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>> No.5356915 [View]
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5356915

>>5356905
I copied bob's Iku as close as I could. It might explain why you sensed something familiar.

>> No.5010127 [View]
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5010127

>>5010050
It comes down to personal taste. Default 214 is pretty much the only effective graze attack she has, but the start-up is ass. It wallbounces on CH, which can lead to some decent combos. Descending Flower slam is a good finisher for aerial combos if you have a hard time executing her normal aerials, and the ATATATATATA 214 is good because you can link it from 2A.

Sky Dragon Kick can give decent damage combos, but they're situational until SDK is level 4; it's good at pegging people who fly around without bullet cover, but it can be punished without too much difficulty. The default stomp I haven't found much use for, and the Earth Dragon Wave helps some of Meiling's bullet issues. Her 236s aren't all that great in my experience, but the shard whirlwind one can be useful, while the Tai Ji Quan is fun to mess around with.

Finally, for 623, her default has decent reach for anti-air when you level it up, but it's still not as good overall as a DP. One-inch punch is my favorite skill in the game, and great for trolling, while Tiger's Strength still isn't that good.

Spells-wise, again, it's personal taste, but recommended ones are: 2card rainbow punches for good damage return, 3card Earth & Sky Dragon Kick for damage, surprise crush, and surprise air-unblockable, 5card "omae wa mo shindeiru" for style, and 5card ki ball for 2A connections. That's about it; enjoy being frustrated.

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