[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.43504283 [View]
File: 131 KB, 272x320, 1670658840568498.gif [View same] [iqdb] [saucenao] [google]
43504283

>>43503363
Glad you're enjoying it bro. Despite everything, I do think the second half of the story is fairly entertaining, with some really cool moments and concepts here and there.
I just never thought someone would want to get into it without engaging in some .png gambling.

>> No.41665274 [View]
File: 131 KB, 272x320, 1667513310248.gif [View same] [iqdb] [saucenao] [google]
41665274

>Nasu: Mahou Tsukai no Yoru is a game with a story written like a movie: from an outsider perspective, with clear displays of atmosphere, and scenes without the protagonists. It was a piece with a lot more substance than Tsukihime, which runs on first-person narration. Each volume has 1.1~1.2 times the size of a Tsukihime route, which combined with its high octane visual effects, results in 20-hour games. But Tsukihime has branching routes, which increase the amount of text on the game a lot, and over twice the illustration count, so we'd be working on that for eternity if we were aiming for the same level of quality. Very early, we shifted our policies to make the game more satisfying without taking the total quality too high. But when we played the first complete pilot version, we couldn't help comparing it to Mahoyo...

>Famitsu: The difference in quality was bothering you?

>Takeuchi: Mahou Tsukai no Yoru's visuals are the best Hirokazu Koyama can offer and it went through a whole process of quality control. What we got was wonderful, but the intense work was terrible for his health. For the Tsukihime remake, we first decided to make less detailed CGs and compensate for that with a bigger amount of them, but once we actually got to work, Koyama's visual team failed to hold back in many of them. That's the story of how the graphical production took far longer than planned.

>> No.40887673 [View]
File: 131 KB, 272x320, 1647303212898.gif [View same] [iqdb] [saucenao] [google]
40887673

>>40887593
>Think they'll keep the incest
This is the one thing where I trust Nasu completely. He will deliver.

Navigation
View posts[+24][+48][+96]