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/jp/ - Otaku Culture


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15687928 No.15687928 [Reply] [Original]

Touhou Gameplay Thread!

This thread is for the discussion of Touhou gameplay. What have you been working on, /jp/?

Previous >>15543352

>> No.15688072
File: 473 KB, 642x479, ss+(2016-08-14+at+02.29.47).png [View same] [iqdb] [saucenao] [google]
15688072

I did it! 2 billion!

>> No.15688173 [DELETED] 

Go back to /v/ and discuss your videogames there, dont make me bring meido here.

>>>/v/

>> No.15688185

>>15688072
Nice job

>> No.15688203

>>15688173
>/jp/ - otaku culture
Touhou is very much a part of otaku culture, mainly the games which are the central piece of the series of course.

>go back to /v/
I highly doubt most people playing touhou are from /v/ or even go there at all.

tl,dr: this isn't /a/, this is a multimedia board. fuck off dummy.

>> No.15688292
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15688292

I always run out of bombs at Remilia's last spell card.
It's like a curse.

>> No.15688353

>>15688292
At least you don't run out of lifes.

>> No.15688379
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15688379

>>15688292

>> No.15688748 [DELETED] 

>>15688203
This thread is about videogames, its suposed to go there.

If it wasnt like that, every weeb shit jrpg game would be posted here.

Keep your boards in order.

>> No.15688778
File: 167 KB, 309x317, I_came_here_to_laugh_at_you.png [View same] [iqdb] [saucenao] [google]
15688778

>>15688748
Enjoying your first week in /jp/?

>> No.15688794

>>15688748
If you haven't noticed, /jp/ has always had Touhou gameplay threads. The last one we had was recently filled, so this is the new one. I don't see how this thread doesn't belong here since it's about Touhou's primary content. Better something like this than all the generic 'I want to fuck this 2hu' threads.

>> No.15688887

>>15688748
>weeb
You don't even browse this board. Why not go back to /v/?

>> No.15689030
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15689030

>>15688887
>>15688794
>>15688778

>> No.15689227

where da scores at

>> No.15689240

>>15689227
Good scores don't happen on request.

>> No.15689324

>>15689227
Playing only for score is boring as hell

>> No.15689459

Newfag here. Which toho should i start with?

>> No.15689537

>>15689459
Doesn't really matter as long as you don't pick 15, 11, 9, or any of the x.xx games(as far as windows goes).

>> No.15689874

>>15689459
6,7, and 8

>> No.15689983
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15689983

so close

>> No.15690024

>>15688072
super
>>15689983
super

>> No.15690056

>>15689537
Whats wrong with SA? Just difficult for newcomers?

>> No.15690096

>>15687928
Today is my anniversary - one year of playing Touhou. I first played EoSD last August. I've since achieved nothing special despite trying, but I've had fun. I guess that is what matters.

>> No.15690114

>>15689983
>Cheating in touhou

Get out please!

>> No.15690123

>>15690114
Post scores please!

>> No.15690273

>>15689459
6 (EoSD or 10 (MoF) are the best starting points

>> No.15690297

>>15690056
I havent gotten to SA yet, messing with DDC atm but SA and MOF have a system where bombing drains your shot power. SA also has a reputation for being really rough.

>> No.15690454

>>15690096
i defeated remilia finally

>> No.15691158
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15691158

>>15690123
Here you go.

The only one I have thats worth a damn

>> No.15691311

>>15690454
Nice. Still no luck for me.

>> No.15692750

>>15691158
SoEW, LLS or MS?

>> No.15692933

>>15692750
LLS Lunatic

>> No.15693397

Guys, I've been playing Touhou three times a week minimum since 10 months, and I haven't cleared a single game on Normal, and I've only 1cc'd MoF on Easy. Am I naturally bad at these games?

>> No.15693429

>>15693397
Maybe. But blaming it on being "naturally bad" is bad attitude, unless you don't have hands or something.

How long for each session? Are you using your bombs?

>> No.15693524
File: 1.32 MB, 955x715, day5-2.png [View same] [iqdb] [saucenao] [google]
15693524

SEND HELP

>> No.15693533

>>15693429
Yup, I use almost all of them.
I last until stage 4-5 on Normal.

>> No.15693771

>>15689324
Correction: Playing only for survival is boring as hell

>> No.15693833

>>15693771
You can't stop me from progressively 1ccing every single game with every single shottype and difficulty, starting from easy mode, nerd.

How can you call yourself a Touhou fan if you haven't even done this?

>> No.15695137

What's the best way to get better? I'm still doing easy in PCB. Can make it through the first 3 stages without dying at all and then lose it all on the 4th.

If I lose all my lives, should I start over, or should I keep going until I finish, no matter how many continues it takes? Should I work my way through the difficulties, only moving my way up when I 1cc, or is that a waste of time?

>> No.15695154

>>15695137
Not doing easy would be a great start anon.
You may use continues so you get the stage unlocked in practice mode and learn it there

>> No.15695197
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15695197

>>15693524
JUST

>> No.15695237

>>15695154

Should I start on Normal?

>> No.15695251

>>15695237
Yes, I highly recommend it

>> No.15695252

>>15695197
You playing with or without items?

>> No.15695266
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15695266

>>15695252
Without items of course.

I've gotten stuck before but managed to get past the previous days.
This thing however, feels way beyond my skill level and everything being RNG doesn't help either.
Is this particular spell that difficult without items or should I just give up on my no item run?

>> No.15695308

>>15695266
It is pretty difficult, expect much much more attemps. The problem with this card is that if you are not constantly streaming in an upwards diagonal movement you are gonna get walled. Another problem is the random nature of the notes and the arrows, sometimes is easier but most of the time Yatsuhashi trows a giant blurt of them that makes streaming much much harder.
>I've gotten stuck before but managed to get past the previous days
That's the second difficulty gap spellcard in the game. If i remember correctly it goes like this:

-Yuyuko butterflies
-Yatsuhashi Koto sign
-Mamizou Humans
-Sanae's Lasers
-Yukari impossible danmaku
-Remilia Fitful nightmare
-Toyosatomimi constitutional bomb

Out of all of them the Sanae one is the easiest and koto sign, Miko's bomb and fitful nightmare are the hardest.

>> No.15695360

>>15695308
Well I guess I'll keep trying and hope I get 5 lucky streams.
I know that these random elements help prevent safespots and stuff, but I wish ZUN didn't go overboard with it, because I don't feel like I'm getting better.

>> No.15695391
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15695391

hey i made this cool touhou meme do you guys like it
also share touhou memes

>> No.15695392

>>15695360
I suggest you to skip it for now and do it later. Koto sign is one of those spellcards that make you think you are doing progress after doing two waves correctly making you try again and again and again. In reality, those two waves were probably a fluke.
This card is pure reading skills and (one of the few spellcards that need in the whole series) twiching reflexes.

