[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.5135634 [View]
File: 3 KB, 124x122, Territorial Slamwall.gif [View same] [iqdb] [saucenao] [google]
5135634

>>5135506
It's not just you; inputs in this game - especially at anything below 60 fps - are slippery as fuck, so the game reading your inputs wrong and fucking you is something that happens frequently to everyone. What you really need to be doing is expecting misinputs like that and finding ways to cover them, if at all possible depending on who you're using.

>>5135391
>So, you're saying it's better to not do it and stay in a position where you can't do anything
>Yes.
Okay so you don't know what you're talking about, glad we could clear that up. In case you were thinking about claiming that you could do a reversal or throw, keep in mind that this silly internet argument started with asking how to get out of a 5C[1] hitconfirmed Sayuri wallslam; nothing besides a RG will save you there, because mashing out anything else gets your ass slammed into the wall and guarding normally just puts you in a position to get pounded on more. If there's some other magical solution to that then please, I'd love to hear it.

>>5134961
Okay I lied, time to rehost again.
207.119.119.111
7500 fs5 US, even bullet-time is welcome
I don't need to mention how the walls will respond to your face.

>> No.5112820 [View]
File: 3 KB, 124x122, Territorial Slamwall.gif [View same] [iqdb] [saucenao] [google]
5112820

>>5112455
I, for one, am glad /jp/ has the sense to play good games. Even all the soku players are crossing over now.

>>5112317
GGs, love. To be able to do that kind of nonsense after only have played for a few minutes, you'll be fine in this wonderful wallslam world of ours.
Of course, you'll need to build up that wallslam tolerance a little more, but the best way to do that is to just rub up against a wall for hours at a time; do it while playing, too, for best results. Slam yourself into that wall so hard that it leaves a dent in the shape of your figure, that's how you know you're becoming resistant to wallslams.
In actuality, though, the only way to get out of Sayuri wallslam bullshit is to guess mixup and, truth be told, you've figured that out a hell of a lot faster than most have.

Keep up dat grapplan, maybe even try out some more of the cast and find someone else you like if you can, etc etc. Also I couldn't pull off that level 3 UNKNOWN super on you either, so that says something. Actually it's luck-based, so all it says is that you're lucky, but you know, you don't have to think too much into that. I mean really, I don't even like the character, I just like that one super. It's the best fucking thing ever.

AND have a great day, maybe I'll rehost sometime soon. Actually I might just rehost now.
... Naaaaah.

Navigation
View posts[+24][+48][+96]