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2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


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File: 28 KB, 800x480, reminder.png [View same] [iqdb] [saucenao] [google]
15820813 No.15820813 [Reply] [Original]

Hi, I don't know if anyone remembers but I haven't forgotten about /jp/ and I'm still writing something for all of you to read. I hope you will enjoy it on December 7!

>> No.15820821

>>15820813
Maybe somebody can turn it into a VN.

>> No.15820879

What is it about?

>> No.15820891

I remember! I can't believe it's been 6 months though.

>> No.15820935

>>15820879
>>15820821
I have three monographs on the go right now:
1. An experiment where I quit using the Internet, except for work
2. A short story involving a pathetic NEET that is totally not a mirror of myself
3. A small essay on what sets /jp/ board culture apart from the other boards

I'm most excited about the first monograph and am suspending the experiment for a day to get advance feedback on what /jp/ would like to see in the experiment

>>15820891
It's only been three!

>> No.15820997

>>15820935
P.S. I actually have some of the preliminary findings for #1 already in note form - I'll post them when I get home from work

Also, I guess that this is now the OC thread since I couldn't find one.

>> No.15821132

>>15820997
Can you please remake the thread with proper numbering and formatting? Use the archives to figure out the thread number. If you can't even do a simple task like that please refrain from making the OC thread. Thank you.

>> No.15821244

>>15821132
I'm sorry, but the board won't let me delete the thread - I get an error message saying that it's too old to be deleted.

>> No.15821285

>>15821244
Ah, yes. Another "great" feature that moot implemented before he left.

>> No.15821303

>>15820813
I'm proud of you for sticking with it, Anon! How do you keep it up?

>> No.15821339

>>15821303
I've done very little with my life; big projects like these usually collapse under the weight of my own laziness and incompetence.
With that in mind, this project has been a runaway success. I kept at it at first by notifying /jp/ - people are more likely to stick to plans if others are expecting them to be carried out. After a couple of weeks of success, the experiment built up momentum that helped carry me through to today after the novelty of the experience wore off and the downsides of basically living in 1994 except when I have to work started to grate on me. There have also been enormous practical benefits to this whole project which provide incentives to keep me going and have given me a lot of hope and confidence.

>>15821285
Like I said, I'm sorry.

>> No.15821459
File: 1.05 MB, 1644x2829, transhumanism 2016.jpg [View same] [iqdb] [saucenao] [google]
15821459

I'm not going to spam this thread any further so I'll just post these and will be seeing /jp/ in three months.

>>15820997
>I actually have some of the preliminary findings for #1 already in note form - I'll post them when I get home from work
If I had to sum up my experience so far with this experiment into one sentence, it would be that "cultivating a better life by eliminating bad habits is impossible if you simply replace them with other bad habits." This is not to say that my efforts have been a waste:
- I consume a lot more japanese visual culture than I used to. Whereas I would watch 2 or 3 series every season I am now watching two every two to three weeks.
- I enjoy a lot more of what I watch and feel no obligation to see through a mediocre series through to the end instead of deleting it
- I think about things a lot more than I used to
- I no longer read the news and do not honestly care too much about what is going on outside of my city
- Best of all, my ability to concentrate on things has developed to a point I would have considered superhuman three months ago.

Of course, there are also disappointments and wholesale failures resulting from the experiment:
- My backlog is going to run out pretty soon and the quality of most professionally-subbed manga and anime is not worth the $16 per volume/$30-70 per box set I am going to have to pay if I want to watch new content. Living in the boonies does not help
- Thinking about things all the time is not necessarily healthy behaviour. I worry about things a lot more than I used to
- Being ignorant to the happenings of the world does have a negative impact: I have missed quite a few job opportunities and invitations to free dinners that were advertised solely through social media. And since my old Internet habits often led me to hunt for jobs or funding opportunities as a way of procrastinating, I now rarely look for such opportunities since using job hunting as an excuse to surf the Internet is, technically, a violation of the rules
- Contact with people I know IRL is now limited to those that work close to where I have my office or who I run into when walking
- I have actually adopted *new* bad habits: instead of shirking work by shitposting on /jp/, I shirk work by going outside and walking aimlessly in parks or suburbs for an hour. I have also gained quite a bit of weight, despite all this walking, since I spend many of my work breaks getting snack food in the university cafeteria or junk food at the end of my walks.
- I really, really regret not downloading every doujin and AV I could get my hands on before the experiment started since before I was never in the habit of saving porn to my hard drive. I now have a small archive of H anime and manga that is growing progressively more stale with every fap

That's about it! I'll use this trip when I post the full report and anything else I've written in December. Till then!

>> No.15821496

>/jp/ fangame thread is dead
>/jp/ OC thread is now dead
Well...

>> No.15821501

>>15821459
>GradAnon!!43db940!@*
Wow I am not smart. Forget the trip then

>> No.15821509

>>15821496
It's only dead when people don't make the threads following the format because it's easy to miss it on the catalog or search.

>>15821459
>>15821501
Why even bother making a thread then if you're just making an announcement for something no one cares about? No one cares about your tldr writing honestly.

>> No.15821526

>>15821509
>No one cares about your tldr writing honestly
rude
I promised a couple of /jp/sies that I would write something for them and they promised that they would read it. I'm just letting them know that I haven't forgotten

>> No.15821604

>>15821526
Not him but /jp/ has always been slow and lazy as fuck.
There is no need to make a tldr just to let them know, they probably have forgotten about it. Just post your stuff when it's done.

>> No.15821684

>>15821604
Okay, I'm sorry.
I guess there's no reason to let this thread go on so please let it prune.

>> No.15821733

I'm glad this thread doesn't have a number, maybe it'll scare the generalfags away.

>> No.15821845

>>15821132
>proper
>numbering
>formatting
>>>/vg/
/jp/ is not for generals.

>> No.15821850

>>15821684
I'm glad you posted it, OP, don't listen to general users.

>> No.15824022

Where should I start if my end goal is really only to draw anime? I know some theory because I took some art classes in school, so I know what I'd do if I were to train classically, but I wanted to be drawing cute anime girls as soon as possible.

>> No.15824050

>>15824022
Check /ic/'s sticky.

>> No.15824065

>>15824050
I've been there. I found Drawing on the Right Side of the Brain and Fun With a Pencil to be incredibly boring. Do you know of any similar resources that are maybe a little newer, especially similar to Fun With a Pencil?

>> No.15824121

>>15824022
copy artists you like until you can draw like them.

>> No.15826952

Not the author, but the author made a new post:
http://insomwrites.tumblr.com/post/150138930224/the-following-is-an-excerpt-from-the-chapter-the

>> No.15832388

>>15820935
>3. A small essay on what sets /jp/ board culture apart from the other boards
Is there even anything anymore?

>> No.15832944
File: 167 KB, 573x849, dore.png [View same] [iqdb] [saucenao] [google]
15832944

I drew Doremy today

>> No.15835190

>>15832944
Mildly smug.

>> No.15836045

>>15835190
Sensible smugness

>> No.15836291

>>15821132
Number or not, this thread started kind of shitty.

>> No.15838277
File: 633 KB, 1354x864, remi doll.png [View same] [iqdb] [saucenao] [google]
15838277

I wanted to try making a Spine animation sort of like Starlight Stage's idol room animaton but I'm not really confident enough in my lineart to go forward from here. Would vectoring be the way to go?

>> No.15838510
File: 5 KB, 128x128, boilersmaller.png [View same] [iqdb] [saucenao] [google]
15838510

raa!

>> No.15838577

>>15838277
I would give it a go

>> No.15838582

>>15838577
Maybe I could try to animate it

>> No.15838790
File: 68 KB, 192x416, Th12.5HatateHimekaidou.png [View same] [iqdb] [saucenao] [google]
15838790

Hey /jp/! You may remember the thread from a while ago where I ripped the artwork from the Touhou games in a never seen before high quality. I've compiled all of the rips in a .zip file, including Kasen and Hatate which weren't posted on the original thread. Enjoy!

https://jii.moe/EJRi5TfnZ.7z

>> No.15839426

>>15838790
Now all that remains is to give them new, and better hats.

>> No.15844316
File: 343 KB, 900x630, how to get yourself out of jury selection.jpg [View same] [iqdb] [saucenao] [google]
15844316

I am free!

>> No.15846915

draw/OC thread when??

>> No.15847394

>>15846915
This is it. Deal w/ it.

>> No.15847940 [DELETED] 

>>15847394
death to all fucking generals

>> No.15853174 [DELETED] 

>>15847940
death to you, dude

>> No.15858820

>>15838510
What's this for again?

>>15844316
I wish being a NEET who contributes nothing to society was enough. Who'd want to be judged by someone like that?

>> No.15859848

>>15858820
Actually, I'm a NEET, and I was going to voluntarily do jury duty, because I thought it would be interesting, and also for the 10 dollars I'd receive, and not try to avoid jury duty, but on the day it happened, I forgot to go.
Fortunately I haven't been fined for that.