>> No.15695862

Was Great Fairy Wars always so easy? I was bored, so I booted it up and I got a 1cc on Normal in probably a little more than 30 minutes when I remember having to play the game for weeks to do the same thing

>> No.15695868

>>15695862
You get a lot of resources so it's easy to 1cc, A1 especially.

>> No.15695929

Tips for 1cc-ing UFO?

>> No.15696264

>>15693397
Yes, you're not talented. Give up since your genes are not suited for these games.

>> No.15696448

>>15695929
Figure out and memorize your optimal UFO collection route. (I found gathering mostly lives to be more reliable, but bombs are technically more efficient.) Stock up as many resources as you can through stage four, know which of Shou's attacks to bomb through, and you're golden. It's about equally easy with any shot type.

>>15695868
How so? You barely get any bombs, and it takes pretty much the whole game to get to full shot power.

>> No.15696514

>>15696448
>You barely get any bombs
lol

>> No.15696554

>>15696448
With good milking you can get upwards of 20 lives and 30 bombs in a run. Bad milking will get you less resources of course, but it's still a lot for such a short game.

Full shot power isn't really important, so long as you get level 10.

>> No.15697639
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15697639

Does /jp/ still allow shmup thread or should I go to /vr/?

>> No.15698498

>>15697639
I don't mind some discussion of other shmups here so long as it doesn't drown out the Touhou discussion. But maybe best to go to /vg/ or /vr/.

>> No.15699049
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15699049

>>15696554
Is that on Lunatic? I only remember getting, like, one or two bombs per stage on Normal.

>> No.15699090

>>15699049
That would be on lunatic. You could probably get almost that amount of bombs on hard too. I think there are a lot of places where you can't get 30% or larger freezes (double PF gain) on normal though, in comparison to the higher difficulties.

For lives you get pretty similar amounts on all difficulties, since all you have to do is freeze enemies instead of shoot them.

>> No.15699864

I just beated EoSD extra for the first time.

Hooray!

>> No.15699975

>>15698498
So actually shmup thread is not allowed anymore.

Okay, I try /vg/

>> No.15700575
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15700575

YEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAOOOOOOOOOWWWWWWWWWWWWWWWWWWW
FUCKING FINALLY 1CC ON EOSD!!!
This was my first touhou game and today I finally got it! I'm so happy anons, even tho I played kinda shitty I got it! This is my 5th 1cc under my belt now.
I'll share ya it, I'll finally get to know how good Flandre's theme is
http://replays.gensokyo.org/download.php?id=41161

>> No.15700905

>>15700575
Congrats Anon!

>> No.15701530

>>15700575
Beat it in hard or 1cc another touhou game before playing extra. Extra is much harder than normal. It's going to feel like starting to play touhou all over again.

>> No.15701685

>>15701530
I have others 1cc tho, I gave it a try and got 25%
I think I can do better but I'll wait till 2am

>> No.15702480

Is there an english patch for riverbed soul saver that's newer than january 2015?

>> No.15702562

What's /jp/ thoughts on this? https://www.youtube.com/watch?v=qm2hT2QMef8

>> No.15702590

>>15702562
>stages
>music
>rin
shit, i thought this was dead in the water years ago

>> No.15702611

>>15702590
No they actually released it a long while ago

>> No.15702675

>>15702562
a bit disorientating for my money

>> No.15704962

>>15702611
wow, really? that just makes me feel older.

>> No.15705088

>0.07 power dropped after death in UFO
Why even bother if it's that little.

>> No.15705154

>>15705088
Well it's definitely allowed me to get up to the next tier of power in some runs, especially helpful against Shou.

>> No.15705342

>>15705088
Just don't die.

>> No.15705597

Is there anything to marissa's stage in IN aside from git gud. I deal with reisen better than her. Fuck those nonspells and fuck earthlight ray.

>> No.15705779

>>15705597
not really
try looking up videos of perfect runs and emulate their tactics

>> No.15705794

>>15705779
alright, will do

>> No.15705820 [SPOILER] 
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15705820

>>15705597
>Is there anything to marissa's stage in IN aside from git gud
yeah

>> No.15706089

>>15705779
Actually, could I ask for any specific videos that are especially good to learn from?

>> No.15706099

>>15706089
http://replays.gensokyo.org/index.php?u=&g=8&p=&t=0&d=4&c=1&ch=8

>> No.15706134

>>15706099
Oh, I never thought about the site before. That works, thank you.

>> No.15706383

That was actually one of the more productive uses of my playtime. Don't think I was paying proper attention to the slave spirit thing beforehand.

At least Keine's a breeze now. Can actually access her last spell now.

>> No.15706489

>>15706383
Keine always seemed fun to me, I never killed her familiars before. Not that I can now

>> No.15706533

>>15706489
it's mostly her nonspells where I end up killing the slaves. I can't really tell the difference in Eph. 137 and masakado crisis, at least.

Marisa's nonspell slaves also seem pretty pointless to kill. The fly around pretty quickly and Marisa seems to replace them quite quickly.

>> No.15706573

>>15706533
>Marisa's nonspell slaves also seem pretty pointless to kill.
That's debatable, if you are playing team ghost, then Youmu is able to kill them as fast as she replaces it, giving you more space to move.
There is a non spell that is really annoying if i remember correctly, if you don't kill the slaves fast then you get a wall of stars
Thinking about it how the hell I'm going to get through that without killing them nor bombing? I'll get a replay

>> No.15706602

>>15706573
Oh yeah that's what I saw but Reimu doesn't seem to have the firepower for it, or at least it's not concentrated enough.

I think you're talking about her 2nd or 3rd nonspell? I call that wall of stars the pink tentacle because it fucks me over every time I encounter it.

What I think I'm going to start trying is simply blasting her down with Yukari as quickly as possible and hoping Ran's spinning ends the pattern before I die. There are some gaps but they are small and I don't trust their consistency.

>> No.15706633

>>15706602
Isn't team border's hitbox the smallest? Maybe you just can

>> No.15706774

>>15706633
I just took at it and that wall of stars is as densely packed as the first time I saw it. The stars were overlapping, even.

https://www.youtube.com/watch?v=E4jggJEOy_Y
The pattern it's in starts around 2:13 in this video.

>> No.15706891

>>15706774
It's some serious shit even on normal.
I don't even wanna know how shitty it's going to be in lunatic

>> No.15706938

>>15706891
It could be prideful of me to say this but it doesn't look like it becomes much worse. The lunatic video I just watched did what I think works with the whole "just gun her down with Yukari" strategy.

