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>> No.830956 [View]
File: 49 KB, 640x480, 1213583209467.jpg [View same] [iqdb] [saucenao] [google]
830956

>>830920
I should add, on that first card, graze AFTER she releases the orbs, otherwise they will home to your position and you'll either be in blockstun until crushed from teh barrage of them coming at you, or you'll get juggled.

>> No.698825 [View]
File: 49 KB, 640x480, 1211853854843.jpg [View same] [iqdb] [saucenao] [google]
698825

>>698814
Bullets
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[j.]5/4/6/7/8/9B ([j. 1/2/3B) [ch] - Shoots out 5 electric orbs in a fan motion; 5 hits - 1.3k damage. Charged shoots 9 that spans the entire screen; 9 hits - 2k damage/1.5 Orb damage on block [Charge - 2-3 Orb damage]. Hovering properties. Drains 1 Spirit Orb, does

1/2/3B [ch] - Shoots out 3 electric orbs in a fan motion; 3 hits - 800 damage. Charged ver. shoots 5 that fans slightly upwards; 5 hits 1.3k damage/1 Orb damage on block [Charged - 1.5 Orbs]. Costs 1 Spirit Orb

5/4C (j. 1/2/3/7/8C)[ch] - Shoots a large orb 4 body range, then explodes into 4 smaller orbs. At 3 body range, does 7 hits max @ 1.5k damage/1.5-2 Orbs damage on block. Charged version flies quickly 6 body lengths. Iku is delayed until orb explodes.

[j.]6/9C [ch] - Fires off 4 quick streams of lightning straight the entire length of the screen. Does max 4 hits @ 900 damage/1 Orb on block. Charged version fires 5 streams in a wider pattern for roughly the same amount of damage. Only the initial orbs cause damage.

1/2/3C - Does a little over 1 body length of a jump and releases an wind orb off of sleeve upwards. Orb travels 2 extra body lengths or after 3 hits before disappearing. Knockback + Anti-air, 3 hits @ 700 damage/1 Orb on block. End delay until Iku touches the ground.

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