>> No.15859967
File: 146 KB, 1170x548, not reimu.jpg [View same] [iqdb] [saucenao] [google]
15859967

Just made this meem

>> No.15860053

>>15859967
wwwww

>> No.15860380
File: 2 KB, 64x64, fridge.gif [View same] [iqdb] [saucenao] [google]
15860380

>>15858820

It is for a ss13 server. I've been meaning to leave them though because they kind of irk me in an unknown way. There's another server that will probably go up in a couple months that I'm making sprites for so I'm excited for that.

>> No.15862867

I'm starting to make tracks and will try to upload 1 a day. I'm very new and have low end equipment so I'm still figuring out some things. Genre is techno.
https://soundcloud.com/scarth23

>> No.15863020

>>15862867
Work on holding a beat/melody and work on transitions.
Also try using more "instruments." Like how these have multiple things going on.

https://www.youtube.com/watch?v=hih8qFdHWJ8
https://www.youtube.com/watch?v=0H-hUPTalYk

Keep at it. Right now though, it sounds like a couple of minute+ long "intros" that never get to the main part.

https://www.youtube.com/watch?v=zCdAJVcy9Ag

Like with this one, it's simple, but there's still 2 things going on right from the beginning.

>> No.15863908 [DELETED] 

>>15862867
>left speaker only
That turns my ears.

>> No.15863912

>>15862867
>left speaker only
That hurts my ears.

>> No.15863915

On that topic, how do I make good FM music? I can only do things with traditional trackers: whenever I try to make something FM, the FM instrument sounds awful and garbage.

>> No.15864245

>>15863912
>left speaker only
Is something wrong with your speakers?

>> No.15864286

>>15863912
>>15864245
It sounds like it's mostly on the left for me, and I know it's not my headphones.

I like what you're doing but I agree with >>15863020

>> No.15865535

Is this the new OC thread?

>> No.15865734

>>15865535
It says OC and has OC in it, does it not?

>> No.15866872

>>15864286
Sorry about that, I'm not sure what's causing the issue. The graph in Audacity seems to appear even.

>>15863020
Thank you. I posted a new song that has a little more going on, and I turned the recording sound down too a bit. It's still a 'long intro' but I'm probably going to use those a bit more until I get the hang of transitioning between patterns and editing on the fly.

>> No.15867945

>>15863915
Unlike subtractive synthesis, FM is harder to predict, so experiment. With time you'll figure out what kind changes makes what kind of sound, and you will be able to get what you want faster. If you keep at it you might become an FM magician.

>> No.15867949

>>15867945
Also, study patches made by other people.

>> No.15871403

>>15867945
>>15867949
Thank you. But what is a patch? The program I was using for FM, LMMS, doesn't seem to use that terminology. And if I should change to a different program (or shouldn't) which should I use? Right now I'm most familiar with milkytracker.

>> No.15873890

>>15871403
Patches are called presets in LMMS. Did you use the StereoEnhancer effect? It ends up sounding left-heavy rather than wide.

>> No.15874138

>>15859967
2hu is reclining

>> No.15876631
File: 138 KB, 706x621, DOING IT.jpg [View same] [iqdb] [saucenao] [google]
15876631

>>15820813
Not OP, but I'm also doing it.

>> No.15880132

>>15873890
I tried both Opulenz and TripleOscillator, but it's been a while, I don't remember using a StereoEnhancer effect.
But good idea, I'll study the presets. Thank you.

>> No.15880520

>>15862867
Pattern 6 Needs some rap lyrics to go with it. Is it just a remake/slowdown of pattern 3?

Your "random noises" in the tracks give the impression of being "too random" with the way they're inserted, but this is probably due to the short length of the tracks, or just you experimenting.

Pattern 7 is pretty good.

>> No.15881220
File: 7 KB, 253x301, yae_ver1.png [View same] [iqdb] [saucenao] [google]
15881220

Being a ninja is extremely hard.
You have to train every day.

>> No.15881394
File: 161 KB, 800x850, kyou wa.png [View same] [iqdb] [saucenao] [google]
15881394

>>15881220
Cool

>> No.15881402
File: 189 KB, 1000x900, tanoc.png [View same] [iqdb] [saucenao] [google]
15881402

>> No.15881408

>>15876631

Shit, anyone have a napkin? I can't stop cutting myself on all that edge.

>> No.15881520

>>15881394
Thanks anon.
Your stuff is pretty good.

>> No.15883376 [DELETED] 
File: 1001 KB, 500x291, mvczu5dwtm1sfotceo1.gif [View same] [iqdb] [saucenao] [google]
15883376

>>15881408
Finally! A (you).

>> No.15886385

https://u.pomf.is/uibdpf.gif

This took too long to make. And it's not even done yet. How to draw faster?

>> No.15890985

>>15844316
I like this.

>> No.15895722

>>15886385
No need to finish that.

>> No.15899119
File: 3.29 MB, 500x378, fdff.gif [View same] [iqdb] [saucenao] [google]
15899119

You can feed the lolis now!

>> No.15899151

>>15899119
Oh shit you're still here.

Just curious, but you couldn't have been making that game since January of 1996, could you?

>> No.15899172

>>15899119
This is my favorite progress.

>> No.15899215
File: 15 KB, 404x690, food_json.png [View same] [iqdb] [saucenao] [google]
15899215

Here's the loading of items via json. You can even specify the amount of macronutrients! (although right now it only looks at the calories from those - later it'll affect other stuff)

Should I work on that now? (ie malnourishment, etc)

Or work on other stuff?

>>15899151

It's when it's set. I've been making it since like 2013.

>>15899172

I'm glad you like the progress, even if it is a bit slow because of life.

>> No.15899219

>>15899119

A herd of loli, just frolicking in the forest!

>> No.15899224

>>15899215
Is there a bit where you form relationships/bonds with the lolis? If so, work on that first. The detailed food is pretty secondary, desu.

>> No.15899306
File: 41 KB, 662x626, relationships.png [View same] [iqdb] [saucenao] [google]
15899306

>>15899224

There's a variable that keeps track of how much a loli loves you, but there's no context to it. There's no like friend, lover, daddy, master, etc. I would imagine most relationships like those would have to be hard-coded, rather than just some values.

Maybe love / devotion / ???, but even then Daddy vs etc would still be a unique thing. I was going to just have the lolis have a name they call you, and you could order them to call you something or maybe the flag would just get set from certain dialogue events?

// Current status (mental)
int hope; //mind-broken yet? (0 to 100)
int willingness; //willingness to do a given action (-100 to 100)(derived from trust+fear+love?)
int trust; //might merge with willingness (-100 to 100)
int fear; //fear of the player (0 to 100)
int love; //love of the player (-100 to 100)

That's what I have in the Loli's Soul class, but I am not really doing anything with those variables yet. What do you think I should do? They're some of (if not the only?) variables I had in the original NPC class that I haven't actually started using.


>>15899219

Reminds me of a bug where all the lolis at a certain time of day would all head out into the forest way in the top corner of the map. It was pretty amusing seeing every single loli in the entire town wandering into the forest at once. Turned out it was just me mixing up a coordinate in tile-space and in world-space (1 tile is 32 world-units), I think.

>> No.15899376

>>15899119
Sprites?!
Cool!

>> No.15905131
File: 853 KB, 1200x1694, hibiki.png [View same] [iqdb] [saucenao] [google]
15905131

Have a cute shipdaughter /jp/.

life isn't going great. I hope you guys are doing better than I. /blog

>> No.15906656

>>15905131
>life isn't going great. I hope you guys are doing better than I. /blog

That's really good, anon

>> No.15906679

>>15906656
I mean your pic not the fact that your life isn't going great.
I hope you do well.

>> No.15906688

>>15880520
I didn't realize I had already recorded that one, so yeah it will be the same pattern but just slowed down. The random noises are my favorite sound I can make with what I have, but I probably need to use them at a lower density.

>> No.15908181

>>15881408
I happen to prefer seinen over the trending moeblobs or fujobaits and they influenced me rather muchly.

>> No.15908196

>>15876631
Sounds like something from Neil Breen's movie.

>> No.15911938

Will /jp/ play my game?

https://mega.nz/#!E8lEBLIK!drD65c-bwnNfzzqtdY3ZbFnHZBiGcuvtNrs1fmlwXSg

>> No.15911992

>>15911938
At least post an image. I ain't downloading fishy stuff.

>> No.15912156 [DELETED] 

>>15911992
https://p.fuwafuwa.moe/aurber.gif

>> No.15912217
File: 703 KB, 1284x746, prologue_demo.webm [View same] [iqdb] [saucenao] [google]
15912217

>>15911992
WebM version

>> No.15912578
File: 190 KB, 1200x1200, 091816_touhou.jpg [View same] [iqdb] [saucenao] [google]
15912578

I finally drew a 2hu

>> No.15912589

>>15905131
nice boat

>>15912578
nice theif

>> No.15913606

>>15912578
I hate you

>> No.15913621

>>15912578
Wrong eye color.

