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>> No.39002292 [View]
File: 3.70 MB, 1792x2484, FireClear4.jpg [View same] [iqdb] [saucenao] [google]
39002292

Here's the 16 SP, 8 turn clear. Takes about 2 minutes per fight.
In terms of stats, Sakuya must out-speed Marisa, so all her non-LW cards boost agility. Marisa gets a non-enhanced Rojo to avoid boosting her agility. Don't know if fully enhanced Photogenic Girls is necessary, but it worked for me. The left-most story card for both units are stat sticks: Sakuya wants agility, Marisa wants HP.

Turn 1: Sakuya 1st+2nd skill, 4th card at 2P. Marisa 1st skill, 4th card at 2P. Both use 3 graze.
Turn 2: Sakuya 3rd card at 2P. Marisa 2nd skill, 2nd card at 3P.
Turn 3: Sakuya LW at 0P to top fairy. Marisa 3rd card at 3P to bottom fairy.
Turn 4: Sakuya LW at 0P to Daiyousei. Wave ends.
Turn 5: Sakuya 1st skill, 2nd card at 2P. Marisa 4th card at 3P. Both use 1 graze.
Turn 6: Sakuya 3rd skill, LW at 2P to Cirno, Marisa 1st+2nd+3rd skill, 3rd card at 3P to top fairy.
Turn 7: Sakuya LW at 3P to Cirno, Marisa LW at 3P.
Turn 8: Sakuya 2nd skill, LW at 2P to CIrno, Marisa LW at 3P.

Notes: You don't want to do too much damage on Turn 1 or 5, or else the fairies will poison you (reduces yang atk). Turn 7 is why Sakuya needs agility: If Marisa goes first, the bottom fairy is killed early and Sakuya's LW isn't restored. Sakuya needs to save her 2nd skill until turn 8, since she loses her crit buff by then and needs the yin def down damage boost. You can try replacing her LW's card with Pizza, but I don't think it's as consistent on turn 6. Only possible failure points are if Marisa dies (she's ended the fight with low hp sometimes), and turns 2 and 7 (couldn't confirm Daiyousei and Cirno were getting overkilled).

>>38994077
Wow, great job. The low SP cost is nice, but honestly it takes so long that I'm tempted to add another unit to bring it down to 5 turns. Your phone's battery is way more valuable than virtual gacha stamina. Maybe replace Hecatia or Marisa with a strong 1* fire unit to bring your cost down a bit.

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