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/jp/ - Otaku Culture


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15144741 No.15144741 [Reply] [Original]

Elona+ 1.57: http://elona.wikia.com/wiki/Thread:21906

Elona+ Custom 1.57.1: http://elona.wikia.com/wiki/Thread:17104

New Player Guide/FAQ: http://pastebin.com/Zcavai8x

Mods: http://pastebin.com/vZ8Hfw6C

>> No.15144755

Before the last thread sunk someone asked a question about Magic Eye. Magic Eye is a special action gotten through the respective feat that damages an enemies MP. The Magic Eye feat also leads into the feat Eye of Illusion which is a special action that causes mind damage. Both feats have situational uses. For instance, Magic Eye may be useful against enemies with lots of HP but low MP as you can drain their MP into the negatives faster causing them damage. Also good against monsters that cast a lot. Eye of Illusion is good against monsters lacking mind resist. Aside from those situations, it's hard to leverage using those special actions seeing as how those special actions consume quite a bit of stamina for the damage they actually do. This hurts their actual usefulness imo.

>> No.15144761

>>15144755
Thanks anon!

>> No.15144767

>>15144755
I thought I was imagining things because the thread picture clearly changed when I saw it on the catalog last time...

What happened to the other thread? I didn't enter the thread.

>> No.15144775

>>15144767
off-topic /mu/ posting and retaliatory shitposting

>> No.15144852
File: 50 KB, 624x390, 1403497525744.jpg [View same] [iqdb] [saucenao] [google]
15144852

>>15144741
Should of added this to OP, but feel free to share pics of your character sheets and pets. I want to see them and some others may also. Got a character/pet concept or background you want help building? Share it with us. Got an awesome house or shop you've been building? Post pics. Some of us might use it as inspiration for our own creations. Of course, questions about anything Elona related is always welcome.

>> No.15144860

I might take magic eye for roleplaying purposes. Is 5 sp that high?

>> No.15144892

>>15144860
It can be. Some enemies have a lot of MP so 5sp an attack can add up quick. I wouldn't worry about it too much though. If you want to take it, feel free to. You can get all the feats in Elona eventually through level ups and later wishing for miromi. Just certain feats are probably more useful than others but nobody should feel like they ever screwed up their character.

>> No.15144898

>>15144892
Better than it used to be, they buffed natural sp regen recently!

>> No.15145120
File: 509 KB, 1280x959, Sam and Werewolf (chomaisky lineart) - Flat.png [View same] [iqdb] [saucenao] [google]
15145120

>>15144860
Me.
You.
Outside.
Tonight.

>> No.15145123

>>15145120
You kidding?

>> No.15145127

>>15145123
If I took you outside on the full moon, would you die?

>> No.15145140

>>15145127
I have no idea what you're talking about anon!
It would be a shame if something happened to you

>> No.15145154 [DELETED] 

>>15145140
>spoiler

It would be yeah; too you as well, actually. Would you mind coming over to my place tomorrow? I need some help putting up wife's boyfriend's new roof, you're a big guy after all.

>> No.15145161

>>15145140
I'm just asking. Would it hurt?

>> No.15145174

>>15145161
Only if you want it to hurt bby

Also wow, this new captcha is hitler.

>> No.15145186

>>15145174
>spoiler

I see. Maybe you could come over to my place tomorrow? I need some help putting up the wife's boyfriend's new roof and it seemed like you could help, you're a big guy after all.

>> No.15145487
File: 4 KB, 48x48, shizu2.jpg [View same] [iqdb] [saucenao] [google]
15145487

First time making a sprite. It was really fun. Took me a whole day to make it look passable though.

>> No.15146047

>>15145487
Looks good, What program did you use?

>> No.15146097

[Changes and additions]
* Added 2 new artifacts.
* Added an item for changing height, and another for weight.
* Artifact staves will no longer gain random magic-type enchants.
* Stones (including Vanilla Rock) now have an enchant that increase Throwing skill. Behold, the true power of rock throwing.
* Shopkeepers in your shop will gain a large amount of potential of their Negotiation skill and Charisma attribute. Reinstated 1/32 chance of cancelling a sale for specialized shops on second thought.
* Failing a certain sub quest the first time will allow you to receive the reward the second time you complete it. If you already have the artifact, it will still be rewarded the during the first completion of the quest after upgrading to this version.

[Fixes]
* Fixed some descriptions.
* Fixed being able to show your cards even without a deck in a sub quest.
* Fixed crash resulting from using eye-type gauge attack. (This is not the same fix as the previous version.)

[In progress]
* 3 new high-level NPCs for each of the Elea and Zanan races.

>> No.15146203

>>15146097
Wait 1.5.8 is on the way already?

>> No.15146225

>>15146097
Man throwing has been getting pretty nice upgrades, but I wish we could equip more items into the throwing slot...like throwing 300s safes at people.

>> No.15146474
File: 2.29 MB, 1219x2508, 1437524059212.png [View same] [iqdb] [saucenao] [google]
15146474

>>15146047
I used GIMP. Shading the hair and getting the camo right was the hardest part.

>> No.15146972
File: 415 KB, 661x600, 1444440903732.png [View same] [iqdb] [saucenao] [google]
15146972

English never.

