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/jp/ - Otaku Culture

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>> No.21118174 [View]
File: 50 KB, 2262x234, flan norm.png [View same] [iqdb] [saucenao] [google]
21118174

I've managed to put most of Flandre's sprites into a usable format (annoyingly, the sprite sheets uploaded by the artist are not aligned to I need to move everything around pixel by pixel) and I could probably do the same for volcanoman, chemicalmal, and Yuyuko, making separate attack sheets for each.
CirnoBX and Hecatia will take an enormous amount more of effort because I only have those videos and not the sprite sheet png.

I need to learn a bit more about how the code uses navi graphics and do a bit more work with messing with navi attacks and variables (I don't really understand how the different speed variables and wait time actually work, and I have no idea at all how the animation point stuff works) but with some effort I can probably put together these fights.

With chips, I managed to fix the graphics for Mima's chip so the thunder flashes actually happen. I tried remaking the Utsuho DS chip into her Giga Flare, but had some very weird issues with the graphics not going the right speed and the chip itself having timing issues. I might need to rewrite the code to animate manually within the switch statement rather than how Uthuho.cs does it.

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