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>> No.16768184 [View]
File: 388 KB, 1280x720, balanced.jpg [View same] [iqdb] [saucenao] [google]
16768184

Isn't it nice to play rpgs with well balanced stats where each one gives great boni so you think about what to raise, perhaps based on ones own playstyle?

Yeah. Noroi no Maken ni Yamitsuki Otome is not one of those games. It's still kinda fun, but also really awkward at the same time. Your character basically does her own thing in the dungeons. You can give orders, sort of, but at that point it can be too late already.
Aside of that the game is also rather grind-central. While it doesn't tell you, there's actually a time-limit, and not achieving the main-goal in that time (or one for the different routes?) you get a bad-ending and can loop to ng+ possibly carrying over everything you had before. Which is needed. I'd assume you need to do 3-4 playthroughs before possibly being strong enough to beat the game.

It's a bit of a weird concept, but strangely enough the game is still fun. Not sure about the bazillion cutscenes popping up everywhere though. This is just a gameplay game. The scenes are, for VN-Rpg hybrids, actually quite alright, but they clash with how the game works. If you ever played Atelier, the newer games starting with Atelier Rorona sometimes give similar feelings. (though this being a VN hybrid, it's way worse)


Well, never played anything by SofthouseChara, maybe I'll actually check out some other games by them at some point. They seem to make all kinds of different things.

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