[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.46458168 [View]
File: 2.80 MB, 720x498, 2hu1adv-swing-test-1.webm [View same] [iqdb] [saucenao] [google]
46458168

>>46457649
Here's what it would look like with a frame delta closer to the original game's. The first half of the video would be like Easy and the second half would be like Lunatic, according to the numbers on the ReC98 blog.
https://rec98.nmlgc.net/blog/2021-10-20
The reason I put a higher emphasis on the gohei compared to the original game is simply because it's (on hardware) a 2.9 inch screen with around 2.5x lower resolution. If there were more room to dodge bullets then it wouldn't be as important to have a fallback mechanic.
Maybe I could try to increase the minimum time between swings, or use only half of the animation and leave half of the player vulnerable to balance it? Another idea could be getting a more powerful swing the longer the B button is held.

Navigation
View posts[+24][+48][+96]