>> No.15916596

>>15908196
>googled Neil Breen
Which one? Fateful Finding or Double Down?
Since I need audience hooking, should giveaway my novel for /jp/?

>> No.15916618 [SPOILER]  [DELETED] 
File: 2.13 MB, 1313x1500, 1475469262187.png [View same] [iqdb] [saucenao] [google]
15916618

I can't draw, but I can edit. I added pantyhose and steam to this.

>> No.15916655
File: 241 KB, 818x1152, everyday nikki.gif [View same] [iqdb] [saucenao] [google]
15916655

>>15886385
i finished this https://u.pomf.is/dvvprv.gif
>>15895722
you were totally right. it wasn't worth finishing. Because I made this in a shorter amount of time and it looks better.

>> No.15916700
File: 74 KB, 350x500, lulu housewife.png [View same] [iqdb] [saucenao] [google]
15916700

>>15821509
>no one cares about
That's your opinion, please don't speak for others. It's rude and comes across as bitter.
It's also the point to have an OC thread so you can get artistic feedback on your works and talk with other creators.

>>15821604
>>15821684
I've been waiting on the release for months, and I've been keeping up with the OC threads. I'm excited for the story and seeing a fellow /jp/sie continually working hard and making something cool gives me hope that I can make something myself one day.

>> No.15916706
File: 2.92 MB, 1400x6521, 00000000000000000 art.png [View same] [iqdb] [saucenao] [google]
15916706

>>15824065
Figure drawing and practicing forever is the fastest way to improve.
Pic related is incredibly specific and helpful, though it seems daunting at first.

>> No.15916720
File: 67 KB, 550x400, WADA2 progress.gif [View same] [iqdb] [saucenao] [google]
15916720

>>15916655
Both look fantastic! Keep it up!
How did you learn to animate? What program do you use? I always get burnt out and lose motivation before I can finish an animation.

>> No.15916725

>>15916618
SAVED.
Nice shading on the pantyhose.

>> No.15916733

>>15838790
But I already saved them all in a folder!
Thanks though.

>> No.15916748

>>15838277
Cute stuff
Vectoring is too much work, unless you're printing or making something huge.
I would make separate pieces in flash (ie. her wings, legs and arms) and use the bone tool to move them, it's easier if they're tweening (sliding) versus drawing each frame moving.
Not sure about that bounce/squish effect when they move, though.
>>15916655
Might know, but it looks like they do more frame by frame animation, which takes longer.

>> No.15916827
File: 376 KB, 688x1018, drawn nikki.png [View same] [iqdb] [saucenao] [google]
15916827

>>15916720
I learned by reading the animator's survival kit, animation 1 by Preston Blair, and the illusion of life. Well, I'm still reading those. Because I'm still learning! I'm going to do my best to pump out something everyday and include my waifu in 'em too. Whenever I feel tired or feel like doing something else I have another monitor set up with a slideshow of dear Nikki so that I can focus! That's how I'm staying motivated anyway. Gotta do it for her.

I'm using Clip studio paint.

>>15916748
You are correct, sir.

>> No.15916941

>>15860380
Neat, I used to do some ss13 sprites a few years ago. That alien looks baller.

>> No.15919930 [DELETED] 
File: 20 KB, 308x639, seriously the JAV and gravure threads get away with too much shit.png [View same] [iqdb] [saucenao] [google]
15919930

A little thing I did out of butthurt

>> No.15919947 [DELETED] 

>>15919930
Would look better without faces I think, but the first panel is really good. I agree with your sentiment too.

>> No.15920525 [DELETED] 

>>15916706
Nice!
>lmao they deleted the JAV thread op pic after this was posted
You're changing the world, Anon!

>> No.15920605 [DELETED] 

>>15920525
Who u quot?

>> No.15920670 [DELETED] 

My post was deleted and I'd like to file a formal complaint

>> No.15920855
File: 1.31 MB, 496x374, hunger.gif [View same] [iqdb] [saucenao] [google]
15920855

>>15920670

At least you don't get banned randomly for posting your OC like I do.

>> No.15921242
File: 287 KB, 1000x702, nikki has arrived.png [View same] [iqdb] [saucenao] [google]
15921242

are there any resources to making good drawings? Composition and color wise? Also I hate this brush and I don't think I'll ever use it again.

>> No.15924225

>>15921242
Might want to check out /ic/. They probably have some list with stuff like that.

>> No.15924249

>>15924225
Thank you very much.

>> No.15929106

>>15921242
Is Nikki from an anime or what? Who is she?

>> No.15929120

>>15921242
Why is she big

>> No.15929233

>>15929106
She's from a fun Nintendo product called Swapnote. Nintendo discontinued it because Nintendo is scared of unmoderated user interactions.

>> No.15929235

>>15899119
holy shit, sprites!

im so damn excited for this game

>> No.15930172
File: 138 KB, 1062x519, book.jpg [View same] [iqdb] [saucenao] [google]
15930172

>>15820813
>>15876631

About two years ago, I posted in one of these threads about a "light novel" series I was working on. It didn't get much attention back then, but I went on to heavily edit and rewrite the story and eventually self-published it, so that at least somebody might read it. The first part is free, so if you have nothing better to do, knock yourself out.

In the unlikely event you get hooked, there are three (soon four) sequels. And if you somehow get hooked, but not to the point of wanting to pay for more, you can look up my website which has pdfs for vol2-3 free of charge as well.

>> No.15930620

>>15930172
Is it looked down upon by weebs if a story isn't as Japanese as one can make it not being Japanese themselves? I work on lots of ideas, although my completion of any beyond ideas is nearly 0, but my characters and locations basically never take place in Japan and any Japanese names/characters are limited to the few Japanese people that would be in places like USA or wherever. (They actually seem to end up using German and Russian names when I want someone exotic sounding, which now that I consider it, is probably anime influence.)

But, if you saw some moe moe looking characters, or even some more archaic looking designs like 90s/80s game/VN era and they were named stuff like Tracy, Ray, Kiana, Gretchen, Lulu, Marcus and stuff like that, would it be really jarring?

>> No.15930704

>>15930620
>Is it looked down upon by weebs if a story isn't as Japanese as one can make it not being Japanese themselves?

I think it's the opposite, really. I've mostly seen comments online questioning people why they would attempt to write about Japanese characters when they're not Japanese themselves and "can't possibly understand the culture". No one has asked me that directly, but in general.

I've also written and self-published some stories that are set in Europe, with fully western characters, just with annie-may style covers. But regardless of how people feel about the matter, looking at the raw numbers, those stories don't draw nearly as many downloads as this series does.

I think you should just tell what you want to tell and worry about people's reactions after.

>> No.15934757

>>15930704
>looking at the raw numbers,
What are the numbers like?

>> No.15935518

>>15934757
Well, the success of self-publishing, regardless of genre, depends entirely on how active you are at promoting yourself online. I don't really do that, unless shitposting on twitter counts. Since April, I've still made enough revenue to pay off my monthly playstation plus subscription, so that's better than I dared to expect.

I'd like to believe that if you're not a total autist like me, but have some entrepreneur-spirit and presence online, willing to go to junkyards like leddit or tumblr to make noise, you could easily move like even 100-200 copies a month. Most western self-publishers can't do any better, so I don't think weebness is a real obstacle to finding your audience.

>> No.15935545

>>15935518
I just meant what are your numbers like "200 average downloads for European stories and 1000 for the Japanese ones"

>> No.15936223

>>15935545
Well, I kinda hoped you would infer a rough approximation from my post without me having to bore everybody with the specifics or check the records. It's not really related to the thread or otherwise constructive.

But in a quick, rough estimate, the Japan-set series outnumbers the western ones at a ratio of like 6:1, with the total downloads numbering in around 350, including retail and my homepage. But like I said, the download count depends on a lot of things that don't really have to do with the contents, so it's hard to draw any meaningful conclusions from that.

>> No.15939828

>>15862867
make more tracks

>> No.15939981

>>15821496
>>15821509
>>15832388
The threads are dead because the people driving them have already left. All you get are copycats, the /vg/ dev with his kidnapper game, and random off boarders looking for a slow board where they wont get drowned out.

Everyone I know from before says they haven't posted on /jp/ for years now.

>> No.15940130

>>15939981
no one will miss the fat midget drawing guy and his dickgirl loving friends.

>> No.15940211

>>15939981
A few drawfriends I know boycotted this particular thread because it didn't start with a number and a drawing. They're just waiting for the thread to die but people keep bumping it.

>> No.15940923
File: 78 KB, 1367x830, tag btree.png [View same] [iqdb] [saucenao] [google]
15940923

Alright /jp/! More progress on the AI. I'm working in the group-AI-events that I started a year or whatever ago but then never ended up implementing (e.g. group games, like tag, etc)

Well I started tying that in, along with the existing event system, into my behavior tree system!

