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/jp/ - Otaku Culture


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10588662 No.10588662 [Reply] [Original]

/jp/ card game is a project to make a multiplayer card game along the lines of Ascension or other deck-building card games. The goal is to make a fun, easy-going game that everyone on /jp/ can enjoy playing together.

We need help coming up with game mechanics and all the cards that will be in the game. If you are interested in helping please post in this thread. Let's make something fun together!

Please don't delete this thread janitor.

>> No.10588667

>>10588662
Are we talking physical card game or an online game making use of a card game?

>> No.10588670

You honestly have a better shot at getting this finished if you take it over to /tg/.

Just saying.

>> No.10588676

>>10588667
Online. Either in-browser or a stand-alone client, which ever is more convenient.

>> No.10588679

>>10588670
This guy.... may be onto something. In all seriousness, OP - /jp/ is notorious for never finishing anything it starts.

>> No.10588682

Awesome idea OP.
Count me in.

You make that game and I'll beta test it, how about that?

>> No.10588684

Would it be with cute pictures from touhou? Who would code it?

>> No.10588686

>/jp/ card game

As in /jp/ themed? With cards like "wch 2hu fug" or "sanae's 10 desires"?

>Please don't delete this thread janitor.

Oh yeah, because that always works.

>> No.10588684,1 [INTERNAL] 

I can program.

>> No.10588687

Let's code it in assembly so we can be real masochists

http://en.wikipedia.org/wiki/X86_assembly_language

>> No.10588694

>>10588684
Using cute pictures from touhou is easier than finding an artist. I can program.

>>10588686
I don't think it would be /jp/ themed unless a lot of people would like that. It would certainly be touhou themed though.

>> No.10588697
File: 117 KB, 600x600, Madoka vomit.jpg [View same] [iqdb] [saucenao] [google]
10588697

>>10588662
>>10588667
>>10588670
>>10588676
>>10588679
>>10588682
>>10588684

>> No.10588713

You could look at Weiss Schwarz or ChaOS TCG as inspiration (especially the latter, as it's basically a Mai Waifu TCG)

>> No.10588697,1 [INTERNAL] 

>>10588694
>touhou

Gaaaaaaay. I should really learn art for situations like this.

>> No.10588716

>>10588662
Do you have bigger versions of those cards?

>> No.10588719

We should make it a /jp/-/v/-/tg/ joint project.

I have a good feeling about this.

>> No.10588730

>>10588719
>/v/
Please no.

/tg/ seems like a decent enough board, but please, don't get /v/ involved in anything remotely /jp/ related, we don't need any of them here.

>> No.10588730,1 [INTERNAL] 

I fucking hate these threads, they're almost on the same level as those /jp/ mansion threads.

Thanks for listening.

>> No.10588744

>>10588730
I was being ironic.

>> No.10588744,1 [INTERNAL] 

>>10588730,1
It's pretty shite mate.

Even shitier now that it's been revealed to just be some Touhou game.

>> No.10588744,2 [INTERNAL] 

>>10588730,1

you're welcome

>> No.10588780 [DELETED] 
File: 161 KB, 400x600, jp trading card game TM all rights reserved.png [View same] [iqdb] [saucenao] [google]
10588780

I tried

>> No.10588780,1 [INTERNAL] 

instead of a "/jp/ themed card game" you could have tried playing leader and make a "4chan" card game where all boards will get a kick out of playing it. It sounds more interesting,the rules/attacks/combos will be easier and more fun to come up with,and it won't die off easily unlike /a/'s katawa.

>> No.10588817

You have no site or blog,no proof of concept and no proof that there is a "we" and that it's not just you trying to get people to make your game for you.

Just another idea guy. This is will not go anywhere just like all the other /jp/ projects.

Remember Touhou Harvest Moon?

>> No.10588817,1 [INTERNAL] 

>>10588780,1
*like /a/s katawa

And you are forgetting this board only has 40 or so regular posters.

