[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 519 KB, 640x480, bigger numbers better game.png [View same] [iqdb] [saucenao] [google]
12555062 No.12555062 [Reply] [Original]

Please discuss the Touhou games and STGs at large here.

STG challenge: Discover the conditions for unlocking the secret stage 6 midboss in Aero Chimera!
2hu challenge: Score as high as you can in STB scene 9-6

Links:
Replay uploader for 6-13: http://replays.gensokyo.org/
Replay uploader for 14: http://threplays.appspot.com/replays
STG/Touhou stream aggregator: http://stgrillz.appspot.com/

Previous thread:
>>12443347

Winner of last thread challenge:
Technically nobody, although
>>12500960
posted an old replay that accomplished it on Normal mode.

Sorry there's no 14.3 support on the uploader yet.

>> No.12555073

Are you nuts, 9—6 is my nemesis. It took my one year to beat it. I'll probably never beat it ever again. But it's a fun spellcard though.

>> No.12555299

>>12555025
(´・ω・`)

>> No.12555793

Was Aero Chimera supposed to randomly speed up?

>> No.12555819

>>12555793
From 50 to 100? No, it isn't. You should try to turn on vsync.

>> No.12555845

Am I the only one that finds Satori's version of 9-6 harder?

>> No.12555862
File: 1.06 MB, 1024x640, BwedLcSCcAA44ku.png [View same] [iqdb] [saucenao] [google]
12555862

Am I the only one that finds Koishi's version of 9-6 harder?

>> No.12555866

>>12555845
Not at all, Kaguya's version is very easy for just beating it casually. Satori's however has more bullets, faster and more chaotic.

>> No.12555898

>>12555862
>stretching

>> No.12555922

>>12555862
Holy crackers, I've never seen that attack as 9-6. I wonder how Koishi got it.

>> No.12555949

http://replays.gensokyo.org/download.php?id=34851

>> No.12555960

>>12555845
Satori's was a piece of cake because it was only 3 pictures or something and a little bit of pattern in it - Kaguya on the other hand went total bananas on the last two pictures.

>> No.12556077

>>12555949

Awesome. Is this possible without Reimu/Yukari's hitbox?

>> No.12556105

>>12556077
Yes, but without the homing you might need to dodge the pattern more times.

>> No.12556121

>>12556077
>>12556105
Also, you'll have a harder time getting the safespot with a larger hitbox.

>> No.12556322

>>12555819
When I turn on Vsync from the options, the whole game speeds up to the point I can't even scroll up and down the menu one at a time. Did anyone else have this problem?

>> No.12556665
File: 377 KB, 640x480, 2hus2hard.png [View same] [iqdb] [saucenao] [google]
12556665

i keep failing shit everywhere why is this game so hard

>> No.12556834

why is the thread challenge always some impossible kags shit?

>> No.12556929
File: 149 KB, 640x480, toohard.jpg [View same] [iqdb] [saucenao] [google]
12556929

So close to blazing it

>> No.12557016
File: 106 KB, 952x687, shoot the bullet 9-6 743 crash.jpg [View same] [iqdb] [saucenao] [google]
12557016

743,270 for the 2hu challenge. Crash while saving the replay.

>> No.12557596

>>12556834
Because nobody can resist the urge to shit talk about difficult things even if they aren't capable.
Example: The argument about boss difficulty two threads ago.

>> No.12557643

>>12556665
uwaaaaaa

>> No.12557810

>>12557596
There's no point trying to talk about that when everyone uses save states or practice modes.

>> No.12557819

>>12557810
http://strawpoll.me/2716410

>> No.12557973
File: 495 KB, 1440x1440, 1312415036718.jpg [View same] [iqdb] [saucenao] [google]
12557973

I don't understand why you guys think a boss is difficult just because you set some arbitrary goal and can't reach said goal.

A truly difficult boss is hard even without assigning some handicap to yourself.

Just my 2 cents.

>> No.12557980

>>12557973
Then all bosses are easy because I can spam continues through them.

>> No.12557998

>>12557980

A 1cc is quite possibly the least arbitrary rule in the shmup world. It has been and will continue to be the golden standard for shmup-players.

Also, please don't take it to the logical extreme like that. You're scaring the children.

>> No.12558004
File: 7 KB, 251x132, 1334744758981s.jpg [View same] [iqdb] [saucenao] [google]
12558004

>>12557980

>> No.12558012

how do you watch replays from gensokyo.org?
i click and all i get is gobblygook

>> No.12558018

>>12558012

Ctrl+s or "save page as". Place it in the replay folder for whatever game it is.

>> No.12558027

>>12558018
o ho, thank you

>> No.12558042

>>12557973
All depends on what you're going for. If you're just trying to clear the game then obviously the hardest bosses are the ones where not using any resources is the most difficult thing to do. If you don't care about how many bombs or lives you need then its obvious that any boss in Touhou basically is easy. And a lot of bosses in other shmups too.

The real thing to consider is score obviously because that is basically the objective of the game. If a boss for example requires to you do a lot of hard stuff without messing up, then its hard but if its just pressing XXC through all of it then its not. Simple :D

>> No.12558095
File: 80 KB, 370x250, 1400749647190.gif [View same] [iqdb] [saucenao] [google]
12558095

i would like to participate at these StB/DS challenges one day, but i always have my own challenges in schedule, which have higher priority

>> No.12559009
File: 109 KB, 358x357, 1383756830618.png [View same] [iqdb] [saucenao] [google]
12559009

>>12557998

>> No.12559311

Should I be on the lower half of the screen in God Sign "Genealogy of the Sky-Born"?

Also, is there a good strategy for the penultimate and final phases of Forbidden Arcanum "Hourai Elixir"?

>> No.12559315

holy SHIT this thread is moving fast

>> No.12559316

>>12559311
>Should I be on the lower half of the screen in God Sign "Genealogy of the Sky-Born"?
If you want more time to read the bullets, yes.

>Also, is there a good strategy for the penultimate and final phases of Forbidden Arcanum "Hourai Elixir"?
A lot of people dodge the final phases in the corners. Staying above the PoC for more points.

>> No.12559320

>>12559315
I blame Kaguya.

>> No.12559363

>>12559009
Scoring isn't a standard.

>> No.12559379

>>12558095
Out of curiosity, what are those challenges? Where are they being hosted? Is entry free for all?

>> No.12559404

I just got hit with three fucking seconds on the timer for Hourai Elixir. Again. I fucking hate this spellcard. Its a fucking minute long cutscene and then twenty seconds of bullets covering everything.
Fuck I'm mad.

>> No.12559450
File: 291 KB, 909x720, 1312142227804 edit.jpg [View same] [iqdb] [saucenao] [google]
12559450

>>12558042
>>12559009


I wish people would stop talking about scoring in Touhou.

The amount of western people actually getting high-scores is negligible. I know you suck at scoring, and so does pretty much everyone else playing.

Please stop pretending playing for score makes you hardcore, You guys just seem like a bunch of try-hards.

Besides, there are plenty of games that are fucking hard when you play for survival only.

Oh, and guess what, playing for survival makes shumps more FUN for most people.

Also, I quote SWY when he says: "You have to be able to complete a game before playing for score."

>> No.12559460

>>12559450
I wish people would stop talking about survival in Touhou.

The amount of western people actually getting 1CCs is negligible. I know you suck at surviving, and so does pretty much everyone else playing.

Please stop pretending playing for survival makes you hardcore, You guys just seem like a bunch of try-hards.

Besides, there are plenty of games that are fucking hard when you play for score only.

Oh, and guess what, playing for score makes shumps more FUN for most people.

>> No.12559464

>>12559379
nothing fancy, these are basically my personal targets - i don't know if you can call "no-item 14.3" a real challenge, but i really want to have it done before the next touhou trial gets released

>> No.12559579

>>12559460
none of these are actually valid though

I don't exactly agree with >>12559450
but the pervasive sentiment of "you must score or else whatever you're doing is shit" gets pretty grating. Saying things like "the objective of the game is to score" goes under this umbrella and simply isn't true; it's -an- objective. Saying the sole objective of the game is to 1cc would be wrong as well, even though STGs generally enforce that a proper clear is one done without continuing.

