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>> No.20276477 [View]
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20276477

Last two spells for this batch of translations. http://monstergirlsredux.com/viewforum.php?f=39

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>Brave Force

>Difficulty: 2 out of 3
>Mana Cost: 2 out of 3

>A hieromancy spell only usable by “heroes” with the chief god's blessing. Temporarily shares a portion of the divine blessing and mana dwelling within the hero, infusing allies with great vitality. This vitality, granted at the hero's command is, in other words, stamina that allows allies to keep fighting beyond their own limits. Not only does it enable chaincasting spells without running out of breath, it also protects the lives of those fighting alongside a hero from attacks that would normally prove fatal to ordinary humans. It's a spell symbolic of the beings called “heroes” who are the people's hope. This spell can protect every ally fighting alongside a hero. However, the more people are targeted, the less effective it grows, so it's most affective with a group of up to around 3 people. In the case that a hero who leads many soldiers targets all of them, the spell's effects do weaken, but that still doesn't change the fact that it's an extremely powerful spell. Soldiers led by a hero will also be protected by the chief god's blessing, and the powerful vitality dwelling within will ward off death and wounds.

>This spell is possible precisely because it uses a “hero”, who is a superhuman being, as a catalyst. The true nature of it isn't to “raise the vitality possessed by the targets”, but to convert the hero, the caster himself, into “a being who shares vitality with allies”. The overly huge power possessed by a hero is something that ordinarily can't be wielded by ordinary humans who haven't broken their shackles, but through this spell, the hero and the targets are in a state where they are constantly linked by mana. Control of the power granted to the targets isn't performed by the targets themselves but by the hero, and that's how even ordinary humans are enabled to handle that power. The targets of this spell must be “allies” bonded to each other with a relationship of trust. If either the caster or the ally harbors doubts about the other, or is thinking, “I'll use that fellow”, then in that sort of situation, the mana link will be impossible to maintain, and power cannot be shared.

>The mana link formed between the caster and the targets is absolutely crucial to “brave force”, but when fighting against monsters, that is precisely its greatest flaw. If the hero is eroded by mamono mana and monsterized, the mana shared with the targets will also be eroded and converted into mamono mana since they're constantly linked to the hero. The divine blessing will become a *succubus' blessing and end up violating the targets. If the person is sensitive to the influence of mana, that alone may be enough to cause monsterization in some cases, and even if not, the mana of the hero turned monster will continue to dwell in the target's body, so that even the slightest thing can trigger monsterization. In this way, if a symbolic hero is corrupted into a monster, then all of the allies gathered around her will also be caught in a chain reaction. Sometimes heroes stained in darkness will even go around corrupting their trusted and dear allies into the same kind of monster as them.

>Furthermore, this spell increases the durability of living things remarkably via extraordinary vitality, but its nature isn't to actually prevent attacks themselves. For that reason, it makes them stronger against direct attacks by weapons or spells, but doesn't make them any more resistant to the seduction magic of monsters and erosion due to mamono mana. For example, in the case of mamono realm weapons, which have the quality of inflicting mana wounds, the feelings of exhaustion caused by mana, in other words, vitality, spilling from the wounds is mitigated, making it harder to pass out, but on the other hand, the body flushes hotly due to mamono mana entering through the wounds, and monsterization cannot be prevented. In this way, it was one of the extremely powerful spells when used in battles vs. monsters in the age of the former mamono lords when lives were taken, and still is if used in human vs. human battles, but in battles with the current monsters who don't seek to slay their foes, it's no longer as useful as it once was.

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Continued in next post.

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