>> No.10588830

>>10588817
Touhou Moon had contributors, it's just that the organizer was a dick who kept disappearing then coming back with these grandiose ideas about how the project will be X, Y, & Z without having actually spoken to the artists and programmers.

Basically it wasn't because he was just an ideas guy, but because he was unorganized as fuck.

>> No.10588896

>>10588817
The problem is that I'm not an idea guy, I'm not very creative and don't know anything about making game mechanics.

I can program and I just want to make a fun game that /jp/sies can enjoy playing together.

>> No.10588896,1 [INTERNAL] 

>>10588817,1
And it is highly unlikely the OP is one of them. Every "/jp/ project" that has gotten anywhere was run by people that go on /jp/ once every week or so.

>> No.10588935

Are we creating our own games rules?

how It will work?

>> No.10588952

>>10588896

What language are you using? I'm learning python and would love to help with something like this. I also have Linux server management skills if you need the use of them.

>> No.10588983 [DELETED] 

>>10588817
>Touhou Harvest Moon

That sounds like a great idea.

>> No.10588989

>>10588935
The way deck-building games usually work is that you have all the cards available in a common deck from the start. Each turn you can spend points to buy cards from the deck. The cards you get can give you more points to buy cards or cards to attack monsters with. Monsters show up in the middle of the board and anyone can attack them if they have enough attack points and they get replaced by more monsters if they are killed.

>>10588952
If it's in-browser then JavaScript+HTML. If it's a stand-alone client then probably something cross-platform like Java+Scala/Clojure.

>> No.10589075

Just throwing up an idea but why not make a game based on a simple rock-paper-scissors aspect, similar to that of pokemon?
Have the cards separated into Nature - Dark - Celestial just to give a general idea. Celestial > Dark > Nature > Celestial
Nature would be all stuff like Life (if that wasn't obvious) and characters such as Sanae and Sawako would fall under it. Nature would be the one that's based on buffing the user
Dark would be to do with dark/fire aspects, Characters such as Utsuho would fall under it. Dark would be all about raw de-buffing and slowly draining the life from the opponent
and finally Celestial which will be characters such as Tenshi and Iku who will be about raw power and not really much strategy but be more beginner friendly.
If you want to expand, each type can be split up into 4 more
Nature can have Beast, Air, Earth and Water
Dark can be Fire, Unholy, Spirit and Shadow
Celestial can be Holy, Judgement, Light, and something else that I can't think of.

>> No.10589138

>>10589075
How do you win?

>> No.10589155

>>10589138
The only way to win is not to play.

>> No.10589157

>>10589138
Take out a certain number of cards.
The system could work in a yu-gui-oh esque damage system or it could be one universal life that certain cards can deplete or gain this health and the cards can counter-act certain effects.

>> No.10589162

Prediction: It's never going to happen.

>> No.10589188

I want to take a quick poll:

Would you rather it be in-browser or a stand-alone client?

>> No.10589207

>>10589188

In-browser feels better

>> No.10589212

>>10588989
Wait, so you don't actually choose the cards you use beforehand?

I thought it meant you chose some cards, and then those are the cards you can buy.

>> No.10589218

>>10589188
the first one

>> No.10589241

>>10589212
In Ascension every player starts with the same 10 cards and you go from there. I'm not sure about the specifics of other deck-building card games but I believe they are similar.

>> No.10589260

google published alot of freeware game making stuff for html5 and java-script and ive seen some good games with it

>> No.10589275

could we make a client version of this
>http://touhou.wikia.com/wiki/Rumbling_Spell_Orchestra
it would seem simple enough for a game programmer

you might even do it in html5

>> No.10589273

Nice, I can't wait to play PHANTASM TALES OF /JP/ ABANDONED ILLUSIONARY PROJECT CHRONICLES #98476234.

