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>> No.45544650 [View]
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45544650

Been going through some archived threads today and came across an interesting point from an anon who got dog-piled as a MGU/SpaceBattlesfag, but he did bring up at least one good point; how do you add conflict to stories in the setting? Sure you can make it work if you work within the confines of the Order being at play or a some flavor of DoTR, but not only are both of those conflicts temporary, they don't allow for much wiggle room story-wise in terms of creating unique scenarios.
Furthermore, I've been concerned for the future of Monster Girl media as a whole given the division between people who want to alter the settings to suit their own ends and purists. KC has every right to protect his IP from being infected, but at what point does that start to impede creativity? At some point, rules do need to be bent for the sake of individual stories, and sometimes you do need bad things to happen to good people in order for their victories to have more weight. Sure it reminds us of how painful real life is, but the point of all stories is that they are inherently escapist. Pain and suffering in storytelling can absolutely amplify the joy and happiness in it. What use is the love we cherish if we do not fight for it? Why read about it at all if there is no journey to follow, with crests and valleys?
t. aspiring writefag

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