Even the guy in that video I posted clears it for the first time and judging from the spellcard history he's attempted marisa less than a handful of times. It's kinda dumb, I think. I started keeping a notebook of how to react to each boss and obsess over how to position reimu so that two streams are hitting keine while the third is disabling a slave, but that one pattern it turns out looks really easy with the most simple and direct approach.

>> No.15707158

>>15705820
>IN
>needing any dodging
llmao

>> No.15707432
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15707432

>Game about trees and gods and life and science
>Extra boss is a vocaloid

>> No.15707589

>>15706774
That video is terrible, you should try to find a NMNB replay instead. Marisa's fight is a bit more challenging than Reimu's, but ultimately not bad.

First pattern: big huge gaps, just sail through them. First spell: the large stars are just to distract you; keep moving horizontally so you don't have to worry about the aimed clusters, and focus on the horizontal stars. Second pattern: most of those lines of stars are porous enough to dodge through as long as you don't panic, so just read ahead and don't get trapped by the densest walls. Second spell: you can pretty much stay in one place and let the lines of stars contract/expand around you. Third pattern: bug type, don't panic. Third spell: The big stars are distraction again, the lasers are predictable zoning, move side to side and focus on the small stars. Fourth pattern: Again, just read ahead and stay away from the solid walls, and try to end it before you have to dodge that one clusterfuck ring. Fourth spell: Know your timing, misdirect, don't let the shaking mess you up. Fifth spell: Start in one corner, move as little as possible to dodge each aimed cluster, don't forget about the lasers.

Even if you just bomb through the fourth pattern and Earthlight Ray, that's more than acceptable resource usage for a 1cc.

>>15707432
Is that one any good?

>> No.15707656

>>15707589
It's pretty good, aside from the gimmick system sometimes taking away the auto collect area and the deathbomb window being minuscule.

>> No.15709381

>>15707432
As if ZUN never did that himself.

>game about winter and cherry blossoms
>extra boss is a computer

>game about a nuclear bird trying to destroy Gensokyo
>extra boss is a literally-who

>game about about the resurrection of the Prince Shoutoku of the legends
>extra boss is a child molester

>> No.15709961

>>15709381
no u

>game about borders
>extra boss is a border manipulator

>game about the underground
>extra boss is an underground resident

>game about shoutoku's resurrection
>extra boss is the person who was going to try and prevent it

>> No.15710294

>>15709381
>>game about winter and cherry blossoms
>>extra boss is a computer
But, you use a computer the most on winter right?

>> No.15711497

>>15709381
>>15709961
>game about multiple themes
>extra boss represents one of those themes whilst the final boss represents another, and so on

x3

>> No.15711630
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15711630

>>15711497

>> No.15712163

>>15710294
Ah... well, you got me good, there.

>> No.15716527

Is it sane to want to skip hard and go straight to lunatic?

>> No.15716571

>>15716527
No, if you can handle normal decently, you could probably learn how to handle lunatic patterns without too much trouble

>> No.15716615
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15716615

>>15687928
I've never played a Touhou game before
where should I start?
spoonfeed me

>> No.15716640

>>15716615
See
>>15690273

Also get them from Moriya Shrine

>> No.15716668

>>15716640
thanks
found a torrent on nyaa that apparently has them all so that'll be done in a few minutes

>> No.15717220
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15717220

why

>> No.15717256

>>15717220
Because dork.

>> No.15717275
File: 219 KB, 640x479, ss+(2016-08-19+at+11.26.36).png [View same] [iqdb] [saucenao] [google]
15717275

Part of me wants to consider MoF scoring. Improving stage PBs are fun and I've been getting pretty consistent at these patterns.

>> No.15717568

One thing I do miss is the % of game completed stat at the end. It really gave me a mark to pass on my way through the early windows games.

>> No.15717707

>>15717568
I miss the results screen too

>> No.15721216
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15721216

>>15717275
mof is fun because the skill ceiling is very low and you can get decent runs by just getting lucky
(btw you can easily beat my s5/s6 as I don't actively try to deathbomb)

>> No.15725257

STG Weekly is on on twitch with PCB

>> No.15726098

>>15725257
It was a good episode for a e-show run by people from the Western shmup forum.

>> No.15726763

Is it normal to be unable to read danmaku horizontally / from below?

Horizontally I can kinda see it but it's very strained, with my peripheral vision, with only a vague idea of whether it might be in my way or not (in reality 2-3 cm away on the screen...)

From below it is a bit better, but my "reading penetration" is shallow and the trajectories confuse me, so I run into bullets while perfectly aware of it but unable to change anything as my brain is overriding common sense. I don't actually understand this myself, but it happens a lot.

>> No.15726940

>>15726098
Is there any website/forum for the nip community?

>> No.15726954

>>15726940
twitter

>> No.15726956

>>15726940
(sorry if it's a stupid question, I just wanna be up to date with scores)

>> No.15726989

>>15726956
The japs post their scores/survival achievements to Twitter, which is basically their community.

>> No.15727051

>>15726989
Also don't forget:
http://score.royalflare.net/
http://replay.royalflare.net/
http://pndsng.wwww.jp/touhou/highscores/index.php

And sometimes they stream on https://www.cavelis.net/ but there are also lots of non touhou streams you might have to sift through. There's a 東方 tag but not everyone uses it.

>> No.15727293

>>15726763
>Is it normal to be unable to read danmaku horizontally / from below?
ye

>> No.15727734

Playing too many hours at a time, progressively getting worse. Probably need eye bleach at this point..

>> No.15727787

Who Shining Shooting Star here?

>> No.15729010

>>15727734
Usually, I can't play for more than a hour or two a day. I'm satisfied enough when I come close once to my PB (survival), or break it. Or maybe I'm just a sore loser.

I understand you though, there was this one Sunday where I really wanted that SA 1cc, so I played like all day. I felt the midday nap helped a lot.

>> No.15729172

>>15729010
Tried to clear IN Extra twice more as per Last Word requirement. Cleared it once, but by the end of the session I couldn't even dodge Mokou's nonspells (one of which consists of straight lines).

>> No.15729428

>>15727787
If I wanted boring as shit fangames, I'd be playing Mystical Power Plant, thank you very much.

>> No.15730035

>>15727734
i do 2-3hr sessions and then watch animes or masturbate in between, it is really hard to play for 5+ hrs straight (without losing quality)

>> No.15730478

>>15727734
I usually have a couple hours session, then maybe another later during the day if I have the time and motivation. Technically playing for score, so, always trying my best. If I can't get what I want like this, I just assume that I was never meant to, and move on.

>> No.15730548
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15730548

Utsuho's suns aren't as big as they seem to be right?

>> No.15730588

>>15727787
I kinda like that chinese bootleg 2hu. Stage 4 is pretty cool.

