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/jp/ - Otaku Culture

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>> No.23872283 [View]
File: 48 KB, 1024x576, 37.png [View same] [iqdb] [saucenao] [google]
23872283

Waifus good.

>> No.11356821 [View]
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11356821

>>11355841
>It's that whole "pastel" thing going on. It's like they smudge it on top of a normal CG. For whatever reason, it's off-putting.

I fucking loved it and wish Santa would colour like that all the time. It looks beautiful. In that Shimokura/Santa interview they stated that they were trying to emulate the style in Hourou Musuko's anime anyway, which is as pastel as you can get.

>>11354286
>and the ending felt like rushed and half baked

This. You really get the feeling that Totono was centered around its climax and that nothing else seemed to matter after that. It's like they thought the player wouldn't care about anything that transpired once the rush that came with Miyuki's wild over subsided, which was a huge mistake on their part. In fact, the choosing between Aoi and Miyuki felt like the worst scene overall, even worse than the earlier renai parts. You know a game must be seriously fucking bad when everything it's been leading up to just doesn't work or mesh well.

Totono was a poor game overall, but I'm not going to lie, I was affected on some level by what Shimokura was trying to say because I think that sort of thing is neat. I like when carefully constructed walls are chipped away at, and Aoi was a fascinating character.

Miyuki masturbating to 'you' was forced as HELL though. It makes me wonder what Totono would have been like if they took Shimokura's ideas and gave them to someone who could actually work with them.

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