>> No.12559582

>>12559579
>none of these are actually valid though
except for "hard when you play only for score", oops

>> No.12559593

>>12559450
I play Touhou both for scoring and to eventually 1CC the games. I mean, the games are pretty fun to just play.

>> No.12560085

>>12559579
The objective is getting as many points as you can. Thats the entire foundation for the competitive aspect and shmups are competitive games.

However, its also games that allow you to ignore the main goal and come up with your own ways of playing it and there's nothing wrong with doing that. Many people, myself included, don't really like the score systems in the Touhou games or maybe we'd rather play a variety of stuff instead of going balls deep in one game.

Its just a videogame so of course just play it however you want. Just try not to make judgements about the difficulty of certain things or bosses if you're not playing the intended way.

>> No.12560492

>>12560085
>shmups are competitive games.
Why are they competitive games? Or is this part of some circular logic used to make everything revolve around scoring?

>> No.12560555

>>12560085

the main objective is the beat the game and see the ending (good ending in the case of some games) and that is undeniable.

however i'd say that points is the next tangible objective after that, but less people are going to care about it.

anything besides those two are self-made objectives or in-game achievements.

>> No.12560557

>>12560555
>the main objective is the beat the game and see the ending
Who decides this?

>> No.12560573

If only ZUN made a 2hu game where scoring was directly tied to "survival" and there were no actual points displayed on screen.

>> No.12560588
File: 69 KB, 675x475, hatfan.gif [View same] [iqdb] [saucenao] [google]
12560588

>>12560085
>The objective is getting as many points as you can. Thats the entire foundation for the competitive aspect and shmups are competitive games.
How is a game you can perfectly play alone, and do not even need to play against other people, make them "competitive"? People who want to compete make them competitive. The "objective" is whatever the fuck anyone who plays wants it to be.

Sheesh, you guys take playing games pretty serious.

>> No.12560617

>>12560557
Who decided that the game was for score? Can you point HIM out to me?

>> No.12560627

>>12560588
>Sheesh, you guys take playing games pretty serious.
That one guy is probably going to post a link to that pastebin now that you said that.

>> No.12560640

>>12560588
This pretty much nails it. STGs aren't competitive in nature, it's only the community that turns it into something competitive. You're free to play however you want and no one is better than anyone for playing differently since STGs are already at the bottom of the shit barrel.

>> No.12560646

>>12560617
Obviously it wasn't me since I didn't mention that at all.

>> No.12560665

>>12560557

dont be dense.

>> No.12560673

>>12560665
Don't infer things I don't imply.

>> No.12560685

>>12560673
Then what is the point you were trying to make?

>> No.12560721

>>12560685
There's no set objective of a game unless it's clearly stated by the developer, or unless you like to think you're smart enough to know what people are thinking when they make it.

>> No.12560732

There are too many people to quote, so I'll just drop it like this:

Almost everyone in the western community (be it kusoplay, MotK, /jp/ or whatever place) has stopped playing for score. What is left in most places are a few players, most of which not capable. As a matter of fact, IN (and StB) are the only games still getting attention in terms of scoring. For IN, there are three (maybe four?) people, half of which aren't very impressive. One guy plays lunatic only when the survival is beyond him, which is reflected in his fairly low score. The next guy only plays extra thinking he can reach levels only two people before him have (I giggled when I saw his high score replay a few days ago). The third player plays a lot of normal mode, which is fine, but since his attention is scattered through pretty much all shots from what I noticed, none of his scores are excellent. There are some good ones, no doubt, but none of them have really reached a very high level of play. And the last guy seems to have quit for KanColle, seemingly throwing in just a few credits every once in a while, thus leading to no progress.

The StB player is playing a lot and gets tons of new scores it seems, but it's only one guy he has no competition. I believe Royal Flare was pretty dead for it too.

And for the other games, everyone quit. Everyone who used to play EoSD quit (playing LoL and CS:go now, or KanColle. Or StB). There hasn't been anyone notable playing PCB since 2012 anyway, every MoF player quit and they all started iidx or KanColle. The only two players to play SA in the last year quit that, saying it wasn't a good game. Scoring is dead in the western community and I haven't seen anyone with the potential to follow the footsteps of old players.

>> No.12560738

>>12560732
Can you fuck off?
Literally nobody cares except you.

>> No.12560749

>>12560721
>or unless you like to think you're smart enough to know what people are thinking when they make it.
subtle, but you're not getting anyone with that.

>> No.12560787

>>12560732
What about the farm?

>> No.12560790

>>12560732
There's a guy with the potential to get a world record for UFO I know, but he only plays UFO and wouldn't upload the replay.

>> No.12560832

>>12560790
No

>> No.12560837

>>12560832
k

>> No.12560871

>>12556834
Who's kags?

>> No.12560932
File: 532 KB, 641x480, Untitled.png [View same] [iqdb] [saucenao] [google]
12560932

2.5b get! But 3b seems so far away.

>> No.12561087

>>12560932
Anything up to 4b shouldn't be that bad, do your best!

>> No.12561238

>>12560627
Sorry I'm late. http://pastebin.com/deNZ6S1q
This is relevant as well. http://imgur.com/a/q6BUr#0

>> No.12561243

>>12561238
I find both of these very amusing.

>> No.12561274 [DELETED] 

>>12560732
I disagree with some points of yours.

>What is left in most places are a few players, most of which not capable.
Everyone should be capable, did they put in sufficient effort to learn the games.

>For IN, there are three (maybe four?) people
There's one person, he's playing Extra, and he's good. I don't see a reason why wouldn't he reach his goal. The two people sometimes submitting for Easy-Hard play very sporadically.

>There hasn't been anyone notable playing PCB since 2012 anyway
Extra world record from 2013, an NMNB by a member of a Western Touhou member, two excellent Normal scores from 2013.

>> No.12561277

>>12560732
I disagree with some points of yours.

>What is left in most places are a few players, most of which not capable.
Everyone should be capable, did they put in sufficient effort to learn the games.

>For IN, there are three (maybe four?) people
There's one person, he's playing Extra, and he's good. I don't see a reason why wouldn't he reach his goal. The two people sometimes submitting for Easy-Hard play very sporadically.

>There hasn't been anyone notable playing PCB since 2012 anyway
Extra world record from 2013, an NMNB by a member of a Western Touhou forum, two excellent Normal scores from 2013.

>> No.12561353

>>12561277
>Extra world record from 2013, an NMNB by a member of a Western Touhou forum, two excellent Normal scores from 2013.
Why is that survival shit relevant comparing to those high-level scoring play, it makes me cringe and feel disgusted.

>> No.12561382

>>12561353
I mostly play for score, but still do find NMNB of Touhou lunatics very impressive.

>> No.12561411

>>12561382
Maybe in hard survival games like EoSD or UFO. PCB is among the easiest and nobody good bothered to play survival for more than one credit every month, otherwise there would be a lot more PERFECT runs.

>> No.12561424

>>12561411
>nobody good bothered to play survival for more than one credit every month
How do you know this?

I agree that PCB is one of the easier games, but it still has several difficult bits to it, and a full run lasts long. I don't see why an NMNB wouldn't be impressive in itself.

>> No.12561440

>>12561424
Last time I played it was such a snooze-fest, literally nothing hard until stage 6, and ended up with a one miss. You can simply overcome this by playing more and getting lucky in that section.

>> No.12561501

http://replays.gensokyo.org/download.php?id=34871

>> No.12561546

>>12561501
Congratulations.

>> No.12561654 [DELETED] 

>>12560732
>tfw stopped playing STG for Kancolle
I'll be back, soon™

>> No.12561679 [DELETED] 

>>12561654
Whats the Appeal of Kancolle? I don't get it.

