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/jp/ - Otaku Culture


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12625126 No.12625126 [Reply] [Original]

Please discuss the Touhou games and STGs at large here.

IN challenge: Score as high as you can in IN spell 217
TD challenge: Get as high of a cumulative score as you can in spells 95-102

Links:
Replay uploader for 6-13: http://replays.gensokyo.org/
Replay uploader for 14: http://threplays.appspot.com/replays
STG/Touhou stream aggregator: http://stgrillz.appspot.com/

Previous thread:
>>12555062

Winner of last thread challenge:
STG challenge: Nobody! It's still a mystery~~~
2hu challenge:
>>12571423 with 818490 points

>> No.12625131 [DELETED] 

No.

>> No.12625142

Bit indecisive with those challenges m8

>> No.12625144

>>12621198
>>12621636
>Is there a server where users can log in and play all the touhou games remotely, with scores and stats saved and global rankings for each game?
>How would you want to pay for it? Ads, paid registration with a kickback to Zun, or pay per play?

>> No.12625400
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12625400

>> No.12625406
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12625406

>> No.12625458

>>12625144
I'm very skeptical that that would work well, given how sensitive to lag the games are. What would even be the appeal?

>> No.12625505

>>12625144
If you've ever used a streaming service like OnLive or Gaikai, you would know how terrible it is for video games. Especially ones that require precise movement like 2hu.

>> No.12625507

>>12625505
>precise movement
pressing X every now and then doesn't require that much

>> No.12625530

>>12625507
Sometimes I forget that bombs exist

>> No.12625570

>>12625530
Seriously. What kind of loser uses bombs?

>> No.12625587

>>12625570
fags who think that SA is >hard

>> No.12626556

>>12625570
Do you even score?

>>12625144
I don't know about playing the games remotely, but it would be nice to have replays, scores, etc automatically uploaded from the game if you wanted. Kinda like steam.

>> No.12627356 [DELETED] 

>>12625126
Fuck off, the old thread is still alive.

>>12555062

Reported for spamming.

>> No.12627421 [DELETED] 
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12627421

>>12627356

reported for being a baka (9) XDDDD

sage

>> No.12627438 [DELETED] 

>>12627421
why?

>> No.12627552
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12627552

First timer here

TD challenge, 50 453 210 points total

>> No.12627859

I just captured Genetics of the Subconscious for the first time. SA's extra stage isnt that hard except for that and philosophy.

>> No.12628255

>>12627859

Congrats! Genetics and Philosophy just need to be learnt. Once you get the hang of them, they're both easier than Rorschach

>> No.12628448
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12628448

>>12625126

>> No.12628515

>about to start oku
>5 lives left, i can do this shit for first time, fuck orin.
>nuclear fusion
>Suddenly Reimu starts moving to the right by herself
>Check if the key is stuck, it isn't
>Changed the keyboard and still happened
>die 5 times and game over
What the fuck.

>> No.12628519

>>12628515
ww

>> No.12628521

>>12628515
I get that too, and not just in SA. Luckily they were never during important moments. I still don't know why this happens.

>> No.12628524

>>12628515
Pause and tap 6 on your num pad.

>> No.12628533

>>12628524
And in what could that help?

>> No.12628537

>>12628533
Tapping the numpad key corresponding to the direction that's stuck will unstick it. It's some shitty software bug, and that's the most well-known way to deal with it.

>> No.12628551

>>12628537
Well thanks, now if it happens again i will know what do now. in PFC and in EOSD i could simply minimize the window and restore it and it would work normally again, but in SA that dont works.

>> No.12628624

>>12628551
>PFC
What

>> No.12628630

>>12628624
PCB*
I don't know what happened, maybe the rage made me write it like that.

>> No.12632234 [DELETED] 

DDC is fucking bad as fuck and anyone who likes the bombfest is a fucking casual.
It was hyped on MotK, with people claiming the game was the biggest thing since PCB and MoF, but it's so dull and annoying it makes the even TD and UFO look like masterpieces.
Truly it is the worst Touhou available right now, and it deserves every speck of hate that it gets.
The amount of lives this game gives is pathetic, you bomb spellcards you hardly dodge for point-item value, just to get score.
Double Dealing CRAP fans are even dumber than the fucking game, they are truly scrublords. They will post scores without a second thought, just to stroke their epeen.
Hopefully this game gets banned on /jp/ so these scrublords can never discuss their shit game ever again on this website. The IRC is trying hard to do just this, and everyone who doesn't have shit taste should help.
Look for STG threads and call the casuals out on their badness in those threads, they get butthurt as fuck. Don't worry, STG threads are basically a shitfest for attention whores, so rest assured you will have plenty of allies there.
There are also occasional threads with the same idea in mind, created with an 2hu picture and an OP like "why was this game so bad", or "Touhou is reclining", or "how can people enjoy this shit".
Feel free to lay down the law on the DDC kids in those threads, so when their circlejerks 404 they are forced to enter them to post in.
It is very effecive right now because it flopped hard in Japan, which will rustle the jimmes of DDC fags left and right.
By banding togther anons with good taste can make DDC fans too scared to even come to this forum ever again. Then we can dicuss the best 2hu candidates like PCB or IN.

>> No.12632241

DDC is fucking bad as fuck and anyone who likes the bombfest is a fucking casual.
It was hyped on MotK, with people claiming the game was the biggest thing since PCB and MoF, but it's so dull and annoying it makes even TD and UFO look like masterpieces.
Truly it is the worst Touhou available right now, and it deserves every speck of hate that it gets.
The amount of lives this game gives is pathetic, you bomb spellcards you hardly dodge for point-item value, just to get score.
Double Dealing CRAP fans are even dumber than the fucking game, they are truly scrublords. They will post scores without a second thought, just to stroke their epeen.
Hopefully this game gets banned on /jp/ so these scrublords can never discuss their shit game ever again on this website. The IRC is trying hard to do just this, and everyone who doesn't have shit taste should help.
Look for STG threads and call the casuals out on their badness in those threads, they get butthurt as fuck. Don't worry, STG threads are basically a shitfest for attention whores, so rest assured you will have plenty of allies there.
There are also occasional threads with the same idea in mind, created with an 2hu picture and an OP like "why was this game so bad", or "Touhou is reclining", or "how can people enjoy this shit".
Feel free to lay down the law on the DDC kids in those threads, so when their circlejerks 404 they are forced to enter them to post in.
It is very effecive right now because it flopped hard in Japan, which will rustle the jimmes of DDC fags left and right.
By banding togther anons with good taste can make DDC fans too scared to even come to this forum ever again. Then we can dicuss the best 2hu candidates like PCB or IN.

>> No.12632270

>>12632241
I think you need a break anon.

>> No.12632288

>>12632241
>They will post scores without a second thought, just to stroke their epeen.
Score players in general.

>> No.12632373

>>12628515
>using a keyboard
just deserts

>> No.12632375

>>12632241
Tuhu is fucking bad as fuck and anyone who likes the bombfest is a fucking casual.

>> No.12633492

>>12632241
this isnt' a forum

>> No.12635024
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12635024

Patching English into DDC looks like a pain in the ass. Should I bother with it or is now a good time to practice my reading comprehension?

>> No.12635037

>>12635024
Are you talking about thcrap? You just download one program, launch it and follow its simple instructions. Nothing complicated.

>> No.12635492

>>12635037
It looked scary as hell, but it worked in the end.

Do I still need THCRAP around to run the patched version?

>> No.12635581

What are the best stages and bosses/cards to practice to hone your general bullet-dodging skills? I used to play at lunatic level, I got kind of close to 1ccing EoSD and PCB, but I've not played in about a year so coming back I'm pretty terrible. I hope to regain my fundamental skills as soon as possible.