>> No.15730718

>>15730548
They're bigger

>> No.15730800

>>15730718
How. I saw my entire hitbox go inside one of them without getting hit.

>> No.15731084

>>15730548
>>15730800
For the full-sized ones, like those used in Fixed Star, the radius of the hitbox is about one, maybe one and a half, player hitbox widths smaller than the sprite. You can just barely graze through the edge of them.

>> No.15733924
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15733924

There is a cat in one of Utsuho's spells.
I mean an actual fucking cat.

>> No.15733936
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15733936

>>15733924
>mfw I saw it

>> No.15734219

I'm still working on 1ccing EOSD on normal. I've decided to grind Lunatic until I git gud; I'm not sure how effective of a strategy this is, but it's fun!

>> No.15734236

>>15734219
If you feel like it, you can go for the Lunatic 1cc. It'll take you much longer, but with regular practice you can totally do it.
You'll get to brag about how your first 1cc was on Lunatic, too!

>> No.15734455
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15734455

Getting clipped by rice bullets is one of the worst feelings in Touhou.

>> No.15734462

>>15734455
>clipped
Just call it getting hit. Your hitbox hits the bullet's hitbox, same thing.

>> No.15734497

>>15695391
ayy like it

>> No.15734501

>>15734462
Alright, alright, I was just trying to be precise in my post.

>> No.15734505

>>15695391
Did you go on my deviantart you fuck

>> No.15734546
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15734546

>> No.15737212 [DELETED] 
File: 90 KB, 450x750, nightmarefuel.png [View same] [iqdb] [saucenao] [google]
15737212

>>15734505

>> No.15740128

Nue is the most annoying midboss

>> No.15740166
File: 76 KB, 192x224, latest.jpg [View same] [iqdb] [saucenao] [google]
15740166

>>15734501
>>15734462
Actually, was it on Kanako's 2nd spellcard? The bullet's hitboxes are apparently bigger than they would normally be for some reason, so maybe calling it "clipped" actually works there.

>> No.15740560
File: 2 KB, 104x203, thfile.png [View same] [iqdb] [saucenao] [google]
15740560

>>15687928
Today I was playing Touhou and stopped to think about how I face the "challenges" of the game. For some background, see my picture. The thing is, whenever I'm trying to achieve something that I've never did before, like when I started beating the game in hard mode, I feel that my approach isn't the best for improving. For example, whenever I tried to beat PCB's Phantasm stage, I tried to go through the whole stage without dying, and wasting the least amount of bombs. If I died before getting to Yukari, I'd restart. I'd restart if I died before stage 3 too. This way, I could beat many extras and hard modes, but my spell card capturing rate is ridiculously low. Now, I can play those games normally, without restarting at the first mistake, but I feel that it's not because my dodging is better (it improved a lot from when I could only beat normal modes and a few extras, but still.) but because I memorized what to do in the stages, etc. I know that danmaku requires dodging and memorizing. But what's more important, having the "dodging skill" or just memorizing it?

>> No.15740668

>>15740560
I pretty much play the same way as you. I have a hard time dodging new patterns and it takes a bit of time to get used to. I'd say that the dodging skill is more important however, if I were better at it I might have hard 1ccs.

>> No.15740720

>>15740668
From now on I'll have a different approach on the game, I'll stop restarting at every mistake early on. I think I have this "obsession" on restarting because I can't separate "practicing" from the "well now's time to 1CC this". Practicing is important. I haven't 1CC'd SA, UFO and LoLK in hard/extra because I haven't tried enough times to memorize everything. Beating it this way isn't the best way, I think.

Anyway, let's stop restarting so often. Instead of restarting, let's see how far we'll go. We may not 1CC it but we can get better at other parts of the stage/etc.

>> No.15741021

When playing GFW I can't move left nor up when focusing and shooting at the same time.
Has this happened to anyone else, and does anybody know how to fix it?

>> No.15741090

>>15741021
Never heard about this. It is only GFW that bugs like this?

>> No.15741114

>>15741021
Sounds like is your keyboard. Try using autohotkey and changing the default contols to something your keyboard can register.

>> No.15741119

>>15741090
Yeah, it only happens when I press and hold the rapid fire button and focus at the same time. Charging a freeze and moving works properly.
This also isn't an issue I've had with any of the other games.

>> No.15741138

>>15741021
It's probably because your keyboard doesn't have this or similar functionality.

https://en.wikipedia.org/wiki/Rollover_(key)

Basically you can't press more than a certain limit of keys in the same area of the keyboard

>> No.15741215

>>15741114
>>15741138
Well shit, it looks like I will just need to deal with it for the time being until I get a new keyboard.
Thanks for the help.

>> No.15741616

Is 1CC'ing a game considered "standard" among players, or is it an extra challenge? I'm at the point where I can clear Touhou games on Normal, but I still need my continues.

>> No.15741630

>>15741616
1ccing is considered a standard among developers seeing as that's the only way to get the good ending.

>> No.15744992

>>15740166
Yeah, I think so, but it also happens on Byakuren's 1st spellcard and stage 4 Momiji sometimes.

>> No.15746866

>>15740166
>The bullet's hitboxes are apparently bigger than they would normally be for some reason
The hitboxes of the bullets in MoF stay the same if the graphic changes, so on Divining Crop they're the size of the oval bullet hitboxes. It also happens less obviously on Source of Rains, but the rest of the game doesn't really have any of this, and it doesn't seem to happen in SA and on.

>> No.15746918
File: 918 KB, 1130x900, 1447530849671.png [View same] [iqdb] [saucenao] [google]
15746918

>>15746866
No way, really? That explains it.
Thanks for pointing it out.

>> No.15747294

>>15740560
I wanted something like this, but you are missing the different characters champ

>> No.15747303
File: 107 KB, 500x359, tumblr_n13nibFT7d1tt9kilo1_500.jpg [View same] [iqdb] [saucenao] [google]
15747303

>>15740560
I would say learning how to properly react while dodging is better than plain memorization

>> No.15747319

>>15747294
What? I don't understand.

>>15747303
So, restarting at every mistake isn't the best approach.

>> No.15747352

>>15747319
It is not, I improved a lot after I started just doing fuck all if I died to stupid shit like Cirno or bombed Meiling and kept going.
Actually, I'm pretty sure I bombed her in my actual 1cc

>> No.15747701
File: 3 KB, 400x440, a0b55c861ef999161d44b5e2d8bb87b4183d86f48dc0e7b8ebecc15a695da81e.png [View same] [iqdb] [saucenao] [google]
15747701

>>15747294
You wanted it? As in, a chart to keep track of your progress?

