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/jp/ - Otaku Culture


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10329661 No.10329661 [Reply] [Original]

Old thread: >>10292003

Talk about Touhou and other STGs. Chat with fellow players, blog about your progress, plead for help on problematic spots, and so on.

-

Let's try to add some livelyness to these threads without arguments that tend to crush entire threads in a matter of few hours. That'll happen by trying to revive some of the old "Let's play some danmaku"-legacy.

Scoring challenge: IN Normal and Lunatic

1. Every shot-type is welcome
2. The run must be done within the thread, no old scores.
3. Either screenshots or replays will be required for posts with scores.

Special challenge: Capturing Spell Cards in SA Normal

1. Every shot-type is welcome.
2. The run must be done within the thread, no old runs.
3. In the case of a tie (similiar amount of spells captured), the one with higher score wins.
3. Replays will be required for posts with run submissions.


You have time for until this thread ends (i.e. posts start auto-saging)

Happy dodging!

>> No.10329669

>>10329661
Oops, I forgot to add the link into the old thread
>>10319946

>> No.10329710

>>10329661
>Special challenge: Capturing Spell Cards in SA Normal

What does this mean OP? Gotta catch em' all?

>> No.10329721

>>10329710
The more Spell Cards you capture, the better.

>> No.10329777

>>10329721
I have all the IN spellcards but Buddhist Diamond in Hard and Lunatic, and I think some of the Kaguya timeouts. I found Youmu's Last Word to be harder than Tewi's.

>> No.10329810

>>10329661
Thank you OP for getting these threads back on track.

>> No.10329841

So I take it Kanako's opener is impossible. I cannot keep up with the bullets at all.
I can barely do it on normal ffs

>> No.10329847

>>10329841
Two words. Strategic blinking.

>> No.10329884

>>10329841
Highly possible. Just be more talented. ^_^

>> No.10329956

>>10329841
Bomb it until you are comfortable with it.

>> No.10329959

>>10329956
How do you get comfortable with it if you bomb it?

>> No.10329964

Where can I download this
http://www.youtube.com/watch?v=85bE4NlzrLE

>> No.10329975
File: 620 KB, 640x480, woohoo.png [View same] [iqdb] [saucenao] [google]
10329975

Well, I'll probably be laughed at for doing terribly on the easiet challenge, but I'll be the first to recognize that there's a long road between me and acceptably average touhou playing (I can't collect a single one of Kaguya's spells yet; I don't know why everyone says she's weaker than Eirin). Anyways, I just got 1780174810 on IN normal using Reimu/Yukari.


I've never played for score before, but just thinking about trying to graze more and collect more time orbs was an interesting experience (as in, I had to bomb on mystia, stage 3, and stage 4. Although I did perform uncannily well on Marisa). This was the first time I had ever seen Mystia's or Marisa's last words, so that was something of a personal achievement. Also, I somehow managed to collect one of Kaguya's last words, so that was exciting.

>> No.10329978

>>10329975
Congratulations on the new high score.

>> No.10329979

>>10329978
thank you

>> No.10329997

>>10329964
I don't think it has been released.

>> No.10330017

>>10329975
I'd say she is easier than Eirin on normal and hard but more difficult on lunatic.

>> No.10330029

>>10330017
Huh. Maybe it's just an issue of familiarity then, because I can usually collect at least 2 or so of Eirin's cards, whereas I always have to bomb through all of Kaguya's spells and non-spells (all on normal)

>> No.10330070

>>10330029
Like me with Reimu & Marisa. At first I found Reimu much easier and Marisa much funnier so I spent most of my time playing against the latest. Now Marisa is easy and Reimu gives me a hard time.
Or it's that Reimu is easier than Marisa on normal and more difficult on lunatic.

>> No.10330094

>>10330070
Marisa is harder if you suck at micro dodging
Reimu is harder if you suck at...ugh I dunno actually.

>> No.10330103

>>10330094
If you can't adapt to weird stuff maybe.

>> No.10330108

>>10329661
Special: http://www.replays.gensokyo.org/download.php?id=26264
Captured all except Orin's first three spell cards

>> No.10330113

drmaram hurry up and stream before i kill myself over this challenge

>> No.10330155

>>10330113
Can I stream if Adamar doesn't want to?

>> No.10330158

>>10330155
Our savior has arrived. Yes, please do.

>> No.10330170

>>10330158
http://www.twitch.tv/rizth

>> No.10330219
File: 481 KB, 640x480, th006.png [View same] [iqdb] [saucenao] [google]
10330219

>>10329661
Played nofocus Reimu
This game is way too hard

>> No.10330249

http://replays.gensokyo.org/download.php?id=26267

Captured everything but Orin's last two cards.

>> No.10330394
File: 302 KB, 640x480, SA NB RB.png [View same] [iqdb] [saucenao] [google]
10330394

>>10329661
I died on 6 cards (1 Satori, 3 Orin, 2 Okuu). And failed at one of Oku's non-spell too.
But I'm glad because It was a no-bomb run and it's the first time I manage to do that in a game on normal.
But SA is the worst choice: you not only don't have a screen that gives you the numbers but if you want to check, you have to bother playing the end of the replay at normal speed.

>> No.10330487
File: 112 KB, 640x480, th317.jpg [View same] [iqdb] [saucenao] [google]
10330487

>>10329661
Bad here, bad there. Ah well. I'll try the rest if I have time.

>> No.10330529
File: 63 KB, 540x394, ddp5.jpg [View same] [iqdb] [saucenao] [google]
10330529

Does anyone have tips on how to survive the third boss's spell cards in PewPewPew Pleasant Passing Away African American Label?

>> No.10330590

>>10329777
Ancient duper is incredibly easy though.

Every last word is harder than tewi's. Its just going left and right seven times each then re-centering yourself below tewi when she moves.

>> No.10330623
File: 476 KB, 640x480, th007.png [View same] [iqdb] [saucenao] [google]
10330623

>>10329661
And a terribad lunatic clear

>> No.10330757

>>10330590
For me, just changing the angle of my dodging was easier than perfectly centering myself. Still, I think Reisen, Sakuya, and Eirin's are at about the same difficulty.

>> No.10330813

>>10330529
dodge the bullets and remember, practice makes perfect! ^_^

Oh, and don't get hit by the cheese graters.

>> No.10331084 [DELETED] 

>>10329841
It used to give me a seizure, but just focus on a few pixels above your character, and jiggle around while praying that you don't get high.

>> No.10331115

>>10330813
>>10329884
Seriously, stop with this shit.

>> No.10331447
File: 340 KB, 640x480, th028.png [View same] [iqdb] [saucenao] [google]
10331447

>>10329661
First try and first time in at least a year playing Normal. Many spellcards are different from their Lunatic counterparts so that threw me off a lot. Screwed up timings everywhere, died to Marisa at least 4 times because I'm bad, and a bunch of other failures. I shouldn't even be posting this. Might go for Lunatic and improve this run.

>> No.10331491

Score : 408.085.280
SC failed :
- Stage 5 mid-boss's SC
- Master-fail the penultimate SC in stage 6 (I play all the time on Lunatic, never play on Normal so I was surprised that red little bullet do not stop at the beginning...)
Replay : http://www.mediafire.com/?bt7vfrw3t12o6sb

>> No.10331496

>>10331491
(and it's for SA)

>> No.10332386
File: 494 KB, 640x480, Screenshot from 2013-01-07 18:53:29.png [View same] [iqdb] [saucenao] [google]
10332386

Can someone give me advice on mystia's venomous moth's dark dance?

>> No.10332447

>>10332386
There isn't really any trick to it. The red bullets come from every direction and it's a matter of just reading and avoiding them. You can destroy the familiars that spawn those annoying red bullets by shooting unfocused, essentially having less of them to dodge.