>> No.12561741 [DELETED] 

>>12561679
Not him but the ships are pretty cute (cuter than 2hus, you faggots)

>> No.12561742 [DELETED] 

>>12561741
Something being cuter than another is subjective.

>> No.12562122

A PCB Luantic NMNB run is pretty sweet if there are no border breaks, but only due to a few small sections.

With border breaks, it's not even worth talking about.

>> No.12562203
File: 41 KB, 315x275, 123502854674.jpg [View same] [iqdb] [saucenao] [google]
12562203

Seriously? Now people are talking about PCB Lunatic NMNB like it's the easiest thing in the world.

If you're going to be bashing on random achievements, at the very least identify yourself and include a replay of what you've done so we can see if you're deserving of acting like such an arrogant dick.

I'm so sick of the try-hards in these threads.

>> No.12562213

>>12562203
NMNB? What does that stand for?

>> No.12562231

>>12562213

It's an abbreviation for No-Miss No-Bomb. It means no deaths and no bomb-usage.

>> No.12562249

I think I will play this game again.

>> No.12562267

>>12562231
Damn, that's amazing then.

>> No.12562281
File: 72 KB, 600x992, 1408665171789.jpg [View same] [iqdb] [saucenao] [google]
12562281

>>12562267
That's what I think too.


Also, for all you lurkers out there. There's a perfectly fine Shmup Glossary at SS11:
http://shmups.system11.org/viewtopic.php?f=1&t=9665

If you still don't understand some words or abbreviations, don't be afraid to ask!

>> No.12562305

>>12562203
>>12562267
>>12562281
http://score.royalflare.net/th07/replay7/th7_ud212e.rpy

>> No.12562666

>>12562305
>http://score.royalflare.net/th07/replay7/th7_ud212e.rpy

the western player didn't break any borders, genius.

>> No.12563784

>>12562203
>PCB NMNB
Does that also imply no border breaks?

>> No.12564244
File: 80 KB, 640x480, 9-6 792.jpg [View same] [iqdb] [saucenao] [google]
12564244

>>12557016
update

>> No.12565070

What's the motion I should follow for the wave of fairies immediately following Sanae in SA's Extra? I usually just use ReimuA's edge gimmick but it feels awful to miss all the point items. I've tried grazing the clumps of bullets as I go from left to right but they usually follow my path and get me killed.

>> No.12565135
File: 76 KB, 640x480, Unbenannt.jpg [View same] [iqdb] [saucenao] [google]
12565135

Thread Challenge. 0% scoring, 0% skill, 100% luck. Could maybe push for 600k if I grinded it out, but I have no idea how this works, so I probably won't.

>> No.12565230
File: 665 KB, 1200x900, 48e40d953ac7b1b92.jpg [View same] [iqdb] [saucenao] [google]
12565230

I love seeing myself improve after butting heads with a game for so long. Was struggling to clear SA on normal, and now all of a sudden I'm able to clear it with 7 lives and capture spell cards I thought I couldn't.

>> No.12565543

>>12562203
it doesn't matter what you've done, you shouldn't act like an arrogant dick regardless. Don't encourage tripfagging

>> No.12565796

>>12565070
For scoring I believe you bomb above them and stand still for all the bullets to hit you.
For survival, start from the right (the first wave comes from the left) and stay a little under the line of fairies, kill them all while moving focused to the left, quickly go a little above the line and move focused to the right, you'll still be able to kill all of them. Then repeat. You can probably find a NMNB replay on Youtube that uses this strategy. Takes a bit of precision.

>> No.12565817

Whats the real difference between characters in the games, do they affect the gameplay in anyway or its just different colors and bullet shapes?

>> No.12565945

>>12565817
Do you mean the players or the various bosses? The answer is yes regardless, but if you mean the players, the shot types all carry different strategies for using them, and the speeds the player moves are generally all different within a game. Reimu is usually slower and has a smaller hitbox, Marisa is faster and has a larger grazebox. Other characters usually have their own quirks.

>> No.12565953

>>12565945
Oh also, in many of the games the stage 4 boss is different (or uses different patterns) for each character.

>> No.12565989

>>12565953
Yes, the players. Some of them are slower or got different bonuses but what about this player A or player B stuff? Anyway, I've read somewhere that in EosD Reimu A is geared towards survivability while B is better at scoring, but thats about it.

>> No.12566001

>>12565989
If you played any of the games for more than 30 seconds you wouldn't be asking what shot types are.

>> No.12566199

>>12565135
the StB scoring system doesn't make sense anyway, i mostly go for grazing the boss-sprite, photographing as many projectiles as possible and letting go of the photographing-button as soon as possible

>> No.12566226

>>12565989
Player A and Player B are just different shot types. Some are more beneficial than others. For example Sakuya A and Reimu B are arguably better than their counterparts in PCB.

>> No.12566252

>>12566199
Okay so I don't know what you mean by grazing the boss sprite, but one comment is that you don't have to be super quick about releasing the photographing button. afaik the frame doesn't start shrinking for a short while after you start the photo, and the benefits of getting a shot where the boss is more centered are pretty substantial.

>> No.12566429
File: 77 KB, 640x480, Unbenannt.jpg [View same] [iqdb] [saucenao] [google]
12566429

>>12565135
Update. I won't bother with it any further because I don't get it. At all. Yay for new best photo etc

>> No.12566446
File: 14 KB, 400x224, 1395961246297.png [View same] [iqdb] [saucenao] [google]
12566446

http://doujinstyle.com/?p=2149

it would help if you faggots actually posted the stg instead of just talking about it

start with the classics I don't want to hear from SA scrubs

>> No.12567010

>>12565796
Thanks, that works really well, I just need to get the precision down on it.

>> No.12567026
File: 34 KB, 850x801, 1406851110078.png [View same] [iqdb] [saucenao] [google]
12567026

>>12566446
this is no upload thread or whatever you try to express here
also, watch your mouth - you're talking to the high society - no sloppy 4chan slang allowed

>> No.12567070
File: 78 KB, 640x480, 9-6 793.jpg [View same] [iqdb] [saucenao] [google]
12567070

>>12564244
uh, raised the score by a thousand

someone please hold me

>> No.12567425
File: 399 KB, 640x480, eberydime.png [View same] [iqdb] [saucenao] [google]
12567425

ebery fuggen dime

>> No.12567543

>>12566001
>>12566226
Some of them really does more damage or has a wider area of damage (maybe just matter for scoring), but oh well, I thought there was more than just that. And others just seem weaker variations.

>> No.12568087
File: 15 KB, 304x360, Pepper-Ann-2-44202054528.jpg [View same] [iqdb] [saucenao] [google]
12568087

>>12561238
>has written a book called "Video Game Culture"
>calls other people aspies

>> No.12568299

>>12560640
>STGs aren't competitive in nature, it's only the community that turns it into something competitive.

Why the fuck do you think ZUN put so much effort into the scoring system of each of these games? of course you can do whatever you want with them, but the main purpose of it is to first beat the game without continues (it fucking says it right on your face!) and then you can go to scoring.

>> No.12568580

>>12568299
>ZUN put so much effort into the scoring system of each of these games
Funny.

>> No.12568644
File: 119 KB, 640x480, IN normal.jpg [View same] [iqdb] [saucenao] [google]
12568644

Stupid mistakes left and right, but it's my first 1cc on normal for any 2hu game, so I'll be happy with that for now.

>> No.12568676

>>12568644
Five deaths is alright for a first 1CC. You'll probably have more than that on your first Lunatic 1CC.

>> No.12568781
File: 482 KB, 672x537, pissed off pumpkin.png [View same] [iqdb] [saucenao] [google]
12568781

Which Toho game a best?

Where can I buy Toho games for cheap?

>> No.12568797

>>12568781
>Which Toho game a best?
That is a subjective question.
>Where can I buy Toho games for cheap?
Playism
If you want physicals you will get fucked in the ass from importing, I guess noppin is an okay way of importing them.

