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>> No.37057895 [View]
File: 2.47 MB, 2560x1387, suwa_moriya_64.png [View same] [iqdb] [saucenao] [google]
37057895

>>37057762
There is Suwa Moriya 64, but it's an acquired taste. It's basically the same two levels recycled over and over but with coins ("rings") in different locations, and you have to grab coins to get more time, with the goal being to grab every coin and reach the goal before the timer runs out.
If you enjoy just jumping around in Super Mario 64, without much exploration, it could be fun for you, but it's not a full game in terms of content.
The controls also have an unintuitive feature: basically, to jump out of your dive attack, you need to press jump before you land (it buffers your jump inputs, so you can press jump before landing to instantly jump again). The unintuitive part is that if you do the dive attack without buffering your next jump like this, you'll be stuck in a slow dive-slide state that you can't jump out from. Apart from this, the controls are good and similar to Mario 64, except there is no wall-jump.

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