>> No.15146993

>>15146972
? A lot of Elona has already been translated now with Elona Custom out. Even more will be translated in the future.

>> No.15147085
File: 5 KB, 128x192, pcc_body_2.png [View same] [iqdb] [saucenao] [google]
15147085

I found this custom pcc body here

It looks really nice, but it's taller than the normal body so the face and hair are lower, leaving half the head poking up, any way to fix this other than just editing it myself? Also how would armor and such line up with it, or would I have to change the limbs to match those too?

>> No.15147130

>>15145487
>jpg
no anon, no, that's not how you sprite.

>> No.15147220

I wish we got a special action to throw potions like NPCs do, would be fun.

>> No.15147229

>>15147130
4chan doesn't let me post bmps so I posted it in jpg format. Pasting the jpg version in the character bmp doesn't seem to show any difference with using the bmp version. Just remember to uncheck the "Do no not write color space information" when exporting with GIMP.

Also, I just recently uploaded the sprite in http://www.elonaup.x0.com/sozai/index.htm the number is 8180. I don't know why but it's MIME type is different from the other bmps.

>> No.15147250

>>15147220
What? Can't you already throw potions with the Throw command?

>> No.15147251

>>15147229
You mostly want png on sprites if it's not something strange like bmp for usability reasons like elona.
Jpg is the worst and tends to create artifacts! Just a heads up.

>> No.15147252

>>15147250
You can, but it's not the same as having a skill that throws a random potion for some SP, you have to carry mountains of potions and manually pick one each time, slightly grating even if a bit fun.

>> No.15147256

>>15147251
>Jpg is the worst and tends to create artifacts!

Oh, I didn't know that. I thought saving bmps to jpg would always make an image that looks identical to each other. Thanks for the advice!

>> No.15147266

Are there any slave trader pets that use melee, magic and ranged attacks like the nurse? But something more offensive. I feel kind of hard pressed to find a better pet early, and with the tweak to have them heal allies they feel quite op.

>> No.15147341

>>15147266
Is having a pet with three modes of attack good? I understand a player wanting to have options but a pet? Wouldn't it be a nightmare to actually tweak an AI to do all three well? Also, that's a lot of skills to raise for a pet. Might fall behind a pet that specializes in just one mode of attack. I could be wrong that's why I'm asking you or anyone else that would know better.

>> No.15147367

>>15147341
It's generally not a problem using the default AI, on a test build I had a Chaos Stormcloud Dragon with chaos ball/healing rain. It mixes up chaos ball and its standard ranged attacks pretty well, and healing rain works very well in conjunction with what I can cast on my own, since with a large party my own healing rain doesn't always cover the full party.

With the AI system as it is I haven't been able to evenly distribute skills, so generally the Dragon in question has leaned towards chaos ball more often, since healing rain trips off at low health, but between chaos ball and its normal ranged/melee attacks it functions pretty well.

It doesn't end up training Tactics quickly at all, but its control magic and magic related skills are pretty good. In the end even if you try to split three modes of attack, you'll generally find that they'll go with 1/2 in the default AI, and depending on how you script the custom AI, still 1/2 depending on the situation.

The Defender that I had was a bit similar to this in ways - she went from a single melee attacker to melee/crystal spear, and then melee/crystal spear/side buffer, and she functions pretty well, but generally the battle conditions means she uses crystal spear a lot, melee somewhat, and buffs only every so often.

The custom AI I've found is helpful in limiting conditions, like when I tested the Marionette Shaman, who under normal AI conditions will try to spam Eye of Brainwashing to no end, but with Custom AI I can actually get her to use Variable Storm. Generally I leave custom AI off for pets that can handle their skills well enough without it (like the chaos dragon I mentioned above)

If you are using custom AI with pets that have a wide field of options though, remember to script in terms of priority and organize it well in terms of least likely/most likely situations.

>> No.15147382

>>15147367
The reason I asked for pets that do all 3 is because I want something like that to fit a theme that I want for my party!
Custom AI feels like cheating to me so I'd rather not rely on that or pet skill teaching.

>> No.15147387

>>15147382
At the very least a pet that does melee and magic instead of running away would be good!
I enjoyed the black cat but I'm not following ehekatl on this char and I don't like god juggling for rewards honestly.

>> No.15147392

How do you give your pets spells and abilities? Nothing shows up when I click on these options.

>> No.15147393

>>15147367
Nice. Thanks for the info and examples.

>> No.15147404

>>15147392
You need to have Elona Custom first of all. Then you need to teach them the spell or ability. That takes time for them to learn and I think you need to tweak the AI to start using said spell or ability. More information should be found somewhere on the Elona wiki concerning Elona Custom and how teaching works.

>> No.15147420

>>15147404
Yeah I am using Elona+ Custom. What I mean is that when I press Teach a spell or Teach an ability, only the Back button shows up.

>> No.15147425

Is there a limit on how many magic vendors you can have, because I'm pretty sure there isn't and I'm just unlucky. I have two in the cozy house and I've been checking for a while, yet no new ones have appeared.

>> No.15147432

>>15147420
There's stat requirements for a pet to learn skills/spells, and you have to know the skill or have the spell leveled up to 50 to teach it.

>> No.15147443

>>15147420
You need to meet certain conditions.

