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>> No.46500509 [View]
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46500509

>>46498994
The trick against Murasa is that her spells are all aimed, and her anchors follow her position on the return trip. Assuming Normal:

#1 Capsize "Dragging Anchor": Dodge the anchor and watch out for the splash bullets. You can position yourself so that the trailing bullets pass through you or actively move through them, but be aware that the anchor will return to Murasa very soon after it's thrown, which if she's moved to a spot that puts you in between her and the anchor, you'll get killed on its return trip. If not, then be prepared for the next anchor throw. Rinse and repeat.

#2 Drowning Sign "Deep Vortex": Try your best to stay under her as much as possible because the more horizontal variance between you and her, the more angled the bullets will get, which is the last thing you need. It's much easier to dodge when the bullets keep coming from a single angle/direction.

#3 Harbor Sign "Phantom Ship Harbor": God I love this spellcard, so fun to cap. Just dodge the anchors and the trailing bullets. It's like Spell #1 but with more anchors, easier bullets, and no splash bullets from the anchor impact (except Hard and Lunatic). Be very careful of the anchors both incoming and returning, it's very easy to get hit by them when dodging the trailing bullets, especially when Murasa moves.

#4 Phantom "Sinker Ghost": Objective: Survive.
I never capped this, always bombed or died, but the boss fight is over now.

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