>> No.12636070

>>12635581
StB/DS

>> No.12636252

>>12635581
Green Books

>> No.12636671

>>12635581
Just stage practice most stages 4-6. Your main limiter will likely be relearning all of the memo portions and muscle memory and not with regards to random dodging.

>> No.12636684

Any advice for Reisen in IN? I just don't understand her cards - I managed to beat her once and found Eirin ridiculously easy by comparison (though I lost my final life on her end card).

Playing on normal, by the way.

>> No.12636694

>>12636684
Go into spell practice. Experiment when the bullets phase out. Suddenly everything will be easy.

>> No.12636697

>>12636684
I can make you a replay with strats for all of them if you want; if you'd rather figure them out yourself, I or probably a lot of other people here could just give you tips. Is there a particular card that is giving you trouble?

Typically, the reputation that reisen has is that her cards are sort of gimmicky, and once you find a route through them they become extremely easy. Whether or nnot this is true varies a lot from person to person

>> No.12636716

>>12636694
Yeah, that was my plan B. I just kind of dislike practicing, as it's way more exciting to figure that stuff out in the heat of moment.

>>12636697
>I can make you a replay with strats for all of them if you want
Nah, that's alright. It's less one card and more the shifting bullets thing she does a lot - it just seems random to me.

>> No.12636718

>>12636716
>it's way more exciting to figure that stuff out in the heat of moment

You're in for a rough time my friend

>> No.12636742

>>12636716
If I remember correctly, you can move through the bullets while they shift, so take advantage of that. I still can't beat her, myself, so I decided to focus more on 7.

>> No.12636750

>>12636684
I had a harder time with Marisa than Reisen. I found her cards really easy with the exception of her last one, I think. Is there any specific card your having trouble with?

>> No.12636775
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12636775

>>12636742
Thanks, I don't know how I didn't realize that, but it made the fight a whole hell of a lot easier. Just beat her now, and it was honestly kind of trivial.

>>12636750
How does Marisa compare with Reimu? I've only played to stage four with the Scarlet and Magician teams so far.

>> No.12636837

>>12636775
I'm not sure. I've only ever played with the Border and Netherworld teams.

>> No.12637043

>>12636775
>How does Marisa compare with Reimu?
Reimu is the easier boss in terms of dodging.

>> No.12637526

>>12636775
Reimu is harder in every aspect.

>> No.12637551

>>12636775
It depends on the person. I find Marisa's spellcards much easier excluding the first.

>> No.12637657

>>12637551
Marisa has too many random and unavoidable clusters to clear without bombing consistantly. Reimu can be done with your eyes closed.

>> No.12637735

>>12636775
Reimu is much easier if you're good at random dodging for her nonspells and Fantasy Seal : Scatter, and her others can be learned or just aren't hard, so yeah, Reimu is much easier.

>> No.12637757

Am I doing it wrong if I start with the first game? It was hard as hell, I couldn't even clear the final boss on either route.

>> No.12637767

>>12637757
Start with 6 if you want to try chronological order, not 1.

>> No.12637799

>>12637657
>random and unavoidable
maybe in her non spells. I was talking about spellcards.

>> No.12637852

>>12637657
Rejmu is more random.

>> No.12641254

bump
why is /jp/ so fast recently?

>> No.12641387

>>12641254
because 2hu died and everyone moved on to new and refreshing hobbies.

>> No.12641436
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12641436

Surprisingly annoying card to play for score.

>> No.12641555

It's time for a new link to add to the icy and gus list.
http://culture.vg/features/art-theory/against-the-metagame.html
This explains why you shouldn't watch replays and that games are best enjoyed having beaten them only once.

>> No.12641691

Anyone have some tips for 12-1 in DS?

I'm not sure how to handle this one. Seems like I have a better chance at not getting trap nearer to byakuren and I don't think I should use charge speed.

>> No.12641730

>>12641555
Isn't this the fag who complained about shift + fire not being in a game and said that it took away from the feel of the game?

>> No.12641746

>>12641730
I have no idea what you mean. He's never played any touhou game. If you mean a review, a good many of them come from other people. He puts his name on them if the writer wants to remain anonymous.

>> No.12641822

>>12641691
http://replays.gensokyo.org/download.php?id=35086

You're overthinking it anon.

>> No.12643180

How do I stop getting Wriggle Kicked?

>> No.12643185

>>12643180
stop POC on the left side of the screen

>> No.12643192

I'm having incredible difficulty with Reimu's boss fight in IN, especially with the spell cards where she appears and reappears on the left and right. I've been able to pass Marisa's fight without too much difficulty but Reimu has been a lot more difficult to beat. Anyone have any tips?

>> No.12643194

>>12643192
>>12643192
Go back to Marisa. Reimu is too random to be able to complete consistently.

>> No.12643195

>>12643192
>spell cards where she appears and reappears on the left and right
Those are her nonspells. She alters in between left and rigth side, I suggest you do the same.

Other than that, every Reimu card is about figuring out the correct approach. Once you get the attacks down, they aren't very difficult. You could watch replays.

>> No.12643211

>>12643192
i think the easiest way to do those nonspells is to misdirect her aimed shot below her and start moving to the other side as soon as she fires it

>> No.12643946

>>12632241
Looks like someone got lost on the way to system11.

>> No.12643951

Can a mod please remove the gensokyo.org link in OP? There's been malware on the site lately and the admin over there has not responded to my emails over a period of months.

>> No.12643958

>>12643951
No. Point me the malware on the replay archive, and we'll talk.

>> No.12643972

>>12643958
It's apparently the English patch for Ten Desires, which is on the same host as the replay uploader.

>> No.12643993

>>12643972
Wait, the standalone english patch, or a patcher that changes it for you?

>> No.12643994

>>12632241
this have to be a pasta, right?

>> No.12643999

>>12643951
virus do not click

>> No.12644069

>>12643994
Maybe, but you only had to read up to "bombfest" in the first sentence. It's true. Even the not-so-broken bombs are way too good thanks to the system. I can only play it by not using bombs, ever.

>> No.12644876
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12644876

>>12641436
nice score !

This is actually the first card I ever played for score and I had no Idea how to go past 100M until 10 minutes ago (was at about 89M for most of the run).

I actually find it pretty weird to play grasing so much as I'm used to play safe.

Do you have a nice scoring card I could try on IN ? (I haven't unlocked them all though).

>> No.12645609
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12645609

>> No.12646884

How do I unlock individual character play in IN?
And what's the difference between Final A,B Clear and Final Selectable?

>> No.12646911

I have just tried Ikagura and holy fuck why the hell is it so different from 2hu. Fuck the hitbox.

>> No.12646934

>>12646884
Wiki says "all teams must have beaten both FinalA and FinalB" for individual play.

Final selectable I'm not sure I remember. I think that after you unlock Kaguya for one character you unlock her for all characters and that's why it only says "selectable"?

>> No.12647000

Just got my first Lunatic 1cc in GFW.

>> No.12647007

>>12646884
Beat Kaguya with all teams on any difficulty.
After you beat Eirin once with a team, you can fight Kaguya. After you beat Kaguya, you can choose which stage 6 to go to when playing. Individual characters don't need to beat Eirin if I remember correctly.
>>12647000
Grats.

>> No.12647010

>>12647000
>lunatic mode in games for windows
>1cc is actually getting your game to launch

>> No.12647035
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12647035

>>12647000

>> No.12647076

>>12647035
We all know it's you chum, no use hiding it.
Anyway, I did A1.
I did horribly, kept dying and bombing, but managed to 1cc anyway.
Which just shows you how easy this game is, if you're not trying to perfect it.
Never even tried playing on hard tough.

>> No.12647130

>>12647076
It's rude to do this!

