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>> No.17304351 [View]
File: 2.12 MB, 1628x1260, wttocrit2.png [View same] [iqdb] [saucenao] [google]
17304351

>>17304199
*Spears are 3d15 instead of 3d13. Sorry about that.

Anyhow, I decided to increase the weight of one of my spears even more. This time to around default inner god weapon of 250s+(Picture 1). If you have enough strength you can wield them without having to use flying scrolls on them. The crit damage and by extention the magic damage increased as well. At 279.9s crit damage was around 68k and magic damage was around 175k. About a 30k difference in crit damage between the weapon weighing 279.9s and the weapon weighing 53.6s. Magic damage difference was around 75k.

In picture 3 I decided to just see how high of a weight I can make my spear until it became too heavy for me to carry. About 3,209s. The overall crit damage and magic damage did not seem to increase anymore. In fact picture 4 showed an instance where it did less than picture 3 which had a lighter spear. So it seems that there is a cap to the increase in crit damage when you make a weapon heavier. What that weight number is though is a mystery but it's definitely got to be some high number.

So from what I've observed crit damage and possibly other damage does go up as the weight for a weapon increases. An interesting note about this feature is that two hand seems like the only style of fighting that can take advantage of this. I tried wielding 3,000s spear with 250s inner god weapon to see if dual wielding could take advantage but my accuracy fell through the floor. It was awful. Negative 20k to hit with my first weapon and negative 2k to hit with my second weapon. Meanwhile, if I just two hand the 3,000s weapon my accuracy stays at a comfortable 3,270%.

So as a two hand wielder I would definitely take advantage of making your weapons heavier as strength permits if you're looking to increase damage. One consideration you'll need to keep in mind though is that if you're a caster hybrid doing two hand is that your equip weight will probably go to heavy so you'll need to cope with the spell casting penalty.

Having said that, the damage estimates for two hand is pretty high. I would say around 2 million damage in one turn is completely possible for two hand.

What I found neat about the damage I was doing in this test was that I was doing it with a crafted living spear anyone can make. Don't have to kill some high powered monster for it. All I did was use carpentry to craft a living spear, applied an adamantium material kit, then a craft repair kit. Leveled up the living weapon and used all level ups on magic damage. Finished the spear by hardening it at the blacksmith. As your character's strength goes up, you can use a cursed flying scroll to make the weapon heavier so your crit damage and magic damage increase.

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