[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.8436708 [DELETED]  [View]
File: 94 KB, 640x480, th125 2011-11-25 17-11-03-71.jpg [View same] [iqdb] [saucenao] [google]
8436708

[spoiler]>>8436691
They are good for a temporary challenge, or for when you want to play a short challenge. When it comes to spellcard, they are also much more demanding than what you will find in the main games even on Lunatic mode, except that they are individual challenges.

I think that they can improve your shmup skills. They aren't as demanding in the sense that if you loose, you will waste half an hour worth of effort. They are much more forgiving, in a sense.

I don't like some of the mechanics of them, especially if you aren't good at dodging bullets. That's why I still play them, but they aren't my main games.</spoiler>

>> No.8301546 [View]
File: 94 KB, 640x480, th125 2011-11-25 17-11-03-71.jpg [View same] [iqdb] [saucenao] [google]
8301546

>>8301498
>Yeah, this probably wasn't my best advice. But it's how I learned to dodge some of the patterns. Before I decided to watch superplays of StB and DS, most of my records were something like 700 shots, 1 clear for everything.
The way I passed them was game on one screen, replays on the other. I just looked up another replay whenever I hit a hard challenge.

Navigation
View posts[+24][+48][+96]