>"Teach a spell" allows you to have your pet begin to learn a spell. The conditions are: 1) You must have leveled the spell to at least 50. 2) The pet's Casting skill level must be greater than the difficulty of the spell divided by 15. Spell difficulty is ignored for magic dart and heal light spells.

>"Teach an ability" allows you to have your pet begin to learn an ability. The conditions are: 1) You must know the ability. 2) Your pet's primary attribute for that ability must be at least 2x the stamina requirement for the ability.
"Forget a spell or ability" allows you delete an action from your pet's move list.

More info here:
http://elona.wikia.com/wiki/User_blog:AnnaBannana/New_Features_in_Elona_Custom_1.51.4

>>15147425
Various houses have a cap to the amount of vendors you can have I think. Basically, the larger the home, the more vendors you can have.

>> No.15147636
File: 410 KB, 450x600, 1334811341772.gif [View same] [iqdb] [saucenao] [google]
15147636

>>15146097
>* Failing a certain sub quest the first time will allow you to receive the reward the second time you complete it. If you already have the artifact, it will still be rewarded the during the first completion of the quest after upgrading to this version.
Please be the vice staff.

>> No.15147855

Exploring various dungeons that aren't puppy cave or void is the best way to find big daddies, right? Or the only way, rather.

>> No.15148014

>>15147855
P. much.

>> No.15148367

>>15147382
There are very few pets that will naturally learn all 3 without the use of AP to get Tactical Heal/Tactical Curse/Tactical Attack. Especially in the early game range that you're looking at. Healing Rain especially - the most efficient pet healing spell, is extremely tough to find at the low level range.

Generally you'll get either Heal Critical (Pet self only) or Healing Touch (1 square distance requirement, and still very rare). The Defender doesn't exactly fill the niche that you're looking for, but technically they do have healing rain. Most commonly it won't proc at all. They're the first example that comes to mind for me since Jure is so easy to worship.

In my example team for instance I've always had the Chaos Dragon use Healing Rain using normal AI. Heck I even had Larnierre use Healing Rain (I gave her Tactical Heal so she could do it though) before my Defender did. On the other hand, the Defender is great for Lay Hand, and I generally consider them very good if you're running a pet oriented team, and a strong contender even for normal play.

Normal magic on the other hand isn't too bad. Finding a pet that can handle spells generally isn't the issue so much as what kind of spell you're looking for. With the introduction of the element eyes item controlling the element of spells has never been easier....but that comes at a later point in the game. In the early game, AoE spells tend to get dangerous because not all pets have a good level of control magic - and unless the pet is naturally magic strong, running out of MP is a possible risk.

The main advice generally is to stick with a very small group of pets if you're not sure, because pet growths can be one of the most unforgiving things around. You can make a single pet grow stronger than you very very quickly with herbed food nowadays, but this becomes very difficult to manage if your resource base isn't ready for it. (For example, in my test account, I take measures to keep my pets all at maxed out potential by stuffing them with jewels and stuff to sell, then I feed them herbed food - they'll usually gain 1 point in every stat, whereas I gain 1 point in maybe 1 - 2 stats, all of us being at superb potential)

Knowing that, if you stick to whatever pet you've found that fits the niche you're looking for and they're a low INI pet to begin with, you'll find that getting them strong becomes much easier once they're over the initial hump.

>> No.15149062

>>15147425
>>15147443
And when you get a larger home, you should rename your vendors to get more of a particular type. There's a bug where if you keep your original vendor names, the pool of vendors will stop drawing from what you've already hired.

>> No.15149288

>>15148367
It doesn't matter so much what the magic they use is, but something offensive, like I mentioned the black cat seems to use melee, ranged, and some offensive magic!

If there is nothing I'll simply stick with nurses, thanks anon.

>> No.15150141

>>15149288
Well melee and ranged pretty much anything can use so you're generally looking for melee/magic. Magic/ranged is a bit redundant to some extent, since the standard AI doesn't really consider MP costs, so often the guys that do spam spells will continue to do so. That said, the Exile is generally a good God pet as far as spells go. As you get further along, the hounds can be ok, or liches as well. As far as the slave master goes you don't get that many great unique choices, generally I only use the slave master for little girl travelers to add onto pets I'm trying out.

>> No.15150432

>>15146097
>Shopkeepers in your shop will gain a large amount of potential of their Negotiation skill and Charisma attribute
Fucking FINALLY

This was heavily needed, hated having to load them up with coin and resting in town for potential

>> No.15150590

What are some good spells worth levelling? I'm afraid of wasting time on levelling a spell that is useless in the later parts of the game.

>> No.15150602

>>15150590
Magic storm, any of the ball spells (pick like maybe 2-3 elements), elemental scar for yourself and other debuff skills if you want to buff your pets' damage too. All the buff skills as well.

Haven't gotten around to leveling the new bubble spells yet so I'm not sure how good they are.

>> No.15150950
File: 226 KB, 600x342, 54624583_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
15150950

>>15150590
My current damage spell lineup is: Magic Dart, Ice Ball, Fire Ball, Crystal Spear, Magic Storm, Meteor, and Thunder Vortex.

