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>> No.6082237 [View]
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6082237

>>6081795
Failure is the name of the game in Elona. The goal is to fail progressively less and less. The main problem with going for magic early on is three things:

A) Enemies will tear you to shreds, because your equipment has to be Light Armor in order to avoid large casting chance decreases. This usually means your armor will be low in DV/PV which = dying.

B) Spellbooks that you can actually use and learn from are rare. After you run out of your main spell, likely Magic Arrow, you're boned.

C) None of the early enemies really need magic to be defeated. This makes it undesired early game, and training it takes a while so it's hard to make effective late game too.

My suggestion is to stick with melee/ranged combat. You can sub magic as a utility thing, like Make Door/Wall spells, but save heavy magic for incarnated adventurers.

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