>> No.15747784

>>15747701
woah great man

>> No.15747875
File: 6 KB, 400x440, 1472226059586.png [View same] [iqdb] [saucenao] [google]
15747875

>>15747701

>> No.15748032
File: 6 KB, 400x440, 2hu_completion_plain.png [View same] [iqdb] [saucenao] [google]
15748032

Is it show and tell time? Despite how optimistic I was when making this chart, I'm still shit.

>> No.15748038
File: 97 KB, 1395x773, progress.png [View same] [iqdb] [saucenao] [google]
15748038

This is from my Touhou Wiki account. Progress is always nice to keep track of.

>> No.15748055
File: 910 KB, 250x188, 1465139514968.gif [View same] [iqdb] [saucenao] [google]
15748055

holy shit after many years i relized you can have soundtracks in 6-8 in midi
i cant stop fucking laughing
whenever some trumpet goes toot i lose all my focus
lisen to fucking mokou or yukari theme i dare you

>> No.15748126
File: 793 KB, 350x296, 1407143654405.gif [View same] [iqdb] [saucenao] [google]
15748126

How do I get good ? Will I ever get good ?

>> No.15748220
File: 116 KB, 1395x773, Touhou git gud Project.png [View same] [iqdb] [saucenao] [google]
15748220

>>15748038
I can see why you like UFO so much anon, I have been trying it and it is so fun

>> No.15748287

>>15748220
Is it really that fun? I played it a few times and the ufo mechanic really put me off.

>> No.15748309

>>15748287
I find the danmaku very original and fun to dodge in this one

>> No.15748326

>>15748287
I think the UFO mechanic is awful, but the game is still pretty fun overall. Once you get your UFO paths down, you can enjoy the rest without worrying about it.

>> No.15748327

>>15748220
Indeed, I find it a really good game. Have fun aiming for a 1cc in it!

>> No.15748352

>>15748309
All danmakus except Kogasa's, right? She fills me with rage every single time.

>> No.15748359
File: 118 KB, 906x452, 2016-08-26 - 14.42.08 ~ Cropped Capture.png [View same] [iqdb] [saucenao] [google]
15748359

Since people are posting charts I might as well post mine.

colors are as follows : Red is not attempted, yellow is attempted but not cleared, green is 1cc, blue is clearing without using bombs and cyan/teal is clearing without bombs and border breaks, and purple which isnt in here is for a "perfect" run

my autism shines with this.

>> No.15748720
File: 100 KB, 905x452, ss+(2016-08-26+at+03.06.22).png [View same] [iqdb] [saucenao] [google]
15748720

>>15748359
Here's the purple you wanted, bud. Very neat template.

>> No.15749217
File: 6 KB, 400x440, 2hu 1ccs.png [View same] [iqdb] [saucenao] [google]
15749217

>>15747701
i'm not very good

>> No.15749667

>>15749217
I believe in you anon, keep playing!

>> No.15749696

Any tips on Byakuren's last spell in UFO?

I always get there and then die. It looks like bombing out of despair is a bad idea since you lose time and the spell keeps getting wilder and wilder, but dying and having your firepower decrease also sucks.

I'm trying it with Reimu A on normal difficulty, by the way. Already cleared the game on normal with Sanae B.

>> No.15750710

>>15748126
be japanese

>> No.15750746

>>15749696
The hitboxes on those seals are way smaller than the sprites; it's very forgiving. Don't be afraid to make some risky maneuvers and sneak right between two that seem like they're closing in on you. Stay in the middle and don't let yourself get pushed all the way to the bottom edge. Bombing is always better than dying.

>> No.15750775
File: 2.99 MB, 388x454, th12 2016-08-26 22-39-27-01.webm [View same] [iqdb] [saucenao] [google]
15750775

>>15749696
What >>15749696 said, pretty much.

Stay in the lower center part of the screen. It's aimed (with some randomness), so if you move too much the pattern will become more hectic.

>> No.15751104

>>15749667
thanks, i'll try!

>> No.15754726
File: 538 KB, 708x1000, fCmeFIH.jpg [View same] [iqdb] [saucenao] [google]
15754726

Is Udonge easy modo?

>> No.15754738

>>15754726
yeah but some bullet patterns become impossible to dodge because of the enlarged hitbox

>> No.15754947

>>15707589
Don't listen to >>15707656, it's not a very good game at all.

>> No.15755279

I'm autistic. What's a good amount of power to have collected in EoSD before Rumia with ReimuB on Lunatic? No bombs, and no suicides I suppose.

I've been trying myself, noticed that there is luck on two big powerups, and I've never had more than 75 by the end of the stage portion. A lot of fairies get away still. My best before midboss Rumia is something like 38 or 39, not sure, best before the curving line fairies is 25.

>> No.15755306

>>15755279
Isn't anything above 64 good enough? I average around 68 myself.

Since I'm already posting, do other people have as hard a time with Chen as I do? She moves around way too much to the point where I'm not confident I could beat her if I played Reimu or Marisa.

>> No.15755378

>>15754947
why?

>> No.15755391

>>15755306
That's with a lack of luck? Well, that seems right to me. I guess I want to know if it's possible to get more than 75. No matter what I did, I never got 76, and if I dropped items, the dropped items would add up to 75 or less. It felt as if there is a predetermined amount of powerups that can spawn, but that probably makes no sense.

>> No.15755416
File: 13 KB, 192x224, Th11sc021.jpg [View same] [iqdb] [saucenao] [google]
15755416

anyone know how the fuck im supposed to dodge these bubble danmaku. The hitbox and the sprite are so disproportionate that i feel like my only hope of surviving is just jumping in and hoping for the best. I can't even get past parsee on normal mode because her spellcard "Hate for the Humble and Rich" has so many of these bullets

>> No.15755426

>>15755378
The patterns feel uninspired.
Many of the early bosses just drag on for too long.
The resource system is complete trash.
One of the Reimu/Okuu teams completely breaks the game, and the shot types in general feel incredibly unbalanced.
There are some serious optimization issues, and high bullet density can cause slow down even on decent rigs.

If you're looking for a fan game, you can do better.

>> No.15755430

>>15755416
The more you shoot the fake Parzee, the most bullets she will spawn for you.
When she is about to switch stop shooting and move
I fucking hate all of Parzee spells/non spells, she can stay in hell

>> No.15755431

>>15755416
This is a joke, right?
Some sort of /jp/ in-joke?

>> No.15755624
File: 433 KB, 640x480, th005b.png [View same] [iqdb] [saucenao] [google]
15755624

Another one bites the dust. Barely

>> No.15756336
File: 18 KB, 514x19, screenshot_1472381860.png [View same] [iqdb] [saucenao] [google]
15756336

I just got my second 1cc! (TD Normal Reimu, first was IN)
I'm a little mad there was no actual results screen this time.

>> No.15756672

>>15756336
There haven't been results screens since MoF

>> No.15756724

>>15756672
that's lame

>> No.15756747

>>15756724
Yes.