>> No.10332480

Please stream /jp/

>> No.10332563 [DELETED] 

>Special challenge: Capturing Spell Cards in SA Normal
http://replays.gensokyo.org/download.php?id=26279
3 misses, Mega Flare failure was stupid. 24/25 I think since Normal does not have a midboss spellcard.

Now someone go for 26/26 or NMNB!

>> No.10332575

>Special challenge: Capturing Spell Cards in SA Normal
http://replays.gensokyo.org/download.php?id=26279
3 misses, Mega Flare failure was stupid. 24/25 I think since Normal does not have a midboss spellcard.

Now someone go for 25/25 or NMNB!

>> No.10332584

>>10332575
Stage 1 midboss spellcard*

>> No.10332753

>>10331115
My apologies. I still haven't shaken off my IRC habits. After 15 years of playing video games with nothing but IRC fiends and going through multiple phases, it's pretty hard to stop.

>> No.10333276

I had such a weird game in PCB. I died to Letty, Chen and Alice, but got through stage 4 without dying once. Ended up making it all the way to Yuyuko.

I wish I could remove all the stupid mistakes I make so I could actually beat this game.

>> No.10333467
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10333467

Second 1cc ever. This time with Youmo/ Yuyu.

>> No.10333489

>>10333467
Congratulations.

>> No.10334282

Tried the SA thing, failed three cards, them being Orin's first one by running into her cart, midboss Oring in stage 6 and Utsuho's finale. Didn't bother saving a replay, I'll try again later today.

>> No.10334805

drardamr pls earm

>> No.10335356

>>10334805

>> No.10335367

Which touhou would you fuck?

>> No.10335379

>>10335367
Adamar.

>> No.10335420

If you wish, I can stream for a bit.

>> No.10335431

>>10335420
Yes

>> No.10335445

>>10335431
Starting in a few minutes: http://www.twitch.tv/rizth

>> No.10335461 [DELETED] 

What are the best Cherry MX switches for playing Touhou? I know Riz uses reds, but I've heard they aren't quite suitable for typing.

I'm planning to get WASD V2 with browns when it gets released, they're light tactile and seem good for a balance between gaming and typing. However, I don't know if the tactile feedback, as light as they might be, could interfere with precise movements or something.

Does someone have them and can give their opinion about it?

>> No.10335464

What are the best Cherry MX switches for playing Touhou? I know Riz uses reds, but I've heard they aren't quite suitable for typing.

I'm planning to get WASD V2 with browns when it gets released, they're light tactile and seem good for a balance between gaming and typing. However, I don't know if the tactile feedback, as light as it might be, could interfere with precise movements or something.

Could someone that owns a mechanical keyboard give their opinion? Thanks.

>> No.10335473

>>10335464

I use blues and i don't really have a problem. I think the keyboard's latency is lower than my previous rubber dome piece of shit, which is what is helping me, more than the switches.

I do get some keys jamming (not physically) sometimes since then but that's another story.

>> No.10335474

>>10335464
Playing shooters with a keyboard is silly.

>> No.10335480

>>10333489
I think it's really sweet that you always congratulate people on their personal achievements

>> No.10335486

>>10335473
Thank you. Blues are too noisy for me, though. I want to decide between browns and red/blacks mostly.

>>10335474
I'm going to play Touhou only. There's been records with keyboards and arcade sticks, and most high-level players I know use a keyboard.

I've also read this: http://pastebin.com/QQUZmUWC, it's been pretty helpful. However, this part has made me curious about how browns compare to non tactile switches:
>It has no click or tactile feel. This is useful for things that require very fast reaction, like 90fps. You may or may not prefer this feature, however. You might prefer the stiffness of the Blacks if you are doing something like hovering the key in midair to ride the actuation point or you are spammingly streaming in one direction.

>> No.10335489

>>10335464
I use reds, good purchase, worth it.

>> No.10335495

>>10335464
I don't have any problem typing on reds. It's a little easier to accidentally bump keys but some of that is not being used to it. Otherwise it feels better to type on than my old generic. Could depend on the keyboard.

>> No.10335503

>>10335474
The best DDP/DOJ player in the West uses a keyboard, and his scores rival some Eastern scores.

>> No.10335506

Reds are good for typing. It just takes two weeks to get used to them because they're different from membrane keys.

>> No.10335619

>>10335464
Blues and browns absolutely suck for Touhou. I speak from experience when I say that even a rubber dome keyboard is better for Touhou than those switches. Reds and blacks are the only ones worth getting because yes, the tactile bump is a huge hindrance on making small repetitive movements.

>> No.10335752

I still feel a little clumsy with tapping with reds but even with that I'm still playing significantly better in DDP than before. The fast keypresses are really great.

>> No.10335846

>>10335503
>>10335486
It has nothing to do with whether or not a keyboard is easier to use (although one could make the argument if it is that this is ruining the game), it's that a keyboard feels absolutely awful when compared to a joystick and buttons with a nice click to them.

>> No.10335969

I hate UFO. I can't even ignore it either because people will think I'm leaving it out because "it's the hardest in the series".

>> No.10336005

>>10335619
Hmm, I see... I'll get reds then. Thanks a lot for your advice.

>> No.10336069

>>10335846
Playing with a stick is truly an amazing experience. Keyboard is really precise too, but it's all about preference and the amount of practice you've had with said method of control.

>>10335969
Stop caring what people think of you. Who cares what a few IRCfags think about your opinion on the game, there are STGs that are far harder than UFO out there.

>> No.10336090

>>10335969
I don't give a shit that you hate UFO, and it's my favorite of them all, if it makes you feel any better.

>> No.10336115

>>10336005
I've had my share of buyer's remorse when I bought brown switches in hopes of seeing improvement over a stock Razer keyboard. Boy was I wrong. MX-Reds, on the other hand, feel much more responsive than browns when playing Touhou, though typing and general clicking feels much more satisfying on browns.

>> No.10336302

>>10335969
Stay away from UFO. It's hard for all the wrong reasons. Extremely poor game design sums up UFO quite nicely.

>> No.10336377
File: 90 KB, 360x360, doyouevenscore.png [View same] [iqdb] [saucenao] [google]
10336377

>>10336302
>Extremely poor game design sums up UFO quite nicely.

>> No.10336406

>>10336377
The scoring system isn't good. Sure, it's better than EoSD, TD and possibly UFO, but that's not saying much. All you do is memorize UFO spawns and time them correctly so they spoonfeed you most score. There is very little to nothing more to scoring in UFO beyond that.

>> No.10336412

>>10336406
>and possibly UFO
Sorry, I meant MoF.

>> No.10336414

>>10336377
No. I wasn't talking about scoring though.

>> No.10336448

>>10336406
>All you do is memorize X and time Y correctly so Z spoonfeeds you most score.
I'm pretty sure this summarizes all STG scoring.

>> No.10336553 [DELETED] 

>>10336406
>There is very little to nothing more to scoring in UFO beyond that.
Except, you know, token dragging, supergrazing, enemy death timing, UFO movement manipulation, nonlinearity with trading tokens for point item value instead of cash in, etc.

>All you do is memorize supergraze spots and time bombs correctly so they spoonfeed the most star items.
>All you do is memorize high graze points and time borders correctly so they spoonfeed the most cherrymax.
>All you do is memorize supergraze spots and time enemy deaths correctly so they spoonfeed the most time.
>All you do is memorize supergraze spots and time bombs correctly so they spoonfeed the most graze.
>All you do is press X and C.

>> No.10336567

>>10336553
>>All you do is memorize supergraze spots and time enemy deaths correctly so they spoonfeed the most time.
Confirmed for not knowing anything about IN scoring if you think it's this simple.