Magic Dart was my bread and butter spell for most of early Elona. Easy to stock, relatively cheap MP cost, and decent damage, assuming that an enemy doesn't have high magic resist and most don't, made Magic Dart a good spell. However, my Magic Dart spell, now at level 969, is becoming very hard to level up and a lot of other spells have surpassed it in damage. It's only a matter of time until I retire this spell.

Ice Ball does fantastic damage to those naturally weak against ice such as fire hounds or you can force the weakness through Element Scar. It also now gets bonus to damage from wet targets. Thunder Vortex also gets a bonus to wet targets and does a fair amount of damage.

Fire Ball is very much like Ice Ball in damage and is very effective against various undead. Liches, zombies, dragon zombies, ancient coffins, and more burn easily. Also gets a bonus to damage if an enemy is doused in oil.

Crystal Spear was a gap spell I used to transition from casting Magic Dart to Magic Storm. Before I had the MP and the magic control to frequently use Magic Storm without harming my pets I used Crystal Spear. Does decent damage. Still,it's a spell you can pass on if you really want to though.

Magic Storm is now my new bread and butter spell. Does a good amount of damage to a lot of enemies and not many things have a lot of resistance to pure magic outside of the void.

Meteor is the most damaging spell in the game so it's worth leveling if you can get the stock for it. It also hits everything on the map you're on. You don't even need to see the target.

It also should be noted that the secret treasure of Itzpalt, a god reward, empowers your elemental spells of ice, fire, and lightning by increasing their damage done. Definitely an additional reason why I'm using Ice ball, Fire Ball, and Thunder Vortex.

Spells that are worth leveling either actively or passively through just using it when necessary are Cure of Jua which is the strongest single target healing spell, Healing Rain for my pets, all the buffs that boost attributes, Contingency to safeguard against deaths and an almost mandate to have if one were to become a godslayer, Element Scar to remove elemental resists, Holy Light/Vanquish Hex to remove hexes, Mist of Silence to thwart some caster monsters and to actually stick it on boss type creatures, Dominate for gene engineering or to get a pet, Summon Spirit for music tickets and level gain mischief, Oracle because it's spammy and good for magic attribute gains, Resistance to fill resist holes or to empower what I already have, Identify, Uncurse, Restore Body/Spirit, and Holy Veil to hopefully prevent hexes from even landing.

Spells that I use but don't really level are Teleport, Return, 4d Pocket, Resurrection for my pets, Wall Creation, Bubble Storm, Water Bolt, and Wish.

>> No.15150990

>>15150950
How much damage do you do with magic storm with buffs and whatnot?

>> No.15151263
File: 560 KB, 1599x600, MagicStorm.png [View same] [iqdb] [saucenao] [google]
15151263

>>15150990
Magic Storm at lv 1,108 214d930. Left picture of magic storm against enemies with little to normal magic resist on floor 364. Right picture of me in a level 530ish dungeon using it against a Yith creature. Not sure about his magic resist but it can't be much if anything at all. Casted buffs. Threw a rotten tomato at the enemy, used rampage, magic equip, and charge attack. Looks like about 4 million damage. Enough damage to knock a god out in one blow and put them in inner god form I think or at the very least, put a sizable hole in a gods HP.

>> No.15151335

>>15151263
Yea lately I've been finding myself relying on meteor more than melee for hard grinding, and was just curious if magic storm had the same degree of scaling/raw damage. Melee damage is tapering off real hard lategame.

>> No.15151799

>>15151335
Strange. Melee damage should be fine lategame if my pets are any indication. They do well in keeping up with me in killing things in the void. Just been upping the appropriate melee skills with AP and keeping their potentials up. I imagine it's the same for a player in what they need to do.

>> No.15152034

>>15151799
If anything with weapon effects and whatnot you'd think that melee has its advantages over magic in some cases. I still need to test whether Gravity Sphere can stack with multiple hits...

>> No.15152093

>>15152034
I guess I'm kinda exaggerating . Melee is pretty strong, especially with single target, but there are very few AoE options in comparison to magic, which is where I'm kinda seeing a weakness. Gravity sphere can definitely proc on multi hits...but it's really damn annoying after a bit, especially with its huge proc rate.

I just wish melee had a better aoe cleave option than swarm. Or more skills other than shadowstep and swarm.

>> No.15152125

What's the easiest way to kill gods?

>> No.15152165

>>15152125
which ones?

>> No.15152196

I just started the game not too long ago - I foolishly drank from the well in the Truce Ground and some fire monster burned away the left side of the map. Am I permanently locked out of those Gods in this playthrough now?

>> No.15152224

>>15152196
Hold down backspace when entering an area from the world map, lets you return it to the default state in case of breaking things like this. Obviously you can use it to cheat but that's all on you.

>> No.15152227

>>15152196
Map will reset given time, if you're in a rush you can force reset it with del+enter, alternatively, you might find altars just randomly delving into dungeons, like puppy cave.

>> No.15152229

>>15152196
One of the most appropriate situations to use the reset map function and not be called a filthy cheater. Reset the map by holding down backspace and hit enter. Select yes or whatever to reinitialize. That should reset your truce grounds to be in pristine condition. Now that you learned your lesson please don't do that again. You make Ehekatl sad.