>> No.12568828

>>12568781
>>12568781
>Which Toho game a best?
DDC
>Where can I buy Toho games for cheap?
mega.co.nz

>> No.12569123

>>12568781
>Where can I buy Toho games for cheap?
Importing costs always push the prices up to 30 bucks or so if you want the physical copy. ZUN has recently made TH14 available for download on Playism Japan for its original price though, so not only is that the easiest legitimate method; it's the cheapest.

>> No.12570134

>>12568781
isn't it coming out for the playstation or xbox, so you normals can play it too?

>> No.12570189

>>12568299
>Why the fuck do you think ZUN put so much effort into the scoring system of each of these games?
I can believe he put effort in PCB and IN's scoring systems, but just those two...

>> No.12570193

>>12570134
no, it's just fangames
and only in nipland

>> No.12570197

>>12570189
>IN
Sure.

>PCB
I refuse to believe that ZUN actually intentionally made the scoring system that good.

>> No.12570199

>>12570193
http://www.mediascape.co.jp/zunps/

He sold his soul for many yen not that long ago.

>> No.12570249

>>12568580
t-thanks.

>> No.12570432

>>12570197
>I refuse to believe that ZUN actually intentionally made the scoring system that good.
why

>> No.12570538 [DELETED] 

Posting in a 5 day old thread.
Let's push for a week people!

>> No.12570700

>>12570432
Considering what happens in a lot of the Touhou games, it's pretty clear that he doesn't really care about what's the scoring system like. He just makes a game and sees what happens. Something like bombing for Cherry, or suiciding for Cherry probably never crossed his mind. He wanted to make a game that promoted unfocusing for more points.

Also, if he understood that PCB and IN were so good, I don't see why wouldn't he have used the grazing for spell value in the later games too.

In terms of IN, there are multiple negative things with the system that weren't tested, like weaker shot-types losing half of the items in stage 6B opener, losing the Tewi extend due to time-orb overflow, Kaguya, stuff like that. ZUN also admitted at some interview to being drunk during some point of IN's development.

>> No.12570844

>>12570700
>ZUN also admitted at some interview to not being drunk during some point of IN's development.
Fixed that for you.

>> No.12570888

>>12570700
>In terms of IN
the existence of youmu scoring by itself makes it clear he just did whatever

>> No.12570898

PCB

is the best

>> No.12570972

>>12570888
What exactly do you mean? Care to elaborate?

>> No.12571188

>>12570972
Overpowered and unbalanced, broken shot type, gets more score basically for free. The youkai meter mechanics came solely from her being half human/ghost (not because ZUN was consciously considering how to make her better for scoring), which ended up making her the overpowered mess that she is. Originally she should have been not much better than a solo human, but ZUN just decided to throw youkai mechanics on her to give her "half ghost" some purpose. Give the same time orbs per graze as a team? Why not.

>> No.12571423
File: 81 KB, 640x480, 9-6 818 photos.jpg [View same] [iqdb] [saucenao] [google]
12571423

>>12567070

Final update. It was hard work. The score starting the 7th photo was about average or slightly below, but all that matters is that the goal was reached. Photos taken 27,000

>> No.12571623

>>12571188
Oh. You make it sound like scoring with her is easy. She still has the drawbacks of solo human scoring in that she can't bypass the familiars, which is very problematic in some stages. I'm also not sure it counts as overpowered simply because she's a bit stronger than Remilia (who's the second strongest shot in the game).

Yes, getting 3b on Normal mode with her is much easier than it is for any other shot, but comparing scores across shottypes is dumb in the first place. The better the Youmu score you have is, the harder it will be to improve on it compared to the teams due to complicated optimization. That said, Youmu being able to reach the Youkai end makes sense precisely because she's only half human. Now, I will agree that it was not a necessity to make her gain as much as a team, but why exactly is it a problem? It's not like the supergrazes you do with her are any easier than they are with a team. That's not "free".

By your logic, ReimuB in EoSD, SakuyaB in PCB, MarisaC in MoF, ReimuA (lunatic) in SA, MarisaA in UFO, Youmu in TD and SakuyaB in DDC are OP as HELL just because they score higher than any other shot in the game. There are different things you have to do with Youmu, a lot of which are harder compared to what you do with teams.

Tl;dr I don't agree that Youmu is "overpowered" and "broken", simply on the grounds that her damage output and scoring potential is the highest in the game.

>> No.12571624

>>12571188
>Overpowered and unbalanced
Dealing only slightly more damage than Remilia

>gets more score basically for free
Yet has the most complex gameplay and controls out of the shot-types available. I agree that benefiting the extra time-orbs from both cancels and shooting, and getting time orbs from grazing on top of that are what make Youmu's scoring potential as high as it is, but she does have to include grazing unlike a lot other human types, manage myon and avoid breaking familiars with her human shot, missing the delicacy to make them invulnerable. Not to forget the fast unfocused speed, which can account for deaths at several tight spells.

>> No.12571679

>>12571423
Holy fuck. You deserve your victory.

>> No.12571856

>>12571423
>27,000

>> No.12571869

>>12568644
Congrats man, what's next

>> No.12571874

>>12567425
i would stick my penis into kaguya's butt!

>> No.12572098

I cannot for the life of me figure out how to deal with Patchy's 3rd spellcard in EoSD Extra.

>> No.12572156

>>12571623
That's cute and all, but the task was to provide evidence that ZUN did not know what he was doing, and the evidence clearly shows. You arguing that she's the hardest scoring shot for whatever reason contributes nothing as it is irrelevant.

>By your logic, ReimuB in EoSD, SakuyaB in PCB, MarisaC in MoF, ReimuA (lunatic) in SA, MarisaA in UFO, Youmu in TD and SakuyaB in DDC are OP as HELL just because they score higher than any other shot in the game.
No, that's no where close to my logic, and it is once again completely irrelevant to the discussion. Your post already contains enough strawmen to cause a wildfire.

>> No.12572272

>>12572156
That's fine, but I think a better example of how little thought or testing ZUN put to the shot-types would be how the weak shot-types struggle not timing out certain attacks, and the abuse of shift-tapping on teams to allow human shot to hit targets while familiars are invulnerable or vice versa, most prominently noticed with the infamous "malice cannon".

>>12572098
Start higher up and stream downwards while dodging. The densest clutter is always directed at you.

>> No.12572330

>>12568676
>Lunatic 1CC
I'm fairly confident I could do a Hard 1cc given enough time to practice, but Lunatic just seems way too far out of my reach at this point. Hope this changes once I've got a year or so of continuous practice under my belt though.

>>12571869
Thanks. Next up are EoSD & PCB (probably starting with PCB since I have serious troubles doing EoSD stage 5 anywhere near consistently enough for a full run) as well as the IN Extra stage where currently, Fujiyama Volcano constantly wrecks me since there always seem to be a few bombs I can't dodge quickly enough.

>> No.12572809
File: 108 KB, 900x1850, tomoyo395.png [View same] [iqdb] [saucenao] [google]
12572809

>> No.12572837

>>12568676
>Five deaths is alright for a first 1CC

I think you missed the part where it says
>bombs used: 20

>> No.12572900

>>12572330
So, uh, there's a cheesy trick for eosd stage 5; do you want me to spoil it for you, or would you rather just learn the stage yourself

>> No.12573203

>>12572837
Using your bombs is a large part of getting a 1cc.

>> No.12573770
File: 89 KB, 1500x678, modified_usb_by_haryudanto-d4ahjry.jpg [View same] [iqdb] [saucenao] [google]
12573770

Guys, help.

>EoSD
I Normal 1CCed it back in 2011, now I want to try again.
In fullscreen the game reaches 600~1000 fps, and windowed it stops responding.
I can't access Nvidia's CP because it's corrupted and I can't update my drive because I'm stuck with dial-up connection since September.
Is there any way of fixing this problem without download-dependable methods?

>PCB
- Should I aim for score? I noticed I get a life for reaching the x/y quota on the right menu, but in EoSD I craved for points too in order to get enough lives to keep up. Should I stop grazing and unfocusing, or score has any benefit on 1CCing?