>> No.12647244

>>12647076
That's not chum but his aussie brother laml.

Get your namedropping ircfag shit right.

>> No.12649300

>>12643993
The standalone patch.
also,
http://www.herdprotect.com/domain-www.gensokyo.org.aspx

>> No.12649306

Is there any solution to Touhou games not working in full screen. Many people says it have something to do with my nVidia settings, but I tried tweaking them around, but nothing helps. The same problem also occurs in Fortune Summoners. Can somebody help me?

>> No.12649352

>>12649300
No wonder you were ignored by admin. That patch is 3 years old and it was used by every single TD player in the west.
Have you ever heard about antiviruses having false positives?

>> No.12649353

What does /jp/ think of CAVE?

>> No.12649358

>>12649352
I even asked him to delete an old replay I didn't want on the site anymore, and he never got round to deleting it.

The forums are still in maintenance mode.

The replay uploader hasn't been updated for DDC and ISC.

He has pretty much left the site behind and wants nothing to do with it anymore from my perspective. Unless he can provide a word directly to me about it, I cannot encourage people to use the current replay uploader and instead ask for people to use or host an alternative.

>> No.12649375

>>12647130
Posting loli is ruder and not even allowed here...

>> No.12649469

>>12649358
>I even asked him to delete an old replay I didn't want on the site anymore, and he never got round to deleting it.
Which replay. I'll delete it for you.

>> No.12649483

>>12649353
They're ok.

>> No.12650298

>>12649358
>I cannot encourage people to use the current replay uploader and instead ask for people to use or host an alternative.
Until there's a better alternative, I don't see why not use gensokyo.org.

>> No.12651311

Where do I start with Touhou? EOSD? Will I be missing too much story prior to that

>> No.12651322

>>12651311
PC 98 is in a state of sorta but sorta not canon.
If you are interested in the story, just read up on stuff at the touhou wiki, as the games only give you snippets of stories, and most of the dialogue is pre fight banter.

>> No.12653082

>>12650298
Suppose at least the replay files themselves are not affected, but I wouldn't be so sure if any malicious code could spread through any section or not of the site.

Guess you're right. Not many actually out there. I did try setting up locally Royalflare's source, though there's no options for flagging replays for special conditions, something I enjoyed of gensokyo.org's uploader.

>> No.12653422
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12653422

I want to get into Touhou again after a long time, but I lost any once of skill I used to have, so I feel like a complete beginner again.

Which Touhou should I play first? Should I pursue 1CC instantly or taking it easy at the start?

>> No.12653631

>>12653422
What skill
level were you at when you stopped playing?
1cc on what difficulty?

>> No.12653639

>>12651311
>Will I be missing too much story prior to that

Everything prior to EoSD is considered non-canon at this point, said ZUN himself.
So you won't be missing anything.

>> No.12653640

>>12653631
Normal 1cc in almost every game, now I struggle to keep all my continues in one Normal playthrough.

>> No.12653652

>>12653640
>Normal 1cc
Uh, no offense but you didn't really have much skill to lose anyway.
Normal 1cc is barely above beginner level.

>> No.12653667

>>12653652
Yeah, I never said the opposite, sorry if I made it sound like I was a pro or something

>> No.12653690

>>12653652
>clearing a game is beginner level
Touhou games aren't that easy.

>> No.12653708

>>12653667
Anyway, I just wanna know where to start

>> No.12653751

So to bark a repeated question, but what am I missing from my collection of danmaku?

>Cave(although I don't know if it's still bitching with MAME)
>Seihou
>Kamui
>Crimson Clover
>eXceed
>Alternative Sphere
>samidare
>patriotdark
>hellsinker
>toritatsu 1 and 2
>the misadventures of shrine maiden and jew-witch

I'm trying to get all danmaku available so I can compile them into a pastebin.

>> No.12654156
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12654156

failed like a million spells uguuu

>> No.12654238
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12654238

Any idea why this happens? This happens in the Japanese version,1.00a and DDC as well. I also tried using a different torrent but it didn't make a difference.

>> No.12654319

>>12653751
There already is a collection.

>> No.12654403

>>12654319
If its the one I'm thinking of it only has 1-5 out of the touhou games.

>> No.12654515

>>12654403
Touhou games are available well enough without putting them into a collection.

>> No.12655516

>>12653751
If you want some decent danmaku choices: everything from Raizing and Takumi, later works by Toaplan, Radiant Silvergun, Ikaruga, Jamestown, Gundemonium series, Shikigami no Shiro series, RefRain: Prism Memories, RefleX, Cho Ren Sha 68K (simple looking but it kicks ass) TWilight INSanity and TWilight refrAIN, Blue Wish Resurrection, Eden's Aegis, Leiria: Stargazer, Radio Zonde, and Trouble Witches. If you want some good manic shooters that aren't strictly danmaku, look into the works of Psikyo, the Raiden series, RayForce (Taito is good in general), Alltynex Second, Ether Vapor, Astebreed, Border Down, Under Defeat, and Strania: The Stella Machina. Enjoy.

>> No.12655522

>>12655516
I almost forgot Judgement Silversword and Flame Zapper Kotsujin.

>> No.12657201

Got any advice for playing on Lunatic other than 'play more'?

>> No.12657219

>>12657201
Be born with talent.

>> No.12657230

>>12657219
As I ran out of continues on Rumia on normal the first time I played touhou, I can definitely say I am not one with talent.

>> No.12657260

>>12657219
Maybe with gene therapy coming around, I can finally get those good shmup genetics.

>> No.12657341

>>12657230
How is that even possible? Were you not shooting? With the full powerups from continuing you could probably stand still, hold z and maybe even not bomb and still get past Rumia with 3 continues.

>> No.12657357

>>12657341
I didn't know how bombs work.

>> No.12657445

>>12657357
You need to read how the game works if you want to play it. Check Touhou Wiki -> EoSD or whatever game -> Gameplay.

>>12657201
Make sure it's not laggy (vpatch is good), watch replays, and practice. It's a lot of timing and memorization. You'll get used to it, but obviously it goes faster if you've played shmups before.

>> No.12657466
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12657466

>>12657341
I tired that with bombs just now to see how it would work out.

>> No.12657489

>>12657466
How many starting lives did you have? 2 (default) or 4?

>> No.12657807

>>12657489
Default. Tried with 5 starting as well now that you mentioned that, made it to midboss Sakuya's spell.

>> No.12657920

>>12657445
I know how to do that now. I was talking about when I started, almost a year ago.

>> No.12660328

>>12653708
just do whatever you did the first time to get those normal 1ccs

>> No.12660331

>>12654156
uguuu

:^)

>> No.12661010

>>12654156
God damn, anon.

>> No.12661334
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12661334

>finally beat a touhou game using continues
>mfw
I never thought victory could be this empty

>> No.12661340

>>12661334
Now imagine how much better it would have felt if you didn't use continues and only played Lunatic, without using stage practice or watching replays.

>> No.12661346

>>12661340
I'm gonna fucking do it
It may have taken me weeks to figure out there was the focus funciton and I may have cheesed my way through PCB with sakuya but I'm gonna fucking do it

>> No.12661373

>>12661346
Nothing cheesy about Sakuya. She's really not that good. You deserve that victory.

>> No.12661507

>>12654156
The BEast in the FEast

>> No.12661675

>>12661373
If sakuya in PCB isn't cheesy, who is? Just Marisa Bugged in MoF?

>> No.12661869

>>12661675
SakuyaA and ReimuA are pretty broken in DDC, not that anyone cares about DDC anyway...

>> No.12661881

>>12661869
I would say that Reimu A is worse than Sakuya A in PCB simply for not having an extra bomb. This is talking about survival, of course.

