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/jp/ - Otaku Culture


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11745742 No.11745742[DELETED]  [Reply] [Original]

So I've recently finished playing through all the Touhou games in order, from the first one. I don't know how you guys treat newfags but I have to discuss something:

Is it just me, or did Touhou take a shit starting from MoF? It doesn't feel nearly as fun as the ones before. It feels like the core game is diluted out so Zun added limitations like stage continues or 2 lives to pad it out. It's all easier, a the new bomb is bullshit. I know it came back afterwards but the new bombs are shit too. Besides, bombs coming from power, in function, isn't any harder or easier to cheese than before, it's just more annoying.
What's the consensus here about modern Touhou? Better or worse? The same?

Also Yumemi is the best.

>> No.11745753

There's been a steady decline since IN (the best game)

>> No.11745772

Also while I'm at it, where do I go from here in terms of doujins/fan games? No clue what's regarded as the best or most famous stuff.

>>11745753
Yeah that's exactly how I'm feeling about it.

>> No.11745787

We're really nice to newfriends.
So nice that I'm going to tell you to go to the Touhou Game Discussion thread where your post might get taken a bit more seriously.

>> No.11745788

>>11745772
>>11745772
Probably the most well known fan-games are Genius of Sappheiros and Labyrinth of Touhou. Both of which have a very high difficulty compared to other games of their genres.

Genius of Sappheiros is your standard RPG, it has an expansion which isn't very good compared to the base game, and Devil of Decline can be considered it's sequel.

Labyrinth of Touhou is an RPG slash dungeon crawling game. Labyrinth of Touhou 2 exists.

>> No.11745797

>>11745787
I figured that that thread is fizzling out but I'll note that threads are more static over here.

>> No.11745812

>>11745742
>So I've recently finished playing through all the Touhou games in order, from the first one.

I just want you to know new or not you are always welcomed here any insight you have on Touhou will always be appreciated and welcomed.

On to the topic at hand yes I do believe you are right with the decline of Touhou

Some of the modern Touhou's suffer from either easy as fuck bomb spam or shitty boss patterns, PCB is great because most of the bosses have challenging paterns the game also "punishes" you for bomb spam by reducing points ( which you need for more bombs )

To me it was a nice trade off and I like most of the PCB cast even though the story is stupid

Mima is my favorite from the originals but Shinki was pretty OP too, Yumemi wasn't that bad either I guess

>> No.11745826

That's a bit disappointing to hear. I was expecting Touhou to be a consistent series when I started.. but oh well. They're still fun games. I can't wait to get into the fan games and find the gems in there.

>> No.11745837

>>11745826
>I was expecting Touhou to be a consistent series when I started..
Nigga its been going on for over 10 years.
Creeping up on 20 years if you count PC98.

>> No.11745848

Power based bombs are a lot easier to cheese, and I think SA, UFO and GFW are really good games.

>> No.11745859

>>11745837
I love the PC-98 games but counting those out, and counting out MoF onwards, that's just one trilogy of the games that I really consider to be the height of the series. I guess it is a bit unreasonable to say that when it was made by one person, though, yeah.

>>11745848
The thing about power bombs is that they don't discourage usage of bombs, on the opposite, they discourage not using bombs. I went through MoF twice, purposely trying or not trying to use bombs, and when I did use them a lot, power was never an issue and I had a much easier time. Stock bombs discourage bomb usage not because of score, but because if you use a bomb you lose it, when power bombs are basically unlimited. As a game design choice, I just don't think it's good.

>> No.11746148

>>11745859

What emulator did you use to get Touhou to work i'm using windows 8.1 (64bit)so I know i'll need one hell of an emulator to work the original 5

I played Mystic Square on my 1st pc back in 04 but it went to shit and I basically didn't really touch touhou games outside of playing random ones when they were in game rooms at cons

>> No.11746172

>>11746148
Not him, but T98Next works flawlessly. Here, this is the script I use to play 2hus. It handles swapping in disk images into T98Next's history file so that all you have to do is press the button.

http://sprunge.us/YeJG

>> No.11746204

>>11746172
Yeah that's what I used. I tried multiple emulators and this one put out the best sound.

I was using Windows 7 64bit, though, not 8, so I don't know how that will work.

>> No.11746231

Why do people care so much about the continues? It's like the least relevant mechanic as long as it does its one function of resetting your score.

>> No.11746344

>>11746231

Endings and extra stages

>> No.11746388

>>11745753
Agreed.

>> No.11746396

I miss the character portrait showing when when we use a bomb.
It doesn't feel like we're using a spellcard anymore.

>> No.11746407

>>11746231
If we're talking about the change in continues in MoF onwards, for me it's about the starting lives than the continues. At 2 lives, Touhou becomes something not fun. I don't like to play too seriously though, because I'm really bad at the games and they're the first shooters I ever played.

>> No.11746489

I thought DDC was a good step forward excluding the bombing system and stage 5

>> No.11746491

>>11746407
The fuck, you're supposed to get at least 2 extends by the time you reach stage 4.
If you can't even make it there, it's your fault and not the game.

>> No.11746493

>>11746407
At no stage after one is it hard to get to 20 million for the extra life

>> No.11746496 [DELETED] 

>>11746493
Pretty sure you get a life from an item.

>> No.11746498

>>11746493
What?