>> No.15152290
File: 12 KB, 603x31, oh_my.png [View same] [iqdb] [saucenao] [google]
15152290

>unidentified spellbook from magic tree

>> No.15152293

>>15152290
meant to say strange tree

>> No.15152328
File: 302 KB, 802x600, TheWarGrounds.png [View same] [iqdb] [saucenao] [google]
15152328

>>15152227
Not that anon but are there certain things that don't reset over time? It's been a couple of in game years and I kinda hope my truce grounds doesn't ever reset. I'm actually kinda proud of how wrecked the place is and how the place is littered with the corpses of the gods and twin tails caught in the crossfire. The knock down walls remind me of all the running and kiting I did to avoid the wrath of some of the gods and the west wall, or lack there of, reminds me how I purposely fought the gods near the edge of the map to avoid a Ragnarok from wiping out the altars. The whole west side is gone due to a Ragnarok triggered by Lulwy's weapon. The whole place is a nice memorial to the bloody Novembers in which I took on the gods.

>> No.15152329

>>15152290
Work on that literacy skill anon.

>> No.15152339

>>15152328
I'm not sure what the reset timers are for specific maps, since when I did testing I generally just went for towns (to check for things like werewolf spawning and quests and such). The couple times I tested Earth Dragon's Dance (Houzanha) the towns would respawn pretty quickly. That being said I've never tested the Truce Grounds or the Oblivion Palace to see if those places have different identifiers.

I would presume that it might reset after a certain qualifier has been met. Generally in towns damage to buildings and structures reset quicker when a certain "damage threshold" seemed to be met, but even though I tried hitting it in different ways/methods, I never really found what that threshold was.

Without a look at the source code I can't really say if that's actually the case, and I might be over complicating the whole process. When I have a bit of time I'll try running some damage tests on Truce Grounds and see.

>> No.15152405

>>15152328
>>15152339
There are a few "static" maps across the game. Truce Ground being one of them.

>> No.15152428

>>15152405
Mm, thanks, saves me the effort of trying to test it repeatedly.

>> No.15152449

What's the best way to pass time, for the Kumiromi statues? Currently I'm just riding my bell which works pretty well, but I'm curious if there's anything better.

>> No.15152451

>>15152165
Which one's the easiest?

>> No.15152523

>>15152449
Couldn't you just waste time in the Abyss Princess's place?

>> No.15152532

>>15152523
Nope, doesn't work.

>> No.15152549

>>15152339
>>15152405
Thanks guys/girls. Glad to see that I'll get to keep my memorial.

>>15152449
I typically ride my snail to make time go by fast. The alternative would be to go to that undersea castle thing in South Tyris. Once on the snail I just rest and time moves fast. Eventually my character gets sleepy and I pass days like this. I also let my pets just gorge themselves on Currarias while on my snail. Since they're at 2000 speed to my 29 they appear to be moving at light speed and I'll have an entire log full of them chowing down and getting attributes. Sucks that they go through the stacks way too fast sometimes leading to lots of harvesting or waiting to harvest my farms. Found that riding on my snail and having the time pass by fast is a good way to become sleepy. Important for restoring spell potential.

>>15152451
Not sure if you're referring to the gods in Lost Irva (Are they gods? I always refer to them as demi gods.) or the traditional gods like Mani, Itzpalt, etc. I'll assume the traditional gods.

Depending on what your character is like it might influence which god you may find easy or hard. A godslayer that came before me, he was a melee based character, didn't have problems with Lulwy but she proved to be my hardest fight. Bad memories of that fight.

The easiest god for me to bring down was Yacatect. After going through the horrors of some of the other gods, I was expecting a bit more from her. What I got was a goddess that seemed to spam the continuous attacks special action. Anyone that's been hit by that special action knows how laughable the damage is from that special action. Her god weapon, which is a coin, should do good damage but for some reason that continuous attacks special made that coin not hurt that much. I truly was imagining my character saying, "Yacatect, please take this fight seriously..." and a flustered Yacatect throwing a flury of coins at me saying, "I am you idiot!"

When I got her to her inner god form she used gold rush which gave her some nice buffs. She even used rampage which is understandable I guess considering she wasn't doing too much damage. Too bad it kinda sealed her fate as it still wasn't enough and I now as doing more damage to her. In the end I felt like a gigantic bully. Still, she had to be brought low if I was to join the ranks of the rest of the godslayers that came before me. Interested in how other god slayers viewed her and who they thought was difficult. As I said above, probably very different from my list of easy to hard.

>> No.15153089

>>15152549
>go through the stacks way too fast sometimes leading to lots of harvesting or waiting to harvest my farms. Found that riding on my snail and having the time pass by fast is a good way to become sleepy. Important for restoring spell potential.

>Eating
>Stacks

Beg pardon? You can just give them five of whatever and they'll eat it?

>> No.15153101

>>15153089
Just drop it, and if you have the option of them eating off ground disabled enable it for this, and they'll eat it.

>> No.15153138

>>15152549
I was expecting a cheesy way to kill gods, but I guess you can only kill them with godly stats and equipment.

>> No.15153259
File: 1.75 MB, 1604x1198, PetFeeding.png [View same] [iqdb] [saucenao] [google]
15153259

>>15153089
Pet at max attribute potential(Superb at 400%). Dropped 49 of my Curraria herb in concoctions. Shfit + R 14 times later and a steady stream of attribute gains later the stack was gone.

