119 KB, 1395x773, Touhou git gud Project (2).png [View same] [iqdb] [saucenao] [google]
15884182

>>15882685
ah, thanks you very much
>>15882858
>Not true. Mythbusters actually did this once.
damn it's actually true, kek
>>15883104
I'm pretty sure they do, some anon posted this (but with different results, since I saved it and edited with mine) saying it was from their wiki account
>>15883565
I think I should go for LoLK for TD at least, it's about time.

>> No.15884187

>>15884182
I think you already know this, but LoLK is pretty unforgiving.

Also, don't you like PCB?

>> No.15884201
File: 475 KB, 640x480, Yuyuko (192).png [View same] [iqdb] [saucenao] [google]
15884201

>>15884187
I can't into PCB, it's just too hard

I'll just go for normal TD/hard IN or just legacy LoLK next, something will come out eventually

>> No.15884219
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15884219

>>15884201
>legacy LoLK
Good luck, friend. Normal Legacy is harder than some games on Hard mode. Actually, depends of your character, but still.

>> No.15884222
File: 51 KB, 324x246, 1396009362286.png [View same] [iqdb] [saucenao] [google]
15884222

>>15884054
>the scoring strategy for Honest Man's Death
I thought this was something like get really close and tap really carefully, but then I checked some videos on youtube.
What the fuck man. I'm so trying this.

>> No.15884239

>>15882740
>But if you don't have the reaction time and precision [...] practicing won't magically grant you that skill.
Yes it will, what the fuck?

>> No.15884314

>>15884222
https://youtu.be/es3O51bUqdE?t=12m58s This is the scoring strategy. So yes, it is going up close and tapping very carefully. I assume what you found is the thing where people circle around Mokou. That's just something really silly people do for fun.

>> No.15884328

>>15884314
I'm not the one you're replying to.

This is really good. I was thinking it was the circling strategy, but this makes much more sense.

>> No.15884337

>>15884219
The entire lack of bomb parts and lives because of the gimmick makes it the worst game in the series.

Zun didn't bother to try and put any effort into Legacy mode.

>> No.15884349

>>15884337
>worst game in the series.
Opinions, man.

The game is really focused in Point-device. But Legacy isn't bad either.

>> No.15884351

>>15884314
Ah, I see. Should've guessed it, there is more graze this way. Looks much harder too.

>> No.15884396

>>15884328
For some reason many people think it's the circling strategy. Presumably because it is much more commonly found on Youtube than the actual thing. No one finds one directional microtapping fun so nearly no one but the score runners practice it. Moving frantically in a circle on the other hand might be fun to some players so that's what's being put up online.

>>15884351
Make no mistake, getting a full time out for the circling strategy is much much harder as it's close to pixel perfect constant movement, whereas with this strategy, you move in only one direction, but the circling yield less graze and no time so it's not what's done in score runs. They're both difficult to do anyway.

>> No.15884398

>>15884349
The gimmick is worse than the fucking UFOs.

It also makes it ugly as fuck too.

Legacy is awful because Zun just put in 0 effort in.

>> No.15884439

>>15884398
Are you perhaps implying that UFO is a bad mechanic?

Sadly, Legacy is more like a "bonus" to the game. I found it "okay-ish", I know it isn't amazing but I don't find it particularly bad too.

>> No.15884572
File: 2.99 MB, 384x448, Honest Bitrate Death.webm [View same] [iqdb] [saucenao] [google]
15884572

>>15884396
I get it now. I managed to cap the spell bonus, albeit pretty slowly, but even then the margin of error seemed like only a couple of frames.
I tried getting closer, but I can't tap lightly enough on my joystick yet!

>> No.15884783

>>15884054
>But not being able to microtap consistently or not being able to read a super hard pattern doesn't mean you can't clear lunatic or maybe even LNB.
How do you make that leap? Not being able to play Lunatic doesn't mean you can't LNB Lunatic? Come on. The bullets in Lunatic, and Hard to some extent, are so fast that if there's any significant amount of RNG involved, you're relying purely on how fast you can react. In nice predictable games like MoF, the average person might stand a chance, but in an RNG shitshow like PCB, no way in hell.

>> No.15884952

>>15884572
I don't know much about how to approach this graze but from what I have read, the timing wasn't the big issue but consistently making the right tap length. But maybe you're right and the number of frames you have to actually move are an issue too.

>>15884783
You completely misunderstood what I was saying: You don't need the ability to consistently microtap to play on lunatic and you also don't need the ability to read EoSD's books or PCB'd stage 6 spam to clear the games. Even getting a decent LNB is possible without those abilities. Of course you will need some time to get to the point where you can read most lunatic patterns but I do not believe that that much is beyond any healthy human, given enough time. At this point, using talent as an excuse is just that: An excuse because you don't want to put in the necessary effort.