- Those purple-flame spamming fuckers by the end of Stage 4 are getting on my nerves, any hints?

- The curved laser from Prismriver too, I moved to ReimuB because SakuyaA gets that spell and I don't understand how it works.

- I'm getting okay at avoiding Youmu slow motion spells by getting to the opposite corners, but that initial simple attack (two colors converging) always get me. I think it's supposed to be an easy spell, what the fuck is wrong with me?

>> No.12573903

>>12573770
>Should I aim for score?
Aim for point items, not score itself, if all you need is a 1cc. Unlike EoSD, it's the items that give you 1ups, not the points themselves.
>initial simple attack
Some people dodge it by flying above her as she's aiming it, then quickly flying under her just as it starts firing. If you're having trouble getting it right, lots of replays use this technique, so look one up.

>> No.12574014

>>12573770
For EoSD, install vpatch(if you aren't already) and see if it helps your FPS issues.

>> No.12574986

>>12573770
>I'm stuck with dial-up connection since September.

>>12573903

>> No.12575322

>>12573770
It's a Vsync related issue for EoSD I believe. I once had that too, think I fixed it by turning on Vsync for the game.

>> No.12575738

>>12574014
Shit, EoSD's VSync requires AppLocale and that makes dealing with other applications bothersome. I'll try it out anyway.

>>12573903
I'm so relieved! I can now get back to my favorite character, the speedy Marisa and go through all of it focused. I feel I'm past the initial "suicidal state" where we keep daring and dying, now only making punctual mistakes.
Getting to Youmu is getting common, I just have to find a replay with this tactic you mention so I stop dying in this basic attack.

I managed to clear the game with 2 continues (only 1 life used in the second one), now it's time to narrow this down.
Yuyuko, we have unfinished business.

>> No.12575837

>>12575738
It sounded like you might not be using practise mode for the later stages; if that's the case, make sure you do, because progress on Youmu and Yuyuko will be really slow if you only ever get to them in full runs with continues.

>> No.12576161

>>12575837
I've never used practice mode, gotta give it a go.

Bypassed the AppLocale need by renaming the TH06e.exe to “Œ•ûg–‚‹½.exe

Man, EoSD is SO MUCH EASIER than PCB, at least in Normal difficulty. In PCB I don't get to see the stage's background as much as I do in EoSD. First play since 2011 and I got up to Sakuya.

>> No.12576267

>>12576161
For me PCB is a breeze until Youmu

Prismriver is also a pain

>> No.12576290

>Shoot the Bullet
I see the game is used to set up challenges in the thread, how is this game's single difficulty compared to Normal/Hard/Lunatic in other normal games?
I played it back in 2010 and went pretty far (9-something? 11-something?), but then I couldn't keep up with how hard that shit got.
I remember playing about 700 times to beat one specific spellcard.

>>12576161
Second play and I beat my old 1CC score of 92kk, with 102kk, but I didn't manage to clear the game. PCB must wait.

>>12576267
I agree, Prismriver is the first actual challenge of the game.

>> No.12576304

>>12576290
>how is this game's single difficulty compared to Normal/Hard/Lunatic in other normal games?
It's comparable to Normal or Hard in terms of clearing the game, but the gameplay itself is very different, so a comparison isn't exactly adequate.

>> No.12576542

>>12576290
Give the challenge a try. 9-6 is an excrucia... I mean fun scene to try to score run. It's tough, but you can always compromise the pictures when necessary unless you're shooting for a high score.

As for the difficulty of the game, some think it is higher than lunatics (whether or not that's true hinges a bit on your familiarity with the system and patterns, as I don't have any trouble clearing anything in StB except for 8-7, but I have quite a bit of trouble with a fair number of Lunatic mode patterns) but you get infinite retries.

>> No.12577026

>>12576542
I checked it, the stage I shot the most to beat was 6-6 (757 photos) and the farthest I got was exactly 8-6, being the 8-7 you mentioned my most played all time, still unbeaten (1481 shots).

I will attempt the 9-6 challenge nevertheless.

>> No.12579986 [DELETED] 
File: 47 KB, 960x720, stream_is_online.jpg [View same] [iqdb] [saucenao] [google]
12579986

livestream.com/touhougameplay

>> No.12581820
File: 25 KB, 216x139, 9-6.jpg [View same] [iqdb] [saucenao] [google]
12581820

Uh... I guess I'll try again tomorrow.

>> No.12583436

Does these games require .NET and directX?

>> No.12583467

>>12583436
.NET - no
DirectX - yeap

>> No.12583554

>>12555862
What is this from?

>> No.12586044
File: 80 KB, 400x400, 1a4aa67519a416f2c3f4c253e5feee69.jpg [View same] [iqdb] [saucenao] [google]
12586044

Holy fuck, Mizuumi wiki is 2meta4me.
Any basic guides on Immaterial and Missing power for someone just willing to get all good endings in Normal?

Patchouli was easy with fire spamming, but Reimu a shit, can't get past Myon-doppelganger and Remilia in general.

By the way, is there a GIF pack or extracting program for the animations from the game? They are adorable and I want to collect them.

>> No.12586076

Anyone else gotten to the point of playing 2hu that once you start playinh slower games like Gradius that you start to lose after the first guy shoots?

>> No.12586096

>>12586044
Also, how do I get the bad endings for the game? Beating on Easy is probably one of them, would the other be losing to Suika?

>> No.12586114

>>12555862
wtf is this
why is koishi
where download

>> No.12586524

>>12576161
>Bypassed the AppLocale need by renaming the TH06e.exe to “Œ•ûg–‚‹½.exe
You've saved me so much effort; thank you anon.

>> No.12586618

>>12586044
http://en.touhouwiki.net/wiki/Tools#Touhou_Toolkit_Extra

>> No.12587632

>>12586618
Doesn't work for 7.5.

Also FUCK, Youmu and Remilia are still getting me busted, the fightan techniques don't work during spellcard spams in Storymode.

>> No.12591497

>>12573770
>The curved laser from Prismriver
Yeah Merlin a shit, I move unfocused and hope to have luck

>> No.12591536

who hits harder on EoSD
ReimuA or MarisaA?

>> No.12591546

>>12591536
Marisa A hits harder, but you need to worry more about hitting the boss.

>> No.12591551

>>12591536
Marisa all the way. Her bombs also make great damage.
I guess Reimu's advantage is being slower (if you prefer control over speed) and wider area coverage when shooting.
If you intend killing bosses quickly, Marisa is better if you can keep aligned and Reimu is better if you can't get under them.

>> No.12591694

>>12591536
MarisaA > ReimuB > MarisaB > ReimuA for shot power. Power isn't everything though. MarisaA is strong, but she's Marisa so she moves fast (can be good or bad depending on how good you are at using her) and has an extremely narrow shot and awful bomb. MarisaB has a wider shot and better bomb, but she's not as strong. ReimuB has a strong and fairly wide shot and a cozy speed but her bomb is super weak (great for score though!). ReimuA has homing and a fairly strong bomb, but she's got a pretty weak shot. Overall I think ReimuA or MarisaB are the easiest to clear with because of their bombs and easier Patchy (you can basically just bomb everything hard), but MarisaA/ReimuB are good if you don't need to press X to win.

>> No.12591748

>>12591694
Marisa B is absolutely the easiest to clear with, and not because of the bomb. Her lasers turn the stage portions into complete jokes.

>> No.12591792
File: 193 KB, 512x512, 27924646.jpg [View same] [iqdb] [saucenao] [google]
12591792

Finally beat MoF. On normal but I'm happy. Holy shit though, my hands are still shaking, my heart is racing and I feel lightheaded. This is the most nerve racking thing I've done in years. I thought my heart was going to fucking explode on Kanako's last spell. Am I gonna die.

>> No.12591811

>>12591792
Congratulations, anon!

My goal is to just 1cc every game in normal, it's really nice the weight off the shoulders sensation after clearing a game. Now open the fightan and alleviate your anger with punches and kicks.