I'm not sure how to handle NPC dialogue though, from a programming perspective. 1-on-1 ones could be easy to program via the behavior trees I think, although I don't know if I want to have basically an emulation of the player-NPC dialogue option-choosing (maybe using the same system?) where the response to a dialogue thing could depend on which response matches their attributes. Yeah, maybe it's good to use the exact same system? Although I think that might lead to a lot of files, so maybe I should have the ability to inline dialogue responses into a file as deep as I want, instead of forcing multiple files, one for each decision-point?

>>15939981
>/vg/ dev with his kidnapper game

B-but I posted it on /jp/ like a year before I posted it on /vg/! /jp/ is where it all began.

>> No.15941072
File: 37 KB, 792x912, loliscript dialogue.png [View same] [iqdb] [saucenao] [google]
15941072

>>15940923

For context, here's a dialogue file. If you're at a node that links to this, it'll run requirements (which is optional - for here it's redundant to say allow scenario since that's the default, but I put it there to demonstrate), and if the block evaluates to allowing, it'll let the link show up. If you select "Do you want some candy, little girl?" it'll run this file and look at the attributes tag of the two outcomes here. Whichever matches the loli's attributes better (the * 3 means give 3 times the priority to this attribute vs the other attributes being matches - not useful here since only 1 attribute is being matched though., and the 0-5 means anything between those ranges is matched 100%, whereas the = 20 means only 20 is matched 100%.) and whichever matches better will be chosen, and the message block will get run, which decides what the loli says (multiple outcomeMessage calls are how you can get a sequence of messages without any choice). And the result block gets run for the message that gets chosen. Then once the messages are done being displayed, it runs links, and all the links run there will be where the conversation branches from.

Should I do something like this for the inter-loli dialogue? Basically the same, except I'd have to give the overall file its own attributes block since there is no player to make choices and I'd have to make the the choices via the NPC's attributes.


Although maybe this will be a bit much? I imagine most conversations between NPCs might (initially?) be quite simple, so maybe I should make a simpler system? Although it'd be a bit annoying to see the exact same conversations play out every single time... but I guess I could break out all the non-branching choices in the NPC-NPC dialogue into a single file where you could be like...

message(npc1, "Hey, " + name(npc1))
message(npc2, "Hey!")
message(npc2, "How are you doing, + name(npc1))

>> No.15941093

>>15940211
They're boycotting it because it's not a general?

>> No.15941106

>>15941072
>>15940923
Yes

>> No.15941164

>>15940211
>a number
So they're generalfags and only post in generals? They should be ashamed of themselves.

>> No.15945744

>>15939981
>Everyone I know from before says they haven't posted on /jp/ for years now
Well look, I'm here since the first thread and i don't intend to leave anytime soon.
Just I can't post as frequently as I used to do.
Let this thread die, boycott or bump it, I don't give a fuck. When I'll have material to post I'll make a thread myself if there isn't one already.
>Thread isn't numbered
That happened in the past already, and its hardly a problem

>> No.15953775
File: 712 KB, 1050x944, hello nikki.gif [View same] [iqdb] [saucenao] [google]
15953775

Animating sucks, never do it.

>> No.15953985
File: 1.06 MB, 496x371, group tag.gif [View same] [iqdb] [saucenao] [google]
15953985

There! Now lolis can play tag together! As well as have more inter-NPC coordination/communication. They can spontaneously start group AI stuff (group activities/coordinations) like that game of tag in the park. I guess I could use it for sex too in the dungeons if your lolis get bored + horny + are bisexual/lesbian.

>>15941106

Yes?

>> No.15953992

>>15953775
Next time, you could make her naked so you can save time by not drawing clothes!

>> No.15954079

>>15953775
But, there's not enough sprite sex in the world yet.

>> No.15954482

>>15953985
That's nice attention to detail. If you open-source it, I'll compile it and play it.
Too bad Dwarf Fortress isn't available for my OS.

>> No.15954538

>>15953985
Are the group activities always going to be auto-accept? It might make sense to have rejection from an activity make a loli more open to... opportunities?

>> No.15954876

>>15954538
>rejection from an activity
Complete social rejection! Loli bullying simulator!

>> No.15957122

>>15954876
>>15954538
>>15953985
And perhaps bullied lolis could be easier to capture--if they're completely socially ostracized, other lolis may look the other way or pretend not to hear when she's taken.

>> No.15957324
File: 169 KB, 1920x935, rejection.png [View same] [iqdb] [saucenao] [google]
15957324

>>15954482

I released the full source code and everything for the last 2 builds I put out...

>>15954538
>>15954876

That's already a thing, sort of. Pic related. Although I should probably put the onAccept/onReject stuff in a std::function or something so you can cusotmize it to each activity, since not all activities would have the same rejection effects.

The person asking to join an activity only joins if there are more yes responses than no responses. Right now they always say yes, but I will later make it change depending on how much they like the other girl. However, right now getting rejected doesn't do anything - I could make it affect their mood and such though easily.

>>15957122

I could maybe consider that. Do you guys all have a bullied loli fetish or something?

>> No.15957351

some music i'm working on, inspired by j-pop, chiptunes, some other stuff.

http://picosong.com/a2mJ/

>> No.15957451
File: 40 KB, 404x1241, tags.png [View same] [iqdb] [saucenao] [google]
15957451

I know using stick dudes is lame, but for this kind of silly jokes it's okay, right?

>> No.15958383

>>15957324
Where did you put them out, though? You never linked to it in this thread.

>> No.15958415

>>15957351
Turned out better than I expected. I really enjoyed it.

I made these things while goofing around. They're not songs, they're not even creative, but maybe someone in this thread will laugh.
https://my.mixtape.moe/dmrobf.wav
https://my.mixtape.moe/wikwlk.wav

>> No.15958534
File: 759 KB, 660x898, genmaru026.png [View same] [iqdb] [saucenao] [google]
15958534

I've been posting my comics in /co but I don't feel they belong there either. Oh well, I still remember you /jp

>> No.15959108

>>15958534
I like your comics, anon. /co/ is gay.

>> No.15959168

>>15958534
Lightning bolt.
Lightning bolt.
Lightning bolt.
Lightning bolt.

>> No.15959186

>>15958534
Is this lasercheese?
How is this /jp/ related?

>> No.15959265

>>15959186
it represents my struggle to fit into /jp

>> No.15959446

>>15958383

There's downloads on 2^3-chan's /agdg/ board. I can't link it to here since it triggers the auto-spam detection whenever you link another chan.

>> No.15959536

>>15957351
very nice
>>15958415
please make a full song, those are cute

>> No.15961957
File: 2.70 MB, 640x480, runner184.webm [View same] [iqdb] [saucenao] [google]
15961957

I completed a thing, /jp/.
https://sinoc.itch.io/shmoop

And there's a trailer, too.
https://www.youtube.com/watch?v=eSwl7O1CjkM

Thanks to all the feedback from a few threads ago.

>> No.15962237
File: 45 KB, 1024x536, a.jpg [View same] [iqdb] [saucenao] [google]
15962237

>>15959446
I'm not fucking looking for anything. Link it or don't.

>> No.15962287

>>15962237

I literally can't link it. 4chan's anti-spam filters block it. It's thread 26682

>> No.15962344

>>15959536
>cute
What makes them cute? How could I make them longer and cuter?
I was genuinely not thinking about using them again, but rather to start something new and real.

>> No.15963030
File: 174 KB, 700x900, roboto.png [View same] [iqdb] [saucenao] [google]
15963030

>>15957351
Pretty sick, senpai

>>15961957
Nice work, it's quite fun. I wish I could code too

Also I tried making music a while backl
my.mixtape.moe/blyjvy.mp3
I think it's not bad for a first attempt

>> No.15963345

>>15963030
Genuinely interesting.

>> No.15963819
File: 809 KB, 1050x944, hello nikki.gif [View same] [iqdb] [saucenao] [google]
15963819

>>15953775
this is as done as this is gonna get. Next animation will be better.

>> No.15964170

>>15962344
they sound happy and fun, plus the silly barking sound. i didn't mean make a full song out of those, just in general.

>> No.15965891
File: 371 KB, 1200x1168, nue.png [View same] [iqdb] [saucenao] [google]
15965891

Drew Nue today.

>> No.15966172

>>15965891
Cool beans

>> No.15966362

>>15963819
Very cute! I think her arms could have been positioned lower during the second half of the waving around part to show her off balance more.

>> No.15966935

>>15965891
I really like your art style, anon. That's pretty rare.

I guess I'll post this here https://soundcloud.com/kniose

>> No.15968722

>>15911938
>>15965891

I'll pay you to draw sprites for the main game

>> No.15969632

>>15965891
Hey, just wanted to say that I really like your art. (I've originally seen it in your account in somewhere else.) Good job, anon. I particularly like your art style, I think it's pretty unique.