Naturally, someone with the right disposition will get to that point faster than someone without talent will but that doesn't mean the upper limit of the untalented is a normal 1cc or something low like that.

>> No.15885095
File: 317 KB, 465x474, 1384859066236.png [View same] [iqdb] [saucenao] [google]
15885095

>>15884952
>the right tap length
Yeah, I thought about that too. Minimal tapping may be enough to dodge a line of bullets, but it may not be enough to sufficiently offset the next line for the next dodge.
Plus, the bullets are aimed radially to you, but you move straight horizontally : the tapping gets tighter the further from the center you are.
Scoring is nuts. Give me five years and maybe I'll stand a chance then.

>> No.15885212 [DELETED] 

>>15884337
>>15884398
Who let this clown out of the /v/ Touhou threads again?

>> No.15885508

>>15884337
>The entire lack of bomb parts and lives
You haven't played the game at all, I see.

>> No.15885515

>>15884439
I actually really enjoy how the resource system works in LoLK.

>> No.15885606

>>15884126
There are ways around the bullets that make it a little easier, that can be discovered with practice; it's part memorisation. You need to practice hard, though. I consider myself to be of average natural ability yet I can cap it.

>> No.15885612

>>15885515
Resource system is probably the best part of the game. If there were a way to earn Bomb pieces in Legacy and it were slightly less difficult people would be claiming it as one of the best in the series.

>> No.15885659

>>15884314
Is advertising your own scores a western-superplayer only thing? It's almost like you jumped into this whole argument so you could post your epic world record and go off about IN Extra scoring. Only more so it proves your biased opinion, where you think anyone can achieve an LNB or Lunatic 1cc or whatever as long as they practice simply because you're so good that you can do it with little effort.

>> No.15885666

>>15885606
I'll try it. Thanks.

>>15885515
I enjoy it unless I clear a part with 199 graze and 100% kills. Some spots always do this to me, and it's pretty infuriating, since when you graze a bullet for a long time, it generates a "graze orb" that takes some time to get to you, and if you finish the part without those orbs getting to you, they (obviously) don't count.

>> No.15885774

>>15847177
What main game /jp/ finds to be the hardest in normal mode? And easiest?

What about the Extra stages?

>> No.15885805

>>15885774
I'm not including LoLK because it easily wins for hardest normal and hardest extra

>hardest in normal mode?
Subterranean Animism, probably.

>easiest?
Imperishable Night took me the fewest tries, and death bombing is incredibly easy, so that one.

>What about the Extra stages?
That's hard to say. SoEW's extra was tough because of how janky the game feels, but for actual difficulty I guess it's either LLS, MS, or SA.

Easiest is usually agreed to be Suwako's, and I agree with that.

>> No.15885955

>>15885659
I think you got the wrong person. I posted Sakurei's run simply because it's already on Youtube and easily accessible. I was trying to explain something to someone who confused themselves with ambiguous replays. I'm not a very good player myself.

>> No.15885987

>>15884314
Holy shit, I never realized you could do that on the second section of Possessed by Pheonix. That's way easier than my strategy of "running around in circles like a headless chicken. I feel kind of stupid now, and I'll have to use that next time.

>> No.15886003

>>15885774
Hardest in normal mode: LoLK, with either SA or UFO on second place (depends on how much the UFO system clicks with you)

Easiest in normal mode: LLS is pathetic in how easy it is, PCB in second place

Hardest Extra: This is incredibly subjective, but I'd say it's either SoEW or SA

Easiest Extra: PCB

>> No.15886023

>>15885805
Oh, I should mention.
LoLK has the hardest extra in terms of sheer pattern difficulty, but Reisen absolutely breaks it, and Sanae is a strong enough shottype overall that she doesn't have too much trouble with it. But that's less the extra being easy, and more the shots just being absolutely busted.

>> No.15886071

>>15885805
Easiest: MoF or IN I think. MoF can be easily bomb spammed, IN gives you a ton of resources and danmaku is slow.

Hardest: UFO or SA. In SA it can be overcome by planning bombing well I think and in UFO you just gotta practice collecting the ufo's to get loads of lives and bombs.

>> No.15886089

>>15886071
I think you meant to quote >>15885774

>> No.15886093

>>15886089
you're correct, my bad

>> No.15886163

does any use a controller instead of the keyboard?

what do you use? i have a wired xbox 360 controller and a ps4 controller. how hard is it to set up to work with touhou launcher?

i have a fightstick too. which might be cool for an arcade-like feel.

