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>> No.7396161 [View]
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7396161

Random Defl ector (Su): At 2nd level and higher, a wild
mage has the ability to protect herself from certain attacks
with this ability. Using this ability is an immediate action
(see page 86), which means that a wild mage activates it when
it is not her turn. When activated, the random defl ector lasts
until the beginning of the wild mage’s next turn.
The random defl ector redirects ranged attacks, ranged
touch attacks, and individually targeted spells (spells designating
the wild mage as the sole target, but not area spells
striking an area in which she happens to be the sole target)
so that they instead attack or affect a random target within 20
feet of the wild mage. A wild mage includes herself and her
allies among the possible new targets. Any creature targeted
by a defl ected attack is attacked or affected normally, so an
attack roll is made normally against the new target’s AC, the
new target receives a saving throw if a spell or effect allows
one, and so on. A wild mage can use this ability once per day
at 2nd level, two times per day at 5th level, and three times
per day at 8th level.
Student of Chaos (Ex): Whenever a wild mage of 3rd
level or higher uses a magic item that offers a randomly
determined effect (such as a bag of tricks or rod of wonder),
she can roll twice and choose between the two results. If a
random roll is made only once to determine the nature or
contents of a device (for example, a robe of useful items or an
iron fl ask), a wild mage gains no special advantage.
Chaotic Mind (Su): When a wild mage reaches 6th level,
the power of chaos infuses her mind. She gains immunity to
confusion and insanity spells and effects, and she is shielded
by a continuous nondetection effect (as the spell).

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