>> No.15970389
File: 1.62 MB, 900x1122, doremy.png [View same] [iqdb] [saucenao] [google]
15970389

>>15832944
Doremy: A sequel

>> No.15970425
File: 292 KB, 500x375, chubby bunny.png [View same] [iqdb] [saucenao] [google]
15970425

>>15970389

>> No.15970866
File: 295 KB, 739x1426, yuuka.jpg [View same] [iqdb] [saucenao] [google]
15970866

Migrating my daily 2hu drawings here.

>>15965932
Day 28: Yuuka

>> No.15971088

>>15966172
>>15966935
Thanks guys.

>>15968722
I'm flattered by the offer anon, but I'm unable to accept it at the moment.

>>15969632
Thank you for the kind words, i'm currently in a very experimental phase but i'm glad you find my style appealing, i'll do my best in future posts.

>> No.15973231
File: 1017 KB, 850x2000, demon general.jpg [View same] [iqdb] [saucenao] [google]
15973231

So that's supposed to be the ongoing OC drawthread?

Guess I'll post my last stuffs then.

>> No.15973242
File: 870 KB, 1008x1500, pagetest f.jpg [View same] [iqdb] [saucenao] [google]
15973242

>>15973231
A two pages test.

>> No.15973249
File: 981 KB, 1008x1500, pagetest2 f.jpg [View same] [iqdb] [saucenao] [google]
15973249

>>15973242

>> No.15973275
File: 223 KB, 556x1000, DKr facewip.jpg [View same] [iqdb] [saucenao] [google]
15973275

>>15973249
Need to finish this one.

>> No.15973331

>>15973249
The motion blur is too chaotic.

>> No.15973365

>>15973331
> motion blur

There is literally none here.

>> No.15973440

>>15973365
I'm assuming he meant to say motion lines, not motion blur.

>> No.15973657

>>15973242
>>15973249
I think you need to do some gesture practice, lad

>> No.15975603
File: 190 KB, 662x968, komachi.jpg [View same] [iqdb] [saucenao] [google]
15975603

>>15970866
Day 29: Komachi

Kind of a rush job, really need sleep but wanted to finish the daily drawing.

>> No.15979202

>>15975603
Spend some time working on faces. It's lagging behind the rest.

>> No.15979430

>>15911938
Last update before I continue on to the main game. I posted the entire prologue on youtube for anyone who is too lazy to bother downloading it.

Main game is currently about ten times this long. Won't ever be finished until I find an artist to draw girls for me.

https://youtu.be/GSe7NdZMCTA

>> No.15979436
File: 248 KB, 919x987, eiki.jpg [View same] [iqdb] [saucenao] [google]
15979436

>>15975603
Day 30: Eiki

>>15979202
Yeah I really need to, but I've had a hard time finding time to actually learn new things with the past few drawings due to real life keeping me busy, but hopefully that'll change soon again.

>> No.15979838

>>15970425
REALLY GOOD

>> No.15979979

>>15979436
Seeing you working and improving so much every day really inspires me, Anon.
How long have you been drawing for? Did you take classes?

>> No.15980086
File: 439 KB, 812x896, too big.png [View same] [iqdb] [saucenao] [google]
15980086

Unfinished drawing from a while back.

>> No.15980216

>>15980086
Looks awesome, nice coloring so far. Are you gonna finish it? The background looks intense.

>> No.15982304
File: 352 KB, 726x1268, dkt.40.jpg [View same] [iqdb] [saucenao] [google]
15982304

>>15973275
Began 3d modeling some times ago also. This one is still in progress (shoes were barely worked on for example, need to decide of a design).

>> No.15982306
File: 246 KB, 632x889, DK r1.jpg [View same] [iqdb] [saucenao] [google]
15982306

>>15982304
simpler renders with tattoos.

>> No.15982347

cool

>> No.15982389

>>15982304
That shit is dope.

>> No.15983250

>>15982304
>>15982306

It's looking great so far anon, keep it up.

>> No.15983612
File: 252 KB, 1631x382, there's no mariachi trumpet just like it.jpg [View same] [iqdb] [saucenao] [google]
15983612

I'm going to do it

>> No.15983763

>>15983612
If you're planning to become ZUN imitator #4578, keep in mind that there's a lot more to making music in that style than just owning a SD-90. Learn the theory behind it first with what you already have, then in a year or two you can decide if you really want or need one.

>> No.15983848

>>15983763
I'm a graduate theory student

>> No.15983899

>>15983848
Wait, you can get a degree in ZUN style music?

>> No.15983957
File: 347 KB, 953x1513, minoriko.jpg [View same] [iqdb] [saucenao] [google]
15983957

>>15979436
Day 31: Minoriko

>>15979979
I'm glad to be able to motivate others after getting motivated to do this by things I've seen on /jp/. I've never taken any classes with drawing, plenty of self teaching on youtube I guess, something anyone could do. I've liked doodling shit for many years but I haven't really spent time trying to improve actively until recently.

>> No.15984387

>>15983899
The graduation project involves making music while drunk, only the ZUNest of students can get such a degree.

>> No.15985870
File: 594 KB, 2000x2000, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
15985870

made a quick doodle for you jp, maybe one day ill sit down and do a full piece

>> No.15986294

>>15973249
wtf is happening with her arms?

the pose looks weird/out of place too

>> No.15987633
File: 923 KB, 1275x1650, hg.png [View same] [iqdb] [saucenao] [google]
15987633

more touhous

>> No.15987980
File: 195 KB, 608x1148, hina.jpg [View same] [iqdb] [saucenao] [google]
15987980

>>15983957
Day 32: Hina

This is what a total rush job looks like, I really need the sleep but I don't wanna start skiping days either ;-;

>> No.15988002

>>15987980
You didn't draw Shizuha!

>> No.15988509
File: 247 KB, 1203x772, herowipt.jpg [View same] [iqdb] [saucenao] [google]
15988509

>>15982389
>>15983250
Thanks.

>>15982304
Also began working on this model as well.

>> No.15989451
File: 3.50 MB, 496x371, get out of my way 2.gif [View same] [iqdb] [saucenao] [google]
15989451

Rude lolis! Also worked on car pathing and shit. Added cars back in. They were disabled since I had removed the car-path-graph since it broken when I changed the town generaiton stuff when I switched over to the new graphics. Added in some minor improvements to it too, like now cars drift towards the center of the lane slowly, and if they drive past a waypoint they'll now go towards the next one instead of turning around to go back to it.

But I'm not sure what to work on now.

I mean there's a lot to be done, but some might take a while...

* Work on police AI (would need some pathfinding re-work I think to make non-traffic-abiding car pathing work, and also probably something that synchronized the on-foot + in-car pathing)

* Work on loli-looking-after post-kidnapping. Maybe some GUIs for some stats, adding in toilets (right now they just piss on the ground if they have a full bladder), other stuff like that?

* Work on more NPC-NPC interactions (maybe some quick-simulated things so I can simulate an entire day in like a few ms, so that I can simulate like 10 years of events to have 10yo lolis? - although this is a bit weird since those would be probably all-alone things, but how would I do npc-npc interactions? spawn them all then coordinate one big thing? might be weird if some lolis wouldn't be born when you're simulating others...)

* Something else?

>> No.15989489

>>15957451
Sticks are okay as long as they speak the truth
Yours certainly do

>> No.15989507

>>15987633
Awesome!!

>> No.15991728

>>15973249
That pose is pretty bad and the motion is just stiff, rather than hide everything with noise you should do gesture drawings like the other guy said.
And the speed lines need work, the spacing is too uniform.

>> No.15991812

>>15989451
good work anon

>> No.15992612
File: 254 KB, 729x1402, nitori.jpg [View same] [iqdb] [saucenao] [google]
15992612

>>15987980
Day 33: Nitori

>>15988002
I've skipped all the midboss-only characters, sorry!

>> No.15992652
File: 249 KB, 839x870, please do not sit on the food nikki.png [View same] [iqdb] [saucenao] [google]
15992652

burger.

>>15989451
how varied are you planning on having those lolis? What's your goal?

>> No.15992963

>>15987633
You should color your stuff.

>> No.15993316
File: 278 KB, 579x836, alicedroid1.png [View same] [iqdb] [saucenao] [google]
15993316

The robot 2hu thread made want to draw one as well.

>> No.15993879

>>15993316
Really nice!