>> No.10589326

It's not really a deckbuilder game idea but to try and simulate the touhou bullethell thingie couldn't you guys try giving giving each character a set of specific cards for each of them, like Marisa's Master Spark and whatnot and in addition to them, give them a set of "movement" cards like "Fly left" "Go backwards" "charge!" or something like that and give specific ranges & speeds to each different attack.
For xample, Played 1 plays "Random Beam XY" who has Speed 2 and has a "Straight Line" as it's "Range" and Player 2 plays "Different Beam ZY" which has Speed 1 and it's also a "Straight Line" attack. Because no one played any sort of movement card, everyone is considered to be stationary so all beams could hit, so the players check on the speed. Player 1 attack has the fastest speed so it hits first and nulifies the attack of Player 2 who loses 1 point of life.
Now if Player 2 instead of playing the beam, played any sort of movement card to try and dodge the attack and succeeded on doing so, he would next turn receive a bonus on the speed of the next card

>> No.10589351

Why not just build a version of the DC deckbuilding card game? It takes quite a bit from Ascension, but has a personality card you play as that each have different abilities to help shape your deck / playstyle. You could then custom tailor the personalities and cards themselves and create a pretty damn good game.

>> No.10589409

All the past tripfags need to become cards some how. Someone post the list.

>> No.10589508

>>10589326
that sounds retarded

>> No.10589659

>>10589326
I agree with >>10589508 It's retarded
But that aside, the board should play an important role on the game mechanics, it's danmaku/spell card system afterall
Also, not saging because whatever this project reaches or not a start, it's fun to come up with ideas anyway

>> No.10589691

Drawfag in here, I can help with some art, my PAINT skills are getting better every year

>> No.10589734

>>10589691
Honestly I don't think there will be a need for drawfagging.
There's already so much 2hu fanart we can just steal some of that and it's not like anyone will mind.

>> No.10589784

I tried taking the suggestions and turning them into a game. I'm not very good at writing though.

Could I have some feedback please? http://pastebin.com/9J9y4E9N

>> No.10589822

How about a game of 52 pickup, nerd?

*whips cards on floor"

>> No.10589846

>>10589822
How about I pick up your mom?

>> No.10589849

1)A card game needs lore.
2) You stealing other artists images to use for your card game is wrong.
3) What is "faith"? Are you implying this card game has lore? Type that first.
4) If you can't write the storyline at least then what use are you to your own project?

>> No.10589855

>>10589849
btw no touhou please

>> No.10589881

>>10589849
You use faith in game to buy cards. It's supposed to be touhou based so faith comes from the different factions like Hakurei shrine or Moriya shrine.

>> No.10589891

>>10589881

oh okay

>> No.10589912
File: 74 KB, 336x319, hopsin.png [View same] [iqdb] [saucenao] [google]
10589912

>>10589881
Fuck that, that's gay as hell

>> No.10589976

>>10589849
1. No it doesn't.
2. Who gives a shit.
3. >>10589881
4. Two opponents come across each other and want to fight, here's your storyline.

>> No.10589988

Speaking of content, I'm planning to release a game I've been working on, possibly for a competition if I can finish it in time.

I've intentionally gimped some of the English and I'm going to submit it under a Japanese name, so it looks like it was made by a Japanese person. Hopefully this will boost its popularity among weeaboos and justify some of the choices I've made. I might even get away with some bad bits of dialogue because I'm apparently Japanese.

Just wanted to write this somewhere so it would be on record.

Peace out, /jp/.

>> No.10589992

What's the goal?
If it's fine not being a battle game and more of a deck building game, then I think the goal should be trying to get 6 boss characters on the board, starting with getting a stage 1 boss, and keep building from there. Spellcards can be bought and used only if you have certain characters on the board, and they either increase resources, or mess with the opponent.

>> No.10589997

>>10589976
1.enjoy your shit card game
2.the artists give a shit, please respect their work.
3. >>10589912
4.OH BOY how revolutionary!

>> No.10590027

>>10589992
You get points from a common pool for defeating enemies. When the pool is empty the game is over and the person with the most amount of points win.