>> No.11746500

>>11746496
Only in stage 3 and 5. If memory serves you can get 6 extra lives in MoF

>> No.11746501

>>11746491
I get about 6 lives, including the original 2, if I start from the beginning and never continue. 2 from points and 2 from pickups. I specifically said that my point of view is that of a terrible player, so I don't know what you're trying to imply. The point is that, my skills being static, I have more fun with the old system than the new one.

>> No.11746503

>>11746501
It is fair to say that, I suck as well but MoF was never a big deal on the continues front considering how low the bar was for the first two lives. Everything short of Kanako's last spell card was pleasant.

I can't get past Shou so I dropped UFO due to the fact that I can never get passed her with that continue system.

>> No.11746527

>>11746501
Score based system is the old and truSTG system.

>> No.11746554

Yeah, I do feel 10 lost a bit of the series charm, and really only made good on it's new formula in 11.

12 and 13 where the weak points in the series, the hybrid of the systems did not work at all. (the base 1.00 power scale was a good idea, but was ruined when 12 and 13 became stingy about P-Chips)

Thankfully 14 seems to be another high point like SA was. Nearly back to the point 8 was at.

>> No.11746593

>>11746554
Do you seriously judge them based on how shot power works?

>> No.11746599

I agree with you, PCB and IN seem to be the best games, by far.

However, I really like GFW, it is really fun, especially the extra stage (even if you have to clear all 6 routes to unlock). Have you tried it ?

>> No.11746607

I think you should get further into the games before giving opinions if you are rating them based on things like continues, shot power, and whether you get score extends.

>> No.11746615
File: 468 KB, 1000x975, yumemi^^1385467894740.jpg [View same] [iqdb] [saucenao] [google]
11746615

>>11745742
she is awesome!

>> No.11746648

>>11746607
I disagree, an opinion is worth giving by anyone as long as he played through the game, difficulty setting, continues or score, skill level are all irrelevant. Someone who is good at the games should be smart enough to have that kind of discussion.

>> No.11746653

>>11746599
I haven't so much as seen it yet, but if you say that I'm looking forward to it. I decided to check the boxes on some other things I really want to do (like finish the first game's Hard, and the extra of SDM) before getting into the modern Touhous that I'm liking a bit less right now.

>>11746615
I was so disappointed when I saw how shunned the PC-98 characters are. Do you have any worthy material on Yumemi?

>> No.11746689

>>11746653
One of PV for C85 is gonna be about Yumemi. Get hype.

>> No.11746694
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11746694

SA is my favorite game, so to say things started to decline at MoF doesn't really apply to me.
I'd say things have been declining from SA, and that MoF was worse than SA though.

Not such a bad thing, I think we will see a resurgence of PC-98 characters in fandom as doujin artists look for new material.

>> No.11746727

MoF also seemed like the start of a decline in the series to me, but SA pulled back out of it. After that it's all been downhill.
Does anyone else find that it's not just the gameplay that's been on decline, but the characters and music too ? None of then seem very memorable nowadays.

>> No.11746783

>>11746727
Yeah, even DS doesn't feel as fun as StB. It's amazing how ZUN can accomplish that even though they're supposed to be the same frickin' game.

>but the characters and music too ? None of then seem very memorable nowadays.
Yes. What's crazy, however, is that SA also has some of the best music in the series. Whatever ZUN was on when making that game, he should seriously consider doing it again.

>>11746694
>as doujin artists look for new material.
They've already found it. It's called Kancolle :)

>> No.11746837

I feel like it dropped some with MoF but came back incrementally, with UFO standing up to any of the old ones. Then it fell off a cliff with TD and DDC.

>> No.11746842

Don't really think so, OP.

MoF was a low point gameplay-wise because of the idiotically overpowered bombs, but next games were much better. The difficulty was ramped up to satisfy hardcore gamers, the patterns became mostly more intricate and the backgrounds became significantly improved. SA had bad option balance, but UFO bounced right back with classic options, Master fucking Spark and playable Sanae, TD had Youmu for something different and DDC is all-around balanced.

Hell, even MoF is a high point when it comes to soundtrack and SA, TD and DDC are alright as well. Plus we got some awesome casts like Moriya girls, Myouren Temple, Chireiden and Miko's group, with some continuity between their stories to boot.

The only things I miss are spellcard portraits, finer character control, longer deathbombs (Border Team somehow feels miles better to me than any Reimu incarnation later) and final spells like Resurrection Butterfly and IN ones. Well, that and UFO system is ridiculous (but TD Divine Spirit system is pleasant to use and DDC PoC is cool too, if easy to abuse the hell out of).

Also SWR / Soku is post-MoF too, and that game is pure gold. Now we only really need another Phantasmagoria.

>> No.11746860

>>11746842
I don't have anything to disagree with there - I also think they're all good games, and I had a lot of fun. Still, all I can think about while reading your post was that MoF+ don't have any clear advantages over the earlier games, while the earlier games do have some. Arguably, but the earlier part of the sentence stands.

>> No.11746907

Dunno, I didn't care for some of the newer gimmicks, but I preferred the new engine that was established starting with MoF. Moving around feels smoother to me, and I probably enjoy playing Subterranean Animism the most.

IN had my favorite cast, but frankly the human/youkai system, while really cool, was really annoying to play with as you usually wanted to stick with the right one at the right time for points rather than just focusing and unfocusing and playing the game normally.

>> No.11746940

>>11746860
I'm not him but I think on average the games after IN have better stages and more fun patterns.

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