>> No.15153702
File: 264 KB, 1280x768, wat.jpg [View same] [iqdb] [saucenao] [google]
15153702

>my good ol' pal is a real human bean, honest!

>> No.15153761

Haven't played in a while, is the chat back yet?

>> No.15153815

>>15153259
tfw camping palmia/vernis for months to flush werewolves out early.
votes are kinda op desu, got whom dwell in vanity killed and some other adventurers even though I wasn't trying to.

>> No.15153830
File: 76 KB, 1180x428, snippet.png [View same] [iqdb] [saucenao] [google]
15153830

>>15152549
>Her god weapon, which is a coin, should do good damage

No, it doesn't. I've tested it by running a nerf test. At the same speeds with higher stats, Yacatect with the Kaneituuhou using Continuous Attacks actually does less damage than most of my other pets. I've had Mesheras do more damage, the Android do more damage, even the Defender has done more damage. The Kaneituuhou's natural 1d5 pierce 100 doesn't seem to help it very much. Numbers wise, she tops out the board, performance wise, her AI hinders her quite a bit.

For reference, here are the testing stats from the trial team - Yacatect's stat ratios are extremely high in comparison to everybody else, but given that her only actual ability of worth is Continuous Attacks on a weapon that has no major effects other than some generic resists and such, the moment you cross the threshold where your stats match her God form, she becomes "weak" in comparison.

Ironically I found out while testing Data Delete (the skill), Yacatect's default AI is actually much more passive than a Performaid [B]'s Berserker AI, because even her "offensive" AI isn't actually that aggressive in comparison. Meshera's Spellcast default was much more aggressive (Shadow Step + Chaos Ball) and even the Oblivion Priestess was more aggressive than Yacatect was.

For your standard vanilla play, a person that grabs Yacatect as a pet should generally be fine if their speed is ok, but the problem is that you can't even grab Yaca as a pet until you're at level 175, and by then 800 speed really isn't a problem given that Leold exists (I used 800 as a test threshold for my pets and myself - nerfed Yacatect's natural speed is around 200 - 300 something.)

Similarly, I'd conclude that if you want an enjoyable fight and not a complete beatdown, then fighting the Gods at a lower level might actually make it more enjoyable. By the time you're at max stats across the boards, your stats outweigh the Gods, but the Inner Gods at least have some countermeasures in place.

Yes, this is a testing team I had meant for AI testing rather than stat growth testing, so for their level range (50s) their stats are absolutely ridiculous. Don't take it as some sort of guideline for general stat growth, since the greenhouse conditions are basically optimized in this case. I think it does however, show a pretty good comparison of what happens when you narrow the gap between a God Pet with Penalty and some random pets.

>> No.15154169

>>15153815
>votes are kinda op desu, got whom dwell in vanity killed and some other adventurers even though I wasn't trying to.

Hm, I should try this sometime.

>> No.15154193

>>15154169
Just don't give Ragnarok to your pet early game if you don't want to get RNG owned.

>> No.15154618

What does everyone here use Rods of Alchemy on? I have a couple from leveling gardening but don't have a good idea on what's nice to alchemize.

>> No.15154700

>>15154618
I use them on junk stones to get not-so-junk stones.

>> No.15155056

>>15153138
Meteor spamming and teleporting everywhere is a pretty cheesy and kind of normal strat, provided you have enough resists to survive your own meteors and enough speed to get away from the gods.

>> No.15155058

>>15154700
Junk stones are amazing god fodder though.

>> No.15155238
File: 443 KB, 801x602, StoneCoin.png [View same] [iqdb] [saucenao] [google]
15155238

>>15153830
Think we're thinking of different coins. Sorry, I should of been more clear. This is Yacatect's god weapon that she uses. It's the stone coin. She throws this at you when you go up against her not the Kaneiuuhou.

>> No.15155381

>>15155238
Isn't that the Inner God Yacatect's Weapon and not standard God Yacatect's Weapon? IIRC when you ALP her Inner God form you can get it off her the same way you get stuff like Rainbow, no?

>> No.15155414

>>15155238
On another note though, the Stone Coin does look delicious. The only part I dislike about the Inner God weapons is Ragnarok :/.

...I wish there was an easier way to get a Kill Kill Piano. I want to play a roaming musician character.

>> No.15155429

>>15155414
If I remember right, you can savescum it out of a New Year's Gift of the appropriate tier. (Or was that the other precious piano?)

>> No.15155442

>>15155381
Not sure. I never astral light penned the gods for their weapons. I got their stuff from killing them. Or rather, killing both god and their inner god forms. I'm pretty sure she used the stone coin at least in her inner god form but as I said before, due to spamming the continuous attacks for some reason this coin didn't really hurt despite it looking like it should. The other god weapons have similar damage ratings and they can really wreck your HP. Like for Ehekatl I wasn't exactly worried about her mewmew but more worried about getting hit by her stick that she considers a cat's tail.

>> No.15155459

>>15155442
honestly though, I've found that the inner gods hurt primarily due to their abilities more than their raw weapon damage output. Like opatos is extremely hard because he has a melee ability that basically one shots you and ignores armor, whereas something like continuous attacks gets heavily reduced due to armor.