Maybe you could have it faction based instead so a faction wins, that way more than one player could win and it would give them an incentive to help each other during the game.

>> No.10590030

>>10589997
1. It was doomed to be shit from the very beginning.
2. Fuck them.
3. >>10589976 (see 2.)
4. Okay, how about this. A new incident! Everyone has been turned into cards! Now we must fight.

>> No.10590033

>>10590027
draw a diagram please.

>> No.10590042

>>10589988
At least tell us what kind of a game.
RPG, danmaku or what?

>> No.10590061

>>10590030

Nice. Epic. I like it. Lets fund this through kickstarter.

>> No.10590073

>>10590033
Of what exactly?

>> No.10590088

I had an idea for a rpg card game. I posted it on /tg/ but they were mean so I stopped working on it.

>> No.10590099

>>10590073
your idea. draw a summary of what the card game would look like.

>> No.10590120
File: 122 KB, 1024x1200, cardgame.png [View same] [iqdb] [saucenao] [google]
10590120

>>10590099
Like this?

>> No.10590134
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10590134

>>10590120
Wizards of the Coast probably has a patent on Magic: The Gathering, Two-Headed Giant.

>> No.10590154

>>10590134
Not even close.

>> No.10590158

what about an expansion of the card system from the 2hu fighting games?

>> No.10590207

>>10590120
Maining Faction C. They have such a rich and complex backstory!

>> No.10590239

>>10590207

Pfft. Bunch of shitty mary sues. Faction D is where it's at.

>> No.10590248

>>10590239
>>10590207

you better not be making fun of me.

>> No.10590302

When can we expect a demo?

>> No.10590303

ok how about this?

game for 2 players
each player has a spell card deck
there's a system card deck in the middle
players use spell cards to shoot danmaku
you need power points to shoot and graze points to dodge
if you hit the other player you draw a system card
system cards award more power points or score points
you win when you collect a certain number of score points

>> No.10590342

>>10590248
Plebeians secundaries, don't mind them

Factions system is a sh!t of a system, where would the moon sisters or Shikieki fit?

Player/Monster/Character cards will have a Spell Card limit [Lowest will be Easy X character, the higher their difficulty the more Spell cards they can use, Yukari's OP btw] Spell Cards will have a "Life" Point-like feature, Spell Cards will grow on power just like the character difficulties, there will be also Events cards count as Dodging, Climatic changes, items, panties, and so on. There must be restriction on the use of Spell Cards because it could turn hell with everyone using their spells, so, plebeians, figure the rest about that

>> No.10590450

>>10589691
Here please >>10589409

>> No.10590457

>>10590450
I don't agree the idea of making tripfags playable


But putting Meido in the game would be nice

>> No.10590489
File: 213 KB, 800x600, wriggle_portrait.jpg [View same] [iqdb] [saucenao] [google]
10590489

"Please give me free ideas and effort because I'm a dumbass just mechanically trying to take advantage of people. Then I'll copyright your effort, charge you money for it to 'cover' my 'bandwidth' and just keep any ideas/content I don't feel like providing back to you at a premium, just in case I can sell them as supposedly my own to some company." - OP

'sup, moot

>> No.10590490

>>10590489
Sorry, but I just want to make a game I can play with my friends on /jp/.

>> No.10592520

Bump.

>> No.10592740

>>10592520
Why?

>> No.10594265

>>10588896
I'm an ideas guy and a mediocre-decent writer!

>> No.10594269

>>10594265
Can you come up with game mechanics please?

>> No.10594285

>>10594269
I do come up with some good game mechanics, but I've never tried creating card-game based mechanics (I could try). I'd rather this not be 2hu related. I feel like it would be unoriginal and unambitious. I'm sure some of the people here could create decent lore and card design.

How about...a card game based on Philosophy? With the ultimate goal being to play the cards in a certain order to achieve some sort of spiritual fulfilment? Whoever gets to that point of zen is the winner? I don't know...

