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>> No.45565613 [View]
File: 234 KB, 384x1200, __kirisame_marisa_shameimaru_aya_and_kawashiro_nitori_touhou_drawn_by_tani_takeshi__c91a6eaa37e18f0c49e94ce0313c6eed.png [View same] [iqdb] [saucenao] [google]
45565613

>>45565290
I'm honestly just trying to write it like Yu-Gi-Oh before they had rules. I subconciously added Dungeon Dice Monsters aspects to some of the previous games.
Real daishogi hasn't evolved since the Heian period. Modern shogi is based on chu shogi (9x9) and has drop rules, which add quite a lot of flexibility. There are real tengu pieces in daidaishogi (17x17) and a realistic version of tengu daishogi that updates the original board to replace some of the weaker starting pieces. (Can't link or even replace dots, spam filter.)
I get what you mean. Mima's got a point about objective advantages from specific openings ruining fun, but she doesn't know about the suicide bombs.

They're all kings

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