>> No.12663156

Here's Danmaku Unlimited 2 for Steam.
EZG90-MMDFN-9NPG

I already have it, it's alright.

>> No.12663366

>>12661869
Was ReimuA unusual? I know that MarisaB can bomb nonspells for free.

>> No.12663891

>>12663366
It had good damage and fantastic range on the homing gohei, and an okay bomb. That was it.

>> No.12664917

>>12663366
Oh right, I completely forgot about MarisaB's "press X for extends" bomb

On ReimuA I was referring mostly to how you can essentially have double fire with the gohei and amulets if you tap focus continuously, but I guess it's not all that broken

>> No.12664936

>>12664917
It has the same issue as the human shot glitch in IN. You need to tap focus continuously to use it. Moving becomes somewhat awkward, and its stressful and difficult to do in tight spellcards.

>> No.12664990

>>12654319
>>12654515
Where is said collection or at least what is it called?

>> No.12665002 [DELETED] 

I am fucking horrible at STGs but keep practicing
however I am at a crossroads with EoSD's second stage. I can breeze through the spell cards alright, but the second normal attack (as in the pattern that comes after cirno's first spell card) is just way too fucking fast for me. any tips?

>> No.12665165

I wouldn't call ReimuA broken. Her power is reasonable, but just too high for a homing type. Also shift-tapping is good for when you can't get close to the boss, but it's really easy to get yourself killed doing it as well. I normally just reposition her gohei a few times at the start of a phase and leave it at that, since tapping is scary.

I tested cap times for each shot on Shinmyoumaru's last non (on Easy so I could stay under her the whole time) and here's what I got:

20:27 - MarisaA bottomhugging
19.09 - ReimuA hold shift at bottom
19.04 - ReimuB
19:04 - SakuyaB
18.80 - MarisaA about halfway between boss and bottom
16.23 - MarisaB
16.02 - ReimuA shifttapping at bottom
15.77 - ReimuA gohei reposition, no tapping
15.17 - SakuyaA hold shift
15.15 - ReimuA gohei repositioning, tapping
14.20 - MarisaA pointblank
12.20 - Sakuya point-blank shift-tapping (I'm not very good at it, it can probably be done even faster)

I guess the things that stand out most are that homing Reimu is just as strong as needle Reimu even if you're not doing anything for extra damage, ReimuB actually managed to be just as awful as SakuyaB, and SakuyaA shift-tapping breaks the game almost as much as MarisaB's infinite lives bomb.

>> No.12665328

Seeing this thread made me feel guilty as I haven't played in a while, so I replayed metal black.

Them SDX trauma flashbacks.

>> No.12665604

Does anyone have the name and link to the remix of Inanimate Dream in this video?
https://www.youtube.com/watch?v=6GVrMDW4dbw

>> No.12665661

>>12665165
I think ReimuA's thing is distribution (that's the best way I can put it), usually homing amulets can stray and hit other targets, making them less effective, whereas the single gohei packs a lot of power on the higher levels and you can really trivialize stages if you use it correctly to chain enemies.

So basically, ReimuA is just too good on stages, while still being decently equipped for fighting bosses

>> No.12666594

>>12665165
>>12665661
Why do I always insist on laser Marisa...

>> No.12667245
File: 52 KB, 800x800, touhou marisa around corner.jpg [View same] [iqdb] [saucenao] [google]
12667245

>>12666594

Because lasers are awesome, and a fun shot type. Master Spark feels powerful to use most of the time, and that's usually stuck with the laser shot.

>> No.12667275

>>12661334
I have never used continues and i started playing touhou in normal whiouth experience, what does this makes me?

>> No.12667675

>>12667275
A normal person

>> No.12667699

>>12654238
It's supposed to be like that. What they're saying is classified information.

>> No.12667703

Hey guys, I'm trying to get good at this game, but often I get distracted and start looking where the bullets are coming from rather than looking at the bullets near my character.

How can I improve? To be "good" you must play looking only to your character and its surroundings?

>> No.12667706

>>12667703
It depends on the situation and bullet pattern. There's some cards where if you just concentrate on the area around your character, you'll be trapped.

>> No.12667707

>>12667699
>What they're saying is classified information.
I thought people had already figured out [REDACTED].

>> No.12667722

>>12667707
I'm glad I have the clearance to see the unedited version of this post. It was quite interesting.

>> No.12667741
File: 20 KB, 192x224, Th10sc083.jpg [View same] [iqdb] [saucenao] [google]
12667741

>>12667706
The one that comes to my mind now is this spellcard from MoF.

I always end up focusing forward and killing myself trying to dodge.

>> No.12667749

Could anyone go over a replay of mine and give me survival advice?
http://replays.gensokyo.org/download.php?id=35144

>> No.12667796

>>12667703
If someone tells you this, they are not an experienced player, but the misconception gets spread around somehow. You have to be aware of the whole screen but try to pay the most attention to things that are in your path or can actually hit you. You get used to where your hitbox is, so you should only focus on it if you're micro-dodging.

>> No.12667824

>>12667796
Being aware of the whole screen is the hard part for me. I'm not good with multitasking, and sometimes things goes so fast that I can't help it.

>> No.12667910
File: 626 KB, 656x518, Untitled.png [View same] [iqdb] [saucenao] [google]
12667910

>>12667824
You don't need to put that much attention on the whole screen. Like he said, pay attention to what can hit you.
Like, in this picture, the area of bullets that you would worry about are the ones circled.

>> No.12667949

>>12667910
I never captured this spellcard, even on easy.

Well, I guess it just takes practice.

>> No.12668182

>>12667749
It looks like you're learning and just need more practice. Spell practice is good for grinding spells until you can reliably capture them. For Ephemerality 137, you probably need to unfocus more. On Three Sacred Treasures, you should move up more so the gaps are wider. Most of your deaths are from not having your route memorized well enough. A few are simple dodging failures. Not sure what else to say other than practice everything until you have it down, so you have a lot of lives for the last stage. Replays can help if you're lost. Kudos for taking on Lunatic seriously.

>> No.12668196 [DELETED] 

>>12668182
No one taking an stg seriously would use practice modes or replays, or even continues.

>> No.12668197

>>12668196
:^)

>> No.12668240

Whenever I try to start DDC, my screen just flashes a bunch of times and then it doesn't work. Help? The game was working at one point in time

>> No.12668834 [DELETED] 

>>12668196
post you're scores

>> No.12668851 [DELETED] 

>>12668196
That's bullshit. Everyone I know who plays seriously uses practice and watches replays. There's no reason to waste your time. Unless you're one of those PCB master race people who think pausing is cheating?

>> No.12668866 [DELETED] 

>>12668196
I know lots of players who avoid replays for first 1cc's and the like, and you can definitely get away with not watching replays for high level survival runs. However, if you're going for high level scoring, you have to at least watch your own replays to really figure out what's going on with the game, which is necessary to get the kind of precision that you need for scoring, and your progress will be seriously stunted unless you watch lots of other replays by more accomplished players than yourself.

As for not using practice modes, that's just dumb in basically every context

>> No.12668868

>>12667910
I think the bottom of that circle should be higher up, you definitely shouldn't be looking at bullets already past you, and you shouldn't even be looking at bullets right around your hitbox because by then it's probably too late. You should be routing ahead at least a couple of rows so that you don't get whacked by one of the light blue bullets

>> No.12668872

>>12667824
Don't treat the game like a dodging exercise, treat it like a puzzle game where you have to devise strategies that cause the bullets to move around you. Of course, there are plenty of spellcards that force you to do random dodging, but even then you should focus more on developing a strong conception of how all the bullets move. The dodging ability will come naturally with time. There are ways to explicitly train it, but it doesn't sound like you're at a stage where that's actually the issue yet

>> No.12668883

>>12668868
For what it's worth, I think that image is about right, and I've captured that spell. I look at the hitbox when I micro-dodge.