>> No.10594289

>>10594285
Consult this for what I came up with >>10589784

Feel free to change everything as it's not very good.

>> No.10594304

>>10589784
>http://pastebin.com/9J9y4E9N
I think it's way too complicated for it's own good. Add complexity to the cards, not to the overarching game mechanics themselves. Think Magic the Gathering. You don't want your players to feel like they got outsmarted for not knowing a rule, rather that they got to make cool plays within a simple set of mechanics using cards that alter or break those mechanics.

>> No.10594311
File: 282 KB, 757x1100, jp is better.jpg [View same] [iqdb] [saucenao] [google]
10594311

>>10590457
Well I think it would make the game classic. /jp/'s original and prominent tripfags could be of good use. Think of the possibilities. For example,
Sudo Hijack!
-Any janitor or meido cards in play on your opponent's side of the field is rendered useless unless doubles is played.

Milk: The Attention Whore Cum Dumpster
-When this card is played all of your opponents monsters must attack this card. Any damage taken from your opponent's attacks on this card does no damage to your life points. At the end of your opponent's discard cards from the top of your deck to the graveyard that is equal to the amount of attacks Milk: The Attention Whore Cum Dumpster took from your opponent's monster(s).

>> No.10594316

>>10594311
Oh man I can't wait to play an epic gaypee meme deck xD

>> No.10594344

>>10589784
>http://pastebin.com/9J9y4E9N
Just base it off of the Yu-gi-oh rules. It's so much easier that way. Get rid of those dumb chain summoning cards though. The game was so much better when those weren't around.

>> No.10594360

>>10594311
This guy is onto something.

>> No.10594424

>>10594344
>>10594304
Maybe I should just copy Ascension then. It was people on /tg/ that recommended making it more co-operative but if it makes it more complicated then it's no good.

>> No.10597020
File: 467 KB, 313x201, ha worth a save.gif [View same] [iqdb] [saucenao] [google]
10597020

>>10594424
A copy of Ascension should be fine. I have never played that, but I doubt it is as complicated as your are making it out to be and I like this >>10594311

>> No.10597069

We should create a 2hu online card game.

>> No.10599778

>>10597069
That's the plan.

>> No.10599810

Did anyone ever play Yomi? Having decks based on single characters and their attacks (spell cards) sounds easier to do

>> No.10599815
File: 743 KB, 960x720, 'That's right Run'-Char.png [View same] [iqdb] [saucenao] [google]
10599815

>>10597069
haha

>> No.10601643

So uh, I have actually thought about a touhou card game other times before seeing this thread, and here's a rough idea on how it'd work.

- Cards are divided into Character/Spell/Event(or item)/Location cards.
-Character deck would be seperate from the main deck which would hold everything else.
-You may draw 3 cards at the beginning of the turn.
-You may only have 10 characters in the character deck.
-Character cards are divided into Human/Youkai/Ghost/Lunarian/Celestial
-Each character has certain amounts of HP, when it runs out it is destroyed.
-The first player to destroy all of the other players character cards wins.
-Spell Cards are the only way of attacking, and they can only be used when the character it corresponds with is on the field (ie. If I drew a Evil Sealing Circle I couldnt use it unless Reimu was on my side of the field)
-2 types of spell cards, Physical and Danmaku. Physical is guaranteed damage, but doesnt have as high damage potential of danmaku. Danmaku can be much more powerful than physical spells, but can be grazed by discarding as many cards as it took to activate the spell card. If a spell card is grazed, the character that grazed it will take half damage but cannot graze another card immediately this turn or the next turn.
-Spell cards have discard costs, like in SWR, the more powerful it is the larger the discard cost.
-Event/Item cards are special effects like drawing, summoning, discarding, etc
-Location cards would give certain bonuses to characters on your side of the field, but they have HP can be destroyed (as locations usually do in high energy fights). Obviously, location cards cannot graze and every spellcard that is played depletes their health.

So yeah, just a very rough draft of my thoughts on it.