>> No.15757139

>>15748126
I think only people with insanely good reflexes can succeed at Touhou. Test it here.

http://www.humanbenchmark.com/tests/reactiontime

I'm a meager 313, top 22%. I believe that's why I only managed to 1cc UFO once on normal. You also lose your reflexes as you age.

>> No.15757219
File: 4 KB, 266x40, memes.jpg [View same] [iqdb] [saucenao] [google]
15757219

>>15757139
how bad is this?

>> No.15757227

>>15757139
>You also lose your reflexes as you age.
There must be a way to avoid that

>> No.15757230

>>15734455
>Getting clipped
What does this mean?

>> No.15757272
File: 23 KB, 222x213, toyosatototsgsr.jpg [View same] [iqdb] [saucenao] [google]
15757272

>>15757227
Embrace Taoism and play TD for the rest of eternity.

>> No.15758144
File: 121 KB, 528x114, yayyyy.png [View same] [iqdb] [saucenao] [google]
15758144

>>15750746
>>15750775
Thank you very much for your advice! I finally made it.

>collect a shitload of lives
>keep your cool and avoid very fast maneuvers
>know where to be and how to move in each spell

I think I found out the formula to clear UFO. I'll try to clear it with all characters on normal, since I'm not having as much luck with other Touhou games...

>> No.15758235

>>15757139
>You scored 299.0. You're currently in the top 36 percentile for this test!
It's not really that important, I've gotten Lunatic 1ccs.

>> No.15758250

>>15757227
Practicing frequently, I've seen so many old men with good reflexes and an elastic mind in general.

>> No.15758305

>>15758144
But that's the formula to any game

>> No.15758491

>>15757219
According to that page's stats, slightly better than average. But >>15758235 is right, raw reaction time is only a small factor compared to practice, memorization, technique, and general attitude.

>>15758144
Nicely done. All the shot types in 12 are pretty good, so you shouldn't have much trouble with it.

>> No.15759362

>>15758491
How is shortwave Marisa good?

>> No.15759417

>>15759362
She's good at scoring, but that's it. Her survival capabilities are still pretty poor.

>> No.15759425

>>15759362
Wide is decent crowd control, and focused is slightly more powerful than her lasers. Through really what I meant was, all the shot types in 12 are about equally good for clearing; none make 1cc'ing particularly easy or hard. That's as opposed to, say, 11 or 14.

>> No.15760267
File: 2 KB, 289x36, 238ms.png [View same] [iqdb] [saucenao] [google]
15760267

>>15757139
75th percentile. BTW I can't get out of stage 1.

>> No.15760696

>>15747701
Oh well, this is funny to look at. Maybe I can complete th6.

>> No.15760699
File: 6 KB, 400x440, touhou completion chart.png [View same] [iqdb] [saucenao] [google]
15760699

>>15760696
>>15747701
forgot to attach the chart

>> No.15760773
File: 2 KB, 400x440, Touhou 1ccs.png [View same] [iqdb] [saucenao] [google]
15760773

>>15747701

>> No.15760795
File: 10 KB, 400x440, 1cc chart.png [View same] [iqdb] [saucenao] [google]
15760795

>>15747701

>> No.15760816

>>15755430
That's pretty useful to know, Parsee is tougher of a fight than Yuugi for me, even with her "Storm on Mt Ooe" spellcard.
>>15755431
If you know the proper technique to dodge them I would love to know

>> No.15760834

>>15760816
You don't shoot at the fake Parsee.
Like, I can understand people not understanding the gimmick behind Honest Man's Death and what not, but you should realize that shooting the fake Parsee is incorrect immediately after shooting it for the first time. Just stay under the Parsee that's shooting small bullets, and when she stops firing, you have to stop firing and move over to the other side, because she's about to swap sides.

>> No.15761193

>>15757139
>I'm a meager 313, top 22%.
The number you get can be influenced by external factors as well, like latency and whatnot. In any case, as another anon stated very, very, very little of shmup skill is actually based on reaction time. The biggest two factors are bullet reading (both in terms of recognizing and accurately predicting bullet trajectories, as well as making the best decision very quickly on how to avoid them) and movement ability (being able to move precisely where you want, when you want, and how you want both focused and unfocused).

I think those two things are the foundation, but then you add on top of them things like muscle memory (especially important for scoring due to grazing mechanics but also useful for survival against static patterns), memorization (in terms of routing and how best to handle patterns), perseverance (grinding), being able to handle nerves in an important run, and so on. Yes, reaction speed does factor in there somewhere but speaking from personal experience the vast majority of mistakes have very little do with reaction speed. Especially since very few patterns in Touhou have lightning fast bullets to begin with.

>> No.15762064

>>15757139
Good reflexes are a meme. You just need to go full shmup.

>> No.15762127

>>15762064
I think they matter the most when you cannot read a pattern properly, but as your reading skills go up, you can read more of the pattern at once and consequently flail less.

>> No.15768097

Grinding the powerup collection strat on EoSD stage 1 has very quickly made me comfortable with dodging sideways and underneath in now any situation. WTF I love stage 1 now.

>> No.15769429
File: 331 KB, 640x480, houraijewel.jpg [View same] [iqdb] [saucenao] [google]
15769429

How do you reliably restream Hourai Jewel?

>> No.15769536

>>15769429
Vertically.

>> No.15769590

>>15769536
nice meme

>> No.15771169

>>15760795
ebin

>> No.15771327

>>15769429
get lucky

>> No.15771719

>>15769429
learn a route

>> No.15771893

>>15769429
Wish I knew. I rush to the screen's edge when a wave ends (just a bit before the sound cue ends), but it kinda stops working on the third go, probably because the arrangement of the round bullets change.
I only captured it once...

>> No.15772309

>>15769429
Play FinalA instead :^)

>> No.15776307
File: 604 KB, 639x479, ss+(2016-08-31+at+11.02.19).png [View same] [iqdb] [saucenao] [google]
15776307

Would've been max stock but Byakuren is haaaaaaaaaaard

>> No.15779232
File: 662 KB, 640x480, First SA 1cc.png [View same] [iqdb] [saucenao] [google]
15779232

I finally got my first 1cc in SA!
Man was Utsuho a hard nut, holy shit.
My heart is still racing, Utsuho's fight was fucking hype, I actually dodged "Mega Flare" without bombing (0.95 P) and oh god that last spell is brutal, I BARELY made it!
Most of you guys are very good like >>15776307 but I still want to share this with you http://replays.gensokyo.org/download.php?id=41322
I'm so happy!

>> No.15779326 [DELETED] 

>>15776307
>Lunatic clear in UFO with these lives left
I will never see this screen in my game.

>> No.15779333

>>15776307
>Lunatic clear in UFO with all these lives left
I will never see this screen in my game.