>> No.15886311

>>15886163
I endorse stick. I recently switched from keyboard & it's the most enjoyment I've ever derived from an input device alone. I use a Seimitsu LS-32 in a Qanba Q4RAF, it just werks.

>> No.15886401

>>15885805
>MS Extra
>The hardest
Alice is the easiest PC-98 extra, Rika and Gengetsu are hard but the PC-98 extra boss fights are really short so it's easier to get used, my friend got stuck in Alice for 3 days but Raiko for a week.

>> No.15886538

>>15886311
Is there any possible way to get a flight stick to work with touhou? I have a T.flight Hotas X and wondering if there's some kind of program to map that as fake key presses.

>> No.15886561
File: 2.79 MB, 520x602, 2016-09-25-2142-51.webm [View same] [iqdb] [saucenao] [google]
15886561

This is my first time playing after years
How the fuck do I get past this part

>> No.15886573

>>15886561
>th15.exe stopped working
Nevermind fuck this SHIT game

>> No.15886585

>>15886561
You could, you know, try to get in the bottom right or left instead of going for luck in the top.

>>15886573
Never happened to me, maybe you just fucked up.

>> No.15886647

>>15886538
Try Joy2Key or Xpadder.

No idea how viable playing with a flight stick would be, but even learning a proper arcade stick takes at least a week before you can do basic stuff regularly. I found it fun from the very beginning, though.

>> No.15886967

>>15886573
The game saves Pointdevice progress, tho.

>> No.15887163

Alright /jp/, don't fail me now. I need to know a good Google Play Store danmaku game (for free, opinion rewards doesn't work for me).

>> No.15887189

>>15887163
Anything by Sorais.

>> No.15887194

Did you ever want to make a shmup, /jp/?
I do and have no clue how, all I can do is art

>> No.15887262

>>15887194
It takes a lot of math, for starters. And knowledge of DirectX, and data structures, and how to handle control input and collision detection and sound effects and background compositing and all the other hundred things that go into a game that you take for granted until you're faced with having to do them yourself.

If you want to make your own shmup, you'd better be as dedicated as ZUN.

>> No.15887327

>>15887262
>Sound Effects
Well I can do one of those in addition to art at least

>> No.15888115

Anyone have pointers for Kanako's last spell card? I'm so close to 1ccing Mountain of Faith if not for that.

>> No.15888129

>>15888115
There is no trick to it, you just gotta fucking do it

>> No.15888149
File: 378 KB, 667x486, bad ending 2.png [View same] [iqdb] [saucenao] [google]
15888149

what is this supposed to be?

>> No.15888205

>>15887194
You can try Danmakufu.

>> No.15888290

>>15888149
https://www.youtube.com/watch?v=hY6SC2W5nMc

>> No.15888309

>>15884337
>entire lack of bomb parts and lives
>Zun
Dude it's like any thread you're in, you just can't stop spewing bullshit

>> No.15888574

>>15882685
For some reason it says my replay is invalid, other than being from IN, PCB, EoSD, ISC, LoLK or DDC is there any other criteria?

>> No.15888586

>>15888115
get lucky

>> No.15888879

>>15887262
>And knowledge of DirectX
>games can only be made with directX
Use OpenGL and make it cross platform
There's no reason to use MicroshitX in 2016

>> No.15889000

>>15887194
I was making a shmup a long time ago, although I never finished it.

>>15887262
>math
I don't think you will need more than basic linear algebra and trigonometry, maybe you could use more advanced math for fancier patterns.
>data structures, and how to handle control input and collision detection.
Those absolutely trivial. I don't think a shmup would need more than AABB and the occasional circle.
>and sound effects and background compositing.
Making the art and music is the hardest part.

>>15887327
You can do it then.

>> No.15889121

>>15889000
For anything more than dead simple trajectories, you need to be able to work backwards from a mental image of what it will look like to a parametric function describing that motion in radial coordinates. Straight radiating lines and spirals are easy, but other kind of curves require either some experience, or a lot of trial and error. And I'm not sure whether you mean Linear Algebra or just algebra on linear systems, but there's nothing basic about the former unless you're a math major.

Having never made a game before, I'm not really sure what kind of data structures would be efficient enough to work in a shmup. Is each bullet an instance of an object, containing sprite, hitbox size, trajectory function, and current position? Or maybe they're done in groups? Calculating the next position of every bullet for every frame seems like it would be awfully intensive.

If you want to have 3D backgrounds, that's a whole project unto itself, involving making the 3D models, making the textures, applying the textures, and doing motion.

The other stuff isn't necessarily complicated, but if you've never made a game before, doing it from nothing is still a lot of work. And of course, you have to make all the pieces fit together. It's not something that anyone can just do for a weekend project.

