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/jp/ - Otaku Culture

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>> No.19723464 [View]
File: 2.75 MB, 319x480, 1484247503959.webm [View same] [iqdb] [saucenao] [google]
19723464

>>19723453
>Reactive dodging relies on being able to dodge to fucking start with. If the RNG gives you a wall then you aren't reactive dodging a shit.

>> No.16402525 [View]
File: 2.75 MB, 319x480, PoFV Youmu's level 1 move upwards example.webm [View same] [iqdb] [saucenao] [google]
16402525

>>16402385
I wouldn't say it's any worse for Youmu. You can move up while you are using your level 1 to get more range on the bullet canceling. The same principle applies to level 2 charges for any character as well actually, where the the area of effect is continuous around your character for a short while, regardless of what the visual display is.

>>16402410
It is just something you have to deal with when you have patterns that are random. Too much unfair RNG is bad of course; you have to find a balance. If everything were static it would be boring.

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