>> No.10336572

>>10336406
>There is very little to nothing more to scoring in UFO beyond that.
Except, you know, token dragging, supergrazing, enemy death timing, UFO movement manipulation, nonlinearity with trading tokens for point item value instead of cash in, etc.

>All you do is memorize supergraze spots and time bombs correctly so they spoonfeed the most star items.
>All you do is memorize high graze points and time borders correctly so they spoonfeed the most cherrymax.
>All you do is memorize supergraze spots and time enemy deaths correctly so they spoonfeed the most time.
>All you do is memorize enemy spawn locations and time bombs correctly so they spoonfeed the most faith.
>All you do is memorize supergraze spots and time bombs correctly so they spoonfeed the most graze.
>All you do is press X and C.

>> No.10336574

>>10336414
So...what were you talking about?

>> No.10336590

>>10336567
That's the point, hun. I could say the same of your description of UFO scoring.

>> No.10336600

>>10336590
>I could say the same of your description of UFO scoring.
That wasn't me though, hun.

>> No.10336645

It makes me lose what little faith I have left in shmup message boards when I see survival players talking about game design and stage design. You ignore half the game and think you're fit to judge how well it was designed? Ugh.

>> No.10336647

>>10336574
Notice anything about all the difficult parts in UFO? They all share something in common.
You can hardly see the bullets. This starts from stage 3 and happens in every stage past that.
Ichirins first spellcard. It's not hard because it's fairly dense, nor is it hard because of the screen shake. It's hard because the bullets are the same color as unzans fists, and blend in behind them. Zun can be a real moron sometimes, and he makes this mistake plenty of times in UFO.
Towards the end of stage 4, you're treated with what would be a fun dodging part with lots of green bullets coming at you. So what's the problem with this? Surely the bullets don't blend in with the black background right? Nope, they don't but the amount of power/point items that are dropping make this harder than it should be.
Stage 5 is the worst offender, and I can't for the life of me understand how zun could be so idiotic. Red background for the entire stage, yet alot of the bullets are red.
The fairy spam after nazrin only ever catches me out when a stray bullet I have not seen (due to them blending into the background so well) hits me.

Now that's a classic case of artificial difficulty, and overall bad design if I've ever seen it.

>> No.10336658

>>10336645
It makes me laugh when score runners think they know better than everyone else.

>> No.10336674

>>10336658
and they wonder why nobody likes them.

>> No.10336687

>>10336647
Visibility in UFO is a legitimate complaint. Ichirin's spells, parts of Stage 5, and MarisaA's shot are all pretty silly.

Though, as with people that complain about SA Stage 4, if you don't want items to blend with the bullets, don't let the items fall.

>> No.10336707

>>10336658
I don't understand. In general, one who plays for score will know better than one who doesn't.

>> No.10336711

>>10336674
I don't care about being liked by survival players. I only respect the opinions of people who have decent scores.

>> No.10336732

>>10336711
i can tell youre a very lonely person. your attitude stinks too much for people to be fond of the likes of you.

>> No.10336748
File: 664 KB, 1141x1158, 1338244578534.jpg [View same] [iqdb] [saucenao] [google]
10336748

A shitstorm brewing here again? I bet I know who's behind this...

>> No.10336817

>>10336732
As the saying goes, "It's lonely at the top."

>> No.10336846

>>10336817
Those poor, lonely anons! I'll climb up there eventually and give them a hug.

>> No.10336906

>>10336748
He picks on the UFO fans too much.

>> No.10337488

input devices -
http://shmups.system11.org/viewtopic.php?f=1&t=12815

>> No.10337623

>>10336647
I agree with you.

>> No.10337803
File: 679 KB, 640x480, firstsa1cc.png [View same] [iqdb] [saucenao] [google]
10337803

>>10329661
>Special challenge: Capturing Spell Cards in SA Normal
What a coincidence, I just got my first SA Normal 1cc!

http://replays.gensokyo.org/download.php?id=26286

>> No.10337861

I really wish it, "practice makes perfect," could be true, but after two years of playing and not being able to chain anything after 1-4, it really makes you think otherwise. It's a soul crushing burden that I'll keep forever. The inability to be good at any STG, despite putting in hours of practice. Sure, I can manage a measly 1-ALL with a loop. But that isn't enough - it's all just luck that I was able to see that second loop. It's garbage and it doesn't mean shit unless I can begin score running. A whole year of playing nothing but STGs and I can't even do a simple task. It's amazing, really.

Playing for score can break even the strongest of men.

>> No.10337871

>>10336647

Agreed. The obscene quantity of point items in that game is what makes me not want to play it. It's incredibly distracting.

Same reason i despise the post-sakuya midboss random barrage. It wouldn't be hard at all without the fucking items.

>> No.10337918

>>10337803
Congratulations.

>> No.10337952

>>10337861
Ganbatte

>> No.10338025

>>10337861
You can't teach height. Some people are just better.

>> No.10338080

>>10338025
Tall people are better at shmups?

>> No.10338102

>>10337861
You're probably just not practicing efficiently.

>> No.10338254

>>10338080
It's an analogy; genetic superiority (natural talent and ability to improve quickly, in this case) plays an important role in being good.

>> No.10338499

>>10338102
I'd assume that watching replays, and analyzing my mistakes through my own replays, along with thinking over what went wrong after a failed run is a good way to practice. This, combined with all of the raw playing time spent in both full runs and practice mode should have been more than enough. Don't get me wrong, I love playing the game, it's a blast in the rare cases that I can actually chain stages and not die like a retard. But when you don't note any sort of consistency, it's a nightmare. About six months after playing, I had finally learned how to chain 1-1 through 1-3. Ever since then, I've just been stuck trying to learn 1-4 through 1-6. I've gotten better at survival, but it feels like chaining everything is out of my reach.

But maybe I'm just playing it wrong. Maybe scoring isn't for me yet. But at the same time, it feels like I'm not playing the game in the correct manner if I'm not playing for score. Sorry, I just really had to vent about this. It's been bugging me for awhile now.

>> No.10338544

>>10338499
Don't give up, Anonymous!

>> No.10339105

maerts slp ramada

>> No.10339117

>>10339105
pls

>> No.10339188

>>10336647
I won't lie, I expected you to give some bullshit troll reason but that actually makes a lot of sense. 13 has certain parts like that too so maybe ZUN likes being a dick now. Who knows.

>> No.10339250

>>10336647
Speaking of bullets blending into the background.

I absolutely hate Miko's non-spells.
Not becuase they're hard but because I can't see the damn bullets.
They're almost exactly the same color as the background.

>> No.10339301

>>10339188
Or maybe he's just a mediocre game designer.

>> No.10339327

>>10339301
He's made some very good games too though.

>> No.10339370

>>10339327
Even a broken clock is right twice a day.

>> No.10339375

>>10339105
>>10339117

twitch.tv/adamar09

Let's try this challenge. If I can even still clear IN normal....

>> No.10339378

>>10339301
I think it's pretty clear that he does it intentionally. Can't you see it in other things than the patterns?

>> No.10339438

>>10339378
Everything that happens in those "I Wanna Be the Guy" type games is intentional, too. That doesn't stop them from being absolute trash.

>> No.10339453

>>10339438
Touhou games are nice and I like to play them. They make me feel good.

>> No.10339484

>>10339453
you're mom makes me feel good

>> No.10339663

How do I go about summoning Riz to stream some NBNUFO runs?

>> No.10339666

>>10339663

You just did, theoretically.

>> No.10339670

>>10339663
You say "Riz please stream", and he'll stream NBNUFO since it's the only thing he plays.

>> No.10339687

>>10338544
Thanks. I don't see myself giving up anytime soon, anon. After all the work I've put into this game, it would just be a really big waste of time to just give up now. I've recently managed to somewhat chain 1-4, not consistently, but it's a start.