>> No.15889642

I've never played touhou before, but I want to. Which games should I play first?
Pls b kind

>> No.15889672

>>15889642
Embodiment of Scarlet Devil until you beat it without using continues on at least Normal. Run it with a program called vpatch to eliminate input lag on newer hardware.

>> No.15889679

>>15889642
EoSD or MoF
Get them here http://www.moriyashrine.org/
And remember, Yuyuko Saigyouji from the Hakugyokurou is best girl.

>> No.15889686

>>15889679
>>15889672
There's a torrent that has vpatch included.

>> No.15889849

>>15888879
>>>/g/

>> No.15890008

>>15889849
How about you fuck off with your micromanaging?

>> No.15890401
File: 177 KB, 700x623, 3228517572_f8169b5835_o[1].jpg [View same] [iqdb] [saucenao] [google]
15890401

New player here. Been playing SA for a week on normal, almost 1cc'd (just need some more practice on utsuho).

I just dug out my old hori seimitsu stick and got it working with 2hu.

Holy fucking shiiiit. This stomps on keyboard. Spellcards that were egregious for me are now so facile and quite trivial (like spleen eater and border of wave and particle).

You guys have to get a stick.

>> No.15890409

>>15889642
SA, imo it's the most polished and fun one

>> No.15890452

>>15890401
Earlier in the thread, I assumed people were joking, but this sounds like you might actually be serious. How? D-pad versus keyboard is one thing, but how could a stick possibly be good for Touhou? For one thing, why would you use an analogue input device for a game without variable-speed movement? And how do you handle quickly changing to opposite directions, e.g. left-to-right, when you have to physically swing that stick through the dead zone and all the way to the other side? Sitting still between moving one way and the other, even for a moment, seems like a great way to get killed.

>> No.15890505
File: 34 KB, 878x667, 1443193074170.png [View same] [iqdb] [saucenao] [google]
15890505

I've managed to 1CC on normal games 6-8 & 10-14.

Should I next go for LoLK legacy normal, or try out PoFV or decimal games?

>>15888115
Do unfocused dodging.

>> No.15890523

>>15890505
Pofv, fairy wars and photogames in my opinion.

>>15890452
Stick can work pretty well for some people.

>> No.15890564

>>15890505
PoFV is fun, if quite different, but not particularly difficult once you get the hang of how it's played. All the decimal games aside from ISC are super difficult, so while you should try them out just to see what they're like, don't expect to clear any of them any time soon. Same goes for LoLK legacy, but you should just play it on pointdevice, since that's the way it was meant to be played.

>> No.15890572
File: 69 KB, 600x450, 20070318154002.jpg [View same] [iqdb] [saucenao] [google]
15890572

>>15890401
Nice, that's the best one.

>>15890452
Arcade joysticks are digital rather than analogue. The swing over the deadzone takes 1-2 frames in practice. Speaking of which, keyboard actually has a vertical "deadzone" too, as there is only one finger for up and down...

But instead of more ado, I give you this:
https://www.youtube.com/watch?v=Pd_OW9QlCWU

>> No.15890614

hey guys i played lolk and tried to 1cc but lost to doremy on normal ok thanks for listening and good luck!

>> No.15890869
File: 69 KB, 306x331, 1474123140156.jpg [View same] [iqdb] [saucenao] [google]
15890869

>>15871705
>that spoiler
Fuck...that also happened to me recently.
Never in my life had I done a more better run, I'm talking like 7 lives at Utsuho kind of good, and she just took the 1cc out of my fucking hands, right at the last second.
I didn't even save the replay,because I was mashing X on my controller, writing "Fuuuuu" at the high score.
Nearly broke my fucking hand punching the wall out of frustration as a result.

>> No.15890888

>>15890452
Arcade Sticks are the hot new /v/ meme. It doesn't actually make any sort of difference, since Touhou only has 8 directional movement anyway.

>> No.15890916

>>15890452
arcade sticks are digital retard

and changing directions is easy with the ls32 because the throw is short

>> No.15890943

>>15888574
Must have been some sort of bug earlier, it works fine now.

>> No.15891225

Holy shit PoFV is fucking addictive even though I can't even clear Lunatic and can't react appropriately to all situations. Just too much fun, a constant high. Stick feels just perfect for it.

Imperishable Night bores me to death though. Not all games are made equal.

>> No.15891259

>>15891225
I remember being really into PoFV when I first started playing it. Now I'm a bit burnt out but still play it once in a while.

>> No.15891325

>>15890888
>hot new /v/ meme
Nothing new about this. Come on man, what do you think shmups in arcades were played with?

>> No.15891565

>>15890943
Great, it worked

>> No.15891852

How do I git gud at touhou? I always try to weave into wider spaces and try to memorize the bullets midscreen so I don't need to look at my hitbox. I can't tell if this things are bad habits or not.