>> No.12668888 [DELETED] 

>>12668851
>waste your time.
You don't even LIKE the games, and you're trying to tell people how to play them? There's nothing serious about that at all; that's as casual as it gets!

If you were serious, you'd do everything you can to maximize (and thus, prolong) what the game has to offer. That means hardest difficulty settings, or at least the highest difficulty you can handle, and nothing else. No continues, replays, wikis, practice, tools; nothing. Then, after finally clearing the game, you move on to another.

>> No.12668897 [DELETED] 

>>12668888
If I enjoy playing an instrument, does that mean I should just mindlessly play songs way beyond my ability at full speed from beginning to end, never specifically spending my limited energy on actually improving and being able to explore the depths of the endeavor?

>> No.12668903 [DELETED] 

>>12668888
I knew it, you're from system11.

>> No.12668914 [DELETED] 

>>12668903
Oh, please. They hate games even more than the guy I replied to. You'll never hear me say keyboards and pads are as good as sticks, that's for fucking sure.

>> No.12668941 [DELETED] 

>>12668888
NICE quads

>> No.12668950 [DELETED] 

>>12668897
Might as well take care of this one too, while I'm here.

In short: the entire post is nonsense. That you've even made such a comparison proves my point. You don't care about the game. You care about the scoreboard. And you're upset that my words could take potential slots away from your board. The more players on the board, the more enjoyment you get from your position relative to theirs, which has NOTHING TO DO WITH THE GAME. You take the board seriously, and the rest be damned.

"Exploring the depths" of pressing two buttons and jerking a stick. LOL!

>> No.12668971 [DELETED] 

>>12668888
The point of the game is to clear the game or score points.

You could probably derive an arbitrary amount of pleasure from dying to Rumia repeatedly with your eyes closed, but that's not how the game was designed. The fact that continues, and spell practice, and the score counter exists puts the lie to the... whatever it is you're trying to advocate for.

>> No.12669037

>>12661373
>nothing cheesy
She has about 7-8 extra bombs a run compared to Reimu and 14-16 to Marisa. For survival play that's a lot of additional resources.

>> No.12669039 [DELETED] 

>>12668950
I'm only responding to you to check if I'm banned btw, but: no, scoreboards have nothing to do with this. Like, if you're playing IN, a big part of the satisfaction of the game comes from watching those nice purple clouds when you get nice cancels. You don't get to see those if you've been playing for a year and still can't credit feed past stage 5 because you refuse to do anything but spam lunatic credits when this is the first shmup you've ever played in your life. I'm not at all saying that your goal should be to improve to scoreboard level as fast as possible; I personally tell people not to watch replays when working on survival, because I think figuring out the game is part of the fun. You don't get to spend time figuring out patterns if you have to spend 10 minutes replaying patterns you've already solved to get one more attempt at a new complex pattern that's consistently stumping you.

Basically, you're talking like someone who hasn't really spent any significant amount of time on shmups at all, and has some strange idealized notions of the games where the fun basically is derived from "lol i'm playing such a hard game and getting rekt so hrad lmao im so hardcore check me out bby"

>> No.12669050 [DELETED] 

>>12668196
Lack of boss/spell practice is probably the reason I find the Prismrivers so much harder than Youmu/Yuyuko in PCB. Stage 4 is too long and boring to practice just for the boss.

>> No.12669065 [DELETED] 
File: 34 KB, 600x600, B10Rq7TCUAASHQ2.jpg [View same] [iqdb] [saucenao] [google]
12669065

>>12668950

>> No.12669069 [DELETED] 

>>12669065
we all know. but there's no reason not to respond, it's not like we have finite space in these threads or anything

>> No.12669082

How do you deal with doing really well and then choking up on stage 5 or 6 and throwing the run without breaking your fucking keyboard?

>> No.12669083

>>12669082
Restart. Do you even score?

>> No.12669094

>>12669082
always finish those kinds of runs for "practice." Get used to failing runs on stage 5/6 to the point where it's almost expected, and then you won't be angry when it keeps happening. Then, you might start suffering from getting overly excited by good runs on stage 6 - again, just spam runs until this becomes the norm, and your nerves will eventually subside

>> No.12669102 [DELETED] 
File: 435 KB, 900x1200, neetfeet.jpg [View same] [iqdb] [saucenao] [google]
12669102

>>12668888

this is a response

>> No.12669213

Hey uh, I didn't see anywhere else that might've helped me out with this.

I've been trying to get into these games (I started with Subterranean Animism because I enjoyed its OST the most) and I've recently beaten stage 6 after many retries on easy mode.

I've already looked up various tactics and I do use them frequently but I have a problem where I just sorta drop out/go crosseyed/whatever and completely lose focus from all the bullets.
Is there a good way to prevent this? I really want to try and get into these games on a non-pathetic level at least.

>> No.12669232

>>12669213
Create and memorize strategies that efficiently deal with as much of the game as you have the patience to train on. You're probably losing focus because you're always on max alert, treating the game as a half hour bullet-dodging marathon. By putting a little bit of time into practicing sections, you should be able to come up with relatively simple motions that let you dodge most of the bullets in the game without thinking about every single one.

I don't know how difficult you find controlling your character to be, but I would highly highly recommend going straight to normal mode, as you are less likely to be bored by practice this way.

Once you've figured out how the bullets move and how you should dodge them, you might find yourself making a lot of execution errors, and to solve this, I'd recommend just spamming runs on a higher difficulty. Looking at the faster bullets will naturally give your bullet reading ability a little boost that should get you through

>> No.12669255 [DELETED] 

>>12669102
tomoko isn't a neet?

>> No.12669281

>>12669232
I looked into it further, I seem to get sensory overload from the game on occasion.
I do look into the patterns of the enemies and lure the aimed shots, it just sorta gets the better of me even when I know what I need to do.

My execution can always be better though so I can at least improve on that until I figure out how to avoid the sensory overloads I experience.

>> No.12669436 [DELETED] 

>>12668196
Finally, someone who agrees with me about artificial practice.

>> No.12669458 [DELETED] 

>>12669436
Finally, someone who agrees with me about artifical posting.

>> No.12669659 [DELETED] 

>>12668834
*y'o'ure

>> No.12669688

>>12669281
Does epilepsy run in your family? You should be careful of your health

>> No.12669693

All this scoring talk and not a single score was posted. Disappointed.

>> No.12669702

>>12669693
Same thing happened with the argument about Kaguya.

>> No.12669707

>>12669702
I know, it's a damn shame. Where are the IRC pro tourney gods at.

>> No.12669816

>>12669688
It doesn't actually, I'm just not used to games similar to Touhou where the screen is filled with so many objects. I was hoping there was some way I could build a resistance to it.

>> No.12669855

>>12669816
Lower contrast, raise brightness, lower saturation, lower gamma.

>> No.12669901

I recently 1cc'd UFO and MoF on normal. Both with Marisa, I think.
I tried to 1cc SA last night with MarisaB, but Satori handed me my ass on a platter because I forgot where the bomb button was.
>Playing in the dark with sound on 20% and music at 75%.

Tried GFW later and forgot to bomb again, so I died on the last stage just before I finished.

Tried MS and nearly beat it but Yumeko killed me 4 times in a row (first time going at her) and I was left with one life on Shinki. Got to her last phase and she killed me. I almost beat her at that point, but also forgot to bomb THERE. First time using a continue on a PC-98 game just because I raged.

Which one do I try now? I already played the fighting games to death.

>> No.12670427

>>12669855
I gave it a shot, it seems to be more associated with the number of objects on-screen. I'm still flubbing horribly and I don't see any improvements.
Should I just move on to something else? I'm doubting if I can even beat the game past easy.