I had a lot more fun with this game in my first few days of playing, game overing at 1-5 and not knowing anything about the game in depth. Now I just can't take my mind off of getting a better score.

>> No.10339853

>>10335503
false, the "best" is a cheating, save state using bitch whose scores wouldn't break the top 100 when compared to eastern players, especially the DOJ ones.

>> No.10339860

>>10339853
A lot of western scrubs use save states because they can't handle full runs. There isn't any such thing as a, "good" western player. They're all free at these games, and anybody could beat their pathetic scores.

>> No.10339878

>>10339853
the second best is the real best because he agrees that save states are for sissies and nerds. :3c

>> No.10339894

>>10339860
I never got what people mean when they use "free" as an insult.

>> No.10339898

>>10329661
People who say "free" and "secondary" are just as bad as those that say things like lel, xD, le, etc etc.

>> No.10339901

>>10339894
It means they're free wins(this is mostly used for the fighters or PoFV.)

Or

Free spot on the scoreboard for STGs. Although, I've only ever seen free used for STGs on /jp/.

>> No.10339924

>>10339898
Welcome to the competitive community.

>> No.10339927
File: 142 KB, 640x480, th001.jpg [View same] [iqdb] [saucenao] [google]
10339927

I just quadruple my high score

>> No.10339935

>>10339924
I've been amongst the competitive community for ages.
Doesn't change the fact that people who use the words like secondary and free are scrubs.

>> No.10339949

>>10339924
More like, welcome to the IRC community.

Let's insult and berate new players, forcing them out of our little circlejerks, but then complain about how there's no scoring competition. waaaah.

>> No.10339955

>>10339949
The IRC community isn't like that. They like new players.

>> No.10340012

>>10339955
Not the channels I've been on.

>> No.10340025

>>10340012
You're on the wrong channels, which is somewhat of an achievement, as there aren't many.

>> No.10340038

>>10340025
I don't think so. There's only one IRC that gets talked about in these threads, and that was the one I've been in.

>> No.10340102

Randomly moving bullets are such bullshit. How can I reliably dodge something that has no pattern?

>> No.10340146

>>10339955
See: >>10336711
>I only respect the opinions of people who have decent scores.
Seems like new/bad players would get treated like shit. Though that anon may not be from an IRC.

>> No.10340177

I take it graze means next to nothing when score running in TD? Am I right on this? (Not saying it's absolutely useless but it seems gaining your next trance takes priority over everything)

>> No.10340187

>>10340102
You dodge it. Every non-random pattern is "dodged" with a series of movements you can eventually become proficient in.

>> No.10340222

http://shmups.system11.org/viewtopic.php?f=1&t=41394
http://shmups.system11.org/viewtopic.php?f=1&t=41427

>> No.10340234

>>10339949
Collected quote of the day from the IRC community

[21:52] <+godzilla> X's fortune for today is: Your secret desire to completely change your life will manifest.
01[21:52] <X> My secred desire is to stuff my dick into Y
01[21:52] <X> Well that isn't really secret

Full of hateful shitting on new players.

>> No.10340243

>>10340177
Anyone? Because I know a way to almost quadruple the current WR holders end of game graze with ease.

>> No.10340268

>>10340243
If you know it, the WR probably knows too, and knows it's not worth it. I don't think I had to point you to this conclusion myself.

>> No.10340285

>>10340243
Graze is essentially useless in TD (but don't let that stop you from going for a max graze run). Which is unfortunate when you consider how may cards and stage portions have insane grazing potential.

>> No.10340287

>>10340268
>If you know it, the WR probably knows too
I wouldn't be so quick to assume he knows everything there is to know about the game. That's an incredibly shallow way of thinking too.

That wasn't what I was asking anyway. I asked how worthwhile getting graze is compared to filling up your next trance.

>> No.10340296

>>10340285
Thanks, that's all I wanted to know. Unfortunate. I found a place to get near enough 15k graze too.

>> No.10340369

>>10340287
"Quadruple" the graze isn't something a good player would overlook when trying to aim for a high score. Don't you think you are the shallow person for only focusing on one value in the game and thinking it was some idea no one has ever thought and tried before? I don't hail WR players as perfect beings, but we have a gameplay wiki for a reason. They probably knew that graze isn't very important in TD as basic knowledge even before starting serious runs. I gave you that kind of answer in the previous post because what you propose isn't even an optimization (completely disregarding other, more profitable resources in favor of graze), it's something that could easily be answered by basic knowledge of the game mechanics. Better yet, you could have went for a run, gotten 4x the graze, then compared scores.

Not trying to be rude, just saying something that obvious would be quite well-known already.

>> No.10340383
File: 74 KB, 640x480, th08 2013-01-09 17-12-22-80.jpg [View same] [iqdb] [saucenao] [google]
10340383

Is there some easy way to do Mystia's second non-spell card? It's just way too clippy at times.

>> No.10340392

>>10340287
Since graze count playing the most important part in the previous games scoring (EoSD, PCB, SA, UFO), it's common sense that WR players will try grazing in TD too. If you watch their replays, you will know how skillful they are as grazing. In TD replays, they have completely abandoned grazing which would suggest graze play no part in their scoring run. Now, if only you could deduct something from that.

>> No.10340397

>>10340369
Disregard the wiki part, graze does not even have a significant section in TD scoring. Laughed heartily.

>> No.10340399

>>10340369
> "Quadruple" the graze isn't something a good player would overlook when trying to aim for a high score.
There you go assuming it's a widely known thing (even if it is that's besides the point).

>Don't you think you are the shallow person for only focusing on one value in the game and thinking it was some idea no one has ever thought and tried before?
Erm, no? That's why I asked about it.

> They probably knew that graze isn't very important in TD as basic knowledge even before starting serious runs.
They probably did, but I didn't know that, again that's why I asked.

> Better yet, you could have went for a run, gotten 4x the graze, then compared scores.
No I couldn't have. It's too far into the game and I couldn't (nor want to) do a score run equal to the current WR.

You seem to assume I want to beat him or something, which couldn't be more wrong. Even if the answer was "yes, getting that amount of graze would certainly give you a massive edge" I'd still have not tried competing.

It was a simple question that required a simple answer like >>10340285 gave.

>> No.10340420
File: 380 KB, 640x480, th000.png [View same] [iqdb] [saucenao] [google]
10340420

>>10340296
Can you share which spot that is? I've found some crazy graze spots in TD, so I'll just list them off:
- Opening spam in stage 2 can give 3336 graze from simple streaming.
- Kyouko's spells/non spells can get lots of graze by standing next to her when she spawns bullets or when they are stuck inside those reflecting spheres/squares. Around 4k graze if you milk all of it well.
- Spell card 47. Standing on Seiga's hair as she spawns the blue lasers can give 1.2k graze each time, and it can be dragged out for the whole time limit getting up to 10k graze. (Pictured, forgot to kill her at the last moment for the spell bonus, oh well)
- Spell card 51. Same concept, graze blue lasers, but very hard to get back to the bottom without dying. I think you can get 1000 graze here. And any other Seiga non spells that have those blue lasers can give insane graze, though her other spells with the blue lasers don't give any graze at all.
- Spell card 66. Stand under the white orb and follow it as it spawns bullet. Do it for the duration of the spell and you can get 3k graze at least, maybe? Very difficult though.
- Miko has that famous spell, which can give maybe 7k graze by simply standing and hoping you don't get hit.

You can essentially gather up a total of 25k graze from just those few parts alone. I would love to know of a way to add 15k graze to it, too. I'll look for more ways and eventually try going for a max graze run to see how it would turn out, though it won't be easy with the annoying auto trance. I'm sure it's possible to use some post invincibility bomb abuse to get more graze, though I haven't looked into that yet.

