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>> No.16030022 [View]
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16030022

Sorry for incoming blogpost but I kinda just realized something

One of the reasons I like IIDX more than other rhythm games is because the walls that exist are skill-based rather than stamina-based. I've kinda always been sickly and weak (had cancer as a teen, woo hoo) so there were plenty of games that I just stopped progressing at not because I couldn't read the charts, but because my body physically wouldn't let me do the actions associated with playing them. This was obviously the case with dance games, but even also with Pop'n and osu! because my arms would just die halfway through songs. But getting better at IIDX isn't physically demanding at all so far; it's mostly about just training yourself to read difficult note patterns, and I'm okay with this. I'm sure at some point I'll run into a stamina problem with this, too, but for the time being it's given me a longer run than almost anything else I've tried.

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