>> No.15891866

>>15891852
Looking upwards is good. You should have an innate sense of where your hitbox is without looking at it anyway. When you're in slow, dense patterns you focus closer on it.

>> No.15891884

>>15891852
if you want to get really used to not focusing on your hitbox, playing EoSD more could help

>> No.15891897 [DELETED] 
File: 75 KB, 127x248, yuyu smile.png [View same] [iqdb] [saucenao] [google]
15891897

>>15891852
>I always try to weave into wider spaces
Get close to the bullets. With this I mean, dodge the bullets without going too far from them, respect the bullets but don't let the intimidate you, get near the bullets and graze the bullets, understand how the bullets move, understand where the bullets are going, feel the bullets, be the bullet.
Once you feel comfortable around bullets, there won't be patterns dense enough for you
PoFV

I did a single run on it after being "done" with IN and it was such a fucking disappointment that I went to MoF inmediatly after that.
I started with EoSD and it was great. PCB had amazing atmosphere and i introduced the best character in the series. IN was also great, and lets me play as said best character. Then PoFV... introduces the shitty charge mechanic, dropped the ball very hard on the music part, the screen is a clusterfuck, I don't care for random patterns (actually I like them best) but it's a mess, and well, at least 2 of the characters are alright with one being very good but that alone doesn't do enough for it.

------------------

I don't get why people interpret the stuff that happens on touhou like your everyday epic shounen anime. Nothing happens for real and most of the "incidents" or just parodies of actual incidents that can be solved with an umbrella.

------------------

>> No.15891974

>>15891866
Nice to know but my 1 cc runs are getting fucked by youmo's cards

>> No.15892026

>>15891259
I love the randomness and the Touhou style dodging with the puzzle aspect. The latter strikes me especially as I'm watching some pro replays right now and realising how little I can really do. I pretty much have to blow spells on what the pros are dodging through.

>> No.15892094

>>15891974
Play Sakuya for more bombs and bomb on every one of them.

>> No.15892410
File: 104 KB, 480x640, Yuyuko (515).jpg [View same] [iqdb] [saucenao] [google]
15892410

So I finally made it to Junko for the first time and just what the hell is going on.
The problem with Reisen's hitbox wasn't a joke I see

>> No.15892805
File: 129 KB, 1258x1828, CK2I41OUwAAmskS.jpg [View same] [iqdb] [saucenao] [google]
15892805

>>15892410
Told ya.

Pointdevice or Legacy?

>> No.15892862

>>15892805
Legacy, I can't stand PD

>> No.15892879

>>15892862
If you had just played it through once on Pointdevice like intended, you would know what was coming.

Also, there are different endings for Legacy and Pointdevice, so you'll have to do it at some point anyway.

>> No.15892931

>>15892879
>different endings for Legacy and Pointdevice
hmm that's weird.
I know I'll have to play PD, but since I' having fun in legacy i'll stick to it for a while. Honestly, PD is just like some sort of insanity test

>> No.15893112

>>15892931
The trick is to not play it for more than half an hour or so at a time.

>> No.15893116

i am playing through all the games in order. was anyone else disappointed in the 3rd game?

seems like they just took the easy route and avoided making cool levels. i'd imagine its better if you have a friend to play with... but single player with a computer seems kinda pointless to me.

>> No.15893236

>>15893116
I was very disappointed as well.
To think that there is people that want 16 to be another Phantasmagoria.

>> No.15893304

>>15893236
You know, 9 was a lot more fleshed out than 3, not to mention that it wasn't on the PC-98. And >>15893116 has the right idea: it really shines when you play with a human opponent. Probably the most fun I've ever had with any Touhou game is playing 9 with friends.

Plus, it's just something different, since it tests your adaptability more than memorization.

>> No.15893307

>>15892879
>>15892931
>Also, there are different endings for Legacy and Pointdevice
Kinda false and true at the same time

You can only get the bad ending by playing Legacy and dying at least once before endgame, but the good ending can be reached both by beating PD mode or beating Legacy without dying once

>> No.15893314

>>15891325
I've only heard of people using arcade sticks for Touhou recently, and as far as I'm aware it started on /v/.
Anyway, arcade stick posters always act like their method is some sort of miraculous cure all to playing poorly, the objectively superior control scheme, it's kind of annoying.

>> No.15893327

>>15893116
3 is one of the worst games in the series, and I loved 9.

>> No.15893340

>>15893307
Those aren't the "bad" endings, they're the true ones. ZUN confirmed that they're canon.