>>10340383
That looks like her 3rd non spell to me. You can bomb it as a Youkai and stay on her as she spawns the green bullets to milk a good amount of time. Or, destroy her blue bullet spawning familiars, or misdirect them off of the screen since she shoots them at you. Move far away from her so you have more room to dodge.

>> No.10340434

>>10340399
I apologize if you took offense to my post. It still does not change the fact that you could have answered the question yourself. You even assumed trance takes priority over everything else in your initial post. That assumption did not come out from thin air, did it? All you need is a little bit of research to confirm that assumption yourself. Do simple answers really have to be asked and spoonfed for? That's disappointing. Well, whatever floats your boat.

>> No.10340442

>>10339663
You can just ask. I am probably too tired to stream today, but I would gladly do it tomorrow. I'm going to have lots of free time to do it for a while. Also, I'm just about to send my mechanical keyboard back for a warranty replacement, so I will be playing with my old membrane. That should be interesting.
>>10339687
I know that feeling. Just remember that you always have room for improvement and to enjoy yourself while you play.
>>10340102
Just because it's random doesn't mean it doesn't have a pattern. Even if it is vague, it may still exist. You may not notice some of these patterns for thousands of runs, but knowing them can help.
>>10340177
Not that I know a lot about TD scoring, but I wouldn't say that grazing is important. The game does have some great spots for graze, but it looks like it usually gets overtaken by the need for trance.
>>10340383
Make sure to unfocus for the familiars that shoot bubble bullets. That should make it easier to align yourself properly for the wave of green bullets.

>> No.10340451

>>10340434
To add (since I do not wish to ignore the latter half of your post), you must realize when you commit to obtaining one type of score-related resource, you lose out on others. Since you have tried getting a lot more graze than the WR, you must have also realized it prevents you from matching the WR in the other resources. More graze would only give you an edge if it's graze you can get while not deviating far from the current best route. A lot of respect if you decide to take the time to figure out a route just as effective with that much graze though! It can't be impossible.

>> No.10340465

>>10340420
> I would love to know of a way to add 15k graze to it
I wish I could help you but you've already listed the two main spells I've stumbled across that can be grazed quite a bit. The one I was talking about was the Seiga midboss spell, just as you said. You "can" get more than 1.2k graze each time she fires off her attacks. I had a run before where I was getting over 2k each time. I got 16k graze in the end from the spell alone, I think it's possible to get more too.

The other one was Futos first spell, done exactly as you mentioned.

I don't even play for score but I just found those two areas pretty fun to graze and figured I'd ask if 1 extra trance really beats getting such huge amounts of graze. It's unfortunate it does but oh well.


>>10340451
That's the thing though, I wasn't even doing a run of the game. I was just messing about in spell practice, found a rather good graze spot and thought it was strange that one extra trance would be more beneficial than 16k+ extra graze.

>> No.10340475

>>10340465
TD is an unfortunate game.

>> No.10340480

>>10339949
#pofv on Rizon has never been like that. I don't know how IRC became the scapegoat whenever someone makes elitist shitposts on /jp/.

>>10340177
>>10340243
10 graze increases point item value by 10. Each blue spirit increases point item value by 10. Each blue spirit when in trance increases point item value by 100. This means that a single trance while sitting on a boss can give you something obscene like the equivalent of 10K graze in 10 seconds. There are a couple supergraze points that are worth it, but increasing the number of trances and spirits collected greatly outweighs grazing in almost all situations.

>>10340383
Manipulate Mystia's movement so that she moves to the left while firing the second wave. The gaps in the green bullets are wider that way.

>> No.10340562

>>10340465
> The one I was talking about was the Seiga midboss spell, just as you said. You "can" get more than 1.2k graze each time she fires off her attacks. I had a run before where I was getting over 2k each time. I got 16k graze in the end from the spell alone, I think it's possible to get more too.

Could you please post a replay of this, I'd like to see how its done.

>> No.10340840

>>10339853
>>10339860
Spoken like a truly free scrub. Save states are the same as training modes in console ports, which top Japanese players encourage everyone to use. You'd have to be pretty stupid not to.

Secondly, there are nowhere near 100+ people that have gotten over two billion points in DOJBL. Probably not even 30.

>> No.10340854

So I've just tried my first semi serious run on eosd lunatic.
I die and have to bomb twice on Cirno, and even had to bomb rumias last spell I'm ashamed to say, then go on to almost perfect patchi (emerald megaladeath or whatever it's called is a bitch)
Wat

>> No.10341138 [DELETED] 

Somebody say "that was amazing, burnt face man"

>> No.10342629

>>10340840
Speaking of save states, what is the best way to do save states with touhou? All I can think of is running it in a virtual machine with save states, but that seems excessive

>> No.10342651

>>10340854
>first semi-serious run
why don't you take every run seriously?

>> No.10342700

>>10329661
http://replays.gensokyo.org/download.php?id=26312

This is my attempt at the special challenge, excuse the excessive sucking but it's early in the morning and I haven't played this mode much at all for 4 years.

24/25

>> No.10342707
File: 124 KB, 640x480, th018.jpg [View same] [iqdb] [saucenao] [google]
10342707

I can take it easy now.

>> No.10342728

>>10342707
4th place on the scoreboard, congratulations!

>> No.10342861

>>10340420
>>10340480

You would only super graze for score in TD if:
1. You can gain spirit at the same time as super grazing. (this includes super grazing while bombing, see some Reimu replays, Kyouko's stage.)

2. If you can successfully gain near enough the max spirit you can gain off of an attack, then stop attacking and graze as much as possible. (much like what shin does in UFO midbosses.)

3. If it gave you a higher income than just pressing X and C. (Yeah, that's not happening.)

All of the above would only be relevant during bosses, against enemies during the stage. If you don't get spirits, you can't gain the white spirits (which are worth the same as your score), and you can only get these if you attack the boss continuously. Stopping at any point would result in even more score loss.

Let's say you do graze the Stage 2 opener, where the Ying Yang balls come in from top, left then right. Sure, you gain around 3-4k graze, but you're sure as hell missing out on a huge chunk of points by not killing them. In addition to this, losing out on trance meter as well, which as mentioned you're losing out on about 10k spirit per trance on a boss.

The only time we'll start to see people starting to graze more is to get an edge on the WR. At the moment, the current WR runs are far from perfect anyway - so don't expect to see this any time soon.

>> No.10342865

>>10342861
not* against enemies during the stage

>> No.10343403

>>10340840
>Save states are the same as training modes in console ports, which top Japanese players encourage everyone to use.
stage practice is put into official releases by developers (including some PCBs) save states are a cheat engine but into unofficial emulation hacks, also Japanese players in general are, and have always been, very against emulation.
you shouldn't assume Japan's community is the same as the west's, where only a hand full of players can score well in each game, 2b in DOJBL isn't anything special for good players. His DDP score would've been a better argument, but even then there's around 100 players that can break 600m.
People see the same few players taking Arcadia records and assume there's a huge gap between them and the rest, truth is there're tons of great players in Japan that don't get recognition in the west, same for some western players too that go unnoticed just because they don't post on system11.

>> No.10343438
File: 491 KB, 640x480, th035.png [View same] [iqdb] [saucenao] [google]
10343438

24/25, which is also now my history on Utsuho's first card. Epic.
http://score.royalflare.net/th11/replay11/th11_ud11b7.rpy

>>10337803
Play Marisa you

>> No.10343466

Watch me suck dicks, live.
twitch.tv/eldestructoe

>> No.10343609

>>10343466
your music sux though.

>> No.10343630

>>10343609
Yes it does. You gonna do something about it, nerd?