>> No.15779342

>>15776307
>Lunatic clear in UFO
I will never see this screen in my game.

>> No.15779386

>>15779232
Congratulations on the 1cc! And thanks for the compliment. All I can say is that keep working hard and strive to achieve higher goals.

>>15779333
>>15779342
Aw, don't say that. Everyone has potential to get somewhere. When I was starting to get 1ccs, I never thought I'd reach this level. But I just played and practiced as much as I could, and bam, I'm at the level I always dreamed of getting to. And you guys can do the same.

>> No.15779416

>>15779386
Just for curiosity, for how many years you play touhou?

>> No.15779428

>>15779416
I got into the series in early 2013, but didn't start giving a damn about the games until spring 2014.

>> No.15780256
File: 108 KB, 702x958, IMG_20160829_180818.jpg [View same] [iqdb] [saucenao] [google]
15780256

>>15771893
halp can I 2hu on mobile? computers packed up.

>> No.15780276
File: 143 KB, 600x600, 2033857.jpg [View same] [iqdb] [saucenao] [google]
15780276

>>15689459
start with pcb. but it depends how dedicated u are. can you master gensokyo? or will u fail over and over again? just like I still do. :(

protip: u decide, everyone's different. i suck at 2hu 2 and I'm not a /total/ newbie. there are many good guides online also.

>> No.15780703

>>15780276
>18 days ago
... ... ...

>> No.15781065

>>15780703
/jp/ is not a fast board. It is okay to respond to posts that are old. Perhaps someone else will have that same question and read >>15780276's response.

>> No.15781626

New game when? Marriage was a mistake.

>> No.15781664

>>15781626
in about 11 months

>> No.15781884
File: 97 KB, 720x1280, Screenshot_2016-09-02-01-42-35.png [View same] [iqdb] [saucenao] [google]
15781884

>>15757139
So just how shit is this?

>> No.15783455 [DELETED] 
File: 287 KB, 640x480, 45234523453245.png [View same] [iqdb] [saucenao] [google]
15783455

Check it out jaypee! No continues!

>> No.15783532

>>15783455
Super!

>> No.15783779
File: 198 KB, 640x480, in.jpg [View same] [iqdb] [saucenao] [google]
15783779

Classic trilogy lunatic 1cc GET!

>> No.15783951

>>15757139
Apparently I'm top 88% for reaction, but I give all credit to memorization. Once you have a route and a system for everything you just need to be consistent.

>> No.15784017
File: 2 KB, 279x30, one of them was roughly 400ms.png [View same] [iqdb] [saucenao] [google]
15784017

>>15757139
I'll still try to do UFO normal 1cc. I've been less pissed at the notion after taking a long break.

>> No.15784834

MoF is NOT easy at all for me. I lose before Stage 3 on Normal, and I can't even beat the stage 1 boss. How does my skill just die between the Classic Era and Modern Era 1?

>> No.15784940

>>15784834
Strange. MoF is by far the easiest Touhou for me. I've been playing all the games on normal for a while now, and I've only been able to beat UFO and MoF. UFO took thousand of attempts, MoF's been beated on my second day playing it.

>> No.15785064

>>15784940
Not them but MoF and PCB are the two games I can't even beat on easy. Speaking as a person who doesn't have a normal 1cc in any of them.

>> No.15785156

>>15784834
>>15785064
Which games are the easier ones for you guys then?

PCB is relatively easy early on but Youmu is really tough and Yuyuko is simply unbeatable to me on normal.

UFO is average on difficulty on normal, but you can accumulate a shitload of lives and bombs, that's how I managed to beat it.

Ten desires is fairly easy, I predict it will be the next Touhou I'll be able to beat on normal.

>> No.15785178

>>15785064
For PCB, have you tried SakuyaA? I find her to be like playing on Easy mode, her mediocre bomb aside.
Since you get lives when you have collected a certain number of point items, it's even more useful than in other games to know when it's safe to go to the PoC, so make that your second most important part in studying, the most important of course getting used to the patterns.

With enough lives, you can bomb many spellcards since SakuyaA gets four bombs per life.

This also means you don't have to be afraid of having to use a bomb if you screw up, so it lessens the burden on you mentally.

Also, there's no shame in ending your borders on the last second it's active. You're playing for survival, not score, and a screen cancel is way more useful than a second more of auto-collecting items.

>> No.15785199

>>15785156
UFO, because I felt I knew it the most from the beginning after touring the games. Then I tried to 1cc it for a year, so I know even more than before. I'm just really shit at execution.

>>15785178
When I tried for a week, I was incredibly inconsistent and used her exclusively, occasionally used Reimu (both) but Sakuya was the most comfy for me. Prismrivers always began the shitkicking and youmu/yuyuko would finish me off. If I did good. Sometimes I would die before I made it to Alice for god knows what reason.

>> No.15785331
File: 450 KB, 640x480, th056.png [View same] [iqdb] [saucenao] [google]
15785331

i'm gonna scream

>> No.15785357

>>15785199
I think the final boss difficulty counts a lot.

PCB is not that hard, but Yuyuko is the hardest final boss on normal, that's why I'm still far from 1cc it.

MoF is not that easy, what makes it beatable is the fact Kanako is by far the easiest final boss on normal.

>> No.15785362

Should I use more focus or no on most TH? I once was so dumb I didn't know focus was in EoSD, so I was playing without any focus. I lost all my continues before Patche in stage 4.

>> No.15785368

>>15785357
MoF I never got through on easy solely because of Kanako and how the easy difficulty changes her spellcards. I crawled up to her with a lot of continues but that was that.

My first 1cc for easy on my tours was SA, I think Utsuho is still the most easy final boss but everything before her is absolutely brutal so it makes up for it in a way.

>>15785362
It's more about knowing when to focus than how much you (don't) do it. It also depends on the game and what you're trying to do (i.e. IN's human/youkai gauge).

>> No.15785380

>>15784834
Tossing in my own two cents. I haven't played it much but I felt the first few stages were pretty easy and then suddenly stage 4 boss comes in to kick me in the nuts. Might be mixing up some games but I'm pretty sure MoF was the one with the extremely short second stage, that might also make it seem easier since the first two stages go by so quickly.

>> No.15785395

>>15785380
Aya is the casual filter of MoF, it happens.

>> No.15785396 [DELETED] 

What's honest your opinion on LoLK?

>> No.15785397

What's your honest opinion on LoLK?

>> No.15785409

>>15785396
>>15785397
it's pretty good, but also really hard
clownpiece is a massive wall and i hate fighting her
music is a mixed bag
pointdevice is a neat concept but losing power every time you get hit is dumb
i love that reisen is playable and relevant, she's my favorite

>> No.15785421

>>15785397
This game is pretty fun but pointdevice just suck. Some patterns are really dumb, legacy is fun and shot types are extremely unbalanced but overall i like it. However i can see why most people don't.