>> No.12591827

>>12591811
So glad I get to crack into a new one soon, I am beyond sick of the Aki Sisters/Hina. How many have you cleared so far?

>> No.12591834

>>12591827
01, 06, 07 and 075 if that counts.

One thing though is that so much repetition makes the music sink in. Listening to EoSD's OST makes much more sense now.

>> No.12591866

>>12591834
Nice, only got 8 under my belt other than 10

I'll give it a few weeks before the first stages' songs don't make me want to die. I do wanna hear more arranges of Sanae's stage theme though.

>> No.12591874

Anyone else listen to external music when practicing runs? I tried to stick with the OST but after so many times through it gets kind of annoying.

>> No.12591881

>>12591874
I use the music for orientating myself at the beginning of every stage/boss, so no.

>> No.12591911

>>12591881
I do that as well.

>> No.12591956

>>12586076
Those old games are deceptively simple. The difficulty is more like old platformers than modern STGs.

>> No.12592054

>>12591792
Congratulations! Just got my first 1cc (both in MoF and in general) myself!

>> No.12592135

>>12586076
Not exactly. I always sucked at horizontal shmups, no matter how much i try, but i was able to get good at touhou

>> No.12592150

>>12592135
You're not alone. Touhou is easier because vertical games feel more symmetrical to me.

>> No.12593274

>>12591874
Yes, all the time.

>> No.12595860

>>12591874
Game music kinda sucks after 200 hours

>> No.12596000
File: 92 KB, 480x640, 1412823268331.jpg [View same] [iqdb] [saucenao] [google]
12596000

Help, I'm trying to play th13 but it's constantly locking-up/freezing/crashing at random moments. I'm also getting noticeable slowdown at certain parts with tons of bullets on-screen. I'm running Windows 7 and have my locale set to Japanese. I can run run th06 through th12.8 with absolutely no problems, just th13 isn't working right. Any ideas, jay-pee?

>> No.12596015

>>12596000
- Fiddle with graphic configurations until you find the bottleneck;
- Reinstall;
- Download another version;
- Buy another PC.

Try these in this order.

>> No.12596140

>>12591874
I tried to, but I happen to use many musical cues for stages and not having them fucked up my gameplay

>> No.12596175
File: 101 KB, 768x706, 1413219385321.gif [View same] [iqdb] [saucenao] [google]
12596175

>>12596015
Thanks. Somehow using the V-Sync patch fixed all of the issues I was having. Now I can get comfy and enjoy th13!

>> No.12596414

>>12591881
>>12596140
You guys should try playing without any music.

>> No.12596487

>>12596414
SFX on?

>> No.12596523

Any tips for getting better at going up against Keine and Marisa in IN? I can get past them, but not without losing a couple of lives to their last few spell cards and non-spell cards.

>> No.12596584

>>12596523
Just keep fucking that chicken

>> No.12596591

>>12596523
you're playing lunatic? At keine it is important to kill her familiars at the nonspells and just learn her spells since most of them are static.
For Marisa the only hint i can give is to do nondirectional laser at the bottom since the lasers still turn off.
Mainly you just need to practice the rest of the fight.

>> No.12596595

>>12596591
Oh, okay. I'll keep trying spell and stage practice and see if I improve.

>> No.12596648

>>12596591
NDL can be done with 100% confidence by going up to the height where the stars pick up in speed and just dodging them up and down there.

>> No.12596695

>>12596648
just saw what you meant ... i guess that works too

>> No.12598986

>>12596523
All of Marisa's non-spells are just random dodging. Not too much to it. Her spell cards are all pretty easy though aside from Asteroid Belt. Double Spark is pretty basic misdirection and Shoot the Moon is basic streaming.

>> No.12599042

>>12598986
Three of Marisa's nonspells are static. The only truly random one is her first boss nonspell.

>> No.12599046

>>12596591
>>12599042
What does static actually mean? Does it mean they're not aimed and just follow a pattern? Or does it mean they're streamable?

>> No.12599076

>>12599046
Static means they're the same every time and you can just go through them by sheer muscle memory.

Keine is probably the queen of static patterns.

>> No.12599409

>>12599076
>>12599046
Aimed attacks may be static.

>> No.12599505

>>12599409
I#M pretty sure aimed attacks are aimed and static attacks are static. For an aimed attack to be static you would basically have to be pixelperfect. (Whatever, i guess everybody got the point anyway)

>> No.12600558

>>12599042
Really? I thought Marisa moved randomly for those non-spells making them effectively random. Maybe you can dodge the first wave consistently, and I guess if you're using Border Team, that's all you need to do before you clear the pattern.

>> No.12600692

>>12600558
Marisa follows you. Only her vertical movement is random.

>> No.12605439
File: 121 KB, 1000x750, 1402396719544.jpg [View same] [iqdb] [saucenao] [google]
12605439

Hi /jp/! I made a cute form to see which shot types people like playing as! Please let me know which girls you like most!

https://docs.google.com/forms/d/1BQ8IlRD0iWh1F5gV00UV6jTxq2uMAHiMJh5bn-wUlS0/viewform?usp=send_form

>> No.12605846

>>12605439
>MarisaB is not an option, please choose another.
That's racist.

>> No.12605854

>>12605846

If you're Marisa B unfocused at 3.xx power, you will beat bosses instantly. I will never understand why Zun didn't fix it.

>> No.12605943

>>12605439
>every game except DDC is needle raymoo
>DDC's fav is lolbosses SakuyaA

can't say I'm surprised

>> No.12605945

>>12605854
He doesn't seem to like patching things, and it would desync replays.

>> No.12605949

>>12605439
SA Reimu B Master Race

>> No.12605961

>>12605854
he just patches the (literally) game-breaking glitches, like Benben crashing the game in Lunatic in DDC

Also, iirc, the only reason for him patching UFO was to edit the red ufos for colorblind people

>> No.12605967

>>12605943
Unfortunately needle Reimu's bomb isn't the best in most games, so I'd expect to see a bit more variation. Plus if people picked ReimuA over the broken SanaeB in UFO I'd be very surprised.

>> No.12605984

How does extra mode compare to lunatic in terms of difficulty?

I have always played normal mode (never done hard or lunatic) up until recently when I started attempting extra modes for the heck of it after a 1cc run. Managed to beat suwako after like two day or so of practice and a few weeks later took down flandre. While it was hard, it wasn't nearly as hard as I thought it would be. Just some practice to learn spellcards was all it took to beat them.

That got me thinking how hard is extra mode really is. Jumping to extra from normal mode is weird to me. Always thought this was supposed to be the hardest stage in the game.

>> No.12605988

>>12605984
Extra is around Hard - Lunatic, with some games dipping to Normal - Hard

>> No.12606006

>>12605967
SanaeB's bomb is so cool

>> No.12606013

>>12605949
My nigga

>> No.12606017

>>12605988
Ah, I see.

Guess I'll give lunatic a try soon and see how well I do. Probably after mamizou though since I really want to give her stage a try.

>> No.12606045

>>12605988
Eh? I feel it's the other way around. The Extra of most games are between Normal-Hard, with only like maybe DDC and TD pushing the boundaries towards Hard.

>> No.12606049

>>12605984
Depends on the game. Generally it's around Hard difficulty, but the main difference is just the number of tricky patterns and memorization requirements. UFO Extra is pretty easy for people who've done Normal, but for SA Extra people tend to have tons of trouble.

>> No.12606090

>>12605854
If you're [character] at [Touhou game] you can press X and it makes you clear the game.

>> No.12606095

>>12605984
Extra is around Hard mode, bordering on Normal, since Extra is mainly about gimmick patterns that can be memorized.
In some cases, you might need some Hard, or even Lunatic-tier skills to tackle an Extra stage blind, but with enough knowledge of the patterns, even a Normal player can do them

Except Fairy Wars', that game's Extra is straight up Lunatic-tier and can give trouble to even the more experienced players

>> No.12606371

>>12605854
It's not beneficial to use for score after stage 2.