All the gods that don't have some cheesy one shot unresistable ability are relatively easy, like lulwy and ehekatl (after surviving the mewmew).

>> No.15155494

>>15155442
>>15155381
http://elona.wikia.com/wiki/Hyper_Yacatect

Yes it is.

>> No.15155539

>>15155459
Yeah, there definitely were abilities that scared me too. Like the guage release from Itzpalt that does 999,999 damage. At least I think it's that much. It was definitely very high. I could survive it now but back then I had no where near that amount of life. Also when he finally decides to do mana burst that thing killed off my party and without the contingency spell that fight would of been over.

Found Opatos and Ehekatl to be somewhat similar in difficulty for me. Lots of running from them to avoid getting hit by them. I found Mani to be a miserable fight. Can't really run from him that well because he uses a ranged weapon. I was kiting some of the gods to preserve my life and to prevent Ragnaroks from destroying the altars but now ragnaroks became a real problem so I had to fight him near the edge of the map. What made his fight horrible for me was that despite us both having 2000 speed. He got way more attacks than I did. He ended up doing a lot of chip damage to me that added up so I had to keep on my toes with the heals.

Kumiromi could be a horrible fight near the end when he does that screenwide insanity attack but I came prepared. Lulwy was my hardest fight partially because I came unprepared but also because she was a ranged user that loved to summon tornados and slyphs. I needed to get near her to cast magic storm but she created a nice wall of slyphs and tornados in front of me to cut me off in the fight. Had to deal with them first while she took shots at me behind her wall. To make matters worse, I did not suspect that she could cause insanity so I didn't come prepare for that. Due to this, I got really screwed over by having her shut out my casting and having me spaz out with her shooting me. I ended up taking her down with my gun in the end but that fight was really drawn out for me.

>> No.15155573

>>15155539
For me, it was generally that the ranged characters were easier due to high armor and the fact that they probably had reduced damage to the ineffective range from me meleeing them. On the flip side, opatos was a big fuckin dice roll to see if he hits me with the big melee attack for 999999 damage, and likewise with itzpalt. I can't remember if the gods attempt to kite you either, especially the ranged ones, but I'm pretty sure they do, which lets you squeeze in a few more free turns.

>> No.15155685

>>15146097
Errata:
>Shopkeepers in your shop will gain a large amount of potential
Shopkeepers in your shop can be made to gain a large amount of potential
>an enchant that increase Throwing skill
an equipment attribute that increases Throwing skill

Sorry about that.

[Changes and additions]
* nurse, <Mad scientist>, <Icolle>, and <Mary> will start off with Gene engineer skill.
* Changed nurse sprite.
* Equipment attributes on godly equipment are now one step stronger.

[Fixes]
* Fixed experience received when attacking with Blade Strings special action being off by a factor of 10.

>> No.15155749

is there a way to undo "Teach Words"?

I didn't know what it did at first, and my little girl is going around saying "Bitch nigga" all the time.

>> No.15155803

>>15155749
You reap what you sow, bitch nigga.

>> No.15155855

Game keeps crashing when I rest. Here's my error.txt

HspError 13 WinError 0 Ver 2790 Mode 0
efId 183 efP 0 Area 5/1
ci 0#7 ti 0#7 cc 0#0 tc 0#0 rc 0#0
3. main_init:End ct:0
2. turn_end:pc ct:0
1. main_init:Begin ct:245
0. main_init:End ct:0

Anyone know what could be causing it?

>> No.15155872

>>15155749
Can you teach words and leave the prompt blank? I think it will default to normal if you do that

>> No.15156694

What do runes do?

>> No.15156955

>>15155855
Be one of the graphic files.

>> No.15157466
File: 723 KB, 801x599, Capture.png [View same] [iqdb] [saucenao] [google]
15157466

this guy

>> No.15157611

Are precious items stuck with the attributes they are pre-determined to have? I managed to get my hands on the <Flash Crossbow> but it's significantly worse than what I am currently using

>> No.15157876

>>15157466
What about him? He's definitely not prejudiced that's for sure.

>> No.15158657

>>15155685
>nurse, <Mad scientist>, <Icolle>, and <Mary> will start off with Gene engineer skill
Hello, is this the Dog? I want a refund on my gain attribute scrolls.

>> No.15159769

Is it possible to get a second god pet of the same type if you accidentally used on in gene engineering?

>> No.15159920

>>15159769
Yes you can. You only need to get rid of the first one, which apparently you have.

>> No.15160019

>>15159920
Does it increase in price? I got the required amount, yet I can't get it.

>> No.15160032

>>15160019
Never mind, I'm a retard.

>> No.15160558

>>15155855
Crashed for me after installing the background mod, turns out one of the things didn't have the right options for compatibility.
Should just be the bg_night.bmp

Pretty sure the correct settings for gimp are do not write color space information ticked and it being 24 bit.

>> No.15160736

>>15160558
I thought that might be it and went through several of the files I changed and saved them again with the right settings, still crashing.