>> No.15785430

>>15785397
I played it for hours on normal difficulty, pointdevice. Then I compared my experience to videos of it on normal, legacy and never picked it up again.

I stopped not long after I made it past Clownpiece's first spellcard, having spent five hours trying to get to her.

It's balanced around pointdevice mode and I would honestly rather play Impossible Spellcard because the difficulty is part of the gimmick, as well as having a more "Free" structure for what pointdevice was trying to go for. You're able to select a spellcard and either go for it or a different spellcard at will instead of mashing your face in until you win.

But enough about isc/lolk on that mode. Legacy mode is pretty alright, not a fan of how grazing is needed to farm lives but I think that's just preference.

>> No.15785475

>>15785397
I really liked it. Being balanced for Pointdevice Mode when the canon route is Legacy is kinda shit, but other than that I have no major problems with it.

>> No.15785537

>>15785368
>I think Utsuho is still the most easy final boss but everything before her is absolutely brutal so it makes up for it in a way.
Have you tried normal? It was the complete opposite for me, getting to her is fairly easy, but her fight is devastating
>>15785397
I really like it, Legacy mode makes up for the clusterfuck PD is. I love most of the cast, and the music is pretty good as well, like something you'll expect from a Touhou game but with a nice new sense to it.
Even though I have yet to play TD and DDC I actually played LoLK before them, and I play it from time to time, I'll go for the 1cc after I have at least cleared the previous games.

>> No.15785617

>>15785537
I haven't gotten to her on normal since Orin exists. Then again I've always started having issues when stage 5 shows up.

>> No.15785622
File: 8 KB, 254x179, chrome_2016-09-02_21-28-33.png [View same] [iqdb] [saucenao] [google]
15785622

>>15757139
98%
I'm 26.
trying this last night on worse equipment while half-asleep, I got 250.
reflexes hardly matter for touhou, though

>> No.15785640

>>15785622
Deathbombing is always a good skill to have. Shit happens.

>> No.15785672

>>15785331
It's a bitch. Keep trying. Don't use long bombs like master spark.

>> No.15785680

The japanese fanbase is having a extra boss rush event going on. There is apparently a time limit to do them in. Not sure how long it lasts, but it has been going on for a few days already. Anyone know nip and can head over to 2ch to get the details?

>> No.15785683

>>15785397
Unironically my favorite game in the series. This of course includes all the side games.

>> No.15785705

>>15785683
And why is that?

>> No.15785809

>>15785705
It was a long while since I had so much fun playing one of the main games and one of the few where I like practically the whole cast. I always been a fan of the lunarians and their story so to see it continued after ULiL is great.

Played the demo since day 1 for hours on end daily and did the same when the full game released. I never done lunatic up until that point but thanks to pointdevice I was actually able to clear the game on Lunatic. It was tough but I managed to beat it after hours of failures. Fun memories. Not long after I did my first hard mode 1cc on legacy with marisa. I find the game to be solid. The stages and spellcards lean towards pointdevice as far as balancing goes but once you already know what's coming it's not so much of an issue. The difficulty is higher than average, but it is definitely doable if you keep at it.

Zun did an amazing job with the stages and the overall atmosphere of the game. Stage 4 and stage 6 themes in particular start out beautifully for example. Definitely no complains in the music department on my end. Personally, I find stage 6 theme to be one of the best out of the entire series.

I know one of the big complains I see a lot is that Junko isn't a good final boss fight. I think the opposite. Incorporating spellcards into character's personalities is something Zun has always done and he did a good job showing us that. Simplistic danmaku for the sole purpose of beating one's opponent is a concept I can appreciate. Extra was really fun too.

>> No.15785823

>>15785809
>ULiL
Meant to say IN. Don't know why I typed that.

>> No.15785824

>>15785809
Sounds like you really liked the story.
I wish I cared enough but for me it was always an afterthought and gameplay always comes first.

>> No.15785835

>>15785824
It was like that for me before too. Nowadays I started to care more and more about the story. I'm even going back to replay some of the games so i can see other character endings. I never really bothered doing all the shot types for every single game before.

>> No.15785914

>>15785809
>Personally, I find stage 6 theme to be one of the best out of the entire series.
The DLFR full version is even more excellent, albeit minus the anticipation from actually playing.

>> No.15786130

>>15785672
i've beaten her before but i lost the replay
today was the first time in awhile i've tried beating her
dying right as she starts exploding is not very fun

>> No.15786244
File: 10 KB, 636x396, fucking f.png [View same] [iqdb] [saucenao] [google]
15786244

>just died to this boss more times than I can count
>game crashes as soon as I beat him

please tell me the 6 winged angel thing on stage 20 was the final boss of Touhou 1 and I don't have to do all that again.

>> No.15786292

>>15786244
>easy

>> No.15786297

>>15786244
>Him

>> No.15786329

>>15786292
I have literally never played a shmup before. Even though Touhou 1 isn't really a shmup. My own fucking yin yang orb killed me most of the time.

>>15786297
It didn't look like a her.

>> No.15786654

>>15748126
This anime was very shit.

>> No.15786681
File: 403 KB, 245x118, 1467819632384.gif [View same] [iqdb] [saucenao] [google]
15786681

>>15786244
>as soon as I beat him
Ooooh boy you don't even know.

>> No.15786885

I think that Touhou has really good sound design overall.
All the important sounds are distinct enough so that you can always tell even over the loud music. For example the Extend sound effect, the droning sound effect when you're hitting a boss with just a little more health left, and of course all the different sound effects for the bullets and lasers.
These are all important sound cues to let you know about the state of the game without you having to physically move your eyes away from the bullets. It's important that they are pleasant to hear, almost as much as it's important that they're distinct.

There are exceptions, though. On the topic of LoLK, sound effect when you get a graze item is absolutely grating. Second, the sound effect when a spirit appears in Ten Desires also drives me mad, like it's a goddamn seesaw.

>> No.15786912

>>15786885
Fairy wars freeze sound is too loud, and EoSD/PCB music has no volume control. You can go into the files and edit the BGM to be lower though. I made my PCB music 10 dB lower if I recall correctly.

>> No.15787128

>>15786885
LoLK graze sound effect is absolutely great, it really feels like you are scraping the bullets however the one really bad thing about it is that purple aura that obscures your view.

>> No.15787285

>>15786885
>On the topic of LoLK, sound effect when you get a graze item is absolutely grating.
nah, it's fine

>> No.15787288

>>15787128
That and the bullets fucking VIBRATING freaks me out.

>> No.15787744

>>15786885
Don't forget Utsuho's Spells

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