>> No.12606580

Is there a place to see the results? Am I the only one voting for MarisaA in practically all games?
She's a bitch, but my cup of tea in terms of gameplay.

>> No.12606629

>>12606580
I would like to say that too, but I would run back to an easier shot type after a while. Ironically the one time I stuck it out was SA, with that piece of shit. Today I got a dream to do IN solo Marisa lunatic, but it's dimming.

>> No.12606636

>>12606580
https://docs.google.com/forms/d/1BQ8IlRD0iWh1F5gV00UV6jTxq2uMAHiMJh5bn-wUlS0/viewanalytics

>> No.12607405

>>12606580
I get the feeling, I voted for all of the Reimu A shots except SA.

>> No.12607457

>>12606095
>FW EX
>Lunatic tier
what am I reading. You simply need to understand the game basics, like that graze increases freeze counter.

The only bullshit EX boss in the Touhou mainseries is EES.

>> No.12607472

>>12607457
>The only bullshit EX boss in the Touhou mainseries is EES.
Rika can be pretty nasty, too.

>> No.12607510

>>12607457
Even with knowing the mechanics, it's harder than most Extra stages, though. It's easier that GFW's Lunatic though, we can all agree on that.

>> No.12607520

>>12607457
EES is pretty overrated. Press X and mash Z as hard as you can. Flail around until you die, then repeat - congratz, you won! Pretty much any other ex boss is harder because generally you have to be able to not touch the bullets to win since they're immune to bombs or something like that. Marisa is the hardest because not only do you have to not touch the bullets, but you also have to learn how to play Fairy Wars.

>> No.12607855

>>12606580
I use MarisaA in everything but IN, glad to hear this.
Although I wouldn't use her in SA if it weren't so pretty.

>> No.12607895

>>12607405
I used to only ever use Reimu A or any Reimu that had a homing shot, but then I discovered Sanae B in UFO

>> No.12607901

>>12607895
I started out using Reimu B but switched after playing PCB.

>> No.12608753

Holy cow, the difference between Normal and Hard on MoF is nuts.

>> No.12608819

>>12608753
>Holy cow, the difference between Normal and Hard on any game after IN is nuts.
Fixed that for you.

>> No.12608859

>>12607520
I did it without knowing you could mash shot, and it wasn't that bad. Just more strict memorization compared to other ex stages. But it's like half as long.

>> No.12609357

>>12608819
Would you say that it's the same kind of difference that 6, 7 and 8 had between Hard and Lunatic ?

>> No.12609513

>>12608753
Just press X

>> No.12610473

Fuck Reimu

>> No.12610474

>>12610473
k

>> No.12610637

ReimuC for th11 because the bomb damage gives an advantage, plus the speed boost is handy and can control shot direction. MarisaB would be a secondary choice, due to directional shot type and bomb as well.

>> No.12610806

On the topic of shot types, how many shot types do you 1cc each game with?
Do you clear a game once or twice and move on? Or do you finish the game with every shot type?

>> No.12610815

>>12610806
It depends on the game. I've 1cc'd PCB and IN with lots of shot types, but couldn't care less with UFO.

>> No.12610999

https://www.youtube.com/watch?v=fOx0UpebJ8s
What's the story behind this thingy? Was it never released or whatever? It looks like a lot of fun.

>> No.12611053

>>12610806
When I first played Touhou, my goal was to clear every game on Easy without continue. By that time, UFO was the last one released.

Then I went back and tried to 1CC every game in Normal at least once. I don't practice much and I'm still in this mission for about 4 years, with 3 or 4 games in my pocket so far. All MarisaA.

>> No.12611097

>>12610999
looks more like a parody arrangement video, but it seems entertaining

>> No.12611375

>>12611053
Man, IN compared to every other game is bullshit. I 1cc'd IN on easy after two days of playing, so I thought normal+ and the other modes would have been just as easy.

I was so fucking wrong. I just gave up after a week of failing completely on IN normal and realizing the other games don't give you a billion bombs.

>> No.12611378

>>12611375
other games* would have been just as easy

Can't even beat the other games on easy

>> No.12611423

>>12610806
The only games I have cleared with more than one shottype with (on lunatic) are the phantasmagoria games. In PoDD It's 5/9 or something, and in PoFV with like 6 girls. I never understood the people clearing with every shottype; in the end you're going to specialize on one shot anyway. Can someone explain this phenomenon to me? I heard the argument that it's for completions' sake, but you complete the game when you 1cc with only one shot, too. I don't really get it.

>> No.12611442

>>12611423
Sometimes it's boring playing with the same shot over and over.

>> No.12611483

>>12611423
>in the end you're going to specialize on one shot anyway.
How do you explain the Japanese people who hold WR's on several shot-types, then.

>> No.12611499

>>12611423
Clearing a game once is good enough, but there are plenty of reasons to use other shot types.

-To try out different, interesting shot types/bombs (like TD Youmu and some SA shot types, those are somewhat unique compared to the average touhou shot type)
-For completion like you said
-To cure boredom like the other anon said
-Watching all endings/dialogue (without using youtube/wikis)
-Because it's required for some spells in IN
-As a challenge
-Learn how certain variables, like speed, change the difficulty of certain sections in the game.

>> No.12611542

>>12611483
They've reached the peak with one shottype, and then switch to another. That is very different from clearing the game and then switching, as there's just that much more the 1cc players could do on that shot. Once you're the best with one shot in a category, the only thing left would be beating your own (normally) rather optimized run. It makes sense to switch in that case. Of course, you don't have to get a WR to switch, but oftentimes Japanese players get something rather high before they quit or switch, from what I have seen.

>>12611499
I can see wanting to try out some special shots for the games (SA in particular has a big variety), so I can understand that point.
Do people actually read the dialogues? I thought nobody did that since TD came out or something. I guess my circle is too different. I concede here as well.
Unlocking things, I can understand as well. But that is quite different from doing it for the sake of doing it, in my opinion.
If you want a challenge, then surely there are other things you could do, right? Sure, it's one type of challenge, but if I were to approach clearing with different characters is change my bombroute maybe and then just clear the game and I can't imagine that being fun. but I guess people find different things fun.
I can't really comprehend the others, from my point of view, anyway. But thank you for shedding some light on this for me.

>> No.12611557

>>12611483
If you're talented (hint: almost all Japanese world record holders are), skills will easily transfer over between different shots.

>> No.12611628
File: 447 KB, 1280x960, 1369539536538.jpg [View same] [iqdb] [saucenao] [google]
12611628

>>12611423
>I heard the argument that it's for completions' sake, but you complete the game when you 1cc with only one shot, too. I don't really get it.
Not sure about "for completions' sake", but for me, I find it pretty challenging to shift gears between homing type, forward focus and spread shot types. You find yourself changing up your strategies in different parts of different stages, taking new paths through the game. Plus it's fun seeing new endings, too. So, I guess in a nutshell, "variety" would be the reason I'd cite for changing shot types.

>> No.12611633

>>12611628
>>12611423
This. For example, IN's extra has different stage strategies for the teams.

>> No.12612829

>>12611557
You can change the "if you're talented" clause. If you're good enough to score decently with one character, it probably means you're already good enough with the game's mechanics and patterns that the only difference in changing shot types is shot-specific scoring strategies, and "learning to do the same things with a different shot type" is no longer the most difficult part in switching.

>> No.12612970
File: 76 KB, 640x480, th024.jpg [View same] [iqdb] [saucenao] [google]
12612970

Wow it feels so good to come back to IN after a while and grabbing this, especially after improving so much in the meantime. I remember the last time I attempted Keine's Last Word, it took me over 200 times to get a clear, but this time it only took me like 30 attempts, and same with Kaguya's Last Word. Plus I finally got my revenge on Hourai Elixer being a shitty card, so that felt really great too.

I'm still not the biggest fan of IN though. The hitboxes in this game still feel really weird to me.

>> No.12612980

>>12612970
I don't play IN since long, how about those 44/77%?

