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/jp/ - Otaku Culture

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>> No.7218009 [View]
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>>Will vanguards all have about the same utility? Right now, I see no limitation on playing vanguard cards besides "I need x and y emotions to play z card on my next turn," so people are going to gravitate towards stronger or more useful vanguards.

True enough. This is a balancing issue I'm going to have to work at. The main problem being that, as I wish to use monsters to boost the Vanguard lineup, I'll have to make the monsters, well... not suck. I'd prefer not to have trash cards that no one will ever use like in YGO.

>>It seems to me, in absence of almost any knowledge of item, event or install cards, that deck compositions will be skewed towards vanguard cards. The reason being a player won't ever want there to be less than the maximum number of vanguard cards on the field at the end of their own turn. That way they maximize their defense against song magic, and also have more attacks available to use on opponent vanguards.

Very true. This is also derived from Pokemon and YGO (can't tell I played these a lot, can you?). Monsters are the backbone of both games, and while usable cards are great for support, except in certain instances, you're going to want people on the field covering your ass. I.e. this was intentional.

>> No.4276235 [View]
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>> No.3284069 [View]
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>> No.2031773 [View]
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