[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.17500941 [View]
File: 651 KB, 1280x720, Zarathustra.jpg [View same] [iqdb] [saucenao] [google]
17500941

Finished Otome Domain.

Completely unremarkable, though by no means bad either. Drama in heroine routes is the usual flimsy jealousy, "I'm not good enough", or "just be urself" type of stuff and planned marriage because that drama is in every single ojousama heroine game at least once, overall everything you'd expect out of this kind of game with no surprising solutions or other unexpected stuff at all. The reason I'm specifically mentioning these is that I feel a bit cheated since some anon in an earlier thread described Otome Domain with words such as "wild ride", "unlike anything I've seen in eroge", "meta" or "shocking" that forced him have to calm his nerves, like what the fuck dude how have you managed to play only moege that are even lighter than Otome Domain? The game's drama is vanilla 101.

Kazari and Yuzu's routes were both rather boring though piss fetishists might like the former as a heroine. Only Hinata's struck a chord with me a bit. I liked how it emphasized somewhat more that the protagonist is a boy in girls' clothing since he was able to befriend her better due to understanding Hinata's chuuni stuff and liking boyish hobbies in similar vein (playing games, discussing what is the coolest real life gun, airsoft etc.), a thing that doesn't really get brought up in other routes and I would've loved more of that type of antics. Her last drama was pretty similar to Yuzu's normal trite with characters acting like retards for a change, though Hinata route's last scene was pretty clever and I personally liked it. Another shorter drama I sort of liked was in common route when the protagonist is about to leave and the girls have a surprise birthday party for him. That scene was pretty heartwarming.

Much of the humor is "the trap protagonist is actually the girliest cutest girl in the school" or other usual running gags as per regular eroge operating procedure. Overall a game you start, look at the trap protagonist and heroines then decide whether you like them enough to do their routes or drop the game, since it's not like they go through some profound changes during their routes so no need to be scared of missing out on something big. Would've preferred them to just focus more on SoL or humor in fact even if they weren't really remarkable either, since the drama definitely isn't the game's strongest point. Though there were few annoying parts, thankfully the drama doesn't get overbearing enough to hog play time to the point it really starts to grind your gears.

Essentially a "you get exactly what you order" type of game.

Navigation
View posts[+24][+48][+96]