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>> No.24746238 [View]
File: 182 KB, 960x551, sample territory connection.jpg [View same] [iqdb] [saucenao] [google]
24746238

These are the details of the suggestion I posted to admin anon during the run regarding the mechanics of the territories should they be implemented in Gensokyo.

Primary Issue: The map is huge, with all the important areas worthy of being territories spread out over a wide area. This is NOT to say mapanon should shrink the world; the huge map lends itself well to exploration and wandering around and I think it should keep this aspect. The gameplay design for gang wars should just work around it.

As mentioned, the idea is to simulate a strategy game map using the gang territories as nodes. This is the implementation for many turn-based strategy games from the board game, Risk, to stuff like Hearts of Iron, etc. Note pic for an visual example, from EratohoK.

The suggested implementation for this is to make a set of teleporters that connect "adjacent" terrories. For example, (and don't mind if it's geographically wrong), Hakurei Shrine is connected to Kourindou, which is connected to Marisa's house, which then connects to Youkai Mountain:

Hakurei Shrine -> Kourindou -> Marisa's House -> Youkai Mountain

Let's assume Hakurei Shrine is owned by Hakurei and Youkai Mountain is owned by SDM. Hakurei Shrine will only have a teleporter to Kourindou, while Youkai Mountain will only have a teleporter to Marisa's house. Meanwhile, Kourindou will have a teleporter to both Marisa's house and Hakurei Shrine, and so on.

The gang members can then use these teleporters to capture the adjacent territories, where they will then battle it out for Kourindou and Marisa's house before moving on to the respective gang's inner territories.

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