>> No.10601694

>>10601643
How does the character deck work?

Something like you always have one character card at a time and you draw a new one when it dies?

>> No.10601750

>>10601694
I actually didnt think about how that would work (hence me saying it was a rough draft) but it sounds good.

>> No.10606055

>>10601643
>- Cards are divided into Character/Spell/Event(or item)/Location cards.
Event and Item/Tool could probably be separate card types, yeah
>-Character deck would be seperate from the main deck which would hold everything else.
I am fine with this, kind of (see below)
>-You may draw 3 cards at the beginning of the turn.
Are you sure this is okay? I'd leave it at 1 per turn until more details get hammered out
>-You may only have 10 characters in the character deck.
I think it would be simpler to have a single Touhou as the star character for the deck (think of the vanguard in Vanguard, or the "general" in MTG's EDH/Commander)
>-Character cards are divided into Human/Youkai/Ghost/Lunarian/Celestial
Unnecessary, I think. If you were going for a rock/paper/scissors type thing it would be hard to balance; I think it'd only be worth adding such traits if we were going to support archetypes like all-ghost decks
>-Each character has certain amounts of HP, when it runs out it is destroyed.
Touhous don't die! They are merely defeated
>-The first player to destroy all of the other players character cards wins.
Rather than controlling a squad of 5 or 10 or whatever, having a one-on-one versus type of game would have more tension I think
>-Spell Cards are the only way of attacking, and they can only be used when the character it corresponds with is on the field (ie. If I drew a Evil Sealing Circle I couldnt use it unless Reimu was on my side of the field)
See, this is the main reason why I wouldn't want multiple Characters in the deck. Too much potential for clunky and/or dead draws

>> No.10606061

>>10606055
>-2 types of spell cards, Physical and Danmaku. Physical is guaranteed damage, but doesnt have as high damage potential of danmaku. Danmaku can be much more powerful than physical spells, but can be grazed by discarding as many cards as it took to activate the spell card. If a spell card is grazed, the character that grazed it will take half damage but cannot graze another card immediately this turn or the next turn.
I like splitting physical/danmaku, but I think it isn't fair to the obviously physical-oriented characters like Meiling and Yuugi. I can't really think of a solution for that right now. In regards to grazing, I think it would be easier to graze an opponent's Spell Card if you discard a Spell Card of equal or higher level/strength (which would mean that Spell Cards would have level requirements, similar to, i dunno, Weiss Schwarz)
>-Spell cards have discard costs, like in SWR, the more powerful it is the larger the discard cost.
Chucking your hand for a Master Spark really does sound awesome, but I don't think it should be a general ability for all Spell Cards. Spell Cards would have different power levels and effects anyway, so their casting requirements could be just as diverse
>-Event/Item cards are special effects like drawing, summoning, discarding, etc
This is what I was thinking of too, but the word "summoning" caught my eye. Maybe Touhous can summon small spirits/fairies/etc. to back them up
>-Location cards would give certain bonuses to characters on your side of the field, but they have HP can be destroyed (as locations usually do in high energy fights). Obviously, location cards cannot graze and every spellcard that is played depletes their health.
Oh, so they're like Field Spells in Yugioh or Enchant Worlds in MTG or Stadiums in Pokemon TCG. They don't look that necessary to me yet, at least not until we get a real system down

>> No.10606114

>>10606061
my version of a card game would be something like:
- Single characters represent decks the way Commanders do in EDH/Commander, or perhaps like the special maids in Tanto Cuore. They have HP and must be defeated, and they give you general effects that benefit you throughout the match.
An example would be something like
Reimu Hakurei
120 HP
Human (again, not sure if it'll matter unless there are cards that specifically support Human characters)
☆All Spell Card damage dealt to Reimu is reduced by 10.
☆Spell Card damage to Youkai is increased by 10.
★Whenever you play a 「Gathering The Faith」 card, you may draw a card.
____insert some flavor text about Reimu here____