>> No.10343641

>>10343609
get bodied, can't even score 700M in DDP lmbo

>> No.10343704

i guess this is still touhou but in the demo of 13.5 i used reimu's last word (the spell you use when you have 100% popularity) and instead of doing what i see in the vids, she closes her eyes, shoots me a glance. her popu drops to 0 and enemys gets reset towards 0 by half (aka -56% becomes -28%). and nothing happens. anyone know what im doin wrong?

>> No.10343778

>>10343704
I think there is a thread somewhere for the fighting games. This one is only for shoot'em up.

>> No.10344059

Which one is better in EoSD, Reimu A or B? Going for my first 1cc.

inb4 Marisa

>> No.10344061

>>10344059
Reimu B because point blank damage.

>> No.10344066

>>10344059
Which difficulty? Also, I personally like ReimuB more.

>> No.10344068 [DELETED] 

>>10344059
Marisa xD

>> No.10344100

>>10344059
ReimuA has the easier Patchy cards, at least on Lunatic. Probably Normal too, although at that point it might come down to opinions. She will take longer to kill spellcards compared to ReimuB. However, this is not an issue if you want to focus entirely on dodging. Most Normal players (assuming you are playing Normal) aren't very comfortable with shotgunning bosses, so ReimuB would not give you much more benefit. Stages are slightly easier with ReimuA as well if you memorize the important parts.

>> No.10344143

>>10344059
Reimu B is more difficult since you'll find yourself flying all over the place to chase items and facing against more dense bullets.

>> No.10344156

How do you play SA-2N? I tried in practice start and hit retry whenever I got hit. Did it over and over again until my hands burned but I still can't make it through.

>> No.10344226

>>10344100
If you actually bothered with a bit of memorization work, not a lot of it, you'll find that ReimuB will make the stage portions trivial to get through outside of the few spots where homing wouldn't help you anyway.

>> No.10344227

Any tips for Shoot The Bullet? It seems I've hit a brick wall with Alice and Keine.

>> No.10344230

>>10344226
derp, this is for no.10344143

>> No.10344231

>>10344227
Play more, dodge bullets, take photos, watch superplays. Practice makes perfect!

>> No.10344234

>>10344231
I'm kind of terrified of what is to come if stage 3 is this hard.

>> No.10344237

>>10344227
Focus while charging. Move very slowly but constantly.

>> No.10344238

>>10344234
Level 3 is easy modo, ZUN said so himself.

>> No.10344241

>>10344227
I spent four hundred pictures failing Dolls in Sea before I realized that I should do it with camera zoom.

>> No.10344245

>>10344234
Are there any scenes in particular that's causing you trouble? Maybe you could move on and come back for it later if there's a particular one that's giving you trouble.

>> No.10344254

>>10344245
Nah, I'm good. I just generally have trouble getting close enough to take a picture.

>> No.10344291

>>10344234
StB is generally somewhere around Lunatic for most spellcards. Don't feel too bad, there's some people who can't even make it past the second stage in a standard game on Lunatic. Like me, which basically crushed any dreams I had of ever playing for score.

>> No.10344310

> Still no Riz
Why have you forsaken me.

>> No.10344562 [DELETED] 

>>10344310
I am sorry. I was busy today and now I'm babysitting. I might do a show later today if I'm not too tired.

>> No.10345042

I'm stuck using a membrane keyboard for a while until I can get my old one back. I would much rather use my old method of input, but I couldn't live with myself if I stopped playing. Controlling the game is difficult, so I'm not sure if I will be motivated to stream during this time. I have done some notable things with a membrane before, so maybe I can get used to it. I hope that this will be a learning experience for me. I will be very happy when my old keyboard comes back.

>> No.10345812

Please stream /jp/

>> No.10346243

What classifies a run as a "superplay"? Would it be something like a lunatic no bomb run, or is it used primarily for score runs?

>> No.10346278

>>10346243
Superplay is usually scoring, but there aren't really any qualifiers for what's considered a superplay, instead it's more of universally agreed to just be have superplay status. A Lunatic NB run would definitely not suffice though; when you say "superplay" you mean like top-tier for the game. Published runs such as on Cave DVDs are this sort of play.

>> No.10346283

>>10346243
Anything scoring at least 95% of the WR by a non-western player only.

>> No.10346288

>>10346283
yeah no

>> No.10346295

>>10346288
Would you classify yourself as a superplayer?

>> No.10346319

>>10346295
What a useless question. Would you?

>> No.10346326

>>10346319
Of course not. I would classify myself a superfaggot, though.

>> No.10346361

>>10346283
There are runs by western players scoring over 95% of the WR in several games.

>> No.10346383

Some IN Normal for the morning.
http://livestream.com/seppostream

>> No.10346400

How much practice should it take for someone who's pretty bad at STGs to Lunatic 1cc EoSD? It's the first STG I'm playing seriously, and I'm a bit worried about how long it's taking me. About a month or two of practice and my highscore is 54m, with the farthest I've reached being the first half of stage 4.

>> No.10346409

>>10346400
Developing the skills to pull of a 1cc of a game can take a while. I wouldn't worry about it, just keep continuing at a reasonably steady pace and you'll get it eventually. Good luck

>> No.10346457
File: 457 KB, 640x480, th047.png [View same] [iqdb] [saucenao] [google]
10346457

It didn't get any better from that point, honestly.

>> No.10346504

dudamar pls strip

>> No.10346687

>>10346400
What difficulty are you starting out on? Your progress is probably fine. EoSD was the first game for me to take seriously and 1cc, and it had always been a two steps forward - one step back kind of thing. I think it took me longer than most because I didn't watch replays until after my first hard 1cc, which forced me to reinvent the wheel, so to speak. I would recommend playing through as much of the game as you can without using bombs so you can clearly see where it is you need to work on and then use other replays to fill in those gaps. Analogously, you can try and bomb every attack from the point you start to have trouble on to wherever you end up. The later one will help you develop some X pressing skills and will trudge you through as much of the game as you can, which is probably what you'll end up doing anyways. It won't take long to familiarize yourself with the stages and attacks, so you will discover what you can trivialize and what you need to plan a bomb for. I hope this helped, and I wish you luck.

>> No.10346798

>>10346687
>>10346409
I am starting on Lunatic as I aim to 1cc it on that. Despite how bad I am at STGs, my favorite thing about them is the difficulty and the screenloads of beautiful bullets, so I can't bring myself to play on anything lower.
Is watching superplays helpful? I always thought it kind of feels like cheating so I avoided it, but I'd like some additional opinions.

Thank you both.

>> No.10346806

>>10346798
Watching superplays is not helpful. Watching something like NB clear would be.

>> No.10346839

>>10346798
Maybe not superplays, but rather runs from people who have average or decent 1ccs. Those runs are going to depict the survival techniques you're looking for. I don't feel bad for watching other replays and I would never consider it cheating. Keep in mind that you are not the first, last, or only person to work for this goal. I feel everyone has there own personal playing style, and watching replays will only help you discover new ways of handling things. However, you will always have your own preference and standards on how you want something done. Basically, people will inherit what they learn in replays into their own way of playing, and, no matter what, you are the one behind the controls and are the one making the decisions. After I had to "reinvent the wheel" for my first normal 1cc, I looked at other normal 1ccs and found out that they did things similar to me, which is not too much of a coincidence. So, do watch other replays but keep your own judgment in mind. Also, it may speed up the process to try on a lower difficulty to familiarize with EoSD as a whole. It helps to break goals up into smaller, manageable pieces. A jump from no STG experience to a lunatic 1cc might be far fetched, but, hey, if you feel comfortable with it, then by all means do things your own way.

>> No.10346902

>>10346504
slp ramada

>> No.10346959

>>10346806
Watching them can't really hurt, unless you're stupid and try to copy them exactly while aiming at survival.
Anything below the top 10 Royalflare scores should be fine anyway, they're mostly survival with a few scoring tricks. The top 3 are just insane supergrazing from start to finish, so that's less useful for a beginner.