Just turned out I accidently started that character with the regular elona.exe instead of plus.
Started a new one and its all working fine now lol

>> No.15160876
File: 803 KB, 1280x768, Living weapon.png [View same] [iqdb] [saucenao] [google]
15160876

So I got a living weapon, what should I do with it? Can you fuck it up, because of you can I probably won't use it for a while.

>> No.15161038

>>15160876
The idea is to load it up with mods through artifact fusion first, then actually level it up.

>> No.15161068

>>15161038
So I'll just leave it in storage till I reach lost irva, thanks.

>> No.15162300

>>15160876
It's also not a bad idea to just use it as an intermediary item to help you get to lost irva, you can always load it up with resists and just use it as a defensive resist stick. Or you can put enchantments like enhance spells or other hard to get attributes. You can even load it up with damage mods, but it'll be hard to use it that way due to the dimensional move proc.

>> No.15162519

Custom 1.57.2 is now out!
http://elona.wikia.com/wiki/Thread:17104#475

>> No.15162574

>>15155855
>>15160558
>>15160736
Fixed bg_night.bmp, thanks for catching that.

>> No.15166116
File: 330 KB, 800x680, 6c29b9bd7c41ca6002481de72f85072e.jpg [View same] [iqdb] [saucenao] [google]
15166116

I only just now found out that Elona+ uses your mount's speed INI to calculate your AP gain while riding.
No wonder I was struggling to get any.
So why would anyone use riding beyond North Tyris?

>> No.15166265

>>15166116
Limb number penalty?

>> No.15166950

>>15166116
So I can't let weak pets ride on my shoulders to ease their early AP grind? Bollocks.

>> No.15169690

>>15166950
That's what tag team is for.

>> No.15170470

I am currently uploading an Elona+ MP3 pack with Studio Ghibli soundtracks.

I started making it four months ago and finished it just a few weeks ago but I will now finally upload it.

I didn't have a preview of this previously but if you download it when it's up, it will be a masterpiece.

>> No.15170734

>>15170470
I still have the music files that were linked for 1.26, how large is the download going to be?

>> No.15170747

>>15170734
No, not the RPG music one.

I made a new music pack from scratch with the songs being Studio Ghibli soundtracks.
I already finished it and it is now uploading on MEGA.

I tested it for Elona+ Custom 1.57.2 and it works like a charm.

And please update the pastebin with the MEGA link I will upload shortly later.

>> No.15170956
File: 337 KB, 802x723, stonegnarok.jpg [View same] [iqdb] [saucenao] [google]
15170956

Didn't know rocks can come with "It brings an end."

Should I buy it? It seems like triggering Ragnarok would be detrimental for low-level characters.

>> No.15170960

>>15157611
Precious items got nerfed, they have full static bonii now and cant get random enchantments

>> No.15170972

>>15170960
That is unfortunate - thanks for the information. I assume this means there's no reason to get precious items other than completing my collection? None of the precious weapons, barring the inner god weapons, are better than the random item I got off an adventurer who got killed by the unseen hand.

>> No.15170999

>>15170956
If you have great fire resistance and you can kill high level opponents like dragons and titans, then yes.

>> No.15171008
File: 450 KB, 1010x1222, Nausicaa is best Ghibli girl.jpg [View same] [iqdb] [saucenao] [google]
15171008

The Ghibli MP3 pack is finally uploaded.
https://mega.nz/#!UpZQ0b4C!5FCvepWkMyc9Tgnue4jRR_3A3irXoXxX-Prl9wrNgxk

>> No.15171067

>>15170956
Has to be much more amazing than that for me to put up with Ragnarok.

>> No.15171637

Damn, the palace deed is so huge that I don't know what to do with all this space. Give me some inspirations anons.

>> No.15172328

>>15171008
I really, really, really, really, really, really like it.

>>15171637
A dungeon filled with the fluids of your harem and the vomit of summoned monsters with the intentions of pleasing your god.
Bonus points if you can make a song made of the new music tiles dedicated to a toho boss BGM.

>> No.15172922

>>15171637
Does the wish machine still work? I'd use a fraction of the castle for that.

>> No.15172964

>>15171637
I remodeled 80% of my palace into a cathedral dedicated to the gods, since I thought the Truce Ground was horribly plain for worshipers.

Still need to haul back altars for Lulwy, Opatos, and Itzpalt - otherwise it was quite fun to use all my furniture to decorate the holy grounds.

>> No.15173011

>>15172922
Wish machine ?

>> No.15173049

>>15173011
Sandbagged monster splitting and repeatedly attempting to cast Wish, netting a player 100+ wishes each time they loaded the map. This was removed ages ago so don't bother with it.

>> No.15173596

I haven't played Elona for a while, but I've heard some gods have been buffed, while my good ol' Kumi's stamina regen nerfed.

Is there now a better option for a general final god to worship or is Kumi's bonus still 2gud to pass up?

>> No.15173930
File: 514 KB, 1285x800, museum.jpg [View same] [iqdb] [saucenao] [google]
15173930

Can i turn my museum icon back?

Used register and this happened.

>> No.15174339

>>15173596
Kumiromi regen is still way too good to pass up IMO. None of the other gods give a bonus you can't render insignificant from grinding. Ehekatl RNG mana can be really nice for spellcasters but since you can't rely on it (it might screw you over), not the best bonus.

>>15173930
Enter nothing. It'll reset to default.

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