>> No.15994679

I've been awake for a long time.
I don't know what I'm doing anymore or how I did end up making this.

https://soundcloud.com/sinsack_agi/tracks

>> No.15995334
File: 276 KB, 814x1000, Not_Touhou.jpg [View same] [iqdb] [saucenao] [google]
15995334

>>15992612
ah finally sorry about that, I thought the OC thread was literally dead D:)

well anyways... keep the art coming also improvements will be needed as time goes on.

sadly im too busy drawing non-touhou related due to enormous requests
but I'll try drawing a certain money grubbing pits miko later on
and keep up the good work :3

>> No.15995346

>>15993316

this looks well done and the aesthetic itself fits perfectly I might actually mistake this for an actual traditional art instead of fanwork <3

>>15975603
>>15979436
>>15983957
>>15987980
>>15992612

I see anon already got the poses in hand, however anatomy still needs to be learned.

facial expression and aesthetic can be put on a latter task. for now we need to learn basic anatomy before moving further

>> No.15996318

>>15993316
A fantastically well-done piece. As far as the visual values go it's very nicely-composed, it looks robotic yet humanoid in all the right ways. I'm also getting a very strong Tsutomu Nihei vibe from your pic, most likely because of your artstyle, which is very much a positive thing in this case. Great work, anon.

>> No.15996727

>>15995346
> I might actually mistake this for an actual traditional art instead of fanwork

"traditional art" is the medium while "fanwork" is the content of the drawing so your comment doesn't any sense.

>> No.15996802
File: 284 KB, 753x1503, sanae.jpg [View same] [iqdb] [saucenao] [google]
15996802

>>15992612
Day 34: Sanae

>>15995346
So many things to improve but finding the time in the day to learn new things has been hard. When I get some of my free time back soon again, I'll be sure to put some time into learning anatomy.

>> No.15997050
File: 330 KB, 1641x844, herowipr1.jpg [View same] [iqdb] [saucenao] [google]
15997050

>>15988509

>> No.15997220

>>15996727
oh yeah forgive me I dont have the best vocabulary.
I was trying to say an actual piece of art using graphite on traditional medium.

>> No.15997303

>>15993879
>>15995346
Thank you guys. I do like using ink but sadly I don't have any way to post traditional stuff.

>>15996318
I really appreciate the kind words anon, also thank you for reminding me I need to read Blame! since it's very much aligned with the stuff I enjoy drawing.

>> No.15997504

>>15997303
its okay just keep what you are doing, its great =w=) b

meanwhile im stuck drawing on A4 and using 2B cause I cant afford a drawing tablet ;3;)

>> No.15999849

>>15965891
>>15993316
Dude. Fucking sick.
Your style is one of the most original and uniquely skilled I've seen in a long time.

>>15982304
>>15982306
>>15988509
Those look supremely awkward in the face, but the bodies are fine. What tools do you use for this stuff?
>>15973242
>>15973249
Also, this isn't gonna be a OPM-ripoff I hope.

>>15912578
Very pretty, I like it.
Her eyes give off a cynic, tired-for-life-vibe, but she still looks mischievous and cheeky. Great work, dude.

>> No.15999954

>>15993316
Beyond the brush you uses that gives off this nice look, your lines looks really weak, feel like you're relying too much on it.

>> No.16001118

>>15993316
Intense. Within her shell, is there a ghost, or is alice just another puppet?

>> No.16001155
File: 410 KB, 819x1105, meido2.png [View same] [iqdb] [saucenao] [google]
16001155

>>15999849
Thanks anon.

>>15999954
They are just standard brushes anon, but my lines are garbage, and the alice drawing in particular was pretty rushed.

>>16001118
She became a puppet in order to survive that.

>> No.16001457

>>16001155
Please, "standard brushes" are the round ones. Even if the textured one you're using that gives off all those random lines (remember testing it once, but not sure which software was it on) is easily accessible it's not a "standard" brush.

Again, your pieces gives off a nice look at first, but once you look into it it's quite weak at every levels. You're not trying with hands, head is a bit deformed, and there are perspective problems, like that belt thing on her left leg. You're also overusing that textured brush that gives off messy random lines for the clothes folds, instead of properly doing them. That can "do the trick" for people that doesn't draw, but in the end won't hide the fact you can't really do proper folds shading.
Also, your lines are really inconsistent in quality, which shows the good parts are more "happy accidents". For example, the thick variated lines on the (her) left arm looks neat, but why not have them as well on the hair and leg? You should study line weigh.

Again, don't rely too much on those textured brushes if you don't want to stagnate.

>> No.16001539
File: 329 KB, 969x1214, kanako.jpg [View same] [iqdb] [saucenao] [google]
16001539

>>15996802
Day 35: Kanako

>> No.16001574

>>16001539
> second mouth chin

>> No.16001677

>>16001457
They are in the standard favorites pre-set so I assume they were standard. Thank you for the long winded critique anon, i'll look into studying perspective first as I have been avoiding it and work on the rest later on.

>> No.16001742
File: 69 KB, 425x500, slp.png [View same] [iqdb] [saucenao] [google]
16001742

>>16001155
The Nue one is quite good. I think there's good balance between the black and white. And the noisy bits create some nice emphasis

But this and the Alice one, I think you fucked up by using the noisy brush all over the place

>> No.16001922

>>15989451
I'm fucking drunk like I've haven't been ibl a looooong fucking time man let me say i really admure your dedication even if I never liked tjw project, i ei
Wisj i had your same drive maybd i would not have wasted all those opportunitiez that has been presente to me over the years, please continue in your endless perfectooning a something that is could maybe be the last remnant of that antisocial internet i loced.
you earned the respct of an drunk failure of artist for what's worth, you are a n ok guy man and i meann it.

>> No.16002508
File: 3.21 MB, 1836x3264, dewd.png [View same] [iqdb] [saucenao] [google]
16002508

>>16001539
Her feet are reversed dude
>>16001742
qt sweepy grill

>> No.16002946

>>16001539
>That chin
How do animoo artists draw the undersides of the pointy chins and make it look good?

>> No.16003196
File: 62 KB, 506x466, ghfhg.png [View same] [iqdb] [saucenao] [google]
16003196

>>16002946
by not drawing it at all

>> No.16003245

>>15997050

holy fuck that looks amazing. the style of the face is gorgeous and them hips aaah

>> No.16005821
File: 318 KB, 932x1465, suwako.jpg [View same] [iqdb] [saucenao] [google]
16005821

>>16001539
Day 36: Suwako

>>16002508
oops

>> No.16006788

>>15982304
Imma use this for future reference~

>> No.16007498
File: 33 KB, 936x499, wigs.png [View same] [iqdb] [saucenao] [google]
16007498

>> No.16010841
File: 246 KB, 807x1280, just take the photo, senpai.png [View same] [iqdb] [saucenao] [google]
16010841

>> No.16010861
File: 175 KB, 638x1198, kisume.jpg [View same] [iqdb] [saucenao] [google]
16010861

>>16005821
Day 37: Bucketslut

Lazy and quick one today, even did a midboss for the first time.

>> No.16010889
File: 226 KB, 1795x1562, fertility.png [View same] [iqdb] [saucenao] [google]
16010889

There, I worked on fertility today. Pic related.

What kind of information for it should I display? Like I could show a visual depiction of the womb with the sperm traveling through it to the egg, I guess, so you could see how much is how far away.

How much info should I even give the player? Let him infer it by talking to the loli? Or explicitly have a menu somewhere that shows where in her menstrual cycle she is? (assuming she has hit menarche yet, otherwise she'd be infertile)

...which brings me to a bug, I just realized that the code as-is would never clear the sperm out of the womb of prepubescent lolis, so their wombs would continue to accrue semen until their first period, at which point they'd have like a 100% chance of getting knocked up. I better go fix that...

>>16010841

Cute loli! I love it. Cute little girls in blue sukumizu are the best.

>> No.16011110

>>16010889
Thanks, glad you like it.

>show a visual depiction of the womb with the sperm traveling through it to the egg
Or have a progress bar with egg on the end and the sperm moving with the bar

>How much info should I even give the player?
I dunno, maybe you could have the player talk to the girl and from then on, the data is available from a menu?

Also, what language is that?

>> No.16011130
File: 652 KB, 1269x6936, loli code.png [View same] [iqdb] [saucenao] [google]
16011130

>>16011110

>Also, what language is that?

It's C++. Have some more.

>Or have a progress bar with egg on the end and the sperm moving with the bar

With some kind of width to show the amount of sperm? Or just a fixed amount to show that there is sperm?

>> No.16011588

>>16010889
>fertility
>egg
So there will be post-pubescent girls now? Finally. Please add MILFs.

>> No.16011656
File: 1.33 MB, 496x371, push.gif [View same] [iqdb] [saucenao] [google]
16011656

>>16011588

There's been pubescent girls for as long as the game has been around. Even the first version generated girls between the age of 4 and 14.5

And the other demos from 2015 had adults even, but they just reporeted you to the cops if you molested lolis, you couldn't rape them. I do plan on letting you though, primarily so you can turn them into breeding slaves to make lolis with.

>> No.16011687

>>16011656
Ah, I see, I see.
>rape MILFs
This is a good step. But this reminds me: can you form some sort of romantic relationship with a loli/MILF? Can you have them expect or not expect something for valentines day or the anniversary of your relationship?