>> No.12670501

>>12670427
Go play IN Easy. If you can't beat that after a try or two, then give up.

>> No.12670532

>>12670501
I played that one on normal but I had to chew through 2 continues.

>> No.12671248

>>12669901
get the 1cc's of the ones you were close to, the consistency practice will be good for you

>> No.12671589

>>12668872
>There are ways to explicitly train it
Not him, but I need to get better at dodging random bullets.

>> No.12671986

>>12671589
Challenge yourself by approaching a variety of different patterns. Timeouts are good. Attacks with bullets from several directions at the same time, overlapping bullets, dense attacks, fast attacks.

>> No.12672069
File: 526 KB, 656x518, AAAAAAAAAAAAAAAA.png [View same] [iqdb] [saucenao] [google]
12672069

I somehow managed through the Prismriver Sisters, and even managed to not die on the last spellcard.
But Youmu kicked my ass; how do you guys manage against her?

>> No.12672081

>>12672069

Just use continues and cheese her with bombs, then go back and use practice mode to see what her bullshit is.

>> No.12672199

>>12672069
I found Youmu way easier than the Prismrivers. The only thing that really gave me trouble was her second to last spell card I think. Try to squeeze your way through her danmaku during the slo-mo moments and bomb if you feel like there's no way out.

>> No.12672266

>>12672069
I stream from left to right.

>> No.12673532

>>12655516
Forgot Jamestown, brah.
Give the westerners some love.

>> No.12673682

There are two factors that determine how much difficulty a particular species of lifeform enjoys in its videogames: 1) the game's genre, and 2) the lifeform's quantum of power, i.e. if it is subhuman, human, or superhuman. (There is a fourth possibility: God, but though it's true that he enjoys videogames a great deal — more than anyone, in fact — the game he prefers, when all is said and done, is called "life", and for this simple reason: that it contains all others.)

>> No.12673948

>>12673532
Jamestown is a pretty good danmaku, yeah.

>> No.12674000

>>12655516
>Ether Vapor, Astebreed,
yuck

>> No.12674282
File: 806 KB, 960x960, sakuyaface.png [View same] [iqdb] [saucenao] [google]
12674282

>>12673948

>> No.12675031
File: 477 KB, 640x480, something is off about this image.png [View same] [iqdb] [saucenao] [google]
12675031

IN Normal 1CC. It was tight, entering Kaguya with only three bombs in stock but I made it!!

>> No.12675044

>>12675031
good
now do it on hard

>> No.12675059

>>12675031
congrats man

scary feel

tfw

kowai

>> No.12675067

>>12675044
post your scores

>> No.12675071

>>12675067
what does that have to do with my post?

>> No.12675089 [DELETED] 

>>12675071
http://score.royalflare.net/th08/score.cgi?type=score_nf&level=3&chara=7&route=2

>> No.12675140

Do you guys have any major tips for the stage 5 boss and the TLB of Crimzon Clover? I'm pretty close to a 1cc but the stage 5 boss's second to last attack (the one with the lasers) sometimes seems to point blank fire a laser at me and I can't figure out if I'm supposed to look at the direction of the laser turret or what. Other major thing is that on the TLB's second form, is that laser spread thing that he fires aimed at your position or is it relative to him? I'm playing on the regular doujin version btw, not World Ignition.

>> No.12675420

>>12675031
Pretty good score, how come you don't have any lives though ?

>> No.12675422

>>12675067
6,559,683,910☆

>> No.12675522

>>12675422
おはよう ALAN

>> No.12675593

>>12675420
Maybe he died?

>> No.12676380

>>12675593
Here lies anon. He played for score.

>> No.12676532

Given how long the threads last, why can't we have more than one challenge each? How about a one week deadline?

>> No.12676629

>two unique posters
I'm guessing the bugs haven't all been stomped out yet.

>> No.12676852

>>12676629
Mine says 91. I wonder how many of those are me posting from different locations.

>> No.12677326

>>12676532
Given how many submissions we get in a month, that seems like a bad idea.

>> No.12677850
File: 372 KB, 1504x1077, 1408569187745.jpg [View same] [iqdb] [saucenao] [google]
12677850

>Trying to play Ikaruga on the hardest setting for the first time in over a decade.
>mfw

>> No.12677864

>>12677850
Aren't Ikaruga's difficulty settings "enemies shoot" and "enemies don't shoot"?

>> No.12678018 [DELETED] 

>>12677850
Who are you quoting?

>> No.12678529 [DELETED] 

>>12678018
Who are you emerald fonting?

>> No.12679326
File: 33 KB, 602x470, replays.png [View same] [iqdb] [saucenao] [google]
12679326

How many replays I can have at once? In-game, looks like 15, but when I save them with a different archive name I can keep more than 15.

Having tons of replays can accidentally fuck up the game? Or I'm just thinking about it too much?

>> No.12679428

>>12678529
>>12678018
Are these posts quality posts? On-topic and conducive to discussion? Then don't make them.
Don't reply.

>> No.12679430 [DELETED] 

>>12679428
janny enjoys the epic who are you quoting may may, so it's board related and therefore both on-topic and conducive to discussion

>> No.12679545

>>12679326
15 normal + 45 renamed.

>> No.12679669

>>12679545
So, 4 pages. Thanks.

What would happen if I saved more than 60 replays? They just wouldn't appear, right?

>> No.12680086 [DELETED] 

>>12679428
low quality posts are fine as long as they aren't preventing other worthwhile conversations from happening

>> No.12680088
File: 120 KB, 960x960, symmetry.jpg [View same] [iqdb] [saucenao] [google]
12680088

>>12674282

>> No.12680137

>>12680088

UNITINU

>> No.12680232 [DELETED] 

>>12680086
Globals 3 and 6

>> No.12680242 [DELETED] 

>>12680232
the only part of 3 that might be applicable is "uncalled for catchphrases," but "who are you quoting" is hardly uncalled for; it's a specific self-policing response to undesirable posting behavior. And rule 6 is a suggestion.

>> No.12680262 [DELETED] 

>>12680242
Welcome to 4chan, my friend.
http://archive.moe/jp/search/text/who%20are%20you%20quoting/deleted/deleted/

>> No.12680298 [DELETED] 

>>12680262

oh the ironing

>> No.12680383 [DELETED] 

>>12680262
>http://archive.moe
Welcome to /jp/, my friend.

>> No.12681066

厳正妄執

>> No.12683200

can we make a pastebin consisting of worthwhile danmaku?

>> No.12683220

>>12683200
All of them.

>> No.12683253
File: 235 KB, 1240x540, idiot.jpg [View same] [iqdb] [saucenao] [google]
12683253

>all these years of playing and being below average at the main Touhou games
>finally bother to read the gameplay manuals
>suddenly the games become easier
I'm such a fool.

>> No.12683287

For those who started with Normal, did you skip the Hard difficulty and graduate straight to Lunatic?

>> No.12683355

>>12683287
No. Lunatic is basically the hard version of hard(which has several exclusive spell-cards).

>> No.12683388

>>12683253
What did you learn from said gameplay manuals?

>> No.12683412

>>12683388
For example about the point collection line which is required to get many items simultaneously, which in turn awards bombs and lives in DDC.

>> No.12683513

>>12683287
No. I played 6-8, got a 14 N1CC, got a IN H1CC, then got a normal 1CC in the rest of the games, an EoSD and PCB Hard, and I am currently working on IN Lunatic.

>> No.12686027

>>12683412
How you never noticed that?

>> No.12687555
File: 106 KB, 640x480, CC.jpg [View same] [iqdb] [saucenao] [google]
12687555

Hmm Crimzon Clover Original was actually an easier clear than I thought. Probably no harder than one of the easier Touhou Lunatics. Does World Ignition change a lot of stuff? Otherwise I might just practice with this version for now.

