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/jp/ - Otaku Culture

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>> No.35931040 [View]
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35931040

>>35930749
>Ayakashi kinda does this
The plot seems interesting, and the art is nice. I'll add it to my list of games to consider playing.
>there are three sub-scenarios where you see a part story from another character POV and discover more things about the plot
Do you see all these stories in one playthrough, or do you need to pass more than once to see them all? How do you think or feel this impacted the narrative and your decisions?
>>35930803
>Not sure why you had to post that picture and then ask a decent question
I'd like to clarify that I'm not trying to shitpost or jest otherwise. I attempted (perhaps poorly) to find an image that would convey the topic well.
>Rasen Kairou series
Interesting. I looked at the tags on VNDB, and it seems you get to unlock a different POV on subsequent play-throughs. I'm not a particular fan of unavoidable heroine rape or gang rape, so to be direct, I don't know if I'd play this series. That said, I'm curious how shifts of perspective might be able to impact player impressions of characters. I suppose I can see how it becomes repetitive, but if you can make it meaningful in some way to the plot, I can see it being really indulging. As an example, Didn't FF VIII do something like that?

In some games or novels, you might not always truly know what a non-protagonist character is aiming to achieve unless you find clues and deduce it naturally. Who could be presented as a cold or even evil character could have good intentions, but not display them or convey them in a socially-responsible, directly comprehensible, or ethical way. If you hand over the perspectives, at what point do you lose the value of not knowing something and then acquiring that realization? How do you avoid this meta knowledge impacting your performance when shifting from one character to another? It's considerations like this that, in the context of visual novels, I believe may be particularly difficult to manage compared to within something like, say, a typical survival action RPG, or a movie.

Again, I do hope this hasn't come across as some autistic shitpost. I suppose it isn't even a concept exclusive to VNs. That said, the idea of a VN possessing this concept and executing it well seems like an interesting, albeit troublesome juggling act.

>> No.20547650 [View]
File: 60 KB, 960x720, 1493793611211.jpg [View same] [iqdb] [saucenao] [google]
20547650

>Tfw you could be learning with VNs right now, but you don't know which of the ones you installed to play.
>Tfw you just keep looking for interesting VNs on VNDB, saving them for later review or downloading and installing them, but not playing any of them.

I have a problem.

>> No.18552651 [View]
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18552651

>>18552465
I'm not as far as you in RTK, but I've found that the more bridges you build between content, the easier it will be to remember it. If you know the word 先生, then you know 先 can be read as せん, and 生 can be read as せい. I think this can help trigger a kanji recall in some people to remember the visuals. Though, I don't think learning one isolated kunyomi reading is the best course of action. I've picked up a few words casually by paying attention to readings/vocab in my reviews and playing around with them briefly(臭い、相談、etc. ). I think this method might be the best.

Honestly, with this in mind, KKLC probably has the better setup. I've been considering switching over, but I'm at over 300 words, and I'm hesitant to do so now that I've invested all this time into RTK. I'd like to read or something instead too, but I'm doing a lot of RTK, and don't want the extra mining load to exhaust me. I'm really unsure of what to do at this point.

>inb4 someone says to drop learning kanji

>> No.17620729 [View]
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17620729

What do you do to avoid JP study burn-out, DJT? How do you relax through the endless consecutive hours of grinding?

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