>> No.16011700

>>16011687

Yes, it's not just rape. That's why there's variables like trust, love, etc in >>16011130

>> No.16011703

>>16011700
I should really read it, despite only knowing C and not C++. Thank you.
How about shota?

>> No.16011715

>>16011700
Can the sexuality of loli change over time? From straight to bisexual or lesbian to bisexual, etc.

>> No.16011729
File: 596 KB, 496x374, dungeon editing.gif [View same] [iqdb] [saucenao] [google]
16011729

>>16011703

Shotas are planned, but I was planning them as only for breeding lolis, to make selective breeding easier. I also have an idea where if the MC gets too old, he can choose one of his sons to take over for him. I don't know if I'll make this permanent, or if I'll let you arbitrarily switch over and control random shota sons - or maybe only once they reach adulthood? But loli x shota is hot as fuck...

>>16011715

Right now, no. I haven't really fleshed out that much though, they just get one arbitrarily assigned at birth. When I do work on it I'll probably do something with it. For now it's just another unused stat...

>>15992652

Varied with respect to behaviour, or looks? The goal, I don't know.

>> No.16011759

>>16011729
If you made some of the code more general for humans, then a shota's code wouldn't be too different from a loli's except for in relevant ways. Interesting, though. Also, I didn't notice this, but the white font you use, particularly in the tag game gif, someone said that it would be more readable with a black outline.

>> No.16011780

>>16011759

It is the same code for both - it's more of a artwork thing. Making sex animaitons for shotas doubles the animation work, basically. Plus I don't really like shotas...

>someone said that it would be more readable with a black outline.

Like a one pixel outline, or like a black display box? I was originally gonna have a small black rectangle (with a 1px white outline) around the text, but then was too lazy to add it.

>> No.16011846

>>16011780
Either.

>> No.16012775
File: 337 KB, 1010x1010, untitled12.png [View same] [iqdb] [saucenao] [google]
16012775

>>16011130
I was thinking of something like what's in the top right corner of my picture

>> No.16013219 [DELETED] 
File: 1.42 MB, 3326x3081, dkhero.jpg [View same] [iqdb] [saucenao] [google]
16013219

>>15982306
>>15997050
More progress, and testing out an Anime like material render I made. Accessories and more details left.

>>15999849
> Also, this isn't gonna be a OPM-ripoff I hope.

You'll hardly find anything that remembers OPM aside from that small scene (which I think I'll replace anyway) and another one.

>> No.16013227
File: 707 KB, 2159x2000, dkhero.jpg [View same] [iqdb] [saucenao] [google]
16013227

>>15982306
>>15997050
More progress, and testing out an Anime like material render I made. Accessories and more details left.

>>15999849
> Also, this isn't gonna be a OPM-ripoff I hope.

You will hardly find anything that remembers OPM aside from that small scene (which I think I'll replace anyway) and another one.

>> No.16014729 [SPOILER] 
File: 2.17 MB, 1500x1800, 1477337119889.png [View same] [iqdb] [saucenao] [google]
16014729

>> No.16014748

>>15939981
>Everyone I know from before says they haven't posted on /jp/ for years now

I lie about that sometimes.

>> No.16015121

>>16014729
/jp/ is a blue board

>> No.16015132

>posting lewd content

>> No.16015427
File: 1.06 MB, 1280x1024, 1470468837000.jpg [View same] [iqdb] [saucenao] [google]
16015427

I was thinking about producing a pointless Voiceroid skit where Kotonoha and Kotonoha talk about something, any topic suggestions?

I was going to make them talk about /jp/ but that felt like it would be pretyt unsatisfying.

>> No.16015629
File: 221 KB, 678x1515, yamame.jpg [View same] [iqdb] [saucenao] [google]
16015629

>>16010861
Day 38: Yamame

>> No.16015707 [DELETED] 

>>16012775

That bottom right loli is lewd, flashing her panties!

I like your art. You should post more!

>> No.16015776
File: 3 KB, 135x109, womb.gif [View same] [iqdb] [saucenao] [google]
16015776

>>16012775

That bottom right loli is lewd, flashing her panties!

I like your art. You should post more!

I was thinking of one that would look more like a uterus though.

>> No.16016471

>>16015427
Have them talk about the rise of generals and rise of 3dpd and fall of /jp/

>> No.16016726
File: 28 KB, 1066x494, it&#039;s getting cold.png [View same] [iqdb] [saucenao] [google]
16016726

Winter is approaching.

>> No.16017428
File: 54 KB, 619x747, del.jpg [View same] [iqdb] [saucenao] [google]
16017428

Why do I always mess up faces.

>> No.16017431

I'm bored. What should I do today?

>> No.16017482

>>16017431
Draw your fetish

>> No.16017560

>>16017428
Face is fine. Anatomy of the body looks much more messed up though.

>> No.16018725

>>16014729
That's weird, I didn't know the transparency of png pictures could work outside of their canvas like this.

>> No.16019375

>>16017428
I fucking love this.

>> No.16019529
File: 52 KB, 600x600, sketch_to_be_boss_of_this_gym,_a_broadway_play.jpg [View same] [iqdb] [saucenao] [google]
16019529

>> No.16020439
File: 58 KB, 520x390, patchyspitsajellyfishassassin.png [View same] [iqdb] [saucenao] [google]
16020439

>>16012775
Funny how the most complicated pose and angle turned out the best.
Very qt btw

>>16017428
>>16017560
I absolutely agree.

>>16019529
Pretty gud. You kinda messed his back/torso up though, I think.

I've been dicking around on Touhou-dod with another /jp/sie. Totally forgot how exhausting and annoying the lag is when drawing online.

>> No.16020736
File: 175 KB, 590x1076, parsee.jpg [View same] [iqdb] [saucenao] [google]
16020736

>>16015629
Day 39: Parsee

Very rough one today.

>> No.16023351

>>16020439
Is that Don Patch?

>>16012775
Top girl is from Sekai Seifuku isn't she?

>> No.16024737

>>16023351
I actually thought of making it Don Patch-like, surprised you thought of that.
Sadly, it had to be a squid.

>> No.16025618
File: 249 KB, 717x1587, yuugi.jpg [View same] [iqdb] [saucenao] [google]
16025618

>>16020736
Day 40: Yuugi

>> No.16028782
File: 185 KB, 900x900, untitled13.png [View same] [iqdb] [saucenao] [google]
16028782

I drew much more but then I accidentally wiped my canvas. It was too late to ctrl+z when I realized

>>16015776
I never imagined it like this but it looks like it'll fit

Also, your game came up in the engineering game general. At this rate, you might become something like a famous renegade or pirate

>>16023351
Yeah, she is

>> No.16029302

>>16028782
>going inside generals
Please do not give them your support.

>> No.16030070
File: 244 KB, 784x1547, satori.jpg [View same] [iqdb] [saucenao] [google]
16030070

>>16025618
Day 41: Satorin

>> No.16030546

>>16030070
Cute, but highly unnatural posing of the arms. Whenever you draw something, you should try standing in the same pose you intend to draw, to see if it's a position an actual person would be in.

>> No.16032291
File: 319 KB, 1435x800, chars.jpg [View same] [iqdb] [saucenao] [google]
16032291

>> No.16033520
File: 100 KB, 526x592, sketch_a_fake_contemplator.jpg [View same] [iqdb] [saucenao] [google]
16033520

>>16020439
Thank you for your interest. I will try harder in the future.

>> No.16034802
File: 234 KB, 648x1568, orin.jpg [View same] [iqdb] [saucenao] [google]
16034802

>>16030070
Day 42: Orin

>>16030546
yeah it's hard to find natural poses, can't think of how I'd look from other angles that well when doing things like that. What I've done is looking at a lot of reference photos to help get the shape down and to get some mileage with just basic body and proportions

>> No.16034832

>>16034802
>how
With a mirror, or a camera with a 10 second timer on it.
Ganbatte!

>> No.16035358

One day I will post something here. One day.

>> No.16036264

One day I'll contribute to these threads.
But not today

>> No.16036831

>>16036264
>>16035358
You will never make it if you procrastinate, anons.

>> No.16037196
File: 3.34 MB, 3265x2890, kyaaaaaaa.png [View same] [iqdb] [saucenao] [google]
16037196

>> No.16037211

>>16037196
Whoa, cute Utsuho, dude!

>> No.16038107

>>16037196
Glad to see you're still alive. Adorable as fuck.

>> No.16038868

>>16036831
but "it's not a manga if it's not from japan" and various other reasons..

>> No.16038889
File: 279 KB, 966x1164, okuu.jpg [View same] [iqdb] [saucenao] [google]
16038889

>>16034802
Day 43: Okuu

>>16034832
would need to get a mirror in my room, only mirror in the apartment is in the bathroom and a camera isn't quite handy enough to use for quick self reference

>> No.16038897
File: 258 KB, 900x900, kuruma.png [View same] [iqdb] [saucenao] [google]
16038897

I think I made the car look too old

>> No.16038921

>>16029302
Sorry to tell you this buddy but you're posting in /jp/ Drawthread General right now

>> No.16039881

>>16038868
Move to Japan and then make it.