- There will probably be special Character cards like Suika dressed as Reimu or both Scarlet sisters
- Minor characters can appear as assist cards. This would allow for Daiyousei supporting Cirno decks and so on. There will also probably be themed cards for whole casts such as SDM or Eientei
- Not sure how physical/danmaku damage would work so I would recommend sticking to a single type of HP damage for now
- I'd probably put deck size at 30 to allow for faster games
- If your deck is empty and you need to draw a card, shuffle your discard pile or graveyard and that's your new deck
- I think 1 card draw a turn would be alright, or maybe 2. 3 might be too good
- What about standard attacks that aren't Spell Cards? Should a standard Attack power be given to Characters in case you can't play a Spell Card during a turn?
- So going back to the Reimu card I would add something like
Attack 10 (standard Attack deals 10,
Charge 20 (gain 20 Charge per turn used to pay for Spell Cards or Graze, whatever amount you pay for Graze is how much damage you avoid taking)

>> No.10606156

>>10588662
Triple Triad with touhou.

>> No.10606197

>>10606114
Sounds like MtG ripoff.

>> No.10606362

>>10606197
In what way? You can't just make a claim like that without explaining yourself

>> No.10606394

touhou card game =/= /jp/ card game you fags

>> No.10606396

Is it going to be in japanese?

>> No.10606403

>>10606394
That tripfriend idea isn't much better

>>10606396
Would more people be able to play it that way?

>> No.10606462

Will it have SLY?

>> No.10606638

>>10606462
The hell is that?

>> No.10606734

I like the idea of it being based on danmaku battles, but the cards themselves not be only about 2hu.

Also I came up with some ideas for a 2-player game.

-Each player starts with 3 Lives and 3 Bombs.
-There's 3 main groups of cards: Spellcard, Monster and Support.
-The idea of the game is that each player always has a spellcard in play that the opponent needs to avoid in order to not lose lives.
-Each player can only have 1 spellcard in play at a time.
-Each Spellcard has a set lifetime (They stay in play that many turns, then die), and an Attack Range (More on this later).
-Monster cards represent characters! 2hus, fairies, SDM maids, /jp/ tripfags, niggy, whatever.
-They have effects, HP and Attack points.
-Support are typical one-shot effect cards.
-Each turn has 4 phases: Draw, Play Cards (Where you can play effect cards, up to 1 monster, and a spellcard if you don't have any), Attack and Avoid.
-In the Attack phase, you can attack your opponent's monsters with yours and attempt to destroy them.
-If your opponent has no monsters, you can attack his deck, and have him drop to the graveyard as many cards from it as your monster's Attack Points.
>(cont.)

>> No.10606735

>>10606734
-In the Avoid phase, you must try to avoid your opponent's current Spellcard.
-Every card has a special number just for this phase.
-You must drop cards from your deck to the graveyard and add up their special numbers, and try to reach the Spellcard's Attack Range.
-For example, X Spellcard has Range 10-15. The first card you drop is 3, and the next is 6, 3+6=9. If the next card is lower than 6, you stay inside the range and avoid the attack. If it's higher, you miss and lose a life. If you don't do anything you still lose a life. If you happen to get a 6, you graze the attack and the spellcard dies instantly (And you get an extra bomb!).
-If you miss the range, you can save yourself with a Bomb.
-If you run out of cards on your deck, you lose a life, then you shuffle your graveyard and return it to your deck.
-You lose if you run out of lives.

I am not very good at explaining things but that's more or less how it goes.

>> No.10606767

>>10606638
Have you really never heard of it? Did you just come to this board recently?

>> No.10606853

>>10601643
retarded

>>10606114
even more retarded

>>10606734
>>10606735
nope

>> No.10606936
File: 224 KB, 370x370, 1360447665490.png [View same] [iqdb] [saucenao] [google]
10606936

>>10606853

>> No.10613439

Bump.

>> No.10613522

Interesting mechanic, but not very intuitive.

>> No.10613629

Go be productive somewhere else normie

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