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/jp/ - Otaku Culture

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>> No.2362783 [View]
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2362783

>>2362698
>-The music isn't good.
Bingo. His music is not very good, at least in comparison to other games. By your logic: Good music demands remixes. Well, with that logic there should be millions of Castlevania and Metroid remixes. But clearly there's not. Want to know why? It's because your amateur composer groups couldn't go toe to toe with Symphony of the Night's composer. And you and me both know it, hence the reason why they don't even bother trying.

Notice how the shittier the show's animation the more fanart it has. Lucky Star and Naruto have more fanart than Haruhi and Death Note because they have a much simpler art style.

Also, if ZUN ever managed to tell a good story, half of the Touhou doujins would disappear. Of all the video games, Metal Gear has the least fanfiction. Hmm, I wonder why? Could it be because Kojima did such a good job at portraying Snake's character, that people are discouraged from adding additional details to him. Imagine someone trying to create fanfiction for Metal Gear. It just cant happen.

>> No.1074925 [View]
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1074925

>>1074734
Yeah because being popular makes you bad. Halo, like it or hate it, holds the title for the best console FPS multiplayer of our generation.

Also there's a reason why Halo outsells cult classic FPS like Half life 2 and Dues Ex. Gamers are tired of the old fashion you shoot me I shoot you pistol combat. Halo's weapons are constructed in a way where if you have enough skill, you can defeat 8 people without getting shot once.

After playing 500+ hours in Goldeneye and Perfect Dark multiplayer, people are tired of simple pistol, shotgun, and magnum combat. People nowadays wants lazers'n shit.

But with all seriousness. Halo is the FPS equivalent of Smash Brothers. Easy to get into, hard as hell to master.

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