>> No.15893365

>>15893340
Who invited the secondary?

https://en.touhouwiki.net/wiki/Strange_Creators_of_Outer_World/Legacy_of_Lunatic_Kingdom_interview_with_ZUN
>Doing a no-miss clear on Legacy Mode is what's canon (laugh). Because the "Ultramarine Orb Medicine" doesn't appear in the story when you do a no-miss clear. It didn't matter whether you used it or not.

>> No.15893367

>>15892931
>Honestly, PD is just like some sort of insanity test

I guess that's why I like it so much.

>> No.15893382 [SPOILER] 
File: 30 KB, 581x52, 1475003901625.png [View same] [iqdb] [saucenao] [google]
15893382

>>15892931
>>15893367
I had lot of fun no-bombing Lunatic PD. But then this guy showed up./spoiler]

>> No.15893410
File: 440 KB, 600x600, Yuyuko (302).jpg [View same] [iqdb] [saucenao] [google]
15893410

>>15893304
>it really shines when you play with a human opponent
No one is arguing against that, the thing is that when I think of playing touhou it always alone because that's how I take single player games, I don't like when a single player game is adapted to be multiplayer.
>Plus, it's just something different, since it tests your adaptability more than memorization.
I actually like that and I wish the other games had more of that, you know some more random generated patterns here and there
>>15893365
Please let's not start throwing "secondary" around
>>15893382
Hell indeed

>> No.15893419

>>15893365
That was not the translation that I read right after it came out. I've been under a mistaken impression this whole time.

>> No.15893440
File: 43 KB, 540x340, this fucking thread.jpg [View same] [iqdb] [saucenao] [google]
15893440

>read lists of most difficult touhou bosses
>parsee mentioned frequently
>"must be a meme boss"

>Finally get to install subterranean animism because bird tats
>stage 2
>mfw it wasn't a meme
>it wasn't a meme at all

jesus christ

>> No.15893443

>>15888290
is this american entertainment?

>> No.15893451

>>15893440
Those clipdeaths on the nonspells, maaan. Switching from Reimu to Marisa is painful.

>> No.15893565

>>15893440
What list are you reading?

>> No.15893594

>>15893440
Who are you quoting?

>> No.15893695

Why is the resource system in TD so shit, why can't I have nice things?

>> No.15893708

>>15893440
Watching other people beat Parsee really helped me pick up the skills needed to get through her. It just wasn't clicking for me.

Tongue-Tied Sparrow or whatever still gets me though, it makes me panicky.

>> No.15893760

>>15893695
What do you mean? Bosses and some stage enemies drop life and bomb pieces. It's basically the same as in the first-gen games, just with pieces instead of whole items.

>> No.15893775

>>15893760
I mean there are not enough pieces. Also the way you collect them is pretty annoying by itself

>> No.15893799

>>15893775
There don't need to be a lot of pieces, because the game is easy. And just in case you haven't read the manual, the pieces are worth double in Trance. Furthermore, some stage enemies that drop them only appear if you destroy other enemies quickly enough. The game rewards you for playing well; if you can memorize where and when important enemies appear, and strategically plan your Trance usage, you can collect a lot of resources.

>> No.15893811

>>15893799
Fun thing is that I have been using trance only for that as well, still very little resources compared to other games
It's true that it isn't very necessary since the danmaku itself is easier than well, I think most of the other games.
Game is still harder than DDC tho, and MoF as well

>> No.15893896

>>15893811
Ten Desires, harder than DDC?

I think you're wrong, friend;

>> No.15893914

>>15893896
Not him but for me it took much longer to 1cc TD because it's not that much fun to practice and DDC resource mechanic is super easy to abuse and get it done that way.

>> No.15893918

>>15893914
I had much more trouble dealing with DDC than TD. DDC is easy if you're playing Marisa B.

>> No.15893927

>>15893918
ReimuA and SakuyaA are also really easily abused, learning to abuse MarisaB probably takes longer than learning an easy 1cc with SakuyaA, atleast on normal difficulty where there aren't THAT many bullets to convert to items with the bomb.

>> No.15893935

>>15893927
DDC isn't the hardest, but overall the patterns are harder than TD's.

>> No.15893940

>>15893935
Yes, but you bomb spam through them if you're just going for 1cc, not much left to actually dodge.

>> No.15893947

>>15893940
>bomb spam
There's your problem.

>> No.15893954

>>15893935
>>15893940
This is really the crux of it. DDC is easy to clear with five out of six shot types, because you can use the excess of bombs to your advantage and basically skip over any difficult parts. However, with SakuyaB, who has no bomb and terrible damage output, you're foced to face how difficult some of the patterns actually are. So while it's easy to clear, it's also probably the hardest to 'complete' by seeing all the endings.

