[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.22193592 [View]
File: 3.96 MB, 1920x1372, chess moves.png [View same] [iqdb] [saucenao] [google]
22193592

>>22193549
Could you even corner a person that sees it coming? What if they plan against that? The question isn't how many times can you do that but even if it's possible to do it even once.
If you know chess, the answer is rather simple and summarize Phase 1. In chess there are three general phases: The Opening, the Mid Game and the Endgame.

As not-Tomitake says, long time players know that openings are a ceremony, but they're more of a formality. Grandmasters for example play the first 10-20 moves within a single minute, because they know the lines. The mid-game is more challenging and it's where all the planning happens. But what I want to put focus is the Endgame itself. In chess, this involves very few pieces but, interesting, what makes the Endgame so fascinating is that every single movement has to be calculated in every possible variation. Imagine if you only have 4 pieces left. You have to calculate how every single action is the best possible move that leads to checkmate. Many of the most famous Endgame chess matches involve a foresight of a single well-calculated move that could not have been predicted yet wins the game by its sheer accuracy.

The point I want to make is that not-Tomitake and Seshat are rather lax in Phase 1. Hell, 3.5 billion died and they barely bat an eye. This is because they're waiting for the mid-game and then the endgame to make their move. When there will only be a few million people left on earth (or maybe even less), that's when foresight will be the hardest to implement.

>>22193562
Oh, I like that. I'll be using that from now on.

Navigation
View posts[+24][+48][+96]