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>> No.16323848 [View]
File: 1.08 MB, 1280x720, cs2_2016-12-27_20-46-49.png [View same] [iqdb] [saucenao] [google]
16323848

>>16317318
I went ahead and finished Misaki's and Himeka's routes. They both surpassed by admittedly low expectations for the game, but there were still a couple things I didn't really like about them.

Misaki's route felt like it if anything is the game's true route and was supposed to build off of the points presented in Himeka's, but there was no real prior indication and both routes are available from the start. Doing Misaki's first kind of felt like it dampened the impact of of one of the events toward the end of Himeka's and ended up spoiling part of the twist with Himeka's past. I'm normally not a fan of enforcing route orders, but in this case, forcing the player to do Himeka before Misaki would have made a lot of sense.
Also, the further I got into the route, the more Kawashima's voice started bothering me again. Even ignoring the fact that it really didn't fit the character design at all, it sort of sounded like she was getting over a cold at the time of recording.

All in all, I liked these two routes a lot more than Yurino's. They weren't perfect, but they were better than I expected from a Windmill moege (especially Himeka's, which almost felt out of place in a game like this). I'm not really sure how much the last two will be able to add, but I think I might try to go through them at some point too

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