>> No.10347137

>>10343466
This time with twice as many dicks.

>> No.10347141
File: 129 KB, 900x850, 411abc3611b6e93acedc07ef3df1a337.jpg [View same] [iqdb] [saucenao] [google]
10347141

I did it! I beat MoF extra! And SA normal! Like I said I would!

First extra feels exhilarating.

I did this at the end of the day, when I was tired. I even captured mishaguji, no lives left.

I know suwako is easy compared to other extras.

>> No.10347150

>>10347141
Ah, nice! Yes, a first extra clear is certainly a nice milestone. Congratulations.

Now march onwards, there are plenty of extra bosses out there who needs their butts kicked as well. I'd suggest going for Mokou or Ran!

>> No.10347170

>>10347150
Thank you.

Oh boy mokou, farthest I got was honest man's death. I haven't been serious about extras though. I might try them more seriously now.

>> No.10347244

>>10346806
Watching superplays on a livestream while the streamer is constantly insulting you is a great way to get motivation to improve.

>> No.10347285

>>10346839
Thank you so much for your input.
One more question, though, are there places where bombing is more favorable than dodging even if you're not in a tight spot? The beginning of stage 2 of EoSD, for example. Is bombing there recommended or can I achieve more if I dodge?

>> No.10347295

>>10347137
I'd fuck the vocalist.

>> No.10347313

Does anyone know if Aya's gottagofast ability from SA-ReimuC has any applications? It seems really counterproductive to dodging danmaku, since when you're going that fast, I feel like you'd just end up hitting a bullet faster.

>> No.10347326

>>10347285
Not in EoSD. There's nothing to be gained - you won't have any problems with power and it's practically impossible to not reach the last score extend (60M). Just stream that part and nothing will ever hit you.

>> No.10347356

>>10347313
It makes pacifist no-focus runs a lot more fun.

Yeah, that's all I could come up with.

>> No.10347360

>>10347285
Try not to die with the bombs you save though. It feels horrible.

>> No.10347365

>>10347313
It helps to PoC in tough moments.

>> No.10347383

>>10347326
60M? Do you mean 6M or am I missing something?

>> No.10347385

I really want to improve at these games, but I have no clue where to start. I begin on Lunatic, and I end up dying on the first few stages and just get frustrated at myself. But if I play on Normal or Hard, I can't seem to feel any improvement. This has been an ongoing problem for any competitive game I've wanted to get into.

>> No.10347392

>>10347383
The last extend in EoSD is at 60 million points. It's pretty hard to get to stage 5-6 on Lunatic and not get it.

>> No.10347410

>>10347383
EoSD gives extends up to 60m points.
>>10347385
It's hard to give specific advice for such a thing. Which levels are you playing? Are there any specific parts that you are stuck on?

>> No.10347413

>>10347365
You can graze to autocollect in 'tough moments'

>> No.10347434

>>10347410
>>10347392
Sorry, I didn't really know what an extend meant, its terminology that is. But are you sure it's not better off to bomb? I mean, no matter how I look at it, that specific section gives like an additional 2M if you bomb is all.

>> No.10347459

>>10347434
I think you should be able to get full power by the end of the stage and every extend by the end of the game without it. I would say that you are better off using that bomb for something dangerous.

>> No.10347499

>>10347383
6M is what you'll have after stage 1 if you hug the bottom, you know...

>> No.10347507

>>10347385
All beginning is tough, but I'd say just do what I did and keep on playing and you'll eventually grow stronger. If you can get through the first stage then that's a good starting point, then keep practicing that first stage until you can do it without dying or bombing. Then move on to Stage 2 and do the same here. At this point it might be a bit too hard to move on to Stage 3 so maybe you will want to switch game to another one in the series and get good at the first two stages in those.

Every time you feel like you've 'mastered' a level try looking for a different one and try that until you are good at that one. Make sure to always pick a stage that is a bit harder than the one you just learned but not too hard.

If you keep up like this you'll eventually have enough stages down to attempt 1cc'ing. Good luck!

>> No.10347574

>>10347434
Since you seem to care about points, yes that is a good place to bomb. In addition to the point items you can pick up, you'll get to full power sooner which means autocollecting and power item bonuses start earlier. It can be worth it to bomb parts that are too hard to autocollect. But you have to weigh that obviously. That one bomb probably won't hurt your chances.
There's also a trick where you can cancel bullets with the end of your bomb for full value. I think the big place to do it is on Meiling's last nonspell. Sorry I don't know more about this, but nobody really gave you an answer.

>> No.10347647

I've been trying to beat SA, but couldn't get past Yuugi. Though 'fuck it, why not' and decided to play IN. I got to stage 5 on my first try (beat Reisen and ran out of time), second attempt i got to fight Eirin for a short while (ran out of time as well).
When i first attempted IN, i thought i'm being trolled by people saying that it's easy, but fuck, it really is easy. Setting 7 lives makes it so much less frustrating (i kinda feel bad for abusing it, and for bombing like a mad cunt, but it's good enough for now).

Also, i have a question - when you 1CC In, do you take advantage of the 7 lives, or do you set it to default (i think it was 2 or 3)

>> No.10347653

>>10347647
>and decided to play IN after a few months break from it

fixed, forgot a part of the sentence

>> No.10347655

>>10347647
Default 3 lives.

>> No.10347666

>>10347647
Your score will get a massive penalty starting with 7 lives, and most people here will not consider it a legitimate 1cc. You have more lives than you would normally have in one credit, which might as well not be a single credit at that point. That's just my opinion though. Feel free to use whatever settings you want. It can be useful for practicing, after all.

>> No.10347668
File: 690 KB, 640x480, th004.png [View same] [iqdb] [saucenao] [google]
10347668

>>10346457
Make yourself feel better with this.

>> No.10347687

stream pls /jp/

>> No.10347692

>>10347687
no

>> No.10347768

/jp/ stream where

>> No.10347770

Is EoSD easier with the retexture patch or am I just imagining things

>> No.10347784

>>10347770
It's easier to look at in any case. Gameplay wise it shouldn't be any easier unless you use the hitbox patch.

>> No.10347787

>>10347647
>I got to stage 5 on my first try (beat Reisen and ran out of time
You must have used several continues on your first try.

>> No.10347788

>>10347784
The player sprites have much better clues as to where the hitbox is than the originals. They also don't rotate their bodies annoyingly during horizontal movement.

>> No.10347795 [DELETED] 

>>10347687
>>10347768
http://www.twitch.tv/rizth
>>10347770
I find that it makes the game harder for me. I think it depends on what the person is used to.

>> No.10347798

Somebody should do a retexture patch for UFO to make it easier to distinguish the bullets and the background.

>> No.10347845

I made an EoSD lunatic 1cc for that guy who is trying to get one (several hours ago).
http://www.replays.gensokyo.org/download.php?id=26327
Includes a perfect stage 3 and a one death no bomb Sakuya.

>> No.10347870

Is it that I got lucky or is Youmu's first card (the one during the mid-boss fight) easier on lunatic than normal/hard?

>>10347141
It took me like fifty tries to understand how Suwako's first card works and I still have to beat her when I have already beaten Mokou and Yukari.
I'd say the easiest extras are the ones with spell practice, Mokou and Mamizou.

>> No.10347876

>>10347845
I am that guy. Thank you very much, I didn't expect that.

>> No.10347878
File: 322 KB, 638x481, Stage 1.png [View same] [iqdb] [saucenao] [google]
10347878

>>10347499
(^~^;)ゞ
http://replays.gensokyo.org/download.php?id=26329

>> No.10347895

>>10347798
This.

>> No.10348816

>>10347870
Do you refuse to watch a replay or something?