>> No.15893955

>>15893947
It's DDC, you get crapton of resources, why not use them if your goal is survival? Trying to NMNB DDC would surely make it one of the hardest game in the series but that's quite specific already.

>> No.15893964

>>15893955
>>15893954
I don't find fun in spamming bombs just to see an ending. That's not fun at all. Facing the hard parts are part of the fun.

>> No.15893970

>>15893964
That's just your opinion. Bombs are part of the game, and if you choose to forgo them, that's your choice alone. What you find a fun challenge is an insurmountable barrier to some people.

>> No.15893974

Is beating DDC EX with MarisaB bomb spam fair

>> No.15893988

>>15893970
It's not like I don't use bombs, but I know what you mean. But I think Touhou is about "having fun under the pressure" or something like this.

>>15893974
"All's fair in love and war." right? My first DDC EX clear was also with MarisaB spam, just because I wanted to beat the drum so hard.

That's a game mechanic, so it's "alright". Isn't fair if you're using a hack or something like this.

>> No.15894006

>>15893988
Sure, I always at least make an attempt, but some bosses are so brutal that "bomb only when you really need to" becomes "bomb through pretty much everything". In other words, even if you don't intend to spam, sometimes it just ends up that way.

>> No.15894024

>>15894006
>"bomb only when you really need to" becomes "bomb through pretty much everything"
If you always attempt, but feel "cornered" to a point where you need to spam bombs, doesn't that mean that the game is somewhat hard?

>> No.15894094

>>15894024
That means that the danmaku itself is hard. As for whether the game as a whole is or not, that depends. Rating the difficulty of an entire game depends on your goal (clearing, NMNB, scoring, etc), and on how all the parts of the game interact with each other.

>> No.15894135

>>15894094
If you put this way, yeah, DDC is easy to "see the good ending".

>> No.15894163
File: 35 KB, 540x374, 1464594605347.png [View same] [iqdb] [saucenao] [google]
15894163

>>15893918
I'm having way more trouble with TD than I had with DDC. I always get the stupidest problems though.
I only said that based on my experience with these games, I mean, I already tried to 1cc TD and I couldn't, while it only took one serious try for me in DDC to get it
>>15893964
>>15893988
I don't think using fun is a good idea, since it's subjective
Speaking of bombs, the fact that death bombing in TD is harder than the other games (or at least that's what it looks like) doesn't really help
Btw, every shot type in TD seems really boring, what is your favorite?

>> No.15894190

>>15894163
>every shot type in TD seems really boring
I prefer to think of it as 'reliable', but regardless, are you really calling Youmu's boring? It was my favorite by a long shot.

>> No.15894211

>>15894190
>are you really calling Youmu's boring? It was my favorite by a long shot.
No shooting while focused will never be appealing, no matter how gud I git. Also I don't like Youmu anyways, I fucking love ZUN for giving us solo shot types in IN

>> No.15894213

>>15893440
Do people actually have trouble with Parsee? I never really found her to be difficult at all.

Yuugi can eat my shit though.

>> No.15894258

>>15894163
>I only said that based on my experience with these games
Me too.

>I mean, I already tried to 1cc TD and I couldn't, while it only took one serious try for me in DDC to get it
I played the games in order, so I got to TD first, and I found it easier because of the trance and the overall danmaku isn't that hard.


>I don't think using fun is a good idea, since it's subjective
I also don't like using fun for "comparing" something, but since "fun" is as subjective as "hard" is, I couldn't find something else to "base" my arguments.

>death bombing in TD is harder than the other games
Really? I though that the only game that was harder to death bomb was EoSD, and the easier was IN.

As other anon said, Youmu's shot is my favorite by far, but since I'm used to play Marisa, I like her simple shot type. I just would like the lasers to penetrate the targets.

>> No.15894289

Holy shit. I was so frustrated with practicing DDC on Normal with Sakuya B, I tried playing on Hard with Sakuya A just for a change, and cleared the game in one shot.

Also, Shinmyoumaru's fight was pretty much exactly the same on Hard as it is on Normal. What the fuck. This game is stupid.

>> No.15894420

Alright /jp/, what's your favorite OST from the games, divided by stage/boss? If you can't decide one, just put the ones you want. I'll start.

Title Screen: SA
Stage 1:LoLK/TD/UFO
First boss: MoF
Stage 2: PCB
Second boss: IN
Stage 3: IN/DDC/MoF
Third boss: LoLK/SA
Stage 4: PCB/MoF
Fourth boss: Can't decide. The "least" likable is IN.
Stage 5: SA/TD
Fifth boss: DDC/LoLK
Stage 6: LoLK/IN/UFO
Sixth boss: IN(B)/IN(A)
Extra stage: UFO
Extra boss: DDC/IN/TD

If we can consider Eiki to be a "sixth stage boss", then her theme would be one of my favorites.

