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>> No.4922334 [View]
File: 10 KB, 67x68, dtails.png [View same] [iqdb] [saucenao] [google]
4922334

>>4922287
I'm aware of the calculation difficulties, so let me rephrase my statement: I didn't mean pixel calculation by "sprites", however I didn't mean conventional sprites either. Imo vector sprites or a vector bone system inherited to the sprite should do the work. In this way you can get a realistic simulation, normal performance and still use pixel sprites.

And about the attacking-idle part, a wizard will take care of that. picture unrelated

>> No.4827275 [View]
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4827275

>>4827251

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