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>> No.7396171 [View]
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7396171

Reckless Dweomer (Su): At 9th level and higher, a wild
mage knows how to spontaneously convert her own spell
energy into random, unpredictable results. As a standard
action, she can eliminate a prepared spell or spell slot of at
least 1st level to create an effect similar to that of activating
a rod of wonder. The character’s student of chaos ability (see
above) applies when she uses her reckless dweomer ability.
See page 237 of the Dungeon Master’s Guide for details on the
rod of wonder.
Wildstrike (Sp): At 10th level, a wild mage gains the
ability to make a wildstrike once per day. A wildstrike affects
a single creature within 60 feet, surrounding the creature in
an aura of shimmering rainbow colors for 2d6 rounds. Spell
resistance applies, but the target receives no saving throw.
While a wildstrike is in effect, there is a 50% chance each time
the affected creature casts a spell or uses a spell-like ability
that its intended action fails. Instead, the creature rolls as if
it had activated a rod of wonder (see page 237 of the Dungeon
Master’s Guide).
SAMPLE WILD MAGE
Revena Callordin: Female half-elf sorcerer 5/wild mage
6; CR 11; Medium humanoid (elf); HD 11d4+11; hp 40; Init
+2; Spd 30 ft.; AC 14, touch 13, fl at-footed 12; Base Atk +5;
Grp +5; Atk or Full Atk +6 melee (1d4/19–20, masterwork
dagger) or +8 ranged (1d8/19–20, masterwork light crossbow);
SA random defl ector 2/day, wild magic; SQ chaotic mind,
half-elf traits, low-light vision, student of chaos; AL CN; SV
Fort +4, Ref +8, Will +4; Str 10, Dex 14, Con 12, Int 13, Wis
8, Cha 17.

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