>> No.12687593

>>12687555
I haven't played CC much, but I've heard that the boost mode or whatever it is called does a bunch of stuff.

>> No.12687751

>>12687593
BOOST is even easier than original if you can manipulate rank.

>> No.12687751,1 [INTERNAL] 

>>12679430
banned for this xDDD

>> No.12687751,2 [INTERNAL] 

>>12687751,1
The janitor is a cock sucking faggot and probably banned you for calling attention to this.

>> No.12687955

>>12687751
if you can't then good luck

>> No.12687955,1 [INTERNAL] 

>>12687751,1
one of the most deserved bans in recent memory

>> No.12687955,2 [INTERNAL] 

>>12687751,1
>>12687955,1
Nice.

>> No.12688220

>>12687555
Lots of change. Its difficulty equal to Novice Original in CCWI, and Arcade Original mode in CCWI is much harder.

>> No.12689145
File: 2.73 MB, 1405x1988, cfc19539cc679cdfb4e8ebcdc82258b8.jpg [View same] [iqdb] [saucenao] [google]
12689145

I'm getting styled on in Rayforce.

>> No.12689168
File: 344 KB, 740x1100, 1385284720903.jpg [View same] [iqdb] [saucenao] [google]
12689168

Which game is the hardest to nmnb on lunatic? Is it due to the stages or bosses?
What's the most difficult shot type to win with overall?

>> No.12689176

>>12689168
Those are both somewhat subjective, but I would like to say UFO for the first, and I would say the most difficult shot type is Alice solo.

>> No.12689187

>>12689176
>subjective
That isn't a hex that makes discussion impossible. Explain how you came to your decisions.

>> No.12689196

>>12689187
UFO because the bullet patterns are a step above most of the other games on lunatic.
Alice Solo because of her absolutely terrible range, poor damage, and weak bomb.

>> No.12690064

>>12687555
World ignition has a more difficult normal difficulty but it has a novice difficulty instead of the original release's beginner difficulty, which is far easier than beginner difficulty.

There is some re-balancing in world ignition such as invincibility frames when entering and exiting break mode and double break mode

>> No.12690252

>>12689168
Stupid chart that discourages scoring, something you can do any time.

>> No.12690364

>>12690252
If gus is anyone to go by, breaking records is endlessly more difficult than just beating the game.

I'd rather go by MaZe.

>> No.12690406

>>12690252
>discourages scoring
Good.

>> No.12690433

>>12690406
Parroting icy won't help you fit in when you don't even understand him.

>> No.12690560

>>12690433
Parroting who? "Good" is a fairly general word, as far as I know.

>> No.12690765

>>12690433
When you finally understand him, anything he writes is absolutely hilarious.

>> No.12690785

>>12689168
The hell does L90fps and LNB mean?

>> No.12690791

>>12690785
The L stands for "easy," the "90fps" stands for "30 frames per second," and "NB" stands for "many bombs."

>> No.12690840
File: 84 KB, 250x250, XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.png [View same] [iqdb] [saucenao] [google]
12690840

>>12690791
thanks :)

>> No.12691125
File: 338 KB, 640x480, th202.png [View same] [iqdb] [saucenao] [google]
12691125

instantly failed 5th last spell, opps -100M

>> No.12691145

>>12691125
sugeeeeeeeeee

>> No.12691258

>>12691125
sugeeeeeeeeeeeeeeeeeeeee

>> No.12691302

I'm curious

Which Touhou games are generally considered to be the best?

Which are considered to be the hardest (both on normal and lunatic)?

>> No.12691340

>>12691302
>Which Touhou games are generally considered to be the best?
PCB and IN.

>> No.12691345

>>12691340
Can I ask why specifically? Is it the challenge or spell design or something else?

>> No.12691455

>>12691345
Scoring systems.

>> No.12692213

>>12691125
Great score. Congratulations! I hope you keep at it.

>> No.12692258

>>12691345
Aye, they're both pretty fun too.

>> No.12692268

>>12692258
personally i dont like PCB for regular 1ccs because the game floods you with resources so much, that the only mistake you can make is trying to dodge things instead of bombing them. Maybe i will get to like it when i get better though

>> No.12692687

>>12692258
>PCB Stage 4
>Fun

PCB would be an actually fun game to play if stage 4 didn't exist.

>> No.12692712

>>12692687
really?

>> No.12694303
File: 109 KB, 358x357, 1383756830618.png [View same] [iqdb] [saucenao] [google]
12694303

>>12692687

>> No.12695413

Speaking of PCB, I have a question. On some replays, usually with ReimuB, I see the player focus-tapping on bosses (kinda like MAlice cannon), why is that? does it deal more damage, or is it a trick to get more cherry?

>> No.12695438

>>12695413
>does it deal more damage, or is it a trick to get more cherry?
As far as I understand, both. I haven't actually consulted anyone about this, so this is entirely based on my own observation, which may be incorrect.

Basically, the unfocused shot has higher total damage output, but only at shotgun range because of the base 5 direction shot. Normally, the needles are spread out because of the option locations. By focusing until the options are together, then tapping quickly such that you have a lot of unfocused shot time but the options never go out to the sides, you can get a compressed unfocused shot that's good at both shotgun range and at a distance.

>> No.12695515

>>12695438
Ok, that makes sense. I wasn't sure because I thought it could be placebo effect, since I've only tested this on Yuyuko, but it's pretty much impossible to miss her during her fan attacks and you usually get a border after every attack regardless.

>> No.12695632

>>12691345
I agree with >>12691455 in that the scoring systems are very cleverly done, and extremely enjoyable if you enjoy grazing. For me, the key is that you can choose whether to go for all-out grazing or unfocused dodging on any given attack, which gives a nice sense of balance. I haven't played much PCB beyond 1cc's myself, but the familiar system in IN also adds a lot of depth to the stage portions, and to a lesser extent to the boss portions as well, but not in a frustrating RNG-based way like MoF (although, many people do criticize IN for being too static overall. Mostly a matter of personal preference I think). Especially for people who enjoy grazing, these games are basically heaven. Sure, other games have graze-based scoring systems, but few seem as well-done as PCB's and IN's to me at least. When I watch EoSD, it almost feels like I'm just watching someone exploit glitches in the programming through the whole game, peppered with the occasional intense random dodging portions; the cancels just seem all so mysterious, but maybe if I played the games more, they would make more sense. SA seems a bit silly since it focuses on nothing but graze, resulting in wacky bomb-for-graze tactics that just feel like they don't really capture the spirit of danmaku well. And UFO survival is just too hard for it to have a lot of mainstream appeal. That being said, of course there are also games like MoF and DDC that don't focus on graze, but I think many players tend to dismiss them for being too easy. MoF does have quite a little cult following of its own though. I think DDC is still a bit too new for people to latch onto it in the same way, although it too has its fans.

At least in IN's case, I think there's a lot more to enjoy about it than simply the scoring system. I think I'll expand on this in another post, since I'm not sure whether I'm coming close to the character limit on this post.

>> No.12695641

>>12695413
>>12695438

Hitting something unfocused yields about ten times the cherry you would get from focused, and players use this to plan borders.

>> No.12695671

>>12695632
In summary: everything about IN feels extremely polished. After all, he was using the same engine as in the previous two games, and had plenty of time to work out all the kinks and really make a fine game.