>> No.16040636

>>16038921
It doesn't have to be a general.

>> No.16043669
File: 230 KB, 781x1270, koishi.jpg [View same] [iqdb] [saucenao] [google]
16043669

>>16038889
Day 44: Koishi

Koishi is going to highschool!

>> No.16044367
File: 19 KB, 300x300, c6b138015bf14aa1a9e52f81e932206b.jpg [View same] [iqdb] [saucenao] [google]
16044367

i doubt /jp/ listens to goatbed but i made a song completely in their style for my friend & i's amusement

http://picosong.com/HRZc/

>> No.16045281

>>16044367
Very enjoyable.

>> No.16046571

>>16044367
Indeed, I don't listen to them. But I certainly enjoyed it, so great job!

>> No.16047675

>>16044367
Radical as fuck .Especially with the dancing skeleton in the corner.

>> No.16047764
File: 235 KB, 699x1269, nazrin.jpg [View same] [iqdb] [saucenao] [google]
16047764

>>16043669
Day 45: Nazrin

>> No.16047853

>>16047764
you are progressing very slowly

>> No.16050051

>>16047764
Maybe you should reorganize your schedule so you get time for practicing and another for drawing, since beginners usually improve visibly fast, and I'm not seeing it here.

>> No.16051801

>>16037196
very cute!

>> No.16052391
File: 174 KB, 728x1016, kogasa.jpg [View same] [iqdb] [saucenao] [google]
16052391

>>16047764
Day 46: Kogasa

Pardon the very sketchy nature of the linework.

>>16047853
>>16050051
I see how the past week or so looks quite similiar in quality but my drawing process feels like it's getting more fluid and comfortable, and I'm actually having a good time when drawing again.

More specific practice would probably a be a good idea for better progress but I've already decided that I'm not going to break the schedule until I've reached Hecatia.

>> No.16052965

>>16052391
You can clearly form a sentence, why don't you focus on your strengths and start writing something instead?

I'm not an artist but if you plan on taking this seriously then you need to work on your faces more than anything else.

>> No.16053605

>>16050051
>beginners improve fast
This is a lie.

>> No.16054064
File: 263 KB, 1407x1080, 1080.jpg [View same] [iqdb] [saucenao] [google]
16054064

I've finally made a contribution!

>> No.16054077

>>16054064
Cute shading, but the body shape and clothes seem off.

>> No.16056281
File: 158 KB, 704x976, ichirin.jpg [View same] [iqdb] [saucenao] [google]
16056281

>>16052391
Day 47: Ichirin

Does anyone even this rag-head?

>>16052965
I don't get your point with the first sentence, I do what I enjoy and what I want to do, just for myself.

>> No.16059496
File: 11 KB, 594x422, lolinet mockup.png [View same] [iqdb] [saucenao] [google]
16059496

Well I thought about the loli trading aspect and then mocked this up. Would it work? Can you think of anything that would be good to keep in mind for it? Right now I could start off just with the ability to buy/sell lolis, then later I was thinking of adding the ability to prostitute them out, or to produce (possibly custom) pics/videos with the girls for money. But those aren't needed at first and should wait until more core features of the game are in, but I think just having a buying/selling menu like this would be pretty easy to make.

Other things I was hoping to work on before releasing a demo (probably around Christmas/new years?) would be like...

*Making cop AI less shit

*getting saving/loading working (it saves/loads some things now, but not all - this is what I was working on the past couple weeks which is why I haven't been posting, since there's not really any visual progress to post with this)

*Looking after the girls (feeding, nutrition, etc)

*Expanded dialogue options

>> No.16059561

>>16059496
>cop AI less shit
Please add Chris Hansen to the game.

>> No.16060521

>>16059496
Is there any way to get rid of them besides sellling? Can you just wipe their minds and dump them somewhere?

>> No.16060684
File: 154 KB, 540x960, momi.jpg [View same] [iqdb] [saucenao] [google]
16060684

Quick Momiji before going to bed

>> No.16060893
File: 1.14 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
16060893

>> No.16060911

>>16060684
cute!

>> No.16060959
File: 1.52 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
16060959

>>16060684
My shit looks like fucking mutants compared to this guy

>> No.16060989
File: 244 KB, 1000x900, browsing jp.png [View same] [iqdb] [saucenao] [google]
16060989

>>16060521
Death is the only way out

>> No.16061023 [DELETED] 

>>16060521

I hadn't thought about it, but why would you want to do that instead of selling them and getting money? Do you have a weird fetish about corrupting a loli then after she gets pumped full of 200 loads of cum, sending her back off to play with her friends without remembering anything?

>>16059561

How would that even work? Or just like as an appearance, as not as a part of the show?

>> No.16061028
File: 544 KB, 499x379, status menu.gif [View same] [iqdb] [saucenao] [google]
16061028

Status menu now has tabs.

>>16060521

I hadn't thought about it, but why would you want to do that instead of selling them and getting money? Do you have a weird fetish about corrupting a loli then after she gets pumped full of 200 loads of cum, sending her back off to play with her friends without remembering anything?

>>16059561

How would that even work? Or just like as an appearance, as not as a part of the show?

>> No.16061221
File: 124 KB, 536x1036, murasa.jpg [View same] [iqdb] [saucenao] [google]
16061221

>>16056281
Day 48: Captain Murasa

>> No.16061665

>>16061028
>Do you have a weird fetish about corrupting a loli then after she gets pumped full of 200 loads of cum, sending her back off to play with her friends without remembering anything?
I dunno. The last paragraph of this page seems pretty cool
https://nhentai.net/g/175648/25/

It just seems weird that you can only sell them when you run out of space. You'd think they'd let them go but in a way that wouldn't get them in trouble or kill them and bury them or something.

Capturing them, breeding them, and then selling them seems too...
much like a breeding monster raising game, I suppose would be the best way to put it.

>> No.16063762

What's a good title for a SRPG about raising magical girls to do battle against evil magical girls?

>> No.16063792

>>16063762
"Raising Magical Girls to do Battle Against Evil Magical Girls" is a pretty good title itself if you want to attract the weebs.

>> No.16063932

Where are all the old jayp drawfags?
I'm worried

>> No.16064715

>>16063932
Probably went to /a/.

>> No.16065260
File: 172 KB, 512x384, hair fixed.png [View same] [iqdb] [saucenao] [google]
16065260

Added back in graphical variance to hair/eye/skin! (I had to make it work with the palette of the new sprites)

>> No.16065539
File: 275 KB, 1000x923, proficient shield user.png [View same] [iqdb] [saucenao] [google]
16065539

>>16063762
"Mahoujyo Project"
"My Magical Girl Squadron Is Stronger Than Yours"


>>16065260
Otsukare

>> No.16065657
File: 270 KB, 986x1111, shou.jpg [View same] [iqdb] [saucenao] [google]
16065657

>>16061221
Day 49: Shou

>> No.16065704

>>16060893
>>16060959
I have the strange feeling that you actually know how to draw but draw them like this on purpose, i'm not hating it though.

>> No.16065791

>>16064715
good, now my mediocre art will be critically acclaimed with no competition around!

>> No.16065850

>>16065791
Where is your art? I want to r8 it.

>> No.16065869

>>16065539
>>16063762
"My Majo is fight!"

>> No.16066112

>>16063932
Name a few.

>> No.16066289

>>16061028
If you try to meet girls you find on the internet, there's a XYZ% chance it's Chris Hansen.
The pros of using the internet to meet girls:
Can influence them more
Groom them
Cons:
Small percent chance of Chris Hansen

>> No.16067499 [DELETED] 

>>16066289

They were adult women. I did not ask any underage girls.

>> No.16068333

>>16066112
Bokusatsu, wylee, strange faces anon, hidamari anon, Okuu guy and the shitty camera anon that did scary flandre

>> No.16068367

>>16066289

I do not plan on allowing the player to meet girls on the internet, just interact with other pedos on the lolinet.

>> No.16068832
File: 102 KB, 640x640, wealth_1.jpg [View same] [iqdb] [saucenao] [google]
16068832

>>16068333
By strange faces anon, do you mean the guy who made stuff like this?

>> No.16069416

>>16068832
Yeah, him

>> No.16069589

>>16069416
>>16033520
>>16019529

>> No.16069767
File: 237 KB, 747x1328, byakuren.jpg [View same] [iqdb] [saucenao] [google]
16069767

>>16065657
Day 50: Byakuren

>> No.16069772

>>16069416
I must admit that is me, though I wouldn't count myself as an oldfag. I've only been posting in the Original Content thread for around 2 years now, I think. >>16069589 is right about what I posted in this thread.

>>
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