I'm not hating, just curious.

>> No.10348839

>>10348816
Watching replays when going for a 1cc ruins the game.

>> No.10348852

>>10348816
Unless you're a naturally talented supersavant, watching a replay will not instantly enable you to capture any card/clear any portion with perfect consistency.

>> No.10348853

Has there ever been a visual step-by-step guide made by an anon on how to supergraze Winter Sign "Flower Wither Away"? (Letty's second spellcard on Normal difficulty) I already have replays to study from, but it would be nice if anyone has put together a bunch of stills on important parts of the supergraze in the past. Even a few tips, like where I can get away with focusing for a second (for the purpose of repositioning) without losing too much CherryMAX would be neat. I know someone here knows how to do it!

>> No.10348859

>>10348852
Even if you're not a naturally talented supersavant, watching a replay will instantly enable you to dodge Suwako's first spellcard.

Pretty sure that's why >>10348816 asked.

>> No.10348866

>>10348859
Yes that is why.

>> No.10349007

>>10348816
I watched replays at first, for stuff like Reisen or Yuugi. And I regret it. So I stopped. It's not like I have a schedule and that I have to finish everything for a fixed date, so I take it easy now and just play a bit of everything.

>> No.10349788

>>10343466
It's too early for dicks. I still suck though.

>> No.10350586

drmymad pls strm

>> No.10350979
File: 79 KB, 490x650, 1344756364211.jpg [View same] [iqdb] [saucenao] [google]
10350979

Just 1cc SA Normal with Reimu/Aya. I only expected to beat stage 4 to see Satori's spellcards. I didn't do good and died a lot but still somehow got to stage 5 with 5 lives. The rest is just press X to win.

Reimu/Aya is such a shit team. Their shot is even harder to control than solo Youmu and their ability is completely useless. I spent most of the time focus on getting the orbs to shoot the right direction than focus on dodging bullets.

>> No.10351016

>>10350979
Congrats on the 1cc.
>Harder to control
That just means the skill ceiling is higher, you'll learn if you keep at it.

>> No.10351124

so I finally swallowed by pride and used a continue to get through IN, and finally getting past Reisen. Holy SHIT. The previous stages don't even compare. The music and presentation in general is mind-blowing. Man what an experience, I can't wait to master this. Are the other games like this? With the "experience" kicking into high gear later in the game?

Also is it just me or is Marisa way harder than Reisen? Hell even Keine might be more difficult. Regardless. Marisa fucking slaps my shit. Damn sideways bullets/stars. I really need to learn how to bomb preemptively instead of relying nearly completely on Last Spells.

>> No.10351232

>>10350979
Yeah, I love their bomb too, it works wonders.

>> No.10351442

>>10351124
>With the "experience" kicking into high gear later in the game?

Stage 6 is usually pretty memorable. 10 and 12 are possibly my favourites.

Reisen is generally acknowledged as a relatively easy fight: it's very gimmicky.

>> No.10351654

>>10351124
>what an experience
>used a continue

>> No.10351704

>>10351654
>being an autist

>> No.10351711

>>10351124
What difficulty were you playing on? Also yes, Marisa is pretty difficult. You just have to think two-dimensionally and find a good path for her nonspells.

>>10351442
>Reisen is generally acknowledged as a relatively easy fight: it's very gimmicky.
Stay still: the boss fight.

>> No.10351746

>>10351704
An autist, as you say, would have been using continues from the very beginning.

>> No.10351759

>>10351711
>Stay still: the boss fight.
Wot? Reisen involves constant movement. Most of her cards are moving downwards with bullets, then moving back upwards when the bullets are phased.

>> No.10351826

>>10351124
Don't worry, I'm at 0/80 for asteroid belt. One day I'll capture it. But not today.

>> No.10352086

Finally cleared my first EX stage. The easiest one so far, on last life and without bombs in the end, but still. Mokou will be next I think, with some practice on her two last spells it shouldn't be that hard.

>> No.10352162

>>10351711
I don't know why people say this. Her cards are gimmicky, sure, but even then I can't find them easy no matter how much I practice. Her first one is ridiculous if you're trying to graze it efficiently, her second one is manageable but there are unavoidable times when you start too low or a stray bullet materializes on you. Her third one, as slow as it, can get very messy since the bullets cross in such a misleading way. I would only consider her fourth spell as easy, even when grazing it for time. Her final spell, oh my. Just wriggle around and pray not to get hit. It probably wouldn't be so bad if the bullets came vertically, but such quick horizontal speeds are hard to adjust to. This is all considering Lunatic difficulty and efficient playing, though these problems are more likely due to me being bad.

>> No.10352192

>>10352162
I can pretty much agree with this. I find her gimmicky but not exactly easy.
Don't get me wrong though, I'm not saying she's a hard stage 5 boss, just not as easy as people make her out to be.

>> No.10352213

You are shit /jp/. Someone stream.

>> No.10352218

>>10352213
Why don't you play yourself instead of watching others.

>> No.10352228

>>10352218
I've been playing for around 4-5 hours. I want to rest and watch somebody else now.

>> No.10352386

What is the most difficult non-official touhou shooter?

>> No.10352395

>>10352386
Probably some stupid shit that people make in Danmakufu. The difficulty is limitless when you teach some dumbass how to use its scripting language.

>> No.10352455

>>10352386
http://www.youtube.com/watch?v=SZLubg6TH9U

Not sure if it's the hardest, but it's challenging.

>> No.10352671

>>10352455
Isn't that just a direct copy of cave patterns?

>> No.10352735

>>10352386
https://www.youtube.com/watch?v=8IJIZkwyVrU

>> No.10353063

On a scale of 1 to shit I'd have to say you guys are complete fucking shit.

>> No.10353134

>>10353063
that's an awesome thing right?

>> No.10353153

>>10353134
If someone streams I'll count it as a good thing.

>> No.10353164

>>10353153
I could stream. But I won't. Because you're a shitfaggot.

>> No.10353179

>>10353164
You can't stream. That's why you won't. You little bitch.

>> No.10353546

I love you Remilia, but holy shit are you random.
Practicing her just seems...pointless.
If I practice another boss, I'll notice I start capturing certain spells/non spells like 80-90% of the time, depending on how much time I put into it.
With Remi my success rate seems to be completely dependent on how merciful she is.

>> No.10353755

Trying some UFO extra and I love it. Could become my favorite extra.
Especially since it's a lot easier with SanaeB than when I was trying with SanaeA and ReimuA.

>> No.10353890

>>10353755
Best extra, no doubt about that. Nue and Kogasa are there for one thing, the stage also puts up a decent fight compared to others and the spells are pretty~

>> No.10353913 [DELETED] 

>>10353164
>Best extra
I'm pretty sure he's talking about UFO's extra.

>> No.10353914

>>10353890
> the stage also puts up a decent fight compared to others
But that's just wrong. UFO has one of the easiest extra stages, being just slightly above IN and MoF's in difficulty.

>> No.10353963 [DELETED] 

>>10352386
Dodonpachi Daioujou (not the easymodo Black Label version)

>> No.10354049

Just captured Scarlet Gensokyo for the first time. Made my day.

>> No.10354172

>>10353914
The stage itself is much harder than Nue.

>> No.10354258

>>10353914
Well, I don't think it's a hard stage by any means but I think there is some fun dodging in it. That's what I meant. It's easy but enjoyable unlike things like MoF and IN where getting through the stage unscathed is not only boring but a complete non-issue

>> No.10355465

>>10353546
Practicing Remilia makes you better at sightreading patterns and dodging random patterns in general. Although, PoFV is probably a far better choice for practicing randomness.

>> No.10355854

>>10343466
Once more before the thread dies.

>> No.10356005

New thread:
>>10356001

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