I said I wouldn't talk about scoring anymore, but I have to mention the fact that the introduction to the system is extremely smooth. Part of this is because, despite its depth, the concept is extremely simple: get a lot of time. As a result, ZUN was able to implement a very simple system, rewarding the player for engaging with this system in whatever way they found easiest in exchange for bonus spellcards that don't conflict with survival goals, and even extra continues for extremely new players. Frankly, this is something that this community could learn a bit from; there seems to be this stereotype that scoring is the hardest thing that a 2hu player can do, and while I would agree with this sentiment when applied to high level scoring, just understanding and interacting with the system a bit adds a lot of flavor to the games that a lot of players miss out on out of intimidation, or simple greedy desire for fast 1cc's.

The presence of all the last spells, while sometimes overlooked, are also quite nice. The pseudo-achievement system that you need to engage in to unlock them encourages players to interact with the game in lots of ways that they might not have otherwise - one that immediately comes to mind is the hard mode 1cc with solo Reimu, which is a totally different experience than, say, playing with Border Team. The patterns themselves are good fun, and to me are sort of a testament to ZUN's enjoyment of the engine and the theme he was working with in this game. In general, there's just tons of content in this game compared to others, with two stage 6s and two stage 4s and a whopping 12 shot types. Although there's overlap in coding and graphics between the teams and solo shots, they play extremely differently.

Fuck out of characters.

>> No.12695677

>>12695641
This doesn't answer the original question at all.

Does the extra unfocused hits of the needles while focus tapping override the lost cherry due to occasionally doing focused damage while trying to keep the options forward.

>> No.12695691

>>12695677
Focus-tapping will lose you some cherry+, but it's not very much, and the trick is only beneficial in a couple attacks to begin with.

>> No.12695717

>>12695671
>>12695632
Touhou sucks, go play Mars Matrix.

>> No.12695721

>>12695717
s uck my c ock dude

>> No.12697530
File: 64 KB, 640x480, th023.jpg [View same] [iqdb] [saucenao] [google]
12697530

Huh decided to randomly put a credit into PCB and I managed to clear with full lives with MarisaB. Borders are pretty OP.

>> No.12697536

>>12697530
You're making me feel inadequate.

>> No.12698307
File: 58 KB, 640x480, Unbenannt.jpg [View same] [iqdb] [saucenao] [google]
12698307

>>12697536
Don't worry anon. When I tried lunatic, I game over'd on stage 2, and when I tried normal I still couldn't finish with maximum lives. I'm not good at dodging bullets.

>> No.12698327

>>12695717
Our onslaught will not be a weak faltering affair. We shall fight as long as we live. We will fight until you turn to Touhou, humbly seeking refuge. We will fight not caring whom we meet. We will fight whether we destroy ancient holdings or newly gotten gains. We have mutilated every opponent. We have driven them violently before us at the command of ZUN and Touhou. And we will plunder them, for they must suffer disgrace.
The Believers fight in ZUN’s Cause, they slay and are slain, kill and are killed.

Crushing the heads of the infidels and splitting their skulls with sharp swords, we continually thrust and cut at the enemy. Blood gushed from their deep wounds as the battle wore them down. We conquered bearing ZUN’s fluttering war banner. Our cavalry was submerged in rising dust, and our spears quivered, but by us ZUN gained victory.

>> No.12698370

>>12698327
>and our spears quivered
gay

>> No.12698393
File: 53 KB, 411x500, Nue Honjuu.png [View same] [iqdb] [saucenao] [google]
12698393

>>12698327
HEIL ZUN

>> No.12698499
File: 398 KB, 671x1010, 666fe9c0cc0dec5ce68027b9416e8a37.jpg [View same] [iqdb] [saucenao] [google]
12698499

>>12698327
I am here for duty Sir.

>> No.12698509

>>12661334
well, for me, when I start playing I feel really good whe I did it for first time for each game, then I decide that I need to unlock the extra stage.

>> No.12698856

>>12698327
Let's not be one of *those* fandoms.

>> No.12698893

>>12698856
Touhou already is one of *those* fandoms.

>> No.12699206

>>12697536
I don't know why you would feel inadequate since I've put in tons of hours into these games in order to get to where I am. Even though my current results may seem impressive from your point of view, I've put in 55 hours into PCB alone, and that's not even including how much time I've spent on other games too. So I would say just keep at it because I can guarantee that you will get good if you keep practicing. Hell I remember when I started that several people in the community said that I would never be a good player because my rate of improvement was so slow, but fuck them because I think I sure as hell proved them wrong.

>> No.12699282

>>12698856

Touhoufags have always been 10 times worse than Cavefags. I would actually love seeing someone discuss a Cave game in any of these threads.

Hell, I would love seeing anything that isn't about Touhou in these threads.

Might be a cool challenge for one of the next threads. A 1-ALL/2-ALL would be awesome to see.

>> No.12699386

>>12699282
Meh Cave game 1-ALLs aren't too hard to get all things considered. 2-ALLs on the other hand are hard as shit, so I highly doubt that people would suddenly get 2-ALLs because you made it the thread challenge.

>> No.12700035

>>12699206
>tons of hours
>55 hours into PCB alone
That's cute.

>> No.12700341
File: 562 KB, 640x480, 2014-11-16-112358_640x480_scrot.png [View same] [iqdb] [saucenao] [google]
12700341

everyone post ur hours

>> No.12700438

>>12700341
I have no clue why the running time is so off. Perhaps something with my computer is fucked up.

>> No.12700442
File: 672 KB, 656x518, Untitled.png [View same] [iqdb] [saucenao] [google]
12700442

>>12700438
Whoops, forgot my image.

>> No.12700443 [DELETED] 

>>12700438
that's not your running time it's mine????

also that's a well documented bug in IN, every time you start it up it adds the uptime of your computer to the running time, but the playtime is more or less accurate

>> No.12700445

>>12700442
that's a well documented bug in IN, every time you start it up it adds the uptime of your computer to the running time, but the playtime is more or less accurate

>> No.12700548
File: 633 KB, 640x480, time.png [View same] [iqdb] [saucenao] [google]
12700548

Does playing time including leaving the game running while doing other stuff? I don't remember playing IN that much. Then again, I have 3~ years with the same scorefile...

>> No.12700658
File: 66 KB, 640x480, Time.jpg [View same] [iqdb] [saucenao] [google]
12700658

>>12700341
I wasn't really sure which game to post, so I took the one with the most time. I play a healthy variety of shots, too.

>> No.12700833
File: 511 KB, 640x480, time.png [View same] [iqdb] [saucenao] [google]
12700833

Why is my time so fucked up? Having 2218h in Touhou 8 is fucking impossible and I've only been playing it for a year

>> No.12700852

>>12700833
Scroll up.

>> No.12700867
File: 541 KB, 640x480, hours.png [View same] [iqdb] [saucenao] [google]
12700867

>>12700341
nice restarts dude

>> No.12700906

>>12700852

Oh I see, that explains it.

>> No.12701107

>>12672069
Just keep trying, look for weak points in her attacks.
BTW, somebody have a bug where spell names are going too far right, hiding under score panel? An also cut dialogs, where you can't read everything.

>> No.12701113

>>12700867
nice AUTISM dude

>> No.12701134
File: 709 KB, 640x480, minutes.png [View same] [iqdb] [saucenao] [google]
12701134

キタ━━━(゚∀゚)━━━!!

>> No.12701521
File: 539 KB, 640x480, th004.png [View same] [iqdb] [saucenao] [google]
12701521

>>12700341
(´・ω・`)

>> No.12702898

why are there SO MANY autistic IN players in these threads

>> No.12703812

>>12702898
Most of those playing times don't even seem accurate given the number of runs they have on record.

>> No.12705053
File: 393 KB, 640x480, Fucking_finally_17_11_2014.png [View same] [iqdb] [saucenao] [google]
12705053

Its been a while since i experimented the joy of ending a game for first time.

Here i come yukari.

>> No.12707617

We are on page 9.

>> No.12708624

>>12708498
New thread

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