>> No.12613176

>>12611375
>>12611378
I heard that playing on easy apparently sabotages you ability to do good and improve on every other difficulty. Try playing on normal+, watching replays, and using spell practice.

>> No.12613224

>>12613176
I've given up a long time ago. I'll probably start again but doing the opposite thing and just obsessively spam IN on lunatic.

>> No.12613345

>>12612980
If you're asking what those numbers are, I believe the 44% refers to the percentage of cards captured in actual runs of the game for this shot type (so I have a whole bunch of Easy/Normal/Hard cards uncaptured in actual runs). The 77%... I'm not sure what that refers to. It could be total spellcards captured in game regardless of shot type, but I'm not positive.

>> No.12613871

>>12612829
No, since it's not guaranteed that if you're good with one shot after hundreds or thousands hours of grinding that you'll easily get to the same level with another shot with wasting significantly less time. Different people still learn at different rates regardless of the prior experience of the respective player; this is where genetic superiority (talent) comes in and makes the difference.

>> No.12614282

>>12612970
>200 attempts for Kiene's last word
>30 for current attempt
What? Did you not know the strategy for the spell, or did you just get hit a lot?
It seems kinda odd to me, because it took me far less tries, but I have yet to 1CC IN on Lunatic, which you clearly have.

>> No.12614893

Touhou games are so elegant, I feel like playing one. Which Toho should I download, japy?

>> No.12614913

>>12614893
Subterranean Animism

>> No.12614927

>>12614893
SA. Start with Lunatic, if you can't beat it the other games are probably too hard.

>> No.12615498

Why is stage four in PCB so long damn.

>> No.12615717

>>12614282
Well Keine has two last words, and I'm referring to her werewolf form LW, Total Purification. You might be thinking of Emperor of the East, her normal form LW, which is pretty easy streaming/memo. The 200 attempts were from when I was still a Normal/Hard player, and I think I added 30 on my current attempts. And if you really did capture Total Purification in less than 30 tries without clearing IN on Lunatic, I bet you should be able to grab that 1cc in no time flat if you just put some effort into it.

>> No.12615760

>>12615717
I was talking about emperor of the east.

>> No.12615771

>>12615498
Isn't it because you get a bit of a break with 3 and 5?

>> No.12616131

>>12615498
so the song for it loops perfectly, obviously

>> No.12616586

>>12614927

UFO Lunatic is even easier. That is the best place to start. Be sure to use Marisa-B, too.

>> No.12616633

>>12614893
Start with Perfect Cherry Blossom. It's by far the easiest Touhou game. I'd argue that Subterranean Animism is the best Touhou game though.

>> No.12616782

>>12616633
Do you even score?

>> No.12616811

>>12616633
I always wonder what people mean with "PCB is the easiest".

I've 1CC'd both EoSD and UFO, but can't get past Youmu on PCB. Are you sure this doesn't only apply for harder difficulties? Is PCB "by far the easiest" in Normal as well?

>> No.12616830

>>12616811
everyone has poreblems with different things in Touhou, you cant objectively say one is the hardest or easiest.
PCB is probably the one thats easiest for most people though

>> No.12616892
File: 227 KB, 430x471, touhou is reclining.png [View same] [iqdb] [saucenao] [google]
12616892

I'm playing DDC lunatic & extra for the first time. It seems harder than average (using MarisaA). But I just came off of an STG break and I'm shittier than ever so I don't know. What's the consensus?

>> No.12617066

>>12616892
The game is dumb.

>> No.12617103

>>12616892
Bomb for bombs.

>> No.12617352

>>12616892
Remember how UFO gave you all those resources and compensated by flooding the screen with bullets? DDC is like that.

>> No.12618690
File: 214 KB, 585x339, TD is easy my ass.png [View same] [iqdb] [saucenao] [google]
12618690

I want to find the person that told me TD is easy and punch them.

>> No.12618714

>>12614893
Imperishable Night is my favorite Toho.

It's also the first one I played, so I'm probably hella biased.

>> No.12618782

>>12618690
ur just bad lmao xD

>> No.12619257

>>12618690
You're not pressing X and C enough.

>> No.12619259

>>12619257
This is probably bait, but you can't use those in spell practice.

>> No.12619263

>>12618690
It shouldn't be that hard to read on Hard, but keep at it. You'll get better.

>>12619257
>Spell Practice
>X and C

>> No.12619267

>>12619263
I got it at 143 tries, and I'm pretty disappointed in myself, because I figured out the pattern fairly quickly but messed up a lot.
I managed to get Wriggle's LW faster than that.

>> No.12619560

>>12619267
Good job. Now go for it on Lunatic!

>> No.12619565
File: 237 KB, 379x397, statue.png [View same] [iqdb] [saucenao] [google]
12619565

>>12619560
I need to unlock it first.

>> No.12619632

>>12618690
These balls have the gayest hitboxes this side of Sakuya's bullshit knives.

>> No.12619688

>>12619565
You don't have to unlock Lunatic mode

>> No.12619689

>>12619688
I need to unlock the spellcard.

>> No.12619918

>>12619689
You were told to go for Lunatic. It's not a spellcard.

>> No.12619941

>>12616892
I actually really like DDC. It's probably my second favorite touhou game.

>> No.12620003

>>12619941
Let me guess, you don't score.

>> No.12620120

>>12619941
I just play for fun and attempt to beat my old high scores. I do practice to 1cc the games though.

>> No.12620121

>>12620003
>>12620120

>> No.12621198

Is there a server where users can log in and play all the touhou games remotely, with scores and stats saved and global rankings for each game?

>> No.12621365

>>12619918
>Good job. Now go for it on Lunatic!
>go for it
>it
'It' refers to the spellcard.
If I was being told to 'go for lunatic' the statement would be
>Good Job. Now go for Lunatic!
or
>Good Job. Now go for a Lunatic 1cc!

>> No.12621541

>>12621198
Not that I'm aware of. That would just consume a lot of bandwidth and make the game laggy as hell.

>> No.12621569

If I hosted a scoreboard which would be periodically wiped every few months or so, would people be interested?

>> No.12621577

>>12621569
I'm not good enough to scorerun currently, but I would follow it.
Why wipe it every few months, though?

>> No.12621590

>>12621577
To make it feel new and fresh once in a while. Only replays made since the last wipe would be allowed in general.

>> No.12621606

>>12621590
Then why upload to the scoreboard? You can't compete with a potential score from the past higher then all the rest on the current board, and your record won't compete with people in the future.
That doesn't make sense with a community as inactive as this.

>> No.12621625

>>12621606
That's the idea of a contest. Though I'd like to provide one that doesn't require registration.
I'll probably seek a more wider audience elsewhere if that is the case.

>> No.12621632

>>12621569
Sure, go ahead

>> No.12621636

>>12621541
How would you want to pay for it?
Ads, paid registration with a kickback to Zun, or pay per play?

>> No.12623351

>>12561238
These are hilarious no matter how many times I read them

>> No.12623367

>>12572900
What is it?

>> No.12624343

>>12623367
Watch a replay.

>> No.12624717

So, is anyone going to make a new thread?

>> No.12624788
File: 485 KB, 1000x965, sega.jpg [View same] [iqdb] [saucenao] [google]
12624788

>>12624717
got any ideas for challenges

>> No.12624823

>>12624788
How about something to do with IaMP? It's been a while since I played it and the susequent fightans spoiled me by being too easy.

>> No.12624838

>>12624823
This is the STG/Touhou thread, not the fighting thread, what are you talking about?

>> No.12624850

>>12624838
Awww, man, we had stupid bird. And it says "Touhou games". But I was just saying.

>> No.12624891

>>12624788
Highest score on spellcards 95-98 in TD, difficulty/shot type is your choice.

>> No.12625083

>>12624788
IN spell 217 scoring.

I'll play.

>> No.12625085

>>12624891
I think 99-102 is a lot better choice.

>> No.12625124

>>12625085
Whoever makes thread gets to choose.

>> No.12625129

>>12625126
new thread

>>
Name
E-mail
Subject
Comment
Action