>> No.15894555

>>15893314
People have always used arcade sticks for Touhou ever since they became widely available.

I don't know what they say about it on /v/, because I never really go there, but for me it started in the Japanese arcades. I've only ever said about it that stick is more fun rather than more functional. It matches keyboard extremely closely though.

>> No.15894632

anyone know why Lotus Land Story is stuttering/has really poor fps, for me?

i am using neko project II within touhou launcher. i didn't have this problem with the previous 3 games.

>> No.15894719

>>15894632
figured it out. i had to configure the CPU to 2.4576MHz x 24

>> No.15895766

Finally 1cc'd PoFV on Lunatic with Reimu and of course the game crashed instead of saving the replay.

However, isn't Reimu a little bugged? I finished s6 with 1:40 on the timer, Eiki at 2:10 after 2 rematches, and Komachi once died one minute in for me, though not in this run.

>> No.15895772

>>15894420
I enjoy Komachi's theme in PoFV, but that's stage 8 technically.

>> No.15895793

>>15894420
I would recommend reposting this on the new thread

>>15895783

since this one is in page 9 already

>> No.15895840

>>15895766
Congrats.

The AI can get smushed between her large ying yang orbs since it doesn't read very far ahead. You probably got a little lucky with that. Reimu 1cc is still definitely legit though, unlike Medicine or Aya.

PoFV can crash if you have 5/5 entries filled in the score.dat, so that might be your problem there. The solution is to use a score.dat that has things unlocked, but not filled for the categories you want to play. It's a shame, but the score file doesn't record your playtime anyway so replays work just fine. If that wasn't your problem, then I'm at a loss for why it happened.

>> No.15895869

Why is Aya considered easy to play as in PoFV? I just can't see what's so good about her, I have 1cced the game with every other character apart from Aya and every time I play as her it's frustrating, she moves way too fast. What am I doing wrong?

>> No.15895901

>>15895869
Not staying focused the whole time, perhaps? Her focus box is mostly forward, so it's not really a disadvantage.

>> No.15895909

>>15895869
The AI gets trapped between her streaming patterns (level 2/3 charge attacks and her large, fast EX attacks). Similar thing with Medicine, AI can't read through her slowing clouds.

They both kill the AI super early. Eiki can die to them in the first minute on stage 9.

I think Aya is a bit too fast to be comfortable too though.

>> No.15895981

>>15895909
>first minute on stage 9.
Actually maybe it's more like a minute and a half.

>> No.15896117 [SPOILER] 
File: 669 KB, 900x1000, 1475068782157.jpg [View same] [iqdb] [saucenao] [google]
15896117

>>15895840
>The AI can get smushed between her large ying yang orbs

>> No.15896954

>>15895793
Thanks.

>> No.15898376

>>15893116
Honestly, despite how awfully generic every sprite was, the dodging was pretty interesting. Felt like a Lunatic player dodging some of that, but the final stage really put my retro skills to the test.

>> No.15898574
File: 47 KB, 900x900, REEEEEEEE.jpg [View same] [iqdb] [saucenao] [google]
15898574

>>15847429
Same anon, same topic, but filled with pure salt over this damned character. Every time I face her I have no bombs (Reisen against that Scarlet Dream, for example) and I'm not Neo, so getting to a spell I consider 'impossible' really hurts, because every time I replay, I see that damn cap. That twisted brain. That haunting D on her book. And that BLOODY polka dot dress, with her smiling at my fury. Send help, I just hate this stage (and the character for being the thing to put me through this) and I want to beat it so often, it puts PRACTICE MODE to shame.

>> No.15898728

>>15898574
Doremy is really cute man, her theme is fun and so is her battle.

>> No.15899362

>>15898728
The entirety of Stage 3 is hell on earth for me. As previously stated, I almost always don't have a bomb as a failsafe, and even the earlier spells kick me around like I'm yesterday's trash.

>> No.15899473

>>15899362
Doremy is simple: for her patterns, start at the bottom of the screen, and for her spell cards, start near the middle. The exception is her final card, where you just have to figure out the route and do your best.

As for the stage, if you're seriously having trouble, you need to practice the basics before you even think of clearing the game.

>> No.15899504

>>15894420
Title: SA
S1: IN/SA
Boss 1: SA
S2: MoF
Boss 2: UFO
S3: SA
Boss 3: PCB
S4: Least favorite in each, but IN's is fine
Boss 4: SA
S5: LoLK
Boss 5: MoF
S6: PCB
Boss 6: LoLK
EX Stage: IN
EX Boss: IN

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