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>> No.18573924 [View]
File: 463 KB, 823x572, black opal.jpg [View same] [iqdb] [saucenao] [google]
18573924

Another new Jewel Princess design, say hi to Black Opal.

Some observations about gameplay:
>Max level for units is 30, unless they're a 6* in which case the max level is 40.
>Leveling units ingame is done by spending gold and special consumable leveling stones that commonly drop from completed stages.
>Rarity evolution is possible when a unit reaches max level for that rarity, but requires spending a decent amount of evolution materials.
>A fully-leveled 6* has double or more the raw stats of a fully-leveled 5*.
>Gems from pre-registration will go fast - it's 3000 gems per 11-pull, or 1500 for the equipment gacha.
>SD sprites don't seem to change upon reaching 6*.
>Higher-ranked units have better stats, stronger skills, and slightly lower cooldown times.
>ALL units from the preregistration gacha have a base of 3*. The only units who have a base of 4* or more currently are the Spectra (Diamond, Ruby, etc.) teased in the trailer.
>Currently the only units that are attainable are the preregistration ones and the seven Spectra.

>There are five "colors" of units that are effectively classes. Greens are healers, yellows are tanks, purples seem to be all-rounders, blues are mages/supporters, and reds are pure DPS.
>All units have two activated abilities and a unique passive. Activating an ability will cause an animation to play before its effect takes place: during this time, from what it seems like, your own units' ATB gauges will be put on pause but the enemy's will continue to rise.
>Incidentally, Morion is a red unit and attacks by swinging her coffin at enemies or dropping it on them as a special attack. Her passive allows her a free attack at the beginning of every wave.
>Tincture (the twintailed blue-haired fairy/elf that appears in a lot of promotional art) is a noncombatant but allows use of the game's Solar Drive equivalent, which can be manually upgraded and customized over time with special consumables

>PvP confirmed, as well as FKG-style cooperative raids. I'm not sure what rewards either offer.
>There's usually 3 waves per map with between 1-3 enemies per wave, though that may change after earlygame.
>Like FKG and Aigis you can 3-star stages by clearing them under certain conditions, which at least early on seem to be "clear the stage successfully/don't let anyone die/clear the stage in 2 minutes or less."
>The special outfits released all cost 5000 gems per and seem to grant small stat boosts to the respective units.
>The game has its own physics engine for the SD models. Pearl's outfit in particular clips a lot through her legs, jiggle physics is absolutely ridiculous, units will occasionally T-pose in your inventory if you select too many too quickly, and there's noticeable cloth physics when units move.
>Currently there's a 67% chance to pull a 3-star, a 30% chance to pull a 4-star, and a 3% chance to pull a 5-star.
>Haven't found a specific purpose for